Nomad Sculpt: Baking Texture Maps - High to Low Resolution
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- Опубликовано: 20 авг 2024
- Érika breaks down how to low the resolution of your models and transfer detail and colour through Texture Map Baking.
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Man nomad sculpt has come a long way. The developer is an absolute madlad
I know right! A couple years ago it would have been crazy to think of an iPad doing bakes
@@SmallRobotStudio it still is crazy. I asked for UV support in the forums even the developer thought it would be impossible to implement easily and experimental support was already in the app just 2 months later. Its getting much much closer to an actual production ready app. Which is embarassing for maxon who still can't manage to compete with just 1 fucking guy after buying forger 😂
@@Ben-rz9cf if it wasn't for nomad I would never have made the transition to 3D. I tried Blender, zbrush, 3d coat Maya. Tried them all multiple times and could never ever stick to them, they were overly complicated and boring. I used to dread turning my computer on.
Within a week I was making stuff on Nomad, I had never even used an iPad before. I look forward to creating on it every day!!
The money I spent out on just tutorials for the other software cost more than the Nomad app!!!! How is that even possible. I love Nomad Sculpt so much I am sooooo grateful for this software!
Have you seen what's just dropped in Nomad. The quad remember is amazing @@Ben-rz9cf
Amazing video Erica, Btw there's a better option to UV unwrap: Go to Settings > Debug Menu > Turn on "Add BFF UV's". Its pretty better and clean then normal Auto-UV Unwrap (But as its a Debug Feature, sometimes it can have bugs or sometimes it may not work properly as intended.)
Thanks for the tip! I experimented with it a bit and it was a bit wild. I think it prefers simpler geometry or more hard surface objects. I'll play with it more and include it in a future video :)
nomad now has a quad remesher feature, hope you come back with new tutorial😊
Mark seams in Nomad…is that too much to ask? 🤔 What a beautiful world that would be! Thanks Erika. 🙏🍷🎩🎩🎩
Go on the forums and ask, you'd be surprised. Everything i asked for directly was added within a couple months.
It's worth asking :) I've also suggested stuff that has made it into the software.
@@SmallRobotStudio Yeah, some stuff suggested by me was also added.
I was looking for a tutorial about this for a few weeks and now finally this blessing of a video came!💓
So happy to hear that ❤️
Omg looking for the next part of this!!!!!!!
Really cool, can't wait to see more
Thanks for this tutorial ! I will try it out for sure
I've watched this video probably 8 times and I still just can't wrap.my head around the ins and outs of how it works
The RUclips says that I already watched this video in the past, probably in the beginning of learning Nomad Sculpt since this channel was the first place that I went to.
Now months later, I just understood recently what "normal" is. 😂😂
This is so helpful! Thank you! ❤
Informative as always!! Thank you!
You are amazing... thank you so much for sharing what you do! This video is fantastic!
You are fantastic! Thank you for watching 😊
I have no show texture baking option in nomad please suggest to fix the problem
Thank you very much ❤
i dont have procreate. i use tablet... anybody know, what app should i use??
Great videos! It's ok that you always remind us that Nomad is a poor man's tool and not production ready but you should also mention how expensive it is to use Maya, Adobe (Substance) or any Pro subscription base software. For many of us, it is so NOT worth it.. specially if you can use Blender for free to build decent UV's .
Você é sinistra Erica!, Obrigado!🤯
I got an problem with exporting my mesh from nomad, whenever I retypo everything in CozyBlanket afterwards, and then put it into nomad to multires and give it a texture / bake it, after I export it it always exports it with extra lines in the middle of the cubes, even when I don’t even use multires and just export it the same way I imported it, for some reason nomad always gives it extra lines in the middle and changes it so it’s un animateable in blender, I wonder how to fix it / how to make it that I don’t have to go into nomad to give it textures? Since the Procreate textures i don’t like the way of painting there etc at all.
This sounds like it might be a tech issue which would be good to raise in the official Nomad forums or Discord
How can I export the UV ?
Hi, I wanted to know if you would ever make a beginner's guide to making a full figure? (Like an anime figure?)
There's already a video on how to make a body base mesh. It's using realistic human proportions but you can adapt it to any style!
@@SmallRobotStudio oh! Thank you 😊 I'll check it out ☺️