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- Опубликовано: 14 авг 2024
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I do appreciate FE9's abundance of gold for effectively eliminating the FOMO that causes hoarding of resources. I have never forged as many maximum might/hit/crit weapons as I have in FE9 because it gives you so much money to work with.
and then u play Maniac and be like "where money"
The English version severely nerfed forging costs if I'm remembering right, and knowing that PoR's abundance of gold makes far more sense.
When I was a kid playing PoR, I remember having low money at some points. And this showed me why - I forged at least 2 tomes. I remember giving Ilyana a thunder tome named PIKAPIKA!! at the very least lol
Fr, it’s so sad that forging tomes is so expensive because it’s so fun
On top of their high price, the forged tomes will also just never be as good as the regular higher-level tomes, which makes them extra sad to forge.
@@LoudWaffle Magic sucks in Tellius overall. Axes are the meta. Almost Every axe unit is good while The rest are Mediocre at worst.
@@ChillstoneBlakeBlast In Lunatic PoR it's actually worth it to have one mage on your team, because high-defense armour units actually have high defense.
Classic
One interesting thing to note about fates’s gold system is the interesting way gold is handled in rev. More specifically, the lack of it. In rev, there is a complete lack of gold from chapter 10 to chapter 19. The player needs to find their own sources of income via selling dropped items/ doing percy paralogue. Or saving gold from the initial amount you get. While this isn’t an objectively good or bad thing (it’s debatable if it is even intentional given the “balance” of the rest of rev) it is something that does have an interesting effect on the game.
Well, you also have the option of doing skirmishes that drop a couple thousand gold per battle. That’s probably more in line with how the devs expected you to make money in the mid-game.
I made an audible yelp of surprise when I found out you can do the arena more than once a day. I guess my playthroughs were more balanced because I thought that arena was a once-a-day type of activity.
Same here
Heck, I thought it was mainly once a month due to the bonus reward and most of my points went into food to recharge my units.
you forgot about the real life gold management of heros
Quick correction: The standard fates weapons tend to be bronze/brass weapons, not iron weapons, as they provide more crit avoid and more hit for the same price.
Don't bronze weapons prevent critical hits and skill activations?
@@KookieKooker That's a good thing in Conquest, enemies are so frail you can one round them easily without crits, and if you never crit you always get a perfectly predictable amount of guard gauge giving you a lot more reliable and better durability
@@KookieKooker as far as conquest goes, that's generally considered a good thing
@@KookieKooker Alot of times, skills that deal extra damage or something are not reliable when in planning as it could really screw everything up. You are better off using bronze weapons or other weapons that don't proc skills/can't crit for more consistency in your strategies
@@KookieKooker usually it tends to be worth it to avoid crits and skill procs for more reliability.
“You’d have to try to run out of gold on purpose”
Me who forged 3 different light tomes, one of which had +9 crit:
Yeah, you have to pay a bit of attention that crit boosts really make things much more expensive. I avoided crit, but I still bankrupted myself by always taking the most expensive template, steel at first and silver once it became available.
Hey shoutout to THICC Moulder for making me spit out my drink during the patron shoutouts
Loved your thoughts on FE12, the economy is amazingly well designed with a ton of agency. And large bullion is rare enough that the thief staff adds even more interesting choices than usual, whether to loot that flexible 10k or a rare treasure.
Three Houses also has an integer overflow bug with the fountain in Abyss that leaves you with infinite money once past a renown threshold. Granted, that threshold probably won't be hit till new game+, but it is hilarious nonetheless.
What’s the threshold?
@@thew00dsman79 Like... 65536 renown (or so) Past that point the price loops around, so you can buy like 80 silver weapons, sell those, buy seeds, convert those to renown, etc.
This couple of videos is some of the most solid analysis of the series I’ve ever seen. Great work
As an explanation of why tomes are so expensive to forge in FE9, it's because forge cost is based on the relative change in stats, in part. Going from 10 to 15 might with a steel weapon is a 50% increase, going from 2 to 7 is a 250% increase, and squaring that becomes a big amount. 0.5^2 is only 0.25x for the 10 might weapon*, but 2.5^2 is 6.25x, considerably more for the 2 might weapon
*Not that this is exactly what the forge will cost, but that number is a significant factor in the cost calculation. The exact formula for might increases (decreases is a little different) is roughly:
Base cost * (5F + 2.5F^2), where F = increase in might as a fraction, i.e. (might increase) / (base might)
For example the 10 to 15 might example, this gives base * (5*5/10 + 2.5*(5/10)^2), so about 3.1 x the base cost. For the 2 to 7 might example this gives base * (5*(5/2) + 2.5*(5/2)^2), about 28.1x base cost.
Yeah, it's a pretty ridiculous formula when you think about it. There should have been a standard mt increment multiplier against the base cost (and likewise for hit/crit/wt).
@@SharurFoF I can sort of see what they were going for. In a lot of RPGs, increasing your weapon might by 20% would be a fairly consistently good thing. But that really doesn't apply in Fire Emblem, where the absolute increase is really what matters.
Three houses gives so much money, in a hard mode run where i didnt use the monestary it took me until literally the last month to run out of gold but had to go out because i really needed gold to replace weapons and buy more smithing stones for forging
You can always do extra battles even on maddening for a fair bit of gold and sell random gifts picked up around the monastery or fish for a fair bit of gold.
I kind of enjoy having an abundance of gold so we can find those secret shops or just buy excess weapons to replace the broken ones or even forge a decent weapon because they give you the option.
I have some issues with your assessment of Three Houses. The monastery does have problems, but this isn't it. Just farm tournaments for gold because it gives you professor points as well? You have to fit in dining time with students (Which still provides a healthy 66% of prof XP you get from Tournaments) and Faculty Training for Byleth (who doesn't get skill points for free like everyone else). Without dining time, you lose out morale and recruiting students out of house, the latter of which is useful even for characters you don't intend to use, thanks to their paralogue reward. Yes, you can do tournaments and then buy gifts with the money instead of dining, but it's never more efficient to do that until pretty late in the game, so you're trading money for professor XP. And of course, there's cooking, where you can provide an army wide buff to a stat once per week, which also takes up an AP.
This creates a pretty interesting balance early on. How do you manage to train Byleth, gather valuable support points, get money, and raise your professor rank? You have very few AP, and you need to do all of these things, especially if you want Byleth training a skill he can't get in combat by himself, by which I mean Flying. Heck, Byleth also wants D Bows ASAP for that Sweet, Sweet Curved Shot and Mini-Bow. Not to mention Archer class later down the line.
Later on, yes, you do do almost nothing but tournaments. But that's AFTER you've maxed out your professor rank, because it's only at that point that you have no more need for more than a cursory amount of dining or faculty training. But even then, I still think gold is well handled. Yes, you get A LOT of gold. But don't forget what you spend it on. Smashing with a Killer Axe costs 5/25 of a Killer Axe+ durability. It costs a little less than 2000 gold to repair, and you can quite reasonably need to repair it EVERY mission for certain builds. Swift Strikes is better, using only 4/35 uses of a Silver Lance. And don't forget the Relic Weapons, which only have 20 durability, and cost 3,000 gold to repair (the Umbral Steel isn't TOO hard to obtain). Add in that you are still gardening (and you can spend up to 3,500k gold per week depending on what you're growing), and costs in Part 2 are still pretty serious, at least on Maddening where you need to keep yourself supplied with forged Killer, Silver and Relic weapons.
I'm honestly starting to wonder what you left out in your descriptions of earlier games now. "Farm Prof XP for infinite gold" is such a shallow take on what starts off as a fairly complicated system with lots of choices to make. You did say you spend your spare points there, and I agree, it's what you do when you when you've done everything else you wanted to do. And I won't argue that the obligation to spend lots of time there (because yes, I can totally make use of all the money I earn there) is tedious and a serious drag on the pace of the late game. But to leave off how well the early games goes, with Battalion upgrades, getting new weapons, and using forges to repair a weapon to save money, and buying gifts to rush support points for recruits... and acting like all that is negated by "Just train, bro" is pretty crummy. Especially since the Prof XP grind from monastary activities is often over-rated. You get so much just from Gardening (again, something you spend lots of money on) and the monthly question, and the dining you'll want to do for support points and morale, that optimizing it is usually not worth the effort unless you're really close to a goal. Even the famous first Fistfuls of Fish isn't a huge boon, since you can't buy fishing supplies before that, so you only get so much out of it.
I'll trash the Part 2 Monastery as much as anyone. It's poorly designed. And while I think the Part 1 Monastery has a lot of interesting choices to make, it does still involve a lot of tedium. But unless you're running a team with cost efficient combat arts and playstyles (Mages and Dodgetanks are very cost efficient), you can find use for money throughout most of the game. At least until Part 2.
Note that I said "any spare points". Dining is obviously priority #1. You dine with people you want to recruit, and you dine with people that need motivation. I'd never sacrifice that for training grounds. However, beyond that, I think training grounds is the best way to spend points simply because it results in more gold and more future points. Faculty training is ok, but I'd rather get more professor rank ASAP and then use the activity points gained from that to invest into something like that later.
And yes, there is a lot to spend gold on, like I mentioned in the vid. But there is a point where Training Grounds provides so much that there's little return. We can argue over when that point is exactly but we agree it's there in part 2 at least. I mentioned in the vid the earlygame it's kinda tight because batallions cost an arm and a leg.
I think he went full "tryhard veteran" player in the analysis, most people who play normally won´t do the tourney more than once or twice a month for the reward and some extra cash. New Game+ trivializes the game way more than any tourney supposed exploits, specially because money sinks like gardening, gifts/tea (focused on the social aspects that some people of course don´t care about), buying battallions and weapon repair do drain your resources quickly. This game probably has more money sinks than anything in the franchise before, save for customized forging which I loved :(
Of course part 2 Monastery becomes a drag eventually, we all agree on that ^^
A little bit added info for Fates part. You see Iron +2 will cost you 4000 gold while steel weapon cost you 2000. Interesting thing about it is that Steel weapon is stronger than Iron +2 however it does have drawback of making your unit slower. So the game have this risk and rewards of Steel is cheaper and stronger but it prevent you from doubling. While iron is weaker but you can double with it.
A bit off, Iron +1s cost 2000 gold, equal to steels, but do one less damage than steels do. Iron +2s do cost 4000 gold, but do one more damage than steels do. Also, a bronze/brass weapon with one forge will have the same damage as a normal iron weapon at the same cost, so Bronzes are almost always better than irons because of their higher hit rates
@@andersolson44 It's actually different based on weapon types. Swords, lances, daggers and tomes have a Mt difference of 3 between D rank and C rank whereas axes have a Mt difference of 4 between C rank and D rank, so forging axes has worse value comparatively which is kinda funny.
@@Funny_Boat You're right! That's really interesting, thanks for telling me that. On that note, while forging axes is worse value comparatively, forging clubs is comparatively better, as the brass club has 5 mt, but iron club has 6, so a forged brass would have +1 mt vs an iron one. (clubs are still worse than axes bc of lower damage, though)
3:12 It gets deeper than that. Shop & forging availability is difficulty specific with Hard being the most restrictive and Maniac the least restrictive.
I was unaware how practical the tournament was until now. This will make TH interesting when I pick it up again.
I strongly disagree with Mekkahs take on it, but it is very valuable. I generally consider it a 'filler' activity, to burn up spare AP. It's only 100 more Prof XP than Dining though, so don't think it turns into some insanely valuable feedback loop. But if you're close to getting some Prof XP benchmark, like getting a second adjutant by the end of the month, it can be worth sacrificing some other benefits in order to hit it in time. Just know that the difference between Dining and Tournaments is peanuts compared to what you get from Gardening and the question you get at the start of the month.
@@Sines314 Dining is nice for support ranks, I'll give you that. Support ranks pre timeskip are nice to get for recruiting new units, and revitalizing old ones. However I'm usually left with some points after dining with everyone I want to dine with, and those work very well in Training Grounds.
@@Mekkkah really depends on your recruitment preferences. I remember running out of cooking ingredients in my playthrough where I decided to recruit EVERYONE, and 10 activity points (minus those used to train Byleth) were not enough to unlock all the support convos, worst if you have the DLC characters. First time I ever searched for the gardening chart to get what I needed and abused the adjutants system ^^
3 Houses has some nice money sinks built in (most of them focusing on the social aspects), but can be abused nonetheless
@@Sines314 Probably because he is thinking like a hardcore player that tries to play as optimal as possible every time.
Neither the money or exp given felt broken to me, specially when you realize the free student questions give like 1k exp, but it´s true the tourney is the only activity that gives both money AND exp in the monastery. I have found myself doing it three or four times to reach a certain Prof level I wanted for more Battle Points for Paragons, but otherwise never felt so broken if you play normally (compared to free random battles that cost no Battle points, or how trivial time management becomes with New Game+ if you import your Professor Rank)
@@Sines314 Yeah, I think Mekkah's economy considerations in the tournament discussion didn't consider the opportunity costs depending on goals with using your points for tournaments instead of training Byleth, building support with meals, teatime I guess, buffing all units, or with DLC the sauna. Also forging in Three Houses has a secondary currency; ores are more limited in acquiring and you can make some decisions on what to prioritize forging or repairing with your ores.
Thanks for putting the link to the first part in the description.
Just found your channel because of the PVP FE7 playlist and now enjoying the Myrm Emblem streams! :)
Also I think fishing is a faster way to earn Profesor level but you should fish during certain events (plenty of Fish) and wait until you can actually buy baits. Otherwise between buying Battalions, gifts/tea (that I never used) and forging weapons I was never swimming in cash in 3 Houses...it´s after the time skip that It kinda overflows with the optional battles (specially in Normal since they don´t cost activity points). At that point I just did tourneys for the first rewards, then spent activity points dining for supports. The tournaments never felt so broken even if they were the extremely optimal choice (they give money AND professor exp), but then again I usually don´t try to break the game I´m playing but totally see how others would. ^^
I like to think that the reason of why the dawn brigade has less gold and resources than the greil mercenaries its because they come from Daein wich its a country in recontruccion. I like that gold complements the history and the message of the game, or maybe the developers just hated the dawn brigade i dunno
Not only that, but the Greil Mercenaries are a well-established group by the time the Dawn Brigade starts up, so they've got the advantage there, as well.
I still need to finish The Last Promise. (Funny thing happened when I typed that, RUclips wanted to auto type The Last Promised Neverland, like some portmanteau of The Promised Neverland and The Last Promise)
Do it. It's fucking hilarious
Don't forget the economy breaking extra money DLCs that are (were?) available for all three of the 3DS games. Out of money? Pay real world money for a map that gives you 50,000 gold for playing it just once.
The main problem with gold is that for it to be engaging on next playthroughs it should be scarce but in order for gold to be engaging in first playthroughs it has to be forgiving. The way I think is best to fix it is by making Shops have a full catalogue of everything they *will eventually* have so you can know the prices and abilities of weapons before you can buy them allowing you to better plan for the future and properly gauge player expectations. Then, each weapon or group of weapons can have strong associations with the different regions of the game so players who pay attention to where the party is headed know both what they are up against and what new goodies they can obtain.
Or scale the amount of gold you get on higher difficulties (which are the likely domain of future playthroughs). Keep it relatively plentiful on your normal mode playthrough, but by the time you're on Maniac+, part of the difficulty is managing your funds.
@@HollowGolem I like that Idea, although I don't think a first playthrough should be railroaded to easy mode for veterans of the series who would only play the easy mode for the more fair management as apposed to a harder mode which would make the game unfairly balanced for first playthroughs. despite the flaws of the Idea left on its own I really like the fusion of our two Ideas to create a perfect system rewarding game knowledge and/or story involvement depending on which playthrough you are on, without expecting as much attention from those on lower difficulties who just want a fire emblem experience.
The idea of one area just being filled with killer weapons seems kind of random tho💀
Like “oh yeah, we over here in the village just love making killer weapons” seems a little contrived.
From a lore standpoint, they should be renamed or recontextualized to be different kind of weapons that pertain to particular cultures. So that way it adds more to the world building.
@@valentai_777 I was just thinking it wouls be "this country specializes in making these kinds of weapons as they have special technology to do it" but I like your idea more
i hope one day i can find someone who loves me like mekkah loves the last promise
Jokes about managing real money aside, money management is also present in Heroes. The main thing is that, while you can turn *most* units viable as long as you're setting up a squad that suits them, you obtain the resources to upgrade them really slowly (by FE standards. The only mobile game I've played that lets you build your units faster is Megaman X DiVE). This means you need to consider if the units you're upgrading are a good investment, especially because certain upgrades cost other units.
On the topic of FEH, some of the currencies in that game, most notably orbs, actually experience deflation in that their value increases over time. Although psychologically the game incentivizes you to use orbs to summon by introducing enticing new units, logically the constant powercreep incentivizes not summoning since the average return of a orbs will be higher the longer you wait.
Other currencies like divine codes experience inflation because the longer you wait to use them the less value you get (to a certain extent). Although the skills you can actually get from using particular divine codes doesn’t change over time, powercreep means those skills will be less valuable relative to modern skills. So it’s usually better to get use out of those skills while they’re still meta relevant.
chroms and lucinas falchions are the greatest's money saving option as they are infinite use
so is armsthrift robin
I really like Awakening's economy actually, it's way more interesting than it's usually given credit
Like a lot of things in Awakening
Skirmishes are mostly just a bad idea on Lunatic+ Reeking Boxes are expensive, you won't get any meaningful exp from the Skirmish, you'll barely make your money back unless you have a Despoil spamming option
Also you'll kinda just die?
Units strong enough to handle the penultimate chapter can just get slaughtered by skirmish enemies if you're not immensely careful
So in practice you only have the limited gold the game gives you, and you have a lot of things to spend it on
Forged Weapons are bordeline necessarily to muscle through some of the bulkier lategame enemies, especially on units who don't have the luxury of access to weapon types that can ignore Pavise+/Aegis+ (i.e. a Grandmaster can switch between a Tome/Sword to ignore Pavise or Aegis, but a Great Knight has no option to bypass Pavise) forged effective weapons and brave or killer weapons get so expensive and you have no constant income that it's actually really tight management
Really the only major issue I see with it is how cheap Nosferatu is relative to it's preformance
Aside from the Random Annas
Annas being random is pretty silly and that's totally a reasonable critique
No Cap Awakening has a great economy that is incredibly fun for every single type of player besides the: "I will never do anything besides main story chapters" types. I've gotten every single support in Awakening and have played it the most out of all FE's despite me not being a big fan of "Large Numbers Emblem" and "Skill Emblem" but it's just because the vibes are amazing and it's really fun using skills like Despoil and being rewarded with Renown items the longer time you've spent with the game in general rather than just for a single playthrough. I think Awakening is heavily underrated.
If you grind on the Spotpass units, you'll still expend weapon uses for no money so the only real way to recoup is to change one of your units into a Bandit for Despoil if you want to grind or only throw hands with the Red map units in Skirmishes.
Awakening is fun, and it's not just fun because of the power fantasy aspect, it's fun because the characters are fun, the UI is really nice-looking, the music is so soothing it's unreal, and the map sprites are the cutest in the franchise. It does a *LOT* right that nobody wants to give it credit for. But I understand because the actual "Strats Emblem" isn't there in the greatest capacity. Still a shame, tho.
Nosferatu isn't really at all what makes awakening broken - the way awakening is balanced pretty much just forces players to focus entirely on leveling up 1-2 units and forgetting about everyone else. If nosferatu didn't exist, people would just use some other form of healing (having a character with sol also makes them basically invulnerable too for instance, it just takes longer to unlock it than it does to get to nosferatu) and still just use 1 juggernaut character to solo everything.
A combination of the ridiculously high stat caps, the ability to level up infinitely with second seals, and the "minimum exp per kill" (you always get at least 10 exp per kill no matter how overleveled you are and you always take 100 exp to level up so no matter how overleveled you are you'll still continue to level up pretty quickly compared to other fire emblem games), and of course the OP supports pretty much just forces the game to become all about having 1 really really OP character soloing everything on higher difficulties (I guess the same turn reinforcement stupidity also makes it even worse, but that's more just adding insult to injury - using a lot of characters would be bad even without the same turn reinforcements).
@@asdfqwerty9241 that's like every FE game tho
People have this weird mindset that only FE13 it's better to solo the game with 1-2 units as if that isn't true with Literally every FE game
Also Nosferatu isn't actually that cheap in practice, it costs 1000 gold and the game only gives you 5000-10000 g per chapter, considering that awakening is full of tough enemies you basically spend a full tome on 8-10 Enemies meaning you have to buy 4-5 tomes for any map, meaning you're basically spending the money you just got so you would barely have any money if you're just Nosferatu spamming, nevermind that you'd want to forge stuff or just buy other stuff
@@mysmallnoman It is 1000x worse in awakening than any other game.
@@asdfqwerty9241 not really lol
FE1 : Marth + Rapier + Boosters + Warp breaks the game at base, you don't even need a single lvl up because of how good the stat boosters are, and you can buy rapiers
FE2/Echoes : You can solo the game with Alm + Dread fighter looped into a bow knight, heck it's the speedrun strat lol
As for Celica you can solo Act 2 with Saber and have him be lvl 1 DF as early as 3-1, there's nothing stopping you from doing that
FE3 : same as FE1
FE4 : LMAO sigurd exists, Seliph is even better because he can inherit the 50 kill Silver sword/light brand, A leg ring, a paragon ring, he and Leif break/skip the game
FE5 : too many, but notably Asvel and Warp
FE6 + RD = you don't have broken units in the early game but you get Miledy/Haar mid game
FE7+8+9 = Marcus, Seth, Titania, Marcia say hi
FE11 : Cadea + warp + wingspear
FE12 = Kris + Palla
Fates = Ryoma + Corrin + Xander + Camilla
THE SEQUEL WE'VE ALL BEEN WAITING FOR
Ha! I beat FE12 on Lunatic on my first playthrough! And it only took me seventy billion resets to do it!
Fantastic video, gold management in fe games is something i enjoy but wish required actual thought into it for most games
Dang I get to be a Dancer! I didn't think I was THAT good at Fire Emblem but I'll take it =P
I find what you said about radiance highly ironic. Because that is the only fire I love game when I've experienced running out of money.
I once embarked upon a run of 3H with a friend where we weren't allowed to spend any money at all. Not only is this extremely doable, but it makes for an engaging challenge as you realize you have limited class changing seals and battalion durability. It also eliminates the need to grind tourneys for money.
huh, I would've thought that durability would kill you? I cause my own money problems by A, not realizing you can heal units inbetween fights in the tourney, and B, not putting units through twice because thats stupid
As someone that pretty much did nothing but forge weapons (Magic and weapons) in FE 9 I was constantly at the "What money point?" Crit and wt were pricey to alter if memory serves. And most of the time I was tweaking those the most to ensure doubles and better crit rates. I can also say forged weapon only playthroughs can be interesting if you intentionally are tweaking stats.
I thought this was a re-upload but happy to see more
*M O N E Y*
excellent work on this one athena!
This is such an informative and exciting video. Thank you so much=)
I need to play Conquest now!!
This man's gonna plug The Last Promise that hard and then not link it in the description? Insane
I think he’d get into legal trouble if he directly linked to a fan-game in a video in the same vein as officially published titles.
Nice analysis, always happy to see praise for FE12
If you haven't played FE12 please go play it, the difficulty is amazing and the economy is a big part of why
I find it funny when people insist that awakening isn't balanced ( which is true mind you ) because they indirectly imply that other FE games aren't as unbalanced and/or don't have massive broken elements in them as much as FE13
Every game of the series is exploitable, specially if you are not playing blind, just that some are easier to break than others ^^
@@mafiousbj awakening unironically speaking is harder to break than say, FE9/4/5/1
1) Nosferatu is only available from ch14, only heals for half dmg, and unless you don't have +30 def/mag you're dealing less than 20 dmg against Enemies with +60 HP who has over 140% hit rate on average in a game with 2RN, nevermind that it's an expensive tome and only one class has it
2) Galeforce similarly comes so late in only one class and even Robin who gets 1.5 xp will only get it by ch14 on lunatic and that's after giving 90% of xp to him and Fredrick
3) Rescue comes late and it's pointless if you don't have galeforce, like you can't 1 turn ch16 without both galeforce and rescue for example
4) Pair up only gives stats and random dmg/guard that has a low chance unless if you're paired up with Chrom and even then it's +10%, extra stats is nice but bad units will still remain bad
5) Robin starts extremely weak and has to rely on lucky lvl ups ( espacially spd ) so that they even deal decent dmg or not get doubled, the Enemies are so strong that even Fredrick can easily die to anything that's not a myrmidon
Meanwhile, the other games :
1) all of them have shitty enemies quality
2) Bexp in FE9 can make anyone " good, unlike Pair up where it's just some stats with pair up you can make a unit go from lvl 1 -> 20 in Literally in 1-2 maps, that's more ridiculous than Pair up since also a new class = new opportunities
3) FE4 has inheritance and broken rings and you can build kills on weapons, aka why Seliph is so ridiculous even at base
4) FE5 has Asvel and Warp, enough said, same with FE1 with Marth and Warp
@@mysmallnoman exactly my point and I agree. That's why I said every game can be broken, some ways to do it are just more straightforward.
Only enconomy that's probably broken when you play normally (aka suboptimal) is FE9, but you can always forge something silly and spend big cash anyway ^^
From a more generic game design perspective there's a fundamental question to be asked here. What's the point of gold in the first place? Of course each game has a different relationship with gold and resource management in general, but I'm interested in potential here.
For a thought experiment, how could the fire emblem devs implement gold in a way that's as fun as possible for as many kinds of players as possible? Non-gameplay factors aside, is it even possible for one game's mechanics to please the entire playerbase?
That's a very tricky question that I really don't have an answer for. There's a saying that goes something like 'Try to please everyone and you'll end up pleasing no one.'
...But I feel like that doesn't _have_ to apply to games since with smart enough design they can adapt to player preferences, at least to some extent.
Okay I'm starting to ramble now I'll stop
At 20:25, it’s shown that Reeking Boxes cost 500 per, which is interesting. My copy had them priced at 4800 and thus I never really bought them; was this some sort of patch in an attempt to balance the game?
Here's the thing: the price of the Reeking Box is *jacked up by almost ten times* on Hard mode and above. It's only 500 on Normal, a difficulty so simple you shouldn't *need* RB's anyway.
Definitely worth the wait
3 Houses is weird. At least for me, It feels like from mid to end of game, I have more money than I need (this is on Hard mode, by the way). Once I get to the end of the game, I convert my gold into renown, so I can use it during my new game+. This way, I least getting all that money has some use.
Man, I've just realized I've been playing 3 houses wrong.
What about engage? Are you gonna make a mini one for it
Nice and all, but I hope you do this type of analysis after engage comes out.
I'm supremely disappointed by the lack of the fe6 money man in the intro.
If you think the Training Grounds breaks the 3H economy, try looking into Fistfuls of Fish. If you buy all the bait you can at every opportunity and save it all for Fistfuls of Fish, you will end up with more gold than you know what to do with just by selling the money-focused fish, let alone all the excess stuff you won't need for cooking. You will also be bored to tears. But hey, you can spend your activity points on something other than the Training Grounds!
I did fistfuls of fish.
Once.
Now I almost never fish, period.
The system works!
Awakening's main thing is "can you buy Rotten Boxes in harder modes?"
Nice editors, still remember the quality 144p videos.
wonder when we gotta see a gold card
Damn, I thought the guy in the thumbnail is Sol Badguy
Three Houses training grounds tournaments are the true abusable grinding of the series though not in pure levels (with other monastery stuff hitting into proper abusable mechanics in other factors with said extra money once you've done anything you might use your first few activity points on), not being a considerable amount of IRL time that Skirmishes are that make them investments you can and should choose to use as much as you personally want for challenge and time you have to use, is related to limited use mechanic anyway that it gives you more uses of faster than anything else that more actively pushes you towards it while giving you more resources for other things (being a proper unbalanced choice like on an easy chapter having you pick between a good for that chapter only weapon and good for entire rest of the game weapon just not that already easy one) and has a high reward given at least once that further makes not doing it even just the once not purely just saving time but actively hurting yourself for little time save that you will likely lose from not getting it.
The other farming for resources methods of other games are almost entirely a player issue (unless the game is designed in a way that expects a certain amount of it that makes skipping doing it at all making you fall considerably behind) that complaining about them being too useful too much as a mechanic (and not certain quicker abusable methods) is cringe or showing you have too much time, its a much more proper actual issue with balance in regards to money for low investment...that's not a glitch.
Fates has another change. The arena lets you gamble on your match (with a randomly selected character), but instead of betting gold you bet those resource items you handwaved, and it's a "double or nothing" system where you can have that character keep going.
For anyone who didn't play Fates, those gems are HORRIBLE. Your castle gets one gem mine randomly selected when you start a game, and you get one of that gem from that mine after several hours irl time. Each gem is associated with one weapon type, so you better hope you got something you like because the tutorials last FOREVER.
There's other ways to get them, but one is streetpassing to someone else's castle, another could randomly be any other item if you even get an item, and the third is gambling on the arena.
He ain’t gonna mention that you can get infinite money and professor points from fishing?
fe4 still sweeps
what about feh
That game has an exploit where you can put the game to sleep, go get money from the game Outside, then spend that money ingame.
I don't know why you would do this, because the money from Outside is more useful in that game than it is in Fire Emblem Heroes, unless you were really really drunk, trying things for the sake of trying them, or addicted to pngs of waifus yet somehow didn't have Google
I'm early but I honestly forgot about the last video haha
Awakening's loose balance system is one of the main reasons I couldn't get into it the same way I did with Three Houses. Even on Hard mode the game felt designed to either be cheesed with absurd DLC or by abusing daily/random events.
Ike’s army just uses money better than Micaiah’s because men be shopping.
Plus Micaiah's army uses government handouts (the Daein regalia), to fight less overall enemies, whereas the Greil Mercs need to play Dynasty Warriors with regular weapons. So yeah, they just need to spend more to get the best value.
(And several of their units are high priority for the endgame so giving them the best tools to steamroll is a good idea)
You know, it's possible that Awakening doesn't get credit for Tonics because Awakening didn't introduce Tonics - New Mystery did.
First
All this analysis made me remember how much i hated 3 houses and fates, how embarrassing that games from the 90s have better and more cohesive design.