Man, this is awesome. this effects are kind of simple. I usually animate the mesh, rotating and moving, never thought of animating the uv, and the twisting on the mesh... so simple, yet so good. thanks!
I fell in love once I saw the updated Sunfire cape 2 years ago. Really awesome to see the breakdown of the most visually pleasing item in the game. Thanks for the video! :)
+Jason Keyser Wow I never realised it got changed after the original release! It also seemed to be going faster. One a side-note, did you work on the VFX of Dead Man's Plate? If so, are you willing to make a video about it? :)
Seeing this completely changes my perception on how these sort of animations are made. I thought that these sort of animations where created frame by frame then looped. It's genius how you run a simple shape along a mesh with other cloudy type transparencies to give it a real fire look. It blows my mind on how creative these methods are.
One thing I like about Sunfire Cape's VFX that isn't discussed is how it communicates its gameplay effects. If it were just slow the ring on the ground, it would like a potential "buff", like annie's 4stack passive. It alone doesn't indicate that it's ACTIVELY doing something. If it were just the pulsing fire mesh, then it loses the "constant" aspect and looks like it should only take effect once every few seconds., rather than an ongoing effect. The combination of the two does a great job of conveying to the enemy "this is constantly here and harming you."
As a beginner VFX artist I can say this is a very useful, well explained and hard-to-find information. You do a great job! Thank you! *more video like this, please =)
This videos means a lot for me, they are the only guide I have to try VFX on Unity , here in Spain , is difficult getting started with this kind of stuff, specially when you are 20' and your resources are limited... Thank you so much!
my god thank you so much I am a recent 3d graduate and just looking around at pintrest I noticed I am sorely lacking in my VFX knowledge >.< D: but thankfully i found your channel I shall study ALLLL the videos! thank you so much for this amazing resource ^^!
Love these, Though, how many different iterations are there before the final effect, they seem fairly simple so I presume you'd do multiple to see what works?
Dat Mercator projection reference, down with "Giant Greenland"! D: < Very interesting, allowing me to pretend I know more about VFX stuff when I have no skill set related to it. :D
pretty tricky, I could swear this one was animated in 2d :) thanks for sharing. But why is the effect so transparent ? I guess you guys dont want that the effect is too distracting for players ? Btw do you paint in 3d maya straight on the uvs or in another tool and just map it ?
Hi Jason! Thanks so much for making your tutorials! I've learned a lot in a short time because of you. :) I have a technical question about these mesh effects. Can you go into more detail about what shader is required to work with these? One or two-sided, transparent or cut-off for alpha, etc? I have a nice effect going but I have some issues with the double-sided shader that causes visual glitches, and also we can't seem to get the alpha to fade out on the edges like you have. Thanks!
hi @Jason Keyser I love your "Behind the Scenes" videos. Its a nice help for new VFX artist or hobby artist to become better. Thank you very much for it! I have a small question, do u suggest the Unreal- or Unity- Engine to make VFX for games in LoL Style? I mean the Praticle Effect Interface. Your Suggestion would help me very much. Thank you
Hi jason! The timing on this video couldn't be better as I am working on a nova effect right now! I am trying to transform the UVs as you did but I am having trouble figuring out which tools to use in the UV Editor in Maya 2016 to get a similar layout. How did you transform the UVs like that? Your videos are always very informative, keep em coming!
wow that vidéo is so intesting! I want To work in animation / 2D & 3D creation but more in movies than in video games ^^ i have a big and simple question : What are the différent softwares you use to create all of that ? :p
I'm currently studying Game Design but your videos make me want to become a VFX artist :D One question tho: do you use the same funnel mesh for every champion or do bigger champions have bigger meshes? and if so is that bound to the champion or sunfire cape itself? thanks for the videos, they are really enjoyable even for people who don't do VFX (yet) :D
Huh, I know how to do this within Maya, but how does this work in the game engine? Do most game engines support additive blend modes and separate texture nodes for transparency or luminance information, etc? Vertex Colors are also something I've never heard of, and seems like something that would be native to Maya, but which wouldn't necessarily carry over to a game engine when it reads the .OBJ
Why do you guys decide to not match the visual fx with the actual ingame range? Sunfire is actually as large as Aurelions inner star circle for example, but the player can't realy see the exact range; same thing on Malzahar's W btw; it does dmg beyond the visual effect. Is that simply a design question?
Excellent video! Keep up the good stuff. But I MUST highlight something at 3:42"If you subscribe to, what most people subscribe to which is the idea the Earth is indeed not flat" You dont "subscribe" to facts. Facts are not "ideas".
Hello Jason. First of all thank you for your great tutorials and behind the scenes. I saw a tutorial about slash animation on Adobe After Effects which seems easier to create animations than in Flash frame by frame. I wonder why do you use Flash instead of AE? Here is the tutorial link: ruclips.net/video/q8kmM5ifs2Q/видео.html
I want to see your lesson Opentoonz! Please make the video on Opentoonz. The program is now being actively edited and you can pretexts them their ideas. So you can make the perfect app for you. github.com/opentoonz/opentoonz/pulls
Man, this is awesome. this effects are kind of simple. I usually animate the mesh, rotating and moving, never thought of animating the uv, and the twisting on the mesh... so simple, yet so good. thanks!
finally i found someone explain vfx for games.. thanks bro great your job there
I fell in love once I saw the updated Sunfire cape 2 years ago. Really awesome to see the breakdown of the most visually pleasing item in the game. Thanks for the video! :)
+Jason Keyser Wow I never realised it got changed after the original release! It also seemed to be going faster. One a side-note, did you work on the VFX of Dead Man's Plate? If so, are you willing to make a video about it? :)
+Jason Keyser Aw that's a bummer. You still work on champion VFX right?
Seeing this completely changes my perception on how these sort of animations are made. I thought that these sort of animations where created frame by frame then looped. It's genius how you run a simple shape along a mesh with other cloudy type transparencies to give it a real fire look. It blows my mind on how creative these methods are.
Crazy how much i learned form this video
One thing I like about Sunfire Cape's VFX that isn't discussed is how it communicates its gameplay effects.
If it were just slow the ring on the ground, it would like a potential "buff", like annie's 4stack passive. It alone doesn't indicate that it's ACTIVELY doing something.
If it were just the pulsing fire mesh, then it loses the "constant" aspect and looks like it should only take effect once every few seconds., rather than an ongoing effect.
The combination of the two does a great job of conveying to the enemy "this is constantly here and harming you."
Why did i only just find out about you!
This is golden.
I just want to say, I just discovered your channel last night, and I already think it's my favorite!
Your videos are one of the most entertaining ones on youtube. What you do really inspires me :)
As a beginner VFX artist I can say this is a very useful, well explained and hard-to-find information. You do a great job! Thank you!
*more video like this, please =)
This videos means a lot for me, they are the only guide I have to try VFX on Unity , here in Spain , is difficult getting started with this kind of stuff, specially when you are 20' and your resources are limited... Thank you so much!
I love these videos!
awesome! the amount of details and hardwork....:))
i love the sunfire animation :3 my favorite item
I'm sorry to bring this up...when I was smaller I would watch your animation and it inspired me so thank you are you continuing animation
Okay cool
this is so cool
Im so glad I found your channel!
my god thank you so much I am a recent 3d graduate and just looking around at pintrest I noticed I am sorely lacking in my VFX knowledge >.< D: but thankfully i found your channel I shall study ALLLL the videos! thank you so much for this amazing resource ^^!
Love these, Though, how many different iterations are there before the final effect, they seem fairly simple so I presume you'd do multiple to see what works?
i love youtube, this is such a treasure
Great explanation, thanks!
Super nice! I didn't know you could add meshes for particles.
Hay I've watched your vids for a long time now I'm mean like your "water girl and fire boy" animation so keep up the good work
Dat Mercator projection reference, down with "Giant Greenland"! D: <
Very interesting, allowing me to pretend I know more about VFX stuff when I have no skill set related to it. :D
pretty tricky, I could swear this one was animated in 2d :) thanks for sharing. But why is the effect so transparent ? I guess you guys dont want that the effect is too distracting for players ? Btw do you paint in 3d maya straight on the uvs or in another tool and just map it ?
Hello, jason! Will you make a tutor-like video on how did you animate the animal jam characters from your reel?
You are the boss, men
Hi Jason! Thanks so much for making your tutorials! I've learned a lot in a short time because of you. :)
I have a technical question about these mesh effects. Can you go into more detail about what shader is required to work with these? One or two-sided, transparent or cut-off for alpha, etc? I have a nice effect going but I have some issues with the double-sided shader that causes visual glitches, and also we can't seem to get the alpha to fade out on the edges like you have. Thanks!
hi @Jason Keyser
I love your "Behind the Scenes" videos. Its a nice help for new VFX artist or hobby artist to become better. Thank you very much for it!
I have a small question, do u suggest the Unreal- or Unity- Engine to make VFX for games in LoL Style? I mean the Praticle Effect Interface. Your Suggestion would help me very much.
Thank you
thank you Jason
Jason I
Hi jason! The timing on this video couldn't be better as I am working on a nova effect right now! I am trying to transform the UVs as you did but I am having trouble figuring out which tools to use in the UV Editor in Maya 2016 to get a similar layout. How did you transform the UVs like that? Your videos are always very informative, keep em coming!
+Jason Keyser Thank you! The Normalize function is actually something else I've been looking for.
The textures you use, did you make them? I often find myself in situations where everything is set up but I just don't have the right textures...
will you ever do a part 2 of Alight
dang now I can't un-see the meshes haha
This is pretty cool, but it's funny how the old Sunfire literally just set you on fire
how do you animate that texture on uv map? I can't find it when searching for it online.
wow that vidéo is so intesting! I want To work in animation / 2D & 3D creation but more in movies than in video games ^^ i have a big and simple question : What are the différent softwares you use to create all of that ? :p
How long does it take to create effect like this?
Good Video!
Thank you!Really helpfull
nice one!
I'm currently studying Game Design but your videos make me want to become a VFX artist :D One question tho: do you use the same funnel mesh for every champion or do bigger champions have bigger meshes? and if so is that bound to the champion or sunfire cape itself?
thanks for the videos, they are really enjoyable even for people who don't do VFX (yet) :D
+Jason Keyser haha well I'd love to but I guess I'll stick to being a designer :P
thanks for answering the question! :)
Huh, I know how to do this within Maya, but how does this work in the game engine? Do most game engines support additive blend modes and separate texture nodes for transparency or luminance information, etc? Vertex Colors are also something I've never heard of, and seems like something that would be native to Maya, but which wouldn't necessarily carry over to a game engine when it reads the .OBJ
***** Okay cool! I'll have to do some experimentation on my own. Thanks for the vids by the way. Very interesting.
Is it possible to mix two materials in unity as multiply ?
Thank you, you are great artist btw.
Good afternoon, what program you use for creating effects?
Thanks for answer)) Your video is useful to me as a developer.
PLEASE I WANT ALIGHT 2 :3
Why do you guys decide to not match the visual fx with the actual ingame range?
Sunfire is actually as large as Aurelions inner star circle for example, but the player can't realy see the exact range; same thing on Malzahar's W btw; it does dmg beyond the visual effect.
Is that simply a design question?
對遊戲特效製作獲取了很多知識,謝謝:")
大神期待你的lol视频更新~国内好多人等着看哦~感谢你的无私分享~
+漠视 你是无处不在 在在国际上享有盛名了。。。
Wow! Are u work for riot?
:O
竟然可以用中文评论!期待你的视频可以有中文的字母-·-hahaha
i liked the old one sunfire animation more :(
Thanks again for this video! Really interesting. :)
(*whispers* I hate tanks.)
brom is here for Ü :)
+xXTitanGamerXx I'd rather have Blitz supp. :3
+Kevin “Sirhaian” Leroy :OOOOOO dude, i got 224k on braum, NOTHING is better than Mr. Pringles!!!
+xXTitanGamerXx Nothing beats Annie/Blitz bot! D:
+Kevin “Sirhaian” Leroy Braumtheon?
hey
Excellent video! Keep up the good stuff.
But I MUST highlight something at 3:42"If you subscribe to, what most people subscribe to which is the idea the Earth is indeed not flat" You dont "subscribe" to facts. Facts are not "ideas".
Hello Jason. First of all thank you for your great tutorials and behind the scenes. I saw a tutorial about slash animation on Adobe After Effects which seems easier to create animations than in Flash frame by frame. I wonder why do you use Flash instead of AE? Here is the tutorial link: ruclips.net/video/q8kmM5ifs2Q/видео.html
why he lectura youtube
first
I want to see your lesson Opentoonz! Please make the video on Opentoonz.
The program is now being actively edited and you can pretexts them their ideas. So you can make the perfect app for you. github.com/opentoonz/opentoonz/pulls
second
I'm watching your old video's