Using MIC POSITIONS in Orchestral Mockups

Поделиться
HTML-код
  • Опубликовано: 13 сен 2024

Комментарии • 23

  • @SilvermainMusic
    @SilvermainMusic 3 года назад +4

    Always thought my lack of 'institutional education' was the reason I didn't get the vast differences between mics and their effects on instrument tone and feel. Funny how going back through basic education from others still teaches you new things :) Thanks for the video!

  • @RobertRodriguezMusic
    @RobertRodriguezMusic 2 года назад +3

    Fantastic video! For so long, I would just use what came out of the box. It wasn’t until a few years ago where I really sat down and tried to understand my libraries and how I can mess with different mic positions

  • @labete19
    @labete19 3 года назад +1

    Such a great video!!! Mic positions are super important. I'm still trying to make sure I use the right ones and route them specific ways whenevr needed.
    As always, AWESOME content Zach!!

    • @ZachHeyde
      @ZachHeyde  3 года назад

      Thanks Jon!! Glad you found it helpful 😁

  • @AlexLupoz
    @AlexLupoz 10 месяцев назад

    Every video you look happy. It's is very important for us, I think. You pass a light aura for everyone, guy.
    Skies bless you and your job 🙌

    • @ZachHeyde
      @ZachHeyde  10 месяцев назад +1

      This is one of my favorite comments ever. Thanks so much for this ❤️

    • @AlexLupoz
      @AlexLupoz 10 месяцев назад

      @@ZachHeyde I feel so happy to know abou this, bro! Sometimes our smiles hide sorrow, but the music is this: share happiness to cure our sadness.
      Have a nice day! 🙌

  • @robertlennonmused
    @robertlennonmused Год назад

    Very clear and informative. Bravissimo!

  • @rogerhewettmusic
    @rogerhewettmusic 3 года назад

    Great breakdown. Thank you!

  • @PaulCassidyOrchestrations
    @PaulCassidyOrchestrations 3 года назад +3

    Great stuff! It's always puzzled me why some people exclusively use close mics on everything. It's fine for solo instruments such as the winds, but for sections the close mics seem to suck all the life out of the samples and they sound almost mono to my ears. The room sound has a very important role to play with VI's.

    • @StopmotionStudios13
      @StopmotionStudios13 Год назад

      Because not every sample is recorded in the same room?

    • @AlonsoJoaquinComposer
      @AlonsoJoaquinComposer 6 месяцев назад

      ​@@StopmotionStudios13You can totally make different rooms work together, instead of making your mix worse just cuz, unless stuff is recorded poorly (like in Cinematic Studio Series) using the decca tree and room mics alone gives you a very cohesive sound without much effort, then you can add some close mics as needed

    • @AlonsoJoaquinComposer
      @AlonsoJoaquinComposer 6 месяцев назад

      You spoke fax my friend

  • @dacomposer
    @dacomposer 2 года назад

    Fantastic video! Glad I came across your channel today.

  • @BlaringSIREN
    @BlaringSIREN 2 года назад

    So incredibly helpful.

  • @jrsmoots
    @jrsmoots Год назад

    VERY helpful information!

  • @snarf1504
    @snarf1504 3 года назад +2

    Yes! The room is half the instrument. This is why dry samples + artificial reverb doesn't sound the same as proper hall recordings.

  • @urizencomposer739
    @urizencomposer739 3 года назад

    Fantastic content dude! Will you do a video about how to use additional reverbs (one for width and another for tail or if it's better using only one per instrument for example, and how to route them:if insert and S/R, or only S/R for both; things like that) in orchestral music?

    • @ZachHeyde
      @ZachHeyde  3 года назад +1

      A separate video on reverbs is a great idea! Will definitely cover that!

  • @javierestevez9680
    @javierestevez9680 Год назад

    Great video i need a lot about mic pos and reverb really hard tweek the reverbs on the Orchestra for me

  • @jamescannell
    @jamescannell 3 года назад

    This is an awesome video

  • @alexanderlindner2673
    @alexanderlindner2673 Год назад

    Depth will be created by the Early Reflection