Breath of the Wild is the WORST Zelda Game

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  • Опубликовано: 14 июн 2024
  • In this video, I will discuss why I found The Legend of Zelda to be a disappointment, providing different segments that present reasoning for my disliking of each aspect of the title.
    **all gameplay footage belongs to its respective owners and all music is licensed by Nintendo. No copyright infringement is intended.
    Thank you so much for watching! Please consider giving this video a like and subscribing to my channel! :)
    Chapters:
    0:00 Opening
    1:48 Story
    4:35 Lack of Tradition
    9:33 Weapon Durability
    10:58 Barren Overworld
    12:38 Bad Boss Design
    16:07 Conclusion
  • ИгрыИгры

Комментарии • 1,2 тыс.

  • @brs293
    @brs293 Год назад +72

    My kids loved the old man guiding us on the plateau. When he left the game they were sad and said they would miss him. They wished he would continue to be our guide for the whole game.

    • @BatLB
      @BatLB Год назад

      well your kids were definitely the target audience of this game. because nobody with a developed brain could enjoy this garbage festival.

    • @Theodwarf11
      @Theodwarf11 Год назад +6

      I felt the complete opposite tbh, thought alright, fair trade, he wants the treasure for the paraglider. But then it became more annoying when he changed his mind and said nah I want 3 more, and then saying, nah actually go where the towers intersect, we'll talk there. Felt irritating

    • @netweed09
      @netweed09 Год назад

      @@Theodwarf11 Ikr?

    • @hanburgundy4317
      @hanburgundy4317 4 месяца назад

      Having played The Wind Waker dozens of times, I was like, "oh they're doing the whole king's ghost thing again," and was annoyed by his fetch quests. My least favorite thing about both of the Wild games might just be the Great Plateau and the Great Sky Island. They're all right the first time, but they're beyond tedious on subsequent playthroughs.

  • @watchf
    @watchf Год назад +47

    I love Zelda too. I was a bigger fan of botw than it seems by a lot than you but. I do hope they go back to the old format, after botw 2 because I do miss it. It even put Zelda in a worse situation because I know many people who botw was their first Zelda game and they didn’t like any other Zelda game after emulating them in cemu because they expect the same open world type. I also really miss dungeons

    • @Koichi-Kun
      @Koichi-Kun Год назад +1

      You have the best opinion

  • @s.hagens5389
    @s.hagens5389 Год назад +172

    I got my Switch on launch day, together with BotW. As a lifelong Zelda fan I was so hyped and stoked for that game. I played it for an hour and was so bored out of my mind that I stopped for the day. I could only muster the energy to play BotW for one hour each day as it felt like doing chores. The constant need for new weapons because they broke after only 1-5 hits, the vast amount of korok seeds and repetitive shrines, the cooking and the huge but empty world with its hours and hours of climbing and walking for the sake of nothing made the game incredibly boring for me. Every one of the scarce sidequests ended in giving a breakable weapon, which was not a big incentive to continue. Instead of fighting and wasting breakable weapons for the sake of getting new breakable weapons I started avoiding fights altogether. All of this made me quit after only a few weeks, to pick it up years later. I struggled through the game in the hopes of it becoming more fun but I hated it so much that I ultimately quit it right before the final boss.

    • @amit_patel654
      @amit_patel654 Год назад +30

      The final boss is a joke. Ganon is literally the easiest boss in the entire game. He's literally just a shooting gallery!

    • @SBF-qv9jd
      @SBF-qv9jd Год назад +33

      Avoiding fights you say? It's funny cause I barely fight enemies in other Zelda games haha. Well said though friend. I feel like a crazy person for disliking botw as much as I do. Every Zelda fan I know loves it but me. I feel like they missed the point of what makes a Zelda game good. It is weird to witness most of the fan base break off from me.

    • @Reinvntngurxit
      @Reinvntngurxit Год назад +27

      I echo this sentiment so hard. I was SO bored, my biggest gripe was not being able to actually traverse the map because "you have the wrong pants" on, or "it's too cold over here", or "you can't cross this river", or "you need to make this food that took 3 hours to gather ingredients for"... The game world is SO fucking boring, it's so unlively, there's NOTHING going on.... The map is WAY too fucking big... I've tried this game 2 separate play throughs, 20-30 hours each, because I thought perhaps missed some core playthrough pieces... Nope, just the same boring ass game!
      This doesn't even get into the weapon degeneration, which is just so completely broken..
      The new Sonic Frontiers game has really opened my eyes to just how fucking bad Zelda is... Every mechanic is completely broken, the maps are too big, the shrines are too extravagant, the AI is completely overpowered for the first 30 hours of playthrough, the combat is TRASH...
      This is a piece of shit game, I'm so glad this video exists.

    • @Nighhhts
      @Nighhhts Год назад +8

      @@KazaiTV
      Switch is amazing for indies. Yes, Mario had a lot of stars, but it was actually a fantastic game. I compare the stars to Korok Seeds, but they were more interesting to collect than the seeds were.

    • @psplayer1344
      @psplayer1344 Год назад +8

      I wish I could get that $49 back too. I'm with you.

  • @jack7250
    @jack7250 Год назад +50

    I have to add this to the story/lore by splitting it into two parts, Past and Present:
    Present: The biggest problem that I had was that it looked like the rest of the world had gotten along fairly well without you. It looked like they didn't even need you. And the side missions to "help" people were either just insignificant (seriously, like getting 40 crickets?) or OH YOU JUST UNLOCKED ANOTHER SHRINE. I felt like I was making no impact in these peoples lives at all.
    Past: Majora's mask plays the silent protagonist really well as in you are just a stranger that barely anyone acknowledges, and yet you have the option to help people on a very significant level. But BotW, you are DIRECTLY connected to these characters who have died. These characters are spilling their hearts out to you while they say they cannot do anything as they are now spirits and LINK JUST STANDS THERE. HE HAS MORE EMOTION COOKING THEN MEETING PEOPLE HE WAS CONNECTED TO. It's a massive gutpunch. It would have been far, far more impactful if Link becomes more and more distressed with each new acquired memory as he is basically reclaiming them, with Zelda comforting him telepathically over the course of the game. But we didn't get that.

    • @jaydenc367
      @jaydenc367 10 месяцев назад

      It really doesn't look like that especially the more you do the side quests and main quests and stuff. No it looks like they did need you. No they weren't insignificant like helping get stuff for weapons for them to have or helping them get stuff for cooking , or even building a entire town, which were still good side quests that involved them. I felt otherwise, you were clearly making an impact in these peoples lives.
      Link reacts actually, he lets them speak and gives a silent face that conveys that it's time for the spirits to finally move on and that he is silently grieving for them. Not really it's just more subtle here really. It isn't a massive gutpunch at all. No what we got was still pretty good.

    • @E_Chap
      @E_Chap 10 месяцев назад

      I feel like the beasts make it pretty apparent that you're needed in the world. You're saving cities.

    • @Anti-HyperLink
      @Anti-HyperLink 9 месяцев назад

      What characters who have died?

    • @dragonmaster1360
      @dragonmaster1360 7 месяцев назад

      @jaydenc367
      I see you on nearly EVERY critique of this game, and I'm really starting to wonder if you're just delusional. You've been presented with literally over a DOZEN hours of evidence that Breath of the Wild is a bad game, and you're still denying reality. It is OBJECTIVELY the worst Zelda game ever made, and you're too delusional to see it.

  • @idontknou4783
    @idontknou4783 Год назад +16

    damn, i think the worst about this game is the end, like you fell every single thing you did was pointless

    • @Crobian
      @Crobian Год назад +5

      I didn't even know the Divine Beasts were optional. The fact that you can just finish the tutorial plateau and go kill Ganon if you want to is the weirdest design choice I've seen in any game.
      I assumed that the lasers the divine beasts shot were to break the dark mist around Hyrule Castle, I was in awe when I learned all they were there for is to reduce Calamity Ganon's HP when you fight him...

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад +3

      @@Crobian really? A game being open ended is the weirdest design choice you’ve ever seen? What a strange thing to say.

    • @parrot998
      @parrot998 3 месяца назад +2

      ​@@sekiro_the_one-armed_wolfYes. Absolute freedom is awful from a game design perspective. If you think it is something that can never be taken to the point it actually starts harming a game, then you know nothing about game design at all.

  • @neoconker2k8
    @neoconker2k8 Год назад +65

    OMG finally found someone else who thinks this way about this game.
    Twilight Princess is my favorite Zelda game. (I feel TP is peak Zelda in all aspects)

    • @Iamhomosapienthatexistsonearth
      @Iamhomosapienthatexistsonearth Год назад +10

      i love twilight princess but I feel like ocarinaof time is just a clasic but twilight princess is still my favorite

    • @darkscorpion-donzaloog
      @darkscorpion-donzaloog Год назад +6

      @@Iamhomosapienthatexistsonearth Twilight Princess is also a classic.

    • @spartanq7781
      @spartanq7781 Год назад +4

      Twilight Princess is weird to me. One one hand it is my favorite game.....ever on the other hand it has so much wasted potential. Wolf Link for example.

    • @francescoettwedda-1875
      @francescoettwedda-1875 Год назад

      Twilight princess doesn't have the graphics of ass shit ?

    • @neoconker2k8
      @neoconker2k8 Год назад +1

      @@francescoettwedda-1875 What does ?

  • @johnfonstad7500
    @johnfonstad7500 Год назад +22

    I wish every day that BotW was just a new IP. (Cause it basically is). The worst thing about it is that it is popular, so it’s a massive boat anchor to the Zelda franchise that ensures the new style will receive all the focus, and we’ll continue moving away from what makes Zelda great. A big part of the reason it’s so popular is because of new fans who never played a Zelda game, and as a massive fan of the series who started out on the NES way back in the late 80s, it’s frustrating as hell because it feels like my favourite franchise, the reason I’m a gamer, is dead.

    • @darthsoxx4839
      @darthsoxx4839 11 месяцев назад +4

      if you can't adapt to the times im sorry. zelda would die if they kept making the same games as they have in the past. and also dont forget you are in the complete minority theres a reason botw is loved by millions of people and OG zelda fans. its their franchise too just because you dont think its a real zelda game even though it has all the story elements that make it one means nothing. its not your property and you should respect what the creator wants to do with it HE in the end decides what a zelda game is.

    • @johnfonstad7500
      @johnfonstad7500 11 месяцев назад

      @@darthsoxx4839 The point
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      Your head.
      Yes, it is a very fun game.

    • @darthsoxx4839
      @darthsoxx4839 11 месяцев назад +1

      @@johnfonstad7500 correct

    • @samuelmcl.9474
      @samuelmcl.9474 5 месяцев назад

      Should I play the older Zelda titles, and if so which ones? BOTW was my first experience with the franchise and it killed my interest, but im curious

    • @EarthshakerOnamazu
      @EarthshakerOnamazu 5 месяцев назад

      play twilight princess@@samuelmcl.9474

  • @LinkDragon512
    @LinkDragon512 11 месяцев назад +31

    As a Zelda fan myself I especially loved how combat worked in Twilight Princess, being able to do the shield bash, helm splitter, back slice...etc...I miss those moves man. Also I wish there was a magic system. Personally my biggest disappointment is the lack of underwater exploration despite Zora Armor still being a thing in the game, I loved how it worked in the previous games, especially Twilight Princess. As for your complaints, I definitely agree with those too man.

    • @liamknightus8123
      @liamknightus8123 10 месяцев назад +4

      My biggest disappointment with Twilight Princess was you couldn't combo your bow and lantern for fire arrows. Sure without magic they shouldn't be able to melt anything but extra damage to moblins who do get to fire them at me.

    • @LinkDragon512
      @LinkDragon512 10 месяцев назад +2

      @@liamknightus8123 Dude that would've been awesome!

  • @schnek8927
    @schnek8927 Год назад +18

    "Yes, i like FI. She's a good character..."
    *Respect: +50*

  • @floydmayweatherjr.731
    @floydmayweatherjr.731 Год назад +53

    Couldn’t agree more, you wrapped up all my issues with the game. It just doesn’t feel anything like a Zelda game. My brother who has bought Skyrim 4 times now swears up and down that this game is a great Zelda experience however he’s never finished a single Zelda game in his life, INCLUDING BOTW

  • @marcdereuter4370
    @marcdereuter4370 Год назад +7

    I'am just not a fan of open world, not because it's something bad, but i need a goal to explore an open world, in most games like in botw i just can't find a reason to do, so it's boring and lost of time for me.

  • @FumblezXIII
    @FumblezXIII Месяц назад +3

    I've played 4000+ hours in survival games. I didn't want that in a zelda game. Once i realized it was trying to do that, it made me stop playing almost immediately. And weapon durability put the nail in the coffen for me. Im glad i didn't waste my money on it and just borrowed it from friends and family.

  • @impurfekt
    @impurfekt Год назад +68

    As a life-long Zelda fan I agree with your assessment. I stuck with the game for 20hrs before giving up and never playing again. It's easily the most disappointing game I've ever played. Had weapon durability not been a thing I'd have kept playing in spite of the lack of dungeons and story. That's how much I wanted to like it.
    After 200+ hours in Elden Ring, I can confidently say Elden Ring is a better Zelda than Breath of the Wild.

    • @Mark-ml6ly
      @Mark-ml6ly Год назад +2

      Thoroughly agree, especially re Elden Ring. I've played and loved Zelda games for literally decades, starting with the NES titles, Ocarina and Majora's (my favorite game of all time), Gameboy titles like Link's awakening and the Oracles games (anyone else remember and love these?), to wind waker, and elden ring has more of the spirit of those games in the first hours of play than I felt in dozens of hours playing botw.

    • @jamesbrincefield9879
      @jamesbrincefield9879 Год назад +10

      I do think the first five to ten hours of BotW are one of the best games/tech demos I’ve ever played and then once you see past the facade and realize every single area/quest/enemy/weapon/boss/etc. is copy-pasted from those first couple hours it turns into one of the most disappointing games ever made. I went from being in love with it to uninstalling it and never touching it again over the course of a couple days. You start to realize it seems repetitive pretty early on but then you find some new thing that distracts you from thinking that and makes you think the game has more to offer. Once the game ran out of smoke and mirrors and I realized what was going on I was extremely resentful towards it. I felt like I had $60 dollars stolen from me. The discoveries you make regarding the physics and chemistry mechanics, creative ways to take out enemies and traverse the world are extremely satisfying, it’s just all in the service of absolutely nothing. You don’t really have confirmation of it until later into the game, but the only rewards from interacting with the world are Korok seeds that do nothing, rupees that you can’t spend on anything, weapons that are all exactly alike, or ingredients that are meaningless.
      Elden Ring does what Breath of the Wild tried and failed to do perfectly. Every aspect of the world feels handcrafted. There’s so much variety in everything you do. You always feel rewarded for thinking outside the box and exploring new areas. I don’t care that they reuse bosses because actually finding those bosses was fun. The only possible thing I’d give BotW over Elden Ring is the gliding mechanic making traversal more interesting at times. I really hope the massive success of Elden Ring causes people to look at BotW 2 with a more critical eye and not just roll over and accept mediocrity like they did with the original.

    • @impurfekt
      @impurfekt Год назад +4

      @@jamesbrincefield9879 Couldn't have said it better myself. Currently on my third play-through of Elden Ring.

    • @rpgfanatic9719
      @rpgfanatic9719 Год назад +2

      ​@@jamesbrincefield9879 I really like your reply so I'd like to reward you with a triple review here.
      Legends Arceus has infinitely better traversal than both of them. Legends Arceus even took some of these mechanics of botw and just made them without stamina or limitations. For instance Braviary is just paraglider and revali's gale put into one thing without limitation. Botw also botched water traversal while elden ring doesn't have it, Arceus excels in it and every other kind.
      Botw also has terrible enemy variety in the overworld while Elden ring and Arceus have it good here, except with Arceus the enemy variety doesn't help it and in botw it never helped. Elden ring has sluggish combat but it still has fulfilling bosses and enemies as long as you don't break the game. Arceus is just easily broken without having to know what you're doing. A team of 6 is more than enough for most encounters and you can end fights early or not have to fight at all by catching them and you are rewarded for it. Most situations in botw you are not encouraged to fight because you lose gear doing so. It's better to selectively hunt. In Elden ring you are not encouraged to fight everything but it's more fun than either of these games most of the time to fight in the overworld.
      Most side rewards in botw are repetitive except for the master sword, the house, horses with horse gear, better rune cool downs, and tarry town. With DLC it is slightly fixed as you get helpful clothes, a teleporter, better horse gear, improved master sword, faster cool downs for champion abilities and master cycle 0. Arceus only shines for optional rewards but they are superior. Elden ring has a class system so the rewards you get may not be what you want whereas arceus, you can essentially collect multiple different classes and use them without limitation.
      The challenges in Elden ring are found every where in the over world and in sub-terrain. The best challenges in botw are found in the DLC and the final boss. The trial of the sword is the best challenge in botw, and the DLC also gives you replayable bosses and forces you to fight them with limited gear. Arceus's best challenge is the battle reverie, a free update DLC gauntlet of various kinds of fights situated at post game.
      I suppose overall superior convenient gameplay with better rewards for exploration and spotty challenge in Arceus. Combat is turned based most of the time.
      Limited reward, above average traversal slightly better challenge and content in DLC in botw, combat is repetitive for most enemies, not encouraging.
      Elden ring has extremely limited traversal, good reward with a guide, not very fun blind, good challenge everywhere throughout the game, lots of unique things to find. Sluggish melee combat.

    • @Malyt538
      @Malyt538 Год назад +3

      @@jamesbrincefield9879that’s exactly how I feel which is why literally after two months of playing this game why I installed cheats/mods cause that’s how repetitive and boring it gets it really spiced up the game alot without them this game is tedious and boring asf

  • @MarioLopez-rn2bs
    @MarioLopez-rn2bs Год назад +17

    After playing BotW, I came to realize that dungeons are what make a Zelda game. Everything else is just extra. In previous games that was the whole point of traveling across Hyrule, to find and access the dungeons.

    • @myownfriend23
      @myownfriend23 Год назад +4

      A lot of people had fun exploring the overworld in older LoZ games. That was most of what people did in the original and LTTP. Honest question. Would you prefer a Zelda game that just treated the dungeons like levels where you complete one and then get brought to the next until the game ends?

    • @MarioLopez-rn2bs
      @MarioLopez-rn2bs Год назад +6

      @@myownfriend23 Dungeons are the stand out concepts of each game. When you think of OoT, you remember the water temple, the forest temple, shadow temple, etc. For Skyword Sword, it’s the Ancient Cistern. For TP, it’s Arbiters Grounds, Frozen Mansion. These last 2 games have non of that. It’s hard to explain in just a few words but you would have to play those games to know what I’m talking about. Sorry if I didn’t answer your question like you wanted.

    • @myownfriend23
      @myownfriend23 Год назад +2

      @@MarioLopez-rn2bs
      My question was relating to you saying that dungeons make Zelda games and that everything else is extra. I assume "extra" is the exploratory aspect of the games like finding hearts on the overworld and stuff.
      Sure. Dungeons can be stand-out but I don't think they make the series what it is. I loved Twilight Princess but not because of any stand out dungeons. I generally liked the dungeons except for all the times I'd get stuck. Getting stuck and constantly retracing my steps to see what I was missed would get frustrating especially when I have no option to leave to do something else.
      For me, I thought Twilight Princess got really fun when the whole map was open to me and I started to have options as to what I could do next.
      In other words, I like the "extra" more.
      Since you said you play the games for the dungeons, that made me curious if you think a Zelda game would still be good if it just put you through a bunch of dungeons one after the other like a 2D Mario game. None of the in-between.

    • @MarioLopez-rn2bs
      @MarioLopez-rn2bs Год назад +3

      @@myownfriend23 no I definitely appreciate the open world aspect. If you mix it in with solid, thematic, and challenging dungeon designs, the open world becomes a great feature. But at the end of the day it serves more as a side feature for me and it’s not what sells me on the games. A Zelda game just being purely dungeons would be almost as ridiculous as a game being purely open world.

    • @myownfriend23
      @myownfriend23 Год назад +2

      @@MarioLopez-rn2bs Ah okay. I just found it interesting because I remember there used to be people asking for a "Zelda Maker" where people make their own dungeons. But whenever I thought of that, I couldn't help but think that it might not be as fun as people expect without an overworld connecting them. So when you said you saw everything outside the dungeons as extra, it made me wonder if maybe people would actually like that.

  • @izzyvalenzuela7645
    @izzyvalenzuela7645 Год назад +46

    I used to say it was a good game, but after playing elden ring (which isn’t perfect either) I realized that on the foundational level, the game’s weapon durability and absolute freedom-to-go-anywhere means that in order for the many issues to be rectified the game would have to be altered from the ground up. So unfortunately I just want them to scrap the game entirely and go back to the metroidvania progression style.

    • @grimgiant3378
      @grimgiant3378 Год назад +9

      but then you would say nintendo is lazy and won’t do anything new 🙄

    • @agoogleuser4859
      @agoogleuser4859 Год назад +13

      @@grimgiant3378 literally no one said that but you

    • @demifolk8940
      @demifolk8940 Год назад +3

      elden ring? the game you have to run away from enemies 99% of the game just so you can make it to the next checkpoint? at least in botw you can constantly cycle out weaker weapons from fighting normal enemies. see an enemy with no weapon? then just skip them because weapons drop 100% of the time. you might not like the durability but its very much well made and adheres to the play style of the game. theres a sense of cohesion to every working element. you never run out of weapons in the game. EVER. but in elden ring, as cool as the weapons, there are few with actual good scaling. my friend used the uchigatana for a majority of the game until he got rivers of blood. which he STILL used uchigatana in his other hand. and dont get me started on staffs. the meteor staff being used by every mage player, not for its effect, but because its hard to find any good ones until late game. SUPER late game.
      the durability arguments are so fucking dumb. once again if you don’t like it thats cool but millions of players think otherwise.

    • @grimgiant3378
      @grimgiant3378 Год назад +2

      @@demifolk8940 Agreed especially when you can use the durability crit mechanic to deal more damage against stronger enemies

    • @PlasticSorcererTheOriginal
      @PlasticSorcererTheOriginal Год назад +2

      ​@@demifolk8940 I personally love the durability system, if you're careful you'll always have back up and it means you have to experiment and use what you have

  • @gameplayboy5686
    @gameplayboy5686 Год назад +10

    Even though I personally believe there is now major flaws with this game there is still something about it that doesn't appeal to me as much that I just can't figure out.

    • @letzgrow6153
      @letzgrow6153 Год назад

      I miss having to get the pendents the old games were a lot better in my opinion loved the temple fire water forest that shit was dope 😢hope they bring back the original Zelda someday doubt it though instead we have a big blank map that's really pointless

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад

      @azart61 why would playing dress up be a bad thing?

  • @jon9509
    @jon9509 Год назад +40

    Great video and I couldn't agree more. I went into the game and was so excited for all the things to explore and discover and after a bit I realized that... all that content was the exact same thing. Every shrine was going to be the same tedious thing. Every reward was going to feel like a slap in the face. I hope you do a review for TotK because it looks like it's going to be more of the same.

    • @nervousgaymer
      @nervousgaymer  11 месяцев назад +12

      Currently working on the video about Tears of the Kingdom!

    • @jon9509
      @jon9509 11 месяцев назад +1

      @@nervousgaymer Nice, looking foward to it!

    • @netweed09
      @netweed09 11 месяцев назад +2

      @@nervousgaymer Thanks. I totally disagree with that guy though - Tears for me is most definitely _not_ 'more of the same'. Oh no. Of course, the world _is_ 're-Used' yadda yadda as all the 'critique' videos ahem,, re-Use 😄 *but* it's all about the Dungeons and everything that revolves in such a Beautifully abstract manner around them. In short: Breath felt empty, I hated the scratchy 'Champions' (Mipha aside of course.) TOTK is an _actual *Zelda game!_

  • @WTC1996
    @WTC1996 Год назад +7

    Just finished it yesterday after weeks of playing. I don't get how people see it as a 10/10 game. It's good, but not mindblowing for me. This was the first Zelda game I ever played and I like to compare it to Skyrim which I'm a huge fan of. My main complaints are:
    - The open world is pretty empty sometimes
    - Almost no variety of random encounters, mostly just skeleton monsters and annoying bats (Skyrim has lots of different encounters),
    - The shrines become repetitive (especially the mini bosses which are almost the same like 12 times)
    - Almost no dungeons, just tons of shrines (but the Divine Beasts are great though)
    - Lack of enemy variety (basically just around 15 different monsters in different colors)
    - Lack of rune items (I think there should have been much more than just the magnet, cryonis, remote bomb and the stasis)
    - Lack of legendary weapons and armor (in Skyrim I always feel excited when I visit a trader or find a treasure, because I could get an unique weapon, armor, ring or potion. In BotW you either get minerals, arrows or a weapon that's gonna break after 10 hits. And armor in BotW is so rare it's ridiculous), at some point I lost the motivation to raid Moblin camps, because my weapons would get destroyed, my arrows would get wasted and the reward would be an Opal
    - No skill tree
    - Arrows are too rare and you can't even purchase a bigger amount of them
    - Weapons break too damn fast, even the high level ones
    - It should be possible to keep playing after you defeated Ganon just like in Skyrim after you defeated Alduin. It seems they were just too lazy to change the dialogue.
    - The soundtrack is a complete joke compared to other games (for example Skyrim). I know it's supposed to quiet, but I found myself playing Skyrim music while wandering through Hyrule.
    - Almost no voiceover for the NPCs, which is again pretty lazy
    - The blood moon is completely overdramatic as if you really need to be prepared for this event, but in reality it almost doesn't change anything for you (i like the music of the blood moon though)
    - The world doesn't really make a lot of sense in generell, on the one hand the world is completely lost and full of monsters and assassins and hunted killing machines and on the other hand the people of Hyrule pretty much live in almost perfect societies and traders and explorers travel through Hyrule almost unarmed as if there are no threats. I mean shouldn't the citizens of Hyrule have guards when they leave their village or be much more skilled in combat. And why are the monsters not attacking the villages and horse stables of Hyrule?
    - The Ganon fight was really disappointing, I was preparing for this fight for weeks, I collected tons of resources, cooked meals and potions, I saved up level 60+ weapons and got the master sword and in the end you just mostly spam arrow at him...
    Don't get me wrong I had a lot of fun with it especially at the beginning and in the middle of it and putting the pieces of the story together. But I don't really see a high replay value in this game. Now I have explored the world, had my fun with the combat and knowing the story, I don't see myself playing it anytime soon.
    7,5/10 for me.

    • @ColorMeDoubleZ
      @ColorMeDoubleZ Год назад

      Are you forgetting that skyrim is just an awful video game? I don't care how much content it has botw is an actual game that functions and plays really well. No amount of enemy variety or items can change that. Botw may not have as many enemy types but even a simple bokoblin has more going on systemically than all skyrim enemies combined, maybe even several times over. So yeah idk. Alot of ur praises for it seem very superficial. Like really no skill tree? Good. Get lost with that crap

    • @Themostfluffiest
      @Themostfluffiest Год назад +2

      @@ColorMeDoubleZ What are you even talking about? Bokoblins swing a weapon or do a jump attack. They aren't an enemy with variety to them. Skyrim had a vast array of mobs and bosses with different movesets and multiple forms of combat.

    • @ash8244
      @ash8244 Год назад +3

      "No skill tree"
      Go keep playing your garbage open world games with skill trees that take 300 years to unlock in your ubisoft games, cause I'm sure that's your definition of 10/10

  • @josephercanbrack8393
    @josephercanbrack8393 10 месяцев назад +12

    I feel like I've been taking crazy pills with how everyone else loves this game, while I'm just extremely disappointed by it.

  • @lowtloz6218
    @lowtloz6218 Год назад +160

    I’m glad that somebody else shares this perspective - they killed the “Zelda feeling” by shredding all of the conventions that made the games so great in the first place.

    • @bensweeney5878
      @bensweeney5878 Год назад +10

      I think that MOST people who have seen Zelda evolve feel this way but lack the knowledge of game design to express it in words.
      That being said I felt like breath of the wild did a great job at emulating the feeling of the very first Zelda game but not the entire Zelda series as a whole.

    • @bensweeney5878
      @bensweeney5878 Год назад +2

      A good example of what I'm talking about is if you were to ask me to choose which game between undertale and tomb the raider which is the more perfected game I would choose tomb raider every time. However if you were to ask me which game was actually better as a whole I would choose undertale. Sometimes to make a good game it's not about using the most innovative technology or the latest and greatest mechanics it's about making an experience that is unforgettable interactive and entertaining. Sure you can do everything right on paper what in practice it might not be as great as you think it will!

    • @lowtloz6218
      @lowtloz6218 Год назад +2

      @@bensweeney5878 yeah I think you’ve articulated that in a way I agree with. Don’t get me wrong, I really love Breath of the Wild as a game, just not as a Zelda game. Having said that, I’m optimistic that the developers will have taken on board the feedback from fans about the absence of certain conventions like traditional dungeons, and will likely have found a way to incorporate them into this more contemporary approach to Zelda.

    • @DanielMazahreh
      @DanielMazahreh Год назад +4

      These so-called “great” conventions is what made Skyward Sword and Twilight Princess the worst 3D Zeldas in the first place. Only Ocarina of Time and Majora’s Mask demonstrated 3D Zelda conventions at its best. Breath of the Wild surpassed all this.

    • @bensweeney5878
      @bensweeney5878 Год назад +10

      @@DanielMazahreh what exactly are you referring to that makes these conventions problematic? Besides being an open world game what exactly does Botw do better than other Zelda games in particular?? Of all Zelda games the platforming in Botw is the weakest, what is your favorite dungeon in Botw? Can you name your favorite item? What's the most memorable puzzle you solved? Why can't I get link's original clothes?? Where's classic bosses like ghoma or dodongos? Why do all dungeons look the same? also swimming sucks and you can't even go underwater, wheres the iron boots?? Just because something is more complicated or has a bigger world doesn't always mean it's better

  • @eliasassargustafsson9188
    @eliasassargustafsson9188 10 месяцев назад

    I have a question regarding the fps when recording game footage. I want to record footage of my gameplay on both botw and totk and theirs an option to record in 60fps instead of default 30fps which makes the recorded file heavier. Is it necessary for quality issues or can i just ignore it and save more room on my external hard drive?

  • @thrillingsun3001
    @thrillingsun3001 4 месяца назад +6

    You should play totk it's like botw but worse

  • @Dandoskyballer
    @Dandoskyballer 4 месяца назад +25

    Weapon durability is the #1 reason why I immediately gave up on BOTW. It ruined the entire experience.

    • @The_Pariah
      @The_Pariah 2 месяца назад +5

      My #1 biggest complaint about the game.
      No one asked for this.

    • @56ty_
      @56ty_ 2 месяца назад

      It was a stroke of genius. But yeah, I can see why it wouldn’t sit well with the more “casual” crowd.
      Although the game did great on the sales charts.

    • @butchernachos7518
      @butchernachos7518 2 месяца назад +5

      @@56ty_Nothing about constantly breaking weapons is a “stroke of genius.”

    • @robertjv
      @robertjv Месяц назад

      Play animal crossing my guy

    • @Theducksterisback
      @Theducksterisback Месяц назад

      ​@@butchernachos7518 True

  • @waldau8986
    @waldau8986 Год назад +5

    Yeah there is a reason why it's so successful. It is the same reason, why Jurassic World made more money at the box office than Jurassic Park:
    Gaming / Entertainment / Nerdculture went mainstream.
    We got RUclips these days, where people make a living of hyping up things, so they can fill their channel with hundreds of videos of the same content.
    Based on the good reputation of the past.

  • @samikhalifa6021
    @samikhalifa6021 Год назад +28

    One thing i also hated was just the horses. With Epona being able to run to you with a whistle or a quick play of the ocarina i didnt understand the revert back to not being able to find one when you need one and then not having that certain attachment to your own horse.
    Uhhhh man i hope switch 2 releases an ocarina / twilight in 1080. I

    • @josephercanbrack8393
      @josephercanbrack8393 10 месяцев назад +4

      Horses were so clunky, that between that and the world design being heavy climbing focused, I had no incentive to try and use a horse, let alone get better ones.

  • @fluidexpressions6856
    @fluidexpressions6856 Год назад +9

    amen to everything you are saying. like so boring of a game all the same same same

  • @TheOneAndOnlycE
    @TheOneAndOnlycE Год назад +27

    It´s by far my least favorite Zelda game. A major letdown for me.

  • @ninJ0N38
    @ninJ0N38 Год назад +26

    You’re not terrible, you’re right.

  • @Lucy-uf6oi
    @Lucy-uf6oi Год назад +12

    i hate the concept of calamity ganon. the pure form of malice and hatred should have been demise. it makes me sad that nintendo took all the bad parts of skyward sword like bad enemy diversity, item durability, and stamina, while ignoring the brilliant aspects of skyward sword like dungeon design, lore, and storytelling.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад +1

      The calamity isn’t the pure form of malice and hatred. It’s the pure form of ganon’s malice and hatred lmao.

    • @Lucy-uf6oi
      @Lucy-uf6oi Год назад +3

      @@sekiro_the_one-armed_wolf same thing considering ganon is demise's reincarnation 🤷🏼‍♀️

    • @Dado_nastro
      @Dado_nastro Год назад

      ​@@Lucy-uf6oi but shouldn't demise be sealed inside the master sword? Also, the fact that the master sword is broken in totk makes me worry about how strong ganondolf is

    • @Lucy-uf6oi
      @Lucy-uf6oi Год назад

      @@Dado_nastro tbh my original comment is outdated bc totk makes it clear that botw and totk are in a completely different universe than all other zelda games

  • @Luipaard005
    @Luipaard005 4 месяца назад +10

    I don't mind them breaking the formula necessarily but the problem with BotW and TotK is that the open world cancer has destroyed them as games. All of the assets are copy pasted, the enemies are all the same, the shrines are copy pasted and derivative of each other, and the rewards for actually completing tasks are shit. You only get more shrines and weapons that will break in 5 hits. And the combat sucks too. Modern gamers will defend this Skyrim rip off and decry the originality present in the other games because THIS is what they want. Modern gamers want games to be boring Skyrim rip offs. They want all the maps to look the same. They want to travel in one direction for six hours with only encounters with copy paste enemies to break up the monotony. They like the korok searches because those are easy to put into a spreadsheet. If you say you want an experience with custom maps, custom rewards, and different enemy assets, you'll get screeched at for not being "modern."
    Modern gaming is horrible and Zelda has finally been infected with the Bethesda cancer. All that's left is for Microsoft to finally buy them and Todd Howard can take it over. Then he can re release Skyrim again, this time with a Zelda skin on it, and modern gamers will praise it as incredible and innovative, because Zelda is finally just as cookie cutter and monotonous as Elder Scrolls and AssCreed.

    • @doofuscawt
      @doofuscawt 2 месяца назад +1

      You don't know what they want but ok

    • @tarnw3301
      @tarnw3301 Месяц назад +1

      I think a lot of players would have loved Minecraft more, if they were willing to give it a chance.

  • @MrReivezIsntOP
    @MrReivezIsntOP 6 месяцев назад +3

    Breath of the wild nah it should be called shrines of the wild because 90% of your game play is going to be shrines 10% is getting towers and 10% is the actual story driven based missions

  • @felipedelduqui
    @felipedelduqui 6 месяцев назад +3

    I often ask myself "why is this game even mentioned as a possible game of the year?" It is fun, but lack in most of the things other than fun. No story, cheap voice acting, most of songs are whatever or feel like created by AI, shrines are really easy, dungeons are big shrines, weapon breaking is no fun... the list go on...
    I liked the game, but I expected something way better coming from a Zelda game.

  • @philosophicaljay3449
    @philosophicaljay3449 Год назад +17

    One thing I think could have made BotW great, instead of the disappointment it was, would have been a fix to the flashbacks.
    Make Link regaining his memories more important.
    Have memories with various champions be tied to clearing the temples, but then also include memories that "upgrade" Link's combat abilities (like the skills from TP). These would be tied to various locations where you would go, and have a "flashback" where you played as Link during the conflict 100 years ago.
    Instead of traditional dungeons, you have Link going through these ruins, maybe find items to help you traverse them, and reach a point where you "flashback" and play as Link 100 years ago during the battle that took place there. When you finish, you get a new sword skill.
    If the enemy variety added difficulty, and bosses were decent, then as you learned these sword skills you would find enemies easier to face.
    During these flashback sections you could even have a genuine companion to help guide you, maybe even one that sacrifices themself at some point to ensure you survive, thus giving more of an emotional depth to the game.
    As it is, BotW is the only game that I never really feel like playing again. Hell, even AoL and TFH are games I feel like replaying more than BotW. Doing the above wouldn't make BotW a top 3 Zelda game, but it would keep BotW as the same core game it was while making it significantly better.

    • @mxcksrealm
      @mxcksrealm Год назад +1

      i agree with you. at least AoL and TFH are fun after playing through once...

    • @philosophicaljay3449
      @philosophicaljay3449 Год назад +3

      @@mxcksrealm
      Exactly. BotW was fun at first, but that is because of its novelty. It offered a lot that other open world games didn't, and as a result has, and will continue to, impact open world game development.
      But that's just it, what good aspects there are to BotW's open world is the novel aspects that all other open world games can and will adapt in the future.
      There is nothing uniquely fun about the open world.
      It is a game that, when evaluated purely as an open world, is subpar yet with novel design aspects that will impact open world design.
      It is a game that, when evaluated purely as a Zelda game, is subpar yet with some design choices that are good enough to impact elements of future Zelda titles.
      It is only when looking at it as an Open World Zelda game that so many people seem to ignore the elements that make it not a good open world and not a good Zelda game.

    • @myownfriend23
      @myownfriend23 Год назад

      Can you give some examples of what flashbacks would lead to what abilities? Most of them were just Zelda and the champions talking. They're Link's memories but they're not really about Link. They're more about familiarizing you Zelda's story and the champions, They're not really the kind of scenarios that provide a lot of gameplay possibilities outside of the last few and it would only really make sense to combine those into one gameplay scenario. Basically by collecting that last memory, the player would be committing to playing a maybe 20 minute sequence that, unlike the shrines or dungeons in the game, you wouldn't be able to leave until it's completed.
      In what ways would you tie the memories of the champions to completing the temples?
      Also the enemies in the game are already very difficult. Even after you've upgraded your health and armor, there's always interesting ways that enemies can wind up killing you.

  • @JorgeRodriguez-xz5ec
    @JorgeRodriguez-xz5ec Год назад

    What's the name of the last song you used? Sounds like a shop or mini game theme but can't find it on Spotify

    • @Vuel79
      @Vuel79 4 месяца назад

      hey bro, in case u didn't find it yet - its "racing shieldsurfing minigame" - manaka kataoka - from TotK :)

  • @canontheory
    @canontheory 7 месяцев назад +7

    Zelda is my favorite series but breath of the wild and tears of the kingdom turned me off Zelda, they just don’t feel or look like Zelda anymore.

    • @pitshoster401
      @pitshoster401 7 месяцев назад +3

      Same. I wish BotW was a brand new ip instead like it always should have been so Zelda could continue to be Zelda. I have no interest or hope for Zelda to ever be itself again.

    • @canontheory
      @canontheory 7 месяцев назад +2

      @@pitshoster401 Yeah it’s ridiculous how they just changed it entirely instead of doing what you mentioned. I pretty much lost hope in them making a real Zelda again but I’m happy all the previous ones still exist, Ocarina, Majora, Wind Waker and Twilight Princess couldn’t really be topped anyways. Skyward sword was good too but it’s been like 12 years since it released, crazy.

    • @pitshoster401
      @pitshoster401 7 месяцев назад +2

      @@canontheory whats really surreal is that the last Zelda game that actually resembles a Zelda game was ALBW... which released 10 YEARS AGO

    • @canontheory
      @canontheory 6 месяцев назад +2

      @@pitshoster401 and even though it was new it wasn’t entirely an original idea since the overworlds were variations of hyrule and dark world from lttp, there’s also links awakening but that was a remake too

    • @pitshoster401
      @pitshoster401 6 месяцев назад +1

      @@canontheory its pretty depressing to think about yeah

  • @Thorn99855
    @Thorn99855 9 месяцев назад +3

    I came here wondering if I was the only one. I AM enjoying myself playing it. But I had to recategorize it in my mind. It is a dungeon-lite story-lite cozy exploration game with occasional moments of thrill. When I wound my way through the first divine beast I was lit up with excitement. All of it was good: breaking in with Sidon, solving the network of puzzles, and then defeating the boss. But now I am back to exploration that is repetitive and kind of a threadbare story. It isn't a bad game to me (to me!) but it also isn't the high adventure that I thought I was in for.
    I also want to add that the world doesn't seem to make sense in certain areas. Lurelin village is so friggin casual, I think maybe they have one lacadaisical guard on duty any time and yet right above them barely a hundred yards away there is a large moblin camp armed to the teeth. Huh? How can a group of well-armed enemies of the the Hylians live right above them? And the town seems sleepy and lazy. How is this an actual scenario? Maybe I am overthinking it.

  • @bluezaton
    @bluezaton Год назад +35

    I love the game but you bring up some good points. Surprised you didn't bring up swimming underwater was taken out. I do hope the next one offers more enemy variety and interesting boss fights. I can live with the game being this way moving forward. I think they have a strong framework that can definitely be improved on, especially if they decide to do time travel or add the sky/underground dynamics maybe more harsher weather like tornados, hail, hurricanes, earthquakes. But I like that nintendo isn't afraid to change their ways of thinking and try a well calculated idea on an iconic series.

  • @dyjost
    @dyjost Год назад +30

    Seems you got much further than I did. My time is spread too thin to play a zelda game that doesn't feel like a zelda game.

    • @Crobian
      @Crobian Год назад +7

      @azart61 Finish the plateau, then finish one Divine Beast. There, you've experienced the entire game.

    • @yazmenakamura6750
      @yazmenakamura6750 Год назад +4

      I remember when people Joke about Genshin Impact being a Breath of the Wild Clone.
      Well guess what, I'd rather play the Clone (Genshin Impact) over Breath of the Wild any day. Fuck this Game.

    • @stefanlynch3210
      @stefanlynch3210 Год назад +1

      ​@@Crobian take out the divine beasts and you've already experienced what this game has to offer lol.

    • @Crobian
      @Crobian Год назад +1

      @@stefanlynch3210 True. And to be fair the divine beasts are basically shrines anyway.

    • @stefanlynch3210
      @stefanlynch3210 Год назад

      @@Crobian pretty much, the only difference is you can move a body part of the shrine

  • @SBF-qv9jd
    @SBF-qv9jd Год назад +23

    The story told through memories reminds me of a great quote fromthe creator of fallout 1 that goes like, "the player must experience the cool parts in a game. If you have a story being told to the player, what is the point of that? The great story should be experienced by the player" the idea of a lost (past) hyrule isn't new to the series. But it was executed in the worst way in botw

    • @Crobian
      @Crobian Год назад +1

      It's like playing a Pokemon game and when you beat a Gym it plays an episode of the TV show. Things that happened in the past don't matter to you playing the game in the present...Just lazy and a waste of development time.

  • @yeetdiscreet1278
    @yeetdiscreet1278 8 месяцев назад +11

    I heard so many good things about this game, I just had to buy it and give it a try because I never had a bad experience with a zelda game.
    This broke that streak for me.
    I was surprised by how much this game sucked and the experience I was having overall. I agree, this is objectively a well-made game, and it can have its fun moments… But in the end when I beat it, I just found myself exhausted and glad it was over. I have absolutely no desire to go back to it and complete the DLC that I paid for.
    I thought I was the only one who felt this way, so thanks for your video!
    As for what kind of Zelda game I like… I prefer a more linear experience and a linear story. The open world approach I found to be exhausted because I'm not a completionist.

    • @thatwasonce
      @thatwasonce 6 месяцев назад +2

      mmo design game without the multiplayer

  • @viridianloom
    @viridianloom Год назад +11

    Yeah, I'm super late to the party and only played Breath of the Wild after I played Elden Ring and I was just insanely underwhelmed by the experience. The moment all hope I had for the game died inside me was when I went to the top of Lanranyu Mountain to encounter that dragon, defeated it, dropped it's scale in the water, and as the doors to the temple opened up I was excited to see what laid behind it. But it was just another fucking copy/paste shrine just sitting in an empty stone room. It killed the experience because I was expecting anything else, like at least a nicely designed room that leads up to a pedestal with like some kind of special Nayru medallion item or something that harkened to the previous Zelda games. But no, just another shrine with a weapon chest that I couldn't pick up because my inventory was full. Made me want to not bother looking for cool stuff because it's always just going to be recycled content and nothing unique.
    I can't help but compare it to Elden Ring because that game constantly rewarded your exploration with unique areas, unique enemies, unique bosses, everything that tells a story of the world around you. Elden Ring is also a non-linear open world adventure game but it felt way more exciting to explore. My expectations were frequently exceeded each time the game did something even more grand than before. And yes, it has it's fair share of recycled content too but to much less of a degree.

    • @jaydenc367
      @jaydenc367 Год назад

      The Shrine was still a good reward. It is not all recycled content actually.
      Yes and in BOTW the world tells a story around you too. I do not see how it did. Was it less?

    • @viridianloom
      @viridianloom Год назад +4

      @@jaydenc367 the reward was no different than any other shrine. You didn't get a particularly special piece of gear like a portion of an armor set, it was just an elemental ice spear that breaks like everything else. It's a reward in the same sense that you're exchanging your arcade tickets for some cheap plastic toys and gum. The world itself barely tells any story on its own that isn't explicitly told to you by flashback cutscenes or a nearby NPC. BotW may have been amazing when it was released, but it's overshadowed by many other games in the same genre today.

    • @ColorMeDoubleZ
      @ColorMeDoubleZ Год назад

      @@viridianloom i think players are way too focused on the reward at the end and not the joy of getting to it. because i aint ever flown around and shot a dragon that big in any game since and thats worth noting (actually i landed on him then tumbled down the mountain first. Was a good laugh, made it all worth)

    • @killaknight12
      @killaknight12 Год назад

      @@ColorMeDoubleZ for me, the journey also was the most fun about the game. I didn't even know there were dragons in the game and fighting one in the air so early on was insane to me. BUT I can fully understand that some people expect more special rewards or more story bits.

  • @RavenousRed9
    @RavenousRed9 Год назад +28

    I always felt like I was the only one who didn’t like BOTW. I’m so glad I came across your video. You touched on most of the reasons why I just could not enjoy BOTW. The replacement of hearts for cooking, the lack of iconic memorable music(which is HUGE in Zelda) the lack of real dungeons with real boss fights, the weapon durability system and the master sword breaking even. All these reasons are why I just could not get into BOTW. The new trailer of tears of the kingdom is only a confirmation of my concerns of it being BOTW part 2 and that’s not a good thing. Great video.

    • @koolgamerryes8122
      @koolgamerryes8122 Год назад +1

      You may be forgetting the guardian stalker theme exists.

    • @jynxtwin3966
      @jynxtwin3966 Год назад

      I agree with everything you said except for the cooking part

    • @stefanlynch3210
      @stefanlynch3210 Год назад +1

      ​@@koolgamerryes8122 ehh, just parry

    • @KyleEvra
      @KyleEvra Год назад

      Basic BOTW Pianos 🎹 Music goes
      BRRRRRRRRRRRRRR!!!

    • @netweed09
      @netweed09 Год назад +1

      @@koolgamerryes8122 Parry. Rinse & repeat (with your weapon breaking about 4 times in between or just 'Master Sword it') and yawn.

  • @ResurgentRaven
    @ResurgentRaven 3 месяца назад +1

    "The overworld was so massive I never felt the need to explore all of it."
    This right here.
    This is one of the biggest arguments I have against BotW, especially since it is aimed towards a community that hates Wind Waker for "tedious sailing from A to B."
    Seriously, the lack of self awareness here is too bloody high.

  • @tripple-a6031
    @tripple-a6031 Год назад +19

    "Nintendo tends to listen to its audience."
    Paper. Mario. Do I even have to say more?

  • @TheGodfather9876
    @TheGodfather9876 7 месяцев назад +5

    This game has to be the lowest on my list of Zelda games if you even call botw a zelda game. And i havent even beaten it yet due to boredom. Not touching the next one because its the same. Boring.
    Hopefully we go back to the old format. When it was good.
    Botw gets a 4/10 from me. And I will never forgive what they did to link and that disgusting gerudo outfit.

    • @zacharyglenn7110
      @zacharyglenn7110 Месяц назад

      I enjoy it, but wish they made it sometning different than Zelda, and filled the open world more. It only feels like Zelda in theme, but not gameplay or mechanics. Definitely the worst of the LoZ titles

  • @Dmoney8720
    @Dmoney8720 3 месяца назад +2

    I hated the weapon durability mechanic, bosses, shrines, and lack of enemy variety

  • @aba4055
    @aba4055 Год назад +25

    Overjoyed every time i see a new soldier join the force (botw haters)

    • @ColorMeDoubleZ
      @ColorMeDoubleZ Год назад +15

      🤢these comments are so cringe

    • @flintfrommother3gaming
      @flintfrommother3gaming Год назад +6

      ​@@ColorMeDoubleZ On god.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад +4

      @@ColorMeDoubleZ so much effort to just not like a game. It’s very strange to me.

    • @jexkem1176
      @jexkem1176 10 месяцев назад

      ​@@sekiro_the_one-armed_wolfuntil it comes to genshin, then I'm fine with hating games😂😅

  • @Big_Dai
    @Big_Dai 11 месяцев назад +3

    Link doesn't need a McGuffin to be "interesting" and courageous.. that's just silly and not justifiable.

  • @ULTIMATEH64
    @ULTIMATEH64 Год назад +4

    I WANTED TO MAKE THIS VIDEO FOR YEARS, I DESTROYED MY WII U COPY, YOU BEAT ME TO IT SO CONGRATS

  • @mattpace1026
    @mattpace1026 4 месяца назад +3

    Another terrible part about them trying to make a Skyrim wannabe is that they didn't even do it right.
    One of the reasons Skyrim is liked is because there are a ton of things the player can do to change the game world in big and small ways, creating a genuinely immersive experience.
    In BotW, the world pretty much stays the same no matter what you do. Every quest and dungeon is about collecting repetitive junk.

    • @empanothing
      @empanothing 4 месяца назад

      Honestly, I find skyrim tedious too. You're gonna make me lock pick a door and grind for these spells to beat off randos? The game doesn't make sense

    • @mattpace1026
      @mattpace1026 4 месяца назад +1

      @@empanothing Okay, first, Skyrim does not make the player grind. You need to learn what actual grinding is. Second, is Skyrim the only RPG you've ever played? Having to level up to get better is the whole point in that genre.
      Oh, and what the hell is with that rando thing? What, do you seriously expect every enemy in every video game to be super important and meaningful? Skyrim ain't a fighting game.

  • @bucknasty69
    @bucknasty69 Месяц назад +3

    Get rid of the bullshit weapon durability mechanic and this game might have been kind of fun. The weapon durability made it way too tedious.

  • @epicgaming528
    @epicgaming528 2 месяца назад +2

    100% agree. This and now totk are the most overhyped zelda games imho. I can't wait till we move on from this botw approach bc quite honestly, these games are mediocre.

  • @mikeehrmantraut1899
    @mikeehrmantraut1899 Год назад +4

    tbh While everybody love BOTW but Okami blows it out of the water in terms of exploration, combat, Overworld, looks, atmosphere, NPCs, music, story and bosses , and the dungeons are a mixed bag. Sad that nobody plays Okami and compare to BOTW and it was so much better.

    • @Ryutheuchiha84
      @Ryutheuchiha84 Год назад +3

      Yeah Okami was such a masterpiece and I loved it. It's sad that Clover Studios got shut down and we never got a sequel from them. Okamiden was still cute and nice though but I'd be way more interested to see what Kamiya had done with a second Okami game.

  • @ilhanovic5219
    @ilhanovic5219 Год назад +5

    My frigging first Zelda was Minish Cap and i still think Minish Cap is better and harder than BotW
    Why the hell would someone developing a game make the Final Boss Easy af but a normal Boss (Thunderblight) the hardest???
    Also in the last Scene we see that Zelda has the entire Triforce and also kills a weakened Ganon with one hit.
    IF SHE CAN DO THAT IN HER WEAKENED STATE WHERE SHE CANT CONTROL GANON ANYMORE THEN WHY DIDNT SHE KILLED CALAMITY GANON IN A FIGHT???

    • @ZAck56100
      @ZAck56100 Год назад +1

      Minish Cap is one of my best Games i played

    • @ilhanovic5219
      @ilhanovic5219 Год назад

      @@ZAck56100 :D

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад

      Thunderblight is hardly a “random boss”

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад

      Also, if you wanted the final boss to be more difficult, skip the giant ancient weapons explicitly designed to kill ganon

    • @ilhanovic5219
      @ilhanovic5219 Год назад

      @@sekiro_the_one-armed_wolf sorry meant normal boss

  • @primadonna2392
    @primadonna2392 Год назад +2

    I think one of the things I dislike the most is Ganon isnt a villan anymore. He's little more then a plot obsticle. I'm gonna be honest the little stink cloud floating around hyrule castle was not scary. Nor any of his boss forms. I've had more heroing moments with gaurdians then the main boss of the game. The Yiga worship him but provide even less resistence in the story (not that I didnt enjoy them) There was no one to acually give a feeling of impending doom. Or a need to be urgent. I never felt like I was being hunted by ganons leagons. Or that my life was in danger because I was the hero. Link to the past does this better and all they do is have guards chase you when they see you.

  • @The_Pariah
    @The_Pariah 2 месяца назад +1

    Like a lot of other commenters, I'm a very big Zelda fan. The original TLOZ was one of my *very first* games. I'm talking 6 yr old me tried playing that game, and it was fun, but it wouldn't be until years later that I actually beat it. Plus, remember, we didn't have internet back then to look up guides on how to do stuff.
    Also owned TLOZ 2...and eventually would go on to play the hell out of LTTP and Ocarina of time (I mean I put a stupid amount of hours into those games).
    Links Awakening, Oracle of Seasons/Time (COMPLETELY underrate games!), Twilight Princess...I've done a lot of TLOZ.
    But BOTW just bored the hell out of me. I didn't complete it. I didn't even get to any of the divine beasts. I got bored with it. I got annoyed with it. I disliked it.
    And when I voiced my opinion about it, I was condemned for it. I had no taste in video games. I didn't know what I was talking about. I was an idiot. I wasn't a "real gamer". I got shit on whenever I mentioned how bad the game is by the fan boys who swear it's the best thing since sliced bread.
    This video summed up a LOT of what I thought was wrong. The receptiveness of it. The weapon durability crap (why did they do that?!?!). The HUGE open spaces with literally nothing to do. The Lack of diversity in enemies. It was boring! Boring boring boring.
    If this game was named ANYTHING other than Legend of Zelda, it'd have been fantastic. I'd be all on board. It's its own thing and, while flawed, could be fun.
    But this is NOT a Legend of Zelda game. It's a butchering of a time-honored series that has set a standard. And BOTW didn't meet that standard in any way, shape, or form.
    Rarely do I not finish a game and it's unheard of for me to not at least get 1/2 way through so I can say I gave it a "fair shake". But BOTW bored me sooooooo badly that after something like 10 hours of play I just shut it off and never went back. Never felt bad about it. Never wanted to "give it another shot".
    It saddens me that this is the direction Nintendo is going. I breaks my heart to see the roots of TLOZ being destroyed.
    10/10 video and props to you for standing up to the masses and saying "No. You're wrong...this just is NOT a good Zelda game." Because it isn't. It's a great "any other game" but it's an abomination when held to the Zelda series standard.

  • @PittsburghSonido
    @PittsburghSonido 3 месяца назад +5

    Nintendo KNEW what the fandom wanted for TOTK after BotW. Filled-in overworld, better dungeons, underwater exploration with the Zora tunic, infinite weapon durability, and yet THEY STILL went “what if we did instead BotW on STEROIDS!”

  • @captainhook5939
    @captainhook5939 Год назад +17

    When I first played it I thought that the memories were the first ‘mission’ of the game. That the memories were just the first part of the story. So I merrily went about my way finding them, I soon realised about 3/4 of the way through collecting them that that was literally all we got. That was the only story that was being told and that there were no other real missions to embark upon other than the subpar ‘Divine Beasts’ and Hyrule Castle.
    We also got told there was so much to discover! Really? Like what? 120 piss easy shrines (a third of which were guardians) or korok seeds? WOW!!!!! But nope, everybody thinks it’s a masterpiece because of the sandbox gimmicks, and they have spent literally 1000’s of hours pissing around with them and showing us so with RUclips videos. It’s like vast swathes of people are happy to forget the foundations of what Zelda is as a game, and the other half are so ridiculously loyal to Nintendo as a company that even if they really were a bit disappointed they wouldn’t admit to it and would lie to themselves and everyone else and go out of their way to damage control for their beloved Nintendo.

    • @GoofyAhOklahoma
      @GoofyAhOklahoma Год назад +7

      Damn. Is it really that easy for you to dismiss 97% of people as either being unconditional Nintendo loyalists or just being ignorant? Breath of the Wild couldn't be the second highest rated entry in the series without being a good game. You may not like it, and that's fair, but if just about everyone else loves the game, then you just have to accept that you're a minority and that you're missing out on an incredible experience.

    • @captainhook5939
      @captainhook5939 Год назад +7

      @@GoofyAhOklahoma I didn’t play it for 5 minutes and make this judgement. I played it to completion and spent around 60 hrs on it. I also tried to give it a second chance, but gave up around 15 hrs in.
      Initially I was critical but fair with with my criticisms of the game and gave reasoned arguments as to why I thought it was neither a particularly good Zelda game or an open world game that focused heavily on exploration, which I won’t go into now as it is practically a short essay. I have also praised elements of the game in the past as being fun, however I felt that these elements were clearly the things that Nintendo put all of their focus into at the cost of what has actually always been the core of the Zelda franchise.
      You wouldn’t believe the amount of vitriol and crap I have got from the overly loyal Nintendo fan base, because someone dared to make criticisms about a Nintendo game, particularly Zelda! So since then I have gotten fed up with the fan base and have stopped pulling my punches about the game and Nintendo in general. This is coming from a fan of the Zelda franchise (in fact it has always been by far my favourite) and Nintendo in general. I’m just not into blind fanboyism (of which I’ve noticed MANY times within the Nintendo fan base) and I don’t think that anyone or anything is beyond criticism. I’ve also seen other fans who clearly wanted more from BotW (in respect to dungeons, bosses etc) making excuses and damage controlling rather than just being honest and saying that they found those elements disappointing (probably because they were scared of the backlash and unsubs or because they themselves are fanboys) it’s a sad state of affairs really.

    • @GoofyAhOklahoma
      @GoofyAhOklahoma Год назад +5

      @@captainhook5939 I never said that you didn't play it a lot. It's just clear to me that you didn't have the same magical experience that everyone else, myself included, did. I too have my own problems and criticisms with the game. But if I encounter someone who shares a different opinion of the game from me, I don't assume it's because they hate Nintendo or are biased against it. My problem with your critiques is that you stopped talking about the game and started talking trash about those who share a different opinion. Because you cannot understand why this game is so beloved, you assume that anyone who enjoys it must either be a hardcore Nintendo fanboy or someone who simply forgot about or never played the older Zelda games. It's just. . . ASININE.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Год назад

      There are no korok seeds in shrines lmao

    • @captainhook5939
      @captainhook5939 Год назад

      @@sekiro_the_one-armed_wolf fixed!

  • @Enchurito
    @Enchurito 3 месяца назад +2

    Tears of the Kingdom just is an expansion pack to Breath of the Wild but at SEVENTY DOLLARS!

  • @praisethesun6078
    @praisethesun6078 Год назад +1

    @nervousgaymer I share the same sentiment as you on the first botw! Could you possibly make a review video for the next game?

  • @orcaboi1558
    @orcaboi1558 3 месяца назад +1

    I kind off wish they mixed up the formulas together, have a huge open world BUT restrict the player to secrets only unlockable through getting the temple item of each dungeon, and you can even find huge mini dungeons in the wild. and the more you play the more you can explore.

  • @Christian-eq7uh
    @Christian-eq7uh Год назад +31

    So glad somebody freaking said it. This was the first Zelda game I didn’t care to finish
    Elden ring did everything better than this game could even hope
    I doubt the sequel will come close to either

    • @Crobian
      @Crobian Год назад +2

      Based on the trailer I don't believe Tears of the Kingdom will be much different. I didn't like how they added things in the sky rather than fixing the barren overworld. Won't know until the game launches but the trailer did not seem promising. BotW being a solid but empty foundation is the perfect recipe for Tears of the Kingdom filling it with lots of what makes Zelda great like interesting boss fights, items, mechanics, side quests, story etc.

    • @SENATORPAIN1
      @SENATORPAIN1 Год назад +2

      im not really into souls games but played and finished elden ring,that game is everything botw wished it was and in no way will totk eclipse elden ring in scope and beauty.

    • @leobe2104
      @leobe2104 Год назад +2

      @@SENATORPAIN1 stop acting like you'd know, the game isn't even out yet💀

    • @SENATORPAIN1
      @SENATORPAIN1 Год назад +4

      @@leobe2104 it's called an educated guess

    • @Petroleum_Bomb
      @Petroleum_Bomb Год назад

      shut up you can feed dogs in the game

  • @Cheddar_96
    @Cheddar_96 6 месяцев назад +3

    I just finally tried this game for the first time the other day because of the insane hype around the new Zelda games, 6 hours in and I’m completely bored, might be the most overrated game I’ve played in a long time

  • @deanohoff
    @deanohoff Год назад +35

    I literally have absolutely no idea what people see in this game. Combat, dull. Puzzles, repetitive and dull. The open world, pointless and souless. I played it for hour after hour waiting for it to get good. It didn’t. This game makes me think that people who like this game have only ever played Tetris. I find myself stumped as to how anyone can consider this game the best game ever, its nowhere near the best switch game. Its certainly not even the best Zelda game. I'm still baffled.

    • @BasedRoots
      @BasedRoots 10 месяцев назад +3

      I honestly question if they are human or AI synths who replaced them to champion the death cult that had shattered our creative spirit.

    • @samuelmcl.9474
      @samuelmcl.9474 5 месяцев назад +4

      The difference between BOTW and Tetris is that Tetris, simple as it is, offers complexity and depth without tacking on a bunch of undercooked content.
      BOTW’s physics mechanics are fun, yes, but EVERYTHING surrounding it is either boring, unintuitive, or pointless. Why fight enemies if doing so actively regresses my character by damaging my equipment with no reasonable reward? Why explore the world when I know every shrine is going to be some unengaging puzzle set in a dungeon that looks exactly the same as the others? There’s so little to see and experience that has actual depth or progress or evolution to it.

    • @oriolysmedia
      @oriolysmedia 2 месяца назад

      Sadly the reality is not popular. You see how many more views praising videos take. I also think hollow knight is overrated too.

  • @yahweh2christ387
    @yahweh2christ387 9 месяцев назад +1

    I'm extremely mad that I brought this trash. This video game is like tryna find a specific rare needle on planet earth. It's like giving you directions without a map.

  • @InfinityDz
    @InfinityDz 5 месяцев назад +3

    I agree with everything you've said and cannot wait to hear what you think about Tears of the Kingdom. I'm afraid Aonuma and Nintendo have given up on us. They went to attract fans of other games and genres, as if Rockstar Games went after Zelda fans by adding puzzle solving to GTA. Sure the sales are high and nothing is better than money, but I fear the Zelda that us hardcore fans have enjoyed so much is dead, until proof of the contrary. I'm already preparing myself to put it in the same category as Earthbound/Mother, only playing and replaying the same games from the first Zelda to A Link Between Worlds.

  • @LaEve
    @LaEve Год назад +3

    Would love to see what you think about the sequel.

    • @CrispyMilkk
      @CrispyMilkk Год назад

      Seeing as he doesn’t like the how the Zelda formula turned into this, he won’t like tears of the kingdom, it has more stuff yes, but I know he’ll do a video on how it’s bad because of building, but that’s what I think

  • @psp785
    @psp785 Год назад +3

    game sucks and I've played zelda from the NES ones got to the part where I found the zoras and I just could'nt get into it

  • @spunchii134
    @spunchii134 11 месяцев назад +2

    I agree with you. I would like the add how terrible the your stamina is until multiple upgrades. You pretty much need 2 full circles for it to not be totally useless. The end part about how this is not a bad game but a bad Zelda game, i do have to disagree on that, it is a terrible game.

  • @FrozenxDream_Gaming
    @FrozenxDream_Gaming 11 месяцев назад +2

    Love spending 5 hours plus just looking for shrines to get good hp for enemies that don’t die Bcz you don’t want to use your good weapons and get nothing for a reward with everything

  • @james_daniels
    @james_daniels Год назад +6

    I like it when people actually criticize Nintendo and it’s classic IPs instead of simply praising every single thing about their games. I have to agree with a lot of your points. The lack of diverse enemies, the barren landscape, the boring same bosses, the weapons breaking so easily. I got used to the weapons breaking but it was annoying at times and I found myself also hoarding good weapons and didn’t want to use the champion ones. When it comes to weapons it made zero sense to me that there wasn’t something like a blacksmith to repair or at least purchase your favorite weapons from. They could have had a blacksmith where you went and could repair and upgrade weapons. How many other Zelda games had some sort of blacksmith? Or at least had shops in the towns that you could purchase weapons from. I did enjoy my time playing BOTw but I really hated the divine beasts and hated their bosses. I dreaded each one after the first. There were barely any enemies inside of them. It was just about activating the terminals and then figuring out which way to position the divine beast. Really boring for me. Again back to enemies. Why did they exclude so many classic enemies? Was it just not possible to include a wide array of enemies after having so much other content in the game?

    • @darthsoxx4839
      @darthsoxx4839 11 месяцев назад

      weapon durability diversities gameplay. keeps you from being too attracted to weapons and has you switching around. the game would be way more boring if you just had the master sword that never broke because it would be too easy. remember that in the end theres only 5 types of weapons that appear with different attacks. you are probably too attached to your weapons to enjoy the diversity of weapons, environments, and enemies this game has to offer

    • @darthsoxx4839
      @darthsoxx4839 11 месяцев назад

      remember theres not a single weapon that can't be obtained again and having the ability to purchase weapons you like would eliminate the reason to attack enemies in the first place. and the ones that do break you can go to a blacksmith to reforge it. hyrule shield does break but theres a reason its in hyrule castle before you fight ganon

    • @james_daniels
      @james_daniels 11 месяцев назад

      @@darthsoxx4839 I am getting used to it now. I just started playing two weeks ago. I didn’t like the fusing weapons at first or decayed weapons. After a while though I am now starting to enjoy fusing weapons. I’m getting used to it all and having fun. I’ve made some weapons that look totally killer and awesome. Attached one of the gold bokoblin horns to a spear or something and it looks like an awesome gold tipped trident now. I also attached a lizalfos horn to some sword and it looks so cool. I’m going to be sad when that breaks.
      I’m trying to get the master sword early though. Id really feel better having at least one weapon in the game that does not break with me at all times. I wish they could have added maybe three or four unbreakable weapons. Would have had to do some really hard quest to obtain them or something. Oh well. I also wish they had put the swords from Majoras mask in the game. Still it’s been a good game so far. Sometimes frustrating but fun.

    • @james_daniels
      @james_daniels 11 месяцев назад

      @@darthsoxx4839 who’s that? The little goron in tarry town? I haven’t gotten there yet but I heard about him. I thought I had heard he can un fuse your weapons for 20 rupees. I also heard about using the octoroks to fix weapons.
      Yes I guess you’re right. Buying weapons would defeat the purpose of fighting enemies. But not entirely because you do need to fight most enemies to obtain good and precious items. Like stone talus. You definitely want to fight them for ore and their rock heart. You also have to fight some enemies to progress. I don’t know, I just wish they added more ways to buy weapons besides having to give three diamonds to a Zora for that special spear. If they had just a few more weapons that could be made like that but was alittle cheaper than three diamonds, I would be fine with that. I wouldn’t expect or want every weapon in the game to be available for purchase or to be made.

  • @yazmenakamura6750
    @yazmenakamura6750 Год назад +3

    Trust me when I say, not only do I agree with you, but you pretty much said what I felt about Breath of the Wild. Most of what you said is what I would've said about this Game, except you didn't mention the Part where climbing becomes a pain in the Ass when it Rains.
    But yeah, a Style over Substance Overworld, Breakable Weapons, Inconvenient Rain, No Artistic Variety for the Shrines, and a miserably pathetic Final Boss makes Breath of the Wild one of my Least Favorite Zelda Games. I'm finally glad to see someone give a Fair and Balanced Critique that reflects my own feelings about Breath of the Wild, and not a Troll/Hater spouting off nonsense in an attempt to anger those who do love the Game for the Lulz.

  • @lawlietriver8869
    @lawlietriver8869 Год назад +2

    I loved my time in this game. But I missed having real dungeons and real bosses. To me the Divine Beasts were the least fun part of the game. Same goes for the Ganon fight. The bosses stunk in this game no doubt. The story was OK to me, because it was what I expected from a Zelda game. Barely any is what I have gotten in the titles I have played. Ocarina of Time, Windwaker and Skyward Sword. There isn't that much story to these games, so I found BotW acceptable storywise. I never expected a Witcher 3 level story. I just lost myself in the world of BotW for hours and hours, having fun seeing what I could find. Nothing about the main storyline motivated me, so I just kept doing all the shrines and trying to find armor pieces. The sequel needs to have more mainline content for me to enjoy it. I have already seen the world they are giving us, which I was fine with because I figured the lack of content came with the sheer scope of the game. Now that they already had the scope of the game pre made, the content within it needs to be far stronger.

  • @Metal-Gear-Moogle
    @Metal-Gear-Moogle Год назад +19

    The voice acting wasn't great either. I liked the random noises characters made from previous titles. It had a certain charm to it, and it still gave you an idea of what the characters sounded like and their personalities

    • @KyleEvra
      @KyleEvra Год назад +7

      I really miss that.

    • @watching7721
      @watching7721 Год назад +2

      To be fair, most dialogue is delivered in the way you enjoy

    • @JD_2609
      @JD_2609 11 месяцев назад

      I liked the voice acting, but I found it very jarring for specific cutscenes to have it, and then immediately switch back to noises and grunts again

  • @endc3043
    @endc3043 Год назад +16

    Your absolutely right.. I've been playing these games since the NES days and this to me doesn't feel like a zelda game.. I played half way through and that was it.. I couldn't finish the game.. lots of missing things in the game compared to previous titles .. I can only imagine what the new game will be much like the same.. will be looking at reviews and video play by other players to see if it will be worth picking it up on the next zelda installment

    • @terribotw
      @terribotw Год назад +2

      breath of the wild is literally perfect, why doesn't it feel like a zelda game?

    • @terribotw
      @terribotw Год назад

      @Yeah Right welll ig everyone has their own opinion, every amazing game has criticism.

    • @myownfriend23
      @myownfriend23 Год назад +1

      What does "half way" through BOTW mean?

    • @myownfriend23
      @myownfriend23 Год назад +1

      @Yeah Right In what ways is it similar to Skyrim?
      What's wrong with selling stuff to get rupees? That was always a way to get rupees, you sell stuff at the same places you use rupees, and you need rupees far less in Legend of Zelda anyway.
      Also the "lack of tradition" section of this video perfectly demonstrates exactly why it would have been pointless to have a made a new game if it was just going to be the same as the previous 4 games. With Breath of the Wild, the series went back to it's roots, and it worked out really well.
      Who cares if weapons didn't break in previous games? They do in this one because it isn't the same as the game you bought 20 years ago. Why would weapons breaking pull you out of the experience?
      How do you feel these arguments apply to the Mario series? Was Sunshine disqualified from being a Mario game because other games didn't have F.L.U.D.? Was Odyssey disqualified from being a Mario game because it wasn't a series tradition to platform by capturing enemies? What about the Galaxy games? They were the only games in the series to have gravity changes. Are they no long Mario games? Mario 64 was the first game in the series to ditch linear level design and have players replay the same levels in different ways to collect stars. Those stars were then used to unlock other levels. It was a complete departure from the first four games in the series but it's absolutely a Mario game.

    • @og3dkooz381
      @og3dkooz381 Год назад

      ​@@myownfriend23 it means "I quit when I couldn't figure things out *ahem* I mean...got bored.😐"
      🙄 fkn edgelords and their "perfect zelda". Kids...

  • @Spamus
    @Spamus Год назад +2

    My thoughts:
    Regarding weapon durability, I don't think it was inherently a bad idea, but I think it was implemented poorly. I view Dark Souls as a textbook example of a game that gets this right. Give me the opportunity to repair weapons whenever I want, let me carry more of them, and diversify their abilities and uses more. I think this had the potential to be really good and involved, but they dropped the ball.
    Regarding the overworld, I think the overworld being barren and ruined is intentional, and I like it. I enjoy sightseeing for its own sake, and I also enjoy going to ruined places in games and trying to figure out what could've been there once. I think taking in the beauty of Hyrule is one of the biggest draws to BotW.
    I also enjoy the isolation in this game. I love Midna in TP, but generally I really don't like having some other annoying character stabled to my back who interrupts me every 5 minutes to tell me what to do even though I could've figured it out on my own. If I wanted a companion, I would just play with an actual friend who I could have an actual conversation with.
    I think the story is pretty good, tho I do think it could've been tighter in some areas. I feel like they didn't really flesh out Link (prior to the Calamity) enough as a character, so it's hard to really get a sense for how I'm supposed to feel about other characters and seeing various places but ruined and stuff like that. I was miffed at some of the lore stuff that was omitted, but ultimately that only matters if you've played other Zelda games.
    Honestly, I think this game's biggest problems were the lack of dungeons/dungeon variety (which you talked about and I don't really disagree at all), and the music. I think the overworld soundtrack is bad, and I would've rather they played no music at all than bits of broken piano melodies. I'm also annoyed that music doesn't play any kind of role in the story and gameplay, as that's something that's been a mainstay since the very first game.
    I don't really have anything else to say, so I'll just say that I do love this game and it is one of my favorites. As someone whose first Zelda games were TP and OoT, while it initially annoyed me a lot that this game wasn't more similar to those games, I've come to really appreciate all of the ways that BotW is different and I love it for those reasons. If it was just like every other 3D Zelda game, it would just be another Skyward Sword and my God I don't think I could handle that.

    • @jankbunky4279
      @jankbunky4279 Год назад +1

      Dark Souls weapon durability is a pretty shit mechanic though. In Dark Souls 1 and 2 it is still the best out of the series, but the whole mechanic goes no further than being something with no significance as long as you check up on durability once in a while. Then if you forget to, you may have totally fucked yourself over. It's a completely simplistic mechanic with no depth, and it's honestly good that Elden Ring did away with it.
      At least in Zelda it makes every weapon nothing more than a resource to be used to get more resources. They should've given weapons visual durability bars though.

  • @JanHommes355
    @JanHommes355 4 месяца назад +2

    And never forget that Link cannot even swim or actually dive in there... 😂

  • @elftower907
    @elftower907 Год назад +61

    BOTW felt soulless to me

    • @elftower907
      @elftower907 Год назад +1

      @azart61 it had even less as I remember

    • @lila6911
      @lila6911 Год назад +7

      @azart61 you're right and it hurts. I really thought that SS at least was somewhat good. But even that, lacks the soul of Zelda

    • @Crobian
      @Crobian Год назад +6

      @@lila6911 I just finished SS for the first time and I disagree. It did lack the world-building of Zelda games but it did at least have what made Zelda games different from all other games - the amazing dungeons, unique items and mechanics, unique boss fights etc. For me the BEST Zelda game is Twilight Princess.

    • @stefanlynch3210
      @stefanlynch3210 Год назад +2

      ​@@lila6911 ss still had some of the soul left but come on, that story with zelda was fucking amazing in ss.

    • @The_Loot_Boot69
      @The_Loot_Boot69 11 месяцев назад

      No soul? I've been playing Zelda since Ocarina of Time came out and this game has a lot less story than the games before it, but to say it's soulless doesn't make sense considering it's ranking.. I think it has just the right amount of soul considering how enormous the games are.

  • @ZeldasMask
    @ZeldasMask 7 месяцев назад +3

    This is EXACTLY what I thought even down to them copying Strim but the fanboys will get angry if you say that. I love Zelda but just wtf is going on with Nintendo atm

    • @firenze6478
      @firenze6478 6 месяцев назад +1

      What I can’t get is the huge defense for sticker star’s durability mechanics that only add pointless grinding to keep what you already have

  • @MasonOfLife
    @MasonOfLife Месяц назад +1

    It could’ve been so phenomenal, I was so excited seeing the first trailer in 2014, but it turned out to be a huge disappointment that felt hollow

  • @positivelife3034
    @positivelife3034 Год назад +3

    I did one of the divine beasts and got a few upgrades. Its an alright game but didnt feel like zelda. Id rather play twilight princess or Oot.

  • @Lambda.Function
    @Lambda.Function Год назад +4

    I would've clicked like, but I clicked 3 times to get to this video and my mouse was made by BOTW developers, so it broke. I'll have to go find another mouse.

  • @cameronroubiqueauthor
    @cameronroubiqueauthor 6 месяцев назад +2

    I totally agree with this video. I loved Ocarina of Time, and Link to the Past was pretty good too. I really wanted to like BOTW but it's honestly just a painful slog. After 15 hours I give up. Hopefully I'll like Majora's Mask better.

  • @lucasbarros5928
    @lucasbarros5928 3 месяца назад +2

    botw success worries me more than climate change

  • @alexblack3200
    @alexblack3200 Год назад +4

    I feel ya and agree with you 100,%, the dungeons make or break a Zelda game for me, ,900 koroks, give me a break on that, I was also looking forward to the 120 Mini dungeons which maybe would have been better if they was all the different and a lot more lengthy as they was, and not so many blessings or guardian fights

    • @myownfriend23
      @myownfriend23 Год назад +1

      The 900 koroks are completely optional side quest just like collecting bugs in other Zelda games. The shrines were all different, too.

    • @galoomba5559
      @galoomba5559 10 месяцев назад

      @@myownfriend23 The shrines are definitely not all different lol. In the later parts of the game almost every shrine is a blessing

  • @CouragelessOne
    @CouragelessOne Год назад +3

    Everyone in this comment section be saying they're the 'only person that didn't like BOTW'

    • @ColorMeDoubleZ
      @ColorMeDoubleZ Год назад +5

      yeah alot people think they're some chosen descendant for not liking a very popular thing

    • @jynxtwin3966
      @jynxtwin3966 Год назад +1

      @@ColorMeDoubleZ in other words, they are trying to be different

  • @reynoldskynaston9529
    @reynoldskynaston9529 11 месяцев назад +2

    I liked BotW and TotK but I do much prefer traditional Zelda. I’m just hoping Nintendo decides to change its direction for the next Zelda. I’m totally cool with the Zelda team trying new things but BotW and TotK do lack that “Zelda feel” from the old games.
    I’m still optimistic for the future of Zelda but it does worry me when I see information from Nintendo about this style of game becoming the new formula. All we can do is hope for the best but at the very least we still have all of those classic Zelda games we love.

  • @jules2855
    @jules2855 10 месяцев назад +1

    Honestly I know lot of people loved the game and I understand that. But I thought it was not a great game cause he wanted to do too much but not a single aspect of the game was greatly executed. The open world was beautiful but extremely empty and I’ve just traveled from point A to point B. The rpg system was not great, the dungeons were lazy and forced the grind while having to choose between a heart or stamina which made this even longer. Also the weapons that breaks even though it’s a justified feature just took away the feeling of progression for me, like why searching for great weapons and do camp if it’s to break our best weapons, the world is already empty and we have to avoid some fight to save equipement, they should have made the unique weapons unbreakable and it would have been great.
    For the story it was poorly executed, the problem with the « begin where you want » is that none of the destination where useful and they all seemed repetitive, and the ending is such a deception for me, there isn’t even a conclusion, like you’ve saved Hyrule and that’s it, even worse when you relaunch it’s before the fight.
    The boss in general where bad and generic (all the same).
    And for the end, the content is dumb, 900 korogus isn’t fun, the dungeons are repetitive and the side quest are so fedex it’s insulting.
    While the gameplay was good I thought that everything else was badly executed, that’s a game that I wished I could like, but it ends up that after my 50h of story quest and a little bit of extra I want to relaunch into the game but each time I feel like I don’t have anything to do.
    And I like rpg and openworld in general but this one tried too much to succeed for me.
    I respect those who liked the game everyone is free to enjoy.

  • @TesserasNerfRoom
    @TesserasNerfRoom 11 месяцев назад +3

    I definitely agree with you on all these points, though I should also mention
    This is the first Zelda game I ever played, and I had a lot of fun playing through it. I enjoyed it so much that I started playing the other ones and gradually got heavily invested in the series
    So despite it having a ton of flaws, it certainly did a good job at bringing the kingdom of Hyrule to a new generation of idiots like myself

    • @sweatpantsstrawberries8981
      @sweatpantsstrawberries8981 11 месяцев назад

      same experience ive had!! played botw first, and now im starting twilight princess. im really excited to play any other zelda games i can get my hands on. i think botw was a great gateway game, atleast for me.

    • @kimberlyfrye8116
      @kimberlyfrye8116 10 месяцев назад

      Same

  • @miguellessey9186
    @miguellessey9186 Год назад +3

    It is refreshing to see these reviews, thank you for your take. I agree with most of the points you explained. I think that BOTW is a great game, but it is not the best of all time (OoT still wears that crown imo). I had a big issue with the feel of this game, because it feels like a shallow experience, you don't feel a transcendental adventure nor any urgency to save the world. The main mission feels very contradictory, because you explore a beautiful open world that doesnt feel like its going to end or be destroyed, & playing with this Link feels more like having a vacation rather than be the mystical hero. I feel that in the end, this is an incomplete game & the developers focused too much on the gimmicks of the open world rather than adding the main flavour of the heros journey. All the dungeons, quests, bosses & special items should have been much more better.

    • @yeetdiscreet1278
      @yeetdiscreet1278 8 месяцев назад

      I agree with you, I felt absolutely no real sense of urgency to complete the game and its main story. That's where a more linear experience is better.

  • @KatEDITS488
    @KatEDITS488 11 месяцев назад +1

    Botw had some empty spaces and areas not finished. They didn't have enough mobs, story needs improvement, (the ending isn't that good and needs more memories) and needs a better DLC for the champions than making u fight the same bosses. I wanted something more creative than that. I also completely understand why some people don't like this game. Its pretty bad.

  • @spence6195
    @spence6195 Год назад +2

    'Breath of the Wild' is one of my favorite games of all time but damn do I hate the weapon durability and the lack of interesting bosses, it's definitely not a 10/10 game. I really hope the sequel is better

  • @dnzlwshnktn2092
    @dnzlwshnktn2092 Год назад +5

    Tears of the Kingdom is gonna be Nintendo's milkfest galore. They gonna milk until there is no milk left on the planet! They will have to import milk from other galaxies.

  • @s.bradley6089
    @s.bradley6089 5 месяцев назад +5

    This and Totk are the first true disappointments in such a personal beloved series of mine to which I have given up trying to like them and have decided to sell them both to await another traditional Zelda title. I have no and will never interest in this era again!

  • @shaputer
    @shaputer Год назад +1

    I hated this game from the start. I'm a HUGE Zelda fan, but this game was the most boring, frustrating game I ever played. No story line, never knew what to do, weapons break constantly, etc, etc, etc. Tears of the kingdom looks the same way. Extremely disappointing.

  • @FlyingFoka
    @FlyingFoka 6 месяцев назад +1

    One thing you didn't mention, but that bothered me, was that in this Zelda game EVERYONE knows from the start who you are, i.e. the legendary knigh/hero or whatever. While in other titles you are just boy in a green tunic running around without people paying much attention to you, and then being thankful once they see what you have done.
    And one more thing. I really dislike the quest system. In previous titles you could at best talk to Navi, Midna etc. to help you understand where you have to go. Instead, here you have a quest list, really making it like any other RPG out there - Zelda never had "quests", and they were never specifically written down. The closest to this was the notebook in MM.

  • @marcgallant5270
    @marcgallant5270 5 месяцев назад +5

    I was so relieved when I finally finished BOTW, as a long time Zelda fan, starting with the NES version in the early 90's I found BOTW unbearably boring. Zero Zelda charm/vibes. It felt like a generic open world with nothing special to offer. I MUCH preferred Link's Awakening remake.

  • @PigDaddy2020
    @PigDaddy2020 Год назад +6

    If you could somehow take the DNA from both BotW & Elden Ring, and fuse them together, I feel like very little extra would have to be adjusted or added to legitimately make my favorite game ever made, let alone Zelda game. I can imagine my tarnished character in The Lands Between being able to climb nearly anything as I traverse across an interactive world with a dynamic physics system, & coming across legitimate unique dungeons that incorporated stellar puzzle mechanics in addition to having outstanding combat. Basically, give me the content & world design philosophy of ER, mixed together with most of the foundational core mechanics/game engine of BotW, & I'd be a happy camper.

    • @holleringsmith3837
      @holleringsmith3837 Год назад

      Neither one of them feel NOTHING like a Zelda game. Botw is god awful trash, because it’s not a Zelda game whatsoever.

  • @FollowerOfChrist144
    @FollowerOfChrist144 Год назад +2

    I don’t understand how people think it’s a 10/10. Unless you don’t play open world games. It’s EMPTY. The only valuable/cool things to loot DETERIORATE, and the dungeons are mind numbingly repetitive and dull. It’s basically just a giant sandbox void of things to do in it. Elden ring (while not a perfect 10/10 like some people say either) highlights how to expand a franchise into an open world sandbox much more effectively.

    • @ash8244
      @ash8244 Год назад

      If you should this games world is empty, you need to play any other open world games, especially *cough cough* ubisoft garbage.
      Learn what an empty game is before complaining

  • @Anti-HyperLink
    @Anti-HyperLink 9 месяцев назад +2

    The game is so popular because most of the people who like it play mostly Nintendo games, have probably not played many open world games, don't like RPGs that much (which BoTW wants to be so badly), and if they have played an open world game, it's Skyrim, which they don't know is Elder Scrolls FIVE.
    Someone once told me that Skyrim seemed like an early open world game because they're so delusional and so convinced that BoTW is some revolutionary masterpiece that they refuse to believe otherwise and will believe utter nonsense to make it seem spectacular. I mean, the one game where I would like to name Link, you can't. It acts like an RPG and is riding on coattails of survival genre that's also Minecraft-esque, but you're just plopped into this world that's way too big with almost zero instruction.
    People say it's a living breathing world, but it's post-apocalyptic. However, a lot of my complaints also apply to other Zelda games. I think The Legend of Zelda kind of sucks in general, and so that's why BoTW could never have been a good game. There's never many towns, you can never customize Link other than the name, there's never any actual magic, you have to be the hero, etc.

    • @kyordannydelvalle523
      @kyordannydelvalle523 9 месяцев назад

      I thought I was among the few that thought the zelda franchise generally are overrated. Not bad but really not the best.

    • @amandaslough125
      @amandaslough125 9 месяцев назад

      If someone's not a fan of the series, most people I've heard label them as "good, but just good", and I can totally understand that sentiment despite it being my favorite series.
      Though I'd like to specify, Link is a character himself. He's a silent protagonist, he's not supposed to be a customizable avatar. Though the irony of it all with BotW/TotK treating Link as basically a robot and the most blank avatar he can be, while also being the only games (from the voice acting) locking him away from being customizable.

    • @poleon2003
      @poleon2003 8 дней назад

      Speaking of Nintendo fans not really liking RPGs that much it's honestly a shame that so many people I see in Mario RPG related videos say that they love the Marth RPGs but don't give a flying fuck about Square, Final Fantasy or Turn Based RPGs in general