C64 Demos peek - Layers

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  • Опубликовано: 20 янв 2025

Комментарии • 51

  • @luxocrates
    @luxocrates 6 месяцев назад +26

    This is awesome! Would love to see more analyses of demos.

    • @MartinPiper6502
      @MartinPiper6502  6 месяцев назад +4

      More to come!

    • @herrbonk3635
      @herrbonk3635 6 месяцев назад +1

      I've written some rotating "demos" in asm and high level languages on 286-486 computers, and have at least some knowledge of the VIC-computer internals. But I understood almost nothing of this during my first watch. Probably need to look up the word shear, or similar :)

  • @artofwebdesign
    @artofwebdesign 2 месяца назад +3

    Looks like the horizontal $d016 scroll register is being used in a raster to compensate the 8 pixel wide character jumps.

  • @demoscenes
    @demoscenes 6 месяцев назад +3

    I am so glad you took a turn on this part of the demo. I hope to see more demos being pick a part like this.
    Next Level 100 games part would be fun to see.

    • @MartinPiper6502
      @MartinPiper6502  6 месяцев назад +1

      I plan to do more demos. The tricky thing is to make them understandable.

    • @demoscenes
      @demoscenes 6 месяцев назад +1

      @@MartinPiper6502 The way you explain makes it easy to follow along and get into all the details. Been following you for a loooong time now and it's like C-64 meditation to watch/listen how you explain all. :)

  • @dyscotopia
    @dyscotopia 5 месяцев назад +5

    Extremely impressive. Parallax by swapping tiles was a pretty common thing on many 8-bit systems but I haven't seen it with this much rotation before. If any... Of course Amiga Demos did similar things but they had the blitter, dual playfield and sprites so many other techniques. I don't even know if hotswapping a screen full of text would work on the Ami

    • @MartinPiper6502
      @MartinPiper6502  5 месяцев назад

      Well the original Amiga was certainly capable of redrawing the screen, but it didn't have a "text mode" as such, it was all bit planes based.

  • @750kv8
    @750kv8 6 месяцев назад +4

    What a demo! Someone had a LOT of thoughts on this one. Subbed!

  • @fredriksandebert7450
    @fredriksandebert7450 6 месяцев назад +1

    Thanks! 🙂

  • @der.Schtefan
    @der.Schtefan 6 месяцев назад +3

    I think Steve Mould showed in a video how every rotation is just a couple of integer translations and sheering operations

  • @OlivierSimpleLife
    @OlivierSimpleLife 6 месяцев назад +4

    Really nice deep dive ! More demo effects deep dive would of course be welcome :)

    • @MartinPiper6502
      @MartinPiper6502  6 месяцев назад +3

      Glad you like it. More to come!

    • @BashingDinosaurs
      @BashingDinosaurs 6 месяцев назад +2

      @@MartinPiper6502 Excellent news! Thanks, I love these kind of deep dives.

  • @LogrusUK
    @LogrusUK 6 месяцев назад +3

    So good watching this - thanks, Dude!

  • @ModernVintageGamer
    @ModernVintageGamer 6 месяцев назад +6

    what is this sorcery?!

    • @LordmonkeyTRM
      @LordmonkeyTRM 6 месяцев назад

      I just watched your WinCE video before this one 😂❤

    • @demoscenes
      @demoscenes 6 месяцев назад

      It is the magic of Serato. He is a crazy man.

    • @MartinPiper6502
      @MartinPiper6502  6 месяцев назад

      I know right? :) This is effect is quite new, it's done differently to other similar visual effects, I have no doubt there are other new C64 VIC effects waiting to be found.

    • @phill6859
      @phill6859 6 месяцев назад

      ​@@MartinPiper6502it's a similar effect to m.ruclips.net/video/Q5iqSzKYZoQ/видео.html

    • @MartinPiper6502
      @MartinPiper6502  6 месяцев назад

      yes very much like that

  • @igork3522
    @igork3522 6 месяцев назад +1

    Great video! Thank you.

  • @joecincotta5805
    @joecincotta5805 5 месяцев назад +1

    Awesome awesome awesome awesome awesome 😎 ...this video is my happy place.

  • @blengi
    @blengi 6 месяцев назад

    can't wait to see what kind of c64 demos and games gpt8 comes up with, where it optimizes every byte of memory and cycle mixing every mode in combinations in space and time, in ways no human would conceive of, to facilitate surprising game types and depth never imagined on the old hardware, generated anew on demand and personalised, 24/7...

  • @Mr.1.i
    @Mr.1.i 5 месяцев назад

    Its says in debug....standard text mode........but it looks quite crisp is .its 2 colors and if its interupting the resolution is 320x400

    • @MartinPiper6502
      @MartinPiper6502  5 месяцев назад

      @Mr.1.i yes it's in hires text mode

    • @Mr.1.i
      @Mr.1.i 5 месяцев назад

      @MartinPiper6502 there are pokes that allow you to use the boarder for graphical instruction

    • @MartinPiper6502
      @MartinPiper6502  5 месяцев назад

      @@Mr.1.i yes I'll be getting into those in another video

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 6 месяцев назад +4

    Still pretty darn clever. Shows the flexibility of the VIC-II chip for sure. Still finding new ways to do things with the VIC-II and the SID chip as well, even 40+ years later.

    • @MartinPiper6502
      @MartinPiper6502  5 месяцев назад

      I'm very sure new effects are yet to be found.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 5 месяцев назад

      @@MartinPiper6502 Yep. I can remember vividly the first time I saw a demo with the top and bottom borders opened up. I wonder who was the first demo coder to figure that one out?

    • @MartinPiper6502
      @MartinPiper6502  5 месяцев назад

      This page seems to have a list of first use of effects codebase64.org/doku.php?id=base:demo_world_records_and_world_firsts#border_top_bottom

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 5 месяцев назад

      @@MartinPiper6502 I'll check it out. Thanks!

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 5 месяцев назад

      @@MartinPiper6502 Funny it took the coders 6 more months to figure out side borders. Sadly I have no idea what some of the effects listed are, such as FLD and VSP. I guess this is a page for demo-sceners so that makes sense.

  • @ZapAndersson
    @ZapAndersson 5 месяцев назад

    lovely

  • @delgilchrist
    @delgilchrist 6 месяцев назад

    great stuff

  • @martinhertog5357
    @martinhertog5357 5 месяцев назад

    Does this demo work on a VICE emulator, I know it is very good but this demo will test it for sure.

    • @MartinPiper6502
      @MartinPiper6502  5 месяцев назад

      Yes, even old Vice in ICU64 runs the demo.

  • @dougjohnson4266
    @dougjohnson4266 5 месяцев назад

    You could just say that they are quickly changing premade characters.