Personally. I think Minecraft needs more conduit/beacon like items and constructions. Imagine building a structure that lets you use water in the nether or a structure that prevents mobs from spawning in complete darkness, allowing you to make safe yet creepy builds without having to mess with slabs. All of these things would be built using items and materials found in loot chest or exploration only. What do you think?
I completely agree! I think adding the conduit was a great loot addition to Minecraft. Not only does it fulfil the loot gap of needing a building incentive, its also a goal that the player can work towards and search for. And the payoff is great, if only specific to water builds. More loot-driven structures like that that supersede slab tricks and other methods would be perfect additions.
I came up with another idea and i plan on combining the 2 and posting it to the Minecraft suggestions reddit. *Equipable base stat upgrades.* The idea is that you get 10 slots and can find these special equipment items within loot chest that give you a slight boost to various stats. Such as swim speed, underwater breath, hp, damage, mining speed, ect. The perks you get from them can be affected by potions and you would find certain stat boost in environments that are related to it. Such as mining speed in mineshafts or swim speed in ocean ruins. Perhaps combat related buffs such as hp, damage, or natural regeneration speed could be dropped by future boss fights or found within late game dungeons. What do you think? How many slots do you think you should have?
I think a huge thing that Minecraft is missing is stat modification. So your idea definitely ticks that box! But again, that falls closer into the RPG category which I think the devs are sadly vying away from. You should check out the Risk of Rain mod for Minecraft if you haven't, or the Artifacts mod. Both of those do similar things, so maybe it will give you some inspiration! Also, it would be cool if the number of slots you were allowed scaled with your level. Like being able to "unlock" a new slot once you had 10 XP levels, and so on.
@@MudkipNinja @MudkipNinja the difference in my idea is that these are purley stat modifiers and won't grant any special abilities. That should be done with either new armor or new equipments such as a grapple hook. I also do not want the slots to be specified for certain item types. You should be able to mismatch any combination of stat mods you want. As for the xp thing, id rather not make it reliant on that, as some of the stat boost would be geared towards early to mid game such as swim speed, minning speed, or underwater breath (before potions, efficency enchants or haste). With the introduction of the deep dark cities and the confirmation of unique loot in the chest i am slightly optimistic about what we will see next. Who knows, maybe the community viewing the warden as a boss mob might encourage mojang to consider adding more bosses into the game and giving late game players something to do for once other than building.
Plsss do another mob plssss i like your boss content can you do a slime boss if you could ill sub to you using all of my acc(like my mom, grandmom, and others plssss)
I wish the game randomized were and how many pressure plates there are in the loot room of the desert temples
You and me both!
Personally. I think Minecraft needs more conduit/beacon like items and constructions.
Imagine building a structure that lets you use water in the nether or a structure that prevents mobs from spawning in complete darkness, allowing you to make safe yet creepy builds without having to mess with slabs.
All of these things would be built using items and materials found in loot chest or exploration only.
What do you think?
I completely agree! I think adding the conduit was a great loot addition to Minecraft. Not only does it fulfil the loot gap of needing a building incentive, its also a goal that the player can work towards and search for. And the payoff is great, if only specific to water builds. More loot-driven structures like that that supersede slab tricks and other methods would be perfect additions.
I came up with another idea and i plan on combining the 2 and posting it to the Minecraft suggestions reddit.
*Equipable base stat upgrades.*
The idea is that you get 10 slots and can find these special equipment items within loot chest that give you a slight boost to various stats. Such as swim speed, underwater breath, hp, damage, mining speed, ect.
The perks you get from them can be affected by potions and you would find certain stat boost in environments that are related to it. Such as mining speed in mineshafts or swim speed in ocean ruins. Perhaps combat related buffs such as hp, damage, or natural regeneration speed could be dropped by future boss fights or found within late game dungeons.
What do you think? How many slots do you think you should have?
I think a huge thing that Minecraft is missing is stat modification. So your idea definitely ticks that box! But again, that falls closer into the RPG category which I think the devs are sadly vying away from. You should check out the Risk of Rain mod for Minecraft if you haven't, or the Artifacts mod. Both of those do similar things, so maybe it will give you some inspiration! Also, it would be cool if the number of slots you were allowed scaled with your level. Like being able to "unlock" a new slot once you had 10 XP levels, and so on.
@@MudkipNinja @MudkipNinja the difference in my idea is that these are purley stat modifiers and won't grant any special abilities. That should be done with either new armor or new equipments such as a grapple hook.
I also do not want the slots to be specified for certain item types. You should be able to mismatch any combination of stat mods you want.
As for the xp thing, id rather not make it reliant on that, as some of the stat boost would be geared towards early to mid game such as swim speed, minning speed, or underwater breath (before potions, efficency enchants or haste).
With the introduction of the deep dark cities and the confirmation of unique loot in the chest i am slightly optimistic about what we will see next. Who knows, maybe the community viewing the warden as a boss mob might encourage mojang to consider adding more bosses into the game and giving late game players something to do for once other than building.
This video almost ended 20 times
Heyy i love your videos
0:21 u forgot heart of the sea
Wdym heart of the sea is useful, the loot he showed is supposed to be useless.
Loot gets better depending on how many days of your world.
Plsss do another mob plssss i like your boss content can you do a slime boss if you could ill sub to you using all of my acc(like my mom, grandmom, and others plssss)
We have another custom mob video coming out soon! :)