1:30 #{name} expression to show cItem name in chat. 2:15 Ghost enters room. 4:40 #{roll} Explanation of correct use. 7:40 #{diff} Automating difficulty into a roll. 15:40 #{target|target_attribute_key} Opposed attribute roll. 19:00 expression,result1,value1,result2,value2 for determining success of individual die. 23:50 Can't nest expressions and explanation with 25:11 work around. 31:27 ~iDroll~ to add extra id to roll. 32:17 ~attributeroll~ to add modifier from cItem to attribute. 36:00 Initiative Attribute Key and ~init~ use. 39:27 ~ADV~ and ~DIS~ with d20s ADV keeps highest rolled, DIS keeps lowest rolled. 40:30 #{num} returns number of cItems in a table column.
I'll add my voice to the praise of what you've done with this. It sure opens a lot of doors. But what you may not hear a lot is that your presentation style is really good and the use of the empty property box to write the expressions in a larger font was brilliant. My old eyes thank you.
dude! muchas gacias che! Estoy siguiendo tus tutoriales para hacer Dm'ing para un oneshot de Spaceships & starwyrms, lamentablemente tengo que crear todo desde 0...(si mi vida dependiera de programar creo que tendria que a crear una nueva character sheet todos los dias hahaha) pero esto me esta ayudando bastante!
Buenas!! Trabajazo ahi! Voy a intentar usarlo, no se en que estado esta a día de hoy. Mi grupo quiere jugar a Dark Heresy 2. Y no veo que haya sistema implementado como D&D, Pathfinder, demas... Así que en principio con tu sistema lo podría implementar no??
i'm trying to create wrath&glory's wrhammer 40k system, for attribute rolls i input ¬¬@{strenght}d6,0:0,4:1¬¬ &&0:Fail;#{diff}:succes&& but it doesn't work. what am i doing wrong?
I'm in the process of trying to recreate Open Legend, which features exploding dice as part of its central dice mechanics. I haven't seen the syntax for exploding dice mentioned in these roll expression tutorials however (though I may have simply missed it!) and the standard expressions used for exploding dice in Roll20 and Foundry VTT don't seem to work in a numeric property roll.
Estoy añadiendo la siguiente expresión en la propiedad "Roll Formula" de una "property" (sin las comillas) "1d20 &&1:EXITO;10:FALLO&&" y en la consola de Chrome aparece el error "Unresolved StringTerm 1:EXITO requested for evaluation". ¿Qué estoy haciendo mal?
@@RolNL Perfecto!! Por cierto, ¿cómo se puede uno enterar de esos cambios de sintaxis en las expresiones con respecto a lo que se cuenta en los tutoriales de RUclips?
Problem! when i activate multiple objects, it doesnt reset to the default values when i deactivate it. in my case range weapon gives attack bonus, ammunition defines damage. when both are activated and i deactivate one or both of them it doesnt reset back to the default values. is there something i overlook to make it possible?
Dear author, help with Initiative!(( i tired(( i can't bind "Initiative attribute key" with the CharSheet, in the Battle i push button "Roll initiative for all" and nothing will happent(( In your guides i din't find this information( very sad((( (sry for my english, i am from Russia))
Great work! One question. Is it possible to use the DC for a rollunder system? I would like to be able to set the difficulty and have my players roll < or = that number as a success. Thanks!
@@RolNL I'm also started to use github.com/jegasus/journal-scaler to make easier for people to see. But, can be a little annoying because you need to save the journal before use Control+Scroll to increase the font size.
Hi Rol NL, I'm trying to construct a Cyberpunk 2020 system with this and so far its going fantastic, I have run into a question though. With this system you have a few things to roll for in a single action. Lets say you're shooting a simple 1 shot pistol. First you roll for the DV. Average is 15. Player rolls their 1d10 and adds their stat which for simplicity we'll say its 8. Success! Player got a total of 15 Now they roll for hit location on a 1d10 again. We find it was in the right leg which is a roll of 7 or 8. Then they roll damage for that one bullet which could be 3d6. In cyberpunk the armor is such that if armor is 15 and the player rolls EXTREMELY LUCKY and gets 18, only 3 points of damage actually done. But wait, they have a body type modifier of 2 so the damage goes down to only a single point of damage. Is there ANY way currently I can simplify this to a single roll where it basically boils a single click into 1d10+8, if successful 1d10 and find hit location, then roll damage, then have it contest the damage against the target's armor value in that hit location as well as the body type modifier? I know this is complex but I was hoping to make it easier. Lastly, is there any expression that if say the bullet does anything over 15 it automatically subtracts 1 point from that location? If none of this is possible and its something I'll have to have the players do I'll definitely accept that, but I'm wrapping my head around if it can be done with $ expressions in some way.
1:30 #{name} expression to show cItem name in chat.
2:15 Ghost enters room.
4:40 #{roll} Explanation of correct use.
7:40 #{diff} Automating difficulty into a roll.
15:40 #{target|target_attribute_key} Opposed attribute roll.
19:00 expression,result1,value1,result2,value2 for determining success of individual die.
23:50 Can't nest expressions and explanation with 25:11 work around.
31:27 ~iDroll~ to add extra id to roll.
32:17 ~attributeroll~ to add modifier from cItem to attribute.
36:00 Initiative Attribute Key and ~init~ use.
39:27 ~ADV~ and ~DIS~ with d20s ADV keeps highest rolled, DIS keeps lowest rolled.
40:30 #{num} returns number of cItems in a table column.
I'll add my voice to the praise of what you've done with this. It sure opens a lot of doors. But what you may not hear a lot is that your presentation style is really good and the use of the empty property box to write the expressions in a larger font was brilliant. My old eyes thank you.
Thank you so much bro for all your work!!! You are legend!
love the work you've been doing on this
dude! muchas gacias che! Estoy siguiendo tus tutoriales para hacer Dm'ing para un oneshot de Spaceships & starwyrms, lamentablemente tengo que crear todo desde 0...(si mi vida dependiera de programar creo que tendria que a crear una nueva character sheet todos los dias hahaha) pero esto me esta ayudando bastante!
Buenas!! Trabajazo ahi! Voy a intentar usarlo, no se en que estado esta a día de hoy. Mi grupo quiere jugar a Dark Heresy 2. Y no veo que haya sistema implementado como D&D, Pathfinder, demas... Así que en principio con tu sistema lo podría implementar no??
i'm trying to create wrath&glory's wrhammer 40k system, for attribute rolls i input ¬¬@{strenght}d6,0:0,4:1¬¬ &&0:Fail;#{diff}:succes&& but it doesn't work. what am i doing wrong?
Is it possible for the item roll to include the item’s description at all? Would been great for spells
I'm in the process of trying to recreate Open Legend, which features exploding dice as part of its central dice mechanics. I haven't seen the syntax for exploding dice mentioned in these roll expression tutorials however (though I may have simply missed it!) and the standard expressions used for exploding dice in Roll20 and Foundry VTT don't seem to work in a numeric property roll.
Estoy añadiendo la siguiente expresión en la propiedad "Roll Formula" de una "property" (sin las comillas) "1d20 &&1:EXITO;10:FALLO&&" y en la consola de Chrome aparece el error "Unresolved StringTerm 1:EXITO requested for evaluation". ¿Qué estoy haciendo mal?
@@RolNL Perfecto!! Por cierto, ¿cómo se puede uno enterar de esos cambios de sintaxis en las expresiones con respecto a lo que se cuenta en los tutoriales de RUclips?
Problem! when i activate multiple objects, it doesnt reset to the default values when i deactivate it. in my case range weapon gives attack bonus, ammunition defines damage. when both are activated and i deactivate one or both of them it doesnt reset back to the default values. is there something i overlook to make it possible?
Is it possible to a cItem adds Advantage/Disadvantage to a roll?
would it be possible to add modifications not only for citems but for properties itself?
Dear author, help with Initiative!(( i tired(( i can't bind "Initiative attribute key" with the CharSheet, in the Battle i push button "Roll initiative for all" and nothing will happent((
In your guides i din't find this information( very sad((( (sry for my english, i am from Russia))
Can you use Dice result for another roll? Like CD salvation on DND 5e Edition Gamemodule?
@@RolNL ohh.. well I can deal with it! Thanks you for your answer! I
Great work! One question. Is it possible to use the DC for a rollunder system? I would like to be able to set the difficulty and have my players roll < or = that number as a success. Thanks!
@@RolNL Thanks. I will go check out the discord this evening.
Control + Shift + V: paste a text without previous formatting
@@RolNL I'm also started to use github.com/jegasus/journal-scaler to make easier for people to see.
But, can be a little annoying because you need to save the journal before use Control+Scroll to increase the font size.
Hi Rol NL, I'm trying to construct a Cyberpunk 2020 system with this and so far its going fantastic, I have run into a question though.
With this system you have a few things to roll for in a single action. Lets say you're shooting a simple 1 shot pistol.
First you roll for the DV. Average is 15. Player rolls their 1d10 and adds their stat which for simplicity we'll say its 8. Success! Player got a total of 15
Now they roll for hit location on a 1d10 again. We find it was in the right leg which is a roll of 7 or 8.
Then they roll damage for that one bullet which could be 3d6.
In cyberpunk the armor is such that if armor is 15 and the player rolls EXTREMELY LUCKY and gets 18, only 3 points of damage actually done. But wait, they have a body type modifier of 2 so the damage goes down to only a single point of damage.
Is there ANY way currently I can simplify this to a single roll where it basically boils a single click into 1d10+8, if successful 1d10 and find hit location, then roll damage, then have it contest the damage against the target's armor value in that hit location as well as the body type modifier?
I know this is complex but I was hoping to make it easier.
Lastly, is there any expression that if say the bullet does anything over 15 it automatically subtracts 1 point from that location?
If none of this is possible and its something I'll have to have the players do I'll definitely accept that, but I'm wrapping my head around if it can be done with $ expressions in some way.
@@RolNL Awesome. Thank you for the reply and will do.
need help, i have to divide a attribute value for a formula and cant find out how. the needed value is @{reaction}/10
@@RolNL thank you
Hi,
it's possible add explode roll ?
@@RolNL what is a expression roll for this ?
Este no esta en Español =(