Making CNC Relief Models in Blender: My Learning Process

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  • Опубликовано: 2 авг 2024
  • Join me as I share my journey into creating CNC Relief Models using Blender, all boiled down to a few simple steps. I’m no Blender expert, but I’ve discovered a straightforward way to make relief models for CNC machining, and I'm excited to walk you through My Learning Process
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    Edited with Gling AI: bit.ly/46bGeYv
    00:00 Introduction
    00:40 Getting started
    01:10 Adding a Plane
    01:38 Modifiers
    04:08 Smoothing
    #cncreliefmodel #blender #learningprocess
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Комментарии • 43

  • @mjfsinc
    @mjfsinc 4 месяца назад +2

    Have i told you I love you lately? I've been tinkering with Bing and blender lately. Honestly I've gotten pretty good at Bing but Blender not so much. Probably because I was going sculpting route. This is exactly what a needed. I have basic Carveco for now so, the more i can do the elsewhere the better. I just want my carves to look like the images that i make in Bing. Depth and all if that makes sense. Please continue doing Blender and please continue showing basic Carveco examples too. Thank you for doing these in a way that us non engineers can understand as well.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Lol thanks for the love man. I super appreciate the feedback and comments these help me keep the focus of what people are looking for and I am always looking for an easier way.

  • @michaelgmyers
    @michaelgmyers 4 месяца назад +1

    Freaking awesome. Can't wait to try this.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Thanks for the positive feedback on this one. I appreciate it.

  • @Shorrey
    @Shorrey Месяц назад

    Love it! Thanks a lot!

    • @Timberfalls
      @Timberfalls  Месяц назад

      Thanks for the comment I appreciate the support.

  • @scottburton73
    @scottburton73 4 месяца назад

    Excellent video. I will definitely use these techniques.

    • @Timberfalls
      @Timberfalls  4 месяца назад +1

      Glad this helped I hope to do more of this kind of content.

  • @sidewinderdrums
    @sidewinderdrums 4 месяца назад

    Awesome - keep it up!

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Thanks for watching this one. I appreciate the comments and the support.

  • @user-sz1ge1xx8k
    @user-sz1ge1xx8k 4 месяца назад

    Definitely need to see more like this, blender is a great companion program for carveco.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Will do. Thanks for the positve feedback as well

  • @timgoodyke5998
    @timgoodyke5998 4 месяца назад

    I downloaded blender and started using it a little, thanks to you I can do more than “nothing” keep more coming! I’m having a Blast!

    • @Timberfalls
      @Timberfalls  4 месяца назад

      I appreciate the support on these videos. More to come.

  • @Bart_Depestele
    @Bart_Depestele 4 месяца назад

    Thats perfect for a super tutorial, I love Blender

    • @Timberfalls
      @Timberfalls  4 месяца назад +1

      Thanks for the positve words. I appreciate it.

  • @jeffhagemann3154
    @jeffhagemann3154 4 месяца назад

    Great starter video... Yes I'd like more Blender/ maker videos

    • @Timberfalls
      @Timberfalls  4 месяца назад +1

      Thanks I plan on working on more like this to be a series on the channel

  • @olgwoodart4996
    @olgwoodart4996 3 месяца назад

    Great video. This technique is a great tool in the cnc pattern maker toolbox. Blender is a great tool for cnc pattern creation. I've been using it for a decade for cnc and has been a total blast to use. Once you have the image displaced and applied you can use additional modifiers like smooth to clean up or change the image but you can also digitally sculpt on it, as well further modeling by changing/transforming the polygonal mesh. Blender is amazingly powerful but not the easiest program to master. Best of luck to everyone. Its a ton of fun.

    • @Timberfalls
      @Timberfalls  3 месяца назад

      Thank you for this awesome feedback. I appreciate the tips and will defiantly explore those more.

  • @PCPerks757
    @PCPerks757 4 месяца назад

    Oh thank you for this. I’ve been working with blender for awhile trying to get good looking reliefs. There are a few things that I do differently and between what you showed here and what I had learned elsewhere I think I’m going to be able to take a giant leap forward. When it comes to the smoothing aspect, look up about using the sculpting mode. There are some great tools in there to get rid of all the jagged parts. My issue has always been getting the heights correct when importing images. These other tools you showed are literally going to change my whole learning trajectory.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      I appreciate the feedback. I am still working through sculpting but its slow going.

  • @seanposkea
    @seanposkea 4 месяца назад

    Fun technique. I'd recommend using the Strength field on the Displacement modifier rather than scaling the plane. When you scale in object mode, Blender still thinks the original shape is the "right" shape. Also you'll get better results with a grayscale image.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Thanks for the tips, I will try that. I have been working on ways to make better greyscale images using both AI and inkscape but both are a learning process. Appreciate the feedback.

  • @FrankJonen
    @FrankJonen 4 месяца назад

    When scaling or moving, hold the SHIFT key for lower increments.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Oh thanks for the tip. I will start using that.

  • @raymondsmith2484
    @raymondsmith2484 4 месяца назад

    Love your video's. I just cant keep up with the pointer movement. will definately be trying this.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Thanks for the feedback I will work on that in future videos.

  • @FrankJonen
    @FrankJonen 4 месяца назад +1

    For line-art: Blur your images slightly. That way you get ramps instead of harsh cliffs at the edges.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      Oh very cool. I will try this on my next one. I super appreciate the tips and the responses, this will help for sure.

  • @paulo.dionisio
    @paulo.dionisio 3 месяца назад

    I'm a blender user learning cad/cam. One can't machine a mesh even with an insane amount of geometry, it'll always got planar faces. What i've found so far is one gotta use lines and try to convert it to object or solid.

    • @Timberfalls
      @Timberfalls  3 месяца назад

      I use traditional methods to make 3d models using lines with Carveco Maker+ Cad software.. Most CAD programs allow for the import of meshes and translates that to a machinable form. With the method I showed in this video you could go straight to carving once imported. I have some other videos on my channel showing how to do it the traditional way as well. Thank you for the feedback I appreciate it.

  • @victorvinicius7858
    @victorvinicius7858 Месяц назад +1

    At 8:59 you put the other layer correctly, but in my case when I put 2 layers, the previous piece is deformed, I did everything in the video, give me some help

    • @Timberfalls
      @Timberfalls  Месяц назад

      At that part of the video I am using the second photo that I created to make the model using the same steps in the beginning. I am not layering 2 models only creating a new one. If you do not divide the layers in the first step then the resolution will be low and not give much detail. This is why I divided that plane before starting.

  • @gizmobowen
    @gizmobowen 4 месяца назад

    So man good tools here to look at. I thought your thumbnail showed a concentric wave pattern. I'm looking at trying to figure out how to make geometric patterns like that and would be interesting if you could show that.

    • @Timberfalls
      @Timberfalls  4 месяца назад

      I plan to do more videos on this and will try and show that soon if I can. Thanks for the feedback.

    • @gizmobowen
      @gizmobowen 4 месяца назад

      Thanks. I've taken photos of different types of bark on trees with the idea of using the photos to generate textures. Wonder if you'd ever tried something like that as well? I was thinking of adding textures to the bottom of trays/bowl and as a background on signs.@@Timberfalls

    • @Timberfalls
      @Timberfalls  4 месяца назад

      I do the texture right now with Carveco Maker plus but it could be done in blender as well. That function of distortion is a texture function it is just about creating vectors around the area you want to effect and apply the function to that area alone.

  • @jimhensley4210
    @jimhensley4210 3 месяца назад +1

    Just watched your Live Session on the badge making. Great session BTW. I commented during the session regarding using Fusion on badge making. I just started using Blender also, would that be an alternative to Maker + until I make the jump?

    • @Timberfalls
      @Timberfalls  3 месяца назад +1

      Hey thanks for making the stream. I hope to more of those if the future. Blender is pretty complicated as well but can make 3d models. To be honest its hard to find a free program that is equal to how easy it is with maker+.. I am just learning Blender myself so its been slow going.

  • @JohnColgan.
    @JohnColgan. 4 месяца назад

    Good start, blender has always seemes overly complicated, too many modifier menu options with odd working functions .

    • @Timberfalls
      @Timberfalls  4 месяца назад +1

      I would agree. I am only trying to learn the stuff that makes the 3d modeling easier with minimal sculpting.