How Video Games LIE To You

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  • Опубликовано: 4 фев 2024
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Комментарии • 2 тыс.

  • @mairaineplayzgames2205
    @mairaineplayzgames2205 3 месяца назад +816

    2:01 in need for speed most wanted, the nitro increases your acceleration, if you are already at top speed it barely does anything.

    • @user-mk5rl9vr7v
      @user-mk5rl9vr7v 3 месяца назад +29

      Thats what i was thinking 🤔

    • @semajniomet981
      @semajniomet981 3 месяца назад +9

      Same for Moto Racer 2.

    • @aguyoverhere8954
      @aguyoverhere8954 3 месяца назад +7

      ☝️🤓

    • @Grapecat.
      @Grapecat. 3 месяца назад +39

      ⁠@@aguyoverhere8954that’s basic knowledge anyone can know who plays the game dude. Why is that such a nerd thing?

    • @spugy692
      @spugy692 3 месяца назад +2

      Right

  • @Jianichie
    @Jianichie 3 месяца назад +1415

    Don't you dare tell me I can't double jump.

    • @haleybrown8197
      @haleybrown8197 3 месяца назад +51

      always thought i could double jump irl 😂😂😂

    • @Commanderb7ue
      @Commanderb7ue 3 месяца назад +26

      You can't

    • @jamesThebulbmin
      @jamesThebulbmin 3 месяца назад +19

      ​@@Commanderb7ue🤓

    • @avoasemota8450
      @avoasemota8450 3 месяца назад +23

      Of course you can, it takes practice( Before you argue, it’s a joke)

    • @robotschontovar1981
      @robotschontovar1981 3 месяца назад +5

      r/woooooooooooooooooooooooooooooooooosh@@Commanderb7ue

  • @ndld4955
    @ndld4955 Месяц назад +155

    Just imagine Bowser is the one trying to keep her safe in his castle from Mario 😂

    • @InnerEagle
      @InnerEagle Месяц назад +19

      That's a theory I heard, remember when toad told him "Sorry Mario, Princess is in another castle"?
      Wouldn't you be friggin angry if you knew you worked so hard just for...dust?

    • @iaiaiaiaiaiai123
      @iaiaiaiaiaiai123 14 дней назад

      Okay...okay............LOOOOOOOOOOOOOHHHHHHHRRRRRRRRRRRRRREEEEEEEEER

    • @buttarain27
      @buttarain27 11 дней назад +3

      @@InnerEagleI always wondered why toad would always be there saying that, “like, bruh, are you working for this fool?”.

    • @InnerEagle
      @InnerEagle 11 дней назад +3

      @@buttarain27 and...HOW THE HELL toad was ALREADY there when Mario had to struggle to reach that point?

    • @user-do6bj9cp7m
      @user-do6bj9cp7m 3 дня назад

      Toad is bowser’s cousin I think

  • @rolen47
    @rolen47 25 дней назад +62

    Team Fortress 2 made me realize that bullets come out of the player's eyes. Heavy weapons guy holds his minigun down by his knees but he's still able to shoot and hit targets while hiding behind cover.

    • @senisevmek1993
      @senisevmek1993 12 дней назад +4

      Unfortunately, the same thing happens in counter strike, call of duty, battlefield and many other games.

    • @user-iq2nl9pw7j
      @user-iq2nl9pw7j 9 дней назад

      True c.o.d and T.F.2 are more slightly common with this

    • @pyropulseIXXI
      @pyropulseIXXI 4 дня назад

      It isn't coming out of the eyes you oaf; a lot of these shots are just hit scan, which means they litearlly just shoot instantly to where you are aiming; they don't come from anywhere

    • @BaldTorment
      @BaldTorment День назад

      somehow a roblox game of all games does this well, the bullets actually come from the barrel of the gun instead of your face

    • @RelativelyBest
      @RelativelyBest 11 часов назад

      FromSoft games like Dark Souls and Elden Ring, curiously, don't do this. If you crouch while firing a bow at a ledge with enemies below you, the arrows will often hit the ledge even if you have your reticle aimed directly at your target. It feels really weird and is kinda annoying.

  • @Polarbear_0515
    @Polarbear_0515 3 месяца назад +301

    There’s actually another video game lie I know of. In the horror game Five Nights at Freddy’s: Sister Location, when exiting the circus gallery control module through the vent on Night 1, You here something in the vent, trying to attack you, but there’s actually nothing there, it was probably just added to give you the feeling something is going to jumpscare you if you don’t move fast enough. But you can go AFK in that part of the game for as long as you want, because there is nothing there, it was just an illusion made to keep up with the horror genre

    • @BeAmazed
      @BeAmazed  3 месяца назад +104

      horror games are full of sneaky tactics like this! those cruel, cruel developers

    • @devonterminator2697
      @devonterminator2697 3 месяца назад +19

      ​@BeAmazed, how else would it be fun if they Didn't

    • @DDLCman1117
      @DDLCman1117 3 месяца назад +6

      @@BeAmazeddon’t crack on Team Salvato… or DDLC for that matter you should be ashamed of yourself your channel is peak but nothing is more important than DDLC!

    • @MistySartin
      @MistySartin 3 месяца назад +1

      ​@@BeAmazedif it were anything like Mortuary Assistant it can't be classified as a thriller game. Give me a good body hyped jump scare or adrenaline rush from being chased. I'll be a fan then. 😂

    • @MistySartin
      @MistySartin 3 месяца назад

      ​@@DDLCman1117cant it be a matter of opinion?

  • @Descreeet
    @Descreeet 3 месяца назад +391

    I swear all of these rubberbanding, gaslighting, asswhooping mechanics exist in Valorant.

    • @canijustgo3013
      @canijustgo3013 3 месяца назад +34

      lets not forget that they advertise their game as "precise gameplay" when theres a feature that makes your first shot the most inaccurate

    • @renmyomoto4009
      @renmyomoto4009 3 месяца назад +8

      @@canijustgo3013 I'm sorry to tell you this but your first shot is (not 100%) but very close to 100%

    • @canijustgo3013
      @canijustgo3013 3 месяца назад +1

      @@renmyomoto4009 that's what kinda what I said....

    • @renmyomoto4009
      @renmyomoto4009 3 месяца назад +8

      @@canijustgo3013 Wrong again! You said the first shot is the most inaccurate. I said the first shot is most accurate!

    • @canijustgo3013
      @canijustgo3013 2 месяца назад +3

      @@renmyomoto4009 for other games yes, for the guardian yes, but for the vandal, the first shot is mroe inaccurate then the second and third
      Edit : i realised that my first comment was kinda vague and a bit too emphasised so sorry for that. But the point i was trying to make is that when you shoot while standing, the first shot is likely to not fully match up to your crosshair, meaning that theres a small chance that the bullet wont hit EXACTLY where the crosshair is, but close to it.

  • @equin0x22415
    @equin0x22415 26 дней назад +37

    Oh. My. God.
    THATS why the Crash Bandicoot Reboot is so hard?!?! I thought I was going nuts or losing hand/eye coordination because I felt like it's SO much harder to play now 😭😭😭

    • @mr.jamster8414
      @mr.jamster8414 18 дней назад

      I got the original on PSP, and I was like "What the hell? I can get this Box without Dying?"

    • @tiggy4591
      @tiggy4591 8 дней назад +3

      Yup, because the jumps were tuned and playtested for effectively different platform lengths and you got in the reboot.

    • @user-qr6nu7he4x
      @user-qr6nu7he4x 5 дней назад

      felt fine to me. maybe because i never played the ps1 versions. it is probably your muscle memory from ps1 version.

    • @pyropulseIXXI
      @pyropulseIXXI 4 дня назад

      @@user-qr6nu7he4x The hitbox went from square to round you oaf; that means you litearlly have less room to land

  • @TjarpDex
    @TjarpDex Месяц назад +211

    I refuse to believe the XCOM 2 hidden accuracy buff is real because I will quite simply NEVER forget the time I had a 100% chance to hit a shot and it missed.

    • @lokify2499
      @lokify2499 Месяц назад +11

      fair point

    • @timiddrake
      @timiddrake Месяц назад +14

      I play XCOM1, which is superior anyway, and really cannot imagine this being in that game.

    • @-SirDuke-
      @-SirDuke- Месяц назад +23

      Yep, that's either a "new feature", or BE AMAZED got it the wrong way.
      I swear, a 95% chance to hit, had a 25% chance to miss...

    • @TjarpDex
      @TjarpDex Месяц назад +18

      @@-SirDuke- I remember getting a mod to help with the bullshit percentages, it basically calculated every hit chance and made up a new percentage based on how you actually hit or missed your shots with the original percentage, didn't make it any less bullshit but I liked the "85% chance to hit... but probably 67%". It simply made it easier to track their actual accuracy as opposed to the arbitrary percentage you could never believe in anyways.

    • @martinchvoj7334
      @martinchvoj7334 Месяц назад +11

      Agreed, I got so frustrated of my elite marines constantly missing clear shots with shotgun from short distance, that I quit the game and will never play again. The % system there is broken.

  • @KindredBrujah
    @KindredBrujah Месяц назад +40

    Man, how did Eternal Darkness never get a sequel? Criminal.

    • @andybrown4284
      @andybrown4284 Месяц назад +3

      There was a sequel kickstarter a while back but it failed to get funded.

    • @KindredBrujah
      @KindredBrujah 25 дней назад

      @@andybrown4284 😢

    • @itsgeodoodz
      @itsgeodoodz 7 дней назад +1

      Yoo that game had crazy scare tactics!

  • @ClannerA01
    @ClannerA01 2 месяца назад +34

    In NFS, the rubber banding was so bad that i can induce it by hitting the accelerator hard just before a sharp turn but immediately tone it down so as not to actually lose control, and the cars behind me respond by accelerating so much they derail themselves (These cars are normally locked into the road and never slide) and they all crash into the wall behind me letting me get a few more seconds of lead time.

    • @therunawaykid6523
      @therunawaykid6523 Месяц назад +1

      There is also rubber banding in crash team racing nitro fuelled as well looking like you’re gonna win the rice easily then suddenly out of nowhere the ai racer zooms past you on the inside to win the race at the last second

    • @lmcgregoruk
      @lmcgregoruk Месяц назад +7

      I remember one game, I think Forza Horizon, when you raced the "boss", if you waited at the start for a bit, it was a lot easier to win because of the rubberbanding, than if you tried to go flat out the whole way.

    • @Starvaze
      @Starvaze Месяц назад +2

      The many times where rubberbanding gets the medicine instead of you

    • @REgamesplayer
      @REgamesplayer 23 дня назад

      Which NFS? Just tried Most Wanted and it isn't the case. Same thing with NFS Hot Pursuit Remastered.

  • @nightwingvyse
    @nightwingvyse 22 дня назад +16

    Alien Isolation was such a fantastic game and I've always been yearning for a sequel. It's the only game that's made me literally scream. Turning a wrong corner to have that thing notice you and charge, just the most terrifying thing.

    • @UchihaOlavo
      @UchihaOlavo 12 дней назад +3

      I also screamed once in fright. I was walking and the alien fell out of the air in front of me. It was the biggest scare I've ever had in my life.

  • @corkbulb2895
    @corkbulb2895 22 дня назад +20

    The Crash Bandicoot remake actually didn't affect the "coyote time" at all. What happened was they changed Crash's hitbox from a square to round, and crash can only jump when his hitbox is touching ground. Therefore, the flat bottom square hitbox of the older game made it so you could stand and jump much farther from the edge of a ledge than in the remaster. The rounded hitbox of the remake also makes landing a jump much harder, because crash will slide back and off the ledge if he doesn't land beyond the front rounded half of his hitbox. This actually really messed up the difficulty and certain levels like the skyward ascent stage was near impossible. They actually had to go back and modify the game in an update because of this.

    • @pyropulseIXXI
      @pyropulseIXXI 4 дня назад +1

      I've never even heard of such nonsense as calling that mechanic 'coyote time.' Also, a lot of his explanations are pure nonsense, like claiming Mass Effect 1 limits your run speed because otherwise the game wouldn't be able to load, or claiming need for speed nitro does nothing; it boosts acceleration, not speed.

    • @corkbulb2895
      @corkbulb2895 4 дня назад

      @@pyropulseIXXIWell "coyote time" is a real game mechanic programmed into games since, well, platform games existed. Like, 40 years ago games were programmed to allow jump inputs to be accepted after the game character's hitbox stopped contacting ground. And more games than I can possibly list use such a mechanic. A good example is Doom 2016 and Doom Eternal. There is literally a special invisible mesh box you can place near an edge (or anywhere actually) in a map editor that allows Doomguy to jump while inside it. This is so you can jump more easily during the first person gameplay, as it is EXTREMELY hard top tell when your character's legs walk off ground. And regardless of what you believe, sprinting in Mass Effect DOES NOT increase movement time, acceleration or max running speed. It only does so in combat. As the video explained, outside of combat in the open world, the game deliberately limits your speed to allow adequate time for more of the world to load properly. You can test this for yourself by setting up your character in the open world at the same spot and time yourself how long it takes to reach the same point, running vs sprinting. The times will be the same. Again, this was explained and demonstrated in the video.

  • @RealRushinRussian
    @RealRushinRussian 3 месяца назад +110

    25:50 The "neat little trick" to only render what you can actually see has been used in virtually every videogame that has graphics more advanced than the 70's Pong. Vanilla Doom and Quake have it, all Half-Life games and their derivatives have it, and every other such game does, modern or old. It's built-in into Unity and other engines. Games don't render everything behind you, objects behind buildings that you can't see, and even the backs of the buildings themselves.

    • @WaterCrane
      @WaterCrane 3 месяца назад +14

      Indeed, it's a fairly fundamental principle of 3D graphics. Even early versions of OpenGL had an instruction called "glFrustum" which essentially set up the field of view (this was phased out when programmable shaders were introduced). The other effect you mentioned is "occlusion culling"... not rendering objects that are completely obscured by other objects or which are elsewhere in the level. Doom and Quake uses BSP trees for this, while the Unreal Engine uses "portals" to segregate different parts of the map.
      I think what the narrator was trying to get at was not so much not drawing what's outside the frustum, but selectively loading assets just before they come into view and unloading them as they fall out of view, taking advantage of the fact that players tend to turn relatively slowly rather than snap into a specific view, although this is mostly to save memory than be an outright performance gain, since loading assets can cause significant overhead if you're not careful. "id Tech 5" (Rage) infamously didn't do this too well, as you would experience visible texture popping if you turned quickly.

    • @DMahalko
      @DMahalko Месяц назад +2

      Most game surfaces are one-sided, with the back being transparent. If the face is turned more than 90 degrees away from the camera, you can't see it, so it isn't drawn. Games generally don't do reflections in glass or mirrored surfaces, because then this facing-away render-saving trick doesn't work.

    • @williamseidle2687
      @williamseidle2687 Месяц назад +5

      I used this to my advantage in each of the GTA games , police can't spawn in front of you if you are using the look behind camera view , you can then hold the button down and use the mini map to know when to turn right or left while driving.

    • @RealRushinRussian
      @RealRushinRussian Месяц назад +8

      @@williamseidle2687 you are confusing game mechanics and rendering optimizations which have nothing to do with each other at all.

    • @MrOsmodeus
      @MrOsmodeus Месяц назад +5

      @@DMahalkomost games don't do real reflections because it's a massive waste of performance. duke3d's included level editor had a warning not to have two mirrors pointed at each other. screenspace reflections are a warping effect rather than reflections and raytraced reflections are only allowed 1 bounce. some mirrors in games are just a window with clones on the other side

  • @Guessnought
    @Guessnought 3 месяца назад +64

    As a kid I assumed it was by design that being further behind in mariocart ment I got access to better weapons. I was never under the assumptions that I would be able to get a lightning bolt or ghost if I was in second or first.

    • @AntimatterStudios857
      @AntimatterStudios857 3 месяца назад +14

      as someone who is particularly skilled at mario kart 8, I have never gotten anything other than shells, mushrooms, and blast boxes while in 1st place

    • @doomclasher9287
      @doomclasher9287 2 месяца назад +17

      Yeah, this was not a lie, it was a catch-up mechanic

    • @therunawaykid6523
      @therunawaykid6523 Месяц назад +5

      @@AntimatterStudios857yeah and the player in last always seems to get the bullet bill so they end up zooming past everyone in an instant

    • @alkaholic4848
      @alkaholic4848 Месяц назад +7

      Yeah rubber banding was particularly strong on mariokart because it was designed for the wii console, which was massively marketed towards family entertainment - all the adverts of mums and dads and daughters and sons all playing together having great fun.
      In reality, any skill-based game would result in one of them wiping the floor with the rest of them which wouldn't be much fun for the whole family. So they intentionally designed it so that it was always a close match not matter how good or bad you were at it.
      It probably had the intended result to be fair - good for families having a few silly giggles, but not good for a gamer.

  • @RineyCat
    @RineyCat Месяц назад +13

    I like how a single game gets called out for Occlusion Culling, when it's been an industry standard. Now yes, people need to learn how it works, but calling it a "lie" isn't how you go about teaching people.

    • @favoritemustard3542
      @favoritemustard3542 16 дней назад

      "called out" "lie" _so extreme_ lol

    • @achimdemus-holzhaeuser1233
      @achimdemus-holzhaeuser1233 6 дней назад +1

      That one amused me as well. Especially giving a 8 Year old Game Credit for John Carmacks over 30 year old invention.
      But since he confused rendering with existing he should have said that about half the thing they player look at don't exists as well.

  • @tranz2deep
    @tranz2deep Месяц назад +37

    I think my favorite silliness is the first-person train sequence in Fallout 3 which turned out to be the character RUNNING along the tracks with a train compartment around him.

    • @Fridelain
      @Fridelain 24 дня назад +3

      The train being actually a hat the character wore.

    • @favoritemustard3542
      @favoritemustard3542 16 дней назад

      "Wear it on your head for a hat" is a funny comeback line, in certain situations 😂👍

  • @supercoolmaniajon265
    @supercoolmaniajon265 3 месяца назад +148

    Jay and Wesley.......after all these years I finally got their names....
    In my opinion I like the coolguy voice better.

    • @grixzlyboygaming2716
      @grixzlyboygaming2716 3 месяца назад +9

      Likewise brotha, but still, they're both doing great!.

  • @benthecat4345
    @benthecat4345 3 месяца назад +129

    The original Pokémon games also lie to you about the catching as the great balls are better than the ultra balls, now thankfully it was fixed in the later games but Red/Blue/Green/Yellow made the great balls unintentionally the better ball

    • @The_Blazement
      @The_Blazement 3 месяца назад +14

      Those games had so many bugs, it was a miracle they worked at all lol

    • @petrnovak7235
      @petrnovak7235 3 месяца назад +3

      @@The_Blazement So true! My first Pokémon game was Gold, which had its issues, but was, actually, pretty funny game. After that, I also played Yellow and man was that frustrating experience. I somehow finished the game, but honestly, if this was my first Pokémon game, I'd probably quit in frustration and never tried any other Pokémon game again 😅

    • @LITTLE1994
      @LITTLE1994 3 месяца назад +2

      Forget Gen 1, because Red/Blue had many bugs. Gen 2, which is newer, was even worse.

    •  2 месяца назад +2

      I noticed that playing but couldn't prove it.

    • @corvididaecorax2991
      @corvididaecorax2991 2 месяца назад +4

      That isn’t quite true. The Ultra Balls are better for pokemon with mid range catch rates, and have the same effectiveness for the hardest and easiest pokemon to catch. But even at best they are only 20% more effective than a Great Ball. So not worth the extra cost.

  • @vaclavkrpec2879
    @vaclavkrpec2879 Месяц назад +11

    FYI, old 8-bit computers and game consoles indeed didn't have any RTC (real time clock). Timing had been done in various ways; most often, it was derived from the vertical or horizontal TV output sync signal.
    See, analog TV based on a vacuum tube (aka CRT) literally prints each frame on the display using a stream of electrons fired from the "electron gun" cathode at the display anode. (In fact, it's simply rather high anode voltage that pulls them from the cathode with a little help of the field modulation, but that's maybe going too technical.) The stream is directed by electromagnets; where the electrons land, a pixel shines up. The whole frame is printed by lines. Whenever the electron stream jumps at the next line, a "horizontal sync" happens. When the whole frame is printed, a "vertical sync" happens. And when they happen, a "HW interrupt signal" is (may be) sent to the CPU, which then stops its current work and executes the appropriate registered interrupt handler. As the frame rate is fixed (defined by the TV standard, typically 25 FPS for PAL and SECAM), so are the synchronisation signals frequencies; and thus, they are usable to keep track of time (well, let's say reasonably well).

  • @Knokkelman
    @Knokkelman Месяц назад +12

    I'm 100% convinced that most MMORPGs have some form of bonus system for people who play less, like better droprates, easier random encounters, better loot and so on, so that people who only play once a week don't fall behind that much.

    • @TheDendran
      @TheDendran 21 день назад +2

      I play one of those where over the course of like 3h I get an increasing % in loot probability.
      Source: Fiesta Online; this mechanic is deadass placed in your buff bar

    • @molybdaen11
      @molybdaen11 5 дней назад +1

      Many mumtiplayer games also have a mechanic to put you against weaker players or in a better team if you are performing to poorly.

  • @PikaLink91
    @PikaLink91 3 месяца назад +31

    Speaking of horror games. A little known title "Calling" on Wii featured a little easteregg hunt where you would spt this red lady in various hidden locations, and for every time you spotted her, a new message would pop up on your Wii's main menu message board in a red envelope with one creepy message after another.

  • @SkeletonLand368
    @SkeletonLand368 3 месяца назад +141

    3:52
    “After all, there’s nothing worse than feeling like the horror is extending past your device and into your home, at least until-

    Ah, just kidding, I’m not going anywhere.”

    • @sylpisophia5612
      @sylpisophia5612 3 месяца назад +5

      i missed the realism effect because i was watching this on a windowed browser. should've pressed f11 for maximum immersion 🤣

    • @SkeletonLand368
      @SkeletonLand368 3 месяца назад +2

      @@sylpisophia5612 Indeed.

    • @milesrogers7225
      @milesrogers7225 3 месяца назад +2

      👋💀🤳

    • @BeccaLynn79
      @BeccaLynn79 2 месяца назад +2

      I wasnt using a tv💀

  • @kevinburke1032
    @kevinburke1032 3 месяца назад +8

    So after all these years of throwing my NES controller across the room when I was younger saying the game was cheating actually was true.

  • @Plazman
    @Plazman Месяц назад +29

    In arcade fighters, your opponents get progressively more difficult until you die. After you put in another token, they lower the difficulty substantially to let you beat that guy easily and move on to the next challenger. Very addictive!

    • @albertmas3752
      @albertmas3752 Месяц назад +3

      It sounds very rare to me to read "put another token". I don't know the rest of Europe but in Spain we don't use tokens in arcade games. We insert real coins in them.

    • @achimdemus-holzhaeuser1233
      @achimdemus-holzhaeuser1233 6 дней назад +1

      @@albertmas3752 tomatoe potato .. you have to buy the tokens first, so they are just a substitute for money.

    • @jaykay5838
      @jaykay5838 12 часов назад

      @@albertmas3752 A huslte they have around here is to make you buy tokens. Maybe you lose some, maybe you bring some home to use later. You always end up buying more.

  • @JohnDoe-du6em
    @JohnDoe-du6em 3 месяца назад +15

    Am i the only one who didn't know there was two narrators?

  • @GreatGamerspheanx
    @GreatGamerspheanx 3 месяца назад +41

    “Is there anything more terrifying than.. a red health bar?”
    Me: Constantly being one shot

    • @josefaedrielangeles7212
      @josefaedrielangeles7212 Месяц назад +3

      That's rough dude

    • @ahmahwas7556
      @ahmahwas7556 24 дня назад +1

      Sounds like every Soulslike game I've ever played. And sometimes you get hit by a combo that staggers you, so it is actually 3 hits, but you can't do anything against the second and third one, after the first one hits you...

    • @user-jl6ks6yv3s
      @user-jl6ks6yv3s 24 дня назад +1

      Yeah in World War 2 battle combat most sniper rifles are so OP that most of the time they usually one hit a player unless they have better armor but if you survive the first shot the damage done by the first bullet is devastating.

  • @lil_riddyy
    @lil_riddyy 3 месяца назад +11

    4:20 i just noticed that in the farcry 4 is also like that, i remember being low health but then suddenly i felt like i was bulletproof for a minute since the enemies are shooting at me with the low hp

    • @cursedimageseveryday5559
      @cursedimageseveryday5559 3 дня назад

      The last sliver of health being bigger is kinda realistic if you think about it. Irl when you are very wounded you'll get an adrenaline shock that lets you do crazy stuff as if you were not that wounded at the expense of your long term health...

  • @OldLadyGamersince1990
    @OldLadyGamersince1990 15 дней назад +4

    For me the biggest lies in games are the loots, microtransactions, and releasing an incomplete games.

  • @deanatgmail
    @deanatgmail 3 месяца назад +46

    i didn't even realize there is two narrators

    • @xkirax2997
      @xkirax2997 3 месяца назад +1

      I like both, but my favorite is the one with the sarcastic voice...I don't know the name.

    • @axolotlgaming9144
      @axolotlgaming9144 3 месяца назад +4

      s a m e

    • @jacobscott5263
      @jacobscott5263 Месяц назад +1

      I thought there was three

    • @Autistic_Emperor
      @Autistic_Emperor Месяц назад +1

      I didn’t even know there was two. Help.

  • @Mr_questionman
    @Mr_questionman 3 месяца назад +13

    The one where you talked about Mario actually being the villain reminded be of a story where someone got kidnapped by their dad to avoid their cruel mother

    • @gabork5055
      @gabork5055 Месяц назад +2

      Mario-Carlo, Bowser-Sonny, Wario-Michael in Godfather 3, Luigi-Fredo, Goombas-The Mob, Mushrooms-Michael's motivation for revenge, Mario Kart-an allegory for the Sigma grind.

  • @imnotmike
    @imnotmike Месяц назад +5

    I write strategy guides, and so it was my job to test the permadeath mechanic in Hellblade to see how many times you could die before losing your progress. So I figured out pretty quickly that there was no actual permadeath mechanic, and it didn't affect me while I was playing.
    However, I will point out that this wasn't so much a lie as a misdirection.
    The game says, each time you fail the rot will grow. If the rot reaches Senua's head, her quest is over, and all progress will be lost.
    Nothing here is untrue. It's just that the rot cannot reach Senua's head because you fail during the course of the game. And to be fair, the game never says that it can. It just says the rot will grow. It doesn't say it will expand to her head.
    At the end of the game Senua dies in the final battle. It's an unwinnable fight. Enemies respawn endlessly, and you fight on forever until you get hit and don't dodge away before an enemy does a finishing move on you. When she dies here, the rot reaches her head. Her quest then ends, and you lose all of your progress, as this game does not contain any post game content, so your save becomes useless. If you want to continue to play, you have to start over.
    The game does exactly what it says it will do. It just leads you to believe that you can fail and trigger this mechanic by playing badly, while the truth is that the mechanic is set to happen at a specific point in the game.

  • @user-tn6ph3ve3u
    @user-tn6ph3ve3u 26 дней назад +5

    Subnatica. You actually go crazy irl. And when the void leviathans stop chasing you after so far... you wonder. What can be deeper..

  • @RyouTheMad
    @RyouTheMad 3 месяца назад +27

    maybe it used to be difficult to "spawn" bullets from the gun's barrel... but nowadays it's extremely easy
    now, targeting and hit scanning is more accurate to the "shooting from the eyes" narrative but only if it uses hit scanning and not physical bullets

    • @RealRushinRussian
      @RealRushinRussian 3 месяца назад +5

      It never was difficult to spawn bullets from the gun's barrel. A bit more effort than just going off the player's camera view but there's nothing challenging to implement it. The original versions of Serious Sam games have it. It was changed in Fusion though.

    • @RyouTheMad
      @RyouTheMad 3 месяца назад

      @@RealRushinRussian I can only speak for recent events since I just recently started learning about game development
      thank you for the insight

    • @Diablo_Himself
      @Diablo_Himself Месяц назад +1

      Hitscanning is probably the worst thing in gaming since countless shitty jumpscares in horror games.

    • @MeepChangeling
      @MeepChangeling Месяц назад +4

      Fun fact: physical bullets are less realistic than hitscan bullets in terms of simulating a bullet within most games. In almost every videogame environment the distances you have available to you are simply so short that a modern bullet from a modern gun would reach its target. The average bullet has a speed of 1,200 m/s. Yes, over a kilometer per second. Meaning that 350 meter shot in Apex legends should hit in 0.29 seconds. This is almost the same as human reaction time (0.2 seconds flat), which means at that range, the shot should connect almost faster than you can perceive. Almost no videogames have ranges that far. Most of the time you're fighting at ranges smaller than 100m.
      There is absolutely no reason to be doing physics calculations for distances where IRL bullet drop and deviation are impreceptiably small, and travel time is so fast a human literally cannot perceive it. To "fix" this, game devs make guns shoot EXTREEMLY slow, and widely innaccuratly. Videogame guns are almost never EVER even close to a real gun. Which is incredibly frustrating for many people who like guns. And that's before nonsense like automatic weapons doing less damage than single shot weapons that use the same round and have the same barrel length...

    • @vinny-zebu
      @vinny-zebu Месяц назад

      The bullets that spawn on the gun in FPS games are pure cosmetics, they just trace a line from your camera to the direction forward because naturally you want your gun to hit what you're aiming at

  • @wackydoomturtle1801
    @wackydoomturtle1801 3 месяца назад +52

    21:34 This is actually visible in Halo 2. A cutscene in level 7 "The Oracle" shows projectiles appearing nowhere near the gun.
    I noticed it when I used the Needler here thanks to the glowing shots.

    • @ThisOLmaan
      @ThisOLmaan 3 месяца назад +2

      i was just gonna put the same timestamp was 😂

    • @panthakurai5267
      @panthakurai5267 27 дней назад +1

      ❤ Twin Needlers ❤

  • @hackshackers3513
    @hackshackers3513 3 месяца назад +10

    i love that the lie for ddlc is "it's actually a horror game... but it has aNIME CHARACTERS??!?"

    • @DDLCman1117
      @DDLCman1117 2 месяца назад +1

      When I played DDLC it wasn’t even that scary

    • @hackshackers3513
      @hackshackers3513 2 месяца назад

      @@DDLCman1117 yeah honestly it's just shock factor

    • @CsjStudios
      @CsjStudios Месяц назад +1

      To me anime is already horror

    • @hackshackers3513
      @hackshackers3513 Месяц назад

      @@CsjStudios lmao, dude i was so confused when i saw this notification with no context

  • @spi6455
    @spi6455 Месяц назад +3

    Rubberbanding in Mario Kart also has a breaking point. If you get too far ahead, it starts treating you as if you're behind. Generally, I would start dead last, get the ultimate boost, then get to first, then blow away everyone at the shortcut/cheat spot using the boost to permanently separate me from the pack. Sometimes Toad or a light racer would get fast and leave everyone else behind too.

  • @storybro590
    @storybro590 3 месяца назад +20

    NFS MW fans like here ⬇⬇⬇

    • @-KN1GHTMARE
      @-KN1GHTMARE 3 месяца назад

      i miss NFS World only on pc

  • @AidenThompson-gi5ql
    @AidenThompson-gi5ql 3 месяца назад +107

    Every like I lose a braincell

    • @cerberusgamingyt6253
      @cerberusgamingyt6253 2 месяца назад +9

      There ya go, lost every single one

    • @Uzu2uUeu-om3rk
      @Uzu2uUeu-om3rk 2 месяца назад +4

      You lost 2 braincell 4:19

    • @cerberusgamingyt6253
      @cerberusgamingyt6253 2 месяца назад +3

      @@Uzu2uUeu-om3rk no you broke the system, now he has -1 brain cells. He only had one to begin with😮‍💨

    • @Friday_Knightt
      @Friday_Knightt Месяц назад +1

      Oogah boogah

    • @dinosaurmusic12
      @dinosaurmusic12 28 дней назад +2

      Well, now you have -65 brain cells.

  • @frankfrank366
    @frankfrank366 28 дней назад +2

    I'm surprised you didn't mention the Mario Party dice. In Mario Party 1 & 2 and possibly others, you can save the game on any given turn and replay that turn 100 times. You and the CPU characters will only roll the same 2 or 3 numbers every time, like one possible scenario is Wario this turn rolls 4 or 6 depending when he hits A, Yoshi 2 or 8, Peach 1 or 3, Mario 1 or 9. Play the turn 100 times Wario will never ever roll a 1 and Yoshi never a 4.

  • @Nik-tk4ew
    @Nik-tk4ew 4 дня назад +1

    GTA V also has a hidden mechanic: when you're driving on high speed or doing a mission, some NPCs will try to crash their cars into you.
    And did anyone notice that in Clash Royale elixir bar fills a bit slower sometimes?

  • @DragonKing5356
    @DragonKing5356 3 месяца назад +34

    I just hate how videogames get the fact that we shoot bullets out of our eyes instead of our guns wrong

    • @zami001001
      @zami001001 3 месяца назад +10

      if you've ever played an fps that doesn't use that trick, you'd realize you don't hate the physical inaccuracy as much as you think you do.

    • @Sk83rNinja
      @Sk83rNinja 3 месяца назад +3

      No i actually like the mechanic using the guns trajectory

    • @octoling7
      @octoling7 3 месяца назад +4

      Splatoon doesn't do it and it's very smooth as a matter of fact there is a tactic in professional called peeking where you just hang your gun around a corner and you can shoot enemies but they can't hit you and the cross here doesn't lie

    • @zami001001
      @zami001001 3 месяца назад +7

      @@octoling7 splatoon also isn't an fps, its third person.

    • @octoling7
      @octoling7 3 месяца назад +1

      @@zami001001 WHO ASKED+MY CONTENT IS WAY BETTER.
      jk I didn't realize this was about fps I thought it included third person ones

  • @knightsofthebedrock938
    @knightsofthebedrock938 3 месяца назад +26

    I remember Eternal Darkness…
    1am. Home alone. Dog and my feet tangled in the control cord. Hour sense my last save.
    “You’re controller has been disconnected” as 20 zombies swarm me right at the door way as I enter the room.

    • @craigstoner2632
      @craigstoner2632 3 месяца назад +6

      They game was amazing and I couldn't even get past about 40% of the campaign 😂

    • @BeAmazed
      @BeAmazed  3 месяца назад +7

      😂😂😂

  • @taifkl7580
    @taifkl7580 Месяц назад +2

    1:00 - Ou yes the Mass effect 1 , great game, but that run got me pretty good.
    13:04 Finally i can undersant why i had such a problems with platform games, when i tried to jump right on the edge, and still fail miserably, left me simply to get away from it.
    13:40 - What a feature, Alien always lurks around me, when i needed to get throught that one dammit long corridor, that connects all rooms, but when you see him clearly from behind, he would turn around, but if you watch his tail that is behind him, it is much easier, to avoid it.
    Good to know, and learn few thing about games, and their secret features, like in Warcarft 3 , AI always has line of vision on your buildings. I'm looking forward to another great video.

    • @liwojenkins
      @liwojenkins Месяц назад

      In almost all RTS games the AI can see the whole board at all times. They also get build bonuses and never run out of resources generally. In Warcraft I and II you could destroy the AIs entire village except a barracks and it would put out one soldier forever (I tried an hour once, but it seemed like forever), even though the AI could not possibly have any gold left. Quite often the AI can also see your "sight distance" and can skirt around your guards and scouts by 1 pixel width and never be seen. The AI will also use each soldier like an individual guerilla fighter, while your troops tromp around in inefficient groups and allow themselves to be mowed down. What this tells you is how good humans are at games compared to "AI" players. Somehow though, people are afraid AI is going to wipe us out. Most AIs without huge amounts of help couldn't beat humans in almost any game, how on Earth are they going to beat humans in the real world?

    • @taifkl7580
      @taifkl7580 Месяц назад

      @@liwojenkins Feel the same way, As if in World of Warcraft games , AI gets like passive income of recources , and by double more recources from mines/ trees.
      To make the AI not even better with these invisible one man soldiers, raiding your camp, while you are battling enemy camp, gets complicated.
      Used to play a lot with mine brother, that was just playing on Hardest difficulty possible, only to find out, how insane it is, and that the AI get´s like 3x more recources, from exactly same mine that has same amound of gold as him.
      Worst play he ever had (not counting maps like Bleach vs one piece funny map), was Warcraft 3 frozen throne , random map, as Night elf, against Orcs, it was hell of a fight, those archers in light armours, dont damage the orcs with heavy armours much , while orcs are just cutting them down like a butter.

  • @shirakuyanai4095
    @shirakuyanai4095 Месяц назад +1

    In some cases, the bullets don't even shoot. They just spawn at the destination and play an explosion effect.

  • @prakashmandal5924
    @prakashmandal5924 3 месяца назад +8

    in walking dead game, the decision does make effect, in the last episode it all depends your interactions with Kenny wither he will go with u to find Clem or not. also for other characters as well

  • @justicetaylor3050
    @justicetaylor3050 3 месяца назад +9

    The eye bullet trick was quickly noticed back when I was messing around watching Theater mode replays in my firefight games of Halo Reach. Every time I hid behind a box and shot over said box, AI enemies would notice me a lot slower. Eventually I’d see my Spartans’s bullets come out of the very top of their model instead of their gun. It made practical mechanical sense at least. I’d rather be able to more easily shoot over cover then grapple with realism.

    • @nunyabidness3429
      @nunyabidness3429 Месяц назад

      depends what you want out of the game. A game like Halo, which is entirely fantasy, would not do well with any sort of realism being forced. Where as games like Red Orchestra, Rising Storm, Arma, and Hell Let Loose are more bogged into realism and have actual ballistic simulation that do not need a center-of-the-screen trick and are able to line up with the sights of the game.
      Truth is it's just easier to design the game to read what a crosshair is pointed at, than to simulate a bullet leaving from the barrel of the gun model to the point of aim. (though these games usually have actual bullet drop mechanics)

    • @luislongoria6621
      @luislongoria6621 Месяц назад

      I think eye bullets only affect games with cover mechanics that allow you to shoot around obstacles as opposed to shooting the thing that's directly in front of you

  • @Epin-Ephrine
    @Epin-Ephrine 2 месяца назад +2

    That was actually crazy.. I was watching this video while playing a game, and right when you did the "turn screen off" bit around the 4 minute mark, my PC just immediately crashed to a black screen lmao

  • @andrewwillard5773
    @andrewwillard5773 5 дней назад +1

    I think you should have put in a part two.. "the times the games told you the truth"
    For example in banjo Kazoie when you're warned to not use certain cheat codes or game file will be deleted.

  • @jacob6885
    @jacob6885 3 месяца назад +44

    I've heard Alien Isolation has another dastardly trick (as does Lethal Company). I've seen evidence of this in play/videos too.
    If you have an open microphone, it will hear you.
    So even if you hide in a locker well before it enters the room, and you've never hid in a locker before, if you breath too hard or panic talk, it'll open the locker and snatch you.

    • @Averyjohnson336
      @Averyjohnson336 3 месяца назад +7

      Really huh so that’s why the alien kept finding me

    • @jacob6885
      @jacob6885 3 месяца назад +15

      Yup.
      I was watching someone play, they got in the locker, then started talking about how it'll never find them there.
      Then when it walked into the room, they squeeled, and the alien snapped its attention to them and investigated the locker.
      It was hilarious.
      My daughter played it too, she's loud whalen she panics, so she unplugged the microphone... but forgot there was a microphone on her headset. She suffered the same fate.

    • @BeAmazed
      @BeAmazed  3 месяца назад +12

      that's just mean 😂 you scream, and it gives you a reason to scream more

    • @Shawnchapp
      @Shawnchapp 3 месяца назад +4

      thats not a lie tho.. that a legit marketed feature and is even listed as doing so thats exactly why they highly recommend using in game prox chat over a third party app its part of the game core mechanics. lots of game use prox chat for the same reason its to add "realism" to the game

    • @Diablo_Himself
      @Diablo_Himself Месяц назад

      Alien Isolation wasn't as good as it was claimed anyway.
      I guess thats the same mechanic as robbing stores in GTA V? You dont have to shout at the storekeeper, you can just go "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" and it works.

  • @HazbinHotel_4Lifee
    @HazbinHotel_4Lifee 3 месяца назад +23

    For the need a little help one, in undertale, if you fail one of the ruins puzzles 10 times, Toby fox will auto complete it. But this change is visible because the 11th time you step on a wrong tile, all of your holes will disappear and you can go any place on the puzzle.

    • @Tristapillar
      @Tristapillar 18 дней назад +1

      this also allows for players to go out of bounds through one of the walls

  • @ServerYT
    @ServerYT 2 месяца назад +10

    Things don't cease to exist if you're not looking at them in games, they're just not rendered. In other words, they cease to be visible. That's why events still happen behind you. Imagine in GTA online if players were disconnected from you everytime you stopped looking at them.

  • @SelenaphobicWolf
    @SelenaphobicWolf 7 дней назад +1

    The unrendering tactic has certainly been used in some interesting ways. In Dark Souls, if you aren't looking at enemies, the render rate drops to something like 1 or2 fps. It doesn't really become too noticable until you get to the fast moving dogs, which is why it sometimes feels like they just teleport out of nowhere and attack you

  • @user-hc7cb1un8o
    @user-hc7cb1un8o 3 месяца назад +15

    To be honest, I would like a sample of each voice so that it's easier for me to decide.

    • @aridaygarza452
      @aridaygarza452 3 месяца назад +3

      I didn’t even know who’s who

    • @milesrogers7225
      @milesrogers7225 3 месяца назад +7

      Jay & Wesley, clearly the same guy.
      (He's lying to us)

    • @nigelrivera2882
      @nigelrivera2882 3 месяца назад

      ​@@milesrogers7225 You're the one who's lying, Jay is the narrator of this video and another video just dropped today and Wesley is narrating it.

  • @mustangman6579
    @mustangman6579 3 месяца назад +13

    Eternal Darkness. I LOVED that game. I really wish they'd do a remake. Also, the erasing all saved games made me panic for real.

    • @BeAmazed
      @BeAmazed  3 месяца назад +6

      yeah, a remake or sequel - if done well - would be so cool!

    • @mustangman6579
      @mustangman6579 3 месяца назад

      @BeAmazed so bit of a story on the panic erase games thing. Whenever the game started to do funky things, I got the buttons down to save by memory. So I could do it really fast. So when I did my normal fast flick of the wrist save, it popped up that message. I nearly ripped the memory card out. But then remembered that a friend did that and lost everything on it.

    • @mustangman6579
      @mustangman6579 3 месяца назад

      @BeAmazed I wish I knew how to make video games, because I want to make a game exactly like this. But it would be so much harder now as so many different styles of pc and tv. BUT, how funny would it be to do the burned out monitor or green line down the whole screen like dead pixels

    • @PikaLink91
      @PikaLink91 3 месяца назад +3

      No, stop with all the remakes. NEW games please. We want Eternal Darkness numero DOS, not a remake, they'd screw it up anyway.

    • @williamseidle2687
      @williamseidle2687 Месяц назад

      I really enjoyed the game messing with me , I began a new play through and at the very start of the game I let my sanity meter get as low as possible and played the entire game that way. My favorite was the channel changing one , I totally thought my remote fell between me and the seat cusion.

  • @arphaxadarphaxad1592
    @arphaxadarphaxad1592 25 дней назад +2

    (26:35) Code Lyoko reference righ there!

  • @da-sonic
    @da-sonic 2 месяца назад +1

    8:18 fun fact: there was planned to be a third pikachu evolution called gorochu, although it was scrapped, so it's likely this was a left over from a previous build of the game when they were still planning gorochu

  • @Lampe2020
    @Lampe2020 3 месяца назад +59

    About the health bar length not being proportional to HP: in Minecraft it is, so surviving on half a heart (1HP) is actually impressive.

    • @TBNRNikola99
      @TBNRNikola99 3 месяца назад +1

      And Fortnite

    • @LordRazer3
      @LordRazer3 3 месяца назад +8

      It's a trend not a rule. Survive games don't tend to use the health grace mechanic

    • @TheKillager
      @TheKillager 3 месяца назад +1

      Yeah, MC does almost none of these

    • @Lampe2020
      @Lampe2020 3 месяца назад +1

      @@TheKillager
      Do they even do frustrum culling?

    • @Lampe2020
      @Lampe2020 3 месяца назад +1

      @@LordRazer3
      Did I ever say it was a rule? No.
      Did I ever think it was a rule? No.

  • @theconceptualist8626
    @theconceptualist8626 3 месяца назад +5

    As someone who played every Need for Speed title post 2003 at least once such as Underground 2 and Most Wanted 2005, and some other NFS titles religiously such as Heat, I never knew the nitrous didn’t actually do very much. Maybe it does in later games, but in the older ones it makes sense why it wouldn’t.

    • @TWEAKLET
      @TWEAKLET 3 месяца назад +2

      the nitrous was there for a reason it let you accelerate faster the top speed doesn't really change so if you messed up you can get back up to speed faster

    • @carlosdasilva2409
      @carlosdasilva2409 3 месяца назад +2

      It does work. I have tested because I am playing Underground 2.
      Nitrous does work as people stated, as it decreases the time you take to get from point A to Point B (tested it in a straight road)
      Hitting the wall in first place makes the rubberband even more obvious
      And hard mode turns some drag races (randomly) impossible to win, especially in early races where you'll be facing Skylines, Mustangs, Subarus, and Evos when you barely have the first mods available. Restarting after losing doesn't help so when that happens you have to quit and come back in again and hope the impossible race isn't the first one you're playing for your session

  • @RelativelyBest
    @RelativelyBest 11 часов назад +1

    Huh. It now occurs to me that the "shoot from your eyes" thing is something Elden Ring (and I think the Dark Souls games as well) apparently doesn't do. If you fire a bow while crouching, often the arrow will hit a ledge or something even if your reticle is properly aimed at the target. I always found that pretty annoying.
    Speaking of Elden Ring, I am convinced that Discovery and drop rate mechanics don't work the way they're supposed to. I know Discovery does work as intended even if the increase in drops is very marginal, but I'm also fairly certain there's some hidden value that increases drop rate as you level up in general regardless of your Discovery stat. At higher levels the early enemies just seem to drop way more stuff even if I don't level Arcane much or use Discovery-boosting gear, while at lower levels it's incredibly frustrating to farm tougher enemies for gear compared to later on. If I'm right about that, it would make sense as a way to discourage players from farming powerful equipment early.
    I also believe that the game is programmed to prioritize drops of weapons and armor pieces you already have, making it harder to for example get a full armor set. I can't prove it, and I know random chance can be much less evenly distributed than people expect it to be (because that's how randomness works), but it's just _too consistent._ I can totally see _occasionally_ getting four or five of each piece before the final one drops, but not _every single time_ I try to farm a set.

  • @SzymonRzosinski
    @SzymonRzosinski 2 месяца назад +1

    25:50 it's called Frustum Culling (not frustrum) and it's widely used in most of video games, many times in tandem with Occlusion Culling.

  • @Levimoi345
    @Levimoi345 3 месяца назад +6

    Brother you really can pay attention to almost everything. Are you CIA? or FBI?

    • @BeAmazed
      @BeAmazed  3 месяца назад +5

      the CIA and FBI both answer directly to me.

    • @Levimoi345
      @Levimoi345 2 месяца назад

      @@BeAmazed lol 😂

  • @JamesIsCool3818
    @JamesIsCool3818 3 месяца назад +10

    The real deception is that he actually voices everything🤔😁

  • @lord_egg
    @lord_egg 26 дней назад +1

    Wait, so technically in open world video games you’re always on the edge of the world.

  • @BakedPotato13
    @BakedPotato13 4 дня назад +1

    My former older half sister's (she's no longer a part of my family, long story) kid was having trouble with crash bandicoot on a jumping level they couldn't finish because of difficult jumps, I went to the absolute edges of the platform and jumped from there and made it everytime.
    Was I just using the coyote time all this time playing videogames without realizing it?
    Another game that reminds me of Braid with a unique plot twist was Chernobylite. It's a great hidden gem where you travel a alternate Chernobyl wasteland with real world scans of the exclusion zone all around Chernobyl as a scientist looking for his wife with green crystals called Chernobylite that's helpful and harmful.
    Check it out.

  • @nuclearmedicineman6270
    @nuclearmedicineman6270 3 месяца назад +15

    Ha, little do the devs know I deliberately drive in 2nd place until the last couple of corners and then go all out to win in driving games.. and shoot random things in FPS games to keep my hitrate down. I consider mechanics to be a part of the game, so abusing them is fair play.

    • @kennethho8259
      @kennethho8259 Месяц назад +1

      Except that they know someone will abuse the system, and will now play their games more because they think they had outsmarted the system. It all works out to their favor.

  • @TheShadow1347
    @TheShadow1347 3 месяца назад +6

    27:07
    Both

  • @MrAnimefox
    @MrAnimefox 5 дней назад

    I've noticed "a little help" with a lot of games lately. They either do it secretly, or they indirectly tell you by putting you in a match during tutorial or right after tutorial and it evaluates your skills. Then after that match puts you in thr correct skill tier matches.

  • @BenjaminMorel-xs2vi
    @BenjaminMorel-xs2vi 26 дней назад +1

    When you find out you were secretly cyclops the entire time.

  • @GuyThePerson
    @GuyThePerson 3 месяца назад +20

    Hollow Knight was shown for about 1 second total, nice

  • @pokemontrainer9285
    @pokemontrainer9285 3 месяца назад +5

    Matpat did a Doki Doki Literature theory I haven’t seen those videos because it has a warning saying it’s to scary and I don’t really like scary things.

    • @DDLCman1117
      @DDLCman1117 3 месяца назад +1

      It did NOT scare me and people think of me as a wuss so actually try playing before criticizing it

    • @the-engneer
      @the-engneer Месяц назад

      It's not really scary at all it just has really dark subject material

    • @favoritemustard3542
      @favoritemustard3542 16 дней назад

      They weren't criticising anything, though...
      ...were you having a bad day?!

    • @pokemontrainer9285
      @pokemontrainer9285 16 дней назад

      @@favoritemustard3542 No I want having a bad day I was good.The videos had a scary warning on it and from past experience I know that if a video has a warning on it you take it seriously, so I didn’t watch it. Are you having a good day?

    • @the-engneer
      @the-engneer 16 дней назад

      I feel like you both replied to the wrong people and I find it hilarious

  • @WaterCrane
    @WaterCrane 3 месяца назад +1

    3D graphics developer here: at 25:50, you misspelt it (although it's correct in the subtitles)... it's "frustum", not "frustrum".
    To be technical, a frustum (or more fully, a square frustum) is essentially a square-based pyramid with its top cut off (Mayan temples and other ziggurats are famously this shape), and for a rectangular screen, your field of view is essentially shaped like a frustum (rather than an approximate cone in real life) if you're looking down from the top (traditionally, the top of the frustum is the 'inside' of the screen, and the base of the frustum defined the 'draw distance'). It's a fairly fundamental principle of 3D graphics, as well as to selectively not draw objects that are completely outside of the frustum, so as to not give work to the graphics card that will never been seen by the user (it's relatively easy mathematically to work out if a point is inside the frustum or not, at least compared to a cone, for example).
    The more advanced trick though, as you explained, is loading assets just before they come into view, taking advantage of the fact that players tend to turn relatively slowly rather than snap their view into a specific location (exceptions are when the level first loads, which can be disguised by a fade-in effect, or teleportation, which also tend to use some effect to mask your view temporarily, or speculatively load in the target destination before you enter the teleporter). Also, objects that are extremely far away and which you'll never visit may just be a 'billboard'... a flat, static picture.
    There are some cases where the speculative loading wasn't done well, most infamously in the "id Tech 5" (Rage) engine; players who turned quickly would experience visible texture popping.

  • @MGower4465
    @MGower4465 Месяц назад +1

    I remember in one game, Gothic 3, I think, you could use cheats to move just past the visible game area. And saw signs reading "If you're here, you cheated."

  • @jadedriffillmidkiff8043
    @jadedriffillmidkiff8043 3 месяца назад +3

    I didn't know there were two voices. we need to know about facts and stories about the channel itself!

  • @TheLastMemenatorOfExistence
    @TheLastMemenatorOfExistence 3 месяца назад +11

    Imagine going to a haunted house only to find out that the ghost lady was hitching a ride on your back the whole time >_

  • @charlesholland4239
    @charlesholland4239 3 дня назад

    That rubberbanding thing explains why when I used to play the tiger woods golf games (04 - 07) the game players would always improve closer to my score each tournament

  • @buttarain27
    @buttarain27 11 дней назад +1

    On a side note, that Alien in the thumbnail is so cute!

  • @klcanimation
    @klcanimation 3 месяца назад +6

    So that's why I suck at nfs most wanted

  • @itsamemario-yes
    @itsamemario-yes 3 месяца назад +3

    my first video i see in under 1 hour after released
    i am always amazed by you

  • @francez123456789
    @francez123456789 Месяц назад

    the permadeath thing did make me quit playing when a section was basically impossible in the VR release and my VR progress didn't carry over to the flat screen

  • @contessa.adella
    @contessa.adella 22 дня назад

    Skyrim does some of this stuff in reverse…it knows when you are low on health after a difficult battle and chooses that moment to have a random bandit chief (or other dangerous npc) enter stage left and end you! It also enables foes to see in the dark when you can’t see them.

  • @roberthunter3178
    @roberthunter3178 3 месяца назад +4

    17:56 Need for Speed 2 has had a rubber banding mechanic my friends and I used to exploit.
    The mechanic:
    In split screen as long as your car is far behind your opponents car yours is slightly faster to make it easier to catch up.
    Once you cought up both cars drive the same speed (I really felt my car slowing down).
    This only happens when both players drive the same car (McLaren F1 372km/h top speed).
    The exploit:
    The race starts but only one players drives away.
    The second player remains at the starting/finishing line.
    Once the leading player completes the first lap (Our races got up to eight laps) the second player startes.
    Because of the rubber banding mechanic the second player is faster than the leading player.
    Of course the first lap time is terrible because you have waited but in the second lap you have the chance to set a new record as long as the leading player is not overtaken.
    Sometimes I even started with two laps late to the leading player to max out the effect.
    Do I have to mark out that me and my friends played the crap out of this game?
    And that the exploit only is usable when both players are experts on the track?
    Good times 😁

  • @coincollectingtime821
    @coincollectingtime821 3 месяца назад +7

    Why do they always lie to us?

    • @SweetTooth10
      @SweetTooth10 3 месяца назад

      🤑$$$$$$$$$$🤑 They’re greedy bastards, who don’t know the lord.

    • @therunawaykid6523
      @therunawaykid6523 Месяц назад

      One of the things that frustrates me the most in terms of time is on the pro evo games, say you have 5 minutes of extra time at the end of the match so if you are 1-0 down needing to score you think ok I have 5 minutes to score but in that game every match the timer doesn’t count down seconds like normal time it’s in it’s turbo speed so you have no chance of scoring a goal as when it says five minutes it’s more like a few seconds

    • @lmcgregoruk
      @lmcgregoruk Месяц назад

      @@therunawaykid6523Well MOST football games don't have ACTUAL 90 Minute matches now, Well I mean the default pretty much never was, but some earlier one's you could change the match length to ACTUALLY be 90 mins. But usually the match length was set from between 4-10 REAL MINUTES for 90 Minutes of in-game time.

    • @therunawaykid6523
      @therunawaykid6523 Месяц назад

      @@lmcgregoruk yeah that’s true but it would be nice to actually have a proper five mins added time that actually felt like that time instead of like a few seconds I mean that last five mins of stoppage time could be the difference between you losing, winning or drawing

    • @user-ym4xy6us5e
      @user-ym4xy6us5e Месяц назад

      Because you're a whimsical, gullible sucker. A fool and his money will soon be parted.

  • @TheDendran
    @TheDendran 21 день назад +1

    The timer in Super Mario Bros. does not follow second-unit-measurement. Instead it uses frame measurement. A time unit in those games (Lost Level Game included) don't last 0.6 secs *_but 0.4 secs_* which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL
    As for Mario Kart, depending on which character you've chosen, TWO others will be your "antagonists" the entire game. Those 2 will always be faster, have better aim, better pathing and better AI in case you try to attack them with items

  • @achimdemus-holzhaeuser1233
    @achimdemus-holzhaeuser1233 6 дней назад

    Calling Telltale "Games" always cracks me up :)

  • @dastoryteller8472
    @dastoryteller8472 3 месяца назад +6

    Snap back to reality 😂...

  • @southernfriedwestcoaster
    @southernfriedwestcoaster 3 месяца назад +5

    Jay and Wesley are both great

    • @SweetLala25
      @SweetLala25 3 месяца назад

      But which one is which?!!? Lol it would be more understanding if they put in the description of each video WHO was actually narrating that video. Edit: Nvm that is cleared up when they first talked about it a couple videos ago! omg lol

    • @bakersnuts100
      @bakersnuts100 3 месяца назад +2

      I think their just trying to pull a fast one on us. There's only one narrator. He's trying to make us join a "TEAM" just to see how many people will fall for the ruse.

    • @SweetLala25
      @SweetLala25 3 месяца назад

      @@bakersnuts100 I could see that lmfao!!!

  • @texasslingleadsomtingwong8751
    @texasslingleadsomtingwong8751 Месяц назад

    Warthunder has several mechanics to do with spawn camping early in match , number of uptiers , boosters , premium account , accuracy,...
    Theres quite a few running for a game wanting to be "E-sports ready".

  • @maveriqueplays4537
    @maveriqueplays4537 3 месяца назад

    hi! a great video!.........regarding the frustrum culling, if i flick the mouse 180 with hi sensi, would i see the nothingness and then the rendering to begin in front of my eyes, or can it catch up with my turn anyway?

    • @albertmas3752
      @albertmas3752 Месяц назад

      Usually games are set that maximum sensibility speeds won't exceed their capacity to render the image and anyway, they don't load that from the drive, all that's behind you is still stored in RAM so the GPU gets it fast enough to be rendered on time. However, it could happen that if your RAM and VRAM are completely full that it needs to pick up some high quality textures from HDD/SSD and you see the change from the lower resolution ones (those typically used when the object is too far) to the high quality ones. The same as when the game couldn't load all textures during the load screen and when that screen ends you see some textures popping here and there.
      Also remember that there is a big difference between not being rendered and not being processed. So yeah, it catches up with your turn. What you could also experience is some sort of freeze.

  • @JoshuaBoehmer
    @JoshuaBoehmer 3 месяца назад +5

    Do not tell me I cannot Double jump

    • @Commanderb7ue
      @Commanderb7ue 3 месяца назад +2

      You Really can't

    • @therunawaykid6523
      @therunawaykid6523 Месяц назад

      Unless you are playing crash 4 the number of times where the double jump has saved me from certain death is crazy it’s all about that extra few seconds of air time

  • @JaJemPlays
    @JaJemPlays 3 месяца назад +4

    No wonder your videos' narrator seems to change voice frequently. I'm been a supporter, subscriber and fan of your work for idk more than 4 years maybe? Well I can't really tell, but I for sure it's been a long time. I love your videos, every single of it. Keep doing what your doing, and always be awesome. Showing love and support from the Philippines. (PS: I didn't take the pool, because your both awesome and this channel with its videos are phenomenal!!!) 💙

  • @terrbear5086
    @terrbear5086 21 день назад

    22 years later and I still think about Eternal Darkness and how it fooled me into thinking I clipped through the level geometry.

  • @lupinnoney7480
    @lupinnoney7480 22 дня назад

    I'm surprised you didn't mention the Project Zomboid tutorial. Also yes, I've played Hellblade, and the permadeath message scared the shit out of me LOL

  • @hillarydana3057
    @hillarydana3057 3 месяца назад +3

    Keep it up Wesley wait who’s who?

  • @BiggginerGames
    @BiggginerGames 3 месяца назад +4

    Wow never new that

  • @jakubkrcma
    @jakubkrcma Месяц назад

    Rubberbanding is extreme in the original The Need for Speed (1994 3DO, 1995 MS-DOS, 1996 PlayStation, Sega Saturn and Windows 95 - The Need for Speed: Special Edition). When you drive at world record pace, the opponents just easily keep up with you. 🤣

  • @drtaverner
    @drtaverner 22 дня назад

    We used to run into this timing issue b/c we had to count time based on clock cycles and not a real-time clock. So if you coded and compiled for a 4MHz processor but ran the game on a 6MHz processor, your timers would be off by about 66%. This would explain the 1sec = 0.6sec ratio you describe.
    Apparently the Famicom, the PAL NES, and NTSC NES all ran at slightly different CPU clock frequencies. And who knows what the pre-release development unit CPU speed was.
    That would cause the same code to run at different speeds, including the countdown timer.
    I used to run into this all of the time on early PCs. A perfectly good game on a PC-XT might be unplayably fast on a Turbo enabled unit or an 80286 CPU (which could run 6x faster depending on your chip).
    I expect these timer inconsistancies were the result of hardware differences and not intentional programming decisions.

  • @arnandias8742
    @arnandias8742 25 дней назад +7

    Where is the alien part

  • @usernameunkn0wn-1
    @usernameunkn0wn-1 3 месяца назад +365

    Every like this comment gets I do a push-up
    Edit: thank you so much for the likes but I hate you for the push-ups

    • @Polar_Pyro_YT21
      @Polar_Pyro_YT21 3 месяца назад +50

      Dear everyone else, please don't like this. This guy is begging for likes.

    • @hulkgqnissanpatrol6121
      @hulkgqnissanpatrol6121 3 месяца назад +25

      I've seen these comment's everywhere and all from different people.
      Get a life!

    • @Sayyourmum
      @Sayyourmum 3 месяца назад +11

      ​@@Polar_Pyro_YT21 people fall for this lmao

    • @CushtyCrow
      @CushtyCrow 3 месяца назад +13

      Don’t like their comment until they learn punctuation.

    • @Leavemealonefans
      @Leavemealonefans 3 месяца назад +8

      Fake

  • @draykowolf2293
    @draykowolf2293 13 дней назад

    I've never heard of that type of rubber banding before. In my experience its typically associated with lag. When you're running forward in an MMO or some such game, sometimes even able to interact with things around you.. only to suddenly be snapped back to where you started like a rubber band.

  • @memodump
    @memodump Месяц назад +1

    Yeah see, this was the reason I was bad at CS: I always tend to "overcalculate" the bullet's trajectory and only fire when the gun is not pointing at the corner of the wall. To do that you have to move further out and expose yourself more, and you get killed. I kinda understood that, in the game, the bullets are spawned exactly where the crosshair is, but when you are immersed you forget about that.
    However, when the game visuals trick you into thinking like that, or when it "pretends" it doesn't know where you are, even though it always does, I accept it as "fair game". But when it comes to dirty tricks, like stretching the timers or rubber banding, I don't.