This is THE BEST tutorial I have found on the subject. None of this fast editing garbage that everyone thinks is great for advanced tutorials. Thanks so much!
Well done. I wasn't even considering geometry nodes until I remembered saving your tutorial to my playlist. Now to add an effect to this and wait months for it to render.😅
Ohhhh god. Yep I get it. I guess I'm embarking on this utter insanity tomorrow. =/ In all seriousness though. A near perfect tutorial. Thank you deeply and well done on producing such high quality content.
Reminds me a lot of old coding in perl. A very cool idea. Your explanations of various nodes in all of your videos has helped me a great deal in wrapping my head around some of their more arcane contexts. Really, the contexts of the nodes is where people get really confused. A side note, and thankfully, I haven't heard it in any other of your videos: there is a really annoying sympathetic vibration when you're speaking in this one. It's either at 800Hz or 800Hz/1.6Khz, so around an Ab/A in pitch. It sounds a bit metallic in nature. Just a head's up. Carry on, and thanks for all that you do, sir!
@@JohnnyMatthews I still use it because it's the glue that holds together Bash and other shell duties too awkward for normal shell scripts, and its implementation of regular expressions is, honestly, the very best there ever was or has been. It's just so powerful. I sensed your Perl foo power! 😀
@@JohnnyMatthews Hahahah! Who doesn't??? The last useful thing I coded in perl that was non-IT or *nix-specific was a bot generator for CS-GO (yeah, that long ago), with random names generated in a variety of languages, and it also factored in syllabic constructions generated moments before each round to mix and match with the Ancient Phoenician Male or Ancient Egyptian Female sets, and lowered the bot's voices if they were more advanced bad-asses, and raised their voices if they were lightweights. It kept the lan parties more lively and resulted in some CS hilarity now and again.
I like it! I wonder if it's tricky to make the individual digits stay centered at their own positions? The font used (as most fonts) isn't monospace, so the whole stack of digits jumps around as different-width digits show. Most monospace fonts are pretty ugly, so a more general solution would be better. Any suggestions?
2:14 ✅Let's make a small addition. If you want the time to increase beyond the entered value, you can change the "Math Node" node, which appears on the screen with a time stamp of 2:14, from "Subtract" to "Add". So you can increase the time after a certain time or from 0.
3 месяца назад
✅Thanks. Tested with Blender 4.1 Alpha. Result: Successful.👍
Why am I having trouble understanding what's happening here? Is there anyone who also can't understand what's happening here? Or is the instructor not the right one?
@@JohnnyMatthews e.g. instancing a box on a mesh line with 3 points >you get 3 boxes (instances). Now how do I add a string (numerator), which labels each box automatically with a number (1,2,3)? Problem is, I can't use "value to string" with the ID node.
Ah yes, this will probably not be easy to do until we have a loop node. But with the start of the animation nodes now in the next version, I think they are on the way.
You probably won't see this. I'm having trouble implementing days into the timer, any chance you could help? I have it setup however when I put the value to 86400 it shows 24 hours and 1 day
This is THE BEST tutorial I have found on the subject. None of this fast editing garbage that everyone thinks is great for advanced tutorials. Thanks so much!
You’re very welcome!
Well done. I wasn't even considering geometry nodes until I remembered saving your tutorial to my playlist. Now to add an effect to this and wait months for it to render.😅
Ohhhh god. Yep I get it. I guess I'm embarking on this utter insanity tomorrow. =/
In all seriousness though. A near perfect tutorial. Thank you deeply and well done on producing such high quality content.
Very useful and exactly what i needed. Thanks a lot.
Reminds me a lot of old coding in perl. A very cool idea. Your explanations of various nodes in all of your videos has helped me a great deal in wrapping my head around some of their more arcane contexts. Really, the contexts of the nodes is where people get really confused.
A side note, and thankfully, I haven't heard it in any other of your videos: there is a really annoying sympathetic vibration when you're speaking in this one. It's either at 800Hz or 800Hz/1.6Khz, so around an Ab/A in pitch. It sounds a bit metallic in nature. Just a head's up. Carry on, and thanks for all that you do, sir!
I wrote so much Perl code back before 2000. It was the glue that held the internet together for a long time.
@@JohnnyMatthews I still use it because it's the glue that holds together Bash and other shell duties too awkward for normal shell scripts, and its implementation of regular expressions is, honestly, the very best there ever was or has been. It's just so powerful. I sensed your Perl foo power! 😀
although I still have nightmares about sendmail.pl
@@JohnnyMatthews Hahahah! Who doesn't??? The last useful thing I coded in perl that was non-IT or *nix-specific was a bot generator for CS-GO (yeah, that long ago), with random names generated in a variety of languages, and it also factored in syllabic constructions generated moments before each round to mix and match with the Ancient Phoenician Male or Ancient Egyptian Female sets, and lowered the bot's voices if they were more advanced bad-asses, and raised their voices if they were lightweights. It kept the lan parties more lively and resulted in some CS hilarity now and again.
Great help!
I like it! I wonder if it's tricky to make the individual digits stay centered at their own positions? The font used (as most fonts) isn't monospace, so the whole stack of digits jumps around as different-width digits show. Most monospace fonts are pretty ugly, so a more general solution would be better. Any suggestions?
God save you bro!!!!
2:14 ✅Let's make a small addition. If you want the time to increase beyond the entered value, you can change the "Math Node" node, which appears on the screen with a time stamp of 2:14, from "Subtract" to "Add". So you can increase the time after a certain time or from 0.
✅Thanks. Tested with Blender 4.1 Alpha. Result: Successful.👍
Thanks, that was cool
Thanks!
Why am I having trouble understanding what's happening here? Is there anyone who also can't understand what's happening here? Or is the instructor not the right one?
Well done! Thank you!
Q: Is there a way to build an array with a numerator? So in the end I would have e.g. 3 boxes with each having its number.
Hmm not sure i quite follow what you are trying to accomplish.
@@JohnnyMatthews e.g. instancing a box on a mesh line with 3 points >you get 3 boxes (instances). Now how do I add a string (numerator), which labels each box automatically with a number (1,2,3)? Problem is, I can't use "value to string" with the ID node.
Ah yes, this will probably not be easy to do until we have a loop node. But with the start of the animation nodes now in the next version, I think they are on the way.
You probably won't see this. I'm having trouble implementing days into the timer, any chance you could help? I have it setup however when I put the value to 86400 it shows 24 hours and 1 day
It breaks for me at 6:37 where the time gets stuck at 0:0:1. I checked every node and every setting and they are exactly as shown, please help :(
How can i delay the timer, instead of start in frame 1 make it start in another point in timeline?
can u make a vid for creating simple frame count with geometry nodes?
Hmm just plug frame number into value to string, then use that into text to curves. No simulation needed.
You can use the modulo operator for the leftover of a division. Useful for minutes and seconds
Yeah that would have been a good way to go as well.
Is there a way to make this exportable as an fbx or glb?
my mesh extrude dosen't work, i did everything, and nothing
I follow step the step, I got the same result, but still don't understand anything xD
Stuck on step 3. There are no longer string to curve nodes.
It is still there. Look under Utilities/Text/ and you will see it.
You glam rocker you....
Oh. First. Or last in this case.....🤔🤔🤔