Chapters: 00:00 - Intro to The Last of Us Cinematography 01:13 - The Challenge of Turning a Game into a TV Show 02:40 - Chapter 1: Camera & Lenses 05:31 - Chapter 2: Natural Lighting 11:08 - Chapter 3: Docustyle Camerawork 15:49 - Final Thoughts/Takeaways
I don't know the person behind this voice, but you re already as a legend as the cinematographers there, and the writers, and the directors, and so on, for explaining us all of this. And the team behind StudioBinder really, you people are amazing, big respect, i'm glad to know this channel, growing up each time, my passion for Cinema.
@@StudioBinder Comment reads like an agency-prepared press release. Comment bot, A.I., childhood friend, ad boost, or whatever - but doesn't fool anyone.
Glad to be on that side of youtube, where I learn new things. Instead of quick nonsense entertaining videos, now I just watch these valuable informative videos. StudioBinder will always be the Number One on that list. Thank you ❤
The Last of Us is an example of how the production was so accurate because the game itself was amazing and they added a little bit more of a flair with the aesthetics!! It has a Walking Dead vibe to it and I hope the show keeps running to wherever the games stop at!!
But the show runners and directors also need to be passionate about the game in the first place otherwise they would be changing stuff for the sake of it like in previous adaptations of video games like Halo
The show runners butchered the game in some parts, and made a competent adaptation in other parts. They’re passionate about money and vaguely progressive politics that make more sense in 2014. But mostly money.
The Last of Us tv show is a perfect example of how to adapt a video game right. This is something that the Resident Evil Netflix series lacked, care and passion for the source material. From the cinematography's point of view, it's stunning. And it doesn't feel cheap too.
@@raymondsims7042 so your strategy is to search on youtube for any video that's talking about the last of us so that you can go to the comments and say how awful it is? That only shows how much you care about it
@@LuisSierra42 uhh no I didn’t really think about it until this video popped up in my recommendations. And yes every time I click on a video about this show I will state my opinion 🤷♂️just like you can state your opinion.
Hi StudioBinder this is Sridhar from India, Tamil Nadu. I've been following all your contents for the past 4 years.. I think nowadays Web Series have a lots of creative techniques and best production design than movies in narrating a story.. I would like to suggest you to focus more on Web Series and do more breakdowns on it.. And I want you to analyze the directing styles of Mike Flanagan & Taylor Sheridan Movies and Web Series.. Thankyou 😊.
thank you for uploading this content i dont know anything about the pre production process and cameras and lightening but its so interesting to hear. because to me the behind the scenes preparations are fascinating, its crazy the amount of stuff that needs to come together to make great cinema/tv.
Although Im not a fam of all the creative choices concerning the storytelling, I have no trouble admitting that this show looks and feels incredible and dis an amazing job recreating the feel of the game. In particular I love the wider focus of their lenses.
They really did exceptional on this adaptation. I really say it's because everyone had a passion to do the game justice and the producer of the video game was able to work with the director. Something video game films in the past never did. They recently did this with the Super Mario Bros. film and the reception it's received is evident.
(Chapter 3) 14:10 - The technique used to mainly shoot this car scene seems to be inspired by the film "Children Of Men" by Alfonso Cuarón with cinematography by "Emmanuel LubezkI" (2006). I thought about it in terms of the context of the scene, they are very similar. Car Scene: ruclips.net/video/RSItluZwCEs/видео.html
The colour of the screen during the Ellie hacking scene was good, the lack of blood on Ellie was bad. She would have been splattered all over after that.
Last of Us succeded because the game itself was already mad like a Hollywood tv show. They took the game and made it into live action scene by scene adding what they want here and there
11:27It's a shame they cut this scene of Joel killing at least one of David's guys, 11:59 and this scene which is probably the part of her seeing the fireflies fly in front of her
To be fair, Naughty Dog games are playable films, so adapting the game to live-action isn't as difficult as other adaptations. That being said, the translation process is cool to look at and learn about how to approach the same concept in a different way
One of the best adaptations and as gamer and filmmaker I was interested in watching it but the camera shake totally killed it for my personal taste, I find it very annoying IMO.
Great analysis. My problem with the show was that the CGI was really glaring in several shots/scenes :( I think they could have put a bit more effort in those, especially episode 1, as the pilot sets the tone. I feel they've spent most of their budget on Pedro Pascal (which I don't find the perfect casting) and shilling magazines for positive reviews and continuous exposure. Mags like Gamespot have trodden the spam threshold reposting the same articles over and over, trying to convince how "episode 3 is the best episode in television" (🙄)
And they used to say that video games are for children. Wait, don't they still do that? Nonetheless, Great work Studiobinder. _Last of Us_ is indeed a masterpiece. Wish, someday you'll do a video essay on _The Walking Dead_ too.
I'm still torn about the naturalistic approach; on one hand it helps ground the show and make the setting more relatable, on the other hand this very relatability makes the atmosphere too relatable to be engaging, most of the time
@@StudioBinder I guess? It was just too familiar for me to find it interesting enough. Like, that was probably how it would actually feel like to be in such setting. I feel like such works benefit from harsher shadows, more muted colors and more prominent soundscape to achieve a more engaging atmosphere However, I'm torn because I can't deny that their approach is still unique and interesting. Like, a "boring apocalypses" where everything looks and feels like our mundane daily lives? I'll watch that
Street fighter and mortal kombat we're faithful, people just complained about the"ham"and"cheese", Mario, was by people who didn't know or care for the source material!
The Last of Us is the first good game adaptation because the game was already structured as a visual narrative with finely crafted characters and set pieces. That is why it works as a series. You can't do anything with the likes of Doom. There is no narrative substance in Doom. Or why something like Resident Evil has failed so many times as movies or series. Have you played the games? They make no sense when it comes to narrative or characters.
THE IRONY when it actually worked, it still turned out to be completely unnecessary to the source material being a better version. In other words, there was no need to make the tv show at all - complete waste of time as it added nothing and therefore, diluted something, making it less than it was.
Honestly, I hate that video game adaptations are constantly bundled into a pile, when just like every other piece of media it should be look at, on a case by case basis. Matt mcmuscles knows!
@@StudioBinder. There we're we just have to look for them. Like Prince of Persia hitting broad strokes simularities, while doing sensible changes like making the dagger of time the movie's ultimate mcguffin rather than a gemeplay tool constantly around given there's no sand monsters iether!
@@StudioBinder personally I found the shots were rarely framed in a way that was either aesthetically pleasing or aided the storytelling, it just seemed a bit “generic over the shoulder” to me. But as said in the video maybe that’s the point, to mimic the playable portions of the game. To me it just felt underwhelming, but still a decent show!
cinematography wasn't anything to rave about, and the production design felt veryyyyy cheap at times. crazy to see that they built entire neighborhoods for it, feels wasted tbh. there wasn't a single aspect of the show that improved upon the source material. such a disappointing adaptation for one of the greatest games ever made.
The game is a masterpiece of art. The producers stuck to the original source material and only made minor changes to suit the developent of the story on the new media. And they only added new stuff that, again, suited the new media and served to expand the original material without changing it. So, the lesson is: good original material doesn't need to be bucthered by egotistical producers who feel the need to "leave their mark" when adapting it to a new media. Just stick to the source material!
Chapters:
00:00 - Intro to The Last of Us Cinematography
01:13 - The Challenge of Turning a Game into a TV Show
02:40 - Chapter 1: Camera & Lenses
05:31 - Chapter 2: Natural Lighting
11:08 - Chapter 3: Docustyle Camerawork
15:49 - Final Thoughts/Takeaways
I don't know the person behind this voice, but you re already as a legend as the cinematographers there, and the writers, and the directors, and so on, for explaining us all of this. And the team behind StudioBinder really, you people are amazing, big respect, i'm glad to know this channel, growing up each time, my passion for Cinema.
Cheers!
@@StudioBinder Comment reads like an agency-prepared press release. Comment bot, A.I., childhood friend, ad boost, or whatever - but doesn't fool anyone.
@@focuspulling maybe English isn't their first language...
The narrator's voice is so good
💖💖
It's always GREAT !!!
quality content like always. your videos give me chills every damn time
Thanks for watching!
Glad to be on that side of youtube, where I learn new things. Instead of quick nonsense entertaining videos, now I just watch these valuable informative videos. StudioBinder will always be the Number One on that list. Thank you ❤
Cheers!
The Last of Us is an example of how the production was so accurate because the game itself was amazing and they added a little bit more of a flair with the aesthetics!! It has a Walking Dead vibe to it and I hope the show keeps running to wherever the games stop at!!
But the show runners and directors also need to be passionate about the game in the first place otherwise they would be changing stuff for the sake of it like in previous adaptations of video games like Halo
A great adaptation all around!
The show runners butchered the game in some parts, and made a competent adaptation in other parts. They’re passionate about money and vaguely progressive politics that make more sense in 2014. But mostly money.
The Last of Us tv show is a perfect example of how to adapt a video game right. This is something that the Resident Evil Netflix series lacked, care and passion for the source material. From the cinematography's point of view, it's stunning. And it doesn't feel cheap too.
Good cinematography awful everything else
@@raymondsims7042 so your strategy is to search on youtube for any video that's talking about the last of us so that you can go to the comments and say how awful it is? That only shows how much you care about it
@@LuisSierra42 uhh no I didn’t really think about it until this video popped up in my recommendations. And yes every time I click on a video about this show I will state my opinion 🤷♂️just like you can state your opinion.
@@raymondsims7042 you must have a rather sad life if that's the case
Agreed!
Thank you for your in-depth and comprehensive analysis of this series. It really helps to better understand the vision and work behind the series.
That's the goal!
This is gold. Gold editing. Gold information. Gold screenwriting. Gold narration. Gold subject. Pure gold.
loved some of these shots so much. thanks for this vidd
Thanks for watching!
Thank you so so much! My favourite cinema Channel talks about one of my favorite show…
Your videos are always brilliant
Thanks for watching!
The Last Of Us is one of the best video game adaptation I ever seen the actors , director , producer and crew did a good job
the whole team did great!
Yeah but that’s a pretty low bar
I was blown away by the exterior shots, it was made just way too good. I was hoping you guys would have covered that more...
maybe in season 2 ;)
Hi StudioBinder this is Sridhar from India, Tamil Nadu. I've been following all your contents for the past 4 years.. I think nowadays Web Series have a lots of creative techniques and best production design than movies in narrating a story.. I would like to suggest you to focus more on Web Series and do more breakdowns on it.. And I want you to analyze the directing styles of Mike Flanagan & Taylor Sheridan Movies and Web Series.. Thankyou 😊.
Thanks for the suggestion!
Hi bro Chennai ah ?
@@vm3699 Trichy bro
thank you for uploading this content
i dont know anything about the pre production process and cameras and lightening but its so interesting to hear.
because to me the behind the scenes preparations are fascinating, its crazy the amount of stuff that needs to come together to make great cinema/tv.
it requires a competent army haha
Very Inspiring How the Cinematography from Video Game The Last of Us inspires Movie Cinematography. Thank you StudioBinder.
Thanks for watching!
2000's Adaptation of YA novels
2010's Adaptation of Comic books
2020's Adaptation of video games
excited to see what else is coming!
Although Im not a fam of all the creative choices concerning the storytelling, I have no trouble admitting that this show looks and feels incredible and dis an amazing job recreating the feel of the game. In particular I love the wider focus of their lenses.
alot of good takeaways
Good episode, StudioBinder!!
Cheers!
Nothing but love for this show. This is how you respect the source material
Job well done!
Gotta love it when one of your favorite channels does a video about one of your favorite shows.
🔥🔥
Glad it was the first to really make a quality video game adaptation and it was shot just as beautifully as the game…
What about Sony and Arcane?
the new standard for sure!
@@LuisSierra42 I’m talking live action adaptations…
They really did exceptional on this adaptation. I really say it's because everyone had a passion to do the game justice and the producer of the video game was able to work with the director. Something video game films in the past never did. They recently did this with the Super Mario Bros. film and the reception it's received is evident.
Two back to back successful adaptations!
Yeah the super Mario brothers was actually good. The two sonic movies were excellent. The last of us not so much
Damn! That amazing line delivery at the start of the video was raw af
I C O N I C
🔥🔥
Been waiting for this
Hope it was worth the wait!
Hahaha that meme at the end
We reward the ones that stay till the end
Brilliant as always!
Glad you liked it!
Andor Behind The Scenes would be awesome
thanks for the suggestion!
these videos are so freakin awesome! best film yt channel!
It took me 14 minutes to realize those white blocks were supposed to be a pause button and not highlighting something on the set.
😅
Brilliant . Learned a lot. many thanks .
Enjoy!
What an amazing work by the production team!❤
👍👍
The video ending was hilarious
😁
The rare voices this guy and morgan freeman
🔥🔥
I love your videos and the show was very cool!
Glad you liked both!
I'm gonna start becoming obsessed with this RUclips page 😍
Amazing video as always!
Love the voiceover ❤
Thanks!
Today the narrator of the Stanley parable teaches us about cinematography
Class in session!
(Chapter 3)
14:10 - The technique used to mainly shoot this car scene seems to be inspired by the film "Children Of Men" by Alfonso Cuarón with cinematography by "Emmanuel LubezkI" (2006).
I thought about it in terms of the context of the scene, they are very similar.
Car Scene: ruclips.net/video/RSItluZwCEs/видео.html
It is similar, but I think they primarily wanted to match the feeling of the scene from the video game
@@StudioBinder right 🙏🏽
Can we get more videos on tropes?
found you
Thank you StudioBinder i love u
Enjoy!
The colour of the screen during the Ellie hacking scene was good, the lack of blood on Ellie was bad. She would have been splattered all over after that.
interesting point
The narrator of StudioBInder is like Morgan Freeman of filmmaking videos
Amazing breakdown ❤ This content is gold.
This was very interesting :)
Glad you liked it!
Make a video about SQUID GAME series , CINEMATOGRAPHY & EDITING BREAKDOWN.
the shaky cam is actually the real horror and no it does not help to dive into the story, it is just distracting and adds nothing except headaches
Studio Binder the goat 🐐frfr
🔥🔥
Perfect as always
Cheers!
Can you do The Labyrinth and Legend please plus more fantasy films
Did you mean the Alexa Mini LF? Cause the Mini doesn't shoot in 4K, which is required by most streaming services.
nope, the Alexa Mini
I need
Cinematography of Fight club
Thanks for the suggestion!
Last of Us succeded because the game itself was already mad like a Hollywood tv show. They took the game and made it into live action scene by scene adding what they want here and there
Yup, seems like a great recipe for a story to succeed in both mediums
"lightening a room rather than lightening a shot" yeeees. I see almost always the opposite.
an important concept for filmmakers!
11:27It's a shame they cut this scene of Joel killing at least one of David's guys, 11:59 and this scene which is probably the part of her seeing the fireflies fly in front of her
To be fair, Naughty Dog games are playable films, so adapting the game to live-action isn't as difficult as other adaptations. That being said, the translation process is cool to look at and learn about how to approach the same concept in a different way
even if they didn't plan it, that type of video game is a great way to open up the material for adaptations
This was great
🙏🙏
Hands-down, one of the best productions I’ve ever seen. This show is stunning, both visually, and from a storytelling perspective.
Oh yeah!!
😊
Why did you credit someone's gameplay video? Anyone could of upload the same clip
Best to credit everything
One of the best adaptations and as gamer and filmmaker I was interested in watching it but the camera shake totally killed it for my personal taste, I find it very annoying IMO.
focus blops(blocks)!? means ?
Great analysis. My problem with the show was that the CGI was really glaring in several shots/scenes :( I think they could have put a bit more effort in those, especially episode 1, as the pilot sets the tone. I feel they've spent most of their budget on Pedro Pascal (which I don't find the perfect casting) and shilling magazines for positive reviews and continuous exposure. Mags like Gamespot have trodden the spam threshold reposting the same articles over and over, trying to convince how "episode 3 is the best episode in television" (🙄)
And they used to say that video games are for children. Wait, don't they still do that? Nonetheless,
Great work Studiobinder.
_Last of Us_ is indeed a masterpiece. Wish, someday you'll do a video essay on
_The Walking Dead_ too.
Woah “the last of us is a masterpiece”🤔huh?
we might!
photographically they may have.
From what people have been saying about what they did to the story and the characters, that would be a big no.
I'm feel good! ☺
I'm still torn about the naturalistic approach; on one hand it helps ground the show and make the setting more relatable, on the other hand this very relatability makes the atmosphere too relatable to be engaging, most of the time
Do you mean the relatability makes it boring?
@@StudioBinder I guess? It was just too familiar for me to find it interesting enough. Like, that was probably how it would actually feel like to be in such setting. I feel like such works benefit from harsher shadows, more muted colors and more prominent soundscape to achieve a more engaging atmosphere
However, I'm torn because I can't deny that their approach is still unique and interesting. Like, a "boring apocalypses" where everything looks and feels like our mundane daily lives? I'll watch that
I learn from u 👍
That's the goal!
Why didn't you show the remake graphics? Would have been a drastically different video.
ESP music
Thanks for watching!
🙏🏽
🙏🙏
Really simple stick to the original content do not stray too far away.
That's a key ingredient!
Street fighter and mortal kombat we're faithful, people just complained about the"ham"and"cheese", Mario, was by people who didn't know or care for the source material!
faithful, but has to also be a good film
@@StudioBinder. Everyone has a different definition of good. Like when something approaches the"so bad it's good"category!
The Last of Us is the first good game adaptation because the game was already structured as a visual narrative with finely crafted characters and set pieces. That is why it works as a series. You can't do anything with the likes of Doom. There is no narrative substance in Doom. Or why something like Resident Evil has failed so many times as movies or series. Have you played the games? They make no sense when it comes to narrative or characters.
That's part of the secret! A great narrative from the source
Of all the video games adaptations, The Last of Us truly takes the cake, righr next to Sonic The Hedgehog.
The Mario movie would like to know your location!
Hopefully more on the way!
@@StudioBinder. Why not be thankful for what we already got?
do JOHN WICk 4 , Please.
Stay tuned :)
THE IRONY
when it actually worked, it still turned out to be completely unnecessary to the source material being a better version.
In other words, there was no need to make the tv show at all - complete waste of time as it added nothing and therefore, diluted something, making it less than it was.
Honestly, I hate that video game adaptations are constantly bundled into a pile, when just like every other piece of media it should be look at, on a case by case basis. Matt mcmuscles knows!
fair, but it's because there haven't been many good examples. Hopefully The Last of us starts a wave of good ones!
@@StudioBinder. There we're we just have to look for them. Like Prince of Persia hitting broad strokes simularities, while doing sensible changes like making the dagger of time the movie's ultimate mcguffin rather than a gemeplay tool constantly around given there's no sand monsters iether!
Witcher producers need to see this
I hope they treat uncharted like this.
We'll see!
yussssssss
👍👍
whats mean lo-fi way
I wasn’t really impressed by the show’s cinematography, the game looks better IMO
what makes it look better?
@@StudioBinder personally I found the shots were rarely framed in a way that was either aesthetically pleasing or aided the storytelling, it just seemed a bit “generic over the shoulder” to me. But as said in the video maybe that’s the point, to mimic the playable portions of the game. To me it just felt underwhelming, but still a decent show!
the voice is AI? or could you say who talk?
not AI! our longtime narrator
@@StudioBinder what his name?
1st view from India
Welcome!
Mario changed the VFX world. Thanks crappy mario movie. The VFX opened the door to countless people to become artists.
This web series is soo much better then the game ❤️
🙌🙌
Wtf?
@@StudioBinder ❤️❤️❤️
cinematography wasn't anything to rave about, and the production design felt veryyyyy cheap at times. crazy to see that they built entire neighborhoods for it, feels wasted tbh. there wasn't a single aspect of the show that improved upon the source material. such a disappointing adaptation for one of the greatest games ever made.
👌
"Explained" is click bait. You're better than that
Why is it clickbait? We explained the cinematography
Gee. If only they gave this much effort for character development. Joel was dull as a rock and Tess and Marlene barely got any screen time.
I think they followed the characters journeys in the game for the most part
@@StudioBinder Troy Baker was angry and gruffy. Pascal has a dull monotone and is too similar to Mando. Basically the same character.
I think this TVseries is ruined by the shaky handheld cinematography,so unstable,in an unnatural way.
Why are they wearing mask….?
Surgical masks are for the patient’s protection….
Sorry no matter how good a video game adaptation is but I don't like them.
For me they simply sucks but
I admire your efforts Studiobinder
That's fine!
“The best television show ever” gosh this guy is so clueless.
Got to shoot for the stars
@@StudioBinder …and “accidentally” hit you on feet?
I don’t like the girl
The game is a masterpiece of art. The producers stuck to the original source material and only made minor changes to suit the developent of the story on the new media. And they only added new stuff that, again, suited the new media and served to expand the original material without changing it.
So, the lesson is: good original material doesn't need to be bucthered by egotistical producers who feel the need to "leave their mark" when adapting it to a new media. Just stick to the source material!
💯
Terrible acting
This show is a parody 🤡 every element feels like made by bad student that tries to please fans. Not to make a good film.
The last of us is generally panned for ultra lefty politics to the point of destroying the storyline.
LOL no it isn't. Where did you hear that?
Source: trust me bro
I don't think it's been panned, overall the show has been positively reviewed