One of the best boss battle themes I've ever heard. Of course, the normal battle theme is not too shabby, either. Only one of the reasons Koichi Sugiyama rivals Nobuo Uematsu.
I agree with you, the DQ7 battle themes are very strong. However they don’t quite equal the intensity of his compositions for DQ5. This boss theme “World of the Strong” is a solid number 2 however.
Funny story. DQ7's 3DS version in Japan, has the music cut at odd, nonsynchronous points, so it loops in an abrupt way, for every single track. The international release, which uses the midi versions, has complete tracks. Hard to know the specifics on why, but it seems like a protest against properly arranging and encoding a symphonic suite, when he prefers synthesized renditions for the games.
dq7's ost is strangely melencholy and subdued compared to the rest of the series - even the battle theme, as fun as it is, is much calmer than the rest of the series, or at least the ps1 version is with its soft string sound and more minimal percussion. definitely a strong contender for sugiyama's magnum opus, though im sad that this was the last dq ost to not rely on rehashes of older songs :/ im pretty fond of dq9's ost, but i just cannot get into 8's at all.
I think DQ8's OST is about the world and exploration since DQ8 is the first 3d DQ Game so it would be a massive game. It's overworld theme perfectly fits this and it's literally called Strange World.
7 has a great soundtracks but it has one of the weaker stories. All the background characters develop but aside from Keifer no one in your party really changes or has a personal stake in the journey and the melancholy tone is tied to the background character stories often being sad in hindsight as you often save the land but see how the lives of the regular people are still ruined with bad choices you can't change and legacies being ruined and forgotten. The music reflects the tone of the games and are not a particular high point in sugiyama's career because they always hit the tone the games' story was going for. You need to respect artistic direction more.
@@OdaSwifteye I couldn't disagree more. I would strongly argue 7 has the strongest character development in the series. Maribel especially. They even change relative to one another in both the PS1 battle dialogue (Gabo, as the game progresses, becomes more snarky to Maribel, for instance, expecting her to complain), and the party chat, which was the most expressive and reactive to both the story in general, and general NPC dialogue (much of which was sadly lost in the 3DS remake, as they never replaced the bulk of the normal party chat back into the game, only the most critical bits related to the core story, as has been the focus of every DQ from 8 onward...and one reason I've never liked 8's characters nearly as much). She develops sympathy, consideration, an understanding of her own failings. The least developed is Aira/Aishe, but for obvious reasons. They intended for Kiefer to stick around, and potentially become Orgodemir (you'll notice remnants of this in his human form, he looks like a possessed Kiefer), who, even in the 3DS version, has a full equipment list throughout the game, even into post-game dungeon gear. I guess because of the length, the subtle changes are more readily overlooked, so perhaps it doesn't feel or seem like development, as there are considerably more scenarios, with less general shocking world-wide events until the end. So the flow is designed to be more subtle. However consider even Gabo's slow understanding of human behaviour, and adoption of similar traits and beliefs, replacing his more animal instincts. Or Melvin taking in more and more of the world, and becoming less and less shocked at the changes, until relevant, such as with the divine shrine.
This should've been in smash
But the hero was to short
One of the best boss battle themes I've ever heard. Of course, the normal battle theme is not too shabby, either. Only one of the reasons Koichi Sugiyama rivals Nobuo Uematsu.
This is the battle theme, not the boss theme
@@taroutanaka4426 Nah it transitions into the boss theme at 2:15
I agree with you, the DQ7 battle themes are very strong. However they don’t quite equal the intensity of his compositions for DQ5.
This boss theme “World of the Strong” is a solid number 2 however.
Funny story. DQ7's 3DS version in Japan, has the music cut at odd, nonsynchronous points, so it loops in an abrupt way, for every single track. The international release, which uses the midi versions, has complete tracks. Hard to know the specifics on why, but it seems like a protest against properly arranging and encoding a symphonic suite, when he prefers synthesized renditions for the games.
Amazing!!!!!!!!
Best boss theme in dragon quest
@LordAceW8 more people complained about a lack of DQ IX requests lol I will return and finish it sometime soon hopefully
Good Choice nice uplifting, and powerful
i Love this music but 2:23 is my Favorite part reminds me that you gotta keep your Nose Up
I still need to play this game.
and unlike roto I have enough time to beat it....180 or so hours...god damn.
Well did you beat it?
@AutomatonGames indeed :D
i love dq7 more plz boss
dq7's ost is strangely melencholy and subdued compared to the rest of the series - even the battle theme, as fun as it is, is much calmer than the rest of the series, or at least the ps1 version is with its soft string sound and more minimal percussion. definitely a strong contender for sugiyama's magnum opus, though im sad that this was the last dq ost to not rely on rehashes of older songs :/ im pretty fond of dq9's ost, but i just cannot get into 8's at all.
Sugiyama is in his 80's now, I will give him a break. Plus in DQ XI the old songs were integrated so perfectly.
I think DQ8's OST is about the world and exploration since DQ8 is the first 3d DQ Game so it would be a massive game. It's overworld theme perfectly fits this and it's literally called Strange World.
7 has a great soundtracks but it has one of the weaker stories. All the background characters develop but aside from Keifer no one in your party really changes or has a personal stake in the journey and the melancholy tone is tied to the background character stories often being sad in hindsight as you often save the land but see how the lives of the regular people are still ruined with bad choices you can't change and legacies being ruined and forgotten.
The music reflects the tone of the games and are not a particular high point in sugiyama's career because they always hit the tone the games' story was going for.
You need to respect artistic direction more.
@@OdaSwifteye I couldn't disagree more. I would strongly argue 7 has the strongest character development in the series. Maribel especially. They even change relative to one another in both the PS1 battle dialogue (Gabo, as the game progresses, becomes more snarky to Maribel, for instance, expecting her to complain), and the party chat, which was the most expressive and reactive to both the story in general, and general NPC dialogue (much of which was sadly lost in the 3DS remake, as they never replaced the bulk of the normal party chat back into the game, only the most critical bits related to the core story, as has been the focus of every DQ from 8 onward...and one reason I've never liked 8's characters nearly as much). She develops sympathy, consideration, an understanding of her own failings.
The least developed is Aira/Aishe, but for obvious reasons. They intended for Kiefer to stick around, and potentially become Orgodemir (you'll notice remnants of this in his human form, he looks like a possessed Kiefer), who, even in the 3DS version, has a full equipment list throughout the game, even into post-game dungeon gear.
I guess because of the length, the subtle changes are more readily overlooked, so perhaps it doesn't feel or seem like development, as there are considerably more scenarios, with less general shocking world-wide events until the end. So the flow is designed to be more subtle. However consider even Gabo's slow understanding of human behaviour, and adoption of similar traits and beliefs, replacing his more animal instincts. Or Melvin taking in more and more of the world, and becoming less and less shocked at the changes, until relevant, such as with the divine shrine.
Awsum
@DonHawk12 Yeah haha
@DarkenedSamurai I know right? :D
@LordAceW8 Alright!
long game is long
@frostare XD