Colossal Ceiling Deep Dive SOLO Scout Speedrun

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  • Опубликовано: 1 окт 2024

Комментарии • 16

  • @B_Is_For_Bernard
    @B_Is_For_Bernard 3 месяца назад +7

    Lore accurate Karl

  • @therealgathe
    @therealgathe 7 месяцев назад +12

    Good god man, dwarves weren't meant to move that fast. GG!

  • @danolantern6030
    @danolantern6030 3 месяца назад +6

    Love how the bugs get obliterated to oblivion when they die lol
    WHY ARE YOU LEAVING THE CAVE IN THE LIQUID MORKITE
    what the fuck??
    good job miner, rock and stone!

    • @RyeorReal
      @RyeorReal  3 месяца назад +3

      LMAO, sometimes I'll grapple to the top of the refinery entry hole so bugs will follow me up there and clear the cave below. But in the runs leading up to this one I wondered if I could use the speed of the refinery rocket to clip out of bounds. Didn't always work, so I was surprised when I got it this time. Rock and Stone! ⛏️

  • @D3lpDelight
    @D3lpDelight 7 месяцев назад +3

    you made droppod spawn differently??? in the first mission?

    • @RyeorReal
      @RyeorReal  7 месяцев назад

      The drop pod landing zone at the end of a mission can be influenced by a few factors like how much of the cave is mapped out on the terrain scanner and your location in the cave where you called the pod. Point extractions and refineries are more influenced by the former since the location where the pod called from is a fixed point.
      For this run I didn't explore 100% of the cave. There is a side cave in this stage with some morkite and I think a box of jetty boots that I don't bother with because it would be slower. If I explored that part of the cave, then the pod would have most likely dropped there.

    • @D3lpDelight
      @D3lpDelight 7 месяцев назад

      @@RyeorReal so map being explored influence the most, then position when calling the droppod, those are the priorities?

    • @RyeorReal
      @RyeorReal  7 месяцев назад

      @@D3lpDelight yes, at least that theory has held up consistently in all my time speedrunning

  • @megapeebs2631
    @megapeebs2631 3 месяца назад +1

    Bruh I never realized how busted you could make the zuklovs rock and stone!

  • @redzlayer-49
    @redzlayer-49 2 месяца назад

    How do you do so much damage with the dual submachine guns???

    • @RyeorReal
      @RyeorReal  2 месяца назад

      Embedded Detonators overclock for the Zhukovs reduces damage done by the bullets but implants a mini explosive for every bullet that damages an enemy which can be detonated by reloading to do 38 damage per implanted explosive. The more bullets that decrease an enemy's health, the more explosives in an enemy, the more damage done on reload to said enemy.

  • @yanker
    @yanker 6 месяцев назад +1

    What mod do you have that makes corpses disappear?
    But aside that question,nice run!

    • @RyeorReal
      @RyeorReal  6 месяцев назад

      Thanks! The mod is called No Ragdolls

    • @yanker
      @yanker 6 месяцев назад

      @@RyeorReal much appreciated mate

  • @cornelio7144
    @cornelio7144 3 месяца назад +1

    Good

  • @Sergong
    @Sergong 7 месяцев назад +1

    Nice