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If you are using Java for reactive (or any asynchronous) programming you are essentially using a hammer with a sharpened edge as a saw, and being told it is an amazing tool for cutting down trees - told by all the other people around you that have never used a real saw.
I think Project Loom will kill most of the interest in reactive programming in Java because it will no longer be absolutely needed for max performance.
Yeah, I have to wonder who would willingly go down that path if the jdk has magic built in.. Stack traces from hell, or just spin up a baby thread (virtual thread).
As far as I know, Project Loom doesn't provide an observable stream of values like an Observable or Flow. I think there will still be a need for libraries like RxJava for this use case.
We are currently releasing older YOW! videos to serve as a valuable archive, preserving historical content. It is possible that a video is perceived as outdated. We believe it offers insightful glimpses into the past, enriching our understanding of history and development.
If you are using Java for reactive (or any asynchronous) programming you are essentially using a hammer with a sharpened edge as a saw, and being told it is an amazing tool for cutting down trees - told by all the other people around you that have never used a real saw.
So you are talking about an axe to cut down a tree?
I think Project Loom will kill most of the interest in reactive programming in Java because it will no longer be absolutely needed for max performance.
Yeah, I have to wonder who would willingly go down that path if the jdk has magic built in.. Stack traces from hell, or just spin up a baby thread (virtual thread).
As far as I know, Project Loom doesn't provide an observable stream of values like an Observable or Flow. I think there will still be a need for libraries like RxJava for this use case.
@@robchr That's fair, I was thinking more of reactive Rest API code.
Update: Project Loom is great and all but the response times for Project Reactor are way better still because of its asynchronous nature.
@@Deahtstroke That's interesting, I wonder if that is something that will be improved over time...