look here is a tip (if you alredy done this then ignor this tip) if it is the end of your day of selling then at the end when no one is comeing open all of your packs until you dont see any of the cards you opend ok then what your gonna do is restock everything ( in that night your in rn) restock everything ok i do that every day i got like 600 doller cards 500 doller cards and 200- 400 doller cards and 60-100 doller cards so i have rn in my shop bank account a woping 2942.28 dollers ok thats why i do this every night in the game.
Expansion give you more customers and therefroe expansionaly more sales. Expanding is a priority. Moreover if you handle yourself the counter as it reset faster each customer (come back faster)
It also raises the max amount of money customers can carry. +$250 per expansion, and +$400 per expansion to Shop plot B. Expanding raises rent but also profit. In the early game, the effect is more significant, because max customers and max money is very low in the early game.
It really depends upon how you're playing. If you're going for min/maxing you want to expand your store as soon as possible and setup your store for single item (highest level box you've unlocked) and get them in and out of the store quickly so you can spawn a new customer. You also want to get the small cabinet only early on for sales items as one of the rolls for a customer is by how many items are on the single slot of the shelf. the small cabinet holds the most in the early furniture. Do not waste the effort in play tables and others if your priority in the beginning is money generation and levels.
Regarding pricing, the best pricing for card singles will vary from the rest of your products. With singles, the good cards you won't be able to keep or maintain a surplus on. These are worth overcharging, since it only takes 1 customer to say yes to clear your "stock", and you won't be getting another of that card again any time soon. If a card is more than $150 or so, I go +30%, with most cheaper cards I go +20% or +10% if the market value is under $10. Low value cards you're better off just getting rid of and getting some profit, but high value cards are rare enough that it's worth jacking up the price. For the rest of your products though, the ideal price varies based on how close your purchase price is compared to the market value. If the market value is 2.5x or more of the purchase price, don't raise the price, keep pricing it at market value. This will bring the most profit. If the market value is double the purchase price, a 5% markup is best. If the market value is 1.67x the purchase price, a 10% markup is best. If the market value is 1.25x the purchase price, a 20% markup works best. If ever the market price ever becomes the same as the purchase price, only then is it worth a full 30% markup. As a result, the best price for profit is always going to be between no markup and +30%, with the best pricing range usually being under +20%. The rate of sales is based on the market value, but if the profit margin at market price is low, a small increase from the market value is a significant increase to the profit margin and that increase to profit can more than make up for lost sales.
Another tip: Don't end the day while people are playing. If you do, they'll just get up and leave. Many times they'll buy stuff after gaming. Use that time to reorder, restock, pay bills, and rip open some cards.
5 mistakes you made in this video: Mistake 1: Shelves far away from entrance. They should be as close as possible. Mistake 2: Stock far away from shelves. They should be as close as possible and always in Shop A. Mistake 3: Selling too many different items. You want to sell the 1-3 items with the most amount of revenue per shelve space. So battle decks and/or card boxes. I sell only card boxes and get about $65k-$75k revenue per day. This is lategame, but you can easily ramp up to $10k revenue per day early on. Mistake 4: Not expanding early. Expansions bring in more customers which massively boosts revenue and profit. Mistake 5: Not rounding numbers. Rounded items can be sold faster, whether you use employees or sell yourself, because there is less change to be given.
just buy one type of booster box the most expensive you can get and sell just those. fill all shelves with just that booster box and ysou will get a lot of money.
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look here is a tip (if you alredy done this then ignor this tip) if it is the end of your day of selling then at the end when no one is comeing open all of your packs until you dont see any of the cards you opend ok then what your gonna do is restock everything ( in that night your in rn) restock everything ok i do that every day i got like 600 doller cards 500 doller cards and 200- 400 doller cards and 60-100 doller cards so i have rn in my shop bank account a woping 2942.28 dollers ok thats why i do this every night in the game.
Mistake 7: Talking about being financially stable while also having -$62
Expansion give you more customers and therefroe expansionaly more sales. Expanding is a priority. Moreover if you handle yourself the counter as it reset faster each customer (come back faster)
It also raises the max amount of money customers can carry. +$250 per expansion, and +$400 per expansion to Shop plot B. Expanding raises rent but also profit. In the early game, the effect is more significant, because max customers and max money is very low in the early game.
I run the whole shop by myself and that shits easy
It really depends upon how you're playing. If you're going for min/maxing you want to expand your store as soon as possible and setup your store for single item (highest level box you've unlocked) and get them in and out of the store quickly so you can spawn a new customer. You also want to get the small cabinet only early on for sales items as one of the rolls for a customer is by how many items are on the single slot of the shelf. the small cabinet holds the most in the early furniture. Do not waste the effort in play tables and others if your priority in the beginning is money generation and levels.
Regarding pricing, the best pricing for card singles will vary from the rest of your products. With singles, the good cards you won't be able to keep or maintain a surplus on. These are worth overcharging, since it only takes 1 customer to say yes to clear your "stock", and you won't be getting another of that card again any time soon. If a card is more than $150 or so, I go +30%, with most cheaper cards I go +20% or +10% if the market value is under $10. Low value cards you're better off just getting rid of and getting some profit, but high value cards are rare enough that it's worth jacking up the price.
For the rest of your products though, the ideal price varies based on how close your purchase price is compared to the market value. If the market value is 2.5x or more of the purchase price, don't raise the price, keep pricing it at market value. This will bring the most profit. If the market value is double the purchase price, a 5% markup is best. If the market value is 1.67x the purchase price, a 10% markup is best. If the market value is 1.25x the purchase price, a 20% markup works best. If ever the market price ever becomes the same as the purchase price, only then is it worth a full 30% markup. As a result, the best price for profit is always going to be between no markup and +30%, with the best pricing range usually being under +20%.
The rate of sales is based on the market value, but if the profit margin at market price is low, a small increase from the market value is a significant increase to the profit margin and that increase to profit can more than make up for lost sales.
Another tip: Don't end the day while people are playing. If you do, they'll just get up and leave. Many times they'll buy stuff after gaming. Use that time to reorder, restock, pay bills, and rip open some cards.
5 mistakes you made in this video:
Mistake 1: Shelves far away from entrance. They should be as close as possible.
Mistake 2: Stock far away from shelves. They should be as close as possible and always in Shop A.
Mistake 3: Selling too many different items. You want to sell the 1-3 items with the most amount of revenue per shelve space. So battle decks and/or card boxes. I sell only card boxes and get about $65k-$75k revenue per day. This is lategame, but you can easily ramp up to $10k revenue per day early on.
Mistake 4: Not expanding early. Expansions bring in more customers which massively boosts revenue and profit.
Mistake 5: Not rounding numbers. Rounded items can be sold faster, whether you use employees or sell yourself, because there is less change to be given.
just buy one type of booster box the most expensive you can get and sell just those. fill all shelves with just that booster box and ysou will get a lot of money.
I bought/purchase way too many table supplies. So I was wondering how to resell them instead of resetting a new game.
Mistake 6: putting your stock in Lot B ;)
It just feels so much better tho lol