Ranma 1/2: Hard Battle - SNES LONGPLAY- Ranma [Female] Playthrough (FULL GAMEPLAY)

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  • Опубликовано: 10 сен 2024
  • Gameplay no comentado del juego Ranma 1/2 Hard Battle para la consola Super Nintendo. En este juego hago el gameplay con el personaje de Ranma [chica].
    Link al gameplay comentado de este juego en mi canal [jugado con AKANE]: • Ranma 1/2: Hard Battle...
    Pantyhose Taro [Chimera] Playthrough: • Ranma ½: Hard Battle -...
    Akane [Adeline] Playthrough: • Ranma ½: Hard Battle -...
    Ranma [Male] Playthrough: • Ranma ½: Hard Battle -...
    Ryoga Playthrough: • Ranma ½: Hard Battle (...
    Happosai Playthrough:
    This is the PAL version distributed in Spain and in other European countries. At that time anime based games came first to France and that country used to modify (i do not know why) the names of the characters in these games according to the names given to them in the translations of the anime that were broadcasted on france television. Later the games were distributed to other European countries with those "names" modications.
    Review (in english): Ranma ½: Hard Battle (Ranma ½: Bakuretsu Rantōhen?) is a 2-D fighting video game released by Masaya and DTMC for the Super Nintendo Entertainment System. It is based on the anime and manga series Ranma ½. Hard Battle is the second Ranma ½ game to be translated into English, this time keeping the original graphics, music, and names of characters. However, they were using different voices for the International releases outside of Japan.
    Hard Battle has three modes of play: the standard one-player tournament mode, a two-player competitive mode, and a two-player five-character team challenge mode. There are ten characters in the game (twelve if Ranma and Pantyhose Taro's cursed forms are counted). All twelve characters are available for the two-player modes. After completing tournament mode Pantyhose becomes a playable tournament character. Happosai is unlockable by entering a code. Play control is simpler than most fighting games. Each of the SNES controller's buttons (plus the up arrow) could be assigned to activate one of four moves: jump, block, normal attack, and power attack. Different normal and power attacks could be triggered depending of a variety of factors, such as how far the attacker is from the opponent, if he is ducking, or if a directional arrow is pressed along with the attack button.
    Instead of entering a series of directional movements and pressing an attack button to activate a special attack, most moves were done by holding the left, right, or down arrow in conjunction with an attack button for a few seconds and then releasing the attack button. The longer the attack button was held the stronger the attack would be. For instance, one of Ryoga's special attacks is the bandana throw. If held for several seconds he throws three bandanas instead of one. Many moves could also be executed while holding the block button. Another feature of Hard Battle was the ability to recover from throws. By pressing an attack button after being thrown the character could attempt to land on his or her feet and take less damage. Unlike many fighting games, opponents never get stunned after being hit with powerful attacks or a combo. Each character had his or her own story. In any case, the character was manipulated into fighting the other characters by Principal Kuno.

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