I Tried Making A Doom Game

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  • Опубликовано: 5 мар 2024
  • With my DOOM mapping skills already being so robust, what could possible go wrong? Somebody call ID, I think I've found the next DOOM game.
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    the wad
    drive.google.com/file/d/1PUBk...
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Комментарии • 165

  • @Bananoker
    @Bananoker  3 месяца назад +31

    Sequel coming next Wednesday! This time, I'm taking my time and making just a few maps to my greatest ability. Will the effort pay off? Will I make the perfect Doom map? You'll find out then, but now, I've ought to ask y'all for any suggestions. Give em!

    • @craftylongsword
      @craftylongsword 3 месяца назад +2

      Give yourself some credit! For the time constraints, the levels ain't too bad!

    • @jadwick9371
      @jadwick9371 3 месяца назад +1

      You commented a lot of how you kept making linear levels of rooms connected by doors, which is understandable for giving yourself only 15 minutes to block out a map, so...
      Whatever theme you decide to make your next map(s), try sketching it out first on a piece of paper before even opening doom builder. If you have even a rough idea of how you want the whole map to look like before you start, you can make more interconnected levels, that are less linear, and have less dead areas between the rooms. You will also rely less on doors and find ways to separate the sections of the level naturally with walls, and height variations.

    • @zirconalian
      @zirconalian 3 месяца назад +1

      Needs a few more sewer levels next time.

  • @caslucksopson3232
    @caslucksopson3232 3 месяца назад +67

    In the middle of our house. Our house. In the middle of our house.

    • @daisukideshou
      @daisukideshou 3 месяца назад +3

      @caslucksopson3232 Our house, in the middle of Our house

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 3 месяца назад

      Wonder if the Caco Demon ever attacks w/ Chocolate????

    • @FlareStorms
      @FlareStorms 3 месяца назад +1

      @@worsethanhitlerpt.2539 *OUR HOUSE, IN THE MIDDLE OF OUR HOUSE*

  • @beaniewearingbastard3125
    @beaniewearingbastard3125 3 месяца назад +30

    4:40 And so, Civvie wept.

  • @cheesecheese9080
    @cheesecheese9080 3 месяца назад +43

    Wad? More like Dad.
    ... I miss him

    • @stopgroomingchildren
      @stopgroomingchildren 3 месяца назад +1

      damn u good bro?

    • @upriver7292
      @upriver7292 3 месяца назад +2

      considering wad is pronounced like "wod", do you pronounce dad like "dod"?

    • @cybopper_msm
      @cybopper_msm 3 месяца назад +1

      ​@@upriver7292 no cause it's not called a dad of gum. Unless you're larry the cable guy.

  • @Spectere
    @Spectere 3 месяца назад +27

    > “Just you wait to see just how epic this boss fight is!”
    Could be worse. It could have been yet another Icon of Sin level. :)

  • @JohnsonSwanson-tc4gd
    @JohnsonSwanson-tc4gd 3 месяца назад +40

    My bones hurt 😢

  • @cammy4119
    @cammy4119 3 месяца назад +13

    Yo. I've played an absolute ton of Doom mods - old and new, by beginners and experienced mappers - and worked on a fair number of them myself. You have very legitimate potential.
    First of all, I see someone else has already said this, but when most people say they're "speedmapping", they're taking much more time to create their maps than you are. The 32-in-24 series (from which I imagine you took inspiration) is a collaborative effort where mappers pick out a limited number of map-slots and just focus on making those, so in that 24-hour period where the wad is created, any given mapper will only be responsible for creating one or two levels. Even the famous Pineapple Under the Sea Speedmapping series traditionally gives participants 8 hours to make a single map, and that's quite tight!
    But if we're talking about single-person, multi-map projects, forget about it. NaNoWADMo is a yearly event where mappers try to put together a wad in an entire month, and for it to result in a 32-level megawad being made takes almost the whole month's worth of work and then plenty of time afterwards to fix bugs and tighten things up. If you actually manage to make a full megawad in 30 days, it's worthy of a lot of respect. Jimmy Paddock made 27 maps in 9 days to create Deathless, and that was considered a stunning achievement.
    Frankly, the idea of a single person making an entire 32-map megawad in 24 hours is complete insanity. For you to have made 16 maps in a single day, especially as someone with so little experience, is a _mind-boggling_ feat. The gameplay is undeniably basic throughout most of these levels, no getting around it - sorry to say there are at least 4 examples I can think of right off the top of my head that are tighter than your tightest Cyberdemon boss fight in Doom wad history, and in one of them you fight _two_ Cyberdemons - but hell, in just 30 minutes even a lot of seasoned mappers would struggle to think of compelling action.
    The visual quality, though, is actually something else. Your use of border and trim textures to add nuance to otherwise flat walls, the abundant lighting and decoration in some of these maps, and the commitment to fine height adjustments in your architecture are all very impressive. Most new mappers gloss right over this stuff. The Sewer Level looks legitimately quite good! The fact that the sewage canals are deeper than the surrounding bricks, the room with the boxes actually having fully sculpted-out boxes of varying sizes instead of just having boxes for walls, and the computer terminal area having a higher floor and lower ceiling than the surrounding bits while being lit up - it's a nuanced and varied use of vanilla Doom's limited texture set. You're really good at what you're doing here.
    If you haven't already, you should play some more community work to get further inspiration for aesthetic details and combat structure. Plutonia is good, but it's just the beginning. Nostalgia, Ultimate Doom in Name Only, Going Down, Machete, Alien Vendetta, Valiant, 1000 Lines Community Project 3, etc etc., there's so much good stuff out there. I'm eagerly awaiting your next Doom video. :)

  • @MaxAlokin
    @MaxAlokin 3 месяца назад +30

    I wish you showed more of the actual map making process, it's very satisfying to watch sped up

    • @Bananoker
      @Bananoker  3 месяца назад +11

      Yeah I agree I think it looks cool too, but it does take a lot of time to render.

  • @SpringDavid
    @SpringDavid 3 месяца назад +11

    All this taught me is that speed mapping is a bad idea if you don't know what you're doing.

  • @HollywoodGaming-fy3vt
    @HollywoodGaming-fy3vt 3 месяца назад +3

    7:32 Six gimps in an elevator sounds like mandatory level design, and should be the title of the wad. Nice video bro

  • @chiefhydropolis
    @chiefhydropolis 3 месяца назад +17

    megawads generally consist of at least 15 maps, so sigil would count as one (if you counted the dm arenas as maps) and so would btsx

    • @Bananoker
      @Bananoker  3 месяца назад +7

      I though a megawad was a full 32 maps to match with DOOM 2s level count, so that's what I meant

    • @Razumen
      @Razumen 3 месяца назад

      A megawad doesn't have a mix of DM and SP. It's one or the other, or a full 32.

    • @chiefhydropolis
      @chiefhydropolis 3 месяца назад

      @@Razumen
      "A megawad is a PWAD that, according to the idgames archive definition, contains 15 or more levels."
      while sigil does not fall under the traditionally accepted definition of a megawad as it only has 9 maps, it would count if you also counted the dm arenas as maps (which romero did in order to advertise it as a megawad)

    • @Razumen
      @Razumen 3 месяца назад

      @@chiefhydropolismegawads have 15 maps of the same SP or MP modes, they're only mixed if they're 32.

  • @senyaiv
    @senyaiv 3 месяца назад +4

    0:28 is so relatable

  • @doctorkoalamd7810
    @doctorkoalamd7810 3 месяца назад +6

    This looks like it could be turned into a fun little competition amongst friends to see who can make the best 16 maps in a day/weekend.

    • @Bananoker
      @Bananoker  3 месяца назад +3

      Yeah, though, as shown in the video, my friends are incompetent at doing things like this 👍

  • @humanharddrive1
    @humanharddrive1 3 месяца назад +4

    always love people talking about mapping, not just for doom.

  • @DevaPein
    @DevaPein 3 месяца назад +3

    Underhalls is a sewer level? Idk.. seems like the start of the map is subway thats been flooded... after that idk what they were thinking really lol tho it does seem like a failed subway station cause it certainly doesnt seem very, sewer like at the start.

  • @marcxworld5708
    @marcxworld5708 3 месяца назад +3

    Feels bad for that one random guy in the house with a bunch of demons around. Wonder how he gets his groceries..

  • @C0RRUPT3DITOR
    @C0RRUPT3DITOR 3 месяца назад +2

    Amazing video! Severely underrated.
    And, it's inspiring me to make my own wad..

  • @BunnyBun11
    @BunnyBun11 3 месяца назад

    This was a great doom video! Would love to see more doom stuff from ya!

  • @Group-935
    @Group-935 3 месяца назад +1

    Doom mapping? Yeah, yeah... Cool. Anyhoo...
    I locked my Grandma in the freezer and forced her to listen to the Jet Set Radio soundtrack, while she watched me dance on the outside. She thought it was a pretty chill time. She kept cheering me on! Banging on the window yelling and everything! My last dance brought her to tears... It was a very heartwarming and a memorable experience... A bit sad too.
    I miss ya Grandma...

  • @jadwick9371
    @jadwick9371 3 месяца назад +3

    I choked when you said you were gonna go off speedmapping rules and make 16 maps each in 30 min!
    Typically those 32 in 24 speedmapping events are a bunch of people all grabbing 1 or 2 maps slots and then everyone combining their maps together at the end to get a total of 32, not each person making 32 by themselves.
    Hey though, forcing yourself to these rules probably taught you a lot and allowed you to iterate on your mapping process, starting from scratch every half-hour.

    • @Bananoker
      @Bananoker  3 месяца назад +1

      I didn't know that teams were allowed! It sounds kinda cheap, since a team of 32 mappers would have more than enough time to make 32 great maps. No disrespect to the doom community, though.

  • @ACER-fq3en
    @ACER-fq3en 3 месяца назад +1

    love this vid. i love how scuffed the maps look

  • @XCenturionX
    @XCenturionX 3 месяца назад +8

    If you create 15 maps, it is considered a Megawad, according to id software

  • @phobiavirus5200
    @phobiavirus5200 3 месяца назад

    i hope you would be able to make a successful finish! good luck! i hope you realise how amazing it is to pursue such a challenge, it's inspiring! thanks!!

  • @Dondlo46
    @Dondlo46 3 месяца назад

    You literally made better maps than I do for 3 years combined, great way to feel absolutely embarrassed lmao, well done

  • @Povilaz
    @Povilaz 3 месяца назад

    Very interesting! Video was really enjoyable, nice content.

  • @lxw6657
    @lxw6657 13 дней назад

    "So there's six imps in an elevator..."

  • @johnfrench59
    @johnfrench59 3 месяца назад +3

    i think you have alot of talent, the maps look quite fun to me. You should do the next half at your own pace.

  • @HJBetter
    @HJBetter 3 месяца назад +2

    for some reason the backwards hand on the scout png really disturbed me

  • @Fatih_M177
    @Fatih_M177 3 месяца назад +6

    Civvie needs to play this wad purely just to make that Sewer Level count joke XD

    • @Bananoker
      @Bananoker  3 месяца назад +4

      Glad to see someone who gets where the inspiration came from

    • @Fatih_M177
      @Fatih_M177 3 месяца назад

      @@Bananoker i guess you could say I'm a "Man of Culture" XD

    • @Q.A.D.D.
      @Q.A.D.D. 3 месяца назад

      @@Fatih_M177 "Actionable pun detected"

  • @kopamax
    @kopamax 3 месяца назад +2

    Honestly, i think you did a good job pal!

  • @Minos_Prime_King_of_Lust
    @Minos_Prime_King_of_Lust 3 месяца назад

    I'm also working on a megawad myself which is going to be called "doom's inferno" as of now and it will have a total of 45 maps 9 of which are secret levels.
    The megawad is based off of dante's inferno, which is basically instead of the normal fiery lava filled hell it's instead split into 9 different layers or circles, which all have a corresponding sin and a punishment for those who commited the sin for that layer. I'm not going to go more into detail about it but you can google it up if you want to know more.
    Anyway as of right now I have finished one whole map and I am almost done with the second one but just before I did finish the second I kinda just took a bit of a long break from the whole project and the reason was that each level so far has taken maybe like a couple of days or even a week to finish.
    This is a passion project of mine and I don't really have a deadline either. Once it is done someday in the future I will probably upload it somewhere.

    • @Bananoker
      @Bananoker  3 месяца назад

      That sounds like a great idea! Just now as I was making a hell map for my next video, I thought of Dante's Inferno, but it doesn't really have much to do with my level.

  • @bendzam.6068
    @bendzam.6068 13 дней назад

    I was like "what is a swirl level"? Anyway, good job.

  • @hawkbirdtree3660
    @hawkbirdtree3660 3 месяца назад

    It's important not to blow your whole WAD making a single game...

  • @franzpattison
    @franzpattison 3 месяца назад +4

    I've wanted to make Doom maps for ages but after watching this video I realize it will probably suck

    • @dylanpelo
      @dylanpelo 3 месяца назад +1

      It will. I think everyone's first map sucks. My first few maps are downright vomit inducing.
      But they slowly got better. Nothing I would release, but better.

    • @Ireallylikeeggs
      @Ireallylikeeggs 3 месяца назад

      So what make maps anyway

  • @alexanderlindley197
    @alexanderlindley197 3 месяца назад +2

    The wad isn't vanilla compatible, it quits out of chocolate and crispy doom with "No sectors in level".

    • @Bananoker
      @Bananoker  3 месяца назад

      It isn't...

    • @alexanderlindley197
      @alexanderlindley197 3 месяца назад +1

      I can't remember if you said that it was meant to be or not, so this isn't a complaint, I just thought that you ought to know (as a new mapper and all).

  • @NickDrinksWater
    @NickDrinksWater 3 месяца назад

    The best part of these kind of games is endless maps

  • @Ireallylikeeggs
    @Ireallylikeeggs 3 месяца назад +1

    As a person who lives in a green marble temple, i always appreciate the nearly parking garage. Thank you for seeing me.

  • @Kserks96
    @Kserks96 3 месяца назад +1

    Can't wait for a sequel!

  • @Soulfly415
    @Soulfly415 3 месяца назад

    16 maps is not "half of a megawad", it's still a megawad. Anything with 15 or more maps is considered a megawad. Some even consider anything above 9 maps to be a megawad, after John Romero released the first Sigil and called it a megawad.

  • @Sos09260
    @Sos09260 3 месяца назад

    Nice dude will play it when i get my laptop

  • @Xizilqou
    @Xizilqou 3 месяца назад +2

    1:03 why is there a right hand on his left arm

  • @01001000010101000100
    @01001000010101000100 3 месяца назад +1

    Not bad for the time taken. Still better than many, many levels I played.

  • @viii314
    @viii314 3 месяца назад +2

    good job pal👍❤

  • @thomased22legoyodagaming
    @thomased22legoyodagaming 3 месяца назад +2

    I will beat this mod with hideous destructor
    At least there the spiderdemon fight will in fact be epic

  • @nineonine9082
    @nineonine9082 3 месяца назад

    Part of the beauty of doom wads is realizing how long it took to bloody make them.
    Make a simple map 1 hour
    Make a decent map 1 day
    Make a good map 1 week
    Make an amazing map, 1 month
    Adjust for how simple or complicated your map is, because if it's complicated and highly detailed a player can beat you massive month long work in 5 minutes and that feels sorta like a waste to me.

  • @bioman1hazard607
    @bioman1hazard607 Месяц назад

    Looks fun, I wanna try

  • @HereticWitch
    @HereticWitch 3 месяца назад +2

    now learn trenchboom and make 4 quake maps

  • @Brick_Eater_
    @Brick_Eater_ 2 месяца назад +1

    why does scout have two right hands

  • @gabriel_carmo
    @gabriel_carmo 3 месяца назад

    Cool maps though!

  • @HellnawNaw-zq2jx
    @HellnawNaw-zq2jx 3 месяца назад +1

    I think it's better to make less maps with more time, just for sake of quality.

  • @benpurdy7459
    @benpurdy7459 Месяц назад

    7:10 how did you get the walls to lower on the cacos death? i haven't been able to find anything like that in UDB

    • @Bananoker
      @Bananoker  Месяц назад

      You can give enemies "actions" which are performed upon death, which means you can perform an "Open door" or "lower wall". Connect this action to a sector through a sector tag, and you can lower walls when an enemy dies. I probably explained that poorly so go find more help elsewhere.

  • @Jarcky
    @Jarcky 3 месяца назад +1

    Don’t worry hombre, I’ll make the secret levels just for you 👌

    • @Bananoker
      @Bananoker  3 месяца назад +1

      the famous Jarcky secret levels

    • @Jarcky
      @Jarcky 3 месяца назад +1

      @@Bananoker anything for a fellow underhalls enjoyer

  • @thatradiogeek
    @thatradiogeek 3 месяца назад +1

    Better than I could do.

  • @BunnyBun11
    @BunnyBun11 3 месяца назад

    Love doom content!

  • @AndroidFerret
    @AndroidFerret 3 месяца назад +3

    So not a game.but a mappack?

  • @misterhoudi2824
    @misterhoudi2824 3 месяца назад +1

    You are funni :33

  • @BassSlapper89
    @BassSlapper89 Месяц назад

    Subscribed.

  • @MrSkellyton6
    @MrSkellyton6 3 месяца назад +1

    What program did you use to make maps?

    • @Bananoker
      @Bananoker  3 месяца назад +1

      Ultimate doom builder

    • @MrSkellyton6
      @MrSkellyton6 3 месяца назад +1

      thanks @@Bananoker

  • @user-ll4ej6wc8p
    @user-ll4ej6wc8p 3 месяца назад

    It's too good

  • @peterjames5887
    @peterjames5887 3 месяца назад +1

    Neat!

  • @kyot13r.53
    @kyot13r.53 3 месяца назад

    When you say plutonia are you talking about the plutonia experiment or a .WAD called Plutonia? Also how are you, Hope your doing well. 😊

    • @Bananoker
      @Bananoker  3 месяца назад +1

      Doing great, and I was talking about the plutonia experiment

  • @madfinnishgamer38
    @madfinnishgamer38 3 месяца назад

    What I'm curious about is why limit the wad's compatibility to a single source port when there's nothing at display that you couldn't have done in vanilla format? Seems kind of arbitrary to me.

    • @Bananoker
      @Bananoker  3 месяца назад

      Because I only use GZDoom and I'm most comfortable with it, plus there are things at display that couldn't be done in vanilla, it's just not obvious.

  • @Vlumpty_Vonty
    @Vlumpty_Vonty 3 месяца назад +1

    Can you tell me your map making proccess

    • @Bananoker
      @Bananoker  3 месяца назад

      I sit down, think about a theme, make the map's basic layout, add textures and details (to the map's theme), add enemies and ammo, and then finally review and reiterate until it's good enough. You'll be seeing more of this soon... stay tuned!

  • @DepressedEmilia
    @DepressedEmilia 3 месяца назад +1

    Gogonut

  • @789456456123
    @789456456123 3 месяца назад +1

    This was actually a fun little 30 minute romp with Brutal Doom enabled! Map names cracked me up too

  • @lucasvaccarook
    @lucasvaccarook 3 месяца назад

    I played the wad, it's good. Would be great if it had actual secrets... and a berserk pack. Just because I like to punch stuff haha.

  • @mastergame1311
    @mastergame1311 3 месяца назад

    Nice.

  • @TheSwiftFX
    @TheSwiftFX 3 месяца назад

    lolol love it

  • @gyoza1442
    @gyoza1442 3 месяца назад

    Banana Bread.

  • @Estolcles
    @Estolcles 3 месяца назад +1

    A sewer level.
    Just trying to upset Civvie 11, ain'tcha? :P

  • @SolidFake
    @SolidFake 3 месяца назад

    Making a map is NOT making a "Game".

  • @jumbledfox2098
    @jumbledfox2098 3 месяца назад +1

    this is doomtastic. wad an excellent video

  • @lecoindugamer7644
    @lecoindugamer7644 3 месяца назад

    Still better then moch 2 speed of stupid

  • @comesect
    @comesect 2 месяца назад

    You cant just open slade and make doom something something Mordor

  • @PresidentWoshi
    @PresidentWoshi 3 месяца назад

    wheres all the data😢

  • @fireblastershelton8404
    @fireblastershelton8404 3 месяца назад

    Waluigi.

  • @gamerdudeguypreson
    @gamerdudeguypreson 3 месяца назад

    Bro sounds like 🤓 "
    nah he just sounds like that one Indian guy who teachs you math
    |
    or two... thousand

  • @creativename421
    @creativename421 3 месяца назад +1

    Domn

  • @MrSkellyton6
    @MrSkellyton6 3 месяца назад +1

    teach me how to make doom wad plz

  • @isidrotorrescamacho9113
    @isidrotorrescamacho9113 3 месяца назад

    cool, now make a conversion

    • @Bananoker
      @Bananoker  3 месяца назад

      No

    • @isidrotorrescamacho9113
      @isidrotorrescamacho9113 3 месяца назад

      why no? :(@@Bananoker

    • @firstlettersecondpower
      @firstlettersecondpower 3 месяца назад

      @@isidrotorrescamacho9113my brother in christ for a total conversion hed have to: code new weapons, code new enemies, make new textures, make new weapon sprites and enemy sprites, make a story, its just too much work m9, making one good map takes time, making alot of good maps with all of these changes would take forever

  • @Fuqyootube
    @Fuqyootube 3 месяца назад

    These look legitimately fun to play

  • @orca1361
    @orca1361 3 месяца назад

    Could you do tutorials for newbies

    • @Bananoker
      @Bananoker  3 месяца назад +1

      nuh uh

    • @orca1361
      @orca1361 3 месяца назад

      @@Bananoker lol ok

  • @brushtromein
    @brushtromein 3 месяца назад

    Now make a source engine mod with me next

  • @VEC7ORlt
    @VEC7ORlt 3 месяца назад

    So you made a map, not a game then.

  • @OnyeNacho
    @OnyeNacho 3 месяца назад

    Is this 'game' of yours standalone?

    • @Bananoker
      @Bananoker  3 месяца назад

      No

    • @OnyeNacho
      @OnyeNacho 3 месяца назад

      ​@@Bananoker Then it's not a game. It is a mod for Doom II. You may want to change the video title. It is misleading. I thought this was a fan-game when I read it.

  • @CizerKedi
    @CizerKedi 2 дня назад

    Easy.

  • @internetguy404
    @internetguy404 3 месяца назад +1

    c😊

  • @TheDoomerBlox
    @TheDoomerBlox 3 месяца назад

    yeah it's really easy to make a doom game in 4 weeks Clueless

  • @neco_arc_with_k_instead_of_c
    @neco_arc_with_k_instead_of_c 3 месяца назад +1

    a

  • @W4TSNUM3
    @W4TSNUM3 3 месяца назад +1

    🅱

  • @Real_napoli_pizza_pasta
    @Real_napoli_pizza_pasta 3 месяца назад

    Eight

  • @SamueltheHamuel
    @SamueltheHamuel 3 месяца назад +1

    b

  • @RemainingAxis565
    @RemainingAxis565 2 месяца назад

    Wtf is wtf?

  • @carotdotpdf
    @carotdotpdf 3 месяца назад +1

    i never did it LOL!!! GET RATIOD I LOVE APEX LEGENDS (THEY'RE IN MY HEAD!!!!!!!!!!!!!!!!!!)

    • @s0nataTF
      @s0nataTF 3 месяца назад

      thats what im sayin!

  • @Lacheln-YO
    @Lacheln-YO 3 месяца назад +1

    a