Space Engineers: Ship Classifications
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- Опубликовано: 26 апр 2021
- A video on ship classifications, what makes for a cruiser, frigate, and destroyer, whatever.
Watch this system in action on my series!
• Space Engineers: Outla...
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you forgot the frigates other vital role, something to shoot at to distract the enemy from your bigger more expensive ships, I know this isn't the real life use, but its how I use them, because I'm a terrible admiral.
The scale & limitations you have in place for ships on your server makes sense and creates a balance that is hard to come by on just about every server I've ever played on. Most ships on PvP servers become turrets farms. Plus the way you implement "Hero Ships" makes sense, it give the various factions a "Boss Fight" Mechanic which they are required to overcome with shear numbers or better tactics.
Its fun to remember what Frigates a long long time ago used to be classed as heavier than destroyers (called sloops or gunboats, depending on their role during the age of sail) and surved as independent warships that were quick of speed, well armed and armored. Its interesting that modern day frigates are a complete doctrine flip from frigates of old, from front line warship that tussle with everything up to a man o' war, all the way to rapid response ships of the modern era, man naval warfare is wild.
just a small historical correction, a Battlecruiser was a Battleship size ship, with cruiser level of armor designed to catch enemy cruiser forces and destroy them
Very informative, and many thanks for giving the Oil her due praise. That ship is Vice Admiral Akin's baby, and she's very much a morale booster.
Just imagine if whoever made the midnight oil just decides to build a battleship sized version with even more armour, survivability, redundancy, etc
2 mins into the video, everything's wrong!!!! What are you talking about?!?!? Lol jk
On behalf of the CDF I just wanna note that we all love the Midnight Oil!
Wow. What I originally considered my Battleship is about a heavy Destroyer to you...
I want to make a ship with an armored dorsal hull and four turrets sticking out the side capable of forward fire. Working in groups, they make an initial lancing pass, then turn to present their armor to the enemy as they circle around, laying down a barrage of fire. Shields and point-defense weapons on the ventral hull protect the more vulnerable ventral side.
Saw this on reddit and thought to myself "what kind of outrageous classifications will this guide have". Glad to say that I was pleasantly surprised at the amount of thought put into this guide! It's nice to see some more reasonably sized and armed ships as opposed to the Warhammer-esque, turret-covered giants that seem to be the norm.
It's interesting to see how my ship design philosophy nearly mirrors that of yours for our servers, which interests me deeply
Very interesting guide. I find many classifications of the ships I've built roughly line up with the block counts for classifications as you've defined them.
19:13
the explanation of Battleships reminds me of the evolution of the DNs and SDs of the Honor Harrington book series by David Weber, where they went from lead slingers to missile ships in the long run.
Fun fact about battlecruisers. Back when they initially were developed by Jackie Fisher, he intended them to be cruiser killers. They were supposed to be well armed, with the same size of guns as the contemporary battleship, but usually less of them, and had enough armor to fulfill their mission profile, but not enough to be a part of the true battleline. The germans gave their battlecruisers better armour due to the lack of ability to match the Royal navyt ship-to-ship, so they decided that they would add the battlecruisers to the battleline if need be. But funny thing, due to needing more heavy machinery in order to be fast enough to run down any cruiser at the time, battlecruisers tended to be built physically longer than the battleships, and leading to them costing just about as much. So, that is what a battlecruiser is, a ship that is slightly less armed than a battleship in number of guns, but equal in size of guns, who sacrafices armor protection for speed in order to counter enemy cruisers. However, everyone who had battlecruisers would find themselves using them in fleet actions, despite the fact that from their inception, they were not supposed to do that, they were supposed to attack cruiser flotillas.
I always enjoy watching videos discussing ship classifications, as it really scratches my itch for naval-related content, and I've also enjoyed binging your Space Engineers content even though I've never played the game before, so I think you've convinced me to pick up the game (as soon as my wallet allows).
Lot of cool ship designs. I have so much to learn.
Historical tidbits, battlecruisers (BC) design definition varied between nations, although they generally did fall into the definition you laid down. Battleship (BB) armament on a hull that was halfway between a BB and an Armored/Heavy Cruiser (CA). Doctrinally, the generally accepted definition of a BC was a ship that could destroy anything that could catch it (CL/CA) and outrun anything that could defeat it (BB), while being cheaper than a regular BB.
Been a hard thought on this over the years for SE. Hull size vs types.