I really liked how you explained the combo theory/structure first before you went into the sample combos It helps me to understand why some stuff I have been trying to do wasn't working in match What do you do for oki after 5M? I have been trying to end on 5B->2B->214M so I have the armor on their wakeup, but in the video it sounded like you preferred the 5M oki
Thank you ! As for oki i don't really do fancy stuff. Sometimes just go for the throw, shimmy or just do meaty 214M oki is good but also dangerous like double edged sword especially if your opponent have fast multihit attack which make your aura armor useless. they can combo you until your aura gone and get another free counter hit combo when you are vulnerable after your aura gone. I guess it's depend on your matchup and your opponent knowledge how to deal with crusader's aura. But doing 214M oki occasionally is not a bad idea but you also need to prepare mp to use your aura so you won't get vulnerable after the aura is gone.
any tips as to why the ground bounce on 2b never seems to last long enough? 214m cancel into 5b, 2b into 5s, all of it drops. dummy always recovers before it connects
You need to delay the wall a bit so it will hit the opponent at higher position and do 2B as fast as you can so it will hit on the tip. The timing is strict also need a lot of mp. i usually do this combo after anti air using 2S when your opponent in the air because it's easier to connect.
@@JoJo-tl9qh player indo maen apa ini ? Kalau tekken kan banyak. Kalau game2 animu di surabaya ada lumayan banyak. Minggu ini pas ada event jd kumpul2.
I really liked how you explained the combo theory/structure first before you went into the sample combos
It helps me to understand why some stuff I have been trying to do wasn't working in match
What do you do for oki after 5M? I have been trying to end on 5B->2B->214M so I have the armor on their wakeup, but in the video it sounded like you preferred the 5M oki
Thank you !
As for oki i don't really do fancy stuff. Sometimes just go for the throw, shimmy or just do meaty
214M oki is good but also dangerous like double edged sword especially if your opponent have fast multihit attack which make your aura armor useless. they can combo you until your aura gone and get another free counter hit combo when you are vulnerable after your aura gone.
I guess it's depend on your matchup and your opponent knowledge how to deal with crusader's aura.
But doing 214M oki occasionally is not a bad idea but you also need to prepare mp to use your aura so you won't get vulnerable after the aura is gone.
this is the most helpful video for this game I've seen so far, good job!
Thank you !
@@cupui hope you do these for more characters! 🙏
This was very helpful! I had no idea the kind of combo potential this guy has! Thank you!
Thank youuuuu
Guide combo Crusader yg super lengkap!!!
Tentoe sadja. Sami2 pak 🐃 jangan loepa ntn video kedua setelah patch
Great video!! 10/10
any tips as to why the ground bounce on 2b never seems to last long enough? 214m cancel into 5b, 2b into 5s, all of it drops. dummy always recovers before it connects
You need to delay the wall a bit so it will hit the opponent at higher position and do 2B as fast as you can so it will hit on the tip.
The timing is strict also need a lot of mp.
i usually do this combo after anti air using 2S when your opponent in the air because it's easier to connect.
loop 5B nya mengerikan
Tentoe sadja 🐃
@@cupui orang indo kah?😂
@@JoJo-tl9qh iya orang indo. Wong jowo
@@cupui wah baru pertama kali ketemu player indo nih😁
@@JoJo-tl9qh player indo maen apa ini ? Kalau tekken kan banyak. Kalau game2 animu di surabaya ada lumayan banyak. Minggu ini pas ada event jd kumpul2.