Created by John Romero. I do not own any of this. If you had ordered the SIGIL box set, this was included. I hope you enjoy it as much or more than I did!
Too many people hate on John Romero. He's a super nice guy, and very talented and creative. Yes, Carmack had the technical skills and was certainly more successful, but Doom wouldn't have been the same without Romero, and that's because he's got HEART & SOUL! From what I remember he was basically the team leader that got the ball rolling, but after Doom 1 he didn't contribute much.
Romero was always the rockstar and the passion of Doom, Carmarck was a technical wizard who is undoubtedly a genius but never could really make the doom experience by himself. There is something hollow about Quake, compared to Doom. Carmack's attitude to "story" being like story in porn "aka it's expected but not especially important" kinda reveals why Quake never did achieve the same feeling and atmosphere that Doom did. Like rock bands, all these personalities together really are more than the sum of their individual parts.
Eddie Meltzer He did, and you were implying that Romero was not important. It may not be what you meant but it wasn't clear from your tone or wording. Your response to Midoseito was quite mean spirited as well. Also, it's spelled "you" not "u". GET IT RIGHT.
Eddie Meltzer 1. It's spelled "are you". 2. You attacked Midoseiko needlessly when he pointed out you were implying the John Romero wasn't important in your original comment. "And I quote said flame "maybe you should READ WHAT I WRITE instead of fantasising so much". In the original comment you said Sandy Peterson was more important than John. You probably didn't intend to imply John wasn't important at all but your wording did not make that clear. Pretty sure I made that perfectly clear in my last comment. Maybe YOU should read what others write, and learn to spell.
much respect for john he is a true artist . he inspires me to build my own awesome set of maps. I just started sigil today and its a blast experiencing such creative levels. sigil is a fine ass wad
♦️♥️Some people had problems with it but I loved it as well. Both James Paddocks midi tracks and Bucketheads tracks were damn brilliant as well. Complete package. ♠️♣️
There's a certain unmistakable charm in Romero's maps. I have no idea how he does it, but when you start a Romero map you can almost immediately get the feeling it was made by him, even if you didn't know beforehand.
I really like how he can make a small map and still be fun to play, I've played countless big maps that don't have the fun factor of a small map, just because its overkill.
6:00 Plutonia did this on some maps. I think map 30 had a separate deathmatch arena. You'd never do this when you're constrained for resources though. Which I'm sure they were back in 93. And you probably wouldn't have a modern shooter do this either since you can't just have a map with 2 separate worlds. In a way, might as well really just have separate maps at this point and focus on making the single player maps purely single player. But it is a cool idea to make a deathmatch map themed after a corresponding single player map but have a flow optimized for deathmatch. Though CoD and Halo Reach and other games do that to an extent but it's mostly copied with slight modifications as opposed to being totally different.
Can just put a bit more effort in and add walls and passages for DM only. Some people might want to play it in DM because of a certain feature, then you can't access it :/
Doom Guy kills demons with his guns, but John Romero could instantly destroy hell just by smiling at it. I swear he had a smile that can just light up a room.
I gotta say this WAD kicked my Butt haaaaaard. the atmosphere and map design were phenomenal tho. For the next mega wad I hope John Romero uses more Electrical and UAC Space station assets.
You are a legendary man with that doom game which will never die..... Doom is not just a game.... Its my life........ So many damn hours...... My fav demons, maps, yes..... I will play doom till my last breath.
It's funny when you see them all go off on their own, how the creators of the original doom have each of their exceptional talents made more obvious. Tom Hall : made rise of the triad, not a technically impressive game, not a very well designed game, but absolutely packed with bonkers, off the wall ideas (dog mode anyone?) And tons of little extras that make the game well remembered even though it's very frustrating, and even tedious at times. Tom Hall is an amazing idea man. John Romero : worked on Daikatana, which while it is not great to play because of poor partner ai, and some obvious feature creep leading to undercooked elements, the design itself of the levels, and feature set are amazing, the game just technically wasn't up to the task of making them all work. John carmack : when all the other original I'd developers were gone, carmack games became tech demos. Quake 2 is the "two scoops of vanilla, cardboard bowl, not cone" of video games. It's good. Even tasty at times. But it lacks ALL imagination.
That`s dedication right there. We should take him as an example, of how to love and be loved by a community. He gained my respect, i wish him the best.
"how they used to play my games with their dad" Some of my youngest memories are playing DOOM with my dad when I was about 4/5. When I was a bit older, my dad and I used to play Quake 2 coop for hours upon hours. It was something we could bond over, even at a young age.
The weird thing about Romero is that he so clearly still 'has it' in terms of design, yet he doesn't get to very clearly apply himself. I've played a lot of the Romero Games since Ion Storm, and they're all pretty okay. Empire of Sin is decent, and Gunman Taco Truck was pretty entertaining, but they don't really have the same 'spark' as DOOM. When you play Si6il 1, and look at this doc and other speaking engagements that he does, it's evident that he not only still knows how to make a good shooter campaign, but he can demonstrate it to a degree that out-performs most of his contemporaries. I'm really disappointed that Blackroom or any of the other RG shooter games never happened, as I think he could do something good in the genre still. Daikatana was a shitfest obviously, but even that had such good player control and Deathmatch. I understand why he isn't hired as a level designer by another company(he'd have to be paid quite a lot more than normal, I'd imagine), but I'm frustrated that he's not penning a first episode for a Quake successor, or a first person game with RPG aspects or something.
I just learned about the secret deathmatch areas of Sigil today. The doubly brilliant thing about them is all the lines are tagged so they don't show up on the automap, making them all the more secret.
Me encanto Sigil lo juego incansablemente, sos un MAESTRO John y ojalá hubiese un sitio donde puedo aportar ideas para Doom, obvio las deberías aprobar vos john si te gustan y estás de acuerdo, en fin espero mas novedades y mapas de este MAESTRO Creador del juego mas copado del mundo.
5:20 We did something similar in Quake World Team Fortress. Since it has up to 4 teams, and 9 classes, you could divide up sections in the map to be exclusive for those catagories. Such as a duel arena, a sniper area, a normal CTF area.
SIGIL is way above doom 1 standards, and that should be the frame of reference. You can't really compare it to a masterpiece like BTSX, Ancient Aliens or Eviternity, who became the modern standard for mapping.
@@daskmorn those are all Doom 2 mods lol. it would be better to say not to compare it to 2002 a doom odyssey or conC.E.R.Ned No End In Sight or lunar Catastrophe for example. those are doom 1 mods. just like sigil is. weird to compare doom 2 mods with doom 1 lol
very interesting, also informative...I'm creating a new monster for Doom called THE DOOM BAAL, : my goal is to produce a new innovative monster (digitized from a clay model) that can sit beside the origilnals, I have already got the idea, but now I have to make it...one question: in the future I also would like to create maps: I'm researching for the best editor, and I don't know if Doom Builder 2 or, GZBuilder...I know that the latter is more innovative, but I'm interested in your opinion...thank you, Raul!
@@NightlifeSux fine thank you...I prepared the monster, I just need to add the sound effects and offer it to someone who will put everything together (code for the ai) and thats' it...:-)
I wonder why John Romero won't do some good shooter with John Carmack like in the old days :)? ps:Making maps, mods is fun and gives a lot of fun :) But I know that it tires me and you don't want to play when we have to test everything ... I have recently finished making my mod for DooM 3 :) -Zombies get up after killing like in alpha e3 demo 0.02 -Imp jumps on walls and hides in parts of walls -Alpha Shotgun, Alpha Mashingun and Pistol :) Lots of scripts, fixes, sounds in the game uhh: D
Carmack isn't interested, unfortunately; Romero reached out to him just this past year to see if he wanted to work together on something, but he said no. Broke my heart to hear that lol.
John Romero is still the best there is when it comes to designing levels for Doom. Most of the wad makers on Doomworld, should take a good look at Sigil and see what Doom is supposed to be. Then, they should stop making their garbage slaughter wads, filled with cheap "gotcha" traps, and autistic switch puzzles.
This is genuinely such a bad take. Romero is a genius level designer much like many slaughter map designers. The unlimited creativity of people out there is why this community is still alive because of the unique content and unique level design quirks each person brings. Romero is a genius but we shouldn't just blindly copy his style. That's why Doom and its engine is so amazing, we can do so much with it and we have been doing so much with it for 30+ years!
@@someone-mm1jn There are still some good mappers in the community (like Myolden for example), that can make a good classic style, Romero-esque map. But most of the so-called "stars" in the community, like Bridgeburner, Nirvana and Ribbiks to name a few, just make oversized pretentious trash, and they focus on detail over gameplay and feel. They also like to focus on the worst mapping trends ever, like maps that have only 2 colors and a black void for a sky - the ugliest most repetitive and boring style of mapping ever invented, but because they endorse it, every bandwagon monkey in the community, thinks it's awesome... it's not.
@@Soulfly415 have ye every considered that people have different opinions about what a good and bad map is, and that everyone isnt just brainlessly bandwagoning because other people like it, but because they genuinely like other peoples take on the doom formula, and want it to get recognition because they like sharing stuff that they enjoy?
just open all doors in the single player levels, so that it can be actual multiplayer, all pathways unlocked, you would want to deathmatch in the familiar levels, not in separate levels
I first played doom on the snes I had fun it wasn't bad of a port music was more orchestral but it was all there compared to other ports cuting out stuff
Now that u mention it,, I sorta made a small map kinda like the first map,,in the series,, it was called excaliber and in that map you had to do it just right and you just might have 1 ammo left when done,
@@user-rc8eq9jq4f mega.nz/file/YVoUxCQA#TGjswdOUYgVTpvrhZqV3hc7jBkrheuubvTcA91Ujd4o here download this file. its my personal file. it got everything from doom in it. with other games that run on the doom Engine like Hexen and heretic. Anyway extract this file using 7zip. doesnt matter where you extract it to. to play doom Run the Gzdoom.exe file and choose the game you want to play. In the option menu you can change your key bindings and everything else just like in modern games. www.romerogames.ie/si6il here you can download the Sigil game. extract the files select both wad files in the folder and drag it on to the Gzdoom.exe it will automatically open the menu of the games that you can select. Select ultimate doom and press the play button on the bottom right of the menu and you can play this mod. its that simple :-). and this is how you play any other mod for doom 1 and 2 as well if you would like.
I find this kind of sad, this mans whole life is dedicated to and revolving around a project he was a part of decades ago. Its like Doom is all he has so he is latching on and wont let go.
You should actually look into the sheer volume of output this man produced, it's actually impressive on it's own even if none of it lives up to Doom or Quake. Doom just happens to big the biggest and most relevant thing he's done, similar to a director who worked on a film greatly regarded as an influential classic. That is something that you will be connected to for the duration of your life and there is no reason to walk away from it. I thing it's cool he revisited the game and did this for the community, it is free after all.
You know what would be really sad? If he left the games and fans behind.. the fact the he sticks around and gives us new stuff from time to time is great. I seriously doubt he’s doing it for money, or any reason other than a real love for the craft.
Romero's most successful game commercially speaking was a mobile game he released in the early 2010s. He's always been a great designer. People just know him best for his ID software stint and there's nothing wrong with that.
John Romero made a lot of good maps in the original Doom, he wasn't involved in Doom ll map design except for maybe three or four maps in total? He was busy with heretic/hexen by the time Doom ll started production.
Diakatana was far from one of the worst games ever made, it's problem was really that it was just mediocre. Romero without Carmack is valid but so is Carmack without Romero.
I think it's adorable how Romero has his wife as his desktop. Very sweet.
Too many people hate on John Romero. He's a super nice guy, and very talented and creative. Yes, Carmack had the technical skills and was certainly more successful, but Doom wouldn't have been the same without Romero, and that's because he's got HEART & SOUL!
From what I remember he was basically the team leader that got the ball rolling, but after Doom 1 he didn't contribute much.
I think that’s a good way of describing it. John Carmack was the “brain;” John Romero was the “Heart and Soul.”
@@rezganger All of them are important. No one is bad.
Romero was always the rockstar and the passion of Doom, Carmarck was a technical wizard who is undoubtedly a genius but never could really make the doom experience by himself. There is something hollow about Quake, compared to Doom. Carmack's attitude to "story" being like story in porn "aka it's expected but not especially important" kinda reveals why Quake never did achieve the same feeling and atmosphere that Doom did. Like rock bands, all these personalities together really are more than the sum of their individual parts.
Eddie Meltzer He did, and you were implying that Romero was not important. It may not be what you meant but it wasn't clear from your tone or wording. Your response to Midoseito was quite mean spirited as well. Also, it's spelled "you" not "u". GET IT RIGHT.
Eddie Meltzer 1. It's spelled "are you".
2. You attacked Midoseiko needlessly when he pointed out you were implying the John Romero wasn't important in your original comment. "And I quote said flame "maybe you should READ WHAT I WRITE instead of fantasising so much". In the original comment you said Sandy Peterson was more important than John. You probably didn't intend to imply John wasn't important at all but your wording did not make that clear.
Pretty sure I made that perfectly clear in my last comment. Maybe YOU should read what others write, and learn to spell.
"Say the line, John!"
"Here's this level.... in action"
16:09 If your name isn't Zero Master then yeah maybe.
I think John Romero updated Sigil just to stop speed runners doing it. I think he put a sorry to Zero Master in the patch notes.
much respect for john he is a true artist . he inspires me to build my own awesome set of maps. I just started sigil today and its a blast experiencing such creative levels. sigil is a fine ass wad
♦️♥️Some people had problems with it but I loved it as well. Both James Paddocks midi tracks and Bucketheads tracks were damn brilliant as well. Complete package. ♠️♣️
Yeah, you're paying him so much respect that you couldn't be bothered to type his name with a capital letter...
PS: You're an idiot!
There's a certain unmistakable charm in Romero's maps. I have no idea how he does it, but when you start a Romero map you can almost immediately get the feeling it was made by him, even if you didn't know beforehand.
I really like how he can make a small map and still be fun to play, I've played countless big maps that don't have the fun factor of a small map, just because its overkill.
So cool there's some behind the scenes!
6:00 Plutonia did this on some maps. I think map 30 had a separate deathmatch arena.
You'd never do this when you're constrained for resources though. Which I'm sure they were back in 93. And you probably wouldn't have a modern shooter do this either since you can't just have a map with 2 separate worlds. In a way, might as well really just have separate maps at this point and focus on making the single player maps purely single player. But it is a cool idea to make a deathmatch map themed after a corresponding single player map but have a flow optimized for deathmatch. Though CoD and Halo Reach and other games do that to an extent but it's mostly copied with slight modifications as opposed to being totally different.
Can just put a bit more effort in and add walls and passages for DM only. Some people might want to play it in DM because of a certain feature, then you can't access it :/
thanks man been looking for this
got 2 kids and a wife money has been tight so it means alot for someone to put this out so i can enjoy it
Glad I got to witness this documentary
Man wouldn't it be great to see a video like this for Doom episode 1 !!!!!!
Doom Guy kills demons with his guns, but John Romero could instantly destroy hell just by smiling at it. I swear he had a smile that can just light up a room.
has* man aint dead
Just finished Sigil and enjoyed it. I really loved the oppressively dark and hellish atmosphere! Both soundtracks were awesome too.
He brought a monitor on a cruise. Love the dedication. It truly is a passion for him.
I gotta say this WAD kicked my Butt haaaaaard. the atmosphere and map design were phenomenal tho. For the next mega wad I hope John Romero uses more Electrical and UAC Space station assets.
On hurt me plenty it was perfectly balanced though, UV on the other hand has an insane difficulty spike absolute balls buster.
You are a legendary man with that doom game which will never die..... Doom is not just a game.... Its my life........ So many damn hours...... My fav demons, maps, yes..... I will play doom till my last breath.
…farts…
It's funny when you see them all go off on their own, how the creators of the original doom have each of their exceptional talents made more obvious.
Tom Hall : made rise of the triad, not a technically impressive game, not a very well designed game, but absolutely packed with bonkers, off the wall ideas (dog mode anyone?) And tons of little extras that make the game well remembered even though it's very frustrating, and even tedious at times. Tom Hall is an amazing idea man.
John Romero : worked on Daikatana, which while it is not great to play because of poor partner ai, and some obvious feature creep leading to undercooked elements, the design itself of the levels, and feature set are amazing, the game just technically wasn't up to the task of making them all work.
John carmack : when all the other original I'd developers were gone, carmack games became tech demos. Quake 2 is the "two scoops of vanilla, cardboard bowl, not cone" of video games. It's good. Even tasty at times. But it lacks ALL imagination.
Didn't carmack go on to make the oculus rift or something
He's also an actual rocket scientist
Fair play.
That`s dedication right there. We should take him as an example, of how to love and be loved by a community. He gained my respect, i wish him the best.
Romero is still a great level designer, he never lost that touch!
I'd like to see him make some new levels for Quake 1.
"By the time I'm done making the level, I've killed these bozos . . . *HUNDREDS* of times. It's not even funny."
LMFAO!!! Long live John Romero!!!
Filters, John? You play with filters?
Thanks for sharing! Really loved the video. I'm a much bigger Quake 1 fan than Doom, but appreciate Romero forevermore for all he has created.
Thanks John. These levels are epic!
John, we love you!
Plain and simple!!!
"how they used to play my games with their dad" Some of my youngest memories are playing DOOM with my dad when I was about 4/5. When I was a bit older, my dad and I used to play Quake 2 coop for hours upon hours. It was something we could bond over, even at a young age.
John seems like such a chill ass dude. The optimal "grab a beer" guy
thx for the upload :)
sheol
I hope lord Romero blesses us with another vid like this for Sigil 2. 🤘🏼
God I love that soundtrack.
Bucket head❤
Now John Romero just have to make a Pack for Quake, and the Romero Expansions are complete
this is really inspiring, thanks for uploading
No problem! If you want, check out some of my other content!
The weird thing about Romero is that he so clearly still 'has it' in terms of design, yet he doesn't get to very clearly apply himself. I've played a lot of the Romero Games since Ion Storm, and they're all pretty okay. Empire of Sin is decent, and Gunman Taco Truck was pretty entertaining, but they don't really have the same 'spark' as DOOM.
When you play Si6il 1, and look at this doc and other speaking engagements that he does, it's evident that he not only still knows how to make a good shooter campaign, but he can demonstrate it to a degree that out-performs most of his contemporaries.
I'm really disappointed that Blackroom or any of the other RG shooter games never happened, as I think he could do something good in the genre still. Daikatana was a shitfest obviously, but even that had such good player control and Deathmatch. I understand why he isn't hired as a level designer by another company(he'd have to be paid quite a lot more than normal, I'd imagine), but I'm frustrated that he's not penning a first episode for a Quake successor, or a first person game with RPG aspects or something.
I just learned about the secret deathmatch areas of Sigil today. The doubly brilliant thing about them is all the lines are tagged so they don't show up on the automap, making them all the more secret.
only thing i can complain about is the texture filtering on the gameplay footage... it just looks blurry and feels wrong.
Just got my “floppy,” about to plug it in.
Don't forget to get the usb dongle out. It's different than advertised!
Cool!
Me encanto Sigil lo juego incansablemente, sos un MAESTRO John y ojalá hubiese un sitio donde puedo aportar ideas para Doom, obvio las deberías aprobar vos john si te gustan y estás de acuerdo, en fin espero mas novedades y mapas de este MAESTRO Creador del juego mas copado del mundo.
The buckethead soundtrack is great
Wow. Never knew about Sigil. This is awesome!!
5:20 We did something similar in Quake World Team Fortress. Since it has up to 4 teams, and 9 classes, you could divide up sections in the map to be exclusive for those catagories. Such as a duel arena, a sniper area, a normal CTF area.
Woah what the hell? I never knew this existed!
I gave SIGIL a go and its damn hard & frustration! But hay its made by Legendary Romero.
Buckethead 😍
1:50 Oh! Romero is left-handed!
I'm left handed but always used mouse in my right hand, it feels so weird seeing a lefty mouse.
this is so hilarious and metal and btw the map is pronounced baphomet s demesne
John Romero :- "I usually stay up until 3am.
Me:- "To make a great WAD, you just have to put the hour's in I guess."
That is true for just about anything in life.
sigil is not a good map pack though. i have played better mods by random people.
SIGIL is way above doom 1 standards, and that should be the frame of reference. You can't really compare it to a masterpiece like BTSX, Ancient Aliens or Eviternity, who became the modern standard for mapping.
@@daskmorn those are all Doom 2 mods lol. it would be better to say not to compare it to 2002 a doom odyssey or conC.E.R.Ned No End In Sight or lunar Catastrophe for example. those are doom 1 mods. just like sigil is. weird to compare doom 2 mods with doom 1 lol
@@metalvideos1961 Most people enjoyed Sigil. I sure did, played through it about 4 times now.
Thanks for uploading !
very interesting, also informative...I'm creating a new monster for Doom called THE DOOM BAAL, : my goal is to produce a new innovative monster (digitized from a clay model) that can sit beside the origilnals, I have already got the idea, but now I have to make it...one question: in the future I also would like to create maps: I'm researching for the best editor, and I don't know if Doom Builder 2 or, GZBuilder...I know that the latter is more innovative, but I'm interested in your opinion...thank you, Raul!
GZDoom, it's more up-to-date and stable. RUclipsr Chubzdoomer has made many tutorials for DB2 but they apply to GZDB as well.
@@npc_blob1609 great, thank you for the suggest!
Definitely GZDoomBuilder. I started on DB2, but there is no competition anymore, GZDB is just better/more up to date in every way.
howd it go man
@@NightlifeSux fine thank you...I prepared the monster, I just need to add the sound effects and offer it to someone who will put everything together (code for the ai) and thats' it...:-)
Sweet!!!
The guy has a daikatana poster in his room. Lol
I wonder why John Romero won't do some good shooter with John Carmack like in the old days :)?
ps:Making maps, mods is fun and gives a lot of fun :) But I know that it tires me and you don't want to play when we have to test everything ... I have recently finished making my mod for DooM 3 :)
-Zombies get up after killing like in alpha e3 demo 0.02
-Imp jumps on walls and hides in parts of walls
-Alpha Shotgun, Alpha Mashingun and Pistol :)
Lots of scripts, fixes, sounds in the game uhh: D
It would be great to see them get together maybe some other old friends could join in and make one more shooter
Link?
Carmack isn't interested, unfortunately; Romero reached out to him just this past year to see if he wanted to work together on something, but he said no. Broke my heart to hear that lol.
Gracias ♥️
John Romero is still the best there is when it comes to designing levels for Doom. Most of the wad makers on Doomworld, should take a good look at Sigil and see what Doom is supposed to be. Then, they should stop making their garbage slaughter wads, filled with cheap "gotcha" traps, and autistic switch puzzles.
This is genuinely such a bad take. Romero is a genius level designer much like many slaughter map designers. The unlimited creativity of people out there is why this community is still alive because of the unique content and unique level design quirks each person brings. Romero is a genius but we shouldn't just blindly copy his style. That's why Doom and its engine is so amazing, we can do so much with it and we have been doing so much with it for 30+ years!
Second this, i have more fun playing some begineers maps than those pretentious "pro" big name mappers.
@@someone-mm1jn There are still some good mappers in the community (like Myolden for example), that can make a good classic style, Romero-esque map. But most of the so-called "stars" in the community, like Bridgeburner, Nirvana and Ribbiks to name a few, just make oversized pretentious trash, and they focus on detail over gameplay and feel. They also like to focus on the worst mapping trends ever, like maps that have only 2 colors and a black void for a sky - the ugliest most repetitive and boring style of mapping ever invented, but because they endorse it, every bandwagon monkey in the community, thinks it's awesome... it's not.
@@Soulfly415 have ye every considered that people have different opinions about what a good and bad map is, and that everyone isnt just brainlessly bandwagoning because other people like it, but because they genuinely like other peoples take on the doom formula, and want it to get recognition because they like sharing stuff that they enjoy?
Thank you for the share, I don't want to open my collector. ;)
just open all doors in the single player levels, so that it can be actual multiplayer, all pathways unlocked, you would want to deathmatch in the familiar levels, not in separate levels
9:16 of course he would have his laptop connected to a television
Very interesting.
Plutonia, map 30 has a death match only area.
But it wasn't made by ID software -- only branded as an expansion pack!
plutonia is made by the casali brothers. they also created Team TNT to create Doom TNT Evilution.
A lot of random holiday shots
Why did he go for a virtual machine instead of WINE for doom builder?
My first taste of doom was on the super nintendo when i was maybe 7 years old it scared me so much back then
Similar experience here but with 3DO Doom.
Nowadays the only scary thing about that game is the frame rate 🤣
I first played doom on the snes I had fun it wasn't bad of a port music was more orchestral but it was all there compared to other ports cuting out stuff
Oh, nice
Did you get it from the boxed release? Thanks for posting for those who don't have it!
3:08 Walls seem to be so thin. Isn't there a light leak problem between rooms?
ONly with dynamic lighting on certain source ports would it be an issue. Ways to fix it also
@@DrMurdercock OK, thx. Got to test DoomBuilder some day.
Now that u mention it,, I sorta made a small map kinda like the first map,,in the series,, it was called excaliber and in that map you had to do it just right and you just might have 1 ammo left when done,
Oof, what a survival map. I dig it.
The game runs perfectly on Mac.
Slade on Mac works really well.
Why use a Windows Virtual Machine on Mac?
Isn't affecting performances?
Slade is very good for editing/modifying files but pretty bad for mapping. Doom Builder is easier to use and has more options.
Are you the one who made Serpent Resurrection?
doom wadder here looking for ideas to gank.
Maybe make Satan or Baphomet boss battle
Cyberdemon turret run lolololol
What sundfont does John use for the music?
wooow nice...Do you have the SIGIL box?
Yes
@@UltimateDoomer1 wooow nice...you can take picture and send me?(file on cd?)and sigil on bax,only wad file or have exe?sorry my english so bad !!!
@@UltimateDoomer1 please answer
... X(
@@LiterallyCode imgur.com/gallery/d3nldil
@@UltimateDoomer1 thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuu
can i still play this game and if so how do i do it since it's in dos?
what do you mean its in dos. you can play this through Gzdoom or any other doom launcher.
@@metalvideos1961 how do i do this i have a lap top windows 10?
@@user-rc8eq9jq4f have you bought doom on steam or gog?
@@metalvideos1961 no but i still have the CD for doom 2
@@user-rc8eq9jq4f
mega.nz/file/YVoUxCQA#TGjswdOUYgVTpvrhZqV3hc7jBkrheuubvTcA91Ujd4o
here download this file. its my personal file. it got everything from doom in it. with other games that run on the doom Engine like Hexen and heretic. Anyway extract this file using 7zip. doesnt matter where you extract it to. to play doom Run the Gzdoom.exe file and choose the game you want to play. In the option menu you can change your key bindings and everything else just like in modern games.
www.romerogames.ie/si6il
here you can download the Sigil game. extract the files select both wad files in the folder and drag it on to the Gzdoom.exe it will automatically open the menu of the games that you can select. Select ultimate doom and press the play button on the bottom right of the menu and you can play this mod. its that simple :-). and this is how you play any other mod for doom 1 and 2 as well if you would like.
Лучше бы старый Gzdoom builder взял: там рисовать гибче
I can summarize this video in three sentences..
Me name John Romero.
I make doom and people like me.
Here are some maps I make, thanks for your money.
"Thanks for your money" its literally free, costs $0
Can be downloaded on his site at no cost
I find this kind of sad, this mans whole life is dedicated to and revolving around a project he was a part of decades ago. Its like Doom is all he has so he is latching on and wont let go.
You should actually look into the sheer volume of output this man produced, it's actually impressive on it's own even if none of it lives up to Doom or Quake. Doom just happens to big the biggest and most relevant thing he's done, similar to a director who worked on a film greatly regarded as an influential classic. That is something that you will be connected to for the duration of your life and there is no reason to walk away from it. I thing it's cool he revisited the game and did this for the community, it is free after all.
You know what would be really sad? If he left the games and fans behind.. the fact the he sticks around and gives us new stuff from time to time is great. I seriously doubt he’s doing it for money, or any reason other than a real love for the craft.
Romero's most successful game commercially speaking was a mobile game he released in the early 2010s. He's always been a great designer. People just know him best for his ID software stint and there's nothing wrong with that.
"Hi i'm John Romero and i made one of the worst games ever and am probably nothing without supernerd John Carmack, BUT REMEMBER DOOM?"
John Romero made a lot of good maps in the original Doom, he wasn't involved in Doom ll map design except for maybe three or four maps in total?
He was busy with heretic/hexen by the time Doom ll started production.
Diakatana was far from one of the worst games ever made, it's problem was really that it was just mediocre. Romero without Carmack is valid but so is Carmack without Romero.
I didn't even hear about Sigil until now! That's a real shame because Wolfenstein and Doom blew my little mind back in the day! lol