While waiting I tried adding a regeneration every 40 ticks and a second phase at mid health (it actually only triggers with changing health bar color into purple)and it actually worked. I noticed that when the boss dies is needed to set to 0 every scoreboard so it wouldn’t spawn the other threats at the very beginning
1st time here, and wondering why u r not popular, the video is having a nice tutorial step by step with additional explanations for every nbt, your recommendations, and the example. Ahh, the youtube algorithm...
When trying to add a pair of featherfalling boots to my mob it seems like it with only count a lvl 4 instead of 30 anyway to enchant it as high lvl as you want ?
Yup! Using the timer system for special attacks, you’d need to set up a chain of command blocks that summon a bunch of arrows as entities above an area, that can fall down on the player! You’d need a command block for each arrow though!
I did something similiar with 2 armor stands and 2 command blocks. first armor stand serves as the center of the effect (i tagged him "center") second one summons the arrows on repeat above itself (tagged her "arrow_rain") this on a repeat command block /execute at @e[type=armor_stand,limit=1,sort=nearest,tag=CENTER] if entity @p[limit=1,sort=nearest,distance=..15] run teleport @e[limit=1,sort=nearest,tag=arrow_rain] @p[limit=1] this on a chain command block above the other one /execute at @e[type=armor_stand,limit=1,sort=nearest,tag=arrow_rain] run summon arrow ~ ~10 ~ you could possibly use sister armor stands for arrow_rain to get a wider rain of arrows also mind that as this stands there is no off function. but i dont see as why that couldnt be done for example use the tick scoreboard thingy or what i would do cuz i dont know how to use score board commands is put the repeating block into "needs redstone" and the make a redstone timer. eddit: corekted one miskatke in a sea of thousndants ps: oh and make the armor stand small or she will hog all the arrows although if you manage to summon "arrow_rain" 2 blocks lower in relation to the player this effect would probably work best
This guy just took the idea out straight from terraria and called it a day. Love it, just like the series
While waiting I tried adding a regeneration every 40 ticks and a second phase at mid health (it actually only triggers with changing health bar color into purple)and it actually worked.
I noticed that when the boss dies is needed to set to 0 every scoreboard so it wouldn’t spawn the other threats at the very beginning
That sounds awesome!
1st time here, and wondering why u r not popular, the video is having a nice tutorial step by step with additional explanations for every nbt, your recommendations, and the example. Ahh, the youtube algorithm...
for area effect cloud dosent working i copy what you do in film but its not showing
When trying to add a pair of featherfalling boots to my mob it seems like it with only count a lvl 4 instead of 30 anyway to enchant it as high lvl as you want ?
When you do the add shadow effect, I can't find it on the MC Stacker. Can you give me the command for it?
Hey bro I now am kinda late but the command is
yes
Yes
yes
Patrick that's a baby
is there a way to make my skeleton boss do an arrow rain or something like that?
Yup! Using the timer system for special attacks, you’d need to set up a chain of command blocks that summon a bunch of arrows as entities above an area, that can fall down on the player! You’d need a command block for each arrow though!
Thanks! I thought of doing that but i also thought there could be a way to make it with less command blocks. Maybe there is...
I did something similiar with 2 armor stands and 2 command blocks.
first armor stand serves as the center of the effect (i tagged him "center")
second one summons the arrows on repeat above itself (tagged her "arrow_rain")
this on a repeat command block
/execute at @e[type=armor_stand,limit=1,sort=nearest,tag=CENTER] if entity @p[limit=1,sort=nearest,distance=..15] run teleport @e[limit=1,sort=nearest,tag=arrow_rain] @p[limit=1]
this on a chain command block above the other one
/execute at @e[type=armor_stand,limit=1,sort=nearest,tag=arrow_rain] run summon arrow ~ ~10 ~
you could possibly use sister armor stands for arrow_rain to get a wider rain of arrows
also mind that as this stands there is no off function. but i dont see as why that couldnt be done
for example use the tick scoreboard thingy
or what i would do cuz i dont know how to use score board commands is put the repeating block into "needs redstone" and the make a redstone timer.
eddit: corekted one miskatke in a sea of thousndants
ps: oh and make the armor stand small or she will hog all the arrows although if you manage to summon "arrow_rain" 2 blocks lower in relation to the player this effect would probably work best
a bit of tweaking lead me to
execute at @p[limit=1] run summon minecraft:arrow ~ ~8 ~
What size is the Slime King?
8
Does that works on MCPE?
Unfortunately MCPE runs on Bedrock, which changes the syntax of things like NBT, so its unlikely 😕
Cool!
the slam ability doesnt work for me, everything else is fine though.
edit: nevermind, i fixed the issue myself. this is a great tutorial series
how did you fix it?