So that mobile people can more easily go back to the beginning of the songs 0:01 Opening 2:51 Overworld 4:11 Labyrinth 4:59 Item Get 5:02 Triforce 5:11 Ganon 5:16 Death Mountain 6:12 All Clear 6:19 Ending 8:14 Game Over 8:49 SE
the FDS's extra wavetable synth channel was such a cool feature adding semi-realistic instruments to the regular famicom/nes' iconic 8 bit square/sawtooth/triangle/noise channels.
@@LunaOfTheStarsMusic oops, i think i confused it with another console/computer haha you are correct; the nes only had square/pulse wave, triangle wave, noise, and pcm.
@kiwimotion Actually you COULD form a sawtooth wave with the extra FDS channel on this version of Zelda. In fact you could form many kinds of waveforms and rudimentary frequency modulation which is how the bell sound is made possible. But only through that extra sound channel on the Famicom Disk Drive. 💾
Yeah, the FDS added an extra sound channel that the Famicom/NES hardware didn't normally have. This is why the cartridge version sounds different, it had to be developed without the extra sound channel in mind. Although, amusingly enough, in some cartridges (even US versions), the support for the extra sound channel is still present in the code and will work if the extra channel is detected (much like support for the FM synthesizer in Master System games). Obviously for US versions this is only going to happen via emulation since the FDS wasn't released here. But yeah it's amazing how much better they sound.
So weird listening to the parts that aren't in the US version after 15+ years of playing the original US version and never having any other way of knowing it And then the people of Japan grew up with this version just like I grew up with the NES one
There’s differences in 4 of the songs and most of the sound effects, that’s not that many differences and if the nes had a bit more memory to work with then there would probably be even fewer differences
Having grown up with the US version, it's interesting to hear the differences in the original FDS version. Hard to say that I like either version better than the other, but I do really like the different opening and the rest is really interesting. Thanks for uploading this.
The Zelda games are a big reason I want a Disk System. I've already got a Famicom at least so that's half of the challenge taken care off. The sound on the FDS versions is just so good.
If you have the latest Zelda Game and Watch, there’s an option to play The Legend of Zeldas 1 and 2, with the original Disk System versions in Japanese. As well as “Link’s Awakening” in many different languages.
Gimmick did use channels the console alone isn't able to provide, however, which is why it has one of the craftiest, most beautiful soundtracks on the system.
***** Unfortunately, the age of comments is what people look the least at, so I suggest if you want to maintain a good image, delete the comments you don't identify with anymore.
Famicom Disk System sound chip: Ricoh RP2C33 ------------------ it sounds like Wavetabled-FM analog synth feeling, fat & rich. which PC & NES could not emulate it. The Ricoh RP2C33, used by the Famicom Disk System, adds one extra sound channel with primitive wavetable support. FDS Produces waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F.
Have you ever heard the Lagrange Point soundtrack for the Famicom? The cartridge actually included a Konami VRC7 audio chip that had similar FM capabilities to the likes of the Yamaha OPL3, and the music for that game sounded absolutely INCREDIBLE. It's actually hard to believe that those sounds are coming out of a Famicom. Unfortunately, it was the only game ever released that featured this chip.
Never realized how Tower of Druaga-esque some of the sound effects are. Makes sense, considering that game was HUGE in Japan and undeniably served as an inspiration for Zelda (Wizzrobe behaves exactly like the wizards in Druaga)
The Famicom Disk System added an extra sound channel...Zelda and Metroid took advantage of this...the music had to be redone to convert them to NES cartridge, since they lost that sound channel.
It was one channel. Nintendo used it mostly for sound effects, but they used it for in game tracks when there was no action going on from the player (ie. Theme songs and ending themes). Squaresoft (ie. 3d world runner) and Konami (ie. Castlevania 2, Gyruss) used the FDS channel for the music
Overworld isn't different because some sound effects (such as the sword beam) are instead what use the extra sound channel. This is pretty common. (edited for clarity)
ディスクシステムの幕開けにふさわしいソフト
So that mobile people can more easily go back to the beginning of the songs
0:01 Opening
2:51 Overworld
4:11 Labyrinth
4:59 Item Get
5:02 Triforce
5:11 Ganon
5:16 Death Mountain
6:12 All Clear
6:19 Ending
8:14 Game Over
8:49 SE
Not all heroes wear capes...
Thanks
Nick Story would like your comment but it has *_69_* so sorry 😉🙃
You are a good man
Thank you
Thank you 😊
the FDS's extra wavetable synth channel was such a cool feature adding semi-realistic instruments to the regular famicom/nes' iconic 8 bit square/sawtooth/triangle/noise channels.
The NES didn’t have a Sawtooth wave
@@LunaOfTheStarsMusic oops, i think i confused it with another console/computer haha
you are correct; the nes only had square/pulse wave, triangle wave, noise, and pcm.
@@LunaOfTheStarsMusic Well it did if you were playing a game that used Konami's VRC6 chip.
You mean the channel sounds like a violin
@kiwimotion Actually you COULD form a sawtooth wave with the extra FDS channel on this version of Zelda.
In fact you could form many kinds of waveforms and rudimentary frequency modulation which is how the bell sound is made possible.
But only through that extra sound channel on the Famicom Disk Drive. 💾
I CAN HEAR THE BELLS
RassilonTDavros ME TOO!
RassilonTDavros I can
Uh oh. Is this Deadly Towers?
They're meant to be chimes, not bells.
Polar Express
36年経った今でもこの曲聴くだけで鳥肌が立ちます。そのくらいあの頃の自分には衝撃的で感動的な出会いでした。
ディスク版の鮮やかな音色は長く日本人だけの特権だった。ゼルダ人気の本場である北米で、今でもこの音色をアレンジと思っている人がいても不思議じゃない。
迷宮探検しててボスの部屋が近い時に「ぶもー!」ってボスの声が聞こえてくるのがドキドキした
子供の頃は当然気付かなかったけど、今改めてあの効果的過ぎる演出には頭が下がる。
画面に映ってないものの音がするわけがない、それが当たり前だった時代に。
Kono dio da
このゲームはオープニングの曲も、ゲーム内容も大好きだった。
もう一度やりたいなぁ。
....Those bells...wow....
Yeah, the FDS added an extra sound channel that the Famicom/NES hardware didn't normally have. This is why the cartridge version sounds different, it had to be developed without the extra sound channel in mind. Although, amusingly enough, in some cartridges (even US versions), the support for the extra sound channel is still present in the code and will work if the extra channel is detected (much like support for the FM synthesizer in Master System games). Obviously for US versions this is only going to happen via emulation since the FDS wasn't released here. But yeah it's amazing how much better they sound.
It’s amazing how much of a difference 2 extra audio tracks can make
There's only one, actually.
It's actually one single additional wavetable and not two.
このゲームのためだけでもディスクシステム買った価値がありました✨
村雨も買ったけど😅
0:01: Title Theme
2:51: Overworld Theme
4:11: Dungeon Theme
4:59: Power Up
5:02: Stage Clear
5:11: Boss Incoming
5:16-5:17-5:18-5:19-5:20: Final Stage
6:19: All Clear
8:14-8:15: Life Lost
8:18: Game Over
8:49: SFX
0:17
当時ディスクシステムと同時購入したのだか、電源入れオープニング曲から凄いと感じた。任天堂としては初のアクションRPGだったと思う。ゲーム内容も手に汗を握る場面もあり楽しめた。試験が終わったらブレスオブザワイルドをプレイしたい。
So weird listening to the parts that aren't in the US version after 15+ years of playing the original US version and never having any other way of knowing it
And then the people of Japan grew up with this version just like I grew up with the NES one
The NES version was also released in Japan
kuja45 (OST) Huh, that seems kinda backwards...
Madmagicanman1 Well, I mean, I'm sure some people couldn't afford a FDS, so it makes sense to release both I guess.
Tael the Mask Salesman I suppose you're right
*****
Oh, that's how they did it? I thought they were released side by side. Interesting.
Holy shit this sounds sooo much better than the NES cartridge version. Amazing what tech could do at the time!
FlameLFH What a wonder extra hardware can do for old systems.
There’s differences in 4 of the songs and most of the sound effects, that’s not that many differences and if the nes had a bit more memory to work with then there would probably be even fewer differences
It is all within the power of the Famicom Disk System's extra sound layer.
>amazing what tech could do at the time
Classic Nintendo staple
still not worth it for the annoying loading times this version had :/
Having grown up with the US version, it's interesting to hear the differences in the original FDS version. Hard to say that I like either version better than the other, but I do really like the different opening and the rest is really interesting. Thanks for uploading this.
You should try the deep purple version.ruclips.net/video/yV8e_RkpiNA/видео.htmlsi=np-pKS4ZuVuUBAb_
Beautiful music. I appreciate it more now than ever.
The Zelda games are a big reason I want a Disk System. I've already got a Famicom at least so that's half of the challenge taken care off. The sound on the FDS versions is just so good.
If you have the latest Zelda Game and Watch, there’s an option to play The Legend of Zeldas 1 and 2, with the original Disk System versions in Japanese. As well as “Link’s Awakening” in many different languages.
Love the labyrinth theme. Such a great and eery piece that perfectly suits this game's dungeons.
小学生の頃、友達の家で遊んでいたけど毎回最初から始めてた
当時のガキンチョにセーブなんて概念など無し
テーマ曲の中、全アイテムが紹介されるのがひたすら格好良かった
6:12 The most victorious fart you'll ever hear.
Compared to other things an FM chip can make, this sounds nothing like a fart. You want to know what does? DOOM 32X.
@@solarflare9078 Well for one thing this isn't FM
Ganon farts so hard he explodes.
@@solarflare9078True
@CODMarioWarfare it had FM actually
切なくもあり未来への希望も感じるエンディング曲は、ファミコン史上屈指のエンディング曲だと思う。
そして裏ゼルダが始まる。。
Title screen music is so beautiful...
当時のファミコンゲームの中でも、内容もBGMもグラフィックの美しさも全てにおいて秀逸でしたね。ライフを回復してくれる街のお姉さんにはドキドキしたものです😄
AE92 レビンさん、ライフ回復♥お姉さんが出るのはリンクの冒険。無印ゼルダは妖精さんですよ。
06:12 For some reason that made me laugh. xD
06:12 for intense victory fart
*Wild Charizard Appeared*
it sounds like Boss Canon's screaming
Ganon- *fart*
Ripping a huge one.
8:50: Stage Start
ゼルダと言えばディスクシステム版だね。マリオの何倍も好きな作品だった。
i'm in love with the sustain-like sound on the opening. it's a level of enchantment i can't describe.
I can imagine if Mother was on FDS wow
Gimmick did use channels the console alone isn't able to provide, however, which is why it has one of the craftiest, most beautiful soundtracks on the system.
A bit harsh there eh?
*****
Unfortunately, the age of comments is what people look the least at, so I suggest if you want to maintain a good image, delete the comments you don't identify with anymore.
*****
You can. I do so for mine, rather often.
blara2401 The Sunsoft 5B compared to the 2A07 version of the soundtrack isn't too different.
8:49 re-used on ocarina of time
Wow this whole game only had 10 minutes of music. Unreal to what good effect it was put.
Man this is so much better. I can here the midde aged Americans screaming for missing out on this. Its amazing.
This sounds so sick. Just showed my sister and she was speechless
この曲を聴くと町内の友達とゼルダについてワイワイ言いながらゲームをしていた思い出が蘇ります。本当に楽しくて素晴らしい時間でした。
6:12: Zelda Rescued
This technology is revolutionary, can't wait to play botw 2 on FDS
I wish I had listened to THAT opening theme when I first played tha game!
Openingは自宅でFM音源を初めて体験して感動した曲です
clover FM音源じゃないです
9:29/9:33 Super mario bros 2 sound effects
BETTER THAN NES.
OPINONS.
OKAY
extra channel of sound vs not having an extra channel of sound or load times
@@SamuraiTacos1 the load times are not longer then 20sec so im ok with it
@@kyugiyeneku1803 same
Ooh, those bells. They just sound so *right!*
So this is what the soundtrack was meant to be
懐かしい いいね!
謎の村雨城とセットで購入してもらったなー
ディスクシステムのゼルダこそゼルダの中のゼルダ
笛のメロディー好きだな
The legend started from here.
ファミコン本体の音源PSG3音+ノイズにディスクアダプタ内に搭載されたFM音源に近い「デルタ波」(デルタ音源)による同時発音。
デルタ波がゼルダのトライフォースの形「三角」に協調しているのがニクイ演出なんだよ^_^デルタ波は音声調整に三角の波でできている。
Famicom Disk System sound chip: Ricoh RP2C33 ------------------ it sounds like Wavetabled-FM analog synth feeling, fat & rich. which PC & NES could not emulate it.
The Ricoh RP2C33, used by the Famicom Disk System, adds one extra sound channel with primitive wavetable support. FDS Produces waves using 64 × 64 custom wavetables with 33 volume settings.
Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F.
名作の名曲‼️
The Disk System's sound chip makes the music more realistic.
5:16 それまでのダンジョンと比べてかなり広いダンジョンだったなぁ~
Nintendo were good with the NES with sound programming...
But give them an FM chip and they can kick it up to the next level!
Have you ever heard the Lagrange Point soundtrack for the Famicom? The cartridge actually included a Konami VRC7 audio chip that had similar FM capabilities to the likes of the Yamaha OPL3, and the music for that game sounded absolutely INCREDIBLE. It's actually hard to believe that those sounds are coming out of a Famicom. Unfortunately, it was the only game ever released that featured this chip.
I always thought the Ending Music could just as well be from a Super Mario game (Both composed by Koji Kondo)
It's got syncopation like Mario music
8:49 sounds surprinsly realistic
ミンナニ ナイショダヨ
The main in-game songs are mostly the same, it's really the intro, game over, ending and sound fx or voice clips that really stand out the most.
2:51ゼルダと言ったらかかせない神曲
Once english patches starting coming out for a multitude of FDS roms, I left NES behind! The audio makes such a difference!
8:56: Damage Taken
grad1u5 is #1
8BitDanooct1 Very true.
Parodius number 1. Gradius number 2.
Danooct1 is #2. Not only does he play with computer viruses but also makes remixes!
8:58: Boss Defeated
なんちゅう、懐かしいメロディー!
I'm here because of Sakurai breaking down how much more sound quality the original Famicom compared to the original NES.
Very interesting!
It's the Famicom Disk System add-on in this case
Man it's nuts what one extra voice can do
Wow this reminds of how FM was on Mark III...
Wow, the gameover music is the same as the ending, never noticed that before.
Time to pop out my Olympus Digital Voice Recorder.
Amazing
Never realized how Tower of Druaga-esque some of the sound effects are. Makes sense, considering that game was HUGE in Japan and undeniably served as an inspiration for Zelda (Wizzrobe behaves exactly like the wizards in Druaga)
何とも懐かしい…😸💦🎵
I love the opening.
What the heck was that e-fart sound at 6:12?
That was the sound of a boss defeated by the Legendary Link, my friend.
'twas an e-fart, my friend.
that believe it or not is the sound Ganon makes when you kill him.
6:19 best
6:12 That scared the crap out of me! (headphones)
Pas mal. Perso sur Megadrive j aime aussi les musiques streets of rage 1 et soleil
amazing !!!
青ウイズローブの団体さんと「オカネカイノチヲオイテユケ」は忘れもしない悪夢だ
Awesome, and well organized!
Zelda is a amazing videogame.
😍😍😍😍😍😍😍😍😍😍😍😍
1 part came here to see about the music
1 part came here to see how many grumps fans bombarded the comments like me ha
C.L. Cannon Thanks Arin!!! Lol
Indeed
A man of culture
The Famicom Disk System added an extra sound channel...Zelda and Metroid took advantage of this...the music had to be redone to convert them to NES cartridge, since they lost that sound channel.
I was under the impression that it was 2 extra channels, but you might be right.
It was one channel. Nintendo used it mostly for sound effects, but they used it for in game tracks when there was no action going on from the player (ie. Theme songs and ending themes). Squaresoft (ie. 3d world runner) and Konami (ie. Castlevania 2, Gyruss) used the FDS channel for the music
The nostalgia.
攻略本も無い裏ゼルダを挫けながら数年かけてクリアしたのはいい思い出
ゼルダのディスクは手元にあるけど
ディスクシステム本体が壊れて棄てたことに後悔♪
おそらくゴムが切れただけだったw
当時は直すことなど考えていませんでした!
Turn up volume at 6:12. Hard to hear
I really prefer the Opening on this version! :o
ああ弱気にやられそうなほど程高々と「三つ鱗」を掲げたい!いつ何時もトライフォースと共にあらんことを。
As an American 40 yo who played Zelda in the year it originally was released, I definitely prefer the FDS music.
YAY!!!!
Is there a mashup of the NES and FDS versions of this game's title screen?
ruclips.net/video/YuKmBZb3af0/видео.html yeah its right here
やればやるほど
ディスクシステム♥
このOP曲がゼルダ史上NO.1の曲だと思ってる
勿論ゼルダには他にもいい曲いいメロディ沢、、、山あるけど、これを超えられる気がしない。おそらくこの先もずっと。
"can't you hear them, mother? the bells... they're ringing~!"
後にカセットで再発売されたバージョン(現在配信されているのはこちら)とは音色が異なる。
I wonder what the overworld theme would sound with that extra channel from the title
wow arin was right, this rules
Some music sounds the same as the NES version.
To compensate the sound effects don’t interrupt the music.
06:12
I really want to play this version just for the music. But the Overworld doesn't seem different.
Try Famicom Mini, it has the Disk System soundfont.
Overworld isn't different because some sound effects (such as the sword beam) are instead what use the extra sound channel. This is pretty common. (edited for clarity)
They are different music files. I just commented on the fact that the Overworld is the same on both versions.
FM is AWESOME, but on emulation, it's just an SF2-ish file.
List of NES games with expansion audio chip --- wiki.nesdev.com/w/index.php/List_of_games_with_expansion_audio