Unreal Engine 5 - Material Optimization for Mobile Games

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  • Опубликовано: 4 янв 2025

Комментарии • 5

  • @abdoulraoufgambo
    @abdoulraoufgambo 2 месяца назад

    Nice to see you again!

  • @davidcsakvari762
    @davidcsakvari762 2 месяца назад

    R: Metalic X; G: Normal Y; B: Roughness; A: Normal X becaouse G,A store more data and theoretically you don't need to normalize after the DeriveNormalz

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 месяца назад +1

      Thanks, yes I realized that moving some channels around can optimize it further.

  • @MPG42
    @MPG42 2 месяца назад +2

    Hi, sorry to criticize, but the video's sound only plays through the left headphone.

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 месяца назад

      Thanks for the feedback, I just noticed it also! It will be fixed for next once 😅