Thanks so much!! Though the lighting and sound design was done by another artist, so technically it was a two person team😁 But I appreciate the kind words!
Thank you! It really helped because I had a physical model that I could pose and play with to imitate exactly what I wanted the character to be doing in 3D. Sometimes the simplest method is the one that works best😁🤘
Hi! So I'm a self-taught animation student who's animated on twos in blender a few times, and I'm pretty sure others have found this before me, but I have my own little camera trick. Whenever I animate on twos, before I start animating I use a "Child Of" constraint on the root bone of the rig, and parent it to the camera (or in my case, the bone controlling the camera, since I prefer to use a camera rig). That way any time the camera moves, the rig will ALWAYS stay in the same exact position in camera space, and I never have to worry about keeping the rig in-view of the camera. This doesn't work for ALL motions - like for instance, if I was animating a dialogue scene, I wouldn't use this technique since it's more important for the character to inhabit the world around them than their position relative to camera. But anytime a character is in the air, or running, or generally doing a quick motion that involves movement, I always find this invaluable for keeping it readable even with a moving camera. I don't know if this is the BEST way to do it, since I am just learning and coming up with methods as I go, but it's the way I found has worked for me.
Great video!!! As for the camera movement with stepped interpolation, idk if this is the best way, but I tend to animate the main movement (like a jump for example) on the root bone and keep that on ones, and then do the poses with the rest of the bones on 2s. That way the actual directional movement isn’t choppy, but the poses are.
I'm not an animator or anything but I adore the Spider-Verse movies so much because of how they are made. To find a channel that talks them up, and gives them all the credit they deserve AND is a Bionicle nerd? Oh boy that's an easy subscribe!
Amazing video and an incredible look behind the scenes as to how stepped animation works!!! It was a pleasure to work with you on this and bring your animation to life! 😊
9:05 that’s what I do when I don’t feel like using Epic pen and I thought I’m the only one abusing my monitor 😂😂 happy to have found your channel, it’s a treasure!
hey! very nice breakdown!..regarding Jarring the animation when he is flying,,in the air..i have a solution for that.. 1) Make the Character's main control (Global Control) move in ones along with camera and make character change poses in 2's thats what we do in our projects!..hope it helped..thanks!
Great video! will you be making a new one about similar topics now that the strike is over? Would be great to see more videos like this. I didn't fully understand the part with the camera and finger placing
I can totally update this in the next year with a Spider-Man rig now that the strikes are over. The finger placement thing is just a way to keep track of where the rig is on my screen, and make sure that i can move it back to the same spot on the next frame. Basically without it the pose would be the same but it wouldn’t register to the viewer because it technically would change location on screen from the camera move
i really want to start animating,i don’t know what i would need to know im not really good at drawing but i would be dedicated to start learning , i keep telling myself im a little old for this BUT NEVER TO LATE I HOPE , tysm if u answer !
You got this! If you're interested in 3D animation definitely check out the rigs at agora.community, they are a great way to get started without having to model your own character. I can't really draw either haha. Also check out The Illusion of Life, it's got everything you need to get started as an animator!
Thank you so much for mentioning our rigs and other resources! We are so happy to welcome your friends and followers into our animation community 🤗
My pleasure!! Thank YOU for proving an amazing resource for animators everywhere!😁
Damn this looks fire i can't belive a single can can produce this good animations keep going dude we will support you throughout yiur journey
Thanks so much!! Though the lighting and sound design was done by another artist, so technically it was a two person team😁 But I appreciate the kind words!
This is awesome! I love that you used a bionicle to teach, I’d love to see more like that!
Thank you! It really helped because I had a physical model that I could pose and play with to imitate exactly what I wanted the character to be doing in 3D. Sometimes the simplest method is the one that works best😁🤘
Hi! So I'm a self-taught animation student who's animated on twos in blender a few times, and I'm pretty sure others have found this before me, but I have my own little camera trick. Whenever I animate on twos, before I start animating I use a "Child Of" constraint on the root bone of the rig, and parent it to the camera (or in my case, the bone controlling the camera, since I prefer to use a camera rig). That way any time the camera moves, the rig will ALWAYS stay in the same exact position in camera space, and I never have to worry about keeping the rig in-view of the camera.
This doesn't work for ALL motions - like for instance, if I was animating a dialogue scene, I wouldn't use this technique since it's more important for the character to inhabit the world around them than their position relative to camera. But anytime a character is in the air, or running, or generally doing a quick motion that involves movement, I always find this invaluable for keeping it readable even with a moving camera.
I don't know if this is the BEST way to do it, since I am just learning and coming up with methods as I go, but it's the way I found has worked for me.
Great video!!! As for the camera movement with stepped interpolation, idk if this is the best way, but I tend to animate the main movement (like a jump for example) on the root bone and keep that on ones, and then do the poses with the rest of the bones on 2s. That way the actual directional movement isn’t choppy, but the poses are.
I'm not an animator or anything but I adore the Spider-Verse movies so much because of how they are made. To find a channel that talks them up, and gives them all the credit they deserve AND is a Bionicle nerd? Oh boy that's an easy subscribe!
Amazing video and an incredible look behind the scenes as to how stepped animation works!!! It was a pleasure to work with you on this and bring your animation to life! 😊
Thank you for bringing this animation to the next level!! Hope this is the first of many collabs 😁
9:05 that’s what I do when I don’t feel like using Epic pen and I thought I’m the only one abusing my monitor 😂😂 happy to have found your channel, it’s a treasure!
Me looking at the 48,219 mile wide penny line whilst my head is cursed to become an acrylic clapperboard
Can you make a video focused on lighting and sound design?
INCREDIBLE, WE LOVE AND SUPPORT YOU !!
Thanks so much!! Right back at you!✌
saw Lewa on thumbnail, i click
My man trying not to say Lego Movie 🗿
Great video, love your content.
I do not know this movie you speak of 🫥 Lol thank you!
hey! very nice breakdown!..regarding Jarring the animation when he is flying,,in the air..i have a solution for that..
1) Make the Character's main control (Global Control) move in ones along with camera and make character change poses in 2's thats what we do in our projects!..hope it helped..thanks!
Great breakdown
Thank you!
This is Awesome, Need more 😍✊💙
Awesome stuff dude! Love the animation and deep analysis you do! just subbed!🤘
Thanks so much!! Welcome aboard✌️
@@NoTheRobot Yeah definitely! It’s great to be here!
Great video! will you be making a new one about similar topics now that the strike is over? Would be great to see more videos like this. I didn't fully understand the part with the camera and finger placing
I can totally update this in the next year with a Spider-Man rig now that the strikes are over. The finger placement thing is just a way to keep track of where the rig is on my screen, and make sure that i can move it back to the same spot on the next frame. Basically without it the pose would be the same but it wouldn’t register to the viewer because it technically would change location on screen from the camera move
That's so coool, love it! Thanks
Much appreciated!✌️
where can i get the bionicle rig? animation looks fire btw!
Solid!
Thanks brother!😁🤘
how can I do the scaling keys on the x axis in the graph editor in maya? is there an option in atools?
Coooooooool
No , really should have more subs
i really want to start animating,i don’t know what i would need to know im not really good at drawing but i would be dedicated to start learning , i keep telling myself im a little old for this BUT NEVER TO LATE I HOPE , tysm if u answer !
You got this! If you're interested in 3D animation definitely check out the rigs at agora.community, they are a great way to get started without having to model your own character. I can't really draw either haha. Also check out The Illusion of Life, it's got everything you need to get started as an animator!
@@NoTheRobot thank you :)
I love bionicle
Me too🥲
😮❤
POINTS “this”
poggers
Wow I never considered that, thank you for this insight
@@NoTheRobot you're so welcome