You've raised the difficulty level again! Nightmare is the hardest for my 4-man party, when you're facing groups of enemies first... Maybe a no-damage video of clearing a goblin cave would be nice too!
More options = more skill cieling for creative combos, even if mods are being used. And you better use everything at your disposal if you want to survive New Game Plus mods. You Ser, are exemplary . ;)
Is it me or the greatswords seem to be way more tamer than in Dragon's Dogma Dark Arisen, there it does massive crushing sounds as they hit the ground and the swings are comparably faster too (not the duration, but the literal movement)
@@egordon7543 It still wouldn't have access to meister skills. Aside from that, it wouldn't "remove" the other classes, it would let you use all of them at once.
@@zedre7633 no, maister skills arent as much of a bottleneck for warfarer as you think they are. Giving warfarer 3 skills per weapon swap removes the need for any other vocation. Why on earth would you play a squishy mage or archer when you can just play warfarer, and equip the same armour as a warrior, have 1k knockdown resistance and defence, and still have access to all the mage spells/archer skills with the only setback being you don't have the maister skill? That's just nonsense. Maister skills are strong but they absolutely aren't strong enough to make up for a discrepancy that large, especially when warfarer already has all core skills built into it from the other vocations. Warfarer as it currently is, is almost exactly as it should be. The vertical potential of warfarer may be lower than specific classes, but the horizontal potential is wider. You won't have the knockdown resistance and power of a full warriors toolkit, simply by equipping a mage taff you now have significantly more mobility, healing and utility than a warrior ever could. Or just switch to a bow and now gore harpies and other annoyances are solved. It's not as strong as any single vocation is, but it's more versatile than any single vocation could be.
@@StayNightGaming Well yeah it would be "OP" to use all classes at once and have like 30 skills equipped. My point is not that it would be "balanced", it's that it would be fun. If you wanted to make that a little less so you could have like only 3 weapon skill wheels to cycle between, so 9 skills in total which would basically bring it on par with a hybrid DD1 vocation. As it is now Warfarer is an experimental class that you can equip a couple of weapons/skills for specific combos and that's fine. This mod turns it into "The Arisen" which can be every vocation at once and I think that's pretty cool for something you unlock at the final biome of the game through a quest.
This seems too op to be a "true" warfare. Maybe with 2 skills each would have made it more balanced? Even 3 makes it feel like it's the only class you should play. The hobo you get it from should not have failed his world with this.
"No damage" Obviously it doesn't take damage, there are even mods mixing skills lol And even with "Nightmare Difficulty" the game is easier than the base game itself
It still takes investment to learn the skills of each class and bring them into the battle effectively. It's the reward of mastering of each class, the unlocked warfarer
Each boss fight requires probably around 5 if you land the weak spots. Would be nicer if they were more easily obtained but it's still doable. Withered branches are much more rare than sunflower plants
The arrows are extremely obtainable though. Not only can you craft a bunch with withered branches and sunflowers, but you can buy 20 at a time from tons of merchants for cheap. I really don't see the issue
You've raised the difficulty level again!
Nightmare is the hardest for my 4-man party, when you're facing groups of enemies first...
Maybe a no-damage video of clearing a goblin cave would be nice too!
And now im getting on dragons dogma 😂 nice man
mod is overpowered yadda yadda - your skill is still most impressive master :)
The true warfarer, this is exactly how I imagine the arisen would fight
More options = more skill cieling for creative combos, even if mods are being used. And you better use everything at your disposal if you want to survive New Game Plus mods. You Ser, are exemplary . ;)
Is it me or the greatswords seem to be way more tamer than in Dragon's Dogma Dark Arisen, there it does massive crushing sounds as they hit the ground and the swings are comparably faster too (not the duration, but the literal movement)
Devs should allow a solo mode that lets you use 4 weapon skills of that class as warfarer, for ng+
This is what Warfarer should have been, the true endgame vocation that can do everything.
Then that removes the use of the other classes
@@egordon7543 It still wouldn't have access to meister skills. Aside from that, it wouldn't "remove" the other classes, it would let you use all of them at once.
Thanks I was wondering what class would suit my stealth archer warrior mage builds 😂🖤🐏🌹
@@zedre7633 no, maister skills arent as much of a bottleneck for warfarer as you think they are. Giving warfarer 3 skills per weapon swap removes the need for any other vocation. Why on earth would you play a squishy mage or archer when you can just play warfarer, and equip the same armour as a warrior, have 1k knockdown resistance and defence, and still have access to all the mage spells/archer skills with the only setback being you don't have the maister skill? That's just nonsense.
Maister skills are strong but they absolutely aren't strong enough to make up for a discrepancy that large, especially when warfarer already has all core skills built into it from the other vocations.
Warfarer as it currently is, is almost exactly as it should be. The vertical potential of warfarer may be lower than specific classes, but the horizontal potential is wider.
You won't have the knockdown resistance and power of a full warriors toolkit, simply by equipping a mage taff you now have significantly more mobility, healing and utility than a warrior ever could. Or just switch to a bow and now gore harpies and other annoyances are solved. It's not as strong as any single vocation is, but it's more versatile than any single vocation could be.
@@StayNightGaming Well yeah it would be "OP" to use all classes at once and have like 30 skills equipped. My point is not that it would be "balanced", it's that it would be fun. If you wanted to make that a little less so you could have like only 3 weapon skill wheels to cycle between, so 9 skills in total which would basically bring it on par with a hybrid DD1 vocation.
As it is now Warfarer is an experimental class that you can equip a couple of weapons/skills for specific combos and that's fine. This mod turns it into "The Arisen" which can be every vocation at once and I think that's pretty cool for something you unlock at the final biome of the game through a quest.
Davvero notevole! I tre minotauri insieme sono vanilla o c'è anche una mod per modificare gli scontri, oltre che la difficoltà?
Bisogna usare una mod che si chiama "epic encounters", trovi il link in descrizione
@@Odisseo_ Grazie mille, la proverò!
This seems too op to be a "true" warfare. Maybe with 2 skills each would have made it more balanced? Even 3 makes it feel like it's the only class you should play.
The hobo you get it from should not have failed his world with this.
Warfarer should AT LEAST have the change weapon skill not be tied to a skill slot. That itself could have made things much better.
Presumo che sia grazie alle mod la possibilità di usare le skill di ogni classe sulla rispettiva arma, o mi sono perso qualcosa?
Si tratta della true warfarer mod
Playing on PC with a PS 5 Controller. nice.
Ps4*
@@Odisseo_ as long as it works :D
come giocatore PS5, invidio i tuoi FPS, io ho continui crolli durante le lotte e diventa difficile usare il giusto timing per le mosse :(
Anche su pc gira male
@@Odisseo_ peccato, ma da quel che vedo mi sembra moooolto meglio che su PS5
"No damage" Obviously it doesn't take damage, there are even mods mixing skills lol And even with "Nightmare Difficulty" the game is easier than the base game itself
It still takes investment to learn the skills of each class and bring them into the battle effectively. It's the reward of mastering of each class, the unlocked warfarer
Always that one insufferable dude in the comments
Ight, I’m building a PC
Ma sei l’Ongbal italiano
Lo prendo come un complimento :)
@@Odisseo_voleva assolutamente esserlo, bellissimi contenuti 😊
my complaint is that explosive shot requires explosive arrows....that would be like magic arrow requires magick dust to use...bad design
Each boss fight requires probably around 5 if you land the weak spots. Would be nicer if they were more easily obtained but it's still doable. Withered branches are much more rare than sunflower plants
The arrows are extremely obtainable though. Not only can you craft a bunch with withered branches and sunflowers, but you can buy 20 at a time from tons of merchants for cheap. I really don't see the issue
Its magic why would i need to use something material to do magic? Pretty balanced actually 😅
I like the concept, but I'd be more impressed if it wasn't modded to hell.
Modded .