SOVL Fantasy Warfare: Tabletop But More Addictive!
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- Опубликовано: 4 сен 2024
- Welcome to SOVL Fantasy Warfare, a fantastic tactical fantasy warfare game very reminiscent of certain tabletop wargames, though maybe one more than others! A very addictive game and a lot of fun that compeltely went under my radar, so let's have a little look at it. It's free to play, so if you like the look of it, why not check it out on steam!
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SOVL is a ruleset for playing fantasy wargames. It can be played with miniatures on a table or digitally on Steam.
Fantasy armies meet on the battlefield and fight until one side is the bloody victor. Units of soldiers maneuver on the table and the outcome of melee combat, volleys of arrows and destructive spells is decided with dice rolls.
Features in the digital version:
Campaign mode: "Trail of Death" is a procedural campaign with roguelite elements. Start with a small warband and develop it into a grand army that can challenge the final boss.
SOVL Army Builder: Create and customize your army for any of the SOVL factions. Choose a Commander to lead, select units and their equipment, and design a color scheme.
AI Battle: Take your custom army and try it out against an AI opponent. Test your unit compositions and optimize your strategies.
Steam Multiplayer: Play games online against others on Steam. Challenge your friends and crush them on the battlefield!
Link to the game page on steam: store.steampow...
#SOVL #fantasybattle
you can press x to see enemy charge range
Eh eh eh I love the algorithm
I'm going to support this for sure!
Glad to hear it! Hopefully you enjoy it, maybe we'll even get some commenters as commanders or as special regiments!
im pretty sure not counter charging means the enemy get the bonuses of charging and you dont
Yeah. Really the only time you don't want to counter charge would be if you have a unit of spears that is at least 3 ranks deep since spears allow three ranks to attack rather than two if they haven't charged.
Oh yeah, there was no mechanical benefit to not charging there, but I wanted to draw them further into my lines so I could get the next round rear/flanking charge easier with my knights! If those handgunners were instead a unit with benefits for charging with their weapons, I would've 100% counter charged!
Nice one m8
Cheers mate enjoy your time in the green land
nice
Glad you think so, cheers for watching!
The shifty AI art is distracting.
The art is disgraceful
Why? It seems to me as though this is a perfect use case for AI art. Single developer, niche market, extremely limited budget. Game likely wouldn't exist without it.
Be mad at Google and Microsoft for pushing AI into everything they do. Be mad at the marketing companies with millions in annual revenue who use AI because it lets them cut staffing costs. Be mad at the clickbait news websites that fired their writers. Be mad at the people using AI to manipulate images to create disinformation...
Why waste your energy being mad at a solo dev sitting in his basement kludging together an homage to a 25 year old tabletop wargame.