Actually the options menu isn't bad, it's just the mixing, and it's not GEMS being bad, it was just the Composer's bad mixing of the Guitar (the tesla coil thing.) You could simply just go to GEMS or something (if you can find it) and edit the track on the rom to be quieter, the instrument is good, it was just TOO LOUD in the mixing.
That is weird how they just rotate instruments over to different channels as they go, especially the bassline. In most cases you've shown us, the bassline basically stays anchored to one channel and most instruments tend to stick with one or maybe two channels if needed.
That could be because, IIRC, the sound engine used for this was GEMS, and it probably automated some of the conversion to allocate where different instruments would be needed.
@@Balefactor Maybe that's the reason why Carpathia hasn't done a Comix Zone deconstruction. 1) Too much time needed to sort it out. 2) People would have to look at different areas of the screens very quickly.
Man the bass slide at the end of the riff literally slides through 3 different channels. It's probably like @@rayredondo8160 said and GEMS just automated how the channels were assigned.
This music BOPS so much! That theme fits perfectly with the stage it's played on. SEGA never disappoints when it comes to music, specially on Sonic games.
The MegaDrive bass is what driving my love on classic musics. How about Jet Set Radio? Its soundtrack is jammin'! But if you want the classic, Comix Zone has rocking track!
I remember how people back in the "console wars" days kept going on how all Sega games had that "twang" in their soundtracks and how it made them "sound worse". Well here is a great example of an soundtrack, not just this song but the entire soundtrack not only having that "twang" but making it sound so delicious because of it. I personally couldn't imagine what these songs would sound like, if they were made with similar soundfonts as sonic 1,2 or 3. I'm not saying that that would make them sound bad, but this soundtrack would lose huge part of it's soul if one would go and remove that "twang" from it.
I've always said that the Genesis sound chip isn't worse than the Super NES, it just has a different sound, and there's way too many great soundtracks for it outside of Sonic games. Vectorman 1 and 2, ToeJam & Earl 1 and 2, Earthworm Jim 1 and 2, the After Burner and Space Harrier ports, the OutRun series, Maui Mallard in Cold Shadow (released in the EU as "Donald in Maui Mallard", the Streets of Rage trilogy (yes that includes the third game), Alien Soldier, Dynamite Headdy, Gunstar Heroes, Ristar, Contra: Hard Corps, Comix Zone, Castlevania: Bloodlines, TMNT: The Hyperstone Heist, X-Men 2: Clone Wars, Spider-Man & Venom: Maximum Carnage... the list goes on!
@@KitAkira1989 i would also include tons of EA sports multi platform games to that list. Just take a listen to Desert strike intro music on both and try to come up with an argument for defense to the snes version.
It's the Genesis Sound chip at it's finest, SEGA themselves knew exactly how to manipulate it to get the best out of it, they could eliminate the twang altogether like they did in Sonic 1, 2 and 3 & K, or use it to make some amazing music like this. Unfortunately a lot 3rd party games released on the Genesis had this twang and those designers who didn't make good use of the sound chip, their games had that twang with poorly composed songs that sounded more like a garbled TV from the 90s. The Genesis was capable of much more.z
im surprised how much some of the wave forms look exactly like how they sound. like you would see the wave and be like "i bet that sounds like this noise" then turn the speakers on and it sounds exactly like you thought it would.
Aw yeah! This track is BARREL BUSTIN'! Love that stanky bass. And the guitar makes it sound like the OPN2 was throwing up. Still, Drossin knew what he was doing.
Great soundtrack, good idea, flawed execution. Love this song, it's punchy bass and rocking drums. It's really an impressive feat. Also I feel bad for Carpathia because these Channels seem to want to move around so deconstruction must've been hell. Good job.
I find these deconstructions very interesting. To see these songs broke down to their individual channels, and to have them slowly come together, truly fascinating. These songs are so funky by themselves, but to hear each channel by themselves is something to wonder at.
Spinball has a phenomenal soundtrack. EVEN the options music, I don't care what anyone says (I just assume they had one of the different Genesis/MD revisions that had trash audio) Top 3 sonic soundtracks as far as I'm concerned, up there with Chaotix and Colors
I actually like the Options music in both forms. Modern emulation plays the music in higher quality, removing the "ladder effect" that the original chip had and increasing the sample rate. These changes usually sound great, but on synthesizers like the Tesla Coils, the improvements amplify the extremely noise-like FM into what you hear. I like both the original sound and the ear-blasting version; they both have their charms.
I have the atgames mini genesis console which has everything pitch shifted down a bunch. Having finally heard it normally on the switch version.. it was so good...
When GEMS it's well used it could appear a total classic like this one. IDK why the people underrate the GEMS sound engine. I'll remember to you guys that the excellent Earthworm Jim OST was made with GEMS.
Whoda thunk my fav track in this game was such a complicated piece? :0 Did not expect the instruments to migrate over to different channels like that. Nifty!
I’d like to see a lyric video for a modern song in this style where the lyrics are mixed with the oscilloscope waveforms of each of the instruments used in the song
The sounds switch channels so that no one instrument overpowers another. Also, Channel 5 _is_ the DAC. There is no Channel 6. The Genesis only has 6 channels (Six wave forms counting from 0 till 4, with the DAC subbing in for Channel 5).
I really apriciate the effort you put in your videos, however, i feel like they underrated. Its sad to see when someone puts alot of effort into something and they just dont care
I love spinball's synths and style, makes spinball a memorable game
That’s not the only thing that makes it memorable...
Let’s not forget the ear blasting options music
Or it's horrible physics.
The music was good, but I rarely got past the first level. Let alone the second
Actually the options menu isn't bad, it's just the mixing, and it's not GEMS being bad, it was just the Composer's bad mixing of the Guitar (the tesla coil thing.) You could simply just go to GEMS or something (if you can find it) and edit the track on the rom to be quieter, the instrument is good, it was just TOO LOUD in the mixing.
You could also actually learn how to use the program to smooth out and polish up the guitar to make it sound better.
"Its a combination of funk and jazz, junk"
Nah, more like fazz.
I read that as junk and fazz XD.
god i loved that movie so much as a kid
This Game Is Pretty Damn Good For What It Is. A Pinball Game With Creepy Ass Boss Fights And A Hedgehog.
fajonk
Worm bagged
That is weird how they just rotate instruments over to different channels as they go, especially the bassline. In most cases you've shown us, the bassline basically stays anchored to one channel and most instruments tend to stick with one or maybe two channels if needed.
That could be because, IIRC, the sound engine used for this was GEMS, and it probably automated some of the conversion to allocate where different instruments would be needed.
If you think _that's_ weird check out the Comix Zone vgms. Every other note moves to another channel.
@@Balefactor Maybe that's the reason why Carpathia hasn't done a Comix Zone deconstruction.
1) Too much time needed to sort it out.
2) People would have to look at different areas of the screens very quickly.
Man the bass slide at the end of the riff literally slides through 3 different channels. It's probably like @@rayredondo8160 said and GEMS just automated how the channels were assigned.
It might have rotated so that sfx would clip fewer segments/voices of the music at different times.
This music BOPS so much!
That theme fits perfectly with the stage it's played on.
SEGA never disappoints when it comes to music, specially on Sonic games.
The MegaDrive bass is what driving my love on classic musics.
How about Jet Set Radio? Its soundtrack is jammin'! But if you want the classic, Comix Zone has rocking track!
Only once abdominal that was Sonic boom.
Same pfp!
I remember how people back in the "console wars" days kept going on how all Sega games had that "twang" in their soundtracks and how it made them "sound worse".
Well here is a great example of an soundtrack, not just this song but the entire soundtrack not only having that "twang" but making it sound so delicious because of it.
I personally couldn't imagine what these songs would sound like, if they were made with similar soundfonts as sonic 1,2 or 3.
I'm not saying that that would make them sound bad, but this soundtrack would lose huge part of it's soul if one would go and remove that "twang" from it.
genesis didnt use soundfonts lmfao
I've always said that the Genesis sound chip isn't worse than the Super NES, it just has a different sound, and there's way too many great soundtracks for it outside of Sonic games. Vectorman 1 and 2, ToeJam & Earl 1 and 2, Earthworm Jim 1 and 2, the After Burner and Space Harrier ports, the OutRun series, Maui Mallard in Cold Shadow (released in the EU as "Donald in Maui Mallard", the Streets of Rage trilogy (yes that includes the third game), Alien Soldier, Dynamite Headdy, Gunstar Heroes, Ristar, Contra: Hard Corps, Comix Zone, Castlevania: Bloodlines, TMNT: The Hyperstone Heist, X-Men 2: Clone Wars, Spider-Man & Venom: Maximum Carnage... the list goes on!
@@KitAkira1989 i would also include tons of EA sports multi platform games to that list.
Just take a listen to Desert strike intro music on both and try to come up with an argument for defense to the snes version.
It's the Genesis Sound chip at it's finest, SEGA themselves knew exactly how to manipulate it to get the best out of it, they could eliminate the twang altogether like they did in Sonic 1, 2 and 3 & K, or use it to make some amazing music like this.
Unfortunately a lot 3rd party games released on the Genesis had this twang and those designers who didn't make good use of the sound chip, their games had that twang with poorly composed songs that sounded more like a garbled TV from the 90s.
The Genesis was capable of much more.z
@@KitAkira1989 It is worse objectively, though it does sound good if use right, it is much more limited than the SNES.
That bass hits like nothing else. So OD that they had to move it around so it didn’t overpower the other channels
Fun fact: compared to the other Sonic games which used the 68k and Z80 sound drivers, Spinball uses the GEMS sound driver
I've had the bass in my head all day.
The difference between a good cover or remix of Toxic Caves and a bad one is how much reverence is paid to that dirty, stinking, smelly bass.
@@Reynsoon Truly, the more eye-wateringly disgusting the better. Wonderfully thematic.
But most importantly...
*WORM BAGGED*
SAFETY LIDS OPEN
CLUCK ALERT!
@@littlecheese8221
LOOP DE FORCE
EMERALD POWER
The percussion goes so hard on this track.
im surprised how much some of the wave forms look exactly like how they sound. like you would see the wave and be like "i bet that sounds like this noise" then turn the speakers on and it sounds exactly like you thought it would.
Kept dying on this level but the music is jammin
I'm surprised Drossin didn't use the PSG chip for this music. Turned out really well!
Wonder if GEMS didn't support it; I haven't seen it used it in any GEMS games IIRC. Alternatively, FM sounds more natural in a pinball game.
Ray Redondo
Comix Zone is one of those GEMS games I know that uses the PSG chip.
“DESTROY THE BARRELS!”
"WORMS BAGGED!"
“HURRY UP “
"EMERALD POWER"
"CLUCK ALERT!"
“HIT THE TARGETS!”
Howard Drossin, Brian Coburn and Barry Blum did the world justice with this game's soundtrack
2:03 Bass + DAC
Bass and DAC are best part of Deconstructions
OMG Yessss!!!
That part was lit as heck in the 90s
Man I miss the 90s
This is really messy and I love that. It fits perfectly
Aw yeah! This track is BARREL BUSTIN'!
Love that stanky bass. And the guitar makes it sound like the OPN2 was throwing up. Still, Drossin knew what he was doing.
I really love the SatAM style this game has, and the music just elevates it to the next level
"I really love the SatAM style this game has."
...why?
@@FirstnameLastname-sb3hj what do you mean why?!?! The SatAM style is awesome
@@Karnage233 I have to disagree with you. I'm a bigger fan of the OVA and Junio/Toei styles.
Could've phrased the first reply better, I'll admit.
@@FirstnameLastname-sb3hj um, the what styles?
Great soundtrack, good idea, flawed execution. Love this song, it's punchy bass and rocking drums. It's really an impressive feat. Also I feel bad for Carpathia because these Channels seem to want to move around so deconstruction must've been hell. Good job.
tbf i think it's just the "options" song that isnt done very well
I have modern tools and I can't do what they could do with 6 channels and no memory
I CAN'T be the only one who wants to hear a jazz band actually play this. I want to hear it with REAL instruments now!
hell yeah
The sonic boom album has a remix of this, along with lava powerhouse and better versions of the us ost of sonic cd.
This track is funky, yet confusing trying to figure out the channels.
4:08 4:46 EVERYBODY NOW!!
I like how sonic bass is often literally dx7 presets.
In this case the E Bass 2 and some other.
And often you see the legendary E Bass 1
Sonic spinball is such an underrated game as a whole
I like how Channel 0 and Channel 1 share basses together
This right here is a bop🔥🔥🔥
I find these deconstructions very interesting. To see these songs broke down to their individual channels, and to have them slowly come together, truly fascinating. These songs are so funky by themselves, but to hear each channel by themselves is something to wonder at.
2:03 that is really catchy
But it’s really nostalgic
Mad props to the composers of this game for making GEMS music sound acceptable
These deconstructions are fricken awesome!
It’s amazing what the Yamaha chip can do.
This track makes me so happy.
Spinball has a phenomenal soundtrack. EVEN the options music, I don't care what anyone says (I just assume they had one of the different Genesis/MD revisions that had trash audio)
Top 3 sonic soundtracks as far as I'm concerned, up there with Chaotix and Colors
I actually like the Options music in both forms.
Modern emulation plays the music in higher quality, removing the "ladder effect" that the original chip had and increasing the sample rate. These changes usually sound great, but on synthesizers like the Tesla Coils, the improvements amplify the extremely noise-like FM into what you hear.
I like both the original sound and the ear-blasting version; they both have their charms.
its because the song was made with GEMS which is (and still) considered to be trash
I have the atgames mini genesis console which has everything pitch shifted down a bunch. Having finally heard it normally on the switch version.. it was so good...
The actual song is good it'd js that the instruments are too loud
When GEMS it's well used it could appear a total classic like this one. IDK why the people underrate the GEMS sound engine. I'll remember to you guys that the excellent Earthworm Jim OST was made with GEMS.
My first time hearing this track and I have to say, FONK INTENSIFIES
I love funk, and this just fills a spot in my funk soul.
Beat is magic
It's a shame we'll probably never get a Comix Zone oscilloscope
A childhood classic right here!
This video have the first ever visuals of my brain cells communicating with each other
2:03 heck yeah ❤️
The fact that Sega used a cheaper sound chip for Spinball made way more iconic
One of the best tracks on the mega drive
Notice how all the best tracks in this game (or most video games OST) is funky music? I'd like more appreciation to where it came from.
*THE POWER OF E M E R A L D P O W E R COMPELS YOU.*
I came to the comments to talk about the bass, and it turns out I did so 2 years ago. Also 2 years ago?! Damn.
Can ye do "The Machine"? Love that track (After you do Lava Powerhouse if you're goin in order)
Scuse me. Gotta replay this game again......
This song just twists your face whether you want it to or not.
The bassline sounds like something that I can easily hear from Matt Furniss stuff.
The monster at the bottom always scared me and worm bagged hold on tight sonic get that chaos emerald good job sonic jump
Add the percussion, main melody, and BAM! Act 2 Remix.
Dat bass doh
Let's just have an isolation of that bass
I've never actually heard this BGM without all the level SFX so I just have to say, groovy. 12:21AM 11/12
This Was My First Sonic Game I Played For Hours.
i wonder why they didn't use the PSG 3 for the hi-hat in this song instead of taking up a whole channel
Whoda thunk my fav track in this game was such a complicated piece? :0 Did not expect the instruments to migrate over to different channels like that. Nifty!
Channel 3 sounds like a ringtone.
I was waiting for this
Didn't expect this, but this makes me overjoyed
Only if the Options Menu were at least as half as good as this.
Worm bagged or something. I dunno, I never played Spinball.
For once, I'll have to agree with the majority here. The Bassline and DAC are the best parts of this song
POV: the only stage theme you ever heard
LITERALLY BC I NEVER GOT PAST THIS STAGE AS A KID
This was the Sonic game everyone forgot
Ah yes, Twitter Caves
☆☆EMERALD POWER☆☆
i love so much the channel 1 and 0 melody
Reminds me so much of Kid Chameleon. What I would do to experience all of this again:
i love the DAC in this music.
GODDAMN THAT DAC
I’d like to see a lyric video for a modern song in this style where the lyrics are mixed with the oscilloscope waveforms of each of the instruments used in the song
Interesting how the instruments switch channels...but why
Why not use Channel 5 and 6
The sounds switch channels so that no one instrument overpowers another.
Also, Channel 5 _is_ the DAC. There is no Channel 6. The Genesis only has 6 channels (Six wave forms counting from 0 till 4, with the DAC subbing in for Channel 5).
Good vídeo I like sonic spinball
Thank you for this.
Only ever once got through this level
I really apriciate the effort you put in your videos, however, i feel like they underrated. Its sad to see when someone puts alot of effort into something and they just dont care
2:25 Awesome transition.
YES Let the Funkification begin 😌🙌🏻🙌🏻🙌🏻🙌🏻🙌🏻🙌🏻
For the ones who like this track, search Toxic Caves Sonic the Hedgehog Boom. It's a remix from a Sonic album, and it's amazing!
They should use it for sonic 2 movie
Heavily underrated track
CHAOS EMERALD COLLECTED!
Trying to figure out how to beat this level to this day
You are back yay
Your is awesome
Love those drums
Channel 3 is a ringtone lol
This is the coolest one
This song is the best thing about spinball
3:12 hearing that made me healthier.
Channel 0: bass intensifies
Poggers
YES SONIC SPINBALL :')
*B A R R E L B U S T I N'*
Channel 2: spitball
WATCH OUT
You should 100% do the ducktales game soundtrack I th8nk it would be awomd
1:40
these are great thank you