Thanks to the realistic character shadows, we can finally see, that he's pulling all the weapons straight up from his ass. Now, that's a real game changer.
Alex, Holy fuck mate ... I know how good you are at this, but with this presentation, you've even outdone yourself. Digitial Foundry is a true gem for us who love examining the technical aspects of video games. Thank you all for these magnificent works guys.
Such games no one else does, except 4A Games. These are handmade games that have a soul. Every time they go to a new level! This is always a new challenge! A small Ukrainian studio does some of the best games in the world, you need to support these guys and the next game will be even better.
Some of the best games in the world? I mean, they're good games, but the actual combat and stuff is always pretty standard. They've got killer atmosphere, but could really be taken to a whole new level if they were able to rework their combat/stealth into something beyond "serviceable."
Couldn't agree more bro. Plus the games are brilliant. I absolutely love this game, and I'm only playing on PS4 Pro not PC. It's my GOTY 2019 and my 3rd favorite game of this generation.
They really need to fix their atrocious AI though. FEAR, a game that came out in 2005 has a milliuon times better AI than all these flashy FPS that have come out in recent years.
This is definitely one of the first truly impressive implementations of Ray tracing. While I understood the tech before, when it came down to it a lot of other implementations just look like slightly better shadows. This is one of the first videos I’ve seen to make me go “... wow”.
Look at other games that use other implementations of GI. look at CP2077 for E.G ( didn't exist when u wrote the comment of course) it uses real-time computed LPV with 4Bounces! which is more realistic than metro's RTGI. And using RTGI in CP2077 makes it even more amazing with 1st bounce being RT at 3others being LPV. The main reason why RT looks so good in metro is that they didn't implement any other GI in their game (Just ambient light and SSAO - not even SSDO )
I really like how Digital Foundry presents things like ray tracing. Most channels will just kind of be like "eh it's not that great. Maybe its a little darker". But DF always makes a point to highlight and explain what is going on on-screen.
Problem is nobody should explain RT to you. You should see it and be like wowwww. I missed that wow effect for RT while it's 1/3 cost to performance/fps.
@@JohnnyBg2905 everything has to start somewhere mate. Flat tvs were 10k when released first and the picture quality not as good as crt. Look at them now
@@JohnnyBg2905 I mean... I don't know man. It can look incredible at times. Ofc when the sun is out. And especially in in-door areas. I always left it on in the game. Despite it harming my frame rate. It just looks so right. Turning it off just made the game look hacky if you know what I mean.
I have to admit. This is the first time I was impressed by the ray tracing implementation based on the comparisons you showed. In other games I've seen so far, the traditional techniques always seemed good enough to me. More of an artistic difference than anything else. Not about to get an RTX card any time soon tho :D
@@RonaldoFan-zz9rk he litteraly write "in the other games i've seen so far, traditional technique is enough." He doesn't even point to other games ray tracing.
@@ardi1606 yeah you're right, I read it wrong. in that case my question is still somewhat same because in other games he had nothing to compare these traditional techniques to. so I mean who knows how well rt could've been implemented in the games he thought looked fine without it? you know what I mean? hopefully it makes sense
Got a rtx yesterday. got a heavy discount, so got it for about $550. Unfortunately I'm a win7 holdout. Guess I'm going yo have to get a windows 10 partition.
MAX SETTUINGS 1440P 30+ FPS ON MY MONSTER PC RYZEN 1700 16 GB DDR4 3200MHZCL15 GS KILL RIP JAWS GTX 970 G1 GAMING DELLP2416D 24'' 2560X1440 60 HZ IPS BUT IAM PLAYING FAR CRY NEW DAWN NOW, THIS LATER!
Actually they do bad in details, they always leave a tiny footnote of the bad stuff other videos bring up with RTX and tend to embellish the good stuff, it's like some one saying it's all good at a funeral
After watching the Gamers Nexus video on RTX in Metro and cringing with every dismissive, negative statement made ("maaaybe it's more accurate, but i prefer the sh*ttier, less realistic, more video gamey lighting and i had my mind made up before i made this video and it's blatantly obvious"), this video was a exactly what I was hoping for. The first RTX off/RTX on example @14:29 is better than any example shown on the Gamers Nexus video, who spent a significant amount of time comparing darker, indoor scenes with no sun/sky lighting at all, hence, the sun/sky-based RTX global illumination implementation had little effect. Anyway, as someone who used to wait hours/days for a single frame to render with global illumination and other types of ray tracing in Blender/Lightwave back in 2002, I'm extremely giddy with excitement to finally start seeing the first glimpses of real-time ray tracing in video games. The future is bright.
"But I'm a competative gamer. I don't care about graphics" - GN Steve Does graphics card reviews all day but doesn't care about the end result. Also yeah, that's paraphrasing to a high degree.
I remember having to abuse light portals to get some great GI effects indoors without burning my pc down by increasing the global light particles(maya 2011) lol.. Would still take over 3 hours to render a 720p frame but they would look amazing.
Everybody wants higher screen and texture resolutions, hoping that'll just make everything look better (see countless "high res" mods for the same 4-8k rust textures overlaid on blown up game textures). Gimme 1080/1440p, 2k PBR texture maps with our modern shaders, and THEN use all the extra horsepower for for multi bounce GI, refraction, reflection, etc and you'll get dramatically more dynamic and long lasting beauty than the misinformed obsession with massive textures on a massive screen resolution.
Sadly you're right. Textures are given high priority because current gen base console models are running a graphic card which has a great vram modification, but it's shader processing is not good at all. Therefore studios end up focusing on textures since it's the only thing they can improve easily for current gen...
Yeah, to me texture mods are a good example of how high res textures don't make good graphics. Devs know this though. It's pretty rare to find 4096 textures in games. Usually they have a reason to be there.
I'm playing this game right now and it suffers extremely because of low resolution textures. It's a real mixed bag with main focal points having very good textures and background such as rocks being blurry as hell. I'll go even further and say that the Raytracing, while nice at certain points such as indoors and during daytime in the desert, is actually a visual detriment to the atmosphere of the game most of the time. There are few situations where I prefer Raytracing ON and the rest of the time the game just looks better with it off. The low-res textures, on the other hand... Those take me out of the game everytime I see them.
@@Tonycaveman Whoa. Didn't expect to see an opinion like that. I agree about the low res texture part. They don't look great. Would have been nice for 4a games to address this in the pc version(maybe even add higher res textures). To make it look flawless. But I haven't found it to ruin the visuals. To me it looks incredible. Of course when the sun isn't out it doesn't look as good. But I've found that the game just looks right with it on. I've tried turning it off. And even during nighttime it just looked off. It looked hacky. With rt on it did not look hacky. Anyway, I am a sucker for nice in-direct lighting. Can't wait to see more games use rtgi.
Huge difference between Ray Tracing off and on in this game. Everything looks flat in comparison, just goes to show how important lighting is in games. I really hope this technology catches on to the mainstream and Next-Gen consoles. Exciting technology.
Yeah it really impressed me. The RT reflections in BFV were cool, but not that impactful when actually playing the game. The RT Global Illumination in Metro is gorgeous and shows off really well.
@@ardi1606 you don't know that and you're just speaking as if it's PC architecture. Custom bespoke consoles are way more efficient than a pc with same equivalent specs.
@@ardi1606 I think for consoles it would be smarter to aim for native 4K output at higher framerates, than aiming for ray tracing. First of all because they are aligned with AMD, and afaik AMD isn't focused on providing console grade RT cards. Second of all is that consoles need to target a specific price point to target a mainstream audience. Maybe if RT is widely adopted in the next 8 years and technology advances, it could come to 'PS6'. If consoles are still a thing by then that is.
Yeah... my question is: how the heck are we going to get a generational leap on next-gen consoles without ray-tracing? I really can't imagine games looking any better than they do now with standard rendering (besides higher res/frame rate of course).
I imagine when games can do multiple types of ray tracing at the same time is when we'll really see the benefits of this tech. Couple Battlefield V's reflections with Metro's global illumination and it would make a strong case for games to need this going forward. It sure is pretty even in its early stages, but games aren't designed around it yet, so there's growing pains like some scenes being too dark. When they are though, it will be a game-changer, but for now, it's a very expensive luxury both hardware and performance-wise that isn't yet essential.
5 лет назад+44
DontMaskTruth Are you somehow blind, most scenes look pretty fucking obvious. We aren’t looking at texture quality here.
@I RTX belongs to Nvidia but who will actually use the RTX API for it? Some will but I imagine most devs will use DX12 RT, that's what dice do. So soon as AMD release a RT card most games should work.
Something tells me that this is going to be the main way we see Ray tracing implemented until most hardware is capable of running it. Personally, the lighting here makes a much bigger difference than the reflections in BFV.
Your right. RTX seems better in atmospheric story driven games than in competitive games. Since first person games are getting more and more attention, then it might just be a good thing.
There’s something very weird about playing this whilst currently in the eastern Ukraine.. It’s kinda the same , frozen, moody and depressing :-)
5 лет назад+12
That does sound bad. Maybe shut the curtains turn the heating up and pretend it’s nice outside. Where i am in the UK it’s 14c and sunny blue skies. The game does look depressing, must suck to see the same outside.
14:20 I was skeptical about the implementation of ray tracing until I saw this. That's pretty amazing honestly, it looks incredibly lifelike they way shadows are cast and light is reflected. I'm sold.
@@brando3342 I'd be inclined to agree with you but considering how great the game looks even without RTX I doubt it's a case of laziness. These guys are always pushing new tech and what's possible with top of the line hardware, it's very out of character for them to just slap some shit together and call it good. Most people aren't playing with RTX cards or on console so I'm positive a lot of care went into every nook and cranny of this game.
But look at the texture of ground and brick wall in that scene. This is the problem, the devs seem to be chasing the next big thing without even covering the basics.
@@brando3342 It would be very hard to fake it by baking since the game has fully dynamic day night cycle, they would have to set up multiple cubemaps for every hour in game, then somehow interpolate between them to make a seamless transition.
@@brando3342 I didn't say there has not been dynamic day night cycles, just said it's harder to implement a good GI due to the reasons I described. In order to have something realistic you need some kind dynamic GI system too, that can be ray traced, or the VXGI method (See Kingdom Come Deliverance).
The ray-tracing in this game is like night and day. It makes a huge leap compared to Battlefield V which, aside from the realistic reflections in metalic surfaces, it didn't make a big difference visually compared to Metro Exodus, and therefore not worth investing for an RTX card.
That is because Battlefield V don't us ray tracing for global illumination, just for realistic reflections and transparency. Metro don't have a lot of reflective surfaces so to use it for global illumination is a wiser decision then to use it for reflections.
Yeah, I have an RTX card and it came with the cucky BFV, and turning on and off ray tracing made very little visual difference other than halfing your frame rate. I mean the effect was there and if you looked for it, it was cool, but you really had to go out of your way to notice it 99% of the time. Anywho in fairness to the San Fran fruits at EA they literally had like 2 weeks to implement ray tracing from what they said, where as here they've had months, and it makes a difference. Makes me feel good about not listening to those morons who said to just get a 1080 TI instead of a 2080...
Rod Munch I noticed the reflections immensely in bfv, especially on maps with rivers and ponds. But I agree for the most part. I’m extremely happy I didn’t get a 1080ti instead. People will tell you to get those in an attempt to keep their few years old card relevant.
I bought my 2080 just so I could play metro at it's best and see the RTX. Honestly it eats a lot of frames because normally the game runs perfect, but it's worth it.
Wish someone would work on a new next level x-ray engine, for atmosphere and immersion nothing comes close to what that engine delivered for me with the stalker games
Yep, if the RTX cards would have been presented together with Metro Exodus then the tech would be praised instead of being mocked because of Battlefield 5.
@@AlexanderKalish BF5's raytracing reflection seems like a after thought. This looks like whole lighting overhaul. You still need a 2080ti if you want this for 4k though
At 9:46 that low resolution asset could be an asset from previous games. If you look carefully you can see a couple reused assets, like the old throwing knife design is used as map markers in the train when the map is lates out on the box on the floor. I could be wrong, but at 9:46 those mag pouches in the box also look like assets directly from the previous games.
ya in the metro levels esp you can see loads of assets from older games. And in the forest level some textures are really bad for some reason. Texture quality is a bit all over the place.
I am so glad you’re part of Digital Foundry. You guys have a great brotherhood vibe and all of you are different yet amazing in your own ways. Love it. Love it. ❤️👍🙏
@@DiDoSvK Lol no, I have a 27inch 1080p monitor and it's great. Depends on the quality of the panel, whether its LCD or LED, TN or IPS. Cheap 1080p monitors do look like ass, but expensive 1080p gaming monitors (like mine) still look fantastic.
I've been waiting so long for a video like this. A detailed commentary with still frames and comparisons to highlight the visual effects offered by rtx and traditional lighting schemes. This is wonderful
Digital Foundry is simply the best. I'm almost at a point where I have to see the Digital Foundry video before I decide whether to play a game, and on what platform. I love their focus on performance: frames rates and frame pacing.
The angles you show with Ray Tracing Global Illumination is perfect. So many videos out there show angles that you can't tell a difference between Ray Trace and Non-Ray Traced Global Illumination. This helps me appreciate the lighting even more. Thanks for this video.
14:20 This is the greatest Ray Tracing showcase i have seen yet, and it's how it should have been marketed at first. The RT global illumination is so much better , accurate and natural than all those fake light render.
Watched gamers nexus reviewing metro and their bias is not nearly as interesting to listen to as digital foundrys. I'm glad I have different influencers input.
2 year old comment but oh well. It's not bias, it's more of just an ignorance when it comes to this sort of thing. GN is a hardware focused channel, DF is much better for this sort of content. And tbh, DF is more biased. They are still a great channel with great content and they know what they are talking about, but they are definitely more friendly with Nvidia than other channels. They focused on the areas where RT is most noticeable, somewhat just because they know where to look and what to look for, but because they have incentive to paint RT in the best possible light(no pun intended).
@@AVerySillySausage I enjoyed your pun sir. GG. As for the real time raytracing, I personally love the tech. It's out of reach for most gamers yet have never been closer.
@@AVerySillySausage Nothing to do with bias towards Nvidia from DF it's really bias towards new and exciting graphical tech when implemented correctly, Alex has been a fan of raytracing since the beginning, and without him being part of DF you wouldn't see nearly as much coverage of raytracing as you do on this Channel, if it was AMD that had the superior hardware for raytracing and they stareted before Nvidia then you would think Alex is biased towards AMD or something, but the simple fact is the hardware is irrelevant lots of graphical nerds love raytracing and real time raytracing had been a dream for a long time for many computer graphics enthusiasts way before it became a reality when nvidia launched the first RTX lineup
I wish developers had tweaked auto exposure compensation properly for those interiors with dynamic GI on. It surely look more realistic but most of them are too dark.
Don't buy into the hype, don't buy into the hype. *Sees this* Welp, I guess eating rice and soup for 6 months ain't that bad. *Buys RTX 2080Ti* In all seriousness, I knew it was a generational leap, but I didn't think it was going to be this well implemented so soon, cheers to the devs (excluding the whole Epic Launcher fiasco)
Bravo. I'm a console gamer. I had a mid range pc in early 00's, mainly played 90's adventure games on it. This is the first time since Crysis that I wished I had a high end PC. Feels like a major leap. Great video. Thanks for the Ray tracing explanation.
This is off topic to the video but Jesus this gets me excited for the future of this technology. I cannot begin to imagine how beautiful a game like Red Dead Redemption 2 would look with Ray Tracing if it ever comes to PC.
And if the rumour is true that ps5 might supports ray tracing too but a cheap version of this tech but the more exciting news is that Ghost of Tsushima will be a cross-generation game like the LOU 2 so imagine this tech in open world Third person game
This is the largest visual leap I've seen in a game in years, and the first time since maybe Crysis 3 that I thought "wow this is next generation visual fidelity". It's really, really impressive. So much so that I'm happy to play at 4k30 on my 2080 Ti.
your poor justification for a tech that is barely even started and need a lot of groundwork for it to have a genuine impact on the 3D world of gaming this ain't revolutionary a slight gain in realism isn't good enough for me
Probably the best video about RTX I've seen by now. More matrerial and comparisons then in any other video out there. Did not expect that to be honest.
Wow-- I never spend much more than a few minutes on youtube reviews like this, but I watched this one all the way through. Excellent! Good speaking, good writing, and good insight.
At 26:20 The reason HDR looks like that is because you have DLSS on. DLSS breaks when using HDR. Plus you didn't mention how ray tracing breaks hairworks in many scenes as it doesn't take it into account sometimes, particularly Millers beard
Is there any HBAO+ in extreme quality? AO is looking soo dull without ray trace. It looks like they didn't put HBAO+ in game, to show how beautiful ray trace is.
From what I can see, RTX in the game offers the superior AO. So if you would've been using, HBAO should've been disabled. I still think the game has some sort of AO (he even said in the video it uses SSAO)
@@raresmacovei8382 Yeah, actually that is what I want to say )) I mean, yes, RTX offers superior AO beside GI. And for non RTX, looks like the game only uses SSAO which is almost 10 years old technique. It is shame that they didn't implement modern HBAO+ for non RTX version. Or did they? I can't see. All I see as video described is SSAO. I think this is another Nvidia's trash PR method to sell RTX cards.
It could’ve been because the consoles wouldn’t be able to handle it at all so it may not have been worth the time, and because the performance hit would probably be like a medium RTX setting, because high only dropped it by like 10-15% FPS
@@johnj8639 Actually, consoles never handled HBAO+. They always used SSAO. Even an old AC black flag used HBAO+ and the game even released to old consoles. So this is nvidia exclusive feature, and it had to have HBAO+ in a such game. And this is not as heavy as medium RTX as you described I think. :) But game really looks gorgeous.
Very good breakdown of everything, the best job yet of explaining ray tracing in a game. Then again it's only the 2nd game with ray tracing and BFV did a pretty bad job of really showing off the tech since it was clearly rushed and added onto the end of the dev cycle - in this case they had a good 6 months to work on it and it shows. Great job from the devs. Anywho, as a note, Epic has the same return policy as Steam, so 14-days or 2 hours, and you can try it out and return it if need be. For me that's a must since these games have always made me motion sick, but I want something to really push the 2080 I bought. I'll give it a try and see if I want to puke after 20 mins, I hope note since the game looks awesome.
The issue for me is that with all that 1st person movement is that it makes me motion sick incredibly fast. I know that doesn't matter for the vast majority of people, but I do wish there was a way to turn the head bob and animation way down for the fruits like me that get motion sick at the drop of a hat.
Trey miller I’ve been dealing with this in games since Doom on the 32x so I’ve tried everything - and it predates motion blur by quite a while. For some reason it’s only certain FPS’s that are an issue and so far I haven’t figured out the pattern. Anyways I found out Epic offers the same money back deal that Steam does so I tried it out just and.... blah, still wanna puke. I really think with this game it’s all the head movement and animation that does it. Looks amazing though with ray tracing, 8 wish I could just play it for more than 25 mins at a time.
@@MultiSzymenGaming Again, I've been dealing with this for over 25 years, tried everything. Game performance can make some difference, perhaps FOV might make it slightly better - and I agree, in general a wider FOV is a bit better, but that's only the difference between wanting to puke in 15 mins or 16 mins. My belief, over many many many years of getting sick at this stuff, is that it has to do with the way the head bob and animation works along with how confined the game is, so in tight corridors it's worse than if it's a big open desert - but even in that case there's no certainty. But the Metro series has been an issue from me since the first time I played it, and it's too bad since I'd like to actually play through. Some head bob options I think would really help.
As much as I love that games look as good as they do nowadays, I would be glad if some of that processing power that is available today would be spend on other things next to pure eye-candy. Stuff like AI-Routines and Physics. Sadly it´s still possible to kill 3, 4 or 5 guys in a row, without someone realizing, even if he´s standing 1 or 2 meters next to the victim. I really wish there was a game that we could not only praise because of it´s advancements in visuals, but because of REAL advancements in AI. But it seems the general gaming public isn´t really interested in making the gameplay-stuff evolve, as long as the next-gen platforms can be advertised with buzzwords like 4K/60 or Raytracing. Sadly it doesn´t seem to interest many people if future hardware will be used to make enemy AI more convincing, or the gameworld more dynamic (and not as if everything is nailed down for example). I for one would gladly sacrifice some of that visual awesomeness in exchange for a MUCH more believable AI. PS: Yes, I´m german and this comment happened because of the discussion of a review done on a german site which cited the AI as the biggest negative for the game. But this is something that is on my mind for YEARS. I´m just happy that someone from the Games-Media mentioned this at all, and didn´t just mention the subpar AI in one sentence and be done with it (like so many other ones do).
I agree with you. It's especially noticeable when you play games where an AI has to follow you or a squad that you command. They are usually terrible! We definitely need for advanced AI. Ellie in The Last of Us was very well done as was Atreus in God of War.
Half-Life 1, FEAR and STALKER Shadow of Chernobyl are still the 3 best game AI. One is 2 decades old, the other one is 15 years old and The other one is a little more than a decade old. It's a shame we don't see much improvement in the AI department but I remember both Half-Life and FEAR devs saying how it's not worth the effort as it's a lot of work for nothing but diminishing returns as users seen to not care about it.
Game AI is far more of an artistic issue than a programming one, "good AI" in an FPS requires intricate combat arenas, voice callouts or other SFX, shitloads of animation work and a clear vision on how the AI should best react to the player's toolkit. Exodus could have "better" AI but 4A decided to tone them down for gameplay reasons, hopefully they patch ranger hardcore to make the AI more perceptive
Honestly I see future for ray tracing but not really for DLSS which seems like running the game at 1800p.. Nevertheless, impressive game, congrats devs!
Dlss depends on Nvidias super computer "learning" what the image is supposed to look like. It can and will improve with time. Like in ff15 it looks really good. Unfortunately it's crap in bf5 and apparently metro exodus now lol
@@yancgc5098 acknowledged. I do think dlss will eventually be better. Now the thing is how many games can Nvidia actually support with dlss? It takes previous instruction cycles off their supercomputer for every game
A lot of people are trying to undersell ray tracing because of the cost of getting an RTX card and the performance hit. Those are two big problems for current ray tracing, but anyone who doesn't think that this is impressive and the future of video game rendering is hating because of the expense.
I loved this video for some reason. The cheery disposition of the narrator was an ironic contrast to zombies being burnt alive and mutated bugs being dismembered which forced me to subscribe lol.
This is the graphical fidelity I was expecting for Fallout 76, after the "16x the detail" presentation. You should do a graphics comparison on wasteland open worlds...
Bethesda is so backward in many ways. I doubt they will implement ray tracing for Elder Scrolls 6. If consoles can't do it then PC won't be allowed to have it either.
Alex, if you read this, at 20:13 the text on the right side changes from XBox One X to PC DLSS, which I believe is an editing error, since nothing changes and the right side definitely does not look ray traced compared to the left side.
Thanks to the realistic character shadows, we can finally see, that he's pulling all the weapons straight up from his ass. Now, that's a real game changer.
right i was expecting somthing more than lighting and main character animation,and fur on pc version only trash mechanics and jumpscares
@Jonny B well the ai auto-aim is off wack on all difficulties they can also shoot through walls
@@devonhc7770 Trash kinda like your mum?
The line between personal opinion and facts are really blurred these days
Alex, Holy fuck mate ... I know how good you are at this, but with this presentation, you've even outdone yourself. Digitial Foundry is a true gem for us who love examining the technical aspects of video games. Thank you all for these magnificent works guys.
Thank you Gökhan!
Such games no one else does, except 4A Games. These are handmade games that have a soul. Every time they go to a new level! This is always a new challenge!
A small Ukrainian studio does some of the best games in the world, you need to support these guys and the next game will be even better.
I would love to see these guys start pumping out more titles. Nothing but solid products
Some of the best games in the world? I mean, they're good games, but the actual combat and stuff is always pretty standard. They've got killer atmosphere, but could really be taken to a whole new level if they were able to rework their combat/stealth into something beyond "serviceable."
Couldn't agree more bro. Plus the games are brilliant. I absolutely love this game, and I'm only playing on PS4 Pro not PC. It's my GOTY 2019 and my 3rd favorite game of this generation.
They really need to fix their atrocious AI though. FEAR, a game that came out in 2005 has a milliuon times better AI than all these flashy FPS that have come out in recent years.
Gave the game a try last month. Holy crap it's the biggest surprise of 2019 for me. I love this game.
This is definitely one of the first truly impressive implementations of Ray tracing. While I understood the tech before, when it came down to it a lot of other implementations just look like slightly better shadows. This is one of the first videos I’ve seen to make me go “... wow”.
Look at other games that use other implementations of GI. look at CP2077 for E.G ( didn't exist when u wrote the comment of course) it uses real-time computed LPV with 4Bounces! which is more realistic than metro's RTGI. And using RTGI in CP2077 makes it even more amazing with 1st bounce being RT at 3others being LPV. The main reason why RT looks so good in metro is that they didn't implement any other GI in their game (Just ambient light and SSAO - not even SSDO )
I really like how Digital Foundry presents things like ray tracing. Most channels will just kind of be like "eh it's not that great. Maybe its a little darker". But DF always makes a point to highlight and explain what is going on on-screen.
Problem is nobody should explain RT to you. You should see it and be like wowwww. I missed that wow effect for RT while it's 1/3 cost to performance/fps.
@@JohnnyBg2905 everything has to start somewhere mate. Flat tvs were 10k when released first and the picture quality not as good as crt. Look at them now
@@JohnnyBg2905 preach. you re absolutely right, if people need topoint out the ''differences'' then lol, just lol.
I agree some of the ray tracing video not even half as capable of explaining it as digital foundry
@@JohnnyBg2905 I mean... I don't know man. It can look incredible at times. Ofc when the sun is out. And especially in in-door areas. I always left it on in the game. Despite it harming my frame rate. It just looks so right. Turning it off just made the game look hacky if you know what I mean.
I have to admit. This is the first time I was impressed by the ray tracing implementation based on the comparisons you showed. In other games I've seen so far, the traditional techniques always seemed good enough to me. More of an artistic difference than anything else.
Not about to get an RTX card any time soon tho :D
in other gameS ? what other games? as far as I know only bf5 supports ray tracing, where else did you see ray tracing?
steelN7 they showed screens with tomb raider and a few others, look it up.
@@RonaldoFan-zz9rk he litteraly write "in the other games i've seen so far, traditional technique is enough." He doesn't even point to other games ray tracing.
@@ardi1606 yeah you're right, I read it wrong. in that case my question is still somewhat same because in other games he had nothing to compare these traditional techniques to. so I mean who knows how well rt could've been implemented in the games he thought looked fine without it? you know what I mean? hopefully it makes sense
Got a rtx yesterday. got a heavy discount, so got it for about $550. Unfortunately I'm a win7 holdout. Guess I'm going yo have to get a windows 10 partition.
5:35 that low quality FIRE FX looks out of place
hahahahaaha
Haven't noticed it till you mention it.
Now it bothers me looking at it.
lmao
15 fps fires
Lol "FIRE FX", that seems like what could be a trademark name of a middleware product a la NVIDIA Gameworks 😂
finally- a competent and detailed graphical review! thank you
MAX SETTUINGS 1440P 30+ FPS ON MY MONSTER PC RYZEN 1700 16 GB DDR4 3200MHZCL15 GS KILL RIP JAWS GTX 970 G1 GAMING DELLP2416D 24'' 2560X1440 60 HZ IPS BUT IAM PLAYING FAR CRY NEW DAWN NOW, THIS LATER!
Actually they do bad in details, they always leave a tiny footnote of the bad stuff other videos bring up with RTX and tend to embellish the good stuff, it's like some one saying it's all good at a funeral
They've literally been doing them for years noob.
@Char Aznable Iam waiting for RTX 3000 to upgrade!
You're welcome
Few slavs on a shoestring budget makes a better use of ray tracing than Dice. Surprising.
Take another look at those graphics and tell me if that's the product of a "shoestring budget"
@@lt-yx1hx Metro 2033 was on a very tight budget and it looked way better than early 2010s brown&bloom shooters.
Don't be stupid fully race traced global illimination on a battlefield game is totally unecesarry ... Fully ray traced reflections should be OK .
Expect Fully ray traced global Illumination games to show up in single player games over online
@@YGODueltainer who was being stupid before?
After watching the Gamers Nexus video on RTX in Metro and cringing with every dismissive, negative statement made ("maaaybe it's more accurate, but i prefer the sh*ttier, less realistic, more video gamey lighting and i had my mind made up before i made this video and it's blatantly obvious"), this video was a exactly what I was hoping for. The first RTX off/RTX on example @14:29 is better than any example shown on the Gamers Nexus video, who spent a significant amount of time comparing darker, indoor scenes with no sun/sky lighting at all, hence, the sun/sky-based RTX global illumination implementation had little effect. Anyway, as someone who used to wait hours/days for a single frame to render with global illumination and other types of ray tracing in Blender/Lightwave back in 2002, I'm extremely giddy with excitement to finally start seeing the first glimpses of real-time ray tracing in video games. The future is bright.
Nope, if there's no agressive competition in GPU segment.
"But I'm a competative gamer. I don't care about graphics" - GN Steve
Does graphics card reviews all day but doesn't care about the end result.
Also yeah, that's paraphrasing to a high degree.
I found that GN video downright embarrassing
Yeah it didn't even click for me in the other video that the GI is only on the sun. Pfft, no wonder there was very little difference.
I remember having to abuse light portals to get some great GI effects indoors without burning my pc down by increasing the global light particles(maya 2011) lol.. Would still take over 3 hours to render a 720p frame but they would look amazing.
18:47 - Slick editing right there.
I think Alex and Exodus need to get a room
Fantastic editing on this one Alex.
Everybody wants higher screen and texture resolutions, hoping that'll just make everything look better (see countless "high res" mods for the same 4-8k rust textures overlaid on blown up game textures). Gimme 1080/1440p, 2k PBR texture maps with our modern shaders, and THEN use all the extra horsepower for for multi bounce GI, refraction, reflection, etc and you'll get dramatically more dynamic and long lasting beauty than the misinformed obsession with massive textures on a massive screen resolution.
Sadly you're right. Textures are given high priority because current gen base console models are running a graphic card which has a great vram modification, but it's shader processing is not good at all. Therefore studios end up focusing on textures since it's the only thing they can improve easily for current gen...
Yeah, to me texture mods are a good example of how high res textures don't make good graphics. Devs know this though. It's pretty rare to find 4096 textures in games. Usually they have a reason to be there.
I'm playing this game right now and it suffers extremely because of low resolution textures. It's a real mixed bag with main focal points having very good textures and background such as rocks being blurry as hell.
I'll go even further and say that the Raytracing, while nice at certain points such as indoors and during daytime in the desert, is actually a visual detriment to the atmosphere of the game most of the time. There are few situations where I prefer Raytracing ON and the rest of the time the game just looks better with it off.
The low-res textures, on the other hand... Those take me out of the game everytime I see them.
Don't get me wrong. High resolution textures can look incredible. god damn gears 5 looks good.
@@Tonycaveman Whoa. Didn't expect to see an opinion like that. I agree about the low res texture part. They don't look great. Would have been nice for 4a games to address this in the pc version(maybe even add higher res textures). To make it look flawless. But I haven't found it to ruin the visuals. To me it looks incredible. Of course when the sun isn't out it doesn't look as good. But I've found that the game just looks right with it on. I've tried turning it off. And even during nighttime it just looked off. It looked hacky. With rt on it did not look hacky. Anyway, I am a sucker for nice in-direct lighting. Can't wait to see more games use rtgi.
1440p/ High/ Ray-tracing High is the way to go. Best performance/graphics ratio.
Yep yep yep!
Yep. However wouldn't that require a 2080 or better? 2070 if lucky.
@@masterlee1988 well what else out there is capable of raytracing?
@@RazorEdgeBullie Pretty much those cards. I am waiting for the RTX 3000 series though.
Fuck I find my gtx 1080 playing at 4K normal skipping frames very demanding game.
Huge difference between Ray Tracing off and on in this game. Everything looks flat in comparison, just goes to show how important lighting is in games. I really hope this technology catches on to the mainstream and Next-Gen consoles. Exciting technology.
Yeah it really impressed me. The RT reflections in BFV were cool, but not that impactful when actually playing the game. The RT Global Illumination in Metro is gorgeous and shows off really well.
I'm sorry still no ray tracing for next gen consoles. Navi gpu for next gen with 8-10 tflops won't provide you any DXR tech nor DXR capable GPU.
@@ardi1606 you don't know that and you're just speaking as if it's PC architecture. Custom bespoke consoles are way more efficient than a pc with same equivalent specs.
@@ardi1606 I think for consoles it would be smarter to aim for native 4K output at higher framerates, than aiming for ray tracing. First of all because they are aligned with AMD, and afaik AMD isn't focused on providing console grade RT cards. Second of all is that consoles need to target a specific price point to target a mainstream audience. Maybe if RT is widely adopted in the next 8 years and technology advances, it could come to 'PS6'. If consoles are still a thing by then that is.
Yeah... my question is: how the heck are we going to get a generational leap on next-gen consoles without ray-tracing? I really can't imagine games looking any better than they do now with standard rendering (besides higher res/frame rate of course).
I imagine when games can do multiple types of ray tracing at the same time is when we'll really see the benefits of this tech. Couple Battlefield V's reflections with Metro's global illumination and it would make a strong case for games to need this going forward. It sure is pretty even in its early stages, but games aren't designed around it yet, so there's growing pains like some scenes being too dark. When they are though, it will be a game-changer, but for now, it's a very expensive luxury both hardware and performance-wise that isn't yet essential.
DontMaskTruth
Are you somehow blind, most scenes look pretty fucking obvious. We aren’t looking at texture quality here.
its already a game changer. it has to start somewhere.
@ I agree with the other guy, even looking at the other metro video of console ports it all looks the same: like a pretty game
At respectable fps too !
@I
RTX belongs to Nvidia but who will actually use the RTX API for it? Some will but I imagine most devs will use DX12 RT, that's what dice do. So soon as AMD release a RT card most games should work.
1:18 story of my life, brother.
Haha I thought I was the only one who heard it like that.
I don't hear it must be the Radeon vii is too loud and melted from this game
Now THAT would make a good video game.
Dwl
😂
Something tells me that this is going to be the main way we see Ray tracing implemented until most hardware is capable of running it. Personally, the lighting here makes a much bigger difference than the reflections in BFV.
Also this is probably the most feasible implementation of RTX given current technological constraints.
Your right. RTX seems better in atmospheric story driven games than in competitive games. Since first person games are getting more and more attention, then it might just be a good thing.
@@jeanlepage4264 How so?
I love how excited Alex gets when a developer gives him something great to work with.
There’s something very weird about playing this whilst currently in the eastern Ukraine..
It’s kinda the same , frozen, moody and depressing :-)
That does sound bad. Maybe shut the curtains turn the heating up and pretend it’s nice outside. Where i am in the UK it’s 14c and sunny blue skies. The game does look depressing, must suck to see the same outside.
welcome to eastern europe :)
you live here now, you understand why Stalker, Metro, DayZ are so popular in slavlands.
@ Haha best comment :D
But do you have ray tracing though? ;)
@ maybe the shape 🤔
14:20 I was skeptical about the implementation of ray tracing until I saw this. That's pretty amazing honestly, it looks incredibly lifelike they way shadows are cast and light is reflected. I'm sold.
When they can bring rtx to open world games, I'll buy into it.
@@brando3342 I'd be inclined to agree with you but considering how great the game looks even without RTX I doubt it's a case of laziness. These guys are always pushing new tech and what's possible with top of the line hardware, it's very out of character for them to just slap some shit together and call it good. Most people aren't playing with RTX cards or on console so I'm positive a lot of care went into every nook and cranny of this game.
But look at the texture of ground and brick wall in that scene. This is the problem, the devs seem to be chasing the next big thing without even covering the basics.
@@brando3342 It would be very hard to fake it by baking since the game has fully dynamic day night cycle, they would have to set up multiple cubemaps for every hour in game, then somehow interpolate between them to make a seamless transition.
@@brando3342 I didn't say there has not been dynamic day night cycles, just said it's harder to implement a good GI due to the reasons I described. In order to have something realistic you need some kind dynamic GI system too, that can be ray traced, or the VXGI method (See Kingdom Come Deliverance).
"Дерьмо" at ~25:40 means "shit" for those wondering
💩
Thank you kind sir
This guy knows shit
How do you pronounce it? It's always good to know these kind of things.
@@ghost085 der'-mo
Amazing video, I can't imagine the amount of work that went into this. Good on you for getting it out in a timely manner!
This was one of your best videos. Jesus, this was beautiful. Extremely well done.
The ray-tracing in this game is like night and day. It makes a huge leap compared to Battlefield V which, aside from the realistic reflections in metalic surfaces, it didn't make a big difference visually compared to Metro Exodus, and therefore not worth investing for an RTX card.
Agsma, Just Agsma ahh, I’m enjoying metro the best way possible, with ray tracing.
That is because Battlefield V don't us ray tracing for global illumination, just for realistic reflections and transparency. Metro don't have a lot of reflective surfaces so to use it for global illumination is a wiser decision then to use it for reflections.
Yeah, I have an RTX card and it came with the cucky BFV, and turning on and off ray tracing made very little visual difference other than halfing your frame rate. I mean the effect was there and if you looked for it, it was cool, but you really had to go out of your way to notice it 99% of the time. Anywho in fairness to the San Fran fruits at EA they literally had like 2 weeks to implement ray tracing from what they said, where as here they've had months, and it makes a difference. Makes me feel good about not listening to those morons who said to just get a 1080 TI instead of a 2080...
Rod Munch I noticed the reflections immensely in bfv, especially on maps with rivers and ponds. But I agree for the most part. I’m extremely happy I didn’t get a 1080ti instead. People will tell you to get those in an attempt to keep their few years old card relevant.
I bought my 2080 just so I could play metro at it's best and see the RTX. Honestly it eats a lot of frames because normally the game runs perfect, but it's worth it.
If I could get a Stalker game in this engine I'd die a happy man
Exactly my thoughts
See you in the zone stalkers
Wish someone would work on a new next level x-ray engine, for atmosphere and immersion nothing comes close to what that engine delivered for me with the stalker games
Well let's just hope that stalker 2 is using a decent engine.
Exodus is very heavily influenced by Stalker.
This game really sells the Raytracing
Yep, if the RTX cards would have been presented together with Metro Exodus then the tech would be praised instead of being mocked because of Battlefield 5.
@@AlexanderKalish BF5's raytracing reflection seems like a after thought. This looks like whole lighting overhaul. You still need a 2080ti if you want this for 4k though
Ex Enemy nah, the 2080 works great if you turn hairworks and phys x off.
He's playing with a $1500 gpu and only just achieving a semi-playable experience ...With RTX on Ultra...
@@jotunheim5302 "semi-playable experience" lmfao You sound sooo but hurt that you don't have a rtx card
Beautifully-written script and narrated in a style that shows you care about the technical details. It's why I enjoy DF's videos.
At 9:46 that low resolution asset could be an asset from previous games. If you look carefully you can see a couple reused assets, like the old throwing knife design is used as map markers in the train when the map is lates out on the box on the floor. I could be wrong, but at 9:46 those mag pouches in the box also look like assets directly from the previous games.
ya in the metro levels esp you can see loads of assets from older games. And in the forest level some textures are really bad for some reason. Texture quality is a bit all over the place.
Play the dlc Sam's story the textures on the side of the boat main base look 10 years out of date lol.
I am so glad you’re part of Digital Foundry. You guys have a great brotherhood vibe and all of you are different yet amazing in your own ways. Love it. Love it. ❤️👍🙏
5 minutes in, this is one of the best tech videos i have ever watched, your a bloody legend Alex - and i also appreciate a good in game hand :P
Thx God i m still playing in 1080p ,now i can truly enjoy RTX
agreed, in my opinion 1080p still looks quite good
1080p is a blurfest on bigger monitor than 17''
@@DiDoSvK Lol no, I have a 27inch 1080p monitor and it's great. Depends on the quality of the panel, whether its LCD or LED, TN or IPS. Cheap 1080p monitors do look like ass, but expensive 1080p gaming monitors (like mine) still look fantastic.
I've been waiting so long for a video like this. A detailed commentary with still frames and comparisons to highlight the visual effects offered by rtx and traditional lighting schemes. This is wonderful
Digital Foundry is simply the best. I'm almost at a point where I have to see the Digital Foundry video before I decide whether to play a game, and on what platform. I love their focus on performance: frames rates and frame pacing.
The angles you show with Ray Tracing Global Illumination is perfect. So many videos out there show angles that you can't tell a difference between Ray Trace and Non-Ray Traced Global Illumination. This helps me appreciate the lighting even more.
Thanks for this video.
THE FALLOUT WE NEVER GOT
You're fucking kidding me right?
@@1415gatewayable someone's butthurt stfu
@@1415gatewayable buddy, have you ever played Fallout 76?
Fallout is never going to be cutting edge graphically when it still uses the patchwork gamebryo engine
Fallout is never going to be cutting edge graphically when it still uses the patchwork gamebryo engine
14:20 This is the greatest Ray Tracing showcase i have seen yet, and it's how it should have been marketed at first. The RT global illumination is so much better , accurate and natural than all those fake light render.
25:42 Д Е Р Ь М О
I laughed so hard at this. My name is Artyom, btw.
comrade!
Many other videos don't really showcase or explain ray tracing well. This one does. Great job.
Alex's breakdowns are always top notch. Great work as usual!
Thanks Cody!!
RTX ON = Amazing this time.
14:53. The wood from whence they bounced.
Never has a more british phrase been uttered in 2019
Watched gamers nexus reviewing metro and their bias is not nearly as interesting to listen to as digital foundrys. I'm glad I have different influencers input.
2 year old comment but oh well. It's not bias, it's more of just an ignorance when it comes to this sort of thing. GN is a hardware focused channel, DF is much better for this sort of content. And tbh, DF is more biased. They are still a great channel with great content and they know what they are talking about, but they are definitely more friendly with Nvidia than other channels. They focused on the areas where RT is most noticeable, somewhat just because they know where to look and what to look for, but because they have incentive to paint RT in the best possible light(no pun intended).
@@AVerySillySausage I enjoyed your pun sir. GG.
As for the real time raytracing, I personally love the tech. It's out of reach for most gamers yet have never been closer.
@@AVerySillySausage and yes, I've learnt more about gamers nexus since this comment and also gamers nexus has changed a little.
@@AVerySillySausage Nothing to do with bias towards Nvidia from DF it's really bias towards new and exciting graphical tech when implemented correctly, Alex has been a fan of raytracing since the beginning, and without him being part of DF you wouldn't see nearly as much coverage of raytracing as you do on this Channel, if it was AMD that had the superior hardware for raytracing and they stareted before Nvidia then you would think Alex is biased towards AMD or something, but the simple fact is the hardware is irrelevant lots of graphical nerds love raytracing and real time raytracing had been a dream for a long time for many computer graphics enthusiasts way before it became a reality when nvidia launched the first RTX lineup
Thank you for all the effort, it's really rare to find a video with all the inside details for game devs or CGI artists
Superb Alex. Never expected to watch all 30 minutes when I started.
I wish developers had tweaked auto exposure compensation properly for those interiors with dynamic GI on. It surely look more realistic but most of them are too dark.
This makes anthem look like crap lol
adidas1984x It always was crap.
No true..I play both on my 2080 ti 5k Res and anthem is better looking..more detailed,metro sufer from lot of low Res textures and polys
@Raios Rogue dsr 5k resolution dumpass
This game looks great, but Anthem actually looked really really good. Maybe on your Obamaphone PC you couldn't crank up the settings.
@Raios Rogue there are 5k screens lol
Don't buy into the hype, don't buy into the hype.
*Sees this*
Welp, I guess eating rice and soup for 6 months ain't that bad.
*Buys RTX 2080Ti*
In all seriousness, I knew it was a generational leap, but I didn't think it was going to be this well implemented so soon, cheers to the devs (excluding the whole Epic Launcher fiasco)
I think we'll be even more impressed by Control and Atomic Heart, I hope they'll deliver.
What monitor you use?
Now I'm using a simple 23" 1080p 60Hz one.
I'm planning to upgrade to an Asus MX34VQ (21:9, 1440p, 100Hz) it packs quite a lot of features for $700.
i hope finally u will collect for it and throw those rice to dumpster. Can i adopt your old gpu?
I am literally taking 80% of my monthly salary for three straight months to the side to buy new pc parts
I really appreciate you Alex, thanks for going so in depth!
Bravo. I'm a console gamer. I had a mid range pc in early 00's, mainly played 90's adventure games on it. This is the first time since Crysis that I wished I had a high end PC. Feels like a major leap. Great video. Thanks for the Ray tracing explanation.
This is off topic to the video but Jesus this gets me excited for the future of this technology. I cannot begin to imagine how beautiful a game like Red Dead Redemption 2 would look with Ray Tracing if it ever comes to PC.
And if the rumour is true that ps5 might supports ray tracing too
but a cheap version of this tech
but the more exciting news is that Ghost of Tsushima will be a cross-generation game like the LOU 2
so imagine this tech in open world Third person game
Really makes you FEEL like Artyom
Blyat comrad
Artyoooooom
really makes you FEEL like Batman
Letz muv Artiom :Kappa:
you stole my comment @@broke9381
This is the largest visual leap I've seen in a game in years, and the first time since maybe Crysis 3 that I thought "wow this is next generation visual fidelity". It's really, really impressive. So much so that I'm happy to play at 4k30 on my 2080 Ti.
you can run game ultra/RTX on low at 4k and get 30fps and less.......
also enjoy that 11gb vram bottleneck before any titan Xp hits theirs ;)
Ummm RDR2? Guess you are a PC only guy.
your poor justification for a tech that is barely even started and need a lot of groundwork for it to have a genuine impact on the 3D world of gaming
this ain't revolutionary a slight gain in realism isn't good enough for me
@@uncouthLIyouth RDR2 looks really nice, to to say that the game is "huge leap" in visuals, is a fucking lie.
@@AdolfHitler-xp1nx this game doesn't use more than 4 at ultra lol
Probably the best video about RTX I've seen by now. More matrerial and comparisons then in any other video out there. Did not expect that to be honest.
Wow-- I never spend much more than a few minutes on youtube reviews like this, but I watched this one all the way through. Excellent! Good speaking, good writing, and good insight.
I play it at the One X and it looks awesome. Not better then PC, but awesome.
30 or 60 fps?
AA 01 30 locked
The Song in the Beginning is "Campfire Strong Part 1" from the Metro 2033 Soundtrack.
thank you, have a kiss
Amazing how our graphics are now and yet fire still looks like shit in every game 5:45
Aside from RDR 2,LOU 1, UNCHARTED SERIES and new GOW 2018
Fire is extremely hard to simulate it with a limited budget and memory of today's consoles
Loved this video. One of your best DF. I loved Alex fanboying over every little detail because so am I.
Oh the passion in the commentary... i love it. Great video. Really makes an impact on the viewer
I finally got RTX 3070 and can experience Metro Exodus with Ray tracking at last.
At 26:20 The reason HDR looks like that is because you have DLSS on. DLSS breaks when using HDR. Plus you didn't mention how ray tracing breaks hairworks in many scenes as it doesn't take it into account sometimes, particularly Millers beard
XEROPAIN you would need a ton of rays per pixel to simulate hair realistically
@@ZombieLincoln666 Hairworks does the job fine.
Is there any HBAO+ in extreme quality? AO is looking soo dull without ray trace. It looks like they didn't put HBAO+ in game, to show how beautiful ray trace is.
Interesting..
From what I can see, RTX in the game offers the superior AO. So if you would've been using, HBAO should've been disabled. I still think the game has some sort of AO (he even said in the video it uses SSAO)
@@raresmacovei8382 Yeah, actually that is what I want to say )) I mean, yes, RTX offers superior AO beside GI. And for non RTX, looks like the game only uses SSAO which is almost 10 years old technique. It is shame that they didn't implement modern HBAO+ for non RTX version. Or did they? I can't see. All I see as video described is SSAO. I think this is another Nvidia's trash PR method to sell RTX cards.
It could’ve been because the consoles wouldn’t be able to handle it at all so it may not have been worth the time, and because the performance hit would probably be like a medium RTX setting, because high only dropped it by like 10-15% FPS
@@johnj8639 Actually, consoles never handled HBAO+. They always used SSAO. Even an old AC black flag used HBAO+ and the game even released to old consoles. So this is nvidia exclusive feature, and it had to have HBAO+ in a such game. And this is not as heavy as medium RTX as you described I think. :) But game really looks gorgeous.
I've been totally loving your videos! A perfect addition to the DF team!!
12:02 is where the Ray Tracing stuff begins
3:47
*[YOSHIKAGE KIRA WOULD LIKE TO KNOW YOUR LOCATION]*
The tech is definitely more transformative on Metro than BFV..
"The RTX signal, you must find it Artyom!! I know that it must be there!!!"
Your video is more impressive than the game itself. I'm jealous that there is now a reviewer that can geek on these stuff.
Ray tracing is actually game changing on this particular game. Nice video by the way. You voice is very soothing and the explanation is awesome!
Very good breakdown of everything, the best job yet of explaining ray tracing in a game. Then again it's only the 2nd game with ray tracing and BFV did a pretty bad job of really showing off the tech since it was clearly rushed and added onto the end of the dev cycle - in this case they had a good 6 months to work on it and it shows. Great job from the devs. Anywho, as a note, Epic has the same return policy as Steam, so 14-days or 2 hours, and you can try it out and return it if need be. For me that's a must since these games have always made me motion sick, but I want something to really push the 2080 I bought. I'll give it a try and see if I want to puke after 20 mins, I hope note since the game looks awesome.
Rod Munch You’re forgetting the ray-traced Quake 2 engines (there are actually 2 different ones)
@@ZombieLincoln666 I didn't forget, those are tech demos, not modern games.
The issue for me is that with all that 1st person movement is that it makes me motion sick incredibly fast. I know that doesn't matter for the vast majority of people, but I do wish there was a way to turn the head bob and animation way down for the fruits like me that get motion sick at the drop of a hat.
Rod Munch turn off Motion blur that should help.
Trey miller I’ve been dealing with this in games since Doom on the 32x so I’ve tried everything - and it predates motion blur by quite a while. For some reason it’s only certain FPS’s that are an issue and so far I haven’t figured out the pattern. Anyways I found out Epic offers the same money back deal that Steam does so I tried it out just and.... blah, still wanna puke. I really think with this game it’s all the head movement and animation that does it. Looks amazing though with ray tracing, 8 wish I could just play it for more than 25 mins at a time.
@@rodmunch69 have you tried to make the FOV higher? I also had that problem, and higher FOV helped tremendously!
@@MultiSzymenGaming Again, I've been dealing with this for over 25 years, tried everything. Game performance can make some difference, perhaps FOV might make it slightly better - and I agree, in general a wider FOV is a bit better, but that's only the difference between wanting to puke in 15 mins or 16 mins. My belief, over many many many years of getting sick at this stuff, is that it has to do with the way the head bob and animation works along with how confined the game is, so in tight corridors it's worse than if it's a big open desert - but even in that case there's no certainty. But the Metro series has been an issue from me since the first time I played it, and it's too bad since I'd like to actually play through. Some head bob options I think would really help.
As much as I love that games look as good as they do nowadays, I would be glad if some of that processing power that is available today would be spend on other things next to pure eye-candy. Stuff like AI-Routines and Physics. Sadly it´s still possible to kill 3, 4 or 5 guys in a row, without someone realizing, even if he´s standing 1 or 2 meters next to the victim.
I really wish there was a game that we could not only praise because of it´s advancements in visuals, but because of REAL advancements in AI.
But it seems the general gaming public isn´t really interested in making the gameplay-stuff evolve, as long as the next-gen platforms can be advertised with buzzwords like 4K/60 or Raytracing. Sadly it doesn´t seem to interest many people if future hardware will be used to make enemy AI more convincing, or the gameworld more dynamic (and not as if everything is nailed down for example).
I for one would gladly sacrifice some of that visual awesomeness in exchange for a MUCH more believable AI.
PS: Yes, I´m german and this comment happened because of the discussion of a review done on a german site which cited the AI as the biggest negative for the game. But this is something that is on my mind for YEARS. I´m just happy that someone from the Games-Media mentioned this at all, and didn´t just mention the subpar AI in one sentence and be done with it (like so many other ones do).
I agree with you. It's especially noticeable when you play games where an AI has to follow you or a squad that you command. They are usually terrible! We definitely need for advanced AI. Ellie in The Last of Us was very well done as was Atreus in God of War.
Half-Life 1, FEAR and STALKER Shadow of Chernobyl are still the 3 best game AI. One is 2 decades old, the other one is 15 years old and The other one is a little more than a decade old. It's a shame we don't see much improvement in the AI department but I remember both Half-Life and FEAR devs saying how it's not worth the effort as it's a lot of work for nothing but diminishing returns as users seen to not care about it.
Yeah, AI definitely needs a overhaul.
The Last of Us 2 will provide the next big leap in A.I
Game AI is far more of an artistic issue than a programming one, "good AI" in an FPS requires intricate combat arenas, voice callouts or other SFX, shitloads of animation work and a clear vision on how the AI should best react to the player's toolkit. Exodus could have "better" AI but 4A decided to tone them down for gameplay reasons, hopefully they patch ranger hardcore to make the AI more perceptive
BEST OF THE BEST OF THE BEST SIR! ( tear in eye) That's my boy! You, sir, deliver content like a master.
Impressive, a perfect great work of art, everyone who makes games like this,deserve a lot of success.
Honestly I see future for ray tracing but not really for DLSS which seems like running the game at 1800p.. Nevertheless, impressive game, congrats devs!
Dlss depends on Nvidias super computer "learning" what the image is supposed to look like. It can and will improve with time. Like in ff15 it looks really good.
Unfortunately it's crap in bf5 and apparently metro exodus now lol
Drivenby DLSS only looks good on FF15 because the TAA implementation in that game is not good. While the TAA in BF5 is actually good.
@@yancgc5098 acknowledged. I do think dlss will eventually be better. Now the thing is how many games can Nvidia actually support with dlss? It takes previous instruction cycles off their supercomputer for every game
A lot of people are trying to undersell ray tracing because of the cost of getting an RTX card and the performance hit. Those are two big problems for current ray tracing, but anyone who doesn't think that this is impressive and the future of video game rendering is hating because of the expense.
ahhh, beautiful
*F U L L F A T*
*4 K*
Don't forget 60FPS!!!
Yup FPS is the way forward. Besides 4K is pretty common these days. Especially with the Xbox one x.
@Sursurk same! I meant for the video haha! Gotta have that 4k youtube quality
Unless DLSS is enabled...
@@djsmartbomb5482 only on a 2080ti. Quite a price to pay
I loved this video for some reason. The cheery disposition of the narrator was an ironic contrast to zombies being burnt alive and mutated bugs being dismembered which forced me to subscribe lol.
By far the best Metro Exodus RTX Analysis on the Internet. when it comes to video game analysis, DF is always the best.
17:50 The dude is hearing some 10 hour Loop of metal .
HIS JAMMING ALL DAY LONG!!!
What is that beautiful music in the background towards the end?
Music from the game
Ah, finally, actual volumetric light shafts
15:30 "Long gone are those unsightly compromises..."
Shows a beautiful scene I can just barely run at 1080p 60fps.
Amazing work, Alex!
Cant wait when this game comes out in 2020!
On Steam and my on my new pc.
This is the graphical fidelity I was expecting for Fallout 76, after the "16x the detail" presentation. You should do a graphics comparison on wasteland open worlds...
Bethesda is so backward in many ways. I doubt they will implement ray tracing for Elder Scrolls 6. If consoles can't do it then PC won't be allowed to have it either.
Fallout 76 is not even at Metro 2033 Xbox 360 levels, let alone Last Light Redux or Exodus.
This game is best experienced on an ultrawide display. Like, OMG
Alex does the best DF videos, consistently. Thank you for the hard work. That's all.
Your best yet, Alex. Great Work!
Raise your hand if you would like to see "1886: The Order" with ray-tracing. Implemented over the already amazing g.i. (global illumination).
14:00 and on,RTX demo thank me later
Another game that made with PC in mind by devs just like Crysis project. It's Metro Exodus !!
the quality of these videos by digital foundry is simply stellar! bravo guys!
Alex, if you read this, at 20:13 the text on the right side changes from XBox One X to PC DLSS, which I believe is an editing error, since nothing changes and the right side definitely does not look ray traced compared to the left side.
I'm more of an amd guy but this was the first video to impress me on the capabilities of rtx cards, and I've watched a a lot.
Where the hell is Ambient Occlusion in this game? With RT Off its almost entirely lacking.
It is there Nightwalker! Just look at the situated dark outline around the objects as they hit the floor. That is basically how SSAO works.
I think it supports rtao too.
I feel like people use this game just to test how powerful their graphic cards are.
And i cant even run minecraft correctly
This looks jaw dropping just on this video. Seeing it in person away from horrible RUclips compression on a high res monitor.... Just..... Wow.
Chriiiiiiiiiist this video was amazing! Thank you