are you cobing the body cam and the outline together? Does it look good? I have the body cam with VHS effect and I'm not sure if adding outliens would make it look better or worse
@@AlexFrederick-t4r You probably need to lerp between the outline part and and the postprocess0 which is the scene color. Plenty of online tutorials on here that can give you ideas.
thanks very much for the tutorial brother !! I'm able to achieve the anime look !! but is it possible to place it on one specific model ? instead of using it with post-processing only ?? reply is appreciated !!
If anyone else's outlines are not lined up right in the viewport(mine cut off towards the right and bottom of the screen abruptly. like looking at a corner of a tv) then, change the "Scene Depth" nodes "input mode" to "Offset Fraction". That fixed it for me even though both modes are set to 0 for x and y.
ive implemented this but when i move the camera around it disappears at the top and bottom of the screen, its almost as if the shader is only within a small window on my viewport? Also the lines are thicker the further away from the camera and thinner on closer objects, is this something i can tweak ?
@@EREMENTALSTUDIOS im also getting this problem, i did everything the exact same way but the right side of my screen is missing part of it, and the outline gets thicker the futher away an edge of something is
@@EREMENTALSTUDIOS I ticked filtered and it still happens. If i make my screen percentage bigger (render resolution) the small window which the shader is in gets bigger. Can you please help? The shader looks really cool. I really want it.
Thank you dude this is really cool however im experiencing issues with it tearing on my screen and not applying at certain distances, do you know why this might happen?
i tried it and i got weird effect whee its just on one side of my screen and also its bugging a lot, its not a straight line its wiggling even tho im standing still
I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched RUclips and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like characters or something else, but there is no explanation...😢😢❤
"Would it be possible to recreate the visuals of this game in Unreal Engine 5? (ruclips.net/video/0xJqzUHJ2fI/видео.html) If so, creating a video explaining the process could be really helpful for many people. While there are many videos showing realistic graphics in Unreal Engine, I think it would be great to see something like this as well."
Omg Thank you so much! I'm going for a Bendy type style and this looks so good!
are you cobing the body cam and the outline together? Does it look good? I have the body cam with VHS effect and I'm not sure if adding outliens would make it look better or worse
8:06 You can just right click the vector 4 node and hit Convert to Parameter
Remember to set in the material main node that you render this post process before tonemapping or you get weird artifacts.
thank you! this helped. when i apply this however, my whole scene goes black and white... any idea how to ensure colors remain?
@@AlexFrederick-t4r You probably need to lerp between the outline part and and the postprocess0 which is the scene color. Plenty of online tutorials on here that can give you ideas.
I Love your tutorials , but i hope next time you explain more the Use of every node , thank you so much !
thank you so much. i will definitely use this!
😀
Hey, do you think you could make a tutorial on how to make realistic stamina system? Also great video:)
Thank you Eremental ! Very useful. One question though : How do you know these things ? it looks very complex
thanks very much for the tutorial brother !! I'm able to achieve the anime look !! but is it possible to place it on one specific model ? instead of using it with post-processing only ??
reply is appreciated !!
Try using the material overlay in the mesh itself. Not sure if it will work but that’s what I’d try.
@GrumpyGillsFishing alright thanks for the reply !! I wil try it and update !!
This works great for my low polly horror game. Btw any plans on making a video for AI?
If anyone else's outlines are not lined up right in the viewport(mine cut off towards the right and bottom of the screen abruptly. like looking at a corner of a tv) then, change the "Scene Depth" nodes "input mode" to "Offset Fraction". That fixed it for me even though both modes are set to 0 for x and y.
Does this affect to fps/performance?
loved the tutorial looks dope!! however is it possible to solve the wobbling ?
Look at one of the first comments, it has to do with the Blendable Location
to remove the jittering, change blend option to "scene color before DOF"
good comment, i've never figured that out 😂
@@ak_GI ?
@@74nz1l i've started to use UE and i wanted a outline, but i had a problem that you solved with your comment
@@ak_GI oh. happy to help
I hope both sides of your pillow are cold at night
kind of wobbly but cool
ive implemented this but when i move the camera around it disappears at the top and bottom of the screen, its almost as if the shader is only within a small window on my viewport? Also the lines are thicker the further away from the camera and thinner on closer objects, is this something i can tweak ?
Hmm weird, you can tick filtered on in the scenetexture and also the other problem i actually have no idea of. Try too see if you did smthn wrong
@@EREMENTALSTUDIOS im also getting this problem, i did everything the exact same way but the right side of my screen is missing part of it, and the outline gets thicker the futher away an edge of something is
@@EREMENTALSTUDIOS Bro my shader is like horror now idk why im using ue4 its like dark forest Shader or smth
@@fizzplosion8772 managed to get a solution?
@@EREMENTALSTUDIOS I ticked filtered and it still happens. If i make my screen percentage bigger (render resolution) the small window which the shader is in gets bigger. Can you please help? The shader looks really cool. I really want it.
how can ı ımprove this for third person
can you make a tutorial on how to make a realsitic headbob effect, but like the one in this video? Thanks :)
Thank you dude this is really cool however im experiencing issues with it tearing on my screen and not applying at certain distances, do you know why this might happen?
i tried it and i got weird effect whee its just on one side of my screen and also its bugging a lot, its not a straight line its wiggling even tho im standing still
I have the same problem(
change Blendable Location to "scene color after DOF"
Hello! Nice Video!
I have a lot of flickering specially when i set the camera far away. Do you have any solution for this?
Open project settings and open the Rendering tab under Engine. From there I changed the Anti-Aliasing method to FXAA. this helped me
@@comradedimaz834 thanks! It works better but if the mesh is thin and far on the distance the problem persists for me. Thank you anyway!🤿
I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched RUclips and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like
characters or something else, but there is no explanation...😢😢❤
"Would it be possible to recreate the visuals of this game in Unreal Engine 5? (ruclips.net/video/0xJqzUHJ2fI/видео.html) If so, creating a video explaining the process could be really helpful for many people. While there are many videos showing realistic graphics in Unreal Engine, I think it would be great to see something like this as well."