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CORRECTIONS:52:58 - Red forgot to spend the 2 money for these resources.
Wasn't getting a good feel for the game from just looking at the KS page. As usual, you have produced a very understandable video that broke it all down well so I now get it! Enough so that I'm backing it! 😀
Awesome, I hope you enjoy it!
Fantastically well done, Jon! 👍🏼👍🏼
Great video and very interesting game play.
Nice! I was lucky enough to get to play test this a few times. I am super excited that it hit kickstarter!
Thanks again for a great tutorial. Looking forward to Your next video. All the best from Germany.
Very clear video, well done, thanks for showing us what the gameplay is going to be like.
So its a Ticket to Ride with action loop mechanics and supply and demand system for resources instead of random luck of drawing trains
I'm finding it very difficult to make sense of the iconology in this game. 🤯
Yeah, it doesn't seem their graphic designer was aware they broke a lot of iconology conventions followed by virtually all board games.
52:55 Red bought 2 power for 2 money but didn't lose the money.
Good catch! I've added corrections, thanks.
I think I’m going to back this game!
Trying to wrap my head around the Turn order balance, Yellow goes last and gets no Bonus? Would it not make more sense to as yellow > red > purple?
CORRECTIONS:
52:58 - Red forgot to spend the 2 money for these resources.
Wasn't getting a good feel for the game from just looking at the KS page. As usual, you have produced a very understandable video that broke it all down well so I now get it! Enough so that I'm backing it! 😀
Awesome, I hope you enjoy it!
Fantastically well done, Jon! 👍🏼👍🏼
Great video and very interesting game play.
Nice! I was lucky enough to get to play test this a few times. I am super excited that it hit kickstarter!
Thanks again for a great tutorial. Looking forward to Your next video. All the best from Germany.
Very clear video, well done, thanks for showing us what the gameplay is going to be like.
So its a Ticket to Ride with action loop mechanics and supply and demand system for resources instead of random luck of drawing trains
I'm finding it very difficult to make sense of the iconology in this game. 🤯
Yeah, it doesn't seem their graphic designer was aware they broke a lot of iconology conventions followed by virtually all board games.
52:55 Red bought 2 power for 2 money but didn't lose the money.
Good catch! I've added corrections, thanks.
I think I’m going to back this game!
Trying to wrap my head around the Turn order balance, Yellow goes last and gets no Bonus? Would it not make more sense to as yellow > red > purple?