The resolution is what has me hooked. I haven’t been able to get past the low res of pico 8 and this solves that conpletely. This is like Commodore Amiga resolutions if it was widescreen. Thank you.
Cool overview (+poking around) of what is "currently" available in the Picotron Playground. 👍 I'm so damn excited for this to (eventually) become a full system for us to make some amazing things! 😊
one thing that excites me about picotron as a pico-8 user is, that small improvements of community-made picotron tools could be backported to the equivalent built-in pico-8 tools - or that i could use picotron tools to help make more advanced pico-8 games
the cool thing about the desktop feature, is that it potentially opens up the opportunity to code tools to work on the main game. an example of this is integrating PicoCAD to the environment, and export the models directly into Picotron, just like any other built in tool like the sprite editor. Edit: you beat me to the punch, should have watched the whole section before commenting
Thanks for exploring this for us! I haven't had time to dig into the Picotron Playground so this was a nice concise look at what it is. Can't wait to write lots of my bloated object-oriented code in a new platform! ;)
Looks great! I think the expandibility thing is going to be a major part of picotron, and we will be able to program and share new libraries and development tools more easily. I can't wait to see more!
Been playing around with this all day. I cannot wait for the release of the beta, and to see how Zep evolves the program based on our feedback. Already seems to be incredibly powerful
I'm interested in what historic systems Picotron is going to be roughly equivalent to, or rather inspired by. I know Pico-8 has far more power than a NES but it's look and feel is definitely in that area and the games reflect it. What I've seen so far, and someone else in the comments mentioned it, it looks sort of Amiga-ish, which would be a really interesting step on from Pico-8. The .p64 filenames kind of point towards a leap to something like the N64, which would be way more powerful but also daunting for bedroom programmers like myself. I can't wait to see what's to come with the sprite, map and sound editors.
That is a good question. Pico-8 has probably even more power than a SNES but the resolution really muddles it up. I think ZEP gave the system so much processing power so it's the least of your worries when struggling with the limitations. Really curious myself how that will play out in Picotron. Apparently 8x processing power but also 8x the pixels so maybe it just evens out?
i really hope that picotron will have features for adjusting the programs to smaller window sizes: at least the ability to read the window size - every other responsive design feature can be made from custom code that reads the window size
god the stuff thats gonna be made with this is gonna blow some minds, mine included. its going for that n64/ 64 bit era aesthetic but people are gonna push it way past that
Hm, I'm not sure it is as capable as an N64. There are no built-in 3D rendering functions and TLINE3D is only a slight help. It has 8 times the processing power but also 8 times the pixels. I'm sure we get some awesome 3D games from the freaks but I suspect it is not going to be the norm.
Pretty cool! The high resolution kinda puts me off, but the larger color palette is nice. I'm actually very interested on the sound and music part of this. I use pico 8 to make sounds and music for other projects, so if picotron turns out to be a more capable version of that (while keeping the same crunchy sound vibe) it will be very nice.
As someone who has made several pico-8 games, I think the increased screen resolution of picotron is going to be prohibitive for making sprite-based games as it will require a very significant asset-creation overhead. However, if this can make doing 3D easier then that is where I see this new system really shining.
picotron's high screen resolution is not as prohibitive for making sprite-based games as the 𝗵𝗱 resolution of modern real-life screens i bypass much of the difficulty of making 𝗵𝗱 sprites by first making low-res pixel versions of my sprites before tracing them as vector graphics in inkscape i would do something similar for sprite-based games in picotron: copying the sprites at 2× scale, then sculpting out some finer details that the 2× resolution allows: basically treating the picotron screen as a hi-𝗱𝗽𝗶 widescreen pico-8 screen
I really hope to create next games in Picotron, as it might be a perfect spot for me in terms of amount of restrictions, aesthetic, coziness. And I love that with PICO-8 I can simply put my game on web and expect it to run with same performance (fake CPU) as on a desktop, so I highly expect it to happen for Picotron as well 🙂
I might play with it some but I'm probably going to stay in pico-8 for now as my primary focus is on solo hobbyist game dev at a casual pace, balanced with the rest of my life. Picotron seems like it would invite content scope and complexity problems that so far only pico-8 has truly allowed me to escape so that making games is purely a comfort and joy rather than a chore. But I'm excited to see what others make in it, and I have one project which I could maybe see porting to picotron which was made in Love2D, perhaps, only it used a 256 color mode...so not sure how that would play out.
Very exciting, I was always hoping for a more powerful pico experience that would allow us to create full sized games and projects and this is looking like it could be that. Here zep, have my money.
in the thumbnail you questioned "the future of pico-8?". i think that picotron is not the future of pico-8, but a sequel to pico-8. i would call picotron "the release version of pico-16" zep made pico-16 for himself and noone else, to confirm to himself that a pico-16 cannot work, and as a reference project of what pico-8 must 𝗻ot be. now that picotron is released, it means that zep found a way to make the pico-16 concept work, but as pico-64
I'm big on your tutorial videos, they motivated me to start using Pico-8 for game development. I'm it's not too much to ask, but please may you do a tutorial videos on Pacman like game
27:15 I would assume that u8 refers to an unsigned 8-bit value (0-255). What would happen if you changed it to u16, f8, s32, or something is left as an exercise to the reader.
@@LazyDevs sounds about right. Total guess but maybe the returned userdata object is essentially a two dimensional array of the length and width of the 2nd and 3rd arguments where each entry is of whichever type (u8, f64 etc) you specify in the first argument.
Looking at the list of available functions it seems like picotron also supports utf8 string encoding so u8 might actually stand for utf8 instead of unsigned int. But it would need to be tested to see which it is. unisgned 8 bit int is more likely though (since that's just a char)
New Sub! Detroit, Michigan, US Stupid Question I Know; I'm 40, an old hardware nerd, all I could only program Batch menus for my Dos Games Collection lol. I'm gonna get my 3 daughters RG35XX for Christmas, and they are my little nerds, some basic Programming in school, all 3 also very artistic; so I think the PICO-8 will be a fun way to go... The Question: Is there a Particular Program I can get to Start? The Main PICO-8 seems to be $15.00, I want to make sure that is correct...? Or is that a. License for something I'm not 100% clear. I'm a Linux n00b since '97, and I'm all about supporting the Airtist. Just wanted to make sure I was correct. Great Job! They are gonna love the Tutorials! So will my ADHD
Yeah the 15 dollar Pico-8 is all you need. These days you can even use the free browser-based "Education Edition" if you just want to get your feet wet. www.pico-8-edu.com/ Keep in mind that Pico-8 will not run on the RG35XX natively. Explained here: ruclips.net/video/t4R7_9gQvNE/видео.html
would be good to see an update with the new release bc this seems to be basically PIC-OS will be a very good tool to teach ppl programming beyond just game dev! shame that itll encourage OOP enjoyers to come back to PICO though (joking)
Less 'The Future of PICO-8' and more like 'The PICO-8 of the Future'.
The resolution is what has me hooked. I haven’t been able to get past the low res of pico 8 and this solves that conpletely. This is like Commodore Amiga resolutions if it was widescreen. Thank you.
Cool overview (+poking around) of what is "currently" available in the Picotron Playground. 👍
I'm so damn excited for this to (eventually) become a full system for us to make some amazing things! 😊
one thing that excites me about picotron as a pico-8 user is, that small improvements of community-made picotron tools could be backported to the equivalent built-in pico-8 tools - or that i could use picotron tools to help make more advanced pico-8 games
the cool thing about the desktop feature, is that it potentially opens up the opportunity to code tools to work on the main game. an example of this is integrating PicoCAD to the environment, and export the models directly into Picotron, just like any other built in tool like the sprite editor.
Edit: you beat me to the punch, should have watched the whole section before commenting
My pico-8/gameboy brain is melting from how powerful this is. Like wow I can't wait to work on this once I'm done with my current projects.
Wow this is so exciting! Thanks for the overview, can't wait to try developing games on Picotron once it's out!
Loved the color table explanation and demo, fantastic. Exciting to see you having so much fun with the Explorer already in such an early state!
Those colour tables 😱 very powerful, many possibilities, potential nightmare to debug 🤣
Thanks for exploring this for us! I haven't had time to dig into the Picotron Playground so this was a nice concise look at what it is. Can't wait to write lots of my bloated object-oriented code in a new platform! ;)
Looks great! I think the expandibility thing is going to be a major part of picotron, and we will be able to program and share new libraries and development tools more easily. I can't wait to see more!
Been playing around with this all day. I cannot wait for the release of the beta, and to see how Zep evolves the program based on our feedback. Already seems to be incredibly powerful
I'm interested in what historic systems Picotron is going to be roughly equivalent to, or rather inspired by. I know Pico-8 has far more power than a NES but it's look and feel is definitely in that area and the games reflect it.
What I've seen so far, and someone else in the comments mentioned it, it looks sort of Amiga-ish, which would be a really interesting step on from Pico-8. The .p64 filenames kind of point towards a leap to something like the N64, which would be way more powerful but also daunting for bedroom programmers like myself.
I can't wait to see what's to come with the sprite, map and sound editors.
That is a good question. Pico-8 has probably even more power than a SNES but the resolution really muddles it up. I think ZEP gave the system so much processing power so it's the least of your worries when struggling with the limitations. Really curious myself how that will play out in Picotron. Apparently 8x processing power but also 8x the pixels so maybe it just evens out?
I think I will stick with pico8 until this gets further along. The colour tables look really nice! Thanks for the overview!
i really hope that picotron will have features for adjusting the programs to smaller window sizes:
at least the ability to read the window size - every other responsive design feature can be made from custom code that reads the window size
god the stuff thats gonna be made with this is gonna blow some minds, mine included. its going for that n64/ 64 bit era aesthetic but people are gonna push it way past that
Hm, I'm not sure it is as capable as an N64. There are no built-in 3D rendering functions and TLINE3D is only a slight help. It has 8 times the processing power but also 8 times the pixels. I'm sure we get some awesome 3D games from the freaks but I suspect it is not going to be the norm.
@@LazyDevs oh i just assumed so from the cart names ending in .64 and all those demos you loaded
Pretty cool! The high resolution kinda puts me off, but the larger color palette is nice. I'm actually very interested on the sound and music part of this. I use pico 8 to make sounds and music for other projects, so if picotron turns out to be a more capable version of that (while keeping the same crunchy sound vibe) it will be very nice.
I totally agree! Sound is something I'm looking forward to on future updates.
I've been watching your tutorial for making a Shmup and it's very helpful!
Oh God! here we go, again ... I'm already throw my money in the screen...
Came for Picotron, stayed for mechanical keyboard ASMR. Another top notch video Krystian!
You just wait till I get those switches lubed. THOCC city!
As someone who has made several pico-8 games, I think the increased screen resolution of picotron is going to be prohibitive for making sprite-based games as it will require a very significant asset-creation overhead. However, if this can make doing 3D easier then that is where I see this new system really shining.
picotron's high screen resolution is not as prohibitive for making sprite-based games
as the 𝗵𝗱 resolution of modern real-life screens
i bypass much of the difficulty of making 𝗵𝗱 sprites
by first making low-res pixel versions of my sprites
before tracing them as vector graphics in inkscape
i would do something similar for sprite-based games in picotron:
copying the sprites at 2× scale, then sculpting out some finer details that the 2× resolution allows:
basically treating the picotron screen as a hi-𝗱𝗽𝗶 widescreen pico-8 screen
Thanks for this summary! I'm intrigued about the graphics editor capabilities.
The u8 on user data creation must mean “unsigned 8-bit”. Will probably change how operations affect the memory, or what operations can be applied
I really hope to create next games in Picotron, as it might be a perfect spot for me in terms of amount of restrictions, aesthetic, coziness. And I love that with PICO-8 I can simply put my game on web and expect it to run with same performance (fake CPU) as on a desktop, so I highly expect it to happen for Picotron as well 🙂
Your channel is truly a joy, thank you!
I might play with it some but I'm probably going to stay in pico-8 for now as my primary focus is on solo hobbyist game dev at a casual pace, balanced with the rest of my life. Picotron seems like it would invite content scope and complexity problems that so far only pico-8 has truly allowed me to escape so that making games is purely a comfort and joy rather than a chore. But I'm excited to see what others make in it, and I have one project which I could maybe see porting to picotron which was made in Love2D, perhaps, only it used a 256 color mode...so not sure how that would play out.
Very exciting, I was always hoping for a more powerful pico experience that would allow us to create full sized games and projects and this is looking like it could be that. Here zep, have my money.
in the thumbnail you questioned
"the future of pico-8?".
i think that picotron is not the future of pico-8, but a sequel to pico-8.
i would call picotron "the release version of pico-16"
zep made pico-16 for himself and noone else, to confirm to himself that a pico-16 cannot work, and as a reference project of what pico-8 must 𝗻ot be.
now that picotron is released, it means that zep found a way to make the pico-16 concept work, but as pico-64
27:20 it stands for unsigned 8 but integer I think.
you can do a dithered reflection effect by doing for x=0,max_width do x%2==1?paltron(8,12,2):paltron(12,8,2) end
or similar
YEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAH PICOTROOOOOOOOOOOON!!!! GOD DAMN YES finally!!!!!
the analogy you were looking for is Nes Super Nes so pico 8 Super pico 8 of Pico 16
Only Picotron to make me impressed and excited about some basic 3D graphics.
It uses the same res as the PSP
I wonder if somebody gets it to run on the PSP
Pico Entertainment System, SPES and PICO-64... In an alternate timeline that would be the trio
Exciting.
WOAH that is very cool!
I forget to and don't drink enough water, thanks so much.
Also picotron woo!
Stay hydrated!
Interesting video! Will you do a new game tutorial series in Picotron?
No specific plans yet but yeah! I'd be down for that!
i feel like this will happen
when picotron beta gets published
if you start this race of having more of this and that than before ..have you guys heard of fantasy console named Unreal Engine?
Have you heard about the Slippery Slope Fallacy?
I'm big on your tutorial videos, they motivated me to start using Pico-8 for game development. I'm it's not too much to ask, but please may you do a tutorial videos on Pacman like game
That's an interesting idea! I'll think about it
27:15 I would assume that u8 refers to an unsigned 8-bit value (0-255). What would happen if you changed it to u16, f8, s32, or something is left as an exercise to the reader.
I checked the documentation and valid types are u8, i16, i32, f64. So "Unsigned 8bit", "Integer 16bit", "Integer 32bit" and "Float 64bit"?
@@LazyDevs sounds about right. Total guess but maybe the returned userdata object is essentially a two dimensional array of the length and width of the 2nd and 3rd arguments where each entry is of whichever type (u8, f64 etc) you specify in the first argument.
u8 usually means "unsigned 8bit integer"
Looking at the list of available functions it seems like picotron also supports utf8 string encoding so u8 might actually stand for utf8 instead of unsigned int. But it would need to be tested to see which it is. unisgned 8 bit int is more likely though (since that's just a char)
Only a few days until release going by the Picotron FAQ " The first full release with binaries and editing tools will be available 14 March 2024"
pcall is like try/catch in Lua
super cool
New Sub! Detroit, Michigan, US
Stupid Question I Know; I'm 40, an old hardware nerd, all I could only program Batch menus for my Dos Games Collection lol.
I'm gonna get my 3 daughters RG35XX for Christmas, and they are my little nerds, some basic Programming in school, all 3 also very artistic; so I think the PICO-8 will be a fun way to go...
The Question: Is there a Particular Program I can get to Start? The Main PICO-8 seems to be $15.00, I want to make sure that is correct...? Or is that a. License for something I'm not 100% clear.
I'm a Linux n00b since '97, and I'm all about supporting the Airtist. Just wanted to make sure I was correct.
Great Job! They are gonna love the Tutorials! So will my ADHD
Yeah the 15 dollar Pico-8 is all you need. These days you can even use the free browser-based "Education Edition" if you just want to get your feet wet.
www.pico-8-edu.com/
Keep in mind that Pico-8 will not run on the RG35XX natively. Explained here:
ruclips.net/video/t4R7_9gQvNE/видео.html
would be good to see an update with the new release bc this seems to be basically PIC-OS
will be a very good tool to teach ppl programming beyond just game dev!
shame that itll encourage OOP enjoyers to come back to PICO though (joking)
Christian, when picotron comes out, could you make the first game in it look like diablo?
Ooooh! Good idea!
Any news about this project? Looks amazing do
Zep posts regular updates. Still in development
So Pico-16 might become a thing after all.
The resolution is basically the same as the PSP
I love you!
Is Picotron now Voxatron?
No, Voxatron is from a time before Pico-8
Ah got it. Voxatron < Pico-8 < Picotron ="Alpha" @@LazyDevs
@@LazyDevsit's actually PICO-8 > Voxatron > Picotron
This is not the future of pico 8 it's a bigger and better version of it.
I’d stick with pico8 for now until I finish my project, as the higher resolution really makes more challenges. But I’m looking forward to picotron.