The creator of Upward's Spawn in BO3 Zombies said that he's working on making the entire map playable, but so far, he's got the BLU Spawn finished. Maybe in the future we'll be able to even have the objective of pushing the cart while under assault of entire zombie hordes.
@@PartyPugTV In the meantime you can no-clip out of the spawn and wander around, except no zombies come after you, you just get to explore Upward in BO3 basically
I was summoned to this video to give a few of my thoughts. They're a bit unsorted, I'm mainly writing them as I watch this video. Prepare for a wall of text! Let's start with Overtime: The reason why I didn't 100% adhere to the TF2 lore is because that'd genuinely be boring and wouldn't exactly work very well in the context of an Undertale game. Overtime is mainly Undertale with a TF2 coat of paint, trying to see which TF2 characters could substitute for the TF2 ones. When there weren't any, I made new ones. Hence why there are two Medics, Sani, who's very timid, and Eli, who's pretty much TF2's Medic. There's a reason why the Medic that isn't like the one from TF2 lives a secluded life - he's not part of the universe, so to speak. Of course he's not violent, that's why he's not with the rest of the gang and does something else entirely after the game is over. I didn't "get the characters wrong", you're just trying to judge a character that's a polar opposite of Medic on purpose by how much he's like Medic. Of course it's not gonna work. You DO meet Medic later on, and in my opinion, he's far more like what you'd want from the character (though you hated that too). As for why they don't have the names from the comics - they hadn't even been released at that point :P Scout didn't have a name back then, so I named him after Scottjaw, who was THE Scout main to me back then. Also, that's not Agro, that's Ballooney. He quite literally states his name. I did however use that sprite for an interview I did with Agro later. I also couldn't really put JUST TF2 characters in the game, because again, there's not a lot to pull from. Unless you wanted to play a game where you only fight robots and uhhh I guess the director from that one comic. Maybe Bidwell? Most of the "main" TF2 characters have dedicated roles in the stories, but I couldn't really make you fight Saxton Hale constantly. I tried to introduce characters from some other TF2 media, like the mercs from Open Fortress, but that's it. These days, I'd probably have also included Agent Gunn and such. Wasn't a thing back then. So I just put whatever characters I liked back then in there. Is it disconnected? Absolutely. But Undertale's world is filled with random monsters, and I always thought most of the fun came from encountering new creatures and hearing what funny things they have to say. So I tried to emulate that. The character designs have been a common form of criticism I've heard over the years too. I get why people dislike them, they look disconnected as well, but that's precisely why *I* like them. They add personality to the game. I've seen other people's takes on the designs, and they look great, but they're not quite like "Undertale" to me. As for the maps, that's what I talked about at the start. Not a lot to pull from, since most TF2 maps are just a variation of "desert setting", "industrial setting" and "industrial desert setting". Of course there's snow maps and forest maps, but I can't all include those if the game takes place in the Badlands. Sani lives in Thundermountain, but you travel away from there eventually. Overall, your main criticism seems to be that the game doesn't do enough original things on its own and isn't connected enough to TF2, which I guess is fair. But that was never what I set out to do. I just wanted to see if I could put TF2 characters in Undertale and put a bit of a spin on it. That's what I succeeded in doing, even if you don't care for the "spin" I put on it. I guess you're just not a fan of why *I* like Undertale in the first place. You complain that it's a bunch of walking and talking to characters, when I thought that was UT's strongest point. So I recreated that. I didn't like the combat, so I didn't recreate that as faithfully. You didn't care for that, that's fine. But I make my games for me first and foremost, and then I hope other people enjoy them. A lot of people did enjoy Overtime, and that makes me happy. Certainly made me happy. tl;dr: you kind of approached this game from the wrong angle. You wanted a retelling of TF2's lore in Undertale's setting, when I set out to do the opposite. But I've heard your criticism, and the next time I'll make a TF2 x Undertale crossover, I'll keep it in mind :P I have to say though, you only got the neutral ending. Much like in Undertale, there's three routes to take. Maybe Midnight Mercenaries is more your cup of tea, as that's much closer to TF2 than it is to Hotline Miami. I'll post it as a reply to this one.
Onto Midnight Mercenaries, where you fall into the same trap again - you're expecting a retelling of TF2's story but in a different format. That's just not that interesting. If you want Team Fortress 2, then play the game, read the comics, watch the shorts. Just retelling that doesn't make for an engaging tale. It's just the same thing, but this time from a top-down perspective. This time at least, I told an original story that is only loosely based on Hotline Miami's plot beats with the TF2 characters in it. I don't want to be that type of malding creator who lashes out at critics, but you genuinely did not take a good enough look at the games. You claimed Ballooney was Agro earlier (even though he directly states he's not, he's literally just the Balloonicorn), and then you confuse the white-haired man from Midnight Mercenaries with Gray Mann, saying "it's never explained". Yes, it is explained. If you beat the game, he states he's Peter, which isn't a reference to me, but to Saint Peter, who guards Heaven's gates - he's letting you pass on. You can't skip all the dialogue and then complain it makes no sense. Of course it doesn't make sense if you ignore all the context. You did the same with two games in a row, and it's fine if you don't care about something and just want to get it over with, but that's not a faithful review then, is it? For the sake of you as a reviewer, you absolutely HAVE to take your time if you wanna judge something accurately. And if you don't want to do that, that's fine, but then disclose it and don't say, "I skipped all the story, the story made no sense." A lot of people have issues with the lore and story, and I'd like to explain why it is the way it is, but that'd take about as many words as I've already written in both of these comments :P But to summarize, it's a completely different take on Team Fortress 2's world, taking the characters and putting them in an entirely different scenario, universe even. Again, it's not just retelling TF2. There's not even RED and BLU, and especially not Gray Mann. It's asking what these mercs would be like if they were in a universe that wasn't zany enough to excuse their horrible actions. As for the gameplay being repetitive - that's a Hotline Miami thing. That's just how these games work, you're doing the same thing over and over and over and over again until it finally works. Same goes for games like Super Meatboy and such. If you don't like that, that's fine. But I do, and a lot of people do. I also know Scout's section is extremely difficult. I'm curious, which version of the game did you play? Because the earliest release builds were extremely difficult, and I ended up making them easier later on. The current version is the most well-rounded one, I even improved classes like Demo and Pyro. As for the battle itself, it's Hotline Miami condensed into its purest form. You're one man, against a hundred other men, trying to kill them over and over and over again. That's how I wanted to end the game and I don't think a giant boss battle against animals would have done it justice. Again, if you don't like that type of gameplay, that's cool. But that's what Hotline Miami is. It's completely fair too, they always spawn in the exact same pattern, and you have plenty of cover against hitscan enemies. The game will not screw you over by randomly changing the rules. You just have to git gud, as they say. Midnight Mercenaries was also in open beta for I believe 4-5 years? People were always able to play the games and give feedback on the difficulty of levels or gameplay mechanics. This was how I was hoping to balance the game, and I always encouraged people to give feedback. Not a lot of people gave feedback. Some did, like Kazer, whose criticism I used to change a lot of chunks of the game. I just couldn't afford to pay playtesters for a game that was bleeding money already, and I couldn't do anything if barely anyone even told me what they thought was good or bad about the game. I gotta say something about both games though: they're not the originals. Of course they're not. I made Overtime almost entirely on my own, all the gameplay and graphics were made from scratch. I didn't receive any outside help (for the most part) and I worked on it in my free time, as I was wrestling with university at the time. Same goes for Midnight Mercenaries, which I made over a much longer period of time (which explains why it's more coherent overall), and for which I did have an actual spriter making all the graphics (thanks, Pham
just read all this, really great response. Haven't played either game, at least not recently, so I can't exactly state my opinion on them. But man. Honestly. The Overtime section of this video made me feel REALLY uncomfortable. Maybe I'm just too sensitive, but I seriously don't like watchin' fan-works/passion projects get dunked.
31:36 Sorry to tell you, that's the neutral ending. If this is anything like Undertale, there's 3 main endings. One where you spare everyone and a couple side quests One where you just go through any ol kinda way (that one). And one where you eradicate everyone and grind exp.
I actually enjoyed overtime! The characters are sort of meant to be like the personalities of the tf2 mercs mixed with the personalities of the undertale characters, which is why they seem out of character lol
Would of prefered to see this done with a little more grace. I'm all for having new interpritations of the TF2 classes but in this case it kinda just feels like the undertale characters with some of manarisms from TF2 classes which is a little weak imo
In defense of German Peter's writing: have you seen all of those SFMs that tell completely different stories with different mercenaries? Everyone likes Emesis Blue, where Medic and Soldier differ quite drastically from their original counterpart. Also it might be pretty hard to write large amount of dialogue using characters from funny shortfilms without starting to repeat same jokes like "lol these guys are psychos! Wow this guy drinks a lot!". Then again, maybe Overtime IS written badly? I watched let's play of the thing like 5 years ago... Or MAYBE RPGs with a lot of text just aren't your cup of tea in general, don't ya think so?
i said this in a another comment gonna repeat it here: Would of prefered to see this done with a little more grace. I'm all for having new interpritations of the TF2 classes but in this case it kinda just feels like the undertale characters with some of manarisms from TF2 classes which is a little weak imo
45:03 "and i know whats gonna happen at the end, your jus tgonna be fighting saxton hale or somthing and it's just gonna be like (animal crossing speech)"
I think Peter said something about the reason Midnight Mercenaries is so serious compared to TF2 is because it was supposed to capture the feeling of the original Hotline Miami
It feels so weird when I find TF2 and it's characters are so nostalgic without actually playing the game until this year. (My first exposure was seeing the characters through SFM FNAF/Undertale/Minecraft crossovers and animations. Even the standalone "Meet The" videos". The fact even other people probably discovered the game this way; shows how the characters, the world can really stand alone on their own and be appreciated by everyone even without playing the game.
24:35 Never played TF2 but even I can get that he'd really say: "Good job, violence is always the answer or I'd be out of a job! Well, not really, I can always make my own patients." Or something slightly more unhinged than that...
Sani's a different character to TF2's Medic. There's another counterpart to Medic called "Eli", whose personality is much closer to the original, but who was only briefly mentioned in the video.
34:03 can someone please explain to this guy the difference between a crossover game and a crossover mod? I guess I'll do it myself: a crossover mod is literally importing something into something else. Since all the stuff you're adding is from the IP you're trying to cross-over, it's all about how faithfully you can adapt the TF2 assets into a different game engine. A crossover fangame, on the other hand, is something that attempts to recreate 2 different IPs and mix them together, usually with one IP defining the gameplay and general plot while the other IP adds characters and atmosphere. Since you're combining 2 games instead of importing stuff from one game into another, you can't be too faithful to any one IP or else fans of the other IP won't be able to enjoy it.
9:59 The thing is, you _can't_ play it on a mobile device. 12:29 there are class tokens that give you the health and speed of the class if you equip them, so maybe that would help. Or making a vanilla dispenser drop ammo packs or smth idk
watching the tf2 under tail cross over compels me to try to make an actual good one. But I haven’t gone through every nook and cranny of the tf2 lore, nor do I have the skills required to make such a game.
I think you might've enjoyed GermanPeter's stuff more if you took breaks and didn't play them in their entirety in one sitting. Also Peter just doesn't follow tf2 lore in his games. In the hotline miami one, the person interviewing the mercs is supposed to be saint peter, because the interviews happen after the end when the mercs are dead. Like seriously, pay attention to the story man. I'm kinda dissapointed you didn't talk gang garrison 2.
As a tc2 player: -being friendly will get you banned from tc2 for a week, so be weary -tc2 isn’t actually playable on mobile, however there’s another game called era warfare which is just tf2 but shittier and also playable on mobile -everyone goes demoknight because it’s simpler than normal demo -the class limit is there because the game is more competitive
wait really you get banned for being friendly never heard of also game is more ballanced for instance baby face blaster you do not lose all boost in 20 dmg taken so it is there a nice weapon to use
Video about crossovers First example is a mod Edit: Ok I thought this was going to be a video about official crossovers, I wouldn't really call fan creations crossovers Edit2: There's 1 official crossover in the video
Nice video overall but you need to pay attention tp what's going on in the game. Complaining about it after ignoring parts of it looks stupid. FnF is not a kids game creators made it very clear m
There is the BO3 Vee’s Custom Weapons mod that has two TF2 custom weapons; the Medi Gun and Wrench;with buildable sentries, dispensers, and teleporters).
I'm surprised German Peter didn't make Heavy and Medic gay and instead made the known best friends gay. They got a bromance but legit wouldn't become a couple imo. They're the type of bros to do something gay and say "No homo" tho, I will admit.
Whether Heavy or Medic are gay is up for interpretation. It's there, just subtle and not directly stated unlike Soldier and Demo's romance. There's plot points I'd have to spoil, so I'd just say that there are certain moments between Medic and Heavy that hint at them being romantically interested in each other. I'd even argue the same goes for Sniper and Spy, but that's even more subtle.
I came to this video expecting to hear about Max's severed head and other crossover cosmetics but got something much more. One of the wildest videos ever It felt like an absolute roller coster rollercoaster through the internet and Tf2, having shits a giggle through it all And the ending. Wow This may be making fun of random tf2 crossovers but this one is in the record books
One problem with the Hotline Miami one is that it seems that Medic and Heavy are like a couple or at least Medic has feelings for him when the Medic canonically he's married but whatever
Weapon reskins in tf2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from.
As far as I can tell for overtime. The reason why their personality are, as some would say [out of character] probably is because they attempted to place undertale and TF2 into a blender. *However take it with salt I have no idea what I'm talking about because 1. I haven't read their dialogue yet 2. I only know overtime for this games megalo counterpart "Showtime"*
TF2 Crossovers have always seemed like a strange case to me. I mean, TF2 is a game that has its own unique style, humor, and gameplay. It’s not easy to mix it with other games or genres without losing some of its charm. Yet, there are many examples of TF2 crossovers that have been made by fans or developers, and some of them are surprisingly good. Typical Colors 2 from Roblox by ROLVE: This is a game that recreates the TF2 experience in Roblox, with some changes and additions. It has 9 classes, each replicates their counter parts from TF2, and various game modes such as Capture the Flag, King of the Hill, and Payload. The game also features cosmetics, taunts, and voice lines for the characters. The game is still in development, but it has a lot of potential and a dedicated fanbase. Overtime (TF2 x Undertale) by GermanPeter: This is a fan-made RPG that combines the characters and story of TF2 with the gameplay and mechanics of Undertale. Midnight Mercenaries (TF2 x Hotline Miami) also by GermanPeter: This is another fan-made game by the same creator of Overtime, but this time, it mixes TF2 with Hotline Miami. The game is a top-down shooter that follows the Mercenaries as they are hired by a Gray Mann. The game has a retro aesthetic, a synthwave soundtrack, and a lot of violence and gore. Sonic & All-Stars Racing Transformed Collection: This is a racing game that features characters from various Sega franchises, as well as some guest characters from other games. Among them, Pyro, Heavy and Spy from Team Fortress 2 as a single exclusive racer. Each one of them drives a different form of the veichle: Pyro drives a fire-themed car, Heavy drives an airboat and Spy drives a jet plane. Friday Night Fortress vs MANN Co (Friday Night Funkin’ x TF2 mod): This is a mod for the popular rhythm game Friday Night Funkin’, where the player has to rap battle against the mercenaries from TF2 and also Saxton Hale and others to prove Boyfriend's dominance over mercs rapping abilities or something lmao. Team Fortress Project 2.5 - Penurious Purification (TF2 x Touhou Project) by Brogrammist: This is a fan-made bullet hell shooter that combines the characters and gameplay of TF2 with the characters and gameplay of Touhou Project, a series of Japanese indie games. ᵍᵉⁿᵉʳᵃᵗᵉᵈ ᵇʸ ᵍᵖᵗ⁻⁴ ᵃⁿᵈ ᵃ ᵇᶦᵗ ᵉᵈᶦᵗᵉᵈ ᵇʸ ᵐᵉ
German Peter needs to reclaim his throne at the top of the tf2 content sphere
🗣️🗣️🔥🔥
@@PartyPugTVsoo uh tfc isn’t on mobile
t e a m f o r t r e s s 2 . . .
Nice pfp very clean
t e a m f o r t r e s s c l a s s i c . . .
t e a m f o r t r e s s h a l f l i f e
l e f t f o r d e a d
t e a m f o r t r e s s l o r e
The creator of Upward's Spawn in BO3 Zombies said that he's working on making the entire map playable, but so far, he's got the BLU Spawn finished. Maybe in the future we'll be able to even have the objective of pushing the cart while under assault of entire zombie hordes.
actually sounds awesome! would love to see it
So for now the map is considered a Box map till more is done I guess?
@@PartyPugTV In the meantime you can no-clip out of the spawn and wander around, except no zombies come after you, you just get to explore Upward in BO3 basically
I was summoned to this video to give a few of my thoughts. They're a bit unsorted, I'm mainly writing them as I watch this video. Prepare for a wall of text! Let's start with Overtime:
The reason why I didn't 100% adhere to the TF2 lore is because that'd genuinely be boring and wouldn't exactly work very well in the context of an Undertale game. Overtime is mainly Undertale with a TF2 coat of paint, trying to see which TF2 characters could substitute for the TF2 ones. When there weren't any, I made new ones. Hence why there are two Medics, Sani, who's very timid, and Eli, who's pretty much TF2's Medic. There's a reason why the Medic that isn't like the one from TF2 lives a secluded life - he's not part of the universe, so to speak. Of course he's not violent, that's why he's not with the rest of the gang and does something else entirely after the game is over. I didn't "get the characters wrong", you're just trying to judge a character that's a polar opposite of Medic on purpose by how much he's like Medic. Of course it's not gonna work. You DO meet Medic later on, and in my opinion, he's far more like what you'd want from the character (though you hated that too).
As for why they don't have the names from the comics - they hadn't even been released at that point :P Scout didn't have a name back then, so I named him after Scottjaw, who was THE Scout main to me back then. Also, that's not Agro, that's Ballooney. He quite literally states his name. I did however use that sprite for an interview I did with Agro later.
I also couldn't really put JUST TF2 characters in the game, because again, there's not a lot to pull from. Unless you wanted to play a game where you only fight robots and uhhh I guess the director from that one comic. Maybe Bidwell? Most of the "main" TF2 characters have dedicated roles in the stories, but I couldn't really make you fight Saxton Hale constantly. I tried to introduce characters from some other TF2 media, like the mercs from Open Fortress, but that's it.
These days, I'd probably have also included Agent Gunn and such. Wasn't a thing back then. So I just put whatever characters I liked back then in there. Is it disconnected? Absolutely. But Undertale's world is filled with random monsters, and I always thought most of the fun came from encountering new creatures and hearing what funny things they have to say. So I tried to emulate that.
The character designs have been a common form of criticism I've heard over the years too. I get why people dislike them, they look disconnected as well, but that's precisely why *I* like them. They add personality to the game. I've seen other people's takes on the designs, and they look great, but they're not quite like "Undertale" to me.
As for the maps, that's what I talked about at the start. Not a lot to pull from, since most TF2 maps are just a variation of "desert setting", "industrial setting" and "industrial desert setting". Of course there's snow maps and forest maps, but I can't all include those if the game takes place in the Badlands. Sani lives in Thundermountain, but you travel away from there eventually.
Overall, your main criticism seems to be that the game doesn't do enough original things on its own and isn't connected enough to TF2, which I guess is fair. But that was never what I set out to do. I just wanted to see if I could put TF2 characters in Undertale and put a bit of a spin on it. That's what I succeeded in doing, even if you don't care for the "spin" I put on it. I guess you're just not a fan of why *I* like Undertale in the first place. You complain that it's a bunch of walking and talking to characters, when I thought that was UT's strongest point. So I recreated that. I didn't like the combat, so I didn't recreate that as faithfully. You didn't care for that, that's fine. But I make my games for me first and foremost, and then I hope other people enjoy them. A lot of people did enjoy Overtime, and that makes me happy. Certainly made me happy.
tl;dr: you kind of approached this game from the wrong angle. You wanted a retelling of TF2's lore in Undertale's setting, when I set out to do the opposite.
But I've heard your criticism, and the next time I'll make a TF2 x Undertale crossover, I'll keep it in mind :P I have to say though, you only got the neutral ending. Much like in Undertale, there's three routes to take.
Maybe Midnight Mercenaries is more your cup of tea, as that's much closer to TF2 than it is to Hotline Miami. I'll post it as a reply to this one.
Onto Midnight Mercenaries, where you fall into the same trap again - you're expecting a retelling of TF2's story but in a different format. That's just not that interesting. If you want Team Fortress 2, then play the game, read the comics, watch the shorts. Just retelling that doesn't make for an engaging tale. It's just the same thing, but this time from a top-down perspective.
This time at least, I told an original story that is only loosely based on Hotline Miami's plot beats with the TF2 characters in it.
I don't want to be that type of malding creator who lashes out at critics, but you genuinely did not take a good enough look at the games. You claimed Ballooney was Agro earlier (even though he directly states he's not, he's literally just the Balloonicorn), and then you confuse the white-haired man from Midnight Mercenaries with Gray Mann, saying "it's never explained". Yes, it is explained. If you beat the game, he states he's Peter, which isn't a reference to me, but to Saint Peter, who guards Heaven's gates - he's letting you pass on.
You can't skip all the dialogue and then complain it makes no sense. Of course it doesn't make sense if you ignore all the context. You did the same with two games in a row, and it's fine if you don't care about something and just want to get it over with, but that's not a faithful review then, is it?
For the sake of you as a reviewer, you absolutely HAVE to take your time if you wanna judge something accurately. And if you don't want to do that, that's fine, but then disclose it and don't say, "I skipped all the story, the story made no sense."
A lot of people have issues with the lore and story, and I'd like to explain why it is the way it is, but that'd take about as many words as I've already written in both of these comments :P
But to summarize, it's a completely different take on Team Fortress 2's world, taking the characters and putting them in an entirely different scenario, universe even. Again, it's not just retelling TF2. There's not even RED and BLU, and especially not Gray Mann. It's asking what these mercs would be like if they were in a universe that wasn't zany enough to excuse their horrible actions.
As for the gameplay being repetitive - that's a Hotline Miami thing. That's just how these games work, you're doing the same thing over and over and over and over again until it finally works. Same goes for games like Super Meatboy and such. If you don't like that, that's fine. But I do, and a lot of people do.
I also know Scout's section is extremely difficult. I'm curious, which version of the game did you play? Because the earliest release builds were extremely difficult, and I ended up making them easier later on. The current version is the most well-rounded one, I even improved classes like Demo and Pyro.
As for the battle itself, it's Hotline Miami condensed into its purest form. You're one man, against a hundred other men, trying to kill them over and over and over again. That's how I wanted to end the game and I don't think a giant boss battle against animals would have done it justice. Again, if you don't like that type of gameplay, that's cool. But that's what Hotline Miami is.
It's completely fair too, they always spawn in the exact same pattern, and you have plenty of cover against hitscan enemies. The game will not screw you over by randomly changing the rules. You just have to git gud, as they say.
Midnight Mercenaries was also in open beta for I believe 4-5 years? People were always able to play the games and give feedback on the difficulty of levels or gameplay mechanics. This was how I was hoping to balance the game, and I always encouraged people to give feedback.
Not a lot of people gave feedback. Some did, like Kazer, whose criticism I used to change a lot of chunks of the game. I just couldn't afford to pay playtesters for a game that was bleeding money already, and I couldn't do anything if barely anyone even told me what they thought was good or bad about the game.
I gotta say something about both games though: they're not the originals. Of course they're not.
I made Overtime almost entirely on my own, all the gameplay and graphics were made from scratch. I didn't receive any outside help (for the most part) and I worked on it in my free time, as I was wrestling with university at the time.
Same goes for Midnight Mercenaries, which I made over a much longer period of time (which explains why it's more coherent overall), and for which I did have an actual spriter making all the graphics (thanks, Pham
When the peter is german
@@quintencornelissen2274 medic reference??????
german peter nobody is reading allat man
just read all this, really great response.
Haven't played either game, at least not recently, so I can't exactly state my opinion on them. But man. Honestly. The Overtime section of this video made me feel REALLY uncomfortable. Maybe I'm just too sensitive, but I seriously don't like watchin' fan-works/passion projects get dunked.
Demo in tf2:if i wasnt the man i was i'd kiss ya(bro)
Demo in fangames: 40:35(he literally wasnt the man he was)
31:36 Sorry to tell you, that's the neutral ending.
If this is anything like Undertale, there's 3 main endings.
One where you spare everyone and a couple side quests
One where you just go through any ol kinda way (that one).
And one where you eradicate everyone and grind exp.
Crossovers in TF2 have always seemed like a strange case to me.
woaaah i didn't know strange cases existed! is that how you get crossover cosmetic?
I always thought they were a bit unusual myself
On one hand, if you like the characters, but hate how they work, it's nice to have another option to choose from.
Reskins in TF2 have always seemed like a strange case to me.
@@triple_check Oh my god it's @triple_check
I actually enjoyed overtime! The characters are sort of meant to be like the personalities of the tf2 mercs mixed with the personalities of the undertale characters, which is why they seem out of character lol
Would of prefered to see this done with a little more grace. I'm all for having new interpritations of the TF2 classes but in this case it kinda just feels like the undertale characters with some of manarisms from TF2 classes which is a little weak imo
That's genuinely valid criticism, actually! It honestly feels more like a TF2 reskin slapped over Undertale with no consistency@@PartyPugTV
Not to insult GermanPeter of course, but it could have been done way better, that's for sure.
@@QuiteDemistrious funnily enough it was actually meant to be a meme reskin originally lmfao
In defense of German Peter's writing: have you seen all of those SFMs that tell completely different stories with different mercenaries? Everyone likes Emesis Blue, where Medic and Soldier differ quite drastically from their original counterpart.
Also it might be pretty hard to write large amount of dialogue using characters from funny shortfilms without starting to repeat same jokes like "lol these guys are psychos! Wow this guy drinks a lot!". Then again, maybe Overtime IS written badly? I watched let's play of the thing like 5 years ago... Or MAYBE RPGs with a lot of text just aren't your cup of tea in general, don't ya think so?
i said this in a another comment gonna repeat it here:
Would of prefered to see this done with a little more grace. I'm all for having new interpritations of the TF2 classes but in this case it kinda just feels like the undertale characters with some of manarisms from TF2 classes which is a little weak imo
Ok, my bad! Thanks for the reply!
the TF2 comics managed excellently with the canon personalities.
Don't forget even in Emesis Blue soldier wants to do rocket jumping which is true to the lore and character and respects/plays to it's wackiness
Well Medic still stays pretty insane and sadist in emesis blue
Average Soundsmithoid when the german peterchads walk in
thankys
What does this mean
ERH M AKHSHUALY TIPICAL COULERS 2 IS NOT FOR MOBILE🤓
edit:i revoke thou comment it is now mobile supported my deepest apollagies
yea, no one cares
b
@@A_unfunnyguy b
@@A_unfunnyguywhat
@@Helmet_pig_angry-birdsb
Team Fortress 2 is a game where you play Undertale, Hotline Miami, and Minecraft instead
45:03 "and i know whats gonna happen at the end, your jus tgonna be fighting saxton hale or somthing and it's just gonna be like (animal crossing speech)"
I think Peter said something about the reason Midnight Mercenaries is so serious compared to TF2 is because it was supposed to capture the feeling of the original Hotline Miami
holy shit is that benny belt boy
Most Friday night funkin mods let you disable threats so you could just do that and continue spamming the keys
36:27 Lmao they even got the Spy Experience accurate
Enemy turns around and you pretty much just die immediately
Ngl worth watching all the way through for that TOUHOU game at the end, loved EVERY second of it.
Respectfully, you are wrong about Overtime. It's actually the most clever mod I've ever seen for a game.
It's not a mod. It's a standalone game, I recreated Undertale's engine myself.
It feels so weird when I find TF2 and it's characters are so nostalgic without actually playing the game until this year. (My first exposure was seeing the characters through SFM FNAF/Undertale/Minecraft crossovers and animations. Even the standalone "Meet The" videos".
The fact even other people probably discovered the game this way; shows how the characters, the world can really stand alone on their own and be appreciated by everyone even without playing the game.
My first exposure to the characters was through FNAF animations and Overwatch.
47:30 Oh hey Balrog, glad he's living his best kife after his boss became a eldritch horror and promptly exploaded
Do NOT leave party alone in a room with elmaxo at 3AM, wild things happen....
einstein and tesla make better videos than those neeks
Next level video man!
Hour long video? LETS FUCKING GO
5:40 Ghosts was amazing. Extinction was incredible, and squads or whatever it was called was great when you had a squad to speak of.
As a Mann who has sat here, for the full 52 minutes of this, I could feel the same anger as you m8.
I admire his dedication to finishing these games
He still didn't finish Overtime on the true ending. You don't even need to play the game from the start to do it, it's that easy.
The guy in 3d glasses from tf2 undertale is probably the 10th doctor
24:35 Never played TF2 but even I can get that he'd really say: "Good job, violence is always the answer or I'd be out of a job! Well, not really, I can always make my own patients." Or something slightly more unhinged than that...
Sani's a different character to TF2's Medic. There's another counterpart to Medic called "Eli", whose personality is much closer to the original, but who was only briefly mentioned in the video.
43:57 just wait until you hear the plot of the OG game
(•‿•)
crossovers in team fortress 2 have always felt like a strange case to me
I was heartbroken when you played five nights at heavy instead of capture the intelligence
I just realized the pun behind Sani Tater
Undertale is worth the try. A lot more replay able as well.
More touching and more funny
Bro is actually tweaking because of German Peter. 💀
0:37 That is a very interesting cast...
34:03 can someone please explain to this guy the difference between a crossover game and a crossover mod?
I guess I'll do it myself: a crossover mod is literally importing something into something else. Since all the stuff you're adding is from the IP you're trying to cross-over, it's all about how faithfully you can adapt the TF2 assets into a different game engine.
A crossover fangame, on the other hand, is something that attempts to recreate 2 different IPs and mix them together, usually with one IP defining the gameplay and general plot while the other IP adds characters and atmosphere. Since you're combining 2 games instead of importing stuff from one game into another, you can't be too faithful to any one IP or else fans of the other IP won't be able to enjoy it.
9:59 The thing is, you _can't_ play it on a mobile device.
12:29 there are class tokens that give you the health and speed of the class if you equip them, so maybe that would help.
Or making a vanilla dispenser drop ammo packs or smth idk
From seeing the undertale/tf2 fangame, I now want to try my own take on it with what you said you wanted to see in it
that'd be genuinley so banger
Bro was playing 50/20 mode
27:30 That shouldn't of been as funny as it was to me LMAO its just so accurate and I can imagine the feeling so damn well
watching the tf2 under tail cross over compels me to try to make an actual good one. But I haven’t gone through every nook and cranny of the tf2 lore, nor do I have the skills required to make such a game.
43:40 pls never say that. I’m not saying this as a meme, this is one of those cases where it was one of those games that got infested by children.
WE NEED MODDED CRAFT NOW PIG THE POPLE HAVE SPOKEN!
The Strange Case of TF2 Weapon Reskins
3:43 did you just put faster reload on juggernog...?not even going to talk about the health on kill on speed cola
i just noticed that now i must of swapped the layers for faster reload and more health whoops
I think you might've enjoyed GermanPeter's stuff more if you took breaks and didn't play them in their entirety in one sitting. Also Peter just doesn't follow tf2 lore in his games. In the hotline miami one, the person interviewing the mercs is supposed to be saint peter, because the interviews happen after the end when the mercs are dead. Like seriously, pay attention to the story man. I'm kinda dissapointed you didn't talk gang garrison 2.
After 9 years in development, hopefully, it was worth the wait. Thanks, and have fun.
As a tc2 player:
-being friendly will get you banned from tc2 for a week, so be weary
-tc2 isn’t actually playable on mobile, however there’s another game called era warfare which is just tf2 but shittier and also playable on mobile
-everyone goes demoknight because it’s simpler than normal demo
-the class limit is there because the game is more competitive
cant believe the roblox version of tf2 is more competitve says alot about the state of valve
Why do you play a worse version of a free game!!!!!!!
@@attackonhollywood1808My computer sucks ass and TC2 takes less space
wait really you get banned for being friendly never heard of
also game is more ballanced for instance baby face blaster you do not lose all boost in 20 dmg taken so it is there a nice weapon to use
HUGE!!!!!!!!
that minecraft sesh was fun as hell
We should get on again with viewers
Immediatly clicked when i saw Typical Colors 2
On the fnf game there's an option to turn off ot turn on ghost tapping on that means you can spam your buttons with out punishment
Hey that was a pretty good 30 sec short! 10/10
Video was probably 10% crossovers and 91% fan content and mods
overtime is kinda bad but german peter outdid himself with midnight mercenaries, that shit is awesome
Welcome to team fortress 2 after 9 years in development hopefully it will have been worth the wait thanks and have fun
quick fun fact about typical colors 2, for all i know, it is the only roblox game with actual working community servers and custom maps.
im so glad ive found this channel ur a real one partypug tv
Honestly as a kid it was overtime that introduced me to tf2. Im glad it did because I absolutely adore tf2
honestly this is my favorite video on youtube
thank you marshal
@@PartyPugTV no problem @partypugtv
Video about crossovers
First example is a mod
Edit: Ok I thought this was going to be a video about official crossovers, I wouldn't really call fan creations crossovers
Edit2: There's 1 official crossover in the video
I would call them crossovers, fan or not it's still mixing 2 different worlds
i know right? i think that guy should call the video the strange case of tf2 fan games or put some actual crossovers🤣🤣
When clicking on this Video i expected offical crossovers/collabs, amazing video tho.
Tf2 crossovers have always been a strange case to me
I'll take on the challenge of beating five night's at heavy's to document it for you
TF2 Project deserved better than this. :(
Great video!! Had my attention the entire time!!
Glad he even played it.
Nice video overall but you need to pay attention tp what's going on in the game. Complaining about it after ignoring parts of it looks stupid. FnF is not a kids game creators made it very clear m
The point i was trying to make with those bits was that the story/writing was failing to hold my intrest
The fact that you called FNF a kid game is so ironic because it’s clearly because of mods
team fortress 2 crossovers has always been a strange case to me
There is the BO3 Vee’s Custom Weapons mod that has two TF2 custom weapons; the Medi Gun and Wrench;with buildable sentries, dispensers, and teleporters).
ACTUALLY SOUNDS COOL! LINK?
Maybe the real tf2 was the friends we made along the way
the damn fake credits at the beginning got me
I'm surprised German Peter didn't make Heavy and Medic gay and instead made the known best friends gay. They got a bromance but legit wouldn't become a couple imo.
They're the type of bros to do something gay and say "No homo" tho, I will admit.
Whether Heavy or Medic are gay is up for interpretation. It's there, just subtle and not directly stated unlike Soldier and Demo's romance.
There's plot points I'd have to spoil, so I'd just say that there are certain moments between Medic and Heavy that hint at them being romantically interested in each other. I'd even argue the same goes for Sniper and Spy, but that's even more subtle.
24:29 medic even says "Ze healing ist not as rewarding as ze hurting" when you dominate someone
i gotta say that super mario map for different games is cool af
48:07 oh i know this guy, he's also making another tf2 crossover game called Red Shadow Maggots
tommy innit clone whos balls havent dropped yet screams at the top if his lungs at german peter's poo logs
Really good video bro
I came to this video expecting to hear about Max's severed head and other crossover cosmetics but got something much more. One of the wildest videos ever
It felt like an absolute roller coster rollercoaster through the internet and Tf2, having shits a giggle through it all
And the ending. Wow
This may be making fun of random tf2 crossovers but this one is in the record books
8:49 there’s also a TF2 copy called “Tarragon Fortress”
24:48 wait a damn overtime second
THAT'S THE KID FROM OVER THE GARDEN WALL
48:34 this would have counted as a crossover in, like, the 90s, but bullet hell has turned into a whole genera instead of just Galaga.
20:53 why is Dorked's name censored?
One problem with the Hotline Miami one is that it seems that Medic and Heavy are like a couple or at least Medic has feelings for him when the Medic canonically he's married but whatever
"Problem" more like improvement
Different game, different universe.
@@GermanPeter why don't you just make your own characters i don't get it
@@cuenta007 is a problem because it ain't natural in the game, it just happens, when? How? We do not know
@@GilliganTF2 yeah but i like men kissing
this is the only time when I clicked on video only because I saw tf2 and 52 minutes. I didn't even recognise it was pug until I saw scout in graybans
i discovered tf2 around 8 years ago through fnaf sfms using scout as the nightguard! i only started playing recently when i got a proper computer
Weapon reskins in tf2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from.
Finally, unsound smith
these aren't cross overs they are just games that can have tf2 content added in manually, or just tf2 fan games
Tf2 games that are based on other games I'd consider that a crossover. If it was an original idea with original gameplay you'd be right
Depression magnitude got a genuine chuckle out of me
Tf2 the best war themed hat collector simulator
I'm surprised we didn't get a mention of Spiral Knights
As far as I can tell for overtime.
The reason why their personality are, as some would say [out of character] probably is because they attempted to place undertale and TF2 into a blender.
*However take it with salt I have no idea what I'm talking about because
1. I haven't read their dialogue yet
2. I only know overtime for this games megalo counterpart "Showtime"*
20:30 why despacito🤣🤣
when he was talking about cross overs i was thinking about don't starve together with the ham bat and wilson hair
our boy party is spitting fire at the beginning.
2:04 Anyone know what this song is called btw? I remember hearing the non fnaf version on a cat meme and I don't know what it's called
Its a living tombstone song I think it's just called cats
The tf2 crossovers always seemed like a strange case to me-
he played a weezer song at the end, 10/10
Wow I can’t believe you got Jefferey Epstein to work on this! Maybe he truly loves Team Fortress 2 too..
You know what would be cool for the undertale one? The normal enemies are the machines in mvm.
TF2 Crossovers have always seemed like a strange case to me.
I mean, TF2 is a game that has its own unique style, humor, and gameplay. It’s not easy to mix it with other games or genres without losing some of its charm. Yet, there are many examples of TF2 crossovers that have been made by fans or developers, and some of them are surprisingly good.
Typical Colors 2 from Roblox by ROLVE: This is a game that recreates the TF2 experience in Roblox, with some changes and additions. It has 9 classes, each replicates their counter parts from TF2, and various game modes such as Capture the Flag, King of the Hill, and Payload. The game also features cosmetics, taunts, and voice lines for the characters. The game is still in development, but it has a lot of potential and a dedicated fanbase.
Overtime (TF2 x Undertale) by GermanPeter: This is a fan-made RPG that combines the characters and story of TF2 with the gameplay and mechanics of Undertale.
Midnight Mercenaries (TF2 x Hotline Miami) also by GermanPeter: This is another fan-made game by the same creator of Overtime, but this time, it mixes TF2 with Hotline Miami. The game is a top-down shooter that follows the Mercenaries as they are hired by a Gray Mann. The game has a retro aesthetic, a synthwave soundtrack, and a lot of violence and gore.
Sonic & All-Stars Racing Transformed Collection: This is a racing game that features characters from various Sega franchises, as well as some guest characters from other games. Among them, Pyro, Heavy and Spy from Team Fortress 2 as a single exclusive racer. Each one of them drives a different form of the veichle: Pyro drives a fire-themed car, Heavy drives an airboat and Spy drives a jet plane.
Friday Night Fortress vs MANN Co (Friday Night Funkin’ x TF2 mod): This is a mod for the popular rhythm game Friday Night Funkin’, where the player has to rap battle against the mercenaries from TF2 and also Saxton Hale and others to prove Boyfriend's dominance over mercs rapping abilities or something lmao.
Team Fortress Project 2.5 - Penurious Purification (TF2 x Touhou Project) by Brogrammist: This is a fan-made bullet hell shooter that combines the characters and gameplay of TF2 with the characters and gameplay of Touhou Project, a series of Japanese indie games.
ᵍᵉⁿᵉʳᵃᵗᵉᵈ ᵇʸ ᵍᵖᵗ⁻⁴ ᵃⁿᵈ ᵃ ᵇᶦᵗ ᵉᵈᶦᵗᵉᵈ ᵇʸ ᵐᵉ
🤨