Thank you very much! I struggled a bit at the start as well! Then I tried to come up with some iconographies for each factions and terrains so it is easier to read and show :)
@@MelvLee You do? Sweet! My game is called Cogswort. Its set in the industrial times. Early 1900's. But, there are fantasy elements as, there will be herbs to make potions, and strange non-human enemies. Magic is seen as a myth, a legend, even. Its unfinished, but I'm logging my work on Itch each day. Its pretty ambitious. I worry that its even too ambitious, tbh. Ultimately, I mostly want to give the player or players a world that works as a sandbox for the imagination.
@@Assortment54321 That sounds great! I will definitely keep an eye on your itch page It is always fun (and challenging) to design a sandbox Solo RPG :)
It's a shame you didn't demonstrate combat. I was looking forward to a good example of that. Btw, you triggered a civilian encounter in this video but you said most things besides raiders are not hostile and can be ignored. Where does it say that in rule book? I thought for all encounters you have to re-roll if you want to trigger a successful escape @MelvLee
New Kickstarter for repacked rules is now live:
kck.st/49EHtAL
Funnily enough, modern people underestimate the value of couriers and mailmen in non-modern settings.
~ Adam
Thanks for the review! I enjoyed this a lot.
I absolutely love Courier. I wish I could draw as neatly as you do in my hexmap though! ;) Great review of a great game!
Thank you very much! I struggled a bit at the start as well! Then I tried to come up with some iconographies for each factions and terrains so it is easier to read and show :)
I bought this one ages ago and forgot I owned it until this video, you are doing the lord's work here Mel!!
Thanks Mike! I think I originally got to know this game from your KS tracker so we are going full cycle here :)
Thank you, Mel for introducing me to this very interesting game.
Great video! Currently working on my own TTRPG with a focus on solo and co-operative play.
Thanks! Love to hear more about your game :)
@@MelvLee You do? Sweet! My game is called Cogswort. Its set in the industrial times. Early 1900's. But, there are fantasy elements as, there will be herbs to make potions, and strange non-human enemies. Magic is seen as a myth, a legend, even.
Its unfinished, but I'm logging my work on Itch each day. Its pretty ambitious. I worry that its even too ambitious, tbh.
Ultimately, I mostly want to give the player or players a world that works as a sandbox for the imagination.
@@Assortment54321 That sounds great! I will definitely keep an eye on your itch page
It is always fun (and challenging) to design a sandbox Solo RPG :)
It's a shame you didn't demonstrate combat. I was looking forward to a good example of that. Btw, you triggered a civilian encounter in this video but you said most things besides raiders are not hostile and can be ignored. Where does it say that in rule book? I thought for all encounters you have to re-roll if you want to trigger a successful escape @MelvLee
Ah never mind, I found it. It's on pg 22 next to the combat win rewards chart.
Glad you managed to figure it out! Btw I think there will be an upgraded version of Courier this year so the combat rules may change again!