Blender challenge: Creating a Landscape Using Only Cubes
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- Опубликовано: 11 сен 2024
- I've had this little idea been in my head for some time and then I finally decided to do it. So here we go! If you wanna do the same challenge, please add link to your video or render here in the comments! Thank you! ^___^
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Mesmerizing 😮😍
Thank you so much for interesting video. How about make cheese 🧀 tutorial like on your avatar image or maybe real cheese 🧀 with transparent tip?
Haha, level design and greyboxing in blender. :) Nice one.
Vau! This is absolutely magnificent 😍 you are very talented as always, I want to get this good. Great video Sorbias! Thank you for sharing
Tbh Mal, I'm still super confused how you ended up becoming mrsorbiasfan here 😅
@@MrSorbias my name is Mrsorbiasfan :) great job on the video
@@awawas thank you :)
GREATE!
Now here’s the real question
Did you delete the default cube or is it hidden somewhere
It would be less geometry without cubes.
True, tho it wouldn't anymore be a cube challenge after that. :P The whole landscape with all trees and houses is now only 68k triangles, which still is very small amount, I think.
Como siempre... delicioso teabajo
Hey, I saw the comment that you were shy to share. :'D I am very happy if this can be an inspiration for you to create something new, so just go for it and if you create a video, you can link it here too as a comment and I will accept it to be seen everyone who is seeing this video. :)
@@MrSorbias Thanks friend, in a few days I will surely create it, a big hug
@@BUSCAVIDASPRODUCCIONES When ready, make 2 comments here, one with link and one without, because I otherwise don't get a notification of it. I had to remove links from comments because of the bots, so nowadays I manually check the comments with has links. :)
@@MrSorbias do not worry friend, it will take a few days to get into it, I just did a little test, but in the 2.79 internal engine, since my computer does not get along with EEVEE and Cycles it would take too long, and ... although it seems something easy, for those of us who are used to using modifiers and strusions continuously in modeling ... it really is a very complicated technique, especially because you have to first have a good palette of materials ready to give each element its color. adequate, not that I don't know how to do it, but .... wow! ... it really does generate a lot more work than modeling in a normal way ... but don't worry ... I'll go for it with a screenshot included
great challenge and beautiful work, how did you manage to poulate the scene with trees, I didn´t understand that part sorry
Thank you and sorry for not being clear enough. I was using the Blender particle system with hair particles. In the particle render settings you can select which objects the system replace the hairs with: 1. i.imgur.com/GoXKfwD.png 2. i.imgur.com/hjjL9Pa.png
@@MrSorbiasthanks, but this works well with the cubes as is not an uniform mesh? this dont cause issues?
@@Clases3d It works, but not perfectly. Basically I had to create a vertex group of selecting only the top parts of the cubes to be used for the particle system. It still was little messy and later I ended up applying the particle system modifier to have the trees as a single objects that were easy to move around and delete if needed. I still left there quite much of those badly placed trees in the scene, such this one. No one knows that it's there inside the land and it kind of looks like of some sort of a bush or what ever, so I just didn't care.
i.imgur.com/pJD8hcL.png
@@MrSorbias ok thank you very much