Original video: • Yu-Gi-Oh! Has a New Pl... ---------------------------------------------------------------- Main Channel: / @farfa VOD Channel: / @farfa-vods Twitch: / farfa
yeah man i cant even imagine playing a card game that I have to read every wording of my cards and my opponents and there are so many hidden things , I bet they could easily make them all understandable and easy to use on text but they just dont
some cards still confuse the shit outta me even tho they say if they are discarded, their effect activates, in some cases where this happens like it says the card is discarding, the effect of the discarded monster doesn't activate.
@@KingShado69 You mean those darklord monsters, that says "If this card is discarded by an effect", but if you use a card that starts with discard it doesnt work.
@@KingShado69the thing about dark world cards is that they specify "by an effect" if the card just said "if this card is discarded you can activate effect" it can still trigger if discarded by cost.
My main problem as a boomer is the amount of monsters you can summon and how many effects, specially negations, you end up with in just the first turn. There is no sense of escalation, there is no monsters dueling because it's all about not letting your opponent do anything instead of you clashing your monsters against each other and bringing a more powerful creature as the turns pass. And you can say that it never was like that all you want, it still feels wrong for me. What's the fun on not letting your opponent do anything and just end up in one 2 to 4 turns? Specially when one turn can last too long due to how many moves you can do.
I remember when Six Sams dominated the meta for a short bit, and the whole set up of double Shi En was ridiculous, cause they could shut down 2 S/Ts per turn for free on the first turn. But if you cleared that initial barrage, they had very little recovery. And the negates weren't omni negates, cause you still had monster effects. That's honestly as crazy of a 1st turn set up board as I need my Yugioh to be. As a current MD player trying to break back into the physical game again after 10ish years, the learning curve for re-entry is like re-learning the game from scratch.
Go play magic bruh. You can easily spin this the other way and say whats the fun in ANOTHER card game where the opening turns are "put one thing down then pass". Also turns are objectively more interactive than theyve ever been. There are less turns, but you play more within each turn. Even your opponents turns.
Its both ironic and funny that pendelums didnt destroy your local scene. Cuz unfortunately its what happened to mine. I had a 40~+ discord group which we used to meet up every few months. Pendelums burned almost 80% of that group away. Including me. (At least according to the 10% remaining when i came back 2022). Now i just play super casually and watch videos on channels like this
Honestly playing casually is the better way to play, since you came back during kind of a bad time in the meta, since Tear, Kashtira and Snake-Eyes back to back are killing the enjoyment of the game
The problem of modern Yu-Gi-Oh is exactly the fact that for a deck to really be viable and competitive, it has to have an engine where you can search whichever card you want. It is really no longer a card game where you have to make decisions and take risks because nothing is guaranteed, it's more like it plays itself at a certain point.
Duellinks is what got me to come back to yugioh. I've always enjoyed the game. I didn't have any local card shop or local tourney's within reasonable distance. Masterduel has been my addiction since release. It's helped me cope with the loss of my father. Doesn't change how shitty it is, but serves as a good distraction.
Sorry to hear of your loss, your dad must’ve meant the world to you - I’ll be sure to tell my dad I love him when I wake up tomorrow morning! Thanks for your mindful comment
As a Casual Yugioh lover, I think it's best to BOLD Text for "Negates/Destroy/Banish/Return/Shuffle/Target (Quick Effect)" so New Players don't have to read full 10 Paragraphs of effects to understand other decks' Combo lines, instead just focus on their Boss Monster to interact!! I hope it works like the changes on Master Duel for Imperm Column and Tick for used OPT effects...
We need a game with story progression that starts off weak and slowly become stronger and stronger, similar to the 5-ds games in the ds and duel transer in the wii. That way, new player can learn the basic first and when things gets tough they can adapt at their pace instead of throwing them into the fire.
It is my lifelong dream to get the rights to make an interactive game just as you describe. 5d's being my favorite and I refused to watch the later series too.
@@PersonaPrimeAny yugioh deck that can dig 5 cards deep is more or less going to move past that little hurdle. That being said, any card game that progress itself on 20 turn games are going to be REALLY disappointed.
All four topping Fire King lists at that event had the Wanted/Diabellstar package. They also ran S:P and Typhon in the extra. The highest ranking one was playing 3 Thrust. The other 3 of the 4 were playing triple Fenrir. These were not budget decks.
For those wondering I looked at this historical sales data for just these cards mentioned, nothing else, and you're sitting at around $600 for the cheaper build and around $700 for the one with the thrusts. If you also count the Bonfires that put all of the "budget decks" in the range of $900 - $1000. Again, based on prices at the time of the tournament, not including all the rest of the deck or other staples, and not including the snake-eye cards.
@@JonNuclear And in a few months, that deck will no longer be meta, and you'll have to spend another $1000 if you want any chance to top even your locals.
@@Dominator150395 Yeah, I'm totally willing to drop way to much on a meta deck, but only if most of that investment will likely be playable in ore decks in the future which cannot be said for a lot of this format, and even then its still more than id want to spend. Thats why especially for this format I've been investing in decks for different retro formats that I really done have to worry about the money I put into it being wasted when cards go down and never have to worry about them now being playable in the future.
Yeah, I was about to comment this. And it’s a hard comparison to make with magic - commander leagues are picking up at some shops, but Commander having prizing in some places won’t make modern “not a format.” Likewise, stuff like prerelease or chaos draft doesn’t catch hate for being not a format even though those are often less competitive and more casual. WotC supports more ways to play, and not every card is designed for eternal formats in the way that yugioh is
Thing is, Magic has actual formats (Commander, Standard, Modern, Draft, Pauper, Legacy, Vintage, etc, etc, etc). Yu-Gi-Oh has 1, maybe 2-3 (at a stretch).
It would help a lot if Konami would do better at supporting the TCG on stuff like Master Duel considering how easy it is to run an event with a TCG banlist. It sucks when someone sits down to play with a MD legal deck and a bunch of cards are banned. We have been playing on sims that supported the tcg for years so physical tcg players had their own solutions for a long time because Konami mostly abandoned us. You would think they would learn from their mistakes but still to this day they largely milk TCG players and just toss a bone here and there.
I mean when you have the LITERAL company saying “this is the only way you can play the game cause we got no other option” then ofc the player base is gonna feel like it’s the only way to play the game
@@clubin_to5789 Konami will literally say that there's only one real way to play the game then continuously give us new ways to play the game that people will find more fun than playing the physical cards. It's so annoying that Konami has to view every 'spin-off' as a way to get people into a game that they might not even enjoy
I’ve quit and returned multiple times ever since starting to play the game during the late 2000’s. But there were two key moments where I just decided I was done. I will state beforehand that I wanted to quit when XYZs were introduced because I just didn’t like them and was biased towards synchros (still love synchros lol), but I learned to live with them. PENDULUM on the other hand. That really sent me because during the time people were doing degenerate stuff with spamming out 5 monsters from the face up extra, synchroing off, XYZs summoning it just felt like even if you board wiped the whole thing was coming back next turn if you didn’t kill them. So I quit, because I was tired of pendulums. I returned thanks to duel links. I genuinely enjoyed playing a format that at the time did not have pendulums and was slower than the very special summon heavy formats of today. I even wanted to get back into the TCG, but as soon as they announced that Master Rule 4, which effectively killed every other Extra deck summoning method. I quit again. I did not even consider return until I read that they had revised the master rules but even then it was too late. It took a few more years after before I finally came back. And I’m still learning and relearning a lot of new things that have been added since then. I don’t think Yu Gi Oh is new player friendly. Most who end up getting into the game I would say probably grew up with the anime. I tried to get my MTG non anime watching friends into it and it just did not take lol.
My experience with Yu-Gi-Oh is pretty funny, I actually started to play Yu-Gi-Oh because of Pendulums, as I watched Arc-V and loved it, so I started playing Duel Links and whenever a new Extra Deck mechanic dropped I returned to it to play and it was so much fun, it still is actually, though I stopped playing Duel Links some months ago because I want to play other games currently, also obviously I also played Master Duel concurrently with Pendulum Magicians as my Main Deck of choice.
Main point of the video aside: I do think that there should actually be more Yugioh games that aren't actually Yugioh the card game. Especially now, if I want to play the card game, I can just hop on Master Duel. Konami should definitely try to experiment with the IP in ways that aren't stinky live-service games. Imagine a stand-alone RPG set in a world of the Abyss or World Legacy lore. That would be pretty cool imo. Sadly, I also realize that there probably isn't enough overlap between people that play a physical card games and people that would play a single-player RPG, for "the people in charge" to give this idea a proper chance
@@k.s.m.1197 I think there's that one Konami IP about baseball that has a bunch of crossover cards in YGO, so this may actually really happen. (JP only though probably)
There is not enough overlap. Why do you think Konami stopped making Yu-Gi-Oh video games on consoles that were different? It’s because no one played them.
the problem with modern yugioh is that special summon isn't special anymore, you could literally fill the entire board with special summoned monster with little to no cost at all
I will say in regards to affordability, Master Duel's existence is a huge boon on that front. None of the other big TCGs are nearly as good in terms of f2p
Being able to get 10k+ gems from solo mode alone is very nice. but I do think there should be more ways to earn gems. I think missions should not be 3 a day but as many as can be replaced per day. it'd be an incentive to actually play ranked every day.
@@patc1096 Putting things into perspective kinda reveals that the only way for them to do that would be to lower the amount of gems you get off of dailies. You get about 4300 gems purely off of daily missions a month which comes out to more than what festivals would typically give. And, to be completely honest, I kinda like that it's 3 a day because it means I don't have to play every day. I tend to just stack up to 9 and get as many as I can done within a few games and repeat. Edit: I realized that I kinda lied about the math. It also includes daily login and duel live.
@@biminentyeah, they’re starting to take it too far, but then again, what Sinful Spoils/Snake Eye that is an UR card would you make SR? Those cards are way too good compared to SRs tht were in the game from the start.
Unfortunately, not true. Pokémon TCG Live just gives you the meta decks. I have barely needed to craft anything during my time playing. But then again, it’s other issues didn’t have me playing for very long
- Extremely hard to get into the game - Competitive decks are more expensive than in any other TCG - Least amount of actual gameplay going on - Worst prize support of all TCGs Why would anyone play this over other games?
As someone who played as a kid trying to play now is almost impossible to wrap your head around, with how people can take a full 10 minute turn and go through 1/2 there deck and that is on turn one.
Cimo coocked with this one, Konami could just release a 'YuGiOh 2004' battle box and rake in the money and new players, follow it up next year with 'YuGiOh 2010' and 'YuGiOh 2014' boxes for more free money.
It's incredibly ironic to me that the original TV Series was all about trusting the top of your deck for an out, while the modern game has turned into tutoring for each individual piece of your game-winning-board-state one by one. Who needs the Heart of the Cards when I have 20-30 out of my 40 cards all be able to search for each other...
Im glad farfa commented on this and i i agree that cimo isnt trying to gate keep. But yeah cimo goin on so much about how it isnt the real game feels like a kinda unhealthy un welcoming mind set to me. Cause people like to play the game in different ways or dont enjoy one format and prefer something else. If your enjoying the game your playing and its still a version of the game. Who cares then your having a good time
If Konami gave even the slightest crap about attracting new players to the TCG, they wouldn't dare inflate rarities. The TCG is just a cash grab and people need to get off the copium.
19:00 Without this mindset, EDH (Magic's most popular format) wouldn't exist. It was fanmade (not officially sanctioned) for a few years before Wizards realized its growing popularity, and released actual support for it. Edit: Well, Farfa brought it up himself. Neat!
Sure but EDH doesn't, to me at least, change up the fundamentals of MTG as much as Rush Duel seems to with YGO. I don't get why Konami thinks making spin-off games works better for onboarding over just alternative formats.
@@Dogma7 not really. All depends on the sort of formats they make. "Only cards released for the first time in 2024 or later" would look out most of the card pool
@@tinfoilslacks3750EDH isn't a garbage format. Attempting to make it a sanctioned official format did that. Nothing kills a casual format made by players than giving it an official power scale and creep.
Duel Links is an "easier" format....but i still hate all the money that has to go into getting cards....part of why I😢 quit Master Duel is that, it's so oppressive to F2P and Non-Meta players. I had an Aroma deck, a Marincess Deck, and a cute mill deck, and i couldnt get anywhere in the format.... Even in Duel Links, I don't play competitive as often, because, even in the lowest ladder, i keep getting beaten by Meta decks.
I think duel links is a genius idea from konami, they knew getting into yugioh for a completely new player was hard so they made an accesible f2p game to appeal to casuals that ALSO has competitive elements of modern yugioh with all the modern mechanics (plus the ones from rush) for the people that care about that type of gameplay, but if you don't want to play tachyon dragon tier 0 format and you just want to play kaiba using blue eyes with a broken skill you can absolutely just do that and enjoy the game just fine, it's kind of genius as a way to bring new people into the game if you think about it. I also don't like how cimo treats duel links and rush as "lesser yugioh" when in reality they're more like alternative formats with different rules to create a unique dueling experience, people always praise magic for having alternative formats but when yugioh does it people always complain and just want to play traditional tcg instead, which is really weird to me, instead of complaining we should instead be asking konami to support more alternative formats like time wizard, rush, speed duel, etc.
Huh? It's the first time I see someone speaking positively about DL. Everyone I know that played it says you need to spend real money to even buy yourself 3 structure decks, not to mention staples and meta decks.
Alternate formats aren't nearly promoted by Konami as with WotC, even still Duel Links had a strong start and was ruined by power creep and the steady increase in cost (time or money) to deck build well. Time Wizard formats would probably get more traction if Konami would do a few sets dedicated to the relevant formats, offering fresh reprints to older cards and alternate arts and rarity to bling out decks.
@@In.New.York.I.Milly.Rock. what if i told you that despite the gacha the game has been pretty good for f2p/low spenders? I'll give you some examples from the recent formats: Tachyon is farmable and from a mini box, tenyi is in a mini box, neos yubel is farmable and from a structure deck, shiranui got a pick up box, suship is almost all low rarity, BLS was from a mini box, salad is full farmable, fire warrior is in a structure deck, you could build constellar for cheap with the reduced prices from old boxes, etc. There's some exceptions like live twins and mayakashi that are actually expensive, but you do have a lot of options if you just want to play and compete for cheap, and it's made better with the fact that we keep getting constant events that give out dream tickets so you can pick up staples and complete deck cores faster, we just had one this week for example.
I think you both were saying the same thing with “real” Yugioh. He’s talking about no other product preparing you properly for it because it’s the core game that most people who play the others will inevitably be curious about and there’s no formats for people to experiment with. I don’t think he’s saying constructed TCG should be the only format, just that it’s the only format and that’s how he’s approaching the situation.
I didn't quit because of pendulum monsters I just left the game around that time due to the fact I was getting into MTG after years of playing Yugioh because it had a better comp scene in my local area at the time. I couldn't really afford to play both competitively and after years of playing Yugioh I enjoyed the change and busier scene at the time. With the release of Master Duel I got back into the game, at first with the then modern meta in both Master Duel and then TCG (BASED, Swordsoul and then onto the P.U.N.K., Branded, Therion sort of time) and then during Tear format got into playing past formats playing alot of HAT, Fire/Water and Tengu Plant (the era when I was playing most competitively 2012-2014) and have recently got back into the current TCG
In regards to the idea of retro format box sets like speed duel has, they could be incredibly popular. All they would need to do is start at the beginning of the game around LoB and release a box for each year of the game's history. This would give people a reason to keep buying each new box they release
you know what is funny? We are almost in an absolute tier 0 format. Duel links, rush duel and TCG/OCG are tier 0 atm. only MD is only close to having a T0 format
I quit because OTKs became a thing I got otk’d by a swap frog build just after XYZs came out, and it killed my drive for the game…started going to tourneys less and less, then just stopped collecting and have not gotten back into it… The game has just shifted so much from what it used to be, and to build a competitive deck has become much more expensive… I’m doing OP and Star Wars now instead because the pacing is much better and you actually have a game to play, it’s not just based on the dice roll of what you draw in hand and the game ends in 1-3 turns…
Crazy expensive, learning curve is crazy steep, and gatekeeping. The only locals I've ever been to where everyone i played with was just super nice and actually wanted to have fun was Glasgow just after covid. I played cubic and did well, did that at my locals and got criticised, did that in glasgow had people genuinely curious about how i played the deck who liked some of the weird things i played. Pulled an Ultimate rare, people were enthusiastic and happy for me. Saw a guy who wasnt playing an optimised mera deck at my locals pull an untilate, jealous players who spent a lot of money just insulted him to each other like he didnt deserve to be happy with his little bit of luck. In terms of physical yugioh, where you are is a big factor in how fun it is that nobody talks about. I wont play at my locals now, people are arseholes. Will i drive to glasgow again? Yeah, its worth the long ass drive
Ok dude I’m sick of all these RUclipsrs saying how good duel links is not mentioning how EXTREMELY ANTI CONSUMER IT IS! Giant cash grab that no one should play because you will have to spend money to get the decks you want and not just a little bit make this more known and maybe it will be cheaper don’t get people into it if it’s like this
the new player problem is so bad, when someone new wants to learn how to play, you got a 50/50 chance if the dude even wants to go through the effort of teaching you
I think the reason that alternate formats don't fully exist in Yugioh while MtG has the wide array of formats has to do with Yugioh's absence of rotation. With MtG's rotation, cards would cease being functional in Standard and their solution to this in its earlier days was to have a format where those older cards could still see potential play this was done in the earlier time. With Yugioh, you can still show up to todays locals with a Gladiator Beast deck from 2009 (minus the cards still banned) and still play Yugioh (now are you going to win games? That's a different issue), so there's less incentive for communities to create formats where they can play those cards more optimally. Time Wizard works, but Konami hasn't really promoted them until just recently and they have yet to produce a set dedicated to those formats. Imagine a Rarity Collection for Edison relevant staples. This would give players interested in this era an opportunity to pick up a box and have a solid core and veterans an opportunity to further bling out their decks.
True, a lot of Magic's formats do stem from rotation being a thing. Vintage, Pioneer, Modern, Standard, Legacy, etc. all are because rotations are a thing. But other formats are also played, though some not to the same extent as the rotation-based ones. Commander is the one everyone points to, but there's stuff like Penny Dreadful: no cards are allowed to be over 2 cents. Pauper: only common rarity cards are allowed. Two Headed Giant: the 2v2 format. Sealed/Draft formats could also work, though Konami would have to restructure the packs they release. Singleton/Highlander, Tribal Wars, and other formats could easily be done as well. Yugioh could easily pick up and promote a few of these things. They've already got most of it. Pauper and N/R format, Attribute/Type locking could be pretty interesting, and MD had a Singleton event a while ago. I know Yugioh has other formats too and some I've already mentioned, but Konami has basically done nothing to actually promote any of them. Every format I've seen the community hype up and play has always been lead by 3rd parties. Like it feels weird that even Goat format isn't a format in Master Duel.
@@VVheeli I'd argue that Commander still gets a fair amount of popularity from being a non-rotating format where casuals and returning players could pool their cards and play. It was the format I migrated to after becoming tired of set rotation. Yu-Gi-Oh tried draft sets, but the problem was that the set was not at all to the pace of the game at the time. I'd argue deck builder sets could be drafted due to the tighter card pool and a fair number of the cards are relatively generic or can search archetype. Their issue is that integral cards get locked behind high rarity to push sales, making them unreliable sources to draft. Pauper N/R is usually tricky to monitor due to reprints and cards not being marked in physical (Bandai prints cards in DBS, Digimon, and OP with their debut rarity as a part of their code, making it easier to have a pauper format if the community were interested). Attribute/Type locking would be cool though I feel like certain types/attributes would be inherently dominant in a meta.
as a new player who tried to get into yugioh this year, i gave up after a week of learning. its too complicated. i tried pokemon and mtg and those are leagues easier.
@@Zetact_ It's not a requirement but people are gonna wanna get to that point eventually. See the cool strong decks and wanna play them, and for example in Pokemon you can do that for $40.
As a yugi player for 10 years now, i start to be really borred of powercreep even tier 0 decks become unplayables or rogue decks, after 6 months when konami release a new meta deck or a new banlist who is "money oriented" rather than "meta oriented" i really feel that we need to pay TON of money and spend ton of my TIME in deck building and optimization, to be able to play for a very very SHORT time, until we need to do it ALL over again just because konami decided it... it's a waste of money and time but in addition it also hurt a lot… Because you see your favorite decks become so bad and fall from Tier 0/1 to tier 99. It's even worst when you see Konami release cards who steal gameplay mechanics of old meta decks. Release horus instead of releasing some support cards for orcust is an insult for every orcust players. In the same way , limit tearlaments while they are OBLITERED by snake-eye / fire king is also a joke and definitely money oriented. Limit ishizu cards but not Bystial is a non-sense. Ban Block dragon for his recycle power but let Labyrinth loop and recycle for years during the stanby phase is also disgusting. Old meta deck or meta cards feared of everyone in the past like adamancipator / ABC / Spyral / Dragoon or even DPE are now either completely unplayable, either bad, either bricky , cards of those deck are still banned while even at full power they would do nothing against snake eye / fire king. TL;DR : Yugioh in 2024 is a waste of time / money who hurt you by auto nerfing all the stuff you love or loved in the game few months after release. Playing yugioh in 2024 will always end in deception. Considering all of this above, Magic the gathering is probably a way better game than yugioh (and as yugioh fan it really hurt to say this)
I don’t play Yugioh anymore, but I did especially play during the Pendulum era. I really liked the mechanic, and during this era, archetype decks were thriving. However, towards the end of it and when Link was introduced, that was what killed it for me. Late Pendulum and Early Link era was when hand traps and generics started getting really strong. This is just my opinion, but I didn’t like that because it generalized a lot of decks. I get that there’s running staples, but when you have to slot in cards that are designed to say “no, you can’t play the game” or have a deck, especially with an archetype, that ends up going into some of the most random but strong boss monsters that are either generic or literally from another archetype, or have to run an engine of another archetype or two, then at that point, you mind as well just play a deck that does it better if you want to compete. I know there are others who feel the same way, but I also am aware that these changes also brought more creative freedom and means of counter play. Like I said, this is just my opinion. Of course I’ll think this way because I’m just an archetype/pure enthusiast who plays casually and sometimes competitively. But hey, it isss what it isss.
I think your price comparison of DL and TCG is way off. DL is much less expensive than the TCG right now. Especially with the recent pick-up/deck build/anniversary BOXs and BOX chips. You just would have to grind characters for gems and level-up cards, but grinding gems is also done in MD to not spend money. People like to rag on DL (and for good reason), but the success of DL led to MD which led to more people playing the TCG. I do agree with your point that people see Yu-gi-oh as the format(s) they are currently playing, including formats like GOAT and Rush Duels.
"why dont we have all those different cards, lets just play with our yugioh cards." well... have u seen the prices for those meta deck cards? Its the same problem as in Magic, the cost to play the physical game is just way to high for most people. And then it (the decks) might not even work to begin with bcause Jonny tried to add his own unique touch to it...
I think a BIG way Konami can ease new players in is by connecting completion goals in the early days collection with rewards in master duel. Here’s an example of what I mean: if you beat eternal duelist soul, maybe you get a playset of all cards released around it’s release in master duel to round out your library. Then, depending on how recent the games are, new players can use them like guided walkthroughs through yugio’s mechanical history, and get rewarded for taking the time to learn from them with lots of oldschool and midschool deck options to inspire interest in the modern meta.
As an old time player that started lit the moment the cardgame made it to America and Puerto Rico i honestly wish for the game to crash and burn to teach Konami a lesson on power creeping and letting the game become an unbalanced nightmare. No new player is going to come to sit there for 20 minutes while ur opponent gets his combo off or just rage quits after a single hand trap the game needs to crash and burn or they wont do shit to balance it out
1:07:30 Re: vanillas. Mtg designers have talked a bunch about virtual vanillas; creatures that do something notable when you cast them but afterwards are just vanillas. A card that has a lot of text but its only relevant for a small window is less daunting then something you need to keep checking. Also 'french vanillas', vanilla except for a keyword or two, but yugioh discourse has already done enough yelling about keywords.
A reboot format would be cool with a more standard rotation maybe make it a bit longer than other card games rotation but I think it would really help new players get into the game not having to learn or be aware of every single card in the card pool at a time
If Konami ever agreed to put set rotation it'd have to be on a whole new alternate format, with Advance remaining exactly as it is. The asian market is allergic to set rotations, it nearly killed the Pokemon TCG and is the main reason why YuGiOh became popular while MtG and other local TCGs struggled. They'd rather cope with Maxx C than ban it alongside the degenerate 1 card combos. I think Cimo is totally right that Time Wizard products to promote Goat and Edison could be the best way to get new people into the game with a managable cardpool, I'd say also implement them as eternal formats in Master Duel.
@@SeaHorseOfRUclips yeah like i said a reboot and rotation format would be an entirely new format. That would rotate maybe every 2-3 years with its own card pool designed to let them better balance the game moving forward make it cheaper for players to get cards that are legal and reduce the card pool in each format to help new players jump in. It wouldn’t replace the main game but could be its own thing like rush duels
Imagine this: I want to play yugioh, I start going to master duel and try some decks, finds one you like, looks around to buy It IRL, you can't find the cards cuz itz been released 2 years go. Thats a situation thats happening daily.
The problem with vanilla monster, is that they were power crept since day one, there is never a legitimate mechanical reason to play a vanilla instead of an effect monster. Effect monster have the same stats, types and attributes and provide advantage on top of everything, vanilla just exist, they don't extend or progress the game in any impactful way.
I started playing yugioh when master duel came out and I didn’t find it very hard to understand. Honestly I think people who can’t understand it have lower IQs or something like it’s really not to hard to get a solid understanding of the game obviously the more complicated things take time but like I was able to play sword soul quite easily and developed my skills through that and then could pick up more different decks
Here's the funny thing about YGO and other card games. MTG has it's own complicated play style and majority of YGO is very similar to MTG especially with how exile/banish, graveyards, return, handtraps/instants. Like if you really think about it, theybare very identical and it can make learning or the other easy as far as similar features go. Let's be honest, some Yugi Boomers including me at the time hated Synchros and Xyz era because we were still nostalgic from the original anime. We are only familiar with Yugi and his friends and then we see Yusei and then Yuma on the anime and be like . . . That's not Atem or Yugi. Nostalgia does play a bias role and because of that, Yugi boomers already had this preconcieved thought that synchros and xyz summoning mechanics isn't their Yugioh. This is also around the time when the game started to get much faster and a bit more complicated and started introducing a new control type of meta and that was "negating" effects. This type of gameplay would probably turn people off. In retrosective now. I think synchros and xyz are a genius addition to the game. They're not hard to learn at all. It's literally basic math of adding total stars and matching stars. Synchros and xyz do add a lot to the game in a positive way. Pendulums on the otherhand . . . Not a fun mechanic, and initially learning about it was a turn off. Link is also pretty complex in addition to everything else, but I actually do love Link summoning and it's interesting. I think it's underrated but I also can see this type of mechanic could turn new players off. It is a lot more complex especially a long string of combos that a newbie would not like to take the time to learn. Something Konami failed to do that Magic did right was make the grind game longer. These days the 1st and 2nd turn is predetermining and the most key and crucial parts of the turn for setup. It's already too late for YGO to fix the effects. It's got a 25 yr history of printed cards, they wouldn't be able to fix the text now to create shortcuts, or key terms like MTG did. It'll take another couple of decades to replace and fix that issue. The text box also being tiny and long, isn't personally a problem for me but it's a common complaint from other people and I can see why. This is just another reason new players lost interest in the game. Besides the game being overly complex with 20 strings of card activations in 1 turn, with mechanics too many to remember overnight - the card text is a problem for newcomers which is unfortunately will never be fixed. The game being super fast and then monster effects only matter . . . Traps are irrelevant and each card has multi-effects instead of just having 1 or rarely 2 . . . Yeah, that will probably turn people off from the game! But the other mahor issue for newcomers that YGO has is that Konami doesn't respect nor even interact or support their communities. They are a for profit company and switching banlists every 3 months with new meta changing every 3 months, doesn't incentivize players that just spent 500 to a thousand dollars only to enjoy it for but a couple months before their cards or deck are banned or changed up. But yeah YGO does have a glaring problem and it's unfortunate that it may be impossible to fix. I love the game because I followed it since 2002, with about a 3 to 4 yr hiatus during late GX all throughout beginning of XYZ era. It's even more tragic that the community don't do anything to make it better or welcoming. Because of Konami's actions it felt likw people have given up on even trying. Every card shop I visit I visit locally and the surrounding areas are 80% only Magic support, with 20 - 25% being pokemon. There are no YGO dedicated card shops and only a small handful even have YGO cards within the shop, but only small selection of stuff. Nobody cares about Duelist Nexus packs, or Legendary Duelist packs or that Valiant Smashers, or Maximum Gold. Nobody is buying those but everybody will buy out Maze of Millennia and Age of Overlord but Konami fucking shortprints those but not the other products. Admittedly it is frustrating, and yet people like me only put up with Konami like a parent loving their obnoxious troublesome child only because we love and care about the game and still enjoy it for what it is with specific preferences over the other card games.
I disagree with farfa, there is such a thing as an objective truth. Is duel links real Yu-Gi-Oh? Yes or no If yes, then support it like an official format whether it's casual or competitive, if not, call it a side product and treat it as such, take advantage and embrace the fact that is not real Yu-Gi-Oh, don't try to make it like the original game because it's just not.
I've loved the franchise since my childhood, but i'm finding it hard to like the actual game anymore, I can't imagine people giving it a chance or having any fun with this toxic state of hand-traps, exorbitant card prices and majority of smug players (like Farfa) that look down on everyone.
As a Magic player, I'm sad to say that "Commander isnt real Magic" is not an uncommon sentiment; in large part the Magic community has been frustrated with the fact that Wizards has shifted focus so heavily on Commander that it has reduced the quality of products for competetive Magic, and it has resulted in hostility among competitive players that cards so blatantly designed for Commander have been put into production instead of printing cards that can fix the ills of the competetive format.
Think i got back into the game in 2019, got my first pack being soul fusion and pulled a thunder dragon Colossus bin hooked on the game again since haha
The skill cards in Speed duel honestly made me stop using it to teach people and switch to goat or edison for it. The fact that so many of them just plain allow you to cheat makes it so frustrating to explain.
The worst part about skill cards is how obtuse their activation requirements are at times, so hard to explain to someone who's still trying to grasp effect monsters, spells, traps and their sub-categories.
Stopped playing Yu-Gi-Oh around June 2005 Didnt pick Yu-Gi-Oh back up until 2022 because Team APS classic duels. What i learned was theres ALWAYS an archetype involving a summoning mechanic that makes it easy for people to learn. Blackwings helped with Synchro Raidraptors helped with XYZ Salamangreat helped with Links D/D/D helped with Pendulums Duel Links was a GIGANTIC step in helping me process everything and getting comfortable with the game again.
To be fair I do agree with the argument that selling vanilla cards is shit. I don't care if a new player finds it easier because you're effectively lying to them, offering them a card, making them believe it is viable, only to then tell them that it is useless. Might as well give it to them as is and let them learn naturally.
Snake Eye and the tier 0 affordability and deck diversity problem is circumstantial. Yes it intensifies the new player problem, but the new player problem has been pervasive and a common complaint about yugioh for years now. Yugioh has trouble getting new players because the game is awkwardly badly designed and scares off new players with unsatisfying gameplay and counterintuitive rulings that aren't apparent to new players. People like masterduel one because it's free, but two because it's an autosim where you can't cheat by accident by running up against counterintuitive rulings that suck ass.
The closest I could argue that FK is budget, is on low power locals, as pairing it with Tri-brigade could net you results. On a YCS or regional? I don't think so.
20mins into the vid, the argument seems to just be "it's not a tournament ready/competitive deck therefore-" but like you said, if you want to just sit down and play with friends, then....It doesn't matter? You can just do that.
If you arent growing you're dying. If you arent getting new players spending money and every deck costs a thousand dollars, the business will die out because people will eventually stop buying anything but singles and not waste their money on packs they dont pull anything out of.
shout out to falsebound kingdom (the best yugioh game) Also I feel like time wizard formats are fun, but why just play a legacy format when we could play new forms of the game. Commander is a fun format in MTG because it changes the fundamental rules of mtg deck building. There needs to be just fundamentally different ways to play yugioh without resorting to just playing old ass formats.
There are. Konami allowed a lot if them at the same time they allowed Time Wizard. The problem is no one wants to plsy them. Yugioh has a problem with that. Saying they want something and then not.
Your repeated pushback against cimo calling current advanced tcg format the "actual yugioh" is really appreciated. You're completely right, and him saying it so much really bothered me a lot. Am becoming a fan of your work (i am fairly new to yugitubing spacs so not a shot of saying i previously hated you of such lol)
YuGiOh used to be a card battler game, where you battle your cards. Now it's just a "try breaking this board with what you have" puzzle game. Don't have the tools? Welp, gg my friend. Next time you'll be the one setting up the puzzle.
One thing of "real" yugioh to me is that its not specifically the competitive side of it but its modern, full zones yugioh. No skill cards or things like rush duel rules, or side games like duelists of the roses, or similar things like that just regular tcg/ocg yugioh. Master duel gets a pass as its still normal yugioh, has side modes and ranked/non ranked but its full zones banlist cardpool yugoh without extra mechanics in the main mode. Full yugioh is real yugioh, I think thats what he was getting at more so than having to be competitive tournament yugioh
Best yugioh game is forbidden memories. A game made before the official ccg had official rules. Shit was dope. Cards had invisible categories and you could fuse from hand without poly using these categories. Certainly a tier 0 format but with single player only, didn't matter. Twin header thunder dragon go brr
Farfa, and players like him, just don't understand that record attendance at YCSs doesn't mean the game is "healthy" local stores are removing YGO from their products hand over fist in favor for Pokemon, Lorcana, and Digimon. Every yugituber has done a "red alert" video in the past 2 years. That Speed Duel box isn't being sold in Europe. The hottest deck in the meta is a minimum $1000 investment (assuming you don't have ANY of the cards already in your possession.) How can ANYONE argue this game is healthy right now?
I think duel links was a portal into the TCG i am 16 but i used to watch the anime and collect fake cards but didn't know how to play however in 2019 in lockdown i download duel links and ventured from there now i pkay master duel and sims and i haven't gotten into paper play since there isn't really a local scene in my country
People do infact say commander isn't real magic. Hell, competitive commander is often refered to as the clown shoes format by a bunch of 60 tournament grinders. Because people can top 16 an event with 2 wins and like 3-4 draws. And the constant drama + rampant cheating in the community.
I don't think he was saying the games need to be "competitive Yu-Gi-Oh". He is taking about Yu-Gi-Oh. Duel links and speed duels aren't Yu-Gi-Oh. And I don't mean that in terms of "not my Yu-Gi-Oh!" I mean that they aren't the same games. They are spinoff games, Yu-Gi-Oh has more field space, larger deck sizes and no skills. The crux of the issue is that to play the original Yu-Gi-Oh, it is immensely unfriendly to new gamers. Edison and Goat format are a start but don't have the support they need and the modern stuff is bloated beyond belief. And I both agree with and resent the comment that Duel links is basically modern Yu-Gi-Oh, because it is however duel links was built with the idea that most duels would only last a couple turns on average. The smaller deck sizes increase consistency, so does the skills, and the lower life points. It is built for the quick games, and moving on to the next. Where as Yu-Gi-Oh was made with the idea that a single duel would last many turns with substantial back and forth opportunities and the power creep broke that idea.
I quit over match outcomes being heavily decided early in the duel do to unbreakable boards being established on turn 1 rendering the game unenjoyable not just to play but to watch
As someone who started yugioh in 2002 with Eternal duelist soul (that released here befor the anime OR the TCG game), yeah you want to start with basic gameplay. This si alsowhy I want rush duals to coem to the west: It's almost liek old school yugioh, except it's not 20 turns (or5 if you are good)
My biggest problem with duel links are the 5000 messages about new stuff and events and some story idc about poppin up right as i start the game. I don't wanna play that game anymore before i even started playing the game or reached the hub for that matter. Nah even tho DL brought me back in like 2017/18 i'm good with MD now
played as kid in OG, sold all but 10 cards when gx hit, came back in 5ds loving the game again, xyz's were okay, didnt play any tournaments during pendulum, i like link monsters but feel like game should just limit any card thats used to search to 1.
Before master duel, duel links had 30k players on steam. After master duel goes down to around 10k players on steam. Some of duel links players did convert as master duel players. The major problem are obviously the heavy cost of getting the cards (also you cant even craft them and that suck), grind for an important skill or a good card you have to grind the character and that take so much time unless spending money. Also duel links accessability at the start of the game was very nice but now with link monsters and powerful archetypes isnt a good way to start yugioh anymore as before. I would say duel links at least the tutorial was made better than master duel. Duel links before was so fun because of the diversity, ton of unique strategy and i love it (it was satysfing winning with them). To me link monsters killed yugioh, when salamangreat was on duel links, i really hate the game because you couldnt beat it, you have to play it or just lose... when i have to play and stick to one deck i dont like it. Dont that i hate salamangreat but i dont find fun when for winning you have to stick with the same decks or engine. The fact duel links has so many choice and unique strategy that was never used in TCG yugioh was very cool. Look for example vampire or utopia or hero or dark magician or ritual beast etc... even acient gear and crystron was meta.
Part of the new player issue with Yu-Gi-Oh is the same issue as dark souls. Getting into a game with money is separate issue and not the problem this point will tackle. And streamlining out information is another issue. That won't be tackled in this. Okay. I need to explain my dark souls example. See, dark souls is difficult. Its a game where playing your way is not incentivesed. That's just the blatant truth. Play your way isn't there. There are many was to play. But you can't just do whatever you want. Make a mistake, and you can or will be punished for it. Yu-Gi-Oh is extremely similar in this regards. You are given all the tools needed, and you just need to experiment from then on. Its going to be rough. It could be really easy to lean into. This changes based on person. Stubbornness is rewarded. But like... If you know how dark souls games typically start. Then you know you will be smashed with a boss at the beginning of the game. Its very much like. We told you the basics. Here's a boss fight to test your skills. Now die so we can you into the rest of the game. Which brings me to my overall point. How one engages with a game should be changed to match its game. Rarran is a great example of this. His initial approach was just wrong, and he himself admits that how he engaged with Yu-Gi-Oh not only showed how dumb he was. But just how extremely wrong he was about people who play Yu-Gi-Oh. So in his latest Yu-Gi-Oh video. He changed his approach. He called it the league of legends approach, but it actually paid off for him. Then did something that people say is bad. But mandatory in any card game. Practiced the deck. Which will be my expansion on how one engages with a game matters. Especially in a tcg sense. Practice... Matters! Okay. Ignoring Yu-Gi-Oh for example. This is true for magic the gathering, card fight vanguard, force of will. Pokemon! Practice your damn decks! This is just general tcg advice, but with Yu-Gi-Oh back in the picture. Its bad? Having to read your cards is bad. But only in Yu-Gi-Oh. When this applies to every card game ever. Like yo. What is this double standard. This is a critical step of engagement for any tcg and it's bad in Yu-Gi-Oh, but passable in any other card game. Before anyone brings up text size. That's not the topic of discussion my post is pointing out. Its a different issue, and . . . MTG is having a similar issue. Despite keywords. Please have that discussion on a different chain. Approach and engagement is my point. And people who ignore this and say its bad in Yu-Gi-Oh's case. Then its bad for all tcgs because this is a thing in all tcgs. How one approaches a game, and engages with it matters. And not all games are receptive to the idea that you can get away with anything you to do. And some will punish that thinking. Like how its done in dark souls. And dark souls is a game too. And this a commonly sighted issue for Dark souls despite not being a trading card game. But its still a game. Like how trading card GAMEs are still Games!
There is a thing called objective reality, and Cemo is absolutely right, they're not playing "real" Yu-Gi-Oh. If they're happy for their version of Yu-Gi-Oh that's totally fine, but it's not the true version of Yu-Gi-Oh.
Being completely honest. I fell out of the game post pendulum and right before synchro. A few years later I joined duel links rather early and took ranked seriously about a year after playing around to topping with king of games rank after trying to be meta lol. On drop master duel led me to going to my local and building my deck on the spot. In a way I give duel links a thanks and a farewell never again 😂
personal experience actually today from my locals. round 2, and im playing against a new face. We are both x-1. He's playing witchcrafter, and im on ghoti. he wins the die roll, normals a guy sets a card and passes. I've drawn an ash blossom for his tag out effect, and to this, he groans and says, "Oh more people playing hand traps. I guess im just going to lose again. I thought fridays were casual nights." I dont think anyone would say ghoti is anything above rogue. im able to do otk through white aura whale and reincarnation. between games, he tells me he isn't running anything that doesn't explicitly say witchcrafter. no non engine, no consistency cards, nothing in the extra deck besides the fusion monster. game 2, he goes first and makes more or less the same plays, and no ash this time, but i can play through his interruption (singular) and go for the game. He is pretty visably let down. me and some of the guys at the table offer to help him change up the deck, suggest cards he could put in, and what to take out. He was very opposed to the idea of anything non archtypal. we put it as nicely as we could that it's simply how the game needs to be played, both today and in the past. after round 2, he and the guy he was with left without saying a word to anyone. This is the new player experience. I think me and the guys and I were as nice as we could be in telling him his deck was dogshit. explaining that even casual decks can and do usually play as much non-engine as possible was too much for him. These people just want to summon their guys. and anything that prevents that ruins the game for them.
This is literally the meme of the guy riding a bicycle and putting a stick in the wheel. If you want to give your pet deck (or pet monsters) the best chance, you have to be willing to compromise in deck building. Find synergies with better cards. One day I saw someone asking how to make red eyes better, I suggested to look how to make dragon link with a heavy red eyes engine but this person only wanted completely pure red eyes. And that's ok, if you are not interested in winning.
One of the nice benefits of Master Duel is that I don't need a judge to make sure I play cards legally
yeah man i cant even imagine playing a card game that I have to read every wording of my cards and my opponents and there are so many hidden things , I bet they could easily make them all understandable and easy to use on text but they just dont
some cards still confuse the shit outta me even tho they say if they are discarded, their effect activates, in some cases where this happens like it says the card is discarding, the effect of the discarded monster doesn't activate.
@@KingShado69 You mean those darklord monsters, that says "If this card is discarded by an effect", but if you use a card that starts with discard it doesnt work.
@@Rippi__ they are just one example, I found a lot of niche cards that don't work by discard effects.
@@KingShado69the thing about dark world cards is that they specify "by an effect" if the card just said "if this card is discarded you can activate effect" it can still trigger if discarded by cost.
My main problem as a boomer is the amount of monsters you can summon and how many effects, specially negations, you end up with in just the first turn. There is no sense of escalation, there is no monsters dueling because it's all about not letting your opponent do anything instead of you clashing your monsters against each other and bringing a more powerful creature as the turns pass. And you can say that it never was like that all you want, it still feels wrong for me. What's the fun on not letting your opponent do anything and just end up in one 2 to 4 turns? Specially when one turn can last too long due to how many moves you can do.
I remember when Six Sams dominated the meta for a short bit, and the whole set up of double Shi En was ridiculous, cause they could shut down 2 S/Ts per turn for free on the first turn. But if you cleared that initial barrage, they had very little recovery. And the negates weren't omni negates, cause you still had monster effects. That's honestly as crazy of a 1st turn set up board as I need my Yugioh to be. As a current MD player trying to break back into the physical game again after 10ish years, the learning curve for re-entry is like re-learning the game from scratch.
Try the old formats. Old-school Yugioh was more deliberate with pacing and escalation before the BS got completely out of hand.
Go play magic bruh.
You can easily spin this the other way and say whats the fun in ANOTHER card game where the opening turns are "put one thing down then pass".
Also turns are objectively more interactive than theyve ever been. There are less turns, but you play more within each turn. Even your opponents turns.
Its both ironic and funny that pendelums didnt destroy your local scene.
Cuz unfortunately its what happened to mine. I had a 40~+ discord group which we used to meet up every few months.
Pendelums burned almost 80% of that group away. Including me. (At least according to the 10% remaining when i came back 2022).
Now i just play super casually and watch videos on channels like this
Honestly playing casually is the better way to play, since you came back during kind of a bad time in the meta, since Tear, Kashtira and Snake-Eyes back to back are killing the enjoyment of the game
The problem of modern Yu-Gi-Oh is exactly the fact that for a deck to really be viable and competitive, it has to have an engine where you can search whichever card you want. It is really no longer a card game where you have to make decisions and take risks because nothing is guaranteed, it's more like it plays itself at a certain point.
Duellinks is what got me to come back to yugioh. I've always enjoyed the game. I didn't have any local card shop or local tourney's within reasonable distance. Masterduel has been my addiction since release. It's helped me cope with the loss of my father. Doesn't change how shitty it is, but serves as a good distraction.
Sorry to hear of your loss, your dad must’ve meant the world to you - I’ll be sure to tell my dad I love him when I wake up tomorrow morning! Thanks for your mindful comment
Hey dawg, I hope you're in a better place. ❤
As a Casual Yugioh lover, I think it's best to BOLD Text for "Negates/Destroy/Banish/Return/Shuffle/Target (Quick Effect)" so New Players don't have to read full 10 Paragraphs of effects to understand other decks' Combo lines, instead just focus on their Boss Monster to interact!! I hope it works like the changes on Master Duel for Imperm Column and Tick for used OPT effects...
Damn, as someone who's been playing for almost 20 years, I didn't realize they weren't Bold. They must just stand out to me now.
We need a game with story progression that starts off weak and slowly become stronger and stronger, similar to the 5-ds games in the ds and duel transer in the wii. That way, new player can learn the basic first and when things gets tough they can adapt at their pace instead of throwing them into the fire.
100% this, mind boggling that there isn't a game like the old Tag Force series to slowly introduce people to the cardpool.
It is my lifelong dream to get the rights to make an interactive game just as you describe. 5d's being my favorite and I refused to watch the later series too.
The utter lack of Yugioh games is very much not helping things
Millennium duels 2011 did a good job at this. Progression. My favorite yugioh game
Legacy of a duelist did that.
I’d rather play 20 turns than 2 turns.
You want to play both?
20 turns of what? Passing back and forth because you bricked? 😂
Play with/ against stun
@@PersonaPrimeAny yugioh deck that can dig 5 cards deep is more or less going to move past that little hurdle.
That being said, any card game that progress itself on 20 turn games are going to be REALLY disappointed.
All four topping Fire King lists at that event had the Wanted/Diabellstar package.
They also ran S:P and Typhon in the extra.
The highest ranking one was playing 3 Thrust.
The other 3 of the 4 were playing triple Fenrir.
These were not budget decks.
For those wondering I looked at this historical sales data for just these cards mentioned, nothing else, and you're sitting at around $600 for the cheaper build and around $700 for the one with the thrusts. If you also count the Bonfires that put all of the "budget decks" in the range of $900 - $1000.
Again, based on prices at the time of the tournament, not including all the rest of the deck or other staples, and not including the snake-eye cards.
@@JonNuclear And in a few months, that deck will no longer be meta, and you'll have to spend another $1000 if you want any chance to top even your locals.
@@Dominator150395 Yeah, I'm totally willing to drop way to much on a meta deck, but only if most of that investment will likely be playable in ore decks in the future which cannot be said for a lot of this format, and even then its still more than id want to spend. Thats why especially for this format I've been investing in decks for different retro formats that I really done have to worry about the money I put into it being wasted when cards go down and never have to worry about them now being playable in the future.
"They want people to play the game" - Farfa
BUT YOU'RE NOT PLAYING THE MOTHERFUCKING GAME
Unfortunately there is people on the mtg community that says "commander isn't magic", in a similar way to the "true yugioh" discourse of cimo
Yeah, I was about to comment this. And it’s a hard comparison to make with magic - commander leagues are picking up at some shops, but Commander having prizing in some places won’t make modern “not a format.” Likewise, stuff like prerelease or chaos draft doesn’t catch hate for being not a format even though those are often less competitive and more casual. WotC supports more ways to play, and not every card is designed for eternal formats in the way that yugioh is
Thing is, Magic has actual formats (Commander, Standard, Modern, Draft, Pauper, Legacy, Vintage, etc, etc, etc). Yu-Gi-Oh has 1, maybe 2-3 (at a stretch).
"Rush Duals isnt 'real' yugioh"
Thats not a bug, its a feature. 'Real' yugioh is a trainwreck
As long as people keep gaslighting others into thinking the physical tcg is the only true way to play yugioh it won't be newcomer welcoming
It would help a lot if Konami would do better at supporting the TCG on stuff like Master Duel considering how easy it is to run an event with a TCG banlist. It sucks when someone sits down to play with a MD legal deck and a bunch of cards are banned.
We have been playing on sims that supported the tcg for years so physical tcg players had their own solutions for a long time because Konami mostly abandoned us. You would think they would learn from their mistakes but still to this day they largely milk TCG players and just toss a bone here and there.
I mean when you have the LITERAL company saying “this is the only way you can play the game cause we got no other option” then ofc the player base is gonna feel like it’s the only way to play the game
@@clubin_to5789 Konami will literally say that there's only one real way to play the game then continuously give us new ways to play the game that people will find more fun than playing the physical cards. It's so annoying that Konami has to view every 'spin-off' as a way to get people into a game that they might not even enjoy
You don't know what gaslighting means. Stop using buzzwords you picked up from tik tok.
@@Cybertech134you can say that without toxic about it
I’ve quit and returned multiple times ever since starting to play the game during the late 2000’s. But there were two key moments where I just decided I was done.
I will state beforehand that I wanted to quit when XYZs were introduced because I just didn’t like them and was biased towards synchros (still love synchros lol), but I learned to live with them.
PENDULUM on the other hand. That really sent me because during the time people were doing degenerate stuff with spamming out 5 monsters from the face up extra, synchroing off, XYZs summoning it just felt like even if you board wiped the whole thing was coming back next turn if you didn’t kill them. So I quit, because I was tired of pendulums.
I returned thanks to duel links. I genuinely enjoyed playing a format that at the time did not have pendulums and was slower than the very special summon heavy formats of today.
I even wanted to get back into the TCG, but as soon as they announced that Master Rule 4, which effectively killed every other Extra deck summoning method. I quit again. I did not even consider return until I read that they had revised the master rules but even then it was too late. It took a few more years after before I finally came back. And I’m still learning and relearning a lot of new things that have been added since then.
I don’t think Yu Gi Oh is new player friendly. Most who end up getting into the game I would say probably grew up with the anime. I tried to get my MTG non anime watching friends into it and it just did not take lol.
My experience with Yu-Gi-Oh is pretty funny, I actually started to play Yu-Gi-Oh because of Pendulums, as I watched Arc-V and loved it, so I started playing Duel Links and whenever a new Extra Deck mechanic dropped I returned to it to play and it was so much fun, it still is actually, though I stopped playing Duel Links some months ago because I want to play other games currently, also obviously I also played Master Duel concurrently with Pendulum Magicians as my Main Deck of choice.
Main point of the video aside: I do think that there should actually be more Yugioh games that aren't actually Yugioh the card game. Especially now, if I want to play the card game, I can just hop on Master Duel. Konami should definitely try to experiment with the IP in ways that aren't stinky live-service games. Imagine a stand-alone RPG set in a world of the Abyss or World Legacy lore. That would be pretty cool imo. Sadly, I also realize that there probably isn't enough overlap between people that play a physical card games and people that would play a single-player RPG, for "the people in charge" to give this idea a proper chance
I personally would love a baseball video game based on yugioh characters but instead of 9 innings you do 5 or 3
@@k.s.m.1197 I think there's that one Konami IP about baseball that has a bunch of crossover cards in YGO, so this may actually really happen. (JP only though probably)
There is not enough overlap. Why do you think Konami stopped making Yu-Gi-Oh video games on consoles that were different? It’s because no one played them.
Thay have those
They
Farfa: idk anyone who plays Duel Links
also Farfa: *talks to MBT like twice a month*
MBT doesn’t play the game regularly
the problem with modern yugioh is that special summon isn't special anymore, you could literally fill the entire board with special summoned monster with little to no cost at all
I will say in regards to affordability, Master Duel's existence is a huge boon on that front. None of the other big TCGs are nearly as good in terms of f2p
Being able to get 10k+ gems from solo mode alone is very nice. but I do think there should be more ways to earn gems. I think missions should not be 3 a day but as many as can be replaced per day. it'd be an incentive to actually play ranked every day.
@@patc1096 Putting things into perspective kinda reveals that the only way for them to do that would be to lower the amount of gems you get off of dailies. You get about 4300 gems purely off of daily missions a month which comes out to more than what festivals would typically give. And, to be completely honest, I kinda like that it's 3 a day because it means I don't have to play every day. I tend to just stack up to 9 and get as many as I can done within a few games and repeat.
Edit: I realized that I kinda lied about the math. It also includes daily login and duel live.
Even this is starting to be an issue with top tier decks having all of their good cards UR ie Diabellstar
@@biminentyeah, they’re starting to take it too far, but then again, what Sinful Spoils/Snake Eye that is an UR card would you make SR? Those cards are way too good compared to SRs tht were in the game from the start.
Unfortunately, not true. Pokémon TCG Live just gives you the meta decks. I have barely needed to craft anything during my time playing. But then again, it’s other issues didn’t have me playing for very long
- Extremely hard to get into the game
- Competitive decks are more expensive than in any other TCG
- Least amount of actual gameplay going on
- Worst prize support of all TCGs
Why would anyone play this over other games?
This guy never looked at magic the gathering’s two most played formats- commander and modern 😂
As someone who played as a kid trying to play now is almost impossible to wrap your head around, with how people can take a full 10 minute turn and go through 1/2 there deck and that is on turn one.
Cimo coocked with this one, Konami could just release a 'YuGiOh 2004' battle box and rake in the money and new players, follow it up next year with 'YuGiOh 2010' and 'YuGiOh 2014' boxes for more free money.
It's incredibly ironic to me that the original TV Series was all about trusting the top of your deck for an out, while the modern game has turned into tutoring for each individual piece of your game-winning-board-state one by one. Who needs the Heart of the Cards when I have 20-30 out of my 40 cards all be able to search for each other...
Im glad farfa commented on this and i i agree that cimo isnt trying to gate keep. But yeah cimo goin on so much about how it isnt the real game feels like a kinda unhealthy un welcoming mind set to me. Cause people like to play the game in different ways or dont enjoy one format and prefer something else. If your enjoying the game your playing and its still a version of the game. Who cares then your having a good time
If Konami gave even the slightest crap about attracting new players to the TCG, they wouldn't dare inflate rarities. The TCG is just a cash grab and people need to get off the copium.
19:00 Without this mindset, EDH (Magic's most popular format) wouldn't exist. It was fanmade (not officially sanctioned) for a few years before Wizards realized its growing popularity, and released actual support for it.
Edit: Well, Farfa brought it up himself. Neat!
Sure but EDH doesn't, to me at least, change up the fundamentals of MTG as much as Rush Duel seems to with YGO.
I don't get why Konami thinks making spin-off games works better for onboarding over just alternative formats.
To be fair EDH is a complete dogwater garbage format, whether or not it's real.
@GreatgoatonFire Because Konami can sell you new cards in rush, if they just make a new format people would just play with what they have
@@Dogma7 not really. All depends on the sort of formats they make.
"Only cards released for the first time in 2024 or later" would look out most of the card pool
@@tinfoilslacks3750EDH isn't a garbage format. Attempting to make it a sanctioned official format did that. Nothing kills a casual format made by players than giving it an official power scale and creep.
Duel Links is an "easier" format....but i still hate all the money that has to go into getting cards....part of why I😢 quit Master Duel is that, it's so oppressive to F2P and Non-Meta players. I had an Aroma deck, a Marincess Deck, and a cute mill deck, and i couldnt get anywhere in the format....
Even in Duel Links, I don't play competitive as often, because, even in the lowest ladder, i keep getting beaten by Meta decks.
I think duel links is a genius idea from konami, they knew getting into yugioh for a completely new player was hard so they made an accesible f2p game to appeal to casuals that ALSO has competitive elements of modern yugioh with all the modern mechanics (plus the ones from rush) for the people that care about that type of gameplay, but if you don't want to play tachyon dragon tier 0 format and you just want to play kaiba using blue eyes with a broken skill you can absolutely just do that and enjoy the game just fine, it's kind of genius as a way to bring new people into the game if you think about it.
I also don't like how cimo treats duel links and rush as "lesser yugioh" when in reality they're more like alternative formats with different rules to create a unique dueling experience, people always praise magic for having alternative formats but when yugioh does it people always complain and just want to play traditional tcg instead, which is really weird to me, instead of complaining we should instead be asking konami to support more alternative formats like time wizard, rush, speed duel, etc.
Huh? It's the first time I see someone speaking positively about DL. Everyone I know that played it says you need to spend real money to even buy yourself 3 structure decks, not to mention staples and meta decks.
Would be correct if duel links wasnt a gacha game dressed as yugioh
Alternate formats aren't nearly promoted by Konami as with WotC, even still Duel Links had a strong start and was ruined by power creep and the steady increase in cost (time or money) to deck build well. Time Wizard formats would probably get more traction if Konami would do a few sets dedicated to the relevant formats, offering fresh reprints to older cards and alternate arts and rarity to bling out decks.
@@In.New.York.I.Milly.Rock. what if i told you that despite the gacha the game has been pretty good for f2p/low spenders? I'll give you some examples from the recent formats:
Tachyon is farmable and from a mini box, tenyi is in a mini box, neos yubel is farmable and from a structure deck, shiranui got a pick up box, suship is almost all low rarity, BLS was from a mini box, salad is full farmable, fire warrior is in a structure deck, you could build constellar for cheap with the reduced prices from old boxes, etc.
There's some exceptions like live twins and mayakashi that are actually expensive, but you do have a lot of options if you just want to play and compete for cheap, and it's made better with the fact that we keep getting constant events that give out dream tickets so you can pick up staples and complete deck cores faster, we just had one this week for example.
@@xerael4659 Those people lied to you lol, you can do just fine playing f2p
I think you both were saying the same thing with “real” Yugioh. He’s talking about no other product preparing you properly for it because it’s the core game that most people who play the others will inevitably be curious about and there’s no formats for people to experiment with. I don’t think he’s saying constructed TCG should be the only format, just that it’s the only format and that’s how he’s approaching the situation.
I didn't quit because of pendulum monsters I just left the game around that time due to the fact I was getting into MTG after years of playing Yugioh because it had a better comp scene in my local area at the time. I couldn't really afford to play both competitively and after years of playing Yugioh I enjoyed the change and busier scene at the time. With the release of Master Duel I got back into the game, at first with the then modern meta in both Master Duel and then TCG (BASED, Swordsoul and then onto the P.U.N.K., Branded, Therion sort of time) and then during Tear format got into playing past formats playing alot of HAT, Fire/Water and Tengu Plant (the era when I was playing most competitively 2012-2014) and have recently got back into the current TCG
In regards to the idea of retro format box sets like speed duel has, they could be incredibly popular. All they would need to do is start at the beginning of the game around LoB and release a box for each year of the game's history. This would give people a reason to keep buying each new box they release
you know what is funny? We are almost in an absolute tier 0 format. Duel links, rush duel and TCG/OCG are tier 0 atm. only MD is only close to having a T0 format
Whoever wrote this article should be fired and banned from journalism lol
To be honest it's probably a bot scraping reddit comments.
So you want to fire Mr. Chat GPT?
I quit because OTKs became a thing
I got otk’d by a swap frog build just after XYZs came out, and it killed my drive for the game…started going to tourneys less and less, then just stopped collecting and have not gotten back into it…
The game has just shifted so much from what it used to be, and to build a competitive deck has become much more expensive…
I’m doing OP and Star Wars now instead because the pacing is much better and you actually have a game to play, it’s not just based on the dice roll of what you draw in hand and the game ends in 1-3 turns…
Crazy expensive, learning curve is crazy steep, and gatekeeping.
The only locals I've ever been to where everyone i played with was just super nice and actually wanted to have fun was Glasgow just after covid. I played cubic and did well, did that at my locals and got criticised, did that in glasgow had people genuinely curious about how i played the deck who liked some of the weird things i played. Pulled an Ultimate rare, people were enthusiastic and happy for me. Saw a guy who wasnt playing an optimised mera deck at my locals pull an untilate, jealous players who spent a lot of money just insulted him to each other like he didnt deserve to be happy with his little bit of luck.
In terms of physical yugioh, where you are is a big factor in how fun it is that nobody talks about. I wont play at my locals now, people are arseholes. Will i drive to glasgow again? Yeah, its worth the long ass drive
Ok dude I’m sick of all these RUclipsrs saying how good duel links is not mentioning how EXTREMELY ANTI CONSUMER IT IS! Giant cash grab that no one should play because you will have to spend money to get the decks you want and not just a little bit make this more known and maybe it will be cheaper don’t get people into it if it’s like this
the new player problem is so bad, when someone new wants to learn how to play, you got a 50/50 chance if the dude even wants to go through the effort of teaching you
Pendulums absolutely drove people away.
I think the reason that alternate formats don't fully exist in Yugioh while MtG has the wide array of formats has to do with Yugioh's absence of rotation.
With MtG's rotation, cards would cease being functional in Standard and their solution to this in its earlier days was to have a format where those older cards could still see potential play this was done in the earlier time. With Yugioh, you can still show up to todays locals with a Gladiator Beast deck from 2009 (minus the cards still banned) and still play Yugioh (now are you going to win games? That's a different issue), so there's less incentive for communities to create formats where they can play those cards more optimally.
Time Wizard works, but Konami hasn't really promoted them until just recently and they have yet to produce a set dedicated to those formats.
Imagine a Rarity Collection for Edison relevant staples. This would give players interested in this era an opportunity to pick up a box and have a solid core and veterans an opportunity to further bling out their decks.
True, a lot of Magic's formats do stem from rotation being a thing. Vintage, Pioneer, Modern, Standard, Legacy, etc. all are because rotations are a thing.
But other formats are also played, though some not to the same extent as the rotation-based ones. Commander is the one everyone points to, but there's stuff like Penny Dreadful: no cards are allowed to be over 2 cents. Pauper: only common rarity cards are allowed. Two Headed Giant: the 2v2 format. Sealed/Draft formats could also work, though Konami would have to restructure the packs they release. Singleton/Highlander, Tribal Wars, and other formats could easily be done as well.
Yugioh could easily pick up and promote a few of these things. They've already got most of it. Pauper and N/R format, Attribute/Type locking could be pretty interesting, and MD had a Singleton event a while ago.
I know Yugioh has other formats too and some I've already mentioned, but Konami has basically done nothing to actually promote any of them. Every format I've seen the community hype up and play has always been lead by 3rd parties. Like it feels weird that even Goat format isn't a format in Master Duel.
@@VVheeli I'd argue that Commander still gets a fair amount of popularity from being a non-rotating format where casuals and returning players could pool their cards and play. It was the format I migrated to after becoming tired of set rotation.
Yu-Gi-Oh tried draft sets, but the problem was that the set was not at all to the pace of the game at the time. I'd argue deck builder sets could be drafted due to the tighter card pool and a fair number of the cards are relatively generic or can search archetype. Their issue is that integral cards get locked behind high rarity to push sales, making them unreliable sources to draft. Pauper N/R is usually tricky to monitor due to reprints and cards not being marked in physical (Bandai prints cards in DBS, Digimon, and OP with their debut rarity as a part of their code, making it easier to have a pauper format if the community were interested). Attribute/Type locking would be cool though I feel like certain types/attributes would be inherently dominant in a meta.
as a new player who tried to get into yugioh this year, i gave up after a week of learning. its too complicated.
i tried pokemon and mtg and those are leagues easier.
Aslong as Tier 1 Meta decks are over $200 the game will never be welcoming to new players, despite a positive community.
I think that if the requirement to enter is to get a tier 1 meta deck or even any strictly meta deck it's not going to be welcoming to new players.
@@Zetact_ It's not a requirement but people are gonna wanna get to that point eventually. See the cool strong decks and wanna play them, and for example in Pokemon you can do that for $40.
I think that might buy you one copy of bonfire, 2 if you're very lucky.
@@steel5897 exactly, some yugioh cards at base rarity have the same price as entire decks in ptcg
As a yugi player for 10 years now, i start to be really borred of powercreep
even tier 0 decks become unplayables or rogue decks, after 6 months when konami release a new meta deck or a new banlist who is "money oriented" rather than "meta oriented"
i really feel that we need to pay TON of money and spend ton of my TIME in deck building and optimization, to be able to play for a very very SHORT time, until we need to do it ALL over again just because konami decided it...
it's a waste of money and time but in addition it also hurt a lot… Because you see your favorite decks become so bad and fall from Tier 0/1 to tier 99. It's even worst when you see Konami release cards who steal gameplay mechanics of old meta decks. Release horus instead of releasing some support cards for orcust is an insult for every orcust players. In the same way , limit tearlaments while they are OBLITERED by snake-eye / fire king is also a joke and definitely money oriented. Limit ishizu cards but not Bystial is a non-sense. Ban Block dragon for his recycle power but let Labyrinth loop and recycle for years during the stanby phase is also disgusting.
Old meta deck or meta cards feared of everyone in the past like adamancipator / ABC / Spyral / Dragoon or even DPE are now either completely unplayable, either bad, either bricky , cards of those deck are still banned while even at full power they would do nothing against snake eye / fire king.
TL;DR : Yugioh in 2024 is a waste of time / money who hurt you by auto nerfing all the stuff you love or loved in the game few months after release. Playing yugioh in 2024 will always end in deception. Considering all of this above, Magic the gathering is probably a way better game than yugioh (and as yugioh fan it really hurt to say this)
I don’t play Yugioh anymore, but I did especially play during the Pendulum era. I really liked the mechanic, and during this era, archetype decks were thriving. However, towards the end of it and when Link was introduced, that was what killed it for me.
Late Pendulum and Early Link era was when hand traps and generics started getting really strong. This is just my opinion, but I didn’t like that because it generalized a lot of decks. I get that there’s running staples, but when you have to slot in cards that are designed to say “no, you can’t play the game” or have a deck, especially with an archetype, that ends up going into some of the most random but strong boss monsters that are either generic or literally from another archetype, or have to run an engine of another archetype or two, then at that point, you mind as well just play a deck that does it better if you want to compete.
I know there are others who feel the same way, but I also am aware that these changes also brought more creative freedom and means of counter play. Like I said, this is just my opinion. Of course I’ll think this way because I’m just an archetype/pure enthusiast who plays casually and sometimes competitively. But hey, it isss what it isss.
we have a snake eye problem
META BAD
I'd rather a master rule change. What's the point of ban lists if it just shepherds people to the next cash cow
Meta bad *real*
Yesh but thats not changing there will be always bad/op cards to keep the game alife
idk how you guys shit on people compaining about a tier 0 format, it is ass
1:01:05 Ironic that Farfa is saying that when I remember him going really hard against the idea of a Rotation format on Magical Hats.
That series was a joke. How do you pin someone for wrongthink or a "fake take"
I think your price comparison of DL and TCG is way off. DL is much less expensive than the TCG right now. Especially with the recent pick-up/deck build/anniversary BOXs and BOX chips. You just would have to grind characters for gems and level-up cards, but grinding gems is also done in MD to not spend money.
People like to rag on DL (and for good reason), but the success of DL led to MD which led to more people playing the TCG. I do agree with your point that people see Yu-gi-oh as the format(s) they are currently playing, including formats like GOAT and Rush Duels.
"why dont we have all those different cards, lets just play with our yugioh cards." well... have u seen the prices for those meta deck cards? Its the same problem as in Magic, the cost to play the physical game is just way to high for most people. And then it (the decks) might not even work to begin with bcause Jonny tried to add his own unique touch to it...
I think a BIG way Konami can ease new players in is by connecting completion goals in the early days collection with rewards in master duel.
Here’s an example of what I mean: if you beat eternal duelist soul, maybe you get a playset of all cards released around it’s release in master duel to round out your library.
Then, depending on how recent the games are, new players can use them like guided walkthroughs through yugio’s mechanical history, and get rewarded for taking the time to learn from them with lots of oldschool and midschool deck options to inspire interest in the modern meta.
That's a good idea!
MTG has many different, official, formats, from my understanding.
The official page for mtg formats lists 24 different formats. Of those like 10 are actively supported.
As an old time player that started lit the moment the cardgame made it to America and Puerto Rico i honestly wish for the game to crash and burn to teach Konami a lesson on power creeping and letting the game become an unbalanced nightmare. No new player is going to come to sit there for 20 minutes while ur opponent gets his combo off or just rage quits after a single hand trap the game needs to crash and burn or they wont do shit to balance it out
1:07:30 Re: vanillas. Mtg designers have talked a bunch about virtual vanillas; creatures that do something notable when you cast them but afterwards are just vanillas. A card that has a lot of text but its only relevant for a small window is less daunting then something you need to keep checking. Also 'french vanillas', vanilla except for a keyword or two, but yugioh discourse has already done enough yelling about keywords.
A reboot format would be cool with a more standard rotation maybe make it a bit longer than other card games rotation but I think it would really help new players get into the game not having to learn or be aware of every single card in the card pool at a time
If Konami ever agreed to put set rotation it'd have to be on a whole new alternate format, with Advance remaining exactly as it is. The asian market is allergic to set rotations, it nearly killed the Pokemon TCG and is the main reason why YuGiOh became popular while MtG and other local TCGs struggled. They'd rather cope with Maxx C than ban it alongside the degenerate 1 card combos. I think Cimo is totally right that Time Wizard products to promote Goat and Edison could be the best way to get new people into the game with a managable cardpool, I'd say also implement them as eternal formats in Master Duel.
@@SeaHorseOfRUclips yeah like i said a reboot and rotation format would be an entirely new format. That would rotate maybe every 2-3 years with its own card pool designed to let them better balance the game moving forward make it cheaper for players to get cards that are legal and reduce the card pool in each format to help new players jump in. It wouldn’t replace the main game but could be its own thing like rush duels
It is BS. Pokemon outsells yugioh 3-1 in Japan and it has rotation.
Imagine this:
I want to play yugioh, I start going to master duel and try some decks, finds one you like, looks around to buy It IRL, you can't find the cards cuz itz been released 2 years go.
Thats a situation thats happening daily.
I spent 350 in duel links for red eyes deck back in the day lol that equip dragon being a UR was dirty
The problem with vanilla monster, is that they were power crept since day one, there is never a legitimate mechanical reason to play a vanilla instead of an effect monster. Effect monster have the same stats, types and attributes and provide advantage on top of everything, vanilla just exist, they don't extend or progress the game in any impactful way.
I started playing yugioh when master duel came out and I didn’t find it very hard to understand. Honestly I think people who can’t understand it have lower IQs or something like it’s really not to hard to get a solid understanding of the game obviously the more complicated things take time but like I was able to play sword soul quite easily and developed my skills through that and then could pick up more different decks
Here's the funny thing about YGO and other card games. MTG has it's own complicated play style and majority of YGO is very similar to MTG especially with how exile/banish, graveyards, return, handtraps/instants. Like if you really think about it, theybare very identical and it can make learning or the other easy as far as similar features go.
Let's be honest, some Yugi Boomers including me at the time hated Synchros and Xyz era because we were still nostalgic from the original anime. We are only familiar with Yugi and his friends and then we see Yusei and then Yuma on the anime and be like . . . That's not Atem or Yugi. Nostalgia does play a bias role and because of that, Yugi boomers already had this preconcieved thought that synchros and xyz summoning mechanics isn't their Yugioh. This is also around the time when the game started to get much faster and a bit more complicated and started introducing a new control type of meta and that was "negating" effects. This type of gameplay would probably turn people off.
In retrosective now. I think synchros and xyz are a genius addition to the game. They're not hard to learn at all. It's literally basic math of adding total stars and matching stars. Synchros and xyz do add a lot to the game in a positive way. Pendulums on the otherhand . . . Not a fun mechanic, and initially learning about it was a turn off. Link is also pretty complex in addition to everything else, but I actually do love Link summoning and it's interesting. I think it's underrated but I also can see this type of mechanic could turn new players off. It is a lot more complex especially a long string of combos that a newbie would not like to take the time to learn. Something Konami failed to do that Magic did right was make the grind game longer. These days the 1st and 2nd turn is predetermining and the most key and crucial parts of the turn for setup.
It's already too late for YGO to fix the effects. It's got a 25 yr history of printed cards, they wouldn't be able to fix the text now to create shortcuts, or key terms like MTG did. It'll take another couple of decades to replace and fix that issue. The text box also being tiny and long, isn't personally a problem for me but it's a common complaint from other people and I can see why. This is just another reason new players lost interest in the game. Besides the game being overly complex with 20 strings of card activations in 1 turn, with mechanics too many to remember overnight - the card text is a problem for newcomers which is unfortunately will never be fixed. The game being super fast and then monster effects only matter . . . Traps are irrelevant and each card has multi-effects instead of just having 1 or rarely 2 . . . Yeah, that will probably turn people off from the game!
But the other mahor issue for newcomers that YGO has is that Konami doesn't respect nor even interact or support their communities. They are a for profit company and switching banlists every 3 months with new meta changing every 3 months, doesn't incentivize players that just spent 500 to a thousand dollars only to enjoy it for but a couple months before their cards or deck are banned or changed up.
But yeah YGO does have a glaring problem and it's unfortunate that it may be impossible to fix. I love the game because I followed it since 2002, with about a 3 to 4 yr hiatus during late GX all throughout beginning of XYZ era. It's even more tragic that the community don't do anything to make it better or welcoming. Because of Konami's actions it felt likw people have given up on even trying. Every card shop I visit I visit locally and the surrounding areas are 80% only Magic support, with 20 - 25% being pokemon. There are no YGO dedicated card shops and only a small handful even have YGO cards within the shop, but only small selection of stuff. Nobody cares about Duelist Nexus packs, or Legendary Duelist packs or that Valiant Smashers, or Maximum Gold. Nobody is buying those but everybody will buy out Maze of Millennia and Age of Overlord but Konami fucking shortprints those but not the other products. Admittedly it is frustrating, and yet people like me only put up with Konami like a parent loving their obnoxious troublesome child only because we love and care about the game and still enjoy it for what it is with specific preferences over the other card games.
I disagree with farfa, there is such a thing as an objective truth. Is duel links real Yu-Gi-Oh?
Yes or no
If yes, then support it like an official format whether it's casual or competitive, if not, call it a side product and treat it as such, take advantage and embrace the fact that is not real Yu-Gi-Oh, don't try to make it like the original game because it's just not.
I have EDOPro and friends. What more do you need to enjoy Yu-Gi-Oh!?
EDO isn't a solution. More like garbage collection, especially tcg. Are you have discord?
I've loved the franchise since my childhood, but i'm finding it hard to like the actual game anymore, I can't imagine people giving it a chance or having any fun with this toxic state of hand-traps, exorbitant card prices and majority of smug players (like Farfa) that look down on everyone.
As a Magic player, I'm sad to say that "Commander isnt real Magic" is not an uncommon sentiment; in large part the Magic community has been frustrated with the fact that Wizards has shifted focus so heavily on Commander that it has reduced the quality of products for competetive Magic, and it has resulted in hostility among competitive players that cards so blatantly designed for Commander have been put into production instead of printing cards that can fix the ills of the competetive format.
Think i got back into the game in 2019, got my first pack being soul fusion and pulled a thunder dragon Colossus bin hooked on the game again since haha
The skill cards in Speed duel honestly made me stop using it to teach people and switch to goat or edison for it. The fact that so many of them just plain allow you to cheat makes it so frustrating to explain.
The worst part about skill cards is how obtuse their activation requirements are at times, so hard to explain to someone who's still trying to grasp effect monsters, spells, traps and their sub-categories.
Stopped playing Yu-Gi-Oh around June 2005
Didnt pick Yu-Gi-Oh back up until 2022 because Team APS classic duels.
What i learned was theres ALWAYS an archetype involving a summoning mechanic that makes it easy for people to learn.
Blackwings helped with Synchro
Raidraptors helped with XYZ
Salamangreat helped with Links
D/D/D helped with Pendulums
Duel Links was a GIGANTIC step in helping me process everything and getting comfortable with the game again.
To be fair I do agree with the argument that selling vanilla cards is shit. I don't care if a new player finds it easier because you're effectively lying to them, offering them a card, making them believe it is viable, only to then tell them that it is useless. Might as well give it to them as is and let them learn naturally.
I think I speak for a lot of people when I say I quit because of Master Rule 4, not the link mechanic.
Snake Eye and the tier 0 affordability and deck diversity problem is circumstantial. Yes it intensifies the new player problem, but the new player problem has been pervasive and a common complaint about yugioh for years now. Yugioh has trouble getting new players because the game is awkwardly badly designed and scares off new players with unsatisfying gameplay and counterintuitive rulings that aren't apparent to new players.
People like masterduel one because it's free, but two because it's an autosim where you can't cheat by accident by running up against counterintuitive rulings that suck ass.
22:24 I agree with @Cimoooooooo that very rarely three structure decks are enough to, not win, but at least compete and give a cool experience.
The closest I could argue that FK is budget, is on low power locals, as pairing it with Tri-brigade could net you results. On a YCS or regional? I don't think so.
20mins into the vid, the argument seems to just be "it's not a tournament ready/competitive deck therefore-" but like you said, if you want to just sit down and play with friends, then....It doesn't matter? You can just do that.
If you arent growing you're dying. If you arent getting new players spending money and every deck costs a thousand dollars, the business will die out because people will eventually stop buying anything but singles and not waste their money on packs they dont pull anything out of.
43:00 Why does Alex looks older 10 years ago than he does today?
shout out to falsebound kingdom (the best yugioh game)
Also I feel like time wizard formats are fun, but why just play a legacy format when we could play new forms of the game. Commander is a fun format in MTG because it changes the fundamental rules of mtg deck building. There needs to be just fundamentally different ways to play yugioh without resorting to just playing old ass formats.
There are. Konami allowed a lot if them at the same time they allowed Time Wizard. The problem is no one wants to plsy them.
Yugioh has a problem with that. Saying they want something and then not.
Your repeated pushback against cimo calling current advanced tcg format the "actual yugioh" is really appreciated. You're completely right, and him saying it so much really bothered me a lot. Am becoming a fan of your work (i am fairly new to yugitubing spacs so not a shot of saying i previously hated you of such lol)
Bro, its common knowledge that Yugioh has a new player problem for how many years?
You act like Farfa, a yugituber who has played yugioh for a long time, doesn’t know that
I miss when negates were rare on monster cards...now so many cards have omni negates and are super easy to summon like Barron
I want a Plunder Patroll vanilla monster lol
YuGiOh used to be a card battler game, where you battle your cards. Now it's just a "try breaking this board with what you have" puzzle game. Don't have the tools? Welp, gg my friend. Next time you'll be the one setting up the puzzle.
Everyone be dunking on pendulum when it got me into the TCG again after a few years
Same
One thing of "real" yugioh to me is that its not specifically the competitive side of it but its modern, full zones yugioh. No skill cards or things like rush duel rules, or side games like duelists of the roses, or similar things like that just regular tcg/ocg yugioh. Master duel gets a pass as its still normal yugioh, has side modes and ranked/non ranked but its full zones banlist cardpool yugoh without extra mechanics in the main mode. Full yugioh is real yugioh, I think thats what he was getting at more so than having to be competitive tournament yugioh
Best yugioh game is forbidden memories. A game made before the official ccg had official rules. Shit was dope. Cards had invisible categories and you could fuse from hand without poly using these categories. Certainly a tier 0 format but with single player only, didn't matter. Twin header thunder dragon go brr
Farfa, and players like him, just don't understand that record attendance at YCSs doesn't mean the game is "healthy" local stores are removing YGO from their products hand over fist in favor for Pokemon, Lorcana, and Digimon. Every yugituber has done a "red alert" video in the past 2 years. That Speed Duel box isn't being sold in Europe. The hottest deck in the meta is a minimum $1000 investment (assuming you don't have ANY of the cards already in your possession.) How can ANYONE argue this game is healthy right now?
I think they should phase out speed duel or rebrand it as speed duel: rush, and release the ocg rush duel cards worldwide
I think duel links was a portal into the TCG i am 16 but i used to watch the anime and collect fake cards but didn't know how to play however in 2019 in lockdown i download duel links and ventured from there now i pkay master duel and sims and i haven't gotten into paper play since there isn't really a local scene in my country
Funny enough even before then me and my bro found a cimoooo vid on how to play but we didn't really understand it
People do infact say commander isn't real magic.
Hell, competitive commander is often refered to as the clown shoes format by a bunch of 60 tournament grinders.
Because people can top 16 an event with 2 wins and like 3-4 draws. And the constant drama + rampant cheating in the community.
I don't think he was saying the games need to be "competitive Yu-Gi-Oh". He is taking about Yu-Gi-Oh. Duel links and speed duels aren't Yu-Gi-Oh.
And I don't mean that in terms of "not my Yu-Gi-Oh!" I mean that they aren't the same games. They are spinoff games, Yu-Gi-Oh has more field space, larger deck sizes and no skills.
The crux of the issue is that to play the original Yu-Gi-Oh, it is immensely unfriendly to new gamers. Edison and Goat format are a start but don't have the support they need and the modern stuff is bloated beyond belief.
And I both agree with and resent the comment that Duel links is basically modern Yu-Gi-Oh, because it is however duel links was built with the idea that most duels would only last a couple turns on average. The smaller deck sizes increase consistency, so does the skills, and the lower life points. It is built for the quick games, and moving on to the next. Where as Yu-Gi-Oh was made with the idea that a single duel would last many turns with substantial back and forth opportunities and the power creep broke that idea.
As a new player I need that swoswo starter deck
I can give you my code if you want 😏
Grab it if you don't already have it! 1085e980 = My code if you don't have one already!
Have you you use your code?
I need the sword soul pack.
15dfb88a
063e11e4 here u go
I quit over match outcomes being heavily decided early in the duel do to unbreakable boards being established on turn 1 rendering the game unenjoyable not just to play but to watch
As someone who started yugioh in 2002 with Eternal duelist soul (that released here befor the anime OR the TCG game), yeah you want to start with basic gameplay.
This si alsowhy I want rush duals to coem to the west: It's almost liek old school yugioh, except it's not 20 turns (or5 if you are good)
I have personally started playing this January learning with my friend through master duel
My biggest problem with duel links are the 5000 messages about new stuff and events and some story idc about poppin up right as i start the game.
I don't wanna play that game anymore before i even started playing the game or reached the hub for that matter.
Nah even tho DL brought me back in like 2017/18 i'm good with MD now
played as kid in OG, sold all but 10 cards when gx hit, came back in 5ds loving the game again, xyz's were okay, didnt play any tournaments during pendulum, i like link monsters but feel like game should just limit any card thats used to search to 1.
In my local when pendulum came out it turn into a ghost town
*Raises hand* Pendulum made me quit.
Before master duel, duel links had 30k players on steam.
After master duel goes down to around 10k players on steam.
Some of duel links players did convert as master duel players.
The major problem are obviously the heavy cost of getting the cards (also you cant even craft them and that suck), grind for an important skill or a good card you have to grind the character and that take so much time unless spending money.
Also duel links accessability at the start of the game was very nice but now with link monsters and powerful archetypes isnt a good way to start yugioh anymore as before.
I would say duel links at least the tutorial was made better than master duel.
Duel links before was so fun because of the diversity, ton of unique strategy and i love it (it was satysfing winning with them).
To me link monsters killed yugioh, when salamangreat was on duel links, i really hate the game because you couldnt beat it, you have to play it or just lose... when i have to play and stick to one deck i dont like it. Dont that i hate salamangreat but i dont find fun when for winning you have to stick with the same decks or engine.
The fact duel links has so many choice and unique strategy that was never used in TCG yugioh was very cool. Look for example vampire or utopia or hero or dark magician or ritual beast etc... even acient gear and crystron was meta.
"no judge you don't understand, I'm not cheating it's just how I perceive yugioh"
Part of the new player issue with Yu-Gi-Oh is the same issue as dark souls. Getting into a game with money is separate issue and not the problem this point will tackle. And streamlining out information is another issue. That won't be tackled in this.
Okay. I need to explain my dark souls example. See, dark souls is difficult. Its a game where playing your way is not incentivesed. That's just the blatant truth. Play your way isn't there. There are many was to play. But you can't just do whatever you want. Make a mistake, and you can or will be punished for it. Yu-Gi-Oh is extremely similar in this regards. You are given all the tools needed, and you just need to experiment from then on. Its going to be rough. It could be really easy to lean into. This changes based on person. Stubbornness is rewarded. But like... If you know how dark souls games typically start. Then you know you will be smashed with a boss at the beginning of the game. Its very much like. We told you the basics. Here's a boss fight to test your skills. Now die so we can you into the rest of the game.
Which brings me to my overall point. How one engages with a game should be changed to match its game. Rarran is a great example of this. His initial approach was just wrong, and he himself admits that how he engaged with Yu-Gi-Oh not only showed how dumb he was. But just how extremely wrong he was about people who play Yu-Gi-Oh. So in his latest Yu-Gi-Oh video. He changed his approach. He called it the league of legends approach, but it actually paid off for him. Then did something that people say is bad. But mandatory in any card game. Practiced the deck.
Which will be my expansion on how one engages with a game matters. Especially in a tcg sense.
Practice... Matters! Okay. Ignoring Yu-Gi-Oh for example. This is true for magic the gathering, card fight vanguard, force of will. Pokemon! Practice your damn decks! This is just general tcg advice, but with Yu-Gi-Oh back in the picture. Its bad? Having to read your cards is bad. But only in Yu-Gi-Oh. When this applies to every card game ever. Like yo. What is this double standard. This is a critical step of engagement for any tcg and it's bad in Yu-Gi-Oh, but passable in any other card game.
Before anyone brings up text size. That's not the topic of discussion my post is pointing out. Its a different issue, and . . . MTG is having a similar issue. Despite keywords. Please have that discussion on a different chain. Approach and engagement is my point. And people who ignore this and say its bad in Yu-Gi-Oh's case. Then its bad for all tcgs because this is a thing in all tcgs. How one approaches a game, and engages with it matters. And not all games are receptive to the idea that you can get away with anything you to do. And some will punish that thinking. Like how its done in dark souls. And dark souls is a game too. And this a commonly sighted issue for Dark souls despite not being a trading card game. But its still a game. Like how trading card GAMEs are still Games!
There is a thing called objective reality, and Cemo is absolutely right, they're not playing "real" Yu-Gi-Oh. If they're happy for their version of Yu-Gi-Oh that's totally fine, but it's not the true version of Yu-Gi-Oh.
Being completely honest. I fell out of the game post pendulum and right before synchro. A few years later I joined duel links rather early and took ranked seriously about a year after playing around to topping with king of games rank after trying to be meta lol.
On drop master duel led me to going to my local and building my deck on the spot. In a way I give duel links a thanks and a farewell never again 😂
personal experience actually today from my locals. round 2, and im playing against a new face. We are both x-1. He's playing witchcrafter, and im on ghoti.
he wins the die roll, normals a guy sets a card and passes. I've drawn an ash blossom for his tag out effect, and to this, he groans and says, "Oh more people playing hand traps. I guess im just going to lose again. I thought fridays were casual nights." I dont think anyone would say ghoti is anything above rogue. im able to do otk through white aura whale and reincarnation. between games, he tells me he isn't running anything that doesn't explicitly say witchcrafter. no non engine, no consistency cards, nothing in the extra deck besides the fusion monster.
game 2, he goes first and makes more or less the same plays, and no ash this time, but i can play through his interruption (singular) and go for the game. He is pretty visably let down. me and some of the guys at the table offer to help him change up the deck, suggest cards he could put in, and what to take out.
He was very opposed to the idea of anything non archtypal. we put it as nicely as we could that it's simply how the game needs to be played, both today and in the past.
after round 2, he and the guy he was with left without saying a word to anyone. This is the new player experience. I think me and the guys and I were as nice as we could be in telling him his deck was dogshit. explaining that even casual decks can and do usually play as much non-engine as possible was too much for him.
These people just want to summon their guys. and anything that prevents that ruins the game for them.
This is literally the meme of the guy riding a bicycle and putting a stick in the wheel. If you want to give your pet deck (or pet monsters) the best chance, you have to be willing to compromise in deck building. Find synergies with better cards. One day I saw someone asking how to make red eyes better, I suggested to look how to make dragon link with a heavy red eyes engine but this person only wanted completely pure red eyes. And that's ok, if you are not interested in winning.
Wow this is a new and exciting topic for the yugioh community.