look here is a tip (if you alredy done this then ignor this tip) if it is the end of your day of selling then at the end when no one is comeing open all of your packs until you dont see any of the cards you opend ok then what your gonna do is restock everything ( in that night your in rn) restock everything ok i do that every day i got like 600 doller cards 500 doller cards and 200- 400 doller cards and 60-100 doller cards so i have rn in my shop bank account a woping 2942.28 dollers ok thats why i do this every night in the game.
Another tip: Don't end the day while people are playing. If you do, they'll just get up and leave. Many times they'll buy stuff after gaming. Use that time to reorder, restock, pay bills, and rip open some cards.
Expansion give you more customers and therefroe expansionaly more sales. Expanding is a priority. Moreover if you handle yourself the counter as it reset faster each customer (come back faster)
It also raises the max amount of money customers can carry. +$250 per expansion, and +$400 per expansion to Shop plot B. Expanding raises rent but also profit. In the early game, the effect is more significant, because max customers and max money is very low in the early game.
I hired both of the new guys they each work on the cash registers and we pump people out of the store so fast also I only stuck epic card boxes nothing else. Nearly all cash register sales are 300and $400
It really depends upon how you're playing. If you're going for min/maxing you want to expand your store as soon as possible and setup your store for single item (highest level box you've unlocked) and get them in and out of the store quickly so you can spawn a new customer. You also want to get the small cabinet only early on for sales items as one of the rolls for a customer is by how many items are on the single slot of the shelf. the small cabinet holds the most in the early furniture. Do not waste the effort in play tables and others if your priority in the beginning is money generation and levels.
Regarding pricing, the best pricing for card singles will vary from the rest of your products. With singles, the good cards you won't be able to keep or maintain a surplus on. These are worth overcharging, since it only takes 1 customer to say yes to clear your "stock", and you won't be getting another of that card again any time soon. If a card is more than $150 or so, I go +30%, with most cheaper cards I go +20% or +10% if the market value is under $10. Low value cards you're better off just getting rid of and getting some profit, but high value cards are rare enough that it's worth jacking up the price. For the rest of your products though, the ideal price varies based on how close your purchase price is compared to the market value. If the market value is 2.5x or more of the purchase price, don't raise the price, keep pricing it at market value. This will bring the most profit. If the market value is double the purchase price, a 5% markup is best. If the market value is 1.67x the purchase price, a 10% markup is best. If the market value is 1.25x the purchase price, a 20% markup works best. If ever the market price ever becomes the same as the purchase price, only then is it worth a full 30% markup. As a result, the best price for profit is always going to be between no markup and +30%, with the best pricing range usually being under +20%. The rate of sales is based on the market value, but if the profit margin at market price is low, a small increase from the market value is a significant increase to the profit margin and that increase to profit can more than make up for lost sales.
The title of this vid marks that it's for new players, yet you have all these people commenting about min maxing. If you want to min max, that's fine, but it isnt something new players should worry about as exploring the game systems is part of the fun. I started recently and didn't know about the low item count, but I don't want to play that way anyways! What card shop am I running if I have no playing tables, no singles for sale, and only a few item? All for money that doesnt even matter because you're only buying a few items. It's a singleplayer game, so people are free to play how they want, and I totally understand the min max methods as it's the quickest way to start collecting, however, there's no reason to hate on this vid targeted towards fresh players because he's not using those methods!
For the love of God don't use the play table it makes the customers stick around and add to the npc cap meaning over time you'll have less people walking in to your store
just buy one type of booster box the most expensive you can get and sell just those. fill all shelves with just that booster box and ysou will get a lot of money.
5 mistakes you made in this video: Mistake 1: Shelves far away from entrance. They should be as close as possible. Mistake 2: Stock far away from shelves. They should be as close as possible and always in Shop A. Mistake 3: Selling too many different items. You want to sell the 1-3 items with the most amount of revenue per shelve space. So battle decks and/or card boxes. I sell only card boxes and get about $65k-$75k revenue per day. This is lategame, but you can easily ramp up to $10k revenue per day early on. Mistake 4: Not expanding early. Expansions bring in more customers which massively boosts revenue and profit. Mistake 5: Not rounding numbers. Rounded items can be sold faster, whether you use employees or sell yourself, because there is less change to be given.
@hugmuffinzz6559 just bought 3 employees like 3 hours ago lololol. I can afford it now. I'm making like 20k a day and my friend was like "why don't you get employees now". We talked and realized I definitely can afford them now
Hey friend.. I played this for 2 days and got level 26.. I feel a bit odd coming to a beginners video and seeing me being a good chunk of the game ahead of you. Maybe I rushed. All the best! 😊
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look here is a tip (if you alredy done this then ignor this tip) if it is the end of your day of selling then at the end when no one is comeing open all of your packs until you dont see any of the cards you opend ok then what your gonna do is restock everything ( in that night your in rn) restock everything ok i do that every day i got like 600 doller cards 500 doller cards and 200- 400 doller cards and 60-100 doller cards so i have rn in my shop bank account a woping 2942.28 dollers ok thats why i do this every night in the game.
Mistake 7: Talking about being financially stable while also having -$62
😂😂😂
Another tip: Don't end the day while people are playing. If you do, they'll just get up and leave. Many times they'll buy stuff after gaming. Use that time to reorder, restock, pay bills, and rip open some cards.
Expansion give you more customers and therefroe expansionaly more sales. Expanding is a priority. Moreover if you handle yourself the counter as it reset faster each customer (come back faster)
It also raises the max amount of money customers can carry. +$250 per expansion, and +$400 per expansion to Shop plot B. Expanding raises rent but also profit. In the early game, the effect is more significant, because max customers and max money is very low in the early game.
I run the whole shop by myself and that shits easy
I hired both of the new guys they each work on the cash registers and we pump people out of the store so fast also I only stuck epic card boxes nothing else. Nearly all cash register sales are 300and $400
It really depends upon how you're playing. If you're going for min/maxing you want to expand your store as soon as possible and setup your store for single item (highest level box you've unlocked) and get them in and out of the store quickly so you can spawn a new customer. You also want to get the small cabinet only early on for sales items as one of the rolls for a customer is by how many items are on the single slot of the shelf. the small cabinet holds the most in the early furniture. Do not waste the effort in play tables and others if your priority in the beginning is money generation and levels.
I like the shop design with the play tables.
Regarding pricing, the best pricing for card singles will vary from the rest of your products. With singles, the good cards you won't be able to keep or maintain a surplus on. These are worth overcharging, since it only takes 1 customer to say yes to clear your "stock", and you won't be getting another of that card again any time soon. If a card is more than $150 or so, I go +30%, with most cheaper cards I go +20% or +10% if the market value is under $10. Low value cards you're better off just getting rid of and getting some profit, but high value cards are rare enough that it's worth jacking up the price.
For the rest of your products though, the ideal price varies based on how close your purchase price is compared to the market value. If the market value is 2.5x or more of the purchase price, don't raise the price, keep pricing it at market value. This will bring the most profit. If the market value is double the purchase price, a 5% markup is best. If the market value is 1.67x the purchase price, a 10% markup is best. If the market value is 1.25x the purchase price, a 20% markup works best. If ever the market price ever becomes the same as the purchase price, only then is it worth a full 30% markup. As a result, the best price for profit is always going to be between no markup and +30%, with the best pricing range usually being under +20%.
The rate of sales is based on the market value, but if the profit margin at market price is low, a small increase from the market value is a significant increase to the profit margin and that increase to profit can more than make up for lost sales.
The title of this vid marks that it's for new players, yet you have all these people commenting about min maxing.
If you want to min max, that's fine, but it isnt something new players should worry about as exploring the game systems is part of the fun.
I started recently and didn't know about the low item count, but I don't want to play that way anyways! What card shop am I running if I have no playing tables, no singles for sale, and only a few item? All for money that doesnt even matter because you're only buying a few items.
It's a singleplayer game, so people are free to play how they want, and I totally understand the min max methods as it's the quickest way to start collecting, however, there's no reason to hate on this vid targeted towards fresh players because he's not using those methods!
Video games…teaching us more about how to money than school ever will
For the love of God don't use the play table it makes the customers stick around and add to the npc cap meaning over time you'll have less people walking in to your store
That's also how it works IRL
@soylencer there's a human spawning algorithm IRL that caps at a certain threshold that's crazy
@@modar9524 it's a joke about customers coming in for free play for 5 hours without spending any money hogging capacity for those who might. 🙏🏻
Thanks for this vid, I learned I'm doing just fine
just buy one type of booster box the most expensive you can get and sell just those. fill all shelves with just that booster box and ysou will get a lot of money.
Sounds like a horrible way to play if you ask me!
5 mistakes you made in this video:
Mistake 1: Shelves far away from entrance. They should be as close as possible.
Mistake 2: Stock far away from shelves. They should be as close as possible and always in Shop A.
Mistake 3: Selling too many different items. You want to sell the 1-3 items with the most amount of revenue per shelve space. So battle decks and/or card boxes. I sell only card boxes and get about $65k-$75k revenue per day. This is lategame, but you can easily ramp up to $10k revenue per day early on.
Mistake 4: Not expanding early. Expansions bring in more customers which massively boosts revenue and profit.
Mistake 5: Not rounding numbers. Rounded items can be sold faster, whether you use employees or sell yourself, because there is less change to be given.
I bought/purchase way too many table supplies. So I was wondering how to resell them instead of resetting a new game.
I'm day 70 something and still have no employee. F that.
Woah, that's impressive!
@hugmuffinzz6559 just bought 3 employees like 3 hours ago lololol. I can afford it now. I'm making like 20k a day and my friend was like "why don't you get employees now".
We talked and realized I definitely can afford them now
@hugmuffinzz6559 before though they weren't worth it. I fired 4 of them before
My time isint working so i dont pay any bills
Mistake 6: putting your stock in Lot B ;)
It just feels so much better tho lol
Hey friend..
I played this for 2 days and got level 26..
I feel a bit odd coming to a beginners video and seeing me being a good chunk of the game ahead of you.
Maybe I rushed. All the best! 😊