I have actually been wondering for a while if there's a proper practical way of manipulating those spells, and hot damn I didn't expect them working this consistently in a single group
Every time I start feeling like I know all about spell interactions something like this comes up and sits me back down. Thanks for another awesome vid, Dunk! You da boss.
It should also be noted that copy spells apparently can cast other copy spells, so something like triple-cast copy-3 copy-3 sparkbolt can cast a whole bunch of sparkbolts at once. And with the way explosion damage scales same setup with explosion / exploding projectile leads to some insane damage.
ive got 215 hours in the game and this channel still manages to teach me things i never knew... a shit ton of things I never knew. fantastic channel for a fantastic game. Love your content
If you put a copy random spell after a copy random spell, it'll copy the random spell which will copy a random spell which has a chance of copying the other spell you put next to copy random spell effectively giving you a loop that GREATLY increases your damage. And slows down your game whenever you fire. The price of godhood.
which means you could increase the odds of copying a random spell by filling out the entire wand (minus 1 slot for projectiles) with copy random spell LET'S GO GAMBLING :D
found out you can use these essentially the same way but with spells skipped over due to high mana cost , i think because it's the only spell remaining left not yet discarded? (possibly useful for the really high cost stuff like omega and x2 with some particular max mana on a wand) i had a setup with it consistently casting x2 but the x2 was before the copy random spell which in retrospect sounds like i could've crashed the game if it was flipped with copy on left and x2 on the right.
Pretty cool. Getting random spells basically requires both plasma and teles (cause really who kills the pyramid boss without plasma) but for high requirement techniques this is definitely one of the more practical ones. I definitely rely on the busted perk that is eat your veggies way to much for damage output (eat your veggies + sea of mimicium is so stupid powerful and sea of mimicium is a guaranteed safe spawn).
also one thing i learned about this is if you want to spell wrap anything to the right of the copy random spells will get copied so if you have something like light at the end of the wand to force a spell wrap copy random spells will sometimes copy light which is why if you had problems like i have with learning this mechanic thats why sometimes it doesn't deal as much damage as you want it has to be all one group so if your spell wrapping to double recharge removal or cast delay or add mana it has to cast in one spell block either in a trigger or on its own it has to be in one block
I just watched your full two hour run and it was interesting to see some strats you used. One video that would be pretty cool is a more in depth look at the different formations and to learn how to easily spot where hearts/chests are
Quick question is there a mod out there that can like, save a run and send it to someone (with the run at the same progression) so that you could do a ''save my run '' kinda video ? i don't know if this is possible but that'be hella cool to watch
Hey man, first of all thank you for all of these guides, I gave up on the game because I wasn't able to get past the first biome but with your help I have 2 clears now, If by any chance you do a guide on how to use spell to power that would be awesome
12:40 it makes sense that copy 3 spells only copies the modifier one time in this exact build because you can only ever cause a wrap one time (as far as i know). its probably trying to make it wrap three times, but only the first one works. this rule holds true for every case i can think of because otherwise you could have infinite recursion in your wands
It's really really impressive how many details the devs of this game put into the game and all of it's mechanics. Just crafting wands in this game feels like doing complex math 😂. But it's really fun so that's great.
Up until now, I've just been using them to duplicate spells with limited casts, magic missile, for example. My jaw dropped when you absolutely humiliated the bridge boss
Super fascinating! Even if Nolla was still patching the game, I think they kind of enjoy when players discover things like this. They've left in, or sometimes slightly nerfed, a few godly discoveries. And I admire it. As I explain to friends, Noita is a game that rewards you for breaking. One part of why I still love it so much years later. :)
This is really helpful. I’ve been having a heck of a time trying to beat the alchemist, but I beat the pyramid boss with an easy plasma cutter. I think I’ll try this out, maybe I can beat the Alchemist.
Watched this yesterday and today found myself relying on it already lmao Had something like spark trigger -> heavy shot -> d10 -> crit on bloody -> [many lifetime modifiers] -> triple cast -> blood -> copy random thrice -> note spell and it fried everything instantly
what i don't understand is exactly why two "explosive projectiles" stacks to such a high value. it also looks like "heavy projectiles" stacks with itself in a really strange way too, not just additively. i think it's worth exploring this stacking alone without even involving any of the "copy random spell" complexity.
11:30 Can this difference in damage be explained by having actually *two* spell groups? First spell group ends on copy-random-spell; Second group starts on the heavy-shot and wraps. What I'm trying to ask: Is the heavy-shot still part of the first spell group? It looks like the first spell group ended on copy-random-spell because of the tripple-multicast instead of a quad-multicast. In case I got it right and there *_actually were_* two spell groups present in that moment: How comes that the damage was higher with the 2nd shot? When the 2nd spell group started on the heavy-shot and wrapped into the multi-cast - what did the copy-random-spell grab? Did you just find a way to grab/copy an already used modifier? Or was it really just a bunch of gravity turned into damage by the bouncing burst?
Oh, you answered it at 15:50 - the copy-random-spell actually *_becomes_* a modifier and won't "remain a spell" - now it all makes sense! You are so helpful!!! @DunkOrSlam
@@TheBigLou13 yeah it's kinda weird one. copy-random-spell copies heavy shot, which is trying to find next spell to draw, which is the actual heavy shot. So basically copy of heavy shot draws actual heavy shot.
Would you consider making a tutorial video on divide by spells and the add trigger? Also interested in a tutorial about super high damage wands which are capable of killing the 33 orb boss in one shot. I have tried checking out the wiki but I have to admit I don't quite understand everything that is going on in the guides that are there. I have been able to make some good wands which have served me well in long runs but I've never really been able to get over about 1 million damage per shot.
note to myself cz i keep forgetting: copy random spell once-copies the spell next to it if its all in the same grp. copy random three random spells-copies projectile spells three times but modifiers 1 times. copy random spell thrice-does what the first one does but 3X.
I wonder how it would effect spells placed in an add trigger/timer/death trigger group. I know alpha/omega copy outside of spell groups (even outside of the "wand refresh" spell. Would be cool to test that.
19:30 says you cant hurt yourself with this explosion while having explosion immunity me trying it out without explosion immunity: Welp, I have 20 hp left
So, I'm a little confused on this. Copying a modifier: 10:38 Normal = 93 damage 10:50 Copy 1 = ~245 damage 11:28 Copy 3 = ~1700 damage The copy 3 is clearly shown to copy it three times. (four total copies) 12:12 (with a copy 3) "You will only copy the heavy shot one time" (i.e. modifier) Am I missing something about this?
I don't get the mechanic at 10:47. Before you said, if the triple or double or whatever is completed, it will not take the heavy shot that is placed after the group (see 9:42). So why does it sill continue to the heavy shot after the "copy random spell"?
I wonder if we can find way to control other random spells. I recently found cast random static projectile and died from an omega black hole shortly after. Are there ways to control these perhaps?
Looks like a little mistake in showing off explosive projectile modifier since yah forgot you had explosive immunity. It really is safe explosion damage wise, of course, except if the projectile were already to do explosive damage or in a few other rare cases. (blocked would have popped up if the perk had kicked in, so still proof of concept)
I've tried this on Always Cast wands and there seems to be something wrong with the set up. I've tried on mulitple always cast wands and end up not getting the desired effect. In the future maybe you can grab that spell with an always cast on stream and see if maybe i'm doing something wrong.
If you put two Copy three random spells spells on a wand, can one copy the other, and that other then copying 3 other spells 3 times? (or one spell 9 times)
One thing you didn't explain: if you have a triple cast, two spark bolts, copy random spell, and then a mod, you may think that the mod is only copied, but not itself cast, because the wand runs out of casts. However, when the mod is copied, it will actually draw a spell like normal, which will cause it to draw itself. That's why the mod is cast twice in this scenario.
I was running with homing plasma cross with couple orbiting larpa, nothing special. But then I added copy random spell and copy random thrice, and that... thing... scared me. IT WAS 25 homing plasma crosses zooming from one side of screen to other causing fps drops to single digits
Damn, now I've got to go unlock these to test a bit. I wonder if putting copy three, copy thrice, copy one and then the support means that you copy it 7 times every shot
Oh damn. I never even bothered with pyramid because It's loot never seemed worth. But now I seeing how easily you can abuse those spells I'll definitely get them as often as I can
@@christinemorgan5379 You might be on to something here, Random -> Tau -> Spent spell can cast 3 copies of the spent spell because it can choose to cast the Tau first. This results in Tau( Tau (Spell), Spell) Tau(Spell). From what it looks like in my testing, it doesn't seem to ever not shoot at least one, making it a way to potentially double or triple your cast without making it risk not shooting
I made this exact wand but only like 1/10th of my shots actually shoot, the others are blanking. Is it a glitch or something? The wand itself has more than enough mana edit: idk why but they only shoot when facing downward, kinda useless
If you cause a projectile to travel too slow then it becomes very difficult for the projectile to even spawn in. There are methods to fixing this using other spells like gravity to cause it to be more consistent.
as far as i know, it doesn't work because the projectile spawns inside the enemy, leaving it with no time to accelerate. however it might work slightly better with a timer.
I have actually been wondering for a while if there's a proper practical way of manipulating those spells, and hot damn I didn't expect them working this consistently in a single group
Every time I start feeling like I know all about spell interactions something like this comes up and sits me back down.
Thanks for another awesome vid, Dunk!
You da boss.
Wonder how this works with the "divide by" spells. Divide by 10 with copy random thrice on crit oil could be absolutely disgusting. Gonna test it
The only thing you will blow up with that build is your CPU
and?
And?
And??
AND!?!?!?!?!
It should also be noted that copy spells apparently can cast other copy spells, so something like
triple-cast copy-3 copy-3 sparkbolt
can cast a whole bunch of sparkbolts at once. And with the way explosion damage scales same setup with explosion / exploding projectile leads to some insane damage.
Now the pyramid boss actually has viable loot! I was hoping something like this would happen so we'd have a good reason to fight it.
Bro skull ball is always a: why not
He sometimes drop some usefull stuff like omega sawblade
ive got 215 hours in the game and this channel still manages to teach me things i never knew... a shit ton of things I never knew. fantastic channel for a fantastic game. Love your content
I absolutely love these kinds of tricks. The depth it brings half the reason to play a game like this.
If you put a copy random spell after a copy random spell, it'll copy the random spell which will copy a random spell which has a chance of copying the other spell you put next to copy random spell effectively giving you a loop that GREATLY increases your damage.
And slows down your game whenever you fire.
The price of godhood.
which means you could increase the odds of copying a random spell by filling out the entire wand (minus 1 slot for projectiles) with copy random spell
LET'S GO GAMBLING :D
This is huge, i always thought those copy random spells where useless O.o
Thank you for sharing!
Love the content, keep it up man.
Sure thing =)
found out you can use these essentially the same way but with spells skipped over due to high mana cost , i think because it's the only spell remaining left not yet discarded? (possibly useful for the really high cost stuff like omega and x2 with some particular max mana on a wand)
i had a setup with it consistently casting x2 but the x2 was before the copy random spell which in retrospect sounds like i could've crashed the game if it was flipped with copy on left and x2 on the right.
Pretty cool. Getting random spells basically requires both plasma and teles (cause really who kills the pyramid boss without plasma) but for high requirement techniques this is definitely one of the more practical ones.
I definitely rely on the busted perk that is eat your veggies way to much for damage output (eat your veggies + sea of mimicium is so stupid powerful and sea of mimicium is a guaranteed safe spawn).
as an dunk disciple, i kill pyramid boi with chainsaw sparkbolt
also one thing i learned about this is if you want to spell wrap anything to the right of the copy random spells will get copied so if you have something like light at the end of the wand to force a spell wrap copy random spells will sometimes copy light which is why if you had problems like i have with learning this mechanic thats why sometimes it doesn't deal as much damage as you want it has to be all one group so if your spell wrapping to double recharge removal or cast delay or add mana it has to cast in one spell block either in a trigger or on its own it has to be in one block
Just a second ago I choked on my all time best run, for all 190hrs I've played anyway. It's vids like this that keep me going back for more 😁
I just watched your full two hour run and it was interesting to see some strats you used. One video that would be pretty cool is a more in depth look at the different formations and to learn how to easily spot where hearts/chests are
hey, i’m getting back into noita now, and i just wanted to say that i appreciate your content! keep it up dude!
Finally!
THE THIRST HAS BEEN QUENCHED
super excited for these
Quick question is there a mod out there that can like, save a run and send it to someone (with the run at the same progression) so that you could do a ''save my run '' kinda video ? i don't know if this is possible but that'be hella cool to watch
I am not sure how exactly I could go about this idea but I think you’re onto something pretty awesome there. Big brain dude
Hey man, first of all thank you for all of these guides, I gave up on the game because I wasn't able to get past the first biome but with your help I have 2 clears now, If by any chance you do a guide on how to use spell to power that would be awesome
Spells to power is projectile based modifier, so if you use square barrier spell and then cast spell to power it does loads of damage.
@@jakass Thanks!!!
12:40 it makes sense that copy 3 spells only copies the modifier one time in this exact build because you can only ever cause a wrap one time (as far as i know). its probably trying to make it wrap three times, but only the first one works. this rule holds true for every case i can think of because otherwise you could have infinite recursion in your wands
It's really really impressive how many details the devs of this game put into the game and all of it's mechanics. Just crafting wands in this game feels like doing complex math 😂. But it's really fun so that's great.
0:07 don’t worry man, I’ve always got time for these
Wow for a moment I thought this was going to be an April fool's joke, but it does work
Great video, but it is also nice to be ahead of the curve and see the tech early on your twitch channel.
Up until now, I've just been using them to duplicate spells with limited casts, magic missile, for example. My jaw dropped when you absolutely humiliated the bridge boss
Super fascinating! Even if Nolla was still patching the game, I think they kind of enjoy when players discover things like this. They've left in, or sometimes slightly nerfed, a few godly discoveries. And I admire it. As I explain to friends, Noita is a game that rewards you for breaking. One part of why I still love it so much years later. :)
Hey man your vid on multicast helped me out a lot. I got to the temple in nightmare mode! Died to my own healing bolt with concentrated spells lol
This is really helpful. I’ve been having a heck of a time trying to beat the alchemist, but I beat the pyramid boss with an easy plasma cutter. I think I’ll try this out, maybe I can beat the Alchemist.
If you stay in the walls and dig small passages he can't fit in, he's not very hard. Don't go into the room he's in unless you want a bad time.
Or just use random fireball launcher on him lul
That's dope! Thanks for the TY content. I used to avoid these spells like the plague. Glad they can be incorporated into our arsenals.
"this explosive projectile is safe, though it can set you on fire"
My guy you have explosion immunity, i have my doubts
Watched this yesterday and today found myself relying on it already lmao
Had something like spark trigger -> heavy shot -> d10 -> crit on bloody -> [many lifetime modifiers] -> triple cast -> blood -> copy random thrice -> note spell and it fried everything instantly
what i don't understand is exactly why two "explosive projectiles" stacks to such a high value. it also looks like "heavy projectiles" stacks with itself in a really strange way too, not just additively. i think it's worth exploring this stacking alone without even involving any of the "copy random spell" complexity.
another thing i didn't know.. you got those secrets in stock
thanks for the Noita tips, made some crazy wands because of you
11:30 Can this difference in damage be explained by having actually *two* spell groups? First spell group ends on copy-random-spell; Second group starts on the heavy-shot and wraps. What I'm trying to ask: Is the heavy-shot still part of the first spell group? It looks like the first spell group ended on copy-random-spell because of the tripple-multicast instead of a quad-multicast.
In case I got it right and there *_actually were_* two spell groups present in that moment: How comes that the damage was higher with the 2nd shot? When the 2nd spell group started on the heavy-shot and wrapped into the multi-cast - what did the copy-random-spell grab? Did you just find a way to grab/copy an already used modifier? Or was it really just a bunch of gravity turned into damage by the bouncing burst?
Oh, you answered it at 15:50 - the copy-random-spell actually *_becomes_* a modifier and won't "remain a spell" - now it all makes sense! You are so helpful!!! @DunkOrSlam
@@TheBigLou13 yeah it's kinda weird one. copy-random-spell copies heavy shot, which is trying to find next spell to draw, which is the actual heavy shot. So basically copy of heavy shot draws actual heavy shot.
Awesome man, thanks for the knowledge. Any chance of a VOD showing you using it?
Thank you! More ways to build strong wands are great to have. Good stuff.
I'm starting my first long run trying to unlock things and I picked these up, definitely utilizing them now!
"Let's bust one out today" _-DunkOrSlam, 2022_
I choose my words very deliberately
😳
Wow. Holy damn, I've been sleeping on those copy random spells. I had no idea they could be applied to modifiers. That's nutty.
this explains my frustrations I was having with building a wand with random spell, discard pile shenanigans
Sweet jesus
funny that the bridge boss dropped you a wand with heaps of bouncing bursts after one tapping him with one of them
It's like an eyedropper filled with The Last Dab
Holy cow, that's some good quality content right there! Manipulating the RNG! Thank you!
Hell yes, dunk coming through with the good knowledge. Thanks!!
Would you consider making a tutorial video on divide by spells and the add trigger? Also interested in a tutorial about super high damage wands which are capable of killing the 33 orb boss in one shot. I have tried checking out the wiki but I have to admit I don't quite understand everything that is going on in the guides that are there. I have been able to make some good wands which have served me well in long runs but I've never really been able to get over about 1 million damage per shot.
note to myself cz i keep forgetting:
copy random spell once-copies the spell next to it if its all in the same grp.
copy random three random spells-copies projectile spells three times but modifiers 1 times.
copy random spell thrice-does what the first one does but 3X.
Just unlocked these from the pyramid boss the other day, thanks for usage tips!
At this rate I'm convinced that every single spell is OP in the right context.
They are
I used to think the linear format for spell crafting was limited but now I see it way differently
I wonder how it would effect spells placed in an add trigger/timer/death trigger group. I know alpha/omega copy outside of spell groups (even outside of the "wand refresh" spell. Would be cool to test that.
He showed it inside a trigger. It does not copy the trigger spell.
thought this was a 1 of april joke first, then it got to me why some of my older builds did so insane dmg xD
"Uploaded on April 1, 2022" not sure if I should trust the info in this video... 🤔
Mind that he has explosion immunity when showing off how "safe" the explosion is /s
@@kappasphere It is safe!! Explosions show the "block" text if their damage was canceled
Neat! Now I want to try it out myself
I'm so glad I watched this video, it opens up so many new possibilities.
How you gonna release a gem like this on april fool's? nobody's gonna believe the title 😂😂
19:30 says you cant hurt yourself with this explosion while having explosion immunity
me trying it out without explosion immunity: Welp, I have 20 hp left
Does it work on limited spells like black holes or circle of vigour?
Sadly it doesn’t. However it did for a little while when the spell was first added to the game but then it was quickly changed in a patch.
So, I'm a little confused on this.
Copying a modifier:
10:38 Normal = 93 damage
10:50 Copy 1 = ~245 damage
11:28 Copy 3 = ~1700 damage
The copy 3 is clearly shown to copy it three times. (four total copies)
12:12 (with a copy 3) "You will only copy the heavy shot one time" (i.e. modifier)
Am I missing something about this?
I don't get the mechanic at 10:47. Before you said, if the triple or double or whatever is completed, it will not take the heavy shot that is placed after the group (see 9:42). So why does it sill continue to the heavy shot after the "copy random spell"?
awesome vid. this is great tech, thanks dunk
Video on April 1? hmmmm
I wonder if we can find way to control other random spells. I recently found cast random static projectile and died from an omega black hole shortly after. Are there ways to control these perhaps?
Looks like a little mistake in showing off explosive projectile modifier since yah forgot you had explosive immunity. It really is safe explosion damage wise, of course, except if the projectile were already to do explosive damage or in a few other rare cases. (blocked would have popped up if the perk had kicked in, so still proof of concept)
does "copy random spell" copy finite spells like circle of vigour?
What happens if you combine with stuff like divide by or greeks?
I've tried this on Always Cast wands and there seems to be something wrong with the set up. I've tried on mulitple always cast wands and end up not getting the desired effect. In the future maybe you can grab that spell with an always cast on stream and see if maybe i'm doing something wrong.
i really appreciate your vids =) also thanks for creating this awsome playlist
That's wicked! Cant wait to hunt for this in my next run.
Can you random spell a cast a spell trice on a divided by 10 modifier ?
If you put two Copy three random spells spells on a wand, can one copy the other, and that other then copying 3 other spells 3 times? (or one spell 9 times)
One thing you didn't explain: if you have a triple cast, two spark bolts, copy random spell, and then a mod, you may think that the mod is only copied, but not itself cast, because the wand runs out of casts. However, when the mod is copied, it will actually draw a spell like normal, which will cause it to draw itself. That's why the mod is cast twice in this scenario.
Great video (as usual)
By Pyramid boss you mean Hamburger boss? :p
20:10 copy random thrice on explosive projectile for 4 = more damage or no ??
I was running with homing plasma cross with couple orbiting larpa, nothing special. But then I added copy random spell and copy random thrice, and that... thing... scared me. IT WAS 25 homing plasma crosses zooming from one side of screen to other causing fps drops to single digits
I knew that copy random spell had potential all along tbh but i didn't think of this
Can you do a guide that explains all the divide by's mechanics? I been struggling to understand them.
Damn, now I've got to go unlock these to test a bit. I wonder if putting copy three, copy thrice, copy one and then the support means that you copy it 7 times every shot
Fascinating 📝 Thank you Professor
Are spell properties copied as well ?
example :
copy random spell x3 + spark bolt = 20% crit ?
That’s a really good question! I haven’t looked into that actually. I will try to find out later and I’ll let you know
Can these be used to infinitely fire limited spells like black hole?
Sadly no. It only worked with blackholes for like a week or so when they first added in the random spells but that was patched out over a year ago.
Oh damn. I never even bothered with pyramid because It's loot never seemed worth. But now I seeing how easily you can abuse those spells I'll definitely get them as often as I can
Ok... that's sick. All I came up with was cheesy infinite black holes xD
I thought these were just junk spells. thank you for showing how to make them useful!
Very cool. Will it copy empty spells such as black hole, like the Greek letters?
Sadly no. It used to back when they were first added but the devs removed that
@@DunkOrSlam Ah ok, still pretty sick. Thanks for the vid!
@@DunkOrSlam Can you copy the greek letters which then copy the empty spells? *Or would it sometimes copy the empty spell and do nothing?
@@christinemorgan5379 You might be on to something here, Random -> Tau -> Spent spell can cast 3 copies of the spent spell because it can choose to cast the Tau first. This results in Tau( Tau (Spell), Spell) Tau(Spell). From what it looks like in my testing, it doesn't seem to ever not shoot at least one, making it a way to potentially double or triple your cast without making it risk not shooting
BRUH! I killed that boss but thought those spells were useless and because I had limited inventory I just took the nolla.
Love your content even though I’ve never played the game before
Does triple copying explosive projectile do more than copying it once?
what about copying really expensive spells behind a reload wand spell?
I made this exact wand but only like 1/10th of my shots actually shoot, the others are blanking. Is it a glitch or something? The wand itself has more than enough mana
edit: idk why but they only shoot when facing downward, kinda useless
If you cause a projectile to travel too slow then it becomes very difficult for the projectile to even spawn in. There are methods to fixing this using other spells like gravity to cause it to be more consistent.
does the last build still work with trigger wand before the combo?
as far as i know, it doesn't work because the projectile spawns inside the enemy, leaving it with no time to accelerate. however it might work slightly better with a timer.
wait... does it copy the modifier 3 times or just once?
Great video, thanks for these nice builds
yooo. a new wand to try.
Thanks for the explanation.
Bust one out today? You got it chief
This video was uploaded on April fools day, I can’t tell if it’s legit or a prank xD
Lol it’s real and very useful!
Man, how to use it for crazy healing?
Anyone tried to use it with "Add mana"?