How to Create a Outline Shader in UE5

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  • Опубликовано: 10 янв 2025

Комментарии • 54

  • @FoxiSAGMantion
    @FoxiSAGMantion 27 дней назад +2

    Omg Thank you so much! I'm going for a Bendy type style and this looks so good!

    • @Tahycoon
      @Tahycoon 4 дня назад

      are you cobing the body cam and the outline together? Does it look good? I have the body cam with VHS effect and I'm not sure if adding outliens would make it look better or worse

  • @emackenzie
    @emackenzie 4 месяца назад +4

    8:06 You can just right click the vector 4 node and hit Convert to Parameter

  • @kylemason01
    @kylemason01 4 месяца назад +3

    Remember to set in the material main node that you render this post process before tonemapping or you get weird artifacts.

    • @AlexFrederick-t4r
      @AlexFrederick-t4r 4 месяца назад

      thank you! this helped. when i apply this however, my whole scene goes black and white... any idea how to ensure colors remain?

    • @kylemason01
      @kylemason01 4 месяца назад

      @@AlexFrederick-t4r You probably need to lerp between the outline part and and the postprocess0 which is the scene color. Plenty of online tutorials on here that can give you ideas.

  • @nadiryoussef3035
    @nadiryoussef3035 4 месяца назад +3

    I Love your tutorials , but i hope next time you explain more the Use of every node , thank you so much !

  • @btgfilmz
    @btgfilmz 5 месяцев назад +3

    thank you so much. i will definitely use this!

  • @helloneighbornews
    @helloneighbornews 5 месяцев назад +4

    Hey, do you think you could make a tutorial on how to make realistic stamina system? Also great video:)

  • @mohamedlebon2327
    @mohamedlebon2327 День назад

    Thank you Eremental ! Very useful. One question though : How do you know these things ? it looks very complex

  • @redARAbian03
    @redARAbian03 2 месяца назад +4

    thanks very much for the tutorial brother !! I'm able to achieve the anime look !! but is it possible to place it on one specific model ? instead of using it with post-processing only ??
    reply is appreciated !!

    • @GrumpyGillsFishing
      @GrumpyGillsFishing 2 месяца назад +1

      Try using the material overlay in the mesh itself. Not sure if it will work but that’s what I’d try.

    • @redARAbian03
      @redARAbian03 2 месяца назад +2

      @GrumpyGillsFishing alright thanks for the reply !! I wil try it and update !!

  • @KylezUwU
    @KylezUwU 5 месяцев назад +2

    This works great for my low polly horror game. Btw any plans on making a video for AI?

  • @BadBeamish
    @BadBeamish 24 дня назад

    If anyone else's outlines are not lined up right in the viewport(mine cut off towards the right and bottom of the screen abruptly. like looking at a corner of a tv) then, change the "Scene Depth" nodes "input mode" to "Offset Fraction". That fixed it for me even though both modes are set to 0 for x and y.

  • @maykul
    @maykul 2 месяца назад +1

    Does this affect to fps/performance?

  • @raiijuuuzumaki2767
    @raiijuuuzumaki2767 3 дня назад

    loved the tutorial looks dope!! however is it possible to solve the wobbling ?

    • @mohamedlebon2327
      @mohamedlebon2327 День назад

      Look at one of the first comments, it has to do with the Blendable Location

  • @74nz1l
    @74nz1l 3 месяца назад +13

    to remove the jittering, change blend option to "scene color before DOF"

    • @ak_GI
      @ak_GI 3 месяца назад

      good comment, i've never figured that out 😂

    • @74nz1l
      @74nz1l 3 месяца назад

      @@ak_GI ?

    • @ak_GI
      @ak_GI 3 месяца назад

      @@74nz1l i've started to use UE and i wanted a outline, but i had a problem that you solved with your comment

    • @74nz1l
      @74nz1l 3 месяца назад

      @@ak_GI oh. happy to help

    • @DrLinky
      @DrLinky 2 месяца назад

      I hope both sides of your pillow are cold at night

  • @realpersnetto
    @realpersnetto 5 месяцев назад +1

    kind of wobbly but cool

  • @CTRLSWAY
    @CTRLSWAY 4 месяца назад +3

    ive implemented this but when i move the camera around it disappears at the top and bottom of the screen, its almost as if the shader is only within a small window on my viewport? Also the lines are thicker the further away from the camera and thinner on closer objects, is this something i can tweak ?

    • @EREMENTALSTUDIOS
      @EREMENTALSTUDIOS  4 месяца назад

      Hmm weird, you can tick filtered on in the scenetexture and also the other problem i actually have no idea of. Try too see if you did smthn wrong

    • @fizzplosion8772
      @fizzplosion8772 4 месяца назад +1

      @@EREMENTALSTUDIOS im also getting this problem, i did everything the exact same way but the right side of my screen is missing part of it, and the outline gets thicker the futher away an edge of something is

    • @ZrionDev
      @ZrionDev 3 месяца назад

      @@EREMENTALSTUDIOS Bro my shader is like horror now idk why im using ue4 its like dark forest Shader or smth

    • @hugocoty1970
      @hugocoty1970 2 месяца назад

      @@fizzplosion8772 managed to get a solution?

    • @Lazar_1
      @Lazar_1 День назад

      @@EREMENTALSTUDIOS I ticked filtered and it still happens. If i make my screen percentage bigger (render resolution) the small window which the shader is in gets bigger. Can you please help? The shader looks really cool. I really want it.

  • @yukseltekbas4991
    @yukseltekbas4991 Месяц назад +1

    how can ı ımprove this for third person

  • @totally-a-random-guy
    @totally-a-random-guy 5 месяцев назад

    can you make a tutorial on how to make a realsitic headbob effect, but like the one in this video? Thanks :)

  • @Asset_Relic
    @Asset_Relic 5 месяцев назад

    Thank you dude this is really cool however im experiencing issues with it tearing on my screen and not applying at certain distances, do you know why this might happen?

  • @thunder_099
    @thunder_099 4 месяца назад

    i tried it and i got weird effect whee its just on one side of my screen and also its bugging a lot, its not a straight line its wiggling even tho im standing still

    • @IamAxe163
      @IamAxe163 3 месяца назад

      I have the same problem(

    • @Ghostskappa
      @Ghostskappa 3 месяца назад

      change Blendable Location to "scene color after DOF"

  • @seagull5864
    @seagull5864 4 месяца назад

    Hello! Nice Video!
    I have a lot of flickering specially when i set the camera far away. Do you have any solution for this?

    • @comradedimaz834
      @comradedimaz834 4 месяца назад

      Open project settings and open the Rendering tab under Engine. From there I changed the Anti-Aliasing method to FXAA. this helped me

    • @seagull5864
      @seagull5864 4 месяца назад

      @@comradedimaz834 thanks! It works better but if the mesh is thin and far on the distance the problem persists for me. Thank you anyway!🤿

  • @عععع-د3ب
    @عععع-د3ب 5 месяцев назад

    I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched RUclips and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like
    characters or something else, but there is no explanation...😢😢❤

  • @서울개발자95
    @서울개발자95 2 месяца назад

    "Would it be possible to recreate the visuals of this game in Unreal Engine 5? (ruclips.net/video/0xJqzUHJ2fI/видео.html) If so, creating a video explaining the process could be really helpful for many people. While there are many videos showing realistic graphics in Unreal Engine, I think it would be great to see something like this as well."