Kerbal Space Program 2's NEWEST vs DAY ONE release! (I suffered)

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  • Опубликовано: 15 окт 2024
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    It is the one year anniversary of Kerbal Space Program 2's public release! And I think we all remember it being a slightly rocky ride! One year on, it's safe to say that the game has seen many improvements, so how does it feel to go back and play the release day version? There's only one way to find out!
    My PC specs:
    NVIDIA GeForce RTX 4090
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    3840 x 2160, 144Hz
    This video is intended for audiences 13+ years old.
    The music that plays during the ad is "Take a Chance" by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
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Комментарии • 414

  • @MattLowne
    @MattLowne  7 месяцев назад +35

    Take your personal data back with Incogni! Use code MATTLOWNE at the link below and get 60% off an annual plan: incogni.com/mattlowne

    • @Pro_Existance
      @Pro_Existance 7 месяцев назад +1

      Cool vid

    • @thetruth45678
      @thetruth45678 7 месяцев назад

      Sunken cost fallacy is a real mofo, huh Matt? You'd assume an optomitrist could read the writing on the wall... SMH

  • @sun_serega
    @sun_serega 7 месяцев назад +165

    I think you caught 2 bugs at once in KSP2-now.
    1. The trust-on-rails turns off if there is too big of a rounding error, as a safeguard. Except it's not telegraphed in any way and the fuel keeps draining.
    2. When you put your warp back to 1 it didn't register you getting out of warp. In these cases you can warp down further (to full pause), wait a second, and go back to 1x warp - that fixes it. No reload was actually needed there.

    • @ThePizzabrothersGaming
      @ThePizzabrothersGaming 7 месяцев назад +1

      time warp is still super buggy

    • @sun_serega
      @sun_serega 7 месяцев назад +3

      @zabrothersGaming huh? I'm pretty sure 1. is a physics bug and 2. is more of a UI bug. Otherwise, the warp seems like one of the least broken things in KSP2...
      P.S. Btw 1. is now fixed in my "SASed Warp" mod. Well, fixed is a strong word, I just turned off a sanity check that was not letting you thrust under warp in some cases.

  • @MitchCyan
    @MitchCyan 7 месяцев назад +466

    For me, waiting for the Science update was the right move.

    • @Hexapon1
      @Hexapon1 7 месяцев назад +58

      I'm still waiting till its AT LEAST on par with KSP1

    • @durbeshpatel3047
      @durbeshpatel3047 7 месяцев назад

      What are you a 7 year old child? have fun with your "science", I bet you wear a rubber helmet around the house too.

    • @barackfenton4671
      @barackfenton4671 7 месяцев назад +6

      @@durbeshpatel3047 jeez what did they do to you

    • @kodysmessedup
      @kodysmessedup 7 месяцев назад +17

      Not even. This game sucks

    • @TheGuyWhoComments
      @TheGuyWhoComments 7 месяцев назад +10

      @@kodysmessedupperhaps because it’s in pre release

  • @tuga_ace
    @tuga_ace 7 месяцев назад +118

    Tim C Kerman: Artist and Pilot. Taken by the Kraken while doing what he loved. Rest in pieces. 2022-2023

    • @A.P.P.L.E7
      @A.P.P.L.E7 7 месяцев назад +9

      its 24 ?????

    • @oofman3990
      @oofman3990 7 месяцев назад

      don't worry he's a time traveler. from 2023 trying to see how the game has improved through the years.@@A.P.P.L.E7

    • @underscore.
      @underscore. 7 месяцев назад +2

      ????????

    • @RAFMnBgaming
      @RAFMnBgaming 7 месяцев назад +2

      @@A.P.P.L.E7 Shhh. If we don't acknowledge the new year it can't make things worse.

    • @tuga_ace
      @tuga_ace 7 месяцев назад +1

      @@RAFMnBgaming exactly

  • @daniel_tv_ger8773
    @daniel_tv_ger8773 7 месяцев назад +85

    Please make this a yearly thing! Really loved this video!

    • @dauw_
      @dauw_ 3 месяца назад +1

      Oh how well this comment aged :')

    • @daniel_tv_ger8773
      @daniel_tv_ger8773 3 месяца назад

      @@dauw_ :(

  • @therealdefoma
    @therealdefoma 7 месяцев назад +19

    The "bug" at 18:23 is probably caused by the pilot exiting, which disengages SAS, which allows the landing legs to rebalance to be flat over the surface instead of reaction wheels keeping it pointing straight up.

  • @waldon
    @waldon 7 месяцев назад +38

    you should have put a big sign, always in screen, saying where the footage was coming from, either 1.0.0 or current ksp2. It's been dificult to follow. This is meant as constructive feedback!

    • @nekrugderzweite8298
      @nekrugderzweite8298 7 месяцев назад +1

      yes agree on that

    • @ZaYn.91
      @ZaYn.91 7 месяцев назад

      You can differ them easier when you look on upper left corner (The GUI/UI)

  • @TimbavatiLion
    @TimbavatiLion 7 месяцев назад +7

    A workaround for the "No fuel" bug:
    Move the engines to a different stage and back again.
    I encounter this a lot with my interplanetary ferries undocking and redocking landers. For some reason, the dV sometimes gets stored and displayed in the stage that has the decouplers, so moving the engines to the stage that shows the dV, and then moving them back to their own stage fixes the bug.
    Luckily we do have the option to expand the stage information to see to which stage our dV has moved 😅

  • @NovaCosmo
    @NovaCosmo 7 месяцев назад +33

    I haven't been watching a lot of KSP2 or keeping up with the updates that much, so I figured this would be a neat watch to see how things have changed while I wasn't paying attention. 27:21 was my first time seeing re-entry heating effects in this game. I wasn't expecting it at all and it was kind of a mind-blowing sight. It looks SO much more powerful and energetic than KSP1 heating, really makes you feel the _power_ of an object hurtling through the atmosphere at orbital speeds.

    • @KerbalOnDres1
      @KerbalOnDres1 7 месяцев назад +8

      If you have atleast an RTX 2060 (Like me), and you have the money, buy the game! I´m currently enjoying it more than KSP 1 since it is something new. The sounds are amazing, visuals are good and the music is much better than KSP 1 (Each planet has its own orbital, landing and ascent soundtrack). I even tried launching a full Starship replica and i had 20+ FPS. The only thing i really miss in KSP 2 is KSP 1´s maneuver tool but i´m confident that will be added soon, and the game gets better with each patch!

    • @durbeshpatel3047
      @durbeshpatel3047 7 месяцев назад +5

      The game is trash. It has far too many gamebreaking bugs dont waste your money, ITS A SCAM. KSP1 is not only better but has far more content, you can use mods to make the audio and visuals better than ksp2.

    • @KerbalOnDres1
      @KerbalOnDres1 7 месяцев назад +2

      @@durbeshpatel3047When was the last time you played the game?
      Or what are your PC specs?
      Because now the game is good.

    • @durbeshpatel3047
      @durbeshpatel3047 7 месяцев назад +1

      @@KerbalOnDres1 the game is not good its trash, game breaking bugs, garbage content, no career.

    • @KerbalOnDres1
      @KerbalOnDres1 7 месяцев назад +1

      @@durbeshpatel3047Again, when was the last time you played the game?
      There are almost all the parts that were in KSP 1 (In KSP 2 there are even stock grid fins, some new deep space engines and even fission reactors).
      Reentry heating is there already.
      Exploration mode is a blend of science and career (Yes there is no money but i always played science mode in KSP 1 anyway)
      The only bugs i usually encounter are that the game sometimes crashes (Not unexpected in an Early Access game) and Commnet sometimes stops working (Reloading quicksaves fixes the commnet issue). Not gamebreaking bugs.
      So what´s your argument exactly?

  • @AndyWandy242
    @AndyWandy242 7 месяцев назад +39

    I also get that no-DeltaV bug from time to time. Normally adding a new stage to the staging stack, then moving your engines onto it will fix it.
    I love this comparison! Here's to even mroe development in the future.

    • @mr.mootoosky8525
      @mr.mootoosky8525 7 месяцев назад

      That fixes it for you? I have to completely delete my assembly and start over

    • @Deadly_Laser
      @Deadly_Laser 7 месяцев назад

      ​@@mr.mootoosky8525I had it happen when I have multiple assemblies at once (the bug only happens to one of them), deleting the *other* assemblies fixes it. Annoying, but

    • @JoeboeMuzik
      @JoeboeMuzik 7 месяцев назад

      That happens to me in Ksp 1 sometimes.
      Edit: I play on console.

    • @alan-daniel
      @alan-daniel 7 месяцев назад

      @@mr.mootoosky8525I think he's talking about the mid-mission bug, when post-docking after landing on KSP2-Now, his stage showed 0 delta v and he couldn't make a maneuver node.
      It's related to having things in the stage that the game doesn't want there for some reason (decouplers and spent fairing icons are two big culprits in my experience). I run into it a ton, nearly every time I dock two ships together. Moving things around in the staging so that the engine you're using is now the only thing listed in the current stage (so move the decoupler that was also in that stage into a new stage or a later stage), then deactivating and reactivating the engine fixes it 100% of the time for me.

  • @JustFamilyPlaytime
    @JustFamilyPlaytime 7 месяцев назад +110

    KSP2 is now nearly as functional as KSP1. The creators must be very proud.

    • @thetruth45678
      @thetruth45678 7 месяцев назад +10

      ::laughs in KSP mods::

    • @RN1441
      @RN1441 7 месяцев назад +14

      Pretty much. KSP2 is still (in my experiences) buggier than KSP1, but it's way better than it was at launch. Now missions are only derailed by bugs ~1/3 of the time.

    • @Tingleton11
      @Tingleton11 7 месяцев назад +3

      ​@@thetruth45678 laughs in 15 minute load times

    • @thetruth45678
      @thetruth45678 7 месяцев назад

      @@Tingleton11:: laughs in still having mods when you never will :: 🤣🤣🤣

    • @Tingleton11
      @Tingleton11 7 месяцев назад

      ​@@thetruth45678 laughs in are you stupid or something I was referencing the 15 minute load times of my ksp1 mod list while on an m.2 drive

  • @Max-jq2ju
    @Max-jq2ju 7 месяцев назад +5

    i also encountered the bug where I couldnt make maneuvers because the game thinks I dont have fuel left. What worked for me is to create a "phantom stage" as the current active stage. Then when I stage this empty stage, it recalculated my actual leftover fuel.

    • @ElMoonLite
      @ElMoonLite 7 месяцев назад +2

      Just wondering, is there a general wiki or forum somewhere where people can post these workarounds as a sort of community FAQ ? e.g. fandom? Or steam forums?

  • @NWW116
    @NWW116 7 месяцев назад +7

    19:16 is a kerbal popping the GRIDDY?

  • @agabe_8989
    @agabe_8989 7 месяцев назад +14

    if only marvel put the effort into their recent movies matt puts in his sponsor segments

  • @oasntet
    @oasntet 7 месяцев назад +3

    The reviews on Steam have gotten quite a bit more positive in the last year, too. I suspect some of that is people leaving the review bomb and not re-submitting every 30 days to keep impacting the 'recent' reviews, but also it actually is playable now.
    Weirdly, I am still not particularly interested in playing it. Without Career mode, I don't feel any motivation to play it. Maybe when the next big update lands and KSP2 does something KSP1 doesn't, I'll come back and try again.

  • @bitblit
    @bitblit 7 месяцев назад +7

    I don't see why the game prevents you from created a maneuver node without fuel. You should still be allowed to use the flight planner even if it requires you to get more fuel to continue that plan.

    • @fluxxi5289
      @fluxxi5289 7 месяцев назад +4

      It’s because the maneuvers in KSP2 are calculating the path taken across the entire burn which requires it to account for the amount of fuel in the vessel to get the mass right. An unfortunate consequence is that if the game thinks you have no fuel for some reason, you can’t make maneuver nodes

    • @bitblit
      @bitblit 7 месяцев назад

      That makes sense, but if that's the case then I could see mid-flight refueling (like with KSP1's Convert-O-Tron) being a problem in the future.

  • @appelelle
    @appelelle 5 месяцев назад +6

    Oh lord have I news for you

  • @VeryToxicToast
    @VeryToxicToast 7 месяцев назад +1

    Hi Matt, I had the same issue once with the no fuel manuever node when I actually had fuel. The way I fixed it was I took the coupler and put it in another stage slot and it fixed everything. Cheers!

  • @Netvyper
    @Netvyper 7 месяцев назад +4

    Thanks for the video, definitely interesting to compare. KSP2 was the first game I ever refunded on steam, despite loving the original. I'm pleased to see progress is being made, but that's still too many mission breaking bugs for me. I'll swing by next year and check again.

  • @StalePhish
    @StalePhish 7 месяцев назад

    For future comparison videos, making the ships different colors would help with the "Then" versus "Now".
    In KSP2 Then, my main issue was that "not enough fuel" thing so I got several ships stuck on the Mun, despite having plenty of fuel and being able to land successfully.

  • @lordofthe6string
    @lordofthe6string 7 месяцев назад +1

    No idea why, but the thumbnail totally made me think this was an RCE video, and when you started speaking my brain got totally fraazzled lmao.

  • @RichMonkeYT-N169
    @RichMonkeYT-N169 7 месяцев назад

    Honestly didn’t notice the change with the fuel gauges. I am also so glad they fixed the fuel glitch when fuel is pulled from the lander. Completely foiled my first KSP2 Mun landing.

  • @EddyKorgo
    @EddyKorgo 7 месяцев назад +1

    This shows you that these days, you dont need better hardware. Its the software issue. In ALL games

  • @davewaterworth8846
    @davewaterworth8846 7 месяцев назад +1

    I just played for the first time since the 30 Jan patch dropped and it seems to have reverted any good that came from the for science update. Adding stabilizers caused my rocket to roll horizontal after launch. I couldn't stage or return to VAB/Launchpad on one launch. Next launch it staged everything at once. Then my rocket started noodling between the command module and 2nd stage. The latter occurred when I reverted to VAB and added a decouple which I forgot - in general I find you need to build from scratch or everything goes bad.

  • @d34drat
    @d34drat 7 месяцев назад +11

    in hindsight what should have been done differently?
    - They should have (again) delayed the release
    - Give us a better insight on the state the game was in on EA release
    - Not release a super cool trailer with all upcoming features before release
    I get why a lot of ppl expected a more finished, less buggy first release. So maybe they should have polished it a bit more before EA. On the other hand; getting players in as early as possible isn't a bad thing. KSP has always been such a community game, even having KSP1 modder now being on the dev team for KSP2.
    To me it kinda of feels like they're publisher was pushing for the EA release. I also think they should they pricing suggested a more playable game.

    • @flyingsky1559
      @flyingsky1559 7 месяцев назад +1

      The game should have costed 20-30 at first

    • @mad_mexican9930
      @mad_mexican9930 7 месяцев назад +1

      A combination of delaying until the game was in the state of the For Science! update and decreasing the entry price to around 20$ for early adopters.
      It would have still been controversial, but the bulk of the toxicity would have been avoided.

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim 7 месяцев назад

      Well, from my understanding, there was a combination of sabotage and the Big boys upstairs not really giving them the opportunity to delay the release.
      _THAT BEING SAID_ I don't disagree with your comment, but in the end, they didn't exactly have the chance to change things.

  • @OriaXu
    @OriaXu 7 месяцев назад +1

    Its still super bugged.
    Half the time i reload a save my orbits are set to crash course.

  • @CosmicAggressor
    @CosmicAggressor 7 месяцев назад

    14:53. I like to cruise around in ksp with infinite fuel. So I have actually run into this particular glitch quite a lot. Particularly when trying to time warp while thrusting out past the orbit of duna.

  • @Joemamahahahaha821
    @Joemamahahahaha821 7 месяцев назад +1

    Am I the only having a problem with maneuver nodes?
    I will plot a maneuver and I will only make prograde adjustments, so I’m only making a prograde acceleration node. But sometimes when I get to the node, my maneuver target is not aligned with my prograde, despite the node only being prograde. I really don’t know what’s happening.

  • @justalex9639
    @justalex9639 7 месяцев назад +5

    Man we need some Blunderbirds

  • @heinrich27
    @heinrich27 7 месяцев назад

    Cool to see those huge improvements, tho i'd point out that using an Assembly from the old version keeps the wobliness, as part of the structural rigidity is determined from the file/Assembly :)

  • @shuhu
    @shuhu 7 месяцев назад +1

    I would love a dragon style escape system in ksp2 to be able to easily have a parachute on the top of the capsule

  • @TeensierPython
    @TeensierPython 7 месяцев назад +8

    Is it playable yet? Is it complete?
    From what little I still care about this game it sounds like it’s still not ready.
    Bummer one of my favorite games couldn’t get the second game out in a playable format after a whole year.

  • @WillPower96
    @WillPower96 7 месяцев назад

    I recently had the “no fuel” an can’t create maneuver node bug when I was leaving Duna with 1,500 dv, I found enabling unlimited fuel, saving, loading, and disabling ‘unlimited fuel” fixed it for me otherwise Jeb, poor Jeb would be somewhere out there waiting for rescue.

  • @alecboi777
    @alecboi777 6 месяцев назад +1

    They grow up so fast *wipes tear from eye*

  • @Foxontherun2
    @Foxontherun2 7 месяцев назад +4

    i made the first ksp machinima only a few months after release with that initial version , i deserve a freaking medal

  • @MrMonkey3
    @MrMonkey3 7 месяцев назад +4

    I think the Glitch that Matt mentioned was the De-Orbit bug in the early versions. (correct me if i am wrong)

    • @garramiro
      @garramiro 7 месяцев назад +2

      No, it was the orbit lines dissapearing when intersecting a new soi

  • @Z80nerdcave
    @Z80nerdcave 7 месяцев назад +30

    This side by side comparison is great! The devs should be very proud of the progress they've made this year.

    • @Hoolahups
      @Hoolahups 7 месяцев назад +11

      And the higher ups who made them release when they did should be ashamed for ruining the reputation of a good game. No matter how good ksp2 gets its never gonna completely recover, like how cyberpunk and no man's sky are

    • @therocinante3443
      @therocinante3443 7 месяцев назад +8

      And ashamed of themselves for releasing garbage at first

    • @content.creator.portrait
      @content.creator.portrait 7 месяцев назад +12

      @@therocinante3443as if the actual devs where in any position to actually decide a release date

    • @unownyoutuber9049
      @unownyoutuber9049 7 месяцев назад +8

      @@Hoolahups Made them release when they did? My brother in Christ the game was delayed from a fully complete launch in 2020. The higher-ups where more then fair, they cant fund something with no returns forever.

  • @IvanRodriguez-tl2zr
    @IvanRodriguez-tl2zr 7 месяцев назад +4

    I know the KSP 2 launch build was FAR from prefect, but people on the comments should stop worrying about the past and look at how far the game has (and will) come.

  • @coleharris5500
    @coleharris5500 7 месяцев назад

    sometimes the maneuver nodes still break and some other small bugs but the game has come along way

  • @realSkyfr
    @realSkyfr 5 месяцев назад +1

    and now a new historic moment, intercept games shutting down.

  • @jessestone4417
    @jessestone4417 7 месяцев назад

    They should add programmable flight controls. Like mechjeb but with modular steps. It would be cool to be able to figure out how to program a landing without having to pulse the engines.

  • @Ginkoman2
    @Ginkoman2 7 месяцев назад

    i really hope they will chnage the fuel gage font to a unispaced one. i hate it that you cant read the numbers cause they jump around so much during launch.

  • @EricaCalman
    @EricaCalman 7 месяцев назад

    My issue going outside Kerbin SOI was it just wouldn't let me time warp to more than like 1,000x

  • @couryswan2448
    @couryswan2448 7 месяцев назад

    THE KRAKEN HATH TRAINED YOU WELL, ANTICIPATING BUGS... MASTERFUL!

  • @Squeaky_Ben
    @Squeaky_Ben 7 месяцев назад

    The one bug that has been plaguing me was that the muns surface just disappears.
    Very frustrating.

  • @Cheesebread42
    @Cheesebread42 7 месяцев назад

    So I've had time to play KSP 2 current patch and its a huge change from day one, but, there's still plenty of strange bugs. Mk1 pod with no heat shield (your first flight, before you unlock science) your helmet clips through the bottom of the lander, lol. I also ran into an issue where my mun lander return vehicle lost it's orbital lines and I had to go and 'hack' my .json file. Not a great experience that. All that said, the science update is very nice, and it's not spammed with repeatable missions like launch your 19th probe into LKO (KSP1 career mode...) the missions neatly drive you to say, Duna, which is where I'm going next. @MattLowne! I'd love to see a video from you getting to Duna with only Tier 1/Tier 1.5(2) parts, your duna missions use parts I don't have access to yet (don't even have nuclear drives. waaaahhhhh)

  • @Lusac11
    @Lusac11 7 месяцев назад +5

    That archived version of the original game came in clutch

  • @coldparanoia1540
    @coldparanoia1540 7 месяцев назад +1

    Still so many fundamental bugs. It's just not good enough this far into development.

  • @picoplanetdev
    @picoplanetdev 7 месяцев назад

    Fuh comparison! Lately I've been getting the same EVA bug although sometimes my lander begins to spin uncontrollably if I don't jump off right away!

  • @camuhex
    @camuhex 7 месяцев назад

    Great Idea for a video! I genuinly enjoy your videos, Matt. Huge thanks!

  • @londonspade5896
    @londonspade5896 7 месяцев назад

    1 more year and we might have colonies and possibly resource extraction (I don't really know how they'll manage them separately tbh)
    Excited! I might buy the game then :)

  • @scotttruehart8024
    @scotttruehart8024 7 месяцев назад

    I hate that "Cannot make maneuver node: No Fuel" bug. I seem to get it almost every single flight.

  • @betterthancrabpeople
    @betterthancrabpeople 7 месяцев назад

    do you need card of graphics for this games? Or can i plays with my onboard integrateful graphics from the processecor? thank you.

  • @74KU
    @74KU 7 месяцев назад +1

    Nice, Kerbal Cashgrab 2!

  • @MyCodingDiary
    @MyCodingDiary 7 месяцев назад

    This video deserves way more views. Sharing it with all my friends!

  • @lt_rainbowslash58
    @lt_rainbowslash58 7 месяцев назад

    I really look forward to the base building update

  • @thebigcnel
    @thebigcnel 7 месяцев назад +1

    I was super excited about Ksp 2 but rarely buy day one. Was sad how it released. Maybe in another year it will clear ksp 1 in playability.

  • @BlugSomb3r
    @BlugSomb3r 7 месяцев назад

    This is the best sponsor transitions ever lmfao. Great video!

  • @Inkwell905
    @Inkwell905 7 месяцев назад

    Great vid, I am currently improving my ksp skills and your videos helped

  • @heyitstoki
    @heyitstoki 7 месяцев назад

    That sponsor segue was a master class Matt. Nice work!

  • @MrMacgyver69
    @MrMacgyver69 7 месяцев назад

    You should say KSP2 then and KSP2 now. I soooo can’t wait until KSP2 catches up to the original KSP 2 or 3 years ago!!! So excited !!!

  • @MikelNaUsaCom
    @MikelNaUsaCom 7 месяцев назад +1

    scanners in KSP2 yet? I always enjoyed making planetary surveys before landing. Also, is there any resource mining in KSP2 yet?

  • @thetimeplayer970
    @thetimeplayer970 7 месяцев назад +1

    Love your stuff man hope your doing well

  • @factsforlife0O0
    @factsforlife0O0 7 месяцев назад

    25:40 you wanted Stable 1 you got stable 2

  • @AmythorLeviathan
    @AmythorLeviathan 7 месяцев назад

    Hello, Matt. Always amazing to see your content. You always have ways to keep you content fresh. Keep it up.

  • @alan-daniel
    @alan-daniel 7 месяцев назад

    when you lost the ability to make maneuver nodes in KSP2-Now, I think it's a docking-related bug, one that I run into to all the time. If you drag the decoupler that was in the same stage as your engine into a new stage, then deactivate and reactive your engine, it should start showing that you have delta-v on the stage, and you'll be able to make nodes again. The game REALLY doesn't like having decouplers and spent fairing icons in your current stage, and it's frustrating. So after docking, just move things around to make sure the engine you want to use is the only thing in that stage, then deactivate and reactivate it. That fixes it 100% of the time for me.
    I will never understand why they decided to prevent maneuver node creation when your ship doesn't have any delta-v, if only because bugs like this are bound to come up.

  • @DerrickBommarito
    @DerrickBommarito 7 месяцев назад +3

    Thanks for continuing to remind me it's not time to check out KSP2 yet.

  • @eekee6034
    @eekee6034 7 месяцев назад

    LOL @ "1 like = 1 prayer"! Matt, thank you for suffering so we don't have to! 😂 Good idea though, to make a reminder of how much better the game has become.
    Hmm, the glitch? No orbit line in destination SoI? Yes! got it in 1. :)

  • @SteavenGilmore
    @SteavenGilmore 7 месяцев назад

    Love the content, thanks for helping nubs like my self understand KSP2.
    ALSO not sure why but youtube did that un subscribed me from your channel.. could not figure out why I had not seen any new vids in a week or 2

  • @StateoftheWorld
    @StateoftheWorld 7 месяцев назад

    Is KSP2 any good now? I’d love to buy it but I hesitated

    • @ultimate9056
      @ultimate9056 7 месяцев назад +4

      Not really, it's still on all accounts worse than KSP 1 and when you throw mods into the equation KSP 2 gets completely blown out of the water

  • @Daekar3
    @Daekar3 7 месяцев назад

    I think KSP2 is ALMOST ready for me to jump in. So exciting!

  • @MrImadeU
    @MrImadeU 7 месяцев назад

    You should have recorded the key inputs, and played them back in the old version to see what would happen if you did exactly the same. Still going to wait for multiplayer before playing. Was so disappointed on launch😂

  • @captaincock2656
    @captaincock2656 7 месяцев назад

    The fix for the bug where you don’t have fuel and can’t make manoeuvre notes: create a new stage and activate it. Then the game knows you have fuel. Hope it helps ❤

  • @edd1682
    @edd1682 7 месяцев назад

    Great to see the progress since release ........ just waiting for it to get more stable so it doesn't blow up my PC

  • @Septimus_ii
    @Septimus_ii 7 месяцев назад +3

    It looks like the game's ready to enter early access now

  • @deltacx1059
    @deltacx1059 7 месяцев назад

    0:40 none, it simply took a slight step away from the edge

  • @SpiritHEX1
    @SpiritHEX1 7 месяцев назад +1

    I will give KSP2 another year to fix the bugs, KSP2 is currently a version 0.5 (out of 1) loool

  • @ThePizzabrothersGaming
    @ThePizzabrothersGaming 7 месяцев назад

    the no fuel bug is annoying for two reasons. not only do you have fuel, but why can't i make nodes if i don't have fuel?? i want to see my best escape path, in case of a rescue mission

  • @Tcman95
    @Tcman95 7 месяцев назад +1

    In my opinion, ksp2 isn't worth playing until it has the same content as vanilla ksp1

  • @tenmamut
    @tenmamut 7 месяцев назад +1

    Nice at this rate I'm expecting working colonies by around 2028 fingers crossed evil publishers dont pull the plug for incompetence by then. Interstellar is a fantasy already. I still remember thinking the trailer was too good to be true. I wonder at what point I started believing in these devs before ea release.

  • @ET_gamer13yt
    @ET_gamer13yt Месяц назад

    ‘Kerbal Space Program 2fps’ is perfect.

  • @user-lf3hy7wl3t
    @user-lf3hy7wl3t 7 месяцев назад +4

    Have yet to get this game. The only "good" things I hear about it are when things get fixed.

  • @jaiseman5919
    @jaiseman5919 7 месяцев назад +1

    I miss KSP1 now ☹️ can you do a video?

  • @mattchamp1541
    @mattchamp1541 7 месяцев назад

    I am very disappointed that Tim C Kerman doesn't actually have a linkedin profile

  • @UnskilIednpc
    @UnskilIednpc 7 месяцев назад

    can't believe this game is already a year old

  • @andyjocerovski1347
    @andyjocerovski1347 7 месяцев назад

    @Matt U didn't do a SSTO-Plane in KSP2 yet... Maybe to Duna?! Looking forward to something like that... 😊

  • @razick0
    @razick0 7 месяцев назад

    The amazing thing is: Matt has Tom Clancy H.A.W.X installed.

    • @MattLowne
      @MattLowne  7 месяцев назад +1

      It's funny how HAWX is such a banger and HAWX 2 was such a dumpster fire

  • @squeaz8268
    @squeaz8268 6 месяцев назад

    0:56 is that an Idubbbz reference lol

  • @danzstuff
    @danzstuff 7 месяцев назад +1

    1 year of ksp 2, i can't believe it lmao. i remember buying it exactly when it released

    • @alan-daniel
      @alan-daniel 7 месяцев назад

      yeah, hard to believe it's been a year. It's come a long way, too. Definitely still some big problems, but it's now genuinely fun to play. I've done nearly two full runs through all of the missions (well, all of them except the surprisingly ambitious "Send a ship to Eve with 10 Kerbals and return" one. I'm not touching that one until large craft stability and performance gets quite a bit better, especially many-engine fuel crossfeed. Trying to build a ship with even 20+ vector engines is painful right now)

  • @volvoxpl
    @volvoxpl 7 месяцев назад +1

    I tried to play after science patch, but for me was still way too buggy :(

  • @jamescarranza420
    @jamescarranza420 7 месяцев назад

    While I'm not able to play KSP I do have access to Juno new origins I've been playing that game for a long, which by the way it's free on mobile now. But anyways seeing this makes me want to go and try to design another Apollo style rocket and perform another mission

  • @MT_Cuber
    @MT_Cuber 7 месяцев назад

    wrong! IT WAS NOT IN AMSTERDAM BUT IN NOORDWIJK! also the place that i live an i also go to that place where you were very often cuz my dad works there

  • @cpt_nordbart
    @cpt_nordbart 7 месяцев назад

    Could have been a triple with that old OG KSP. Oh well I take what I can get

  • @patricks_music
    @patricks_music 7 месяцев назад

    0:42 Look at him goooo

  • @loudd
    @loudd 7 месяцев назад

    How do you keep really big, heavy, non-symmetrical, etc... rockets from flipping out of control?

    • @pyrotection
      @pyrotection 7 месяцев назад +1

      SAS

    • @ThatNickYouKnow4010
      @ThatNickYouKnow4010 7 месяцев назад

      Reaction control wheels.
      Put a bunch of them on, but remember to pack a lot of batteries & some solar panels cuz they drain power pretty fast.

    • @waywardscythe3358
      @waywardscythe3358 7 месяцев назад

      Big wings at the bottom help, so does a couple reaction wheels per stage including side boosters. Sticking boosters with vectoring engines and reaction wheels farther away from the main vehicle body laterally also helps really big or really unstable builds

    • @loudd
      @loudd 7 месяцев назад

      I think I’m maybe not putting enough reaction wheels / batteries. Thanks y’all! Still trying to learn how to rendezvous. Every time I get within 2-3km away from the target craft. I’ll start to burn towards it and my orbits start to deviate.

  • @Quessir
    @Quessir 7 месяцев назад +2

    This video has been very useful in letting me know there's still no point in going back to KSP2 and probably won't be for quite a while.

  • @joejjj4378
    @joejjj4378 4 месяца назад +2

    and what about now?

  • @davidE.90151
    @davidE.90151 6 месяцев назад

    I dare you to have a kerbal do a free fall from space

  • @parafinek5588
    @parafinek5588 7 месяцев назад

    Wait, did you transfer the kerbals back from the lander before entering kerbin? 0_o

  • @kwakukeh4258
    @kwakukeh4258 7 месяцев назад +1

    Please bring back whiskey review Matt please!