Love how the bugs get obliterated to oblivion when they die lol WHY ARE YOU LEAVING THE CAVE IN THE LIQUID MORKITE what the fuck?? good job miner, rock and stone!
LMAO, sometimes I'll grapple to the top of the refinery entry hole so bugs will follow me up there and clear the cave below. But in the runs leading up to this one I wondered if I could use the speed of the refinery rocket to clip out of bounds. Didn't always work, so I was surprised when I got it this time. Rock and Stone! ⛏️
The drop pod landing zone at the end of a mission can be influenced by a few factors like how much of the cave is mapped out on the terrain scanner and your location in the cave where you called the pod. Point extractions and refineries are more influenced by the former since the location where the pod called from is a fixed point. For this run I didn't explore 100% of the cave. There is a side cave in this stage with some morkite and I think a box of jetty boots that I don't bother with because it would be slower. If I explored that part of the cave, then the pod would have most likely dropped there.
Embedded Detonators overclock for the Zhukovs reduces damage done by the bullets but implants a mini explosive for every bullet that damages an enemy which can be detonated by reloading to do 38 damage per implanted explosive. The more bullets that decrease an enemy's health, the more explosives in an enemy, the more damage done on reload to said enemy.
Lore accurate Karl
Good god man, dwarves weren't meant to move that fast. GG!
Love how the bugs get obliterated to oblivion when they die lol
WHY ARE YOU LEAVING THE CAVE IN THE LIQUID MORKITE
what the fuck??
good job miner, rock and stone!
LMAO, sometimes I'll grapple to the top of the refinery entry hole so bugs will follow me up there and clear the cave below. But in the runs leading up to this one I wondered if I could use the speed of the refinery rocket to clip out of bounds. Didn't always work, so I was surprised when I got it this time. Rock and Stone! ⛏️
you made droppod spawn differently??? in the first mission?
The drop pod landing zone at the end of a mission can be influenced by a few factors like how much of the cave is mapped out on the terrain scanner and your location in the cave where you called the pod. Point extractions and refineries are more influenced by the former since the location where the pod called from is a fixed point.
For this run I didn't explore 100% of the cave. There is a side cave in this stage with some morkite and I think a box of jetty boots that I don't bother with because it would be slower. If I explored that part of the cave, then the pod would have most likely dropped there.
@@RyeorReal so map being explored influence the most, then position when calling the droppod, those are the priorities?
@@D3lpDelight yes, at least that theory has held up consistently in all my time speedrunning
Bruh I never realized how busted you could make the zuklovs rock and stone!
How do you do so much damage with the dual submachine guns???
Embedded Detonators overclock for the Zhukovs reduces damage done by the bullets but implants a mini explosive for every bullet that damages an enemy which can be detonated by reloading to do 38 damage per implanted explosive. The more bullets that decrease an enemy's health, the more explosives in an enemy, the more damage done on reload to said enemy.
What mod do you have that makes corpses disappear?
But aside that question,nice run!
Thanks! The mod is called No Ragdolls
@@RyeorReal much appreciated mate
Good
Nice