Lololol I recorded this video on Windows since I cover the updates there, and guess what's back? DPC Latency crackles/pops! On completely different hardware on every level. Incredible.
A lot of small bug fixes as well, improvements to prevent hangs and stalls in the lower-level parts of the app. I think it runs smoother, but might be placebo. I'm honestly just happy to see a strong open-source project being really active and doing well like this.
Thanks for the video, updates, and explanations ! I appreciate someone that knows what they’re talking about explaining this information. Also thanks for reiterating some things, as I haven’t had time to check out all the other older videos.
Sure, but it runs terribly and would nuke the rest of your performance And that was for that specific version of the app at the time, not the SDK and plugins
@@EposVox Well yeah you're right but modern gpus were used to do it trough Nvidia broadcast until now anyway, just saying there is a way to make it work for him even if it comes at the cost of performance, just thought that was useful info
On the DPC latency thing, there a couple methods that made a big difference for me, especially on Intel + nvidia but also AMD + AMD. First is turning off core parking using the Process Lasso Bitsum Highest Performance mode. In process lasso you can turn this on all the time by going in the menu to Main > Active Power Profile > Bitsum Highest Performance and also check Main > Performance Mode enabled. I think this mainly helps because it stops core parking which causes latency, but also I believe it tunes the interrupt timing values like other high performance power profiles. There are other apps that can stop core parking too if that is the issue. The second method is just making sure the GPU and CPU aren't switching between power states a lot. Especially for nvidia GPUs make sure you have the power mode on max performance and not power saving. For CPU it could be useful to use throttlestop and use that to turn off C states and such, or disable some of them in the BIOS. Sorry if you've already tried all this stuff, I've spent a long time fixing the latency on my Windows machine so figured I'd share what helped.
Not a team green user (at least currently, plan is to get one green card as secondary for video editing, VM's and what not due to how poorly team red supports the open source drivers, especially when the closed source package is so very awful outside of office workstation usage), but that update looks pretty nice.
Very exciting stuff, I'll definitely blow a few hours tinkering with settings again. Sorry if I've missed something like that, but can you do HEVC encoding guide for high-quality, high-efficiency recording? On my pascal system I seem to get worse quality with more blur and less details on HEVC compared to AVC. Tested using lossless ULH4 1+ Gbps 1080p60 recording and different encoding settings for CQP H.264 and H.265. Everything maxed, P7, High tuning, I still get visually worse quality and even the file size and bitrate are not much better (~80-150 Mbit/s for both codecs with high-motion CS2 gameplay). After doing the math it turns out it's both visually better and same space-wise to use H.264 and I'm not sure why that is. I'm looking to maximize disk space since I don't have much free left, while preserving as high recording quality as possible, all using GPU encoding.
Pascal gpus have older lower quality hardware encoder. I would try cpu encoding (with some fast preset) for higher quality. I have Turing gpu and its not that great either. The only strange thing to me is lower quality of hevc vs avc. You can also consider recording in very high bitrate and than re-encoding video to smaller size with handbrake.
I want to avoid CPU encoding at all costs, since 4 core 6700K is not really great for simultaneous x264 and high-framerate gaming (and streaming). I have re-encoded old videos for archival with x265 HEVC no problem, but I want to encode only once in real time for recording, at least for short-term storage. Regarding architectures, since Turing has the significantly improved encoder that should be almost on par with x264 medium in some cases, and I heard many people heavily recommend it for HEVC recording, I would be surprised if it still sucks. I don't have access to any Turing GPUs so I can't compare apples to apples with Pascal for myself. I know that HEVC is known to sometimes have blur compared to AVC in high-frequency details and stuff but from my testing it kind of looks like low bitrate VP9 for those that are easily bugged by RUclips compression, while AVC at the same or slightly lower bitrate and file size looks crisp and almost visually transparent from a distance.
@@VideoklipBG I mean Turing gpus have better encoder and quality is almost like cpu encoding. I also think handbrake has better implementation of hardware assisted encoding than ffmpeg. Few years ago I compared quality with ffmpeg and I was getting much higher psnr values in handbrake. In general I use gpu encoding because its much faster. Even with 12 core 5900x I prefer it.
Interesting that they've done another NVENC rework. Love the "Variable Bitrate with Target Quality" setting for rate control they added. I've had a headache for a while trying to juggle an encoder overload issue and that seems to have fixed it (some games like FF7 Rebirth use effects at points that cause a massive bitrate spike when recording high quality CQP).
Shallow depth of field can be achevied without an expensive camera. DOF is created by the distance between background, subject and camera. it can be achived by the sensor size of the camera, by the aperture you use , by the focal lenght that you are using
I believe the background remover plugin for obs works with direct ML acceleration with any CPU, GPU. There is security update for nvidia driver along with nvidia app 11 beta
I kinda got lost at the "obs will automatically rescale all of your sources", I am currently streaming in 1440p on Twitch (yeah I know is sub optimal) and I would like to switch back to 1080p. But resizing all of my sources would be a real pain the behind. This version will do it automatically, but what tipe of scaling is done? Also what do you mean with "you may want to check out the rescaling filter on your sources? Btw great video 👍
If you change your canvas resolution, your sources will be where you expect them to be. The "rescaling filter" is something you have to manage per-source, and that probably answers the "what type of scaling is done" question
@@EposVox Ok, but am I needed to add a rescale filter to every source? Or is it a "if you already have a rescale filter on a source, you will need to change it manually" type of situation?
Do you think its better to use Nvidia broadcast or use the plugins in OBS Beta? Are there performance differences? Does one work better than the other?
biggest thing for me this update is the move of browser sources/docks to chromium 127, which, compared to 105, added a bit of missing css functionality (namely paint-order for html text). no more workarounds just to give text a proper outer stroke! 😅
I use a DSLR camera (Nikon D5600) with the Elgato 4K Cam Link. I have used Nvidia Broadcast to blur or background remove my camera feed during Zoom meetings. I think it works quite cleanly compared to your experience, however I suspect how well it works depends on the sharpness/quality of the video footage it is working against.
can't wait for AVC aka H.264 to be phased out and everything with hopefully Av1...because still to many streaming sites use that super old af encoder/codec still no news on the twitch changes with nvidia anytime soon either
The Nvidia noise + echo removal filters are completely broken. Consistently cuts your entire voice out for no reason, misses the start and end of your sentences, and overall doesn't sound good. The background and blur filters are great though for what they are.
@@GAMINGwithBONE thanks for the tip I will give it a try, defo not noise gate or expander I don't use any other filters on the mic input at all just the nvidia noise+echo removal. I did have a limiter on but a very subtle one at only -6db. I will try to test without that too. Thanks again for the help.
Is there a way to make OBS less of a resource hog? I have a PC with a 7800x3D and a RTX4090 but whenever I start OBS to record I lose about 30% performance in my game. I have OBS setup very simple with one scene with a 2160p canvas. I only record and don't stream. I record my game, webcam and cotroller inputs (input overlay) on 3 different video files (source record). The huge performance loss has forced me to go to a 2 pc setup to record PC games. But I really don't want a second PC around just for recording. Is there a way for me to make my OBS more lightweight so I can ditch my dedicated recording PC and just go with 1 PC for both gaming and recording?
@@zhaf AFAIK it covers broad level of both advanced and niche topics, Windows as well. Regarding OBS, based on my experience, you can't really do much about the base performance impact that comes from compositing the canvas, video, audio, all sources and effects, and just constantly talking to the GPU, but I don't think it should be 30%. If you find anything interesting please keep us updated. I've also been looking to minimize any external performance impact since I'm on an already old pascal system.
yeah, the nvenc was updated, but did the 8000 bitrate quality increase in h264? do a comparison if its more details fit into lower bitrates. W greedvidia
I did comparisons. The broad-picture quality is determined by hardware generations. The individual feature changes I literally did comparisons for and discussed the results lol
you mentioned psycho visual tuning is not recommended for high bitrate recording. would that also be your recommendation for high bitrate streaming? i currently stream (nvidia hevc or av1 same settings on a 4070ti super) 1440p at 25000kbps, P7 preset, high qual tuning, psycho tuning checked, B-frames 2. when there is no motion it doesn't look bad. start moving it begins to look like a blurry mess. i watch other streamers and some of them look just beautiful. i use CQP for recordings and have no complaints other than file size
So I updated to 31 and my encoder settings have all the same as before with no changes, and it still says Psycho Visual Tunning... am I missing something here? I hit about and it says OBS 31.0.0 Beta 3
How could we get a projector control dock into OBS? I would like to be able to control my fullscreen windows, e.g. on a projector, through a preview that's not the windows task bar. A second computer is not always the option and a second instance of OBS doesn't really make sense, either. I would like a little more control when producing basically two streams where one goes online and the other to a projector for an on-prem audience.
The thing that keeps me from going from streamlabs to obs is that there isnt a way (or at least last i checked) there isnt a way to sign into OBS and have it just remember all your settings, scenes, etc like streamlabs does. I can format my computer and log into streamlabs and my stuff is just there. Id have to manually redo it all if I used OBS. Has that changed at all?
Silly question, if I have downloaded the SDK a while back will I need to download a newer version or is all of that taken care of in Geforce experience/elsewhere automatically?
Would love an update on twitch's av1 work. Seems like it has been in beta forever, since the 40-series launch. What have they been doing for the last two years??
I'm still waiting for the Linux build to get support for the Twitch integrations, but other than that, this looks like a great update and I wonder how much of it's going to be available on the Penguin flavored operating system.
ok so for best quality recording AV1 (but H.264 or HEVC is the same or how to setup for low end pc ?) recording (mkv) AV1 PCM 32bit float CQP 20 1s P7 High Quality Two Passes high audio recording bitrate 320 on all audio 48 kHz video 1920x1080 60fps Advanced color format I444 or P416 color space rec.709 color range limited
Do you still put your nvenc footage into premiere pro? I record at 4k 60 using nvenc. It's always choppy on the timeline, but after exporting it runs fine. Any suggestions for this? What's your recording and editing process like?
10:09 that is really not a good advise, turning on split frame encoding does cost 2-4% of compression efficiency, so if you want to really squeeze every bit out, you should leave split frame encoding off.
What is the lowest Nvidia I need to buy if I want to have good stuff? I have a 5800X and need a new GPU (cause moving my AMD 6950XT to my gaming rig) for my stream rig
4:00 bruh they need to make it a bit more dumbed down, we have so many options now that I feel like it's quite difficult to min-max quality over performance
Your content is really informative but the filter you've placed over your to camera shots to simulate VHS/"retro" gave me a blinding headache within minutes of watching your content. Please think about accessibility for your videos as this effect is awful.
@EposVox it seems to be the artificial aliasing effect on your main "to camera" pieces which I thin has caused eye strain leading to the headache. It took about fifteen minutes after watching before it subsided.
@@blockshift758 There's a difference between digitally lossless and visually lossless. Digitally lossless means no data is lost, as you described. Visually lossless means there is no loss perceived by the human eye between the digitally lossless file and what is presented at CRF14 in this instance. Unless you want to sit there and analyze pixels instead of just watching the content, there's no need to debase this with word games.
LMAO. Yes you win! there is no competition!! so Your prize is $200-$500 price increases for every new generation of video card for ever. You think $2500 for the 5090 is high wait till the 6090 $3000 +
Lololol I recorded this video on Windows since I cover the updates there, and guess what's back? DPC Latency crackles/pops! On completely different hardware on every level. Incredible.
I have it to...
I've been dealing with the pops since I stated using the elgato wave link software. Is there any fixes for this?
Uh...yeah, immediately thought "oh...look what is back"..
interesting video though!
there is one thing I fear in windows.. DPC latency issues
I have it as well. GOD its annoying when I use my pc to watch movies on my tv. Changing to 24hz fixes most of it
you do not know how HAPPY I was when I saw that everything scales properly now when you adjust resolutions HUGE time saver
Exactly this is huge!
Same
Flame you ruined my pc
A lot of small bug fixes as well, improvements to prevent hangs and stalls in the lower-level parts of the app. I think it runs smoother, but might be placebo. I'm honestly just happy to see a strong open-source project being really active and doing well like this.
Thanks for the video, updates, and explanations !
I appreciate someone that knows what they’re talking about explaining this information.
Also thanks for reiterating some things, as I haven’t had time to check out all the other older videos.
Me with a 1080 ti: hmm yes interesting
Lol
I think 5000 series is where I put mine to rest 🙏
Nvidia broadcast do work for you, a guy hacked it on there the first month
Sure, but it runs terribly and would nuke the rest of your performance
And that was for that specific version of the app at the time, not the SDK and plugins
@@EposVox Well yeah you're right but modern gpus were used to do it trough Nvidia broadcast until now anyway, just saying there is a way to make it work for him even if it comes at the cost of performance, just thought that was useful info
Bro like when is Adobe gonna support AV1. I'm so excited to record in AV1 and see the file sizes not taking any space. 😆
Very cool to get access to split encoding across any options, curious to try it out. Thanks for covering!
On the DPC latency thing, there a couple methods that made a big difference for me, especially on Intel + nvidia but also AMD + AMD. First is turning off core parking using the Process Lasso Bitsum Highest Performance mode. In process lasso you can turn this on all the time by going in the menu to Main > Active Power Profile > Bitsum Highest Performance and also check Main > Performance Mode enabled. I think this mainly helps because it stops core parking which causes latency, but also I believe it tunes the interrupt timing values like other high performance power profiles. There are other apps that can stop core parking too if that is the issue.
The second method is just making sure the GPU and CPU aren't switching between power states a lot. Especially for nvidia GPUs make sure you have the power mode on max performance and not power saving. For CPU it could be useful to use throttlestop and use that to turn off C states and such, or disable some of them in the BIOS.
Sorry if you've already tried all this stuff, I've spent a long time fixing the latency on my Windows machine so figured I'd share what helped.
Great vid! Can I ask what encoder you use for Streaming/Recording? Your videos are always crisp. Thanks!
Not a team green user (at least currently, plan is to get one green card as secondary for video editing, VM's and what not due to how poorly team red supports the open source drivers, especially when the closed source package is so very awful outside of office workstation usage), but that update looks pretty nice.
I like the new video design and vision! Keep up the good work!
thanks for update, nice obs still getting better everyday.
I swear i will never get tired of listening to Ethos...
Such a good mic
Very exciting stuff, I'll definitely blow a few hours tinkering with settings again. Sorry if I've missed something like that, but can you do HEVC encoding guide for high-quality, high-efficiency recording? On my pascal system I seem to get worse quality with more blur and less details on HEVC compared to AVC. Tested using lossless ULH4 1+ Gbps 1080p60 recording and different encoding settings for CQP H.264 and H.265. Everything maxed, P7, High tuning, I still get visually worse quality and even the file size and bitrate are not much better (~80-150 Mbit/s for both codecs with high-motion CS2 gameplay). After doing the math it turns out it's both visually better and same space-wise to use H.264 and I'm not sure why that is. I'm looking to maximize disk space since I don't have much free left, while preserving as high recording quality as possible, all using GPU encoding.
Pascal gpus have older lower quality hardware encoder. I would try cpu encoding (with some fast preset) for higher quality. I have Turing gpu and its not that great either. The only strange thing to me is lower quality of hevc vs avc. You can also consider recording in very high bitrate and than re-encoding video to smaller size with handbrake.
I want to avoid CPU encoding at all costs, since 4 core 6700K is not really great for simultaneous x264 and high-framerate gaming (and streaming). I have re-encoded old videos for archival with x265 HEVC no problem, but I want to encode only once in real time for recording, at least for short-term storage.
Regarding architectures, since Turing has the significantly improved encoder that should be almost on par with x264 medium in some cases, and I heard many people heavily recommend it for HEVC recording, I would be surprised if it still sucks. I don't have access to any Turing GPUs so I can't compare apples to apples with Pascal for myself.
I know that HEVC is known to sometimes have blur compared to AVC in high-frequency details and stuff but from my testing it kind of looks like low bitrate VP9 for those that are easily bugged by RUclips compression, while AVC at the same or slightly lower bitrate and file size looks crisp and almost visually transparent from a distance.
@@VideoklipBG I mean Turing gpus have better encoder and quality is almost like cpu encoding. I also think handbrake has better implementation of hardware assisted encoding than ffmpeg. Few years ago I compared quality with ffmpeg and I was getting much higher psnr values in handbrake. In general I use gpu encoding because its much faster. Even with 12 core 5900x I prefer it.
Thanks for the constant flow of good info;)
Interesting that they've done another NVENC rework.
Love the "Variable Bitrate with Target Quality" setting for rate control they added. I've had a headache for a while trying to juggle an encoder overload issue and that seems to have fixed it (some games like FF7 Rebirth use effects at points that cause a massive bitrate spike when recording high quality CQP).
Shallow depth of field can be achevied without an expensive camera. DOF is created by the distance between background, subject and camera. it can be achived by the sensor size of the camera, by the aperture you use , by the focal lenght that you are using
Thanks for overview Adam! Didn’t they also drop NVENC support for older NVidia GPU architectures with this update? 🤔
WOW!!!!! i'm very happy now, great news. i really haved a bad day.
I believe the background remover plugin for obs works with direct ML acceleration with any CPU, GPU. There is security update for nvidia driver along with nvidia app 11 beta
always love when you use the Ethos .. sounds so crispy compared to anything else you use
I kinda got lost at the "obs will automatically rescale all of your sources", I am currently streaming in 1440p on Twitch (yeah I know is sub optimal) and I would like to switch back to 1080p. But resizing all of my sources would be a real pain the behind. This version will do it automatically, but what tipe of scaling is done? Also what do you mean with "you may want to check out the rescaling filter on your sources? Btw great video 👍
If you change your canvas resolution, your sources will be where you expect them to be. The "rescaling filter" is something you have to manage per-source, and that probably answers the "what type of scaling is done" question
@@EposVox Ok, but am I needed to add a rescale filter to every source? Or is it a "if you already have a rescale filter on a source, you will need to change it manually" type of situation?
@@ThomasSilvestrin in an ideal world you're changing it per-source
@@EposVox So after rescaling the canvas from 1440p to 1080p I also have to go and add a rescale filter to every source?
Hey eposvox, is cqp of 20 fine for 1440p high motion gaming recording? Or would it be better to just do 4k with a cqp 20?
Oh and I am using av1 on an rtx 4080
Yes it would be fine
The option to use AV1 on twitch is only available for some users? not everybody? thanks for the video
AV1 isn't available yet. For now, the closed beta is testing out HEVC streaming.
How is the performance hit on the background blur?
I don't know which is better, the new OBS update or the new Eposvox video 😋
Kitty! (Former tabby owner. Couldn't help it.)
Do you think its better to use Nvidia broadcast or use the plugins in OBS Beta? Are there performance differences? Does one work better than the other?
I was wondering this too
its nice to see you again mate
biggest thing for me this update is the move of browser sources/docks to chromium 127, which, compared to 105, added a bit of missing css functionality (namely paint-order for html text). no more workarounds just to give text a proper outer stroke! 😅
I use a DSLR camera (Nikon D5600) with the Elgato 4K Cam Link. I have used Nvidia Broadcast to blur or background remove my camera feed during Zoom meetings. I think it works quite cleanly compared to your experience, however I suspect how well it works depends on the sharpness/quality of the video footage it is working against.
can't wait for AVC aka H.264 to be phased out and everything with hopefully Av1...because still to many streaming sites use that super old af encoder/codec
still no news on the twitch changes with nvidia anytime soon either
The Nvidia noise + echo removal filters are completely broken. Consistently cuts your entire voice out for no reason, misses the start and end of your sentences, and overall doesn't sound good. The background and blur filters are great though for what they are.
If it's not related to a noise gate or expander, try turning down the supression values. I run at 0.70 max or I end up with audio issues too.
@@GAMINGwithBONE thanks for the tip I will give it a try, defo not noise gate or expander I don't use any other filters on the mic input at all just the nvidia noise+echo removal. I did have a limiter on but a very subtle one at only -6db. I will try to test without that too. Thanks again for the help.
Is there a way to make OBS less of a resource hog? I have a PC with a 7800x3D and a RTX4090 but whenever I start OBS to record I lose about 30% performance in my game.
I have OBS setup very simple with one scene with a 2160p canvas. I only record and don't stream. I record my game, webcam and cotroller inputs (input overlay) on 3 different video files (source record). The huge performance loss has forced me to go to a 2 pc setup to record PC games. But I really don't want a second PC around just for recording.
Is there a way for me to make my OBS more lightweight so I can ditch my dedicated recording PC and just go with 1 PC for both gaming and recording?
Document all your troubleshooting and post your findings to the Level1Techs forum.
@@vezquex isn't Level1Techs a heavily Linux focused channel? I'm on Windows.
@@zhaf AFAIK it covers broad level of both advanced and niche topics, Windows as well. Regarding OBS, based on my experience, you can't really do much about the base performance impact that comes from compositing the canvas, video, audio, all sources and effects, and just constantly talking to the GPU, but I don't think it should be 30%. If you find anything interesting please keep us updated. I've also been looking to minimize any external performance impact since I'm on an already old pascal system.
yeah, the nvenc was updated, but did the 8000 bitrate quality increase in h264? do a comparison if its more details fit into lower bitrates. W greedvidia
I did comparisons. The broad-picture quality is determined by hardware generations. The individual feature changes I literally did comparisons for and discussed the results lol
Works for my gtx 1060 6gb? Or you can help me get an 3060 at least?
you mentioned psycho visual tuning is not recommended for high bitrate recording. would that also be your recommendation for high bitrate streaming? i currently stream (nvidia hevc or av1 same settings on a 4070ti super) 1440p at 25000kbps, P7 preset, high qual tuning, psycho tuning checked, B-frames 2. when there is no motion it doesn't look bad. start moving it begins to look like a blurry mess. i watch other streamers and some of them look just beautiful. i use CQP for recordings and have no complaints other than file size
So I updated to 31 and my encoder settings have all the same as before with no changes, and it still says Psycho Visual Tunning... am I missing something here? I hit about and it says OBS 31.0.0 Beta 3
As I walk by as a Rx 7900 xt user .. awww that’s soo cool 😢
Dw mate u still got a beast of a card
They should add an audio filter that make your mic not randomly crackle and pop in my ears
How could we get a projector control dock into OBS? I would like to be able to control my fullscreen windows, e.g. on a projector, through a preview that's not the windows task bar. A second computer is not always the option and a second instance of OBS doesn't really make sense, either. I would like a little more control when producing basically two streams where one goes online and the other to a projector for an on-prem audience.
The thing that keeps me from going from streamlabs to obs is that there isnt a way (or at least last i checked) there isnt a way to sign into OBS and have it just remember all your settings, scenes, etc like streamlabs does. I can format my computer and log into streamlabs and my stuff is just there. Id have to manually redo it all if I used OBS.
Has that changed at all?
Scrollbars for tull size preview is handy, but now I'm so used to just hold Space and drag it.
Silly question, if I have downloaded the SDK a while back will I need to download a newer version or is all of that taken care of in Geforce experience/elsewhere automatically?
It’s not updated through GFE, but they don’t update it that often so you should be fine
Pray tell, what's the performance impact of the webcam filters? Using the Nvidia broadcaster tool would usually eat up a fair chunk of GPU (20%~). 🤔
no cbr for recording? is the quality worse?
Would love an update on twitch's av1 work. Seems like it has been in beta forever, since the 40-series launch. What have they been doing for the last two years??
I'm still waiting for the Linux build to get support for the Twitch integrations, but other than that, this looks like a great update and I wonder how much of it's going to be available on the Penguin flavored operating system.
ok so for best quality recording AV1 (but H.264 or HEVC is the same or how to setup for low end pc ?)
recording
(mkv)
AV1
PCM 32bit float
CQP 20
1s
P7
High Quality
Two Passes
high
audio recording
bitrate 320 on all
audio
48 kHz
video
1920x1080 60fps
Advanced
color format I444 or P416
color space rec.709
color range limited
2:20 What blur background do you recommend using? Are there alternatives?
They all struggle with the same issues
If budget allows use a camera with low f stop. “Razer Kiyo Pro Ultra” is a decent option if you are looking for a webcam.
@9:38 I'll have to test this out for my Nvidia 1080 as it has dual encoders
Do you still put your nvenc footage into premiere pro? I record at 4k 60 using nvenc. It's always choppy on the timeline, but after exporting it runs fine. Any suggestions for this? What's your recording and editing process like?
I switched to Resolve many years ago at this point because Adobe clearly can’t be bothered to keep up with the times with Premiere
@@EposVox Oh wow. I'm so used to premiere. Would you recommend resolve? In terms of ease of use and quality of output?
Interesting. I like the beard - very professor vibe going on there. Nice.
Hah, thanks!
i still have encoder overload issues when using hevc at 4k nvenc, its so crap and idk how to fix it
New GPU launches are about to bring about a channel RENAISSANCE.
Would be good to set bookmarks for the NVidia-only content for those of us running other stuff.
Why is audio crackling? Is it an error or some kind of retro vibe?
Let's gooooo
10:09 that is really not a good advise, turning on split frame encoding does cost 2-4% of compression efficiency, so if you want to really squeeze every bit out, you should leave split frame encoding off.
What is the lowest Nvidia I need to buy if I want to have good stuff? I have a 5800X and need a new GPU (cause moving my AMD 6950XT to my gaming rig) for my stream rig
If you're not needing the split frame encoding option, any 4060 is great
I just download the beta but i did not see any of these new things
i have a BIG problem with Nvidia SDK he use 60 % usage of my GPU while i stream on single pc stream setup ,any solution? 3080 12 gb
Where’s the problem?
@@EposVox Only SDK alone with camera use 60 % ? without anythng else open
4:00 bruh they need to make it a bit more dumbed down, we have so many options now that I feel like it's quite difficult to min-max quality over performance
The defaults in Simple mode are for that lol
I have the best of both. My 7900XT does my gaming and my 3050 does this. Yes I am a weirdo who runs with AMD and NVIDIA. LOL.
Wait a dual pc setup or are both gpus in a single pc
@ Single. I don’t like a dual setup.
@@NovaDoll cool might have to try it out
Not sure why I watched this with my RX 6950 XT
how about AMD side sir? any new features to thre encoders?
Nope
Imo, still not good enough in most cases and it still hates glasses, but so does most "background removal" tool/plugin/software 😅
1:10 🐈😹
i swapped a 3050 to a intel A750 and now may swap it back.
As an amd user I use hqvbr in it does a really good job of still looking of good quality with minimal file size I have it set to 30 megabits
What happend to your video quality? It dont look good at all. To white and grainy. Keep up the good work.
The reason I only get Nvidia cards
Yet twitch and nvidia still holdind back multiple encodings and av1. See you in 2025.
What about X3D users??? LOLOLOL
Your content is really informative but the filter you've placed over your to camera shots to simulate VHS/"retro" gave me a blinding headache within minutes of watching your content. Please think about accessibility for your videos as this effect is awful.
What about it gave you a headache?
@EposVox it seems to be the artificial aliasing effect on your main "to camera" pieces which I thin has caused eye strain leading to the headache. It took about fifteen minutes after watching before it subsided.
jesus christ...AMD is lossing big time lately...nothing is made from AMD...where is steam devs now ??? doing amd job and not getting paid for it ??
"Visually lossless" what bullshit is this
A pretty common description for CRF14?
@EposVox if something is lost then it's lossy
@@blockshift758 There's a difference between digitally lossless and visually lossless. Digitally lossless means no data is lost, as you described. Visually lossless means there is no loss perceived by the human eye between the digitally lossless file and what is presented at CRF14 in this instance. Unless you want to sit there and analyze pixels instead of just watching the content, there's no need to debase this with word games.
AV1! AV1! AV1! AV1!
GO GO GO GO GO !!!
I just smilled like you wouldn't believes thank you sjr😂🎉🎉🎉
LMAO. Yes you win! there is no competition!! so Your prize is $200-$500 price increases for every new generation of video card for ever. You think $2500 for the 5090 is high wait till the 6090 $3000 +