if you wanna know how to actually make alear good in future runs, you basically have to feed all the exp from early game into them. id say mostly up until chapter 9 or 10 should be majority alear carries
It’s very strange how much easier this run was than the first. Maybe the experience of no growths got you more accustomed to it? Either way, incredible run and video.
Now that makes me wonder if 0% growths + no emblem rings at all is possible. Yeaaah, i think that one would be stretching the limits of possibility, at least without DLC.
Skill inheritance definitely makes this a lot easier. The lack of skill inheritance makes the units more special since only one can do things like canter.
Honestly, as great as these challenges are, one of my favorite parts is waiting for persona 5 or strikers music to come on. I commented this on one of your older videos, but you have good taste in background music
Emblem rings max bond bonus stats, crit set ups(killer weapons and revanche with crit engravings+supports and/or personal passives like panette's blood fury+ emblem rings abilities like ike's wrath or bond rings like ryoma's bushido), weapon forging in general, alear and veyle's passives, corrin's draconic hex debuff, dagger's poison and effective weaponry with good enemy targeting(griss having little defense and marnie having no res for instance). Plus just the fact that engage gives you very strong mid game units with bonkers stats for their join time and serviceable late game units, that with stat boosters and tonics can reach the needed thresholds.
@@TyrfingAtLeast I know where the crit comes from. I mean how the killer weapons still grant enough damage to one-shot or one-round with 20+ strength against 20-30 defense foes. Maybe I'm just not adding everything up.
I donno man, you are just too good in this game I guess, if you feel like this was too easy, how about adding no staves rule or no weapon upgrades and refines?
Good to know that with 0 growths your Alear is still more useful than mine
if you wanna know how to actually make alear good in future runs, you basically have to feed all the exp from early game into them. id say mostly up until chapter 9 or 10 should be majority alear carries
@@comfy-pajamas Instuctions unclear, had level 20 chloe at chapter 14
@@comfy-pajamas Yeah, its pretty easy to snowball Alear early, since most of the early units aren't very worth running.
My boy Lindon didn’t even get a mention lol
It’s very strange how much easier this run was than the first. Maybe the experience of no growths got you more accustomed to it? Either way, incredible run and video.
Crisis City BGM for chapter 23 is a perfect choice haha
Now that makes me wonder if 0% growths + no emblem rings at all is possible.
Yeaaah, i think that one would be stretching the limits of possibility, at least without DLC.
You can only get stat boosters with tier 5 wells, so you could have restricted tier 5 wells, instead of the entire well
the well just breaks the game in general
Skill inheritance definitely makes this a lot easier. The lack of skill inheritance makes the units more special since only one can do things like canter.
Man this is Just insane
Honestly, as great as these challenges are, one of my favorite parts is waiting for persona 5 or strikers music to come on. I commented this on one of your older videos, but you have good taste in background music
Absolute gigachad
That's really cool! Now do it ringless
Your vids are awesome
Lets get this man to 10k subs shall we?
Good video, but can you be more specific on how your units do so much damage?
Emblem rings max bond bonus stats, crit set ups(killer weapons and revanche with crit engravings+supports and/or personal passives like panette's blood fury+ emblem rings abilities like ike's wrath or bond rings like ryoma's bushido), weapon forging in general, alear and veyle's passives, corrin's draconic hex debuff, dagger's poison and effective weaponry with good enemy targeting(griss having little defense and marnie having no res for instance). Plus just the fact that engage gives you very strong mid game units with bonkers stats for their join time and serviceable late game units, that with stat boosters and tonics can reach the needed thresholds.
@@TyrfingAtLeast I know where the crit comes from. I mean how the killer weapons still grant enough damage to one-shot or one-round with 20+ strength against 20-30 defense foes. Maybe I'm just not adding everything up.
This seemed REALLY easy
I donno man, you are just too good in this game I guess, if you feel like this was too easy, how about adding no staves rule or no weapon upgrades and refines?
And of course, really impressive run, and great editing as always, thanks for this treat of a video
Anythings possible with no turn limits
>dire thunder
MAUV SWEEP
Fantastic video ! You should do a collab with IcedCoffeeGaming ; it would be very interesting :)
Warriors are so busted in this game
This is not on Maddening. I can tell by the damage. Not impressed.
14:30 ?