You can see inside the Great Jar if you get right up next to it, as the dither fadeout will make part of it transparent, which will let you see some odd black shapes inside it. Several players asked me what it was, but it's actually just the Great Jar's legs tucked up inside it.
Whenever I fought Fortissax and he did his AoE lightning attack (such as at the start of the fight) I had to run up to him and look at him and not at the attack or my GPU would inevitably run into a bug and crash my game. Legit the first boss I ever fought that attacked my PC directly
@@StudioMod Thats not too dissimilar to what is the lore around dragons, actually. Dragons, Ancient Dragons specifically, had the ability to warp time, and this ability somehow allowed them to harm and kill other gods. This is why the Ancient Dragon and Ancient Somber Dragon Smithing Stones are the final upgrades needed to forge a "god-killing" weapon. This is also why the Ancient Dragons were hunted and warred against, to protect Marika's undying Golden Order.
I used to work in an Amazon facility that was about the width and length of Greyoll. It took almost 3 minutes to walk the length of it. Any creature that big would be mind-numbingly terrifying.
It's terrifying when you consider raw size, but Greyoll is a Dragon at that so please consider: 1) Greyoll's fire breath would wipe all visible terrain out of existence in front of it 2) That warehouse sized monster can FLY.
Agreed, but it's not like the Amazon warehouse isn't plenty terrifying too. I mean, of the two, one is a brutal, uncaring and inescapable force-majeure which sees you as an utterly disposable insect, while the other one just breathes fire.
Coming across Greyoll for the first time brought back a feeling of awe that I've only ever felt once before in a video game, and that was years ago when I first played Shadow of the Colossus. Couldn't help but just stand still as this behemoth slowly raised it's head and roared just feet away from my character.
@@BackwardsPancake It was just a relatively smallish shipping facility; Amazon warehouses are much bigger. We just received boxes from various warehouses, and sorted them by zip code before sending them out to post offices in the eastern half of the state.
Greyoll is so powerful that it warps space-time itself when moving and can even cause the very world to be erased with her fire breath This is now official lore for why she causes lag and crashes
Imagine being a literal fucking God and then a fucking level 10 tarnished comes along and fucks you up with his stupidly broken bleed, and you are unable to do anything about it
Crashes aside, the "lag" in Greyoll's animation isn't actually lag, or at least not fully. It's also a technique called keyframe downsampling (not sure of the official name), that's used for most enemies in the game - the game loads less animation keyframes for enemies further away to save on processing power. Greyoll is just so big that you have to be very far away from her to be able to fully see her, which triggers this effect. See at 2:00 how she moves at a different framerate from your character.
If you can, I’d love to see the cutscene for Rykard’s transformation broken down. The way his face materializes after the serpent rears up is so bizarre. I’m not sure if Elden Ring cutscenes work the same way DS cutscenes do, though.
As far as I remember you can actually see his face, albeit with eyes closed, before second phase. It’s just difficult because that serpent moves around so much.
I'm pretty sure his face is always there, it's just hard to see because it's on top of the snake for the first phase. Then he turns around for the second phase, it's basically Voldemort and Professor Quirrell
Now that's a mountain-sized dragon, just like the lore says! I always feel bad for Greyoll and am generally unwilling to kill her, there's something tragic about her just laying there in the ravaged wilds of Caelid, a monument of an ancient time just like Gransax, but still alive.
I just rationalize killing her as a mercy kill, since she can barely even move and seems to be in great pain when she does. It feels good to grant her a release from pain, and I'm honoring her by giving her that warrior's death.
i would argue killing her is mercy: Caelid is actively torturing any living being who settles on it for too long, even Demigods, she is literally stuck in the ground and all she can do is roar at you, and most likely use her sons/daugthers to get food. Its mercy at that point, just like killing most of the poor undead dogs on the Souls series.
I genuinely thought Greyoll was some kind of game design trick and that she was actually split up into either two NPCS (front half/back half) or a portion of her was objects or that she didn't have a full model underneath the terrain. I'm amazed the game actually handles a dragon npc that big; even if she's just laying down the whole time. I guess it makes sense if she's just a scaled up version of the other dragons; so it's not like she has more polys than the other dragons.
I just want the Great Jar to be acknowledged by some future dialogue/item descriptions. I couldn't help but openly laugh when I first encountered it, instantly wrote "Didn't expect God, but behold! God.". Now I just need to know the lore behind this absolute chonker of a Jar.
It's funny because that Jar is probably Elden Lord level, but instead it just stands there with its arms crossed, like the giga-chad it is, and just runs a fight club for ants.
its probably just there to store the caelid colloseum’s corpses and the corpses it gets from the fight club also the fact that it is guarded by stone cluster and magic golems implies that either it only takes the finest warrior (anyone who can get past the golems and complete the trial) or that someone didn’t want it to get stronger. Considering how powerful Alexander got with his normal size, the great jar could probably become elden lord if it tried due to it having way more size and tons more corpses
There is no lore. It's a jar and you fight 3 of his champions for a reward Because this game is so, much, bigger than any Fromsoft project, it contains a STUNNING amount of unfinished content, it can't be handwaved away as a simple part of the process - there's tons of it and it makes the game worse Elden Ring has more unfinished stuff crammed into it than any other Fromsoft game, resulting in weirdness like merchant kalé unlocking a gesture and unlocking the first steps of Blaidd's questline. You'll access these first few steps from luck not judgement... Some quests were so unfinished, like Diallos, that they added Jar-bairn, an NPC that verbally explains what Diallos is doing. That's crappy writing when you need to write another character solely to explain what other characters are doing, AFTER you finish and sell the game! In patches 1.0x you'd simply find Diallos dead surrounded by smashed jars
Greoyll was probably crashing the game due to being in one of the most taxing areas to simply exist in, framerate wise. What if she was spawned somewhere easier to render, like Mountaintop of the giants?
I wonder what Gransax would be like if you compared it with Greyoll. I also wonder how the god devouring snake and fire giant compare to Greyoll as they are some of the larger enemies in the game.
Both the snake and The giant are considerably smaller than Greyoll, but the snake is probably about as long if it properly uncoiled. Granssax is by far the biggest of them all. Not even a contest. The siege of Granssax must have been a sight to behold.
@@fabi3790 This is the description of the legendary spear found poking out of the city :) Spear whittled from the weapon wielded by Gransax. One of the legendary armaments. A great ancient dragon, Gransax once rained calamity upon the Royal Capital - the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against dragons.
So compared to Placidusax, how big is Greyoll? Or maybe the Bridge Midir? Or Ancient Dragon in DS2? I just wanna know who the biggest dragon is really.
Greyoll is now the largest dragon by nearly double. Dragon God is 103m tall and dwarfed every other dragon, with the runner up being the Archdragon, and Greyoll's 182m length makes it look like a child.
You missed a giant npc! The giant hand in the mountaintops of the giants. The game also seems to struggle with it at times, as when I invaded a group fighting it, the game went to around 10 fps anytime it was on screen (this was on ps5)
Thing I noticed, when fighting a runebear, it glitched into to ground causing massive lag. Basically the dragons size is causing lag enough, lag when it's polygons start clipping into the ground, that's when it starts crashing.
Maybe something to do with the game losing track of the enemy position data and having a stroke as a result. Polygons clip through stuff all the time so it probably isn't that, but if enough of a large enemy fell far enough under the map, the game might lose track of where it's supposed to be and be unable to render it correctly, which may be enough to cause it to crash.
visual clipping usually happens when the physics/collision meshes don't exactly match the visual mesh. sounds like OP means physics clipping, though. checking collision on most objects is pretty expensive. having to compare every polygon in two collision meshes is fairly slow, so a lot of games look for ways to skip the work. for example, a developer might define a bounding sphere that encases the entire object; if two objects' spheres don't overlap (literally just one distance check), then their collision meshes can't overlap either. for NPCs, developers may use very simplified hitboxes (e.g. capsules, spheres, and other mathematically simple shapes) instead of more detailed collision; characters generally move enough that you won't notice if you shoot the very tip of someone's ponytail and it doesn't count, for example. it's more likely for any two objects to _not_ be colliding, so anything you can do to rule out collisions sooner is a useful optimization. but bounds checking wouldn't rule out as many potential collisions for a massive NPC with massive bounds, and maybe a developer would force more detailed collision for them, too, since less accurate collision will be more noticeable for huge models. but this is all blind random guesswork, of course.
My guess would be that this is similar to the optimisation issue in MHWorld, where large enemies were just giving the machine a hard time due do inclines in the surface they were standing on. If you were to "only" calculate the surface area of the dragon where it touches the ground and the ground itself for physics purposes, the calculations might work absolutely fine for 99% of the time on terrain, but in the weird fringe case where a huge amount of the dragon/bear/monster touches the terrain it would just absolutely tank your processing power due to a lot of calculations happening. At least that's how I understood the issue with MHWorld not including Leviathan-type monsters. I think you can see something like that happen when you see a monster (MHW case) standing on an incline or two different heights at a weird angle. Usually the legs start glitching the fuck out, because the restraints on the model tell the game something different than the restraints from the physics. Huge disclaimer on that note, that I have NO experience in game development at all and basically just read the layman's version of "why Leviathans didn't make the cut". The issue itself might work entirely differently internally depending on whether or not the game actually runs its terrain physics like that.
The fact that they kept her attack hitboxes in makes me think FromSoft probably did actually intend for you to fight Greyoll, but they likely ran into the same issues you ran into getting her to play nicely with the game engine.
Nah, they could have optimized her in a number of ways if that was the idea. There’s also no concept art I’m aware of that has her fighting the Tarnished. The biggest reason it causes issues is because they scaled her up without making any other adjustments.
@@TheStickMachine There are more of the humongous hand found in the Mountaintops? Not the big version, the absolutely massive one. Think small jar, big jar and the one shown in this video
@@TheStickMachine i hope you're talking about the medium-sized ones that are still pretty big, we mean the gargantuan one in mountaintops, if you're saying there's more of that then thank God i have only found one.
So here's something related that I went through a while back. I wanted an estimate for Ancient Dragons in DS1 (since the approximates we find in game are gimped one way or another). I took Havel's Dragon Tooth weapon as a starting point, which should be about 2 meters long, based on how it measures up to the Chosen Undead. If we're being conservative we can call that a dragon's canine. I then went to Saltwater Crocodiles to figure out a tooth-to body size-ratio, since dragons in DS have very crocodilian snouts. Crocs can have canines exceeding 4 inches, but again, I was being conservative so 4 inches (~10 cm) it is. An adult croc can mesaure between 4 (female) to 5 (male) meters but the largest on record is over 6 meters. This means we get a croc tooth-to body size-ratio of 10 to 400/500/600 depending on which specimen we use. Again, being conservative, we go with the median and use 500, which leaves us with 1/50 ratio. Going back to the Ancient Dragon and, applying the 1/50 ratio, that should leave us with a dragon whose body size is approximately 100 meters in length. Now this should really be quite a bit longer, as the Ancient Dragons have a smaller head-to-body proportion than crocodiles. Salty crocs have about 7 heads to a body, whereas DS Dragons seem to be more along 10 or 11. This would in turn add an approximate extra 50% to the length of the Ancient Dragon, bringing it up to about 150 meters. So, given that we have used conservative measuring points, I conclude that Greyoll is basically the size of the Ancient Dragons in the Dark Souls series. She would still be on the bigger end, but it's nice to finally have a sense of their actual scale. Also, great video as always, Zullie!
Upon reading the title for the first time, my mind jumped to the frozen ones near the Fire Giant and how some of them may have been intended to wake up, since I expected that during my playthrough.
I'd love to see what Greyoll would look like flying through the skies. Imagine you're just out exploring and suddenly the sun is gone for a few seconds as her massive shadow passes over you. Seeing this kind of stuff makes me imagine what a soulslike game could be a decade down the line. For example, I saw a video where someone pitted the Elden Beast against Dragonlord Placidusax; imagine that scale of battle being something you could just stumble across! Sort of like the battle near the bridge to Redmane Castle between the dogs and the soldiers, but way way bigger! Mix a few Shadow of the Colossus elements in there and suddenly you can join the fray, going from casual exploring to climbing massive dragons and dodging attacks until you find the right point to strike. Eventually gain some kind of cool flight mechanic like riding dragons or whatever so you can really take in the crazy scale of the world and explore every corner. The potential for that kind of crazy scale isn't too far away! I could play Elden Ring all day, but I gotta admit it really makes me wanna see what we'll do next.
I mean, it's not a boss, so there really is no problem ^^ Not gonna lie though given how limited our interactions with it are I wouldn't even have made it an enemy, I would've just made it as big as a mountain with only parts of the model clipping out or deforming the terrain so that you wouldn't even get that it's a dragon unless you're close enough to see the head or far enough to see the outline of the body under the dirt and rock
@@bloodangel19 It'd be a challenge to make such a humongous thing a fun challenge though. Maybe if the game was set up more like a shadow of the colossus game, but even then :/
Dust starts to fall and blood covers the streets as it moves, almost silent except for a low rumble coming from its throat. The streets become hard to walk through as the blood fills it to waist level, most enemies and npcs ran for the rooftops- if they made it at all. As the mighty dragon lifts itself up, the spear slowly slides out of the wound it created before it hits the ground and demolishing buildings underneath. Finally it releases a mighty roar and flaps its wings, creating horrendous winds that blow away any attempt to subdue it with ballistas. The gusts of wind have blown a large part of the city to shreds and only a crater remains, which it sits in the middle of as it takes in the scenery and slowly wakes up from the long slumber.
@@zoro789 Well Granssax is an giant ancient dragon that wield a lightning spear while Greyroll is just a giant modern dragon so i don't think it goes well for Greyroll. Item description like dragon great maul and dragon king crag blade compare modern dragon as feeble or weak compare to ancient dragon and ancient dragon are also immortal and wield ancient red lightning so Greyroll probably won't stand much of a chance.
Yoo. Hope that the modders somehow able to add the great jar some animation and good hitboxes so we can fight it later. Would be a great and fun addition to the game along with some, gigantized enemies.
@@douglasbacagini9866 Bro you're drunk? you can only fight 3 npc summon by its side and i bought the game day 1 and still playing it to this day. Keeping up to date with the wiki & community and there's like 0 existence named Rutger in the game. Closest one probably Rodgier but he's Fia simp, not sure what are you talking about now
@@Oozaru85 Unmoving objects are more efficient than moving ones. It isn't laziness, Greyoll is just not intended to move at all thus not requiring a *bunch* of collision checks.
@@KenanTheFab So why is she moving then, if it's not intended? By herself? Or maybe the devs just scaled her and were too lazy or too dumb to remove animations from the model? Hmm.
@@Oozaru85 I know you think this was a big brain comment but Zullie literally explains it in the video. The dragon uses the exact same skeleton/armature as the other dragons which allows it to use the same animations as them despite a different model and size. The animations exist separately from all the dragons and there aren't copies of animations for each dragon because that would be horrendous for optimization and filesize. Greyoll only having to play one "animation" (lying down and not moving except for the head for the purpose of roaring.) is less taxing than having to play an animation that has to check for ground collision, check for where it can land when it flies, and then check if it is on solid ground. The game likely crashes because it just can't figure it out- Greyoll is so big it clips under the ground which is the first point of failiure before the entire thing just gives up. Midir, Fire Giant, Dragon Lord and Ceaseless Discharge are example of huge bosses that move around and fight you. TL;DR: All dragons use the exact same skeleton/armature which allows them to use the exact same animations- Greyoll is no exception.
I was wondering Zullie, with your knowledge of the game, would it be possible to remove the snowstorm at the Consecrated Snowfield, so we could have a look at the area without an obscured view?
@@weaver3636 no no he means the actual dragonkin soldiers, like the one you fight in Nokstella, there's like a couple of them to the left of the snowfield area that gave me a heart attack when i first encountered them
@@lofimonkeyjazz Since he mentioned Ghosts, I assumed they were spectral dragon kins. If they keep respawning after being killed then a mariner is probably responsible, e.g: in the Mountaintops of giants fort sol cemetery
'Hang on while Windows reports this problem to Microsoft...' Wonder what the random Microsoft employee is gonna think when they get a report saying an elder dragon was so xbox hueg it crashed the universe.
Fascinating content as always! I always enjoy seeing the ways you make the game show us its secrets. Something I would be interested in for a future video would be understanding how enemies like Greyoll work, where their health bar is tied to the health of a number of smaller enemies surrounding them, since I know HP fuckery is always very interesting. Thanks!
The fact that greyoll's attacks have hitboxes can mean 2 things: 1: At one point she would've been a giant dragon bossfight, but due to limitations she was put to the state that she is in. 2: They just made a reskin of a dragon and made it big, not bothering to deactivate hitboxes
RUclips recommended these videos to me out of nowhere. Even though I don't play Souls games, I must say, I do like this kind of weird game content. I like it.
When I first found that dragon in Caelid i was confused as to why I couldnt jump on it, then I noticed it was moving and nearly shit myself. Its scale is even bigger than I thought, thanks for this nightmare fuel.
I like to think that Greyoll was originally going to be a boss but had to be changed for the exact reasons shown in this video. I hope that some modders can somehow make the game playable when she is in action.
Can all enemies be scaled as such? Like, when we get "Oops, all Malenia" or "Oops, all Margit" mods, could we theoretically have them scale size with the enemies they replace? Like rat-sized Margits and Dragon sized Margits?
fans of any other game franchise "why would you EVER want that fucking thing to wake up?" Soulsbornering fans: IT WILL BE GLORIOUS! Others: you will just die though Soulsbornering guys: .............i don't understand the question?
My hypothesis is that Greyoll was meant to be a late game boss that would only "awaken" once the end tree was burnt. Allowing her to roam the map (or just cealid) as a surprise for players to stumble upon. But because of her size and graphics strains she imposed, she was revised to what she is now. But..... just my thoughts🤷🏽♂️
0:01 it also saves space. Games like old school Final Fantasy reuse models for that very reason. It’s called recoloring, slapping a different paint job on the same model and making it more powerful
This is definitely one of the best RUclips channels dedicated to Souls games, but in a way that stands out and places itself in a category of its own. Short, incredibly interesting and well curated content about the inner workings and other curiosities of what lays underneath the surface of a what is, arguably, one of the best videogame series out there. I deeply appreciate this type of content.
The 5 FPS my "old" PC had in that area, similar to alf the boss fights, certainly discouraged me from killing her at first, though when I found out that she doesn't move an inch... Never expected her to stand up, but I'm glad she is even more passive than that.
Hey Zullie, maybe you can take a look at the glowing skulls that appear on the map that always have a rune? I'm interested to know how they work, i think their frequency was increased in the latest update.
I wish greyoll had more she could do. Seeing her stand up at least makes me feel kinda sad she's left so weak and rotted. Heck, it'd be cool if those with "dragon communion" could talk to her, like Quelag's Sister back in DS1.
@@TheMirksta hey, it's a dragon eat dragon world out there. You think it makes it awkward between them and the great wyrms? Lol. But for real, it'd be cool to actually talk with a dragon, and understanding what dragon communion is more would be neat.
Out of curiosity, is there a reason that performance would be related to the size of an enemy? What's different between a larger and a smaller enemy that would cause performance issues?
Why did you specifically say "currently inaccessible" when referring to the colosseum behind the Great Jar? Were they meant to be accessible at some point? Could explain why there's so many of them, yet none of them open.
They have geometry and collision inside of them, but are unfinished. Speculation is that an update will open them up for something, likely a pvp arena of sorts.
@@ZullietheWitch God damn it do you mean I've been getting my ass kicked repeatedly by the NPC summons in front of it and it doesn't even allow me to enter?
Remember that massive wyvern that can be seen in DS3 arch dragon peak lying dead, across a distant mountain? I would like to see a size comparison between him and Greyoll, they seem similar in appearance
While we’re on the topic of size, could you try laying the full erdtree horizontally across the landscape? I feel like that would give a pretty good idea how tall it is. This is something I saw in a comment on a boundary break video, but I was hoping you could maybe try it.
You can see inside the Great Jar if you get right up next to it, as the dither fadeout will make part of it transparent, which will let you see some odd black shapes inside it. Several players asked me what it was, but it's actually just the Great Jar's legs tucked up inside it.
Big boy
Big boy
Big boy
Big boy
Big boy
Greyoll is the most powerful enemy in the series, her attacks are aimed at your pc.
God forbid, WHY HER? Not HIM? That's a dragon, not a dragoness!
@@letwolf Greyoll’s roar description. She’s the mother of many dragons.
@@Kirokill1 oh okay. i knew Alduin was a woman too xD
Whenever I fought Fortissax and he did his AoE lightning attack (such as at the start of the fight) I had to run up to him and look at him and not at the attack or my GPU would inevitably run into a bug and crash my game.
Legit the first boss I ever fought that attacked my PC directly
@@letwolf Pretty sure it's the mother of the 5 dragons near it.
I just love all of the messages in front of the Great Jar that just say “god”
"oh, jar of the giants, what is your wisdom?"
Jar spelled backwards is God.
I mean if you seen a jar like that wouldn't you call it a God? Literally unkillable
@@CrispyGFX Of course! I should’ve seen it
i left one of those messages. it carried me through the later half of the game
Imagine being so powerful you start tearing up reality just by flexing your wings.
“Yo mama so fat,every time she stretches it’s lagging the fabric of reality”
that's badass. there should be something like that worked into the lore lol
@@StudioMod Thats not too dissimilar to what is the lore around dragons, actually. Dragons, Ancient Dragons specifically, had the ability to warp time, and this ability somehow allowed them to harm and kill other gods. This is why the Ancient Dragon and Ancient Somber Dragon Smithing Stones are the final upgrades needed to forge a "god-killing" weapon. This is also why the Ancient Dragons were hunted and warred against, to protect Marika's undying Golden Order.
Imagine how bad it would be if Gransax was ever animated.
@@ZZMonkeysUncleZZ He just twitches, and the game will just shit itself.
I used to work in an Amazon facility that was about the width and length of Greyoll. It took almost 3 minutes to walk the length of it. Any creature that big would be mind-numbingly terrifying.
It's terrifying when you consider raw size, but Greyoll is a Dragon at that so please consider:
1) Greyoll's fire breath would wipe all visible terrain out of existence in front of it
2) That warehouse sized monster can FLY.
Agreed, but it's not like the Amazon warehouse isn't plenty terrifying too.
I mean, of the two, one is a brutal, uncaring and inescapable force-majeure which sees you as an utterly disposable insect, while the other one just breathes fire.
Coming across Greyoll for the first time brought back a feeling of awe that I've only ever felt once before in a video game, and that was years ago when I first played Shadow of the Colossus. Couldn't help but just stand still as this behemoth slowly raised it's head and roared just feet away from my character.
@@BackwardsPancake It was just a relatively smallish shipping facility; Amazon warehouses are much bigger. We just received boxes from various warehouses, and sorted them by zip code before sending them out to post offices in the eastern half of the state.
@@theyondant6088 all I've learned from this is that the average isekai protagonist would be evenly matched
Greyoll is so powerful that it warps space-time itself when moving and can even cause the very world to be erased with her fire breath
This is now official lore for why she causes lag and crashes
Hey, he is not Alduin , just common greyoll
@@letwolf She, actually. The game tells us that she's, well, a she.
Imagine being a literal fucking God and then a fucking level 10 tarnished comes along and fucks you up with his stupidly broken bleed, and you are unable to do anything about it
@Thunder Life Studios it’s okay she’s an enemy so you’re supposed to kill her
@Thunder Life Studios Elden Ring fans running into Malenia for the first time:
it is still AGONIZING to me that the Great Jar and Alexander never meet or share any moments at all
The colosseums/duelists are unfinished content I believe
@@aswifte5743 why would they put it out unfinished like that? Maybe dlc?
@@jamesandthemgiantcheeks2798 dlc, or it could easily be time/budget constraints that didn't allow them to finish it
@@jamesandthemgiantcheeks2798 Every Dark Souls has unfinished content, Zullie's got a lot of videos about that.
Probably will be the PvP arena in a future patch.
I love the idea of Zullie just poking the great jar with a stick, going "do something".
😂
Crashes aside, the "lag" in Greyoll's animation isn't actually lag, or at least not fully. It's also a technique called keyframe downsampling (not sure of the official name), that's used for most enemies in the game - the game loads less animation keyframes for enemies further away to save on processing power. Greyoll is just so big that you have to be very far away from her to be able to fully see her, which triggers this effect. See at 2:00 how she moves at a different framerate from your character.
I think it looks a bit like Harryhausen monsters which makes it somewhat appealing
that happens a lot in dying light, never knew there is a word for that - ty!
Nah, the rain itself slows down when she moves. Some of the appearance of lag is just from that, but the game itself is lagging heavily
Having a shit graphics card is the blame. Funny how this doesn't happen on xb or ps.
Time you upgraded
@@mikebrazier1558 You get a lot of mods working on xbox and ps?
If you can, I’d love to see the cutscene for Rykard’s transformation broken down. The way his face materializes after the serpent rears up is so bizarre. I’m not sure if Elden Ring cutscenes work the same way DS cutscenes do, though.
hiiiiiiii jack subjectively
As far as I remember you can actually see his face, albeit with eyes closed, before second phase. It’s just difficult because that serpent moves around so much.
@@MrBulbo-oz1es I also thought this too I remember being able to see his eyes closed.
I'm pretty sure his face is always there, it's just hard to see because it's on top of the snake for the first phase. Then he turns around for the second phase, it's basically Voldemort and Professor Quirrell
BonfireVPN has a video doing exactly this btw
Now that's a mountain-sized dragon, just like the lore says! I always feel bad for Greyoll and am generally unwilling to kill her, there's something tragic about her just laying there in the ravaged wilds of Caelid, a monument of an ancient time just like Gransax, but still alive.
okay but, and hear me out for a sec, ez runes
@@PhantomTissue Bandit class, power stance starting dagger with Reduvia, ez money
I just rationalize killing her as a mercy kill, since she can barely even move and seems to be in great pain when she does. It feels good to grant her a release from pain, and I'm honoring her by giving her that warrior's death.
i see killing her more of a spare than cruelty
she is an old dragon afflicted with scarlet rot, slowly and painfuly dying alongside her offspring
i would argue killing her is mercy: Caelid is actively torturing any living being who settles on it for too long, even Demigods, she is literally stuck in the ground and all she can do is roar at you, and most likely use her sons/daugthers to get food.
Its mercy at that point, just like killing most of the poor undead dogs on the Souls series.
I genuinely thought Greyoll was some kind of game design trick and that she was actually split up into either two NPCS (front half/back half) or a portion of her was objects or that she didn't have a full model underneath the terrain. I'm amazed the game actually handles a dragon npc that big; even if she's just laying down the whole time. I guess it makes sense if she's just a scaled up version of the other dragons; so it's not like she has more polys than the other dragons.
that is something they did do with the dead dragons, but apparently not the living ones.
Greyoll: moves
The fabric of reality: *nope, aint dealin with this today*
suddenly very glad we never got to fight the great jar
I wish she set its HP to zero so we can see the giant cracking and splattering animation and effects
@@gummyboots You could just push it off the cliff to kill it. That's what I did.
@@corywilson2974 saw a video about the fortress being pushed down a cliff, now I feel the urge to try to push everything
@@gummyboots She did in her "Killing everything that can't be killed" video.
I just want the Great Jar to be acknowledged by some future dialogue/item descriptions.
I couldn't help but openly laugh when I first encountered it, instantly wrote "Didn't expect God, but behold! God.".
Now I just need to know the lore behind this absolute chonker of a Jar.
It's funny because that Jar is probably Elden Lord level, but instead it just stands there with its arms crossed, like the giga-chad it is, and just runs a fight club for ants.
its probably just there to store the caelid colloseum’s corpses and the corpses it gets from the fight club also the fact that it is guarded by stone cluster and magic golems implies that either it only takes the finest warrior (anyone who can get past the golems and complete the trial) or that someone didn’t want it to get stronger. Considering how powerful Alexander got with his normal size, the great jar could probably become elden lord if it tried due to it having way more size and tons more corpses
I need a server GPU like Arc 6000 just to watch those two titans fight.
There is no lore. It's a jar and you fight 3 of his champions for a reward
Because this game is so, much, bigger than any Fromsoft project, it contains a STUNNING amount of unfinished content, it can't be handwaved away as a simple part of the process - there's tons of it and it makes the game worse
Elden Ring has more unfinished stuff crammed into it than any other Fromsoft game, resulting in weirdness like merchant kalé unlocking a gesture and unlocking the first steps of Blaidd's questline. You'll access these first few steps from luck not judgement...
Some quests were so unfinished, like Diallos, that they added Jar-bairn, an NPC that verbally explains what Diallos is doing. That's crappy writing when you need to write another character solely to explain what other characters are doing, AFTER you finish and sell the game!
In patches 1.0x you'd simply find Diallos dead surrounded by smashed jars
When the great jar mobilises, it's game over for the warring demigods...
You can fight him in the third phase of Rutger’s quest. Not a big challenge tought.
@@douglasbacagini9866 doesnt say anywhere I've seen about fighting him. And who is Rutger? Do you mean rogier?
@@baizuo_6246 understandable
Greoyll was probably crashing the game due to being in one of the most taxing areas to simply exist in, framerate wise. What if she was spawned somewhere easier to render, like Mountaintop of the giants?
Given what we see, I'm not sure even that would work. It would still be glitchy.
@@carlycrays2831 someone else spawned greyoll with summon ashes, seemed to work better
Nothing likes Caelid. Not even the framerate...
Imagine Greyroll in Blighttown
i think elden beast area or rykard area will be better since they are isolated and the game don't need to load openworld resource
I wonder what Gransax would be like if you compared it with Greyoll. I also wonder how the god devouring snake and fire giant compare to Greyoll as they are some of the larger enemies in the game.
Both the snake and The giant are considerably smaller than Greyoll, but the snake is probably about as long if it properly uncoiled.
Granssax is by far the biggest of them all. Not even a contest. The siege of Granssax must have been a sight to behold.
Did I forgot something
How do so many know the name of the Lyndell dragon?
I was just "huh a giant dragon" and moved on
@@fabi3790
Granssax's name is on his bolt and some lore items
@@fabi3790 I think its name is mentioned in the description of the weapon you pick up from the swirly spear on its body.
@@fabi3790 This is the description of the legendary spear found poking out of the city :)
Spear whittled from the weapon wielded by Gransax.
One of the legendary armaments.
A great ancient dragon, Gransax once rained calamity upon the Royal Capital - the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against dragons.
So compared to Placidusax, how big is Greyoll? Or maybe the Bridge Midir? Or Ancient Dragon in DS2? I just wanna know who the biggest dragon is really.
@@Thifurious True. I forgot Dragon God.
Greyoll is now the largest dragon by nearly double. Dragon God is 103m tall and dwarfed every other dragon, with the runner up being the Archdragon, and Greyoll's 182m length makes it look like a child.
@@ZullietheWitch what about the drgaon that is dead in the capitol? Granssax?
@@ZullietheWitch Dont forget the corpse of Granssax! I bet he is bigger than even Greyoll
@@ZullietheWitch That is certainly impressive.
You missed a giant npc! The giant hand in the mountaintops of the giants. The game also seems to struggle with it at times, as when I invaded a group fighting it, the game went to around 10 fps anytime it was on screen (this was on ps5)
And the massive magma wyrm in the snowfield
That's an NPC ? Not just an enemy ? Are we talking about the one in front of fire giant's arena, the one that falls on a bird all the time ?
@@Emperorhirohito19272 isn't it normal sized ?
@@nathanjora7627 nah it’s huge, the one at the end of the frozen river
@@nathanjora7627 “NPC” as in “a thing that has a designated character model.” All enemies are NPCs by this definition.
Thing I noticed, when fighting a runebear, it glitched into to ground causing massive lag.
Basically the dragons size is causing lag enough, lag when it's polygons start clipping into the ground, that's when it starts crashing.
Maybe something to do with the game losing track of the enemy position data and having a stroke as a result. Polygons clip through stuff all the time so it probably isn't that, but if enough of a large enemy fell far enough under the map, the game might lose track of where it's supposed to be and be unable to render it correctly, which may be enough to cause it to crash.
visual clipping usually happens when the physics/collision meshes don't exactly match the visual mesh. sounds like OP means physics clipping, though.
checking collision on most objects is pretty expensive. having to compare every polygon in two collision meshes is fairly slow, so a lot of games look for ways to skip the work. for example, a developer might define a bounding sphere that encases the entire object; if two objects' spheres don't overlap (literally just one distance check), then their collision meshes can't overlap either. for NPCs, developers may use very simplified hitboxes (e.g. capsules, spheres, and other mathematically simple shapes) instead of more detailed collision; characters generally move enough that you won't notice if you shoot the very tip of someone's ponytail and it doesn't count, for example.
it's more likely for any two objects to _not_ be colliding, so anything you can do to rule out collisions sooner is a useful optimization.
but bounds checking wouldn't rule out as many potential collisions for a massive NPC with massive bounds, and maybe a developer would force more detailed collision for them, too, since less accurate collision will be more noticeable for huge models. but this is all blind random guesswork, of course.
My guess would be that this is similar to the optimisation issue in MHWorld, where large enemies were just giving the machine a hard time due do inclines in the surface they were standing on.
If you were to "only" calculate the surface area of the dragon where it touches the ground and the ground itself for physics purposes, the calculations might work absolutely fine for 99% of the time on terrain, but in the weird fringe case where a huge amount of the dragon/bear/monster touches the terrain it would just absolutely tank your processing power due to a lot of calculations happening. At least that's how I understood the issue with MHWorld not including Leviathan-type monsters.
I think you can see something like that happen when you see a monster (MHW case) standing on an incline or two different heights at a weird angle. Usually the legs start glitching the fuck out, because the restraints on the model tell the game something different than the restraints from the physics.
Huge disclaimer on that note, that I have NO experience in game development at all and basically just read the layman's version of "why Leviathans didn't make the cut". The issue itself might work entirely differently internally depending on whether or not the game actually runs its terrain physics like that.
This is called bad optimization.
Is it that same runebear in that one cave? For some reason that immediately happens to every person I've ever seen enter the cave before
The fact that they kept her attack hitboxes in makes me think FromSoft probably did actually intend for you to fight Greyoll, but they likely ran into the same issues you ran into getting her to play nicely with the game engine.
Nah, they could have optimized her in a number of ways if that was the idea. There’s also no concept art I’m aware of that has her fighting the Tarnished. The biggest reason it causes issues is because they scaled her up without making any other adjustments.
There's also that huge hand in Mountaintop of the Giants which definitely didn't scare me 😶
There are many, not just one !
Also, i spotted the first one on the "tree" before it fell, and was still scared, those are awful.
@@TheStickMachine There are more of the humongous hand found in the Mountaintops? Not the big version, the absolutely massive one. Think small jar, big jar and the one shown in this video
@@TheStickMachine i hope you're talking about the medium-sized ones that are still pretty big, we mean the gargantuan one in mountaintops, if you're saying there's more of that then thank God i have only found one.
So here's something related that I went through a while back. I wanted an estimate for Ancient Dragons in DS1 (since the approximates we find in game are gimped one way or another). I took Havel's Dragon Tooth weapon as a starting point, which should be about 2 meters long, based on how it measures up to the Chosen Undead. If we're being conservative we can call that a dragon's canine.
I then went to Saltwater Crocodiles to figure out a tooth-to body size-ratio, since dragons in DS have very crocodilian snouts. Crocs can have canines exceeding 4 inches, but again, I was being conservative so 4 inches (~10 cm) it is. An adult croc can mesaure between 4 (female) to 5 (male) meters but the largest on record is over 6 meters. This means we get a croc tooth-to body size-ratio of 10 to 400/500/600 depending on which specimen we use. Again, being conservative, we go with the median and use 500, which leaves us with 1/50 ratio.
Going back to the Ancient Dragon and, applying the 1/50 ratio, that should leave us with a dragon whose body size is approximately 100 meters in length. Now this should really be quite a bit longer, as the Ancient Dragons have a smaller head-to-body proportion than crocodiles. Salty crocs have about 7 heads to a body, whereas DS Dragons seem to be more along 10 or 11. This would in turn add an approximate extra 50% to the length of the Ancient Dragon, bringing it up to about 150 meters.
So, given that we have used conservative measuring points, I conclude that Greyoll is basically the size of the Ancient Dragons in the Dark Souls series. She would still be on the bigger end, but it's nice to finally have a sense of their actual scale. Also, great video as always, Zullie!
Me, an intellectual: Elden ring is a masterpiece of deep lore, inctricate gameplay mechanics, vast open world.
Also me: Big Dragon, click
Upon reading the title for the first time, my mind jumped to the frozen ones near the Fire Giant and how some of them may have been intended to wake up, since I expected that during my playthrough.
I'd love to see what Greyoll would look like flying through the skies. Imagine you're just out exploring and suddenly the sun is gone for a few seconds as her massive shadow passes over you. Seeing this kind of stuff makes me imagine what a soulslike game could be a decade down the line. For example, I saw a video where someone pitted the Elden Beast against Dragonlord Placidusax; imagine that scale of battle being something you could just stumble across! Sort of like the battle near the bridge to Redmane Castle between the dogs and the soldiers, but way way bigger! Mix a few Shadow of the Colossus elements in there and suddenly you can join the fray, going from casual exploring to climbing massive dragons and dodging attacks until you find the right point to strike. Eventually gain some kind of cool flight mechanic like riding dragons or whatever so you can really take in the crazy scale of the world and explore every corner. The potential for that kind of crazy scale isn't too far away! I could play Elden Ring all day, but I gotta admit it really makes me wanna see what we'll do next.
Greyoll be like ancalagon the black
Greyoll: thinks he's big
Star Wars' Deathstar: hold my beer....
@@letwolf *She
Turf wars!
Someone hasn't played Dragon's Dogma, have they?
ah yes a "we are faced with boss to big to be fun" moment
classic
I mean, it's not a boss, so there really is no problem ^^
Not gonna lie though given how limited our interactions with it are I wouldn't even have made it an enemy, I would've just made it as big as a mountain with only parts of the model clipping out or deforming the terrain so that you wouldn't even get that it's a dragon unless you're close enough to see the head or far enough to see the outline of the body under the dirt and rock
I mean we could in theory make it a fun fight, just not with the current engine the from games run on.
@@nathanjora7627 "I mean"
@@bloodangel19 "I mean"
@@bloodangel19 It'd be a challenge to make such a humongous thing a fun challenge though.
Maybe if the game was set up more like a shadow of the colossus game, but even then :/
Imagine reviving Gransax. His steps would be earthquakes.
Dust starts to fall and blood covers the streets as it moves, almost silent except for a low rumble coming from its throat. The streets become hard to walk through as the blood fills it to waist level, most enemies and npcs ran for the rooftops- if they made it at all.
As the mighty dragon lifts itself up, the spear slowly slides out of the wound it created before it hits the ground and demolishing buildings underneath. Finally it releases a mighty roar and flaps its wings, creating horrendous winds that blow away any attempt to subdue it with ballistas. The gusts of wind have blown a large part of the city to shreds and only a crater remains, which it sits in the middle of as it takes in the scenery and slowly wakes up from the long slumber.
Everything’s bigger in caelid
I'm kinda curious about whether or not Greyoll or Granssax's corpse is larger
Granssax's, and I don't think it's close
i want to see them fight
You are actually able to see Greyoll upclose and she's not even NEAR the size of Granssax.
@@zoro789 I'm don't think that's even possible, pretty sure Granssax's a part of the city and not a character model.
@@zoro789 Well Granssax is an giant ancient dragon that wield a lightning spear while Greyroll is just a giant modern dragon so i don't think it goes well for Greyroll. Item description like dragon great maul and dragon king crag blade compare modern dragon as feeble or weak compare to ancient dragon and ancient dragon are also immortal and wield ancient red lightning so Greyroll probably won't stand much of a chance.
Offtopic, Waking Up The Giants is a great band/album name
I first read this as Walking Up to The Giants. Also a great band name.
Zullie you are such a blessing for this community
What a massive unit
greyoll's dragonbarrow? nah, girlboss dragonbarrow
Yoo. Hope that the modders somehow able to add the great jar some animation and good hitboxes so we can fight it later. Would be a great and fun addition to the game along with some, gigantized enemies.
And hopefully place these building sized enemies in a place without drops - like the arena of the final boss.
If you want to fight this great jar, iodaste your game to patch 1.04 and do it the Rutger’s quest.
@@douglasbacagini9866 what are you on about, there’s no one called rutger, and the new patch doesn’t allow you to fight it
@@randomcrusader5632 Ever heard about patch 1.04?
@@douglasbacagini9866 Bro you're drunk? you can only fight 3 npc summon by its side and i bought the game day 1 and still playing it to this day. Keeping up to date with the wiki & community and there's like 0 existence named Rutger in the game. Closest one probably Rodgier but he's Fia simp, not sure what are you talking about now
I found your channel recently, and love it! Thanks for producing this content, it makes us appreciate the game’s inner workings much more.
that feel when you're too big for this world
That feel when From was too lazy to optimize the game for her to be in it.
@@Oozaru85 Unmoving objects are more efficient than moving ones. It isn't laziness, Greyoll is just not intended to move at all thus not requiring a *bunch* of collision checks.
@@KenanTheFab So why is she moving then, if it's not intended? By herself? Or maybe the devs just scaled her and were too lazy or too dumb to remove animations from the model? Hmm.
@@Oozaru85 Are you a child or willfully this obtuse?
@@Oozaru85 I know you think this was a big brain comment but Zullie literally explains it in the video.
The dragon uses the exact same skeleton/armature as the other dragons which allows it to use the same animations as them despite a different model and size. The animations exist separately from all the dragons and there aren't copies of animations for each dragon because that would be horrendous for optimization and filesize.
Greyoll only having to play one "animation" (lying down and not moving except for the head for the purpose of roaring.) is less taxing than having to play an animation that has to check for ground collision, check for where it can land when it flies, and then check if it is on solid ground.
The game likely crashes because it just can't figure it out- Greyoll is so big it clips under the ground which is the first point of failiure before the entire thing just gives up.
Midir, Fire Giant, Dragon Lord and Ceaseless Discharge are example of huge bosses that move around and fight you.
TL;DR: All dragons use the exact same skeleton/armature which allows them to use the exact same animations- Greyoll is no exception.
Big lad and big lass
Everytime I open up a video from you I'm smiling fkc love Zelda ost as background music
no longer dissapointed that Greyoll didnt fight back
I avoided that encounter due to the crash in fps. And I was happy that she turned out passive....
I was wondering Zullie, with your knowledge of the game, would it be possible to remove the snowstorm at the Consecrated Snowfield, so we could have a look at the area without an obscured view?
Even more pressing, would it be possible to remove the snowstorm and have a look for WHATEVER IS SUMMONING THOSE GODDAMN DRAGONKIN GHOSTS??
@@OmicronX-1999 Do you mean gigantic skeletons? I'm pretty sure they are spawned by a Mariner.
@@weaver3636 no no he means the actual dragonkin soldiers, like the one you fight in Nokstella, there's like a couple of them to the left of the snowfield area that gave me a heart attack when i first encountered them
That's a really cool idea
@@lofimonkeyjazz Since he mentioned Ghosts, I assumed they were spectral dragon kins. If they keep respawning after being killed then a mariner is probably responsible, e.g: in the Mountaintops of giants fort sol cemetery
If the jars put people inside them to grow stronger , and I'm assuming bigger, how many has the great jar killed and put inside him
The Great Jar isn't called a god for nothing.
At least three.
He is the truly God eater, the snake is only an apprentice
"How many breads have you eaten?"
'Hang on while Windows reports this problem to Microsoft...'
Wonder what the random Microsoft employee is gonna think when they get a report saying an elder dragon was so xbox hueg it crashed the universe.
Fascinating content as always! I always enjoy seeing the ways you make the game show us its secrets.
Something I would be interested in for a future video would be understanding how enemies like Greyoll work, where their health bar is tied to the health of a number of smaller enemies surrounding them, since I know HP fuckery is always very interesting.
Thanks!
The fact that greyoll's attacks have hitboxes can mean 2 things:
1: At one point she would've been a giant dragon bossfight, but due to limitations she was put to the state that she is in.
2: They just made a reskin of a dragon and made it big, not bothering to deactivate hitboxes
Probably 2
RUclips recommended these videos to me out of nowhere. Even though I don't play Souls games, I must say, I do like this kind of weird game content. I like it.
means you’re on youtube too much lol
When I first found that dragon in Caelid i was confused as to why I couldnt jump on it, then I noticed it was moving and nearly shit myself.
Its scale is even bigger than I thought, thanks for this nightmare fuel.
I like to think that Greyoll was originally going to be a boss but had to be changed for the exact reasons shown in this video. I hope that some modders can somehow make the game playable when she is in action.
At last we got to fight one colossal enemy of this type.
I'll never forget you, B I G H A N D.
Heh.
*kicks*
Can all enemies be scaled as such?
Like, when we get "Oops, all Malenia" or "Oops, all Margit" mods, could we theoretically have them scale size with the enemies they replace?
Like rat-sized Margits and Dragon sized Margits?
rat-sized Margits
I would rather fight 100 rat sized Margits than one Margit sized rat
Or just a dragon sized Malenia. You thought dodging the waterfowl dance was tough, try dodging the giantdragon dance
Yes officer, this comment over here
Why did you put this cursed idea out into the world?
I love how the music is similar to the ones of Shadow of the Colossus, good reference for the Giants
Big boy
Imagine if the running jump attack glitch from DS1 was present in this game...
I love your videos a lot and click on them as soon as I see them. Thanks for all the insight.
As soon as I saw the Living Pots, I leaned back in my chair and unconsciously crossed my arms along with them
fans of any other game franchise "why would you EVER want that fucking thing to wake up?"
Soulsbornering fans: IT WILL BE GLORIOUS!
Others: you will just die though
Soulsbornering guys: .............i don't understand the question?
Yeah. I was upset I couldn't fight him. Saw him, and immediately the kung fu panda meme "our battle will be legendary!", played in my head
@@jamesandthemgiantcheeks2798 THERE you go!!!!
I hope we get to fight in the Gigajars Coliseum for PVP soon.
Thank you for another upload Zullie. We love you.
Zullie: oh neat, you can make Greyoll move by using the animations, let's see what happens
Engine: aight, I'mma head out
My hypothesis is that Greyoll was meant to be a late game boss that would only "awaken" once the end tree was burnt. Allowing her to roam the map (or just cealid) as a surprise for players to stumble upon. But because of her size and graphics strains she imposed, she was revised to what she is now. But..... just my thoughts🤷🏽♂️
Thanks for making this! Checking out giant characters is always my favorite type of video of yours.
I love this channel so much !
0:01 it also saves space. Games like old school Final Fantasy reuse models for that very reason. It’s called recoloring, slapping a different paint job on the same model and making it more powerful
XD
Maybe one day, we’ll get a walking Greyoll that doesn’t break the game :)
Loved your videos before elden ring, and now it's the cherry on top. Great work
This is definitely one of the best RUclips channels dedicated to Souls games, but in a way that stands out and places itself in a category of its own. Short, incredibly interesting and well curated content about the inner workings and other curiosities of what lays underneath the surface of a what is, arguably, one of the best videogame series out there.
I deeply appreciate this type of content.
Looking at enemy crashes the game... oh thats not paper mario
Love that finally From let us have lady dragon in the game. We have both Greyroll and Lanseax(best girl)
This channel feels like the animal planet for elden ring and i love it
When the very world you exist within can't take you at full power
The only boss that we can't beat because of it's ultimate move called *Crash*
Flashbacks to playing Xenogears...
The 5 FPS my "old" PC had in that area, similar to alf the boss fights, certainly discouraged me from killing her at first, though when I found out that she doesn't move an inch... Never expected her to stand up, but I'm glad she is even more passive than that.
giant jar but no speen :(
0:24 ah yes the *Prepare to fight 3 x rivers of blood users in a row*
Given how large Greyoll is, and comparing her to just Gransax's Bolt, Gransax must've been legitimately enormous. I hope we get to see him some day.
Clearly Miyazaki has realised that over these long years we have all gotten gud and has thus decided to instead challenge our hardware.
Kinda wanna see the small crabs attacking back now, given how many of them you can find in certain areas lol
your music selection is point. great vid
I fricking love zuli for stuff like this. Without her we would never know many things im so thank full. Thank you!
Hey Zullie, maybe you can take a look at the glowing skulls that appear on the map that always have a rune? I'm interested to know how they work, i think their frequency was increased in the latest update.
I wish greyoll had more she could do. Seeing her stand up at least makes me feel kinda sad she's left so weak and rotted. Heck, it'd be cool if those with "dragon communion" could talk to her, like Quelag's Sister back in DS1.
That’s an awesome idea!
Considering they eat the hearts of her dragon children I'm not so sure she'd be civil with the Tarnished.
@@TheMirksta hey, it's a dragon eat dragon world out there. You think it makes it awkward between them and the great wyrms? Lol. But for real, it'd be cool to actually talk with a dragon, and understanding what dragon communion is more would be neat.
This was so awesome, thank you so much for this!
I love the music you choose for your videos! Always makes me think of Final Fantasy.
The dragon's majesty is truly too great to behold.
I love these videos so much
What an awesome channel
Massive lady dragon crashes game
Out of curiosity, is there a reason that performance would be related to the size of an enemy? What's different between a larger and a smaller enemy that would cause performance issues?
Greyoll's problem is likely having awkward physics interactions being checked all over the place.
I literally laughed out loud when it said “Elden Ring has stopped working …..” 😂
I don’t even know why lol
You are so awesome Zullie!!
Love your new endcard. Keep up the great videos!
Why did you specifically say "currently inaccessible" when referring to the colosseum behind the Great Jar? Were they meant to be accessible at some point? Could explain why there's so many of them, yet none of them open.
They have geometry and collision inside of them, but are unfinished. Speculation is that an update will open them up for something, likely a pvp arena of sorts.
They have fully modeled interiors, so the suspicion is that they'll eventually feature some content.
@@ZullietheWitch God damn it do you mean I've been getting my ass kicked repeatedly by the NPC summons in front of it and it doesn't even allow me to enter?
@@ZullietheWitch I like to think they will tie into the mystery cloud at the centre of the map, too.
@@Herlgar You get a pretty good talisman from beating them all.
i really like that you put zelda music in your videos it makes me nostalgic
why do i care more about this than actual things that will impact my life positively
Remember that massive wyvern that can be seen in DS3 arch dragon peak lying dead, across a distant mountain? I would like to see a size comparison between him and Greyoll, they seem similar in appearance
that's 2.5x as long as an A380 and over 3x the wingspan
Another amazing and informative video. Keep up the amazing work you’ve been doing for the game and the community 👍👍
Imagine being a dragon so massive, reality itself struggle with you simply exsisting
You are a gem of this community Zulie
Greyoll is so fucking cool
While we’re on the topic of size, could you try laying the full erdtree horizontally across the landscape? I feel like that would give a pretty good idea how tall it is. This is something I saw in a comment on a boundary break video, but I was hoping you could maybe try it.
Damn, there is so much in these games to dig