@@youdonegoofed Well yes, more popular/played game, means higher chance to spawn a meme, but his point is the origins are deeper. Most uniques hailed from D1. Windforce, Grandfather, Cleaver, Doombringer, Eaglehorn, and I'm sure more I've missed.
Yep. There are over 400 unique items in D2, and like 10 per class in D4, lol. It's a bit pathetic. But honestly, they needed over a year just to make the current uniques usable. So maybe in a decade or so we'll have 30 uniques per class.
Bro I was not expecting this but my god I am excited now. Having amazing legendary items to chase is what will keep me playing. I love coming up with crazy builds. So excited for the future of diablo. Everything they have done in season 4 and 5 along with what is coming with the expansion is just huge overwhelming improvements that I was not expecting.
To be honest when I heard that Sorc was not getting any buffs I was going to call it quits. I see these imaginative unique's and the other changes ,it makes me feel the day that Diablo 4 came online. We all want to play our favorite classes as powerful as possible, it seems that all classes can now be on the same level. Great Job Rax and the Diablo 4 team for creating a better experience.
Alot of the Uber uniques that were changed still suck imo like the spear. Staffs are much slower weapons and without the attack speed it used to have gonna be slow. Just rly bizzare affixes on alot of these items.
@@maxmustermann3938 i tried to use it before but it was weak compared to rougue and barbarian, they were just on a completely different level. the amount of intelligence we gain from this update is goanna be insane.
As a minion necro main I'm glad sorc and hopefully druid r gonna need amazing in s5... I just hope my minions r still good in End game in S5 cause I only like to play necro minions have been since day 1 of the game releasing. Never liked sacing my minions as a necro... Doesn't make me feel like a necro without my minions.
Definitely, a huge leap in the right direction, especially if they said they want to continue this trend moving forward. BUT, as you said many times Raxx, we need to have some serious and challenging end game system(s) now where we can put to test all these new godly and powerful items/builds. Otherwise, the game will become even more trivial and casual, resulting in people’s quitting the season not after 4-7 weeks, like in the case of a very good season 4, but after 2-3 weeks. At least I am speaking for myself, from a perspective of someone who has been playing this genre games for the past 25 years, when games used to be (thankfully) way more challenging and rewarding at the same time. Thumbs up, as always good thoughts and content from you! Cheers from Warsaw, Poland!
@@shurne1216 hehe, same here, having a blast with this latest PoE league :) and I have been always a super fan of Diablo franchise since Diablo 1… I am really “afraid” PoE2 launch might end my Diablo long affection :)
@@adammauer6424 true and that’s what I hope was/is their plan since they have started doing all these positive changes to the gear/loot. Now it is time for allowing players to really shine with all the new godly items and builds. If I blasted through the whole end game content last season on HC with my barb and rogue- tormented bosses, PIT 13x etc., then I wonder how it is going to look like now with all the crazy mythics while PIT bosses dmg was nerfed by 66%…
The tormented bosses were actually fun when I went into there before I had really good items together. Very doable but you actually had to be mindful of the mechanics. Well ok to be honest, that was mostly just andariel, the other tormented bosses were kinda free even at that point. And then they went and nerfed the bosses lul. What's it gonna be? Lvl 300 uber tormented bosses next so we have something to fight?
Two things d4 still absolutely needs. In game auction house, and group finder. . Those of us who can't sell on a separate website cannot obtain the things needed to complete all content. . Those of us who don't participate in some outside gaming community can't participate in most tormented bosses and are sort of restricted to just facing zir over and over again. . One last aching irritation is having to start over every season. They are essentially locking players with little free time to the eternal realm. Folks who work a ton really can't be expected to reinvest in a new handful of alts every season just to play. For many being forced to start over is a sincere deal breaker because their time is more valuable. I'm unsure how diablo can ever really solve for this, but I'm honestly hoping for some rebirth option to allow the perpetual investment of time in a singular character to make starting anew on said character valuable.
i agree with everything BUT season mechanics. D4 is an ARPG and season mechs are the core of the game, to fix it they must make leveling faster, so you guys more casual can do it faster, or help eternal realm in some sort to compensate it. But ye, Action house is a fucking MUST.
This is where it should go, and the only reason it took so long is that many people were complaining that the power scaling of D4 will become the same as the op sets of D3 and Blizzard over corrected
The BIGGEST complaint by FAR is not enough end game content. Blizzard's solution? Paid expansion and STILL ZERO variety of things to do in the end game.
The item implicits look way better than previously, the staff of endless rage that gives an implicit of fire damage and that gives me hope that down the line there will be a crafting system much like PoE where you find a white item, for example with +50% cold damage on a staff and thanks to the rework of the crafting system I can craft an awesome staff from scratch.
I don't want to be the party pooper, cause even if i don't play D4 anymore and don't plan to, it's good to see the team making good things. But to be honest, i get D3 vibes all over again.
I get d2 vibes, when they dropped the huge runewords like enigma etc. took the flavor out cuz now every build has t use it removes any flavor and diversity
@@MixMeister5000 same for me, or better, i played for like 13 or 14 seasons straight at the time, and was pretty much at the point that i got whatever i wanted was done in two or three days. If D4 goes the D3 route (which is totally fine, as you said) i simply grew bored of that game and have no interest in playing a 2.0 version of it. Also i count the fact i bought the game for 80 bucks and didn't actually play it for a year, and now even if s5 is godly (i was bored in s4 after 2 days anyway) i would have to buy the expansion anyway which kind of pisses me off.
@@matthewgrimes7889 that's a good take aswell. In the end, it's that phase wehere players start to get a lot of power you cannot really take away anymore and power creep starts to become an issue.
Being excited about when a Unique drops is going to change the way people feel about the game....its a breath of fresh air that a lot of us needed! Thanks for helping us get here Raxx! Keep it up brother!
I'll always main a barb because the weapon variety enables great builds with mediocre items, but those two uniques for sorcerer actually innovate the way the class would play. Definitely going to try it out and I'm so excited for it! Thanks for making this!
Ramaladni magnum opus change was weird. Went from losing 2 fury per second to 10 fps. With all the great changes, they could have made that one gain 2 fps, instead of losing it.
the changes on stats are really good, but the problem imo, is that a unique item is exciting for its "unique" effect, and there are still a lot of unique items whose effects are bad
The way that they’re going about these item buffs are so fucking disappointing and I hardly see anyone complaining about it. Fuck uniques being best in slot, it’s so trash lol. We’re just getting right back to where D3 was and it’s horrible. The progression is so garbage right now. Damn near every build is filled with uniques, It will be even more so with the uniques getting all these crazy changes. I don’t mind a build enabling unique that changes the core function of a skill, Just not my whole build being them. Start build, Get uniques, get level 100(even tho leveling is a joke now), Do t100, get better unique rolls, Push pit, Farm mats, reroll character. They specifically said they weren’t going to force people to use uniques in every slot and it’s slowly going towards that. I really hope this goes the other way, I want to farm for gear with more roll variety and more excitement. I really liked the changes they did with tempers, It was a huge step in a good direction. I really like the changes they’re making to the base game. I’m still excited to play next season, But I need more excitement with my character progression.
Am i missing something but the removal of the +70% damage while healthy from melted heart being changed for 15% damage reduction while healthy make it better?
Another thing to consider is if they don't remove the greater affixed the damage on the grandfather could role +450% before you masterwork it and if you managed to hit every masterwork ... You could get like +1200% damage buff.
wonder if the 666% poison reduction is a typo or they are planning to make you immune to poison with it on with some sort of certain item res cap change.
Haven't made a sorc since seasons became a thing because other classes just did it better. However, looking at fireball mage now, fireball mage looks like it's going to be a beast. Stacking some crit and high attack speed is going to turn fireball builds into machine guns.
After reading the patch notes and looking at the uniques yesterday I determined I would run a fireball Sorc, and that's after running 2 sorcs to 100 in S4. It just looks really fun.
I was playing bouncy Fireball Sorc with Gloves of Illuminator + custom-made BiS legendary Staff (no joke: it had triple GA, perfect Tempers, perfect triple Masterwork on Fireball cast twice). I had godlike gear at that point. The unique was so bad I had to make myself a weapon. Regardless: it took
I played season 4 for about 2 months and I'm currently addicted to the first decendent. Wasn't planning on going back to d4 but you've talked me into it. Probably gonna play a rogue.
My main worry is having uniques be so powerful that they are 100% mandatory for a specific build, like fractured winterglass is already mandatory for frozen orb, so every viable frozen orb build is fundamentally the same
Your closing thoughts regarding the ability to mad scientist crazy ideas seems to be leaning towards the old '5% damage on Tuesdays' issue. When they introduced simpler stats we were happier. Do you think for the more 'out there' stats they just need to be more creative with multiple synergy options?
Raxx,no idea if you read your comments or respond to them. But what are your thoughts on D4 not really being a community orientated game? When I played D2R verses D4 it feels like D2R is very much focused on grouping, doing things together, trading, PVP/Dueling, chatting etc and D4 really seems to be very little community around it. Yes, lots of people play, but most of it seems to be solo players, no random groups forming, no one really groups up to do a dungeon, there is no overworld/place to hangout and talk/trade/duel, etc. Im not sure about most D4 players, but this is something I would really really love. Most games are popular because they have pvp/dueling/community focused gameplay built around them. D4 just doesn't seem to have that right now. What are your thoughts?
AHAVARION looks like a super fun speed farming item. Maybe will be godly to hit the first places on the guantlet as in general you don't really need damage there? Otherwise I don't know what you want it for.
It looks promising for sure! Selling uniques in the past seasons always felt wrong. Like why are these items trash. Fireball sorc is awesome to see, they’re bring “leaf” to the game!
A lot of changes for a short Season. Wasn't expecting that but I like it. Wasnt there there going to be a better build for Lightning Sorc? A new unique?
Axial Conduit. There is. Chain Lightning will destroy. But then again, the new Staff of Lam Esen is also godlike so Charged Bolts should destroy as well.
I just did a sorc this season and planned a different class I have never done before to freshen it up since I've done several Druid's and Sorcs. I'm still going that route because they'll still play pretty much the same despite the buffs. I think it's a better direction, but believe that tryhards will still not use staff uniques on sorc outside of builds for fun because they won't want to drop the aspects and tempers of two weapons.
The way I’m reading Cruor’s Embrace (Blood Nova item) is probably that the nova itself wont proc 4 times against elites, but, assuming it works on bosses, it’s their attempt to solve the problem where the unique power sucks against bosses. The power is multiplicatively dependent on how many enemies you drain. You’d get up to a 50% multiplicative bonus on the mini novas, so I’m hoping this basically gives you 4 drains (1 for initial cast then up to +3 on the item) on the boss so you’re at least getting a 40%[x] on the unique proc instead of only getting 10% unless the boss has adds. Will that be good enough? Maybe. I understand that they probably don’t want it to be giga busted for single target and AoE, but this should dramatically help smooth out the gap instead of it being all in on AoE and you cry when you engage a boss.
Surprised you didn’t go over Iri Loop since it goes in a lot of sorc builds because of fire bolt enchant and teleport. The buffs didn’t seem crazy at first glance but each stat got changed and it looks even better now!
19:47 YES! I like playing multiple builds but switching builds is super annoying IMO. I just want ONE extra build slot so i can keep my strong, functioning build while using the other build for theorycrafting or just messing around having fun.
Plus 9 to fireball between gloves and staff, add to it plus 4 from shako, plus 13 to fireball thats without any upgrade or greater affixes😳, i am positiv that fireball gonna be meta in S5
Shako is so good that even Andariel's awesome buff.. it would still be left out.. shame. They should do an Andariel's Pants or ring with the same stats..
Overall fantastic update, but I think they really missed the mark with some of the uniques. For example I strongly feel that Razorplate should be changed to have at least one DR roll (or even added as an Implicit) and instead of a 10% chance to deal up to 200x, have it debuff enemies that attack you to take increasing X thorns damage the more they attack you. If that warrants changing it to a Mythic then so be it, but at least make it THE defining item for Thorns enthusiasts like myself. Also not a fan of Ramaladni's now draining TEN fury per second instead of 2 for just 10% more damage like what the F?
20:16 THIS, we need to feel like weve achieved something with our builds and for that you need as many wild and whacky combinations as possible. Even if it turns out to be total garbage, its FUN to theorise something and try it out
I have mixed feelings about binding build changes on super rare items. One year has passed since launch and I NEVER found a Uber unique. I vastly prefer Last Epoch approach where most the builds are enabled by the skill tries and you don’t need to find ultra rare stuff to play the build you want. If they wanna go the D3 route, the uniques drop rate has to be adjusted accordingly. I don’t want to be in S3 situation where I found the Pulv unique at level 70 ever again.
I had so much fun with Fireball in season 2. Got a lot of rage from BL sorcs because in HT and Legion events everything was dead before they arrived at the mobs 🙂
tbh, this is how it should've been. Unique drops should feel exciting...Non-unique items should be items that simply support the unique items. In season 4, in all the good that it brought to the game, it actually made uniques completly useless due to tempering unfortunatly. I am super glad that they are fixing uniques and not just by giving them more additive stats, but by giving them UNIQUE things.... So much fun things to check out... Upheaval barb, fireball sorc, frozen orb sorc, meteor sorc, posion rogue, landslide druid... Although tbh , what u said about hard content is not entirely true....Bosses are just a farming simulation but the Pit is where u go and test your build..
To be fair - Fists of Fate gloves are the best thing that Blizzard came up with in a very long time. Rolling high stats on them and then aiming to perfectly Masterwork them even further looks like a quite fun chase
I like the new changes for Druid, since i play ONLY Druid and i barely can do stuff compare with a barb for example, BUT i fear for the game when i see new Mythics with insane dmg boost like GrandFather's 300% more dmg!!!! This reminds me D3 multipliers.
Hey Raxx! Do you think the devs making all of these crazy items have anything to do with just how powerful Spiritborn is going to be is VoH? Like they might be trying to level the playing field after they’ve said that SB is going to “broken in the most fun way?”
I wish they would add more cold build options for ice outside of ice spikes and frost orb. Ice shards are sooo much fun but no sorc specifics give it a boost
I love that they are deciding to take these risks instead of being stolid like before. The game's future changed wildly after S2; what we saw in S3 with the crunch changes, and in S4 with the new hellides, I can only think that it was a massive change of leadership to push to a new direction. Yes the merger was finalized, and the arsehole (kotick) was removed. That cannot be overstated to the overall impact to the franchise. Based solely on the output, the direction of the game looks trending up. The past 3 seasons I have been excited by the prospect of playing this game.
For 1 year and 6 months they've been tweaking numbers, creating problems by nerfing items then giving us solution by buffing them. The only proper content that we have is 1 new class and 1 new zone which is $40, just a huge slap on the face to D4 players. Blizzard will never change...
Did they mention what happens to your season 4 uniques? Do they inherit the new stats, or do you have to farm new ones? I typically play seasonal, so I would prefer not to lol
66% All Res on a weapon is useless. You're forced to have 25% on neck, 10% on each ring. There is no "All-Res" shortage in the game, you're basically given the cap for free as it's mandatory on 3 pieces of gear in huge amounts. You're also more than likely going to be gemming it in rings as Armor cap is extremely low and there aren't any damage options to place in a ring as an alternative.
@Raxxanterax, what would you go for with grandfather when it comes to master working? 150 all stats vs 300% dmg? what gives more? and also question - dmg reduction stacks from shaco/tyr? same as with pvp (flat 92% in character profile)
All those affixes will get increased by a ton when we masterwork the item also. I'm worried that the increase in damage reduction on certain items will make the game even more trivial since they nerfed the pit boss damage too
New uniques look sweet, I know Bone Spirit is king of Necro builds but I want to try Blood Surge and Bone Spear as well to try out these new items. On the challenge side of things, I feel like Blizzard gets conflicting messages on this. They seem to be lowering the health of the ladder bosses as though we aren't already oneshot farming them, and I see so many comments of people saying the game's still too hard, nerf the pit, omg what do you mean I have to farm my mythic uniques again, etc.
Tibalts is a bit of a mixed change. DR while Unstoppable, but to gain 50 resource, you have to lose the DR temporarily. If it was DR while Unstoppable and for 5 seconds after, that would be much better or some other change that didn't make the power and the DR stat work against each other.
From 90% useless loot since SEASON 1 to 90% useful....WHAT have them been smoking? Give me some of that good shit!
They are smoking corporate pressure. It's funny how much a game can change when customers vote with their wallet 😂
We've gone from having to throw away a full inventory of crap every 3 minutes, to having to throw away a full inventory of good stuff every 3 minutes.
Diablo 3 peaked latter in its development cycle too if you remember
@@rankyb8088and they should have atleast learned from that on release of D4 and they didn't..
@@subzero308I'm convinced there is not a single person working on d4 that worked on d3
Harlequin Crest is an item from Diablo 1 too. It was the reward for the quest „Odgens Sign“.
Yeah, but it dropped as a unique Shako in Diablo 2, that's why it got the name in the community.
@@youdonegoofed Well yes, more popular/played game, means higher chance to spawn a meme, but his point is the origins are deeper. Most uniques hailed from D1. Windforce, Grandfather, Cleaver, Doombringer, Eaglehorn, and I'm sure more I've missed.
Thanks, grandpa.
@@MightyGreedo bee boo bop
@@MightyGreedogo back to Fortnite, kid.
They need to add more mythics like " Vamp gaze " " SoJ " " Bul kathos " " Stormshield " and so on. We need a few more.
Stormshild with the Paladin 👍🏻
I’m pretty sure they’ll add em overtime
Yep. There are over 400 unique items in D2, and like 10 per class in D4, lol. It's a bit pathetic. But honestly, they needed over a year just to make the current uniques usable. So maybe in a decade or so we'll have 30 uniques per class.
Raven Frost with "Cannot be frozen" affix 😍
they need to rework the skill twig so every build doesn't feel the same.
Fists of Fate: starting with 0.1% or 1% chance it really gives the theme of "could be crap, could be amazing!"
May the odds be in your favor
Bro I was not expecting this but my god I am excited now. Having amazing legendary items to chase is what will keep me playing. I love coming up with crazy builds. So excited for the future of diablo. Everything they have done in season 4 and 5 along with what is coming with the expansion is just huge overwhelming improvements that I was not expecting.
For sure, definitely turning around for the better.
can we still trade ?
@@Burningwoodz only uniques can not be traded iirc, might be just mythic uniques but i dont remember rn
@@adamjohanssonn cool so like s4 time to make some fg again hope they keep it this way
@@adamjohanssonnYou can trade uniques. Just not mythic uniques.
To be honest when I heard that Sorc was not getting any buffs I was going to call it quits. I see these imaginative unique's and the other changes ,it makes me feel the day that Diablo 4 came online. We all want to play our favorite classes as powerful as possible, it seems that all classes can now be on the same level. Great Job Rax and the Diablo 4 team for creating a better experience.
But at what cost…
As a barb player I feel like you have the whole time… like I pile of 💩
I'm still waiting for ice shards to get some love, we need a unique for ice shards!
@@MelodiousCoast7 yeah from the little sorc I have played that is NEEDED
maybe
“Ice shards always bounce, regardless of if the target is frozen”
@@FF7fan384barb has been good
The jury is still out. Fixing one skill (fireball) won't do jack for all the other sorcs we actually want to play, ahem.
I applaud the D4 Team for going bold with the unique items!
😮🎉🎉😮😅😮😮😢😢😢😢😮😮😅😮😢😮😢
😢😢😢😮😢😮😅😮😢😮🎉
Alot of the Uber uniques that were changed still suck imo like the spear. Staffs are much slower weapons and without the attack speed it used to have gonna be slow. Just rly bizzare affixes on alot of these items.
There's several uniques that are worse now like spear of lycander and tempest roar. Wtf were they thinking???
@@bungmonkey2295 thats not true at all....
100% agree. Those changes look super fun. It is exactly what D4 was missing.
No, a paladin is what it's missing
Rax once again being a god by disecting the beefy patch notes. Thanks again, buddy!
fireball sorc gonna be so fun in S5
I was just thinking how much it sucked that fireball just isn't really a good build recently and now this.
@@maxmustermann3938 i tried to use it before but it was weak compared to rougue and barbarian, they were just on a completely different level. the amount of intelligence we gain from this update is goanna be insane.
As a minion necro main I'm glad sorc and hopefully druid r gonna need amazing in s5... I just hope my minions r still good in End game in S5 cause I only like to play necro minions have been since day 1 of the game releasing. Never liked sacing my minions as a necro... Doesn't make me feel like a necro without my minions.
@@subzero308they haven't been nerfed for S5.
@@rankyb8088 it will still be very weak compare to barb and rogues
Definitely, a huge leap in the right direction, especially if they said they want to continue this trend moving forward. BUT, as you said many times Raxx, we need to have some serious and challenging end game system(s) now where we can put to test all these new godly and powerful items/builds. Otherwise, the game will become even more trivial and casual, resulting in people’s quitting the season not after 4-7 weeks, like in the case of a very good season 4, but after 2-3 weeks. At least I am speaking for myself, from a perspective of someone who has been playing this genre games for the past 25 years, when games used to be (thankfully) way more challenging and rewarding at the same time. Thumbs up, as always good thoughts and content from you! Cheers from Warsaw, Poland!
yes i am moving forward but towards kingsmarch
@@shurne1216 hehe, same here, having a blast with this latest PoE league :) and I have been always a super fan of Diablo franchise since Diablo 1… I am really “afraid” PoE2 launch might end my Diablo long affection :)
The loot has to be good before you have a meaningful end game
@@adammauer6424 true and that’s what I hope was/is their plan since they have started doing all these positive changes to the gear/loot. Now it is time for allowing players to really shine with all the new godly items and builds. If I blasted through the whole end game content last season on HC with my barb and rogue- tormented bosses, PIT 13x etc., then I wonder how it is going to look like now with all the crazy mythics while PIT bosses dmg was nerfed by 66%…
The tormented bosses were actually fun when I went into there before I had really good items together. Very doable but you actually had to be mindful of the mechanics. Well ok to be honest, that was mostly just andariel, the other tormented bosses were kinda free even at that point.
And then they went and nerfed the bosses lul. What's it gonna be? Lvl 300 uber tormented bosses next so we have something to fight?
Thanks for basically helping me find a reason to come back for S5.
You're the best Raxx
Two things d4 still absolutely needs. In game auction house, and group finder.
.
Those of us who can't sell on a separate website cannot obtain the things needed to complete all content.
.
Those of us who don't participate in some outside gaming community can't participate in most tormented bosses and are sort of restricted to just facing zir over and over again.
.
One last aching irritation is having to start over every season. They are essentially locking players with little free time to the eternal realm. Folks who work a ton really can't be expected to reinvest in a new handful of alts every season just to play. For many being forced to start over is a sincere deal breaker because their time is more valuable. I'm unsure how diablo can ever really solve for this, but I'm honestly hoping for some rebirth option to allow the perpetual investment of time in a singular character to make starting anew on said character valuable.
i agree with everything BUT season mechanics. D4 is an ARPG and season mechs are the core of the game, to fix it they must make leveling faster, so you guys more casual can do it faster, or help eternal realm in some sort to compensate it. But ye, Action house is a fucking MUST.
Why is there no Armoury on your list :(
So hype for this upcoming season! Tuesday can’t come fast enough
This is where it should go, and the only reason it took so long is that many people were complaining that the power scaling of D4 will become the same as the op sets of D3 and Blizzard over corrected
The BIGGEST complaint by FAR is not enough end game content.
Blizzard's solution? Paid expansion and STILL ZERO variety of things to do in the end game.
you could run a stealth pulverize build with waxing gibbous and crit 100% of the time using bloodhowl as a defensive skill.
This will be fun, been cookin' planners since they released the notes. Ty for the dissection of these notes mr Raxx
The item implicits look way better than previously, the staff of endless rage that gives an implicit of fire damage and that gives me hope that down the line there will be a crafting system much like PoE where you find a white item, for example with +50% cold damage on a staff and thanks to the rework of the crafting system I can craft an awesome staff from scratch.
That would be cool
Playing season 5 wasn’t in my plans but man after watching this I have to say that I’m on the hype train 😅
I don't want to be the party pooper, cause even if i don't play D4 anymore and don't plan to, it's good to see the team making good things.
But to be honest, i get D3 vibes all over again.
I didn't enjoy D3 much in the long term but soooo many did.
I get d2 vibes, when they dropped the huge runewords like enigma etc. took the flavor out cuz now every build has t use it removes any flavor and diversity
@@MixMeister5000 same for me, or better, i played for like 13 or 14 seasons straight at the time, and was pretty much at the point that i got whatever i wanted was done in two or three days. If D4 goes the D3 route (which is totally fine, as you said) i simply grew bored of that game and have no interest in playing a 2.0 version of it.
Also i count the fact i bought the game for 80 bucks and didn't actually play it for a year, and now even if s5 is godly (i was bored in s4 after 2 days anyway) i would have to buy the expansion anyway which kind of pisses me off.
@@matthewgrimes7889 that's a good take aswell. In the end, it's that phase wehere players start to get a lot of power you cannot really take away anymore and power creep starts to become an issue.
The closer this game moves towards D3 the better imo
Being excited about when a Unique drops is going to change the way people feel about the game....its a breath of fresh air that a lot of us needed! Thanks for helping us get here Raxx! Keep it up brother!
I'll always main a barb because the weapon variety enables great builds with mediocre items, but those two uniques for sorcerer actually innovate the way the class would play. Definitely going to try it out and I'm so excited for it! Thanks for making this!
i like how your remind me who you are everytime start a video
Season 5 is gonna slap. I’m sold on this fireball Sorc build.
These all sound like such incredible items that I have never seen and probably will never see lol
So far it's been about a dozen steps forward from the 20 steps back they took. Here's hoping they keep marching in the right direction.
Ramaladni magnum opus change was weird. Went from losing 2 fury per second to 10 fps. With all the great changes, they could have made that one gain 2 fps, instead of losing it.
Sorc really needed it. Hopefully they fix the bugged paragons too.
the changes on stats are really good, but the problem imo, is that a unique item is exciting for its "unique" effect, and there are still a lot of unique items whose effects are bad
looking at you soulbrand and temerity. i mean several of d2 uniques are also filler so make sense to put a few filler uniques too in d4
They should make the Ahvarion replace ur dodge for a dash using the spear, hitting a enemy with dash should also give the shrine effect.
Sounds cool 😎
those 3 implicit stats are just bonkers too lol
The way that they’re going about these item buffs are so fucking disappointing and I hardly see anyone complaining about it. Fuck uniques being best in slot, it’s so trash lol. We’re just getting right back to where D3 was and it’s horrible. The progression is so garbage right now. Damn near every build is filled with uniques, It will be even more so with the uniques getting all these crazy changes. I don’t mind a build enabling unique that changes the core function of a skill, Just not my whole build being them.
Start build, Get uniques, get level 100(even tho leveling is a joke now), Do t100, get better unique rolls, Push pit, Farm mats, reroll character.
They specifically said they weren’t going to force people to use uniques in every slot and it’s slowly going towards that. I really hope this goes the other way, I want to farm for gear with more roll variety and more excitement.
I really liked the changes they did with tempers, It was a huge step in a good direction. I really like the changes they’re making to the base game. I’m still excited to play next season, But I need more excitement with my character progression.
LFG!! The uniques' overhaul looks like a lot of builds will be fun. Thanks for the video Raxx!
Starless and Tyrael’s going to be cracked.
Should be able to be an Uber god this season.
This makes me more excited for season 5. I've been wanting to try sorc, and now it will finally be in a good enough place to main it
Am i missing something but the removal of the +70% damage while healthy from melted heart being changed for 15% damage reduction while healthy make it better?
Another thing to consider is if they don't remove the greater affixed the damage on the grandfather could role +450% before you masterwork it and if you managed to hit every masterwork ... You could get like +1200% damage buff.
Andariel's is going to be huge for Druid's WW builds too.
wonder if the 666% poison reduction is a typo or they are planning to make you immune to poison with it on with some sort of certain item res cap change.
@@chrisparker1267 666 is the number of the devil
It's just a meme. @@chrisparker1267
@@chrisparker1267 think it's just for the 666 meme and relating to hell
The new Blue Rose ring! I can't wait to try out an Ice Spikes sorc.
Haven't made a sorc since seasons became a thing because other classes just did it better. However, looking at fireball mage now, fireball mage looks like it's going to be a beast. Stacking some crit and high attack speed is going to turn fireball builds into machine guns.
After reading the patch notes and looking at the uniques yesterday I determined I would run a fireball Sorc, and that's after running 2 sorcs to 100 in S4. It just looks really fun.
I was playing bouncy Fireball Sorc with Gloves of Illuminator + custom-made BiS legendary Staff (no joke: it had triple GA, perfect Tempers, perfect triple Masterwork on Fireball cast twice). I had godlike gear at that point.
The unique was so bad I had to make myself a weapon. Regardless: it took
I played season 4 for about 2 months and I'm currently addicted to the first decendent. Wasn't planning on going back to d4 but you've talked me into it. Probably gonna play a rogue.
Question: do the updates go to the uniques you already required or do we need to farm them again?
It’s the right direction, especially if paired with proper number compression
My main worry is having uniques be so powerful that they are 100% mandatory for a specific build, like fractured winterglass is already mandatory for frozen orb, so every viable frozen orb build is fundamentally the same
I like all the changes and hope to see some new builds pop up, Hate the lack of Build variety in D4
For me the only thing truly missing from the game is loadouts. Respeccing is NOT fun.
Always something
This looks great!
Now more Uniques, and make something out of blues and yellows aswell. At least yellows
Can't believe they didn't nerf the op chain light sorc build from ptr, it will dominate everything in game. Sorc may be the new barb in s5.
Your closing thoughts regarding the ability to mad scientist crazy ideas seems to be leaning towards the old '5% damage on Tuesdays' issue. When they introduced simpler stats we were happier. Do you think for the more 'out there' stats they just need to be more creative with multiple synergy options?
Definitely a way better direction. I’m excited for the next season.
Raxx,no idea if you read your comments or respond to them. But what are your thoughts on D4 not really being a community orientated game? When I played D2R verses D4 it feels like D2R is very much focused on grouping, doing things together, trading, PVP/Dueling, chatting etc and D4 really seems to be very little community around it. Yes, lots of people play, but most of it seems to be solo players, no random groups forming, no one really groups up to do a dungeon, there is no overworld/place to hangout and talk/trade/duel, etc. Im not sure about most D4 players, but this is something I would really really love. Most games are popular because they have pvp/dueling/community focused gameplay built around them. D4 just doesn't seem to have that right now.
What are your thoughts?
AHAVARION looks like a super fun speed farming item. Maybe will be godly to hit the first places on the guantlet as in general you don't really need damage there? Otherwise I don't know what you want it for.
There's a lot of duality in this comment
It looks promising for sure! Selling uniques in the past seasons always felt wrong. Like why are these items trash. Fireball sorc is awesome to see, they’re bring “leaf” to the game!
hehe can't wait for Season 5 💯
A lot of changes for a short Season. Wasn't expecting that but I like it. Wasnt there there going to be a better build for Lightning Sorc? A new unique?
Axial Conduit. There is.
Chain Lightning will destroy.
But then again, the new Staff of Lam Esen is also godlike so Charged Bolts should destroy as well.
@@TheDravic so many choices ;)
I just did a sorc this season and planned a different class I have never done before to freshen it up since I've done several Druid's and Sorcs. I'm still going that route because they'll still play pretty much the same despite the buffs. I think it's a better direction, but believe that tryhards will still not use staff uniques on sorc outside of builds for fun because they won't want to drop the aspects and tempers of two weapons.
Damn. That is a real grind goal to farm These mythics 🤩🤩
Oooh, i like the look of the fireball uniques for sorc. Might give that a go next season
The way I’m reading Cruor’s Embrace (Blood Nova item) is probably that the nova itself wont proc 4 times against elites, but, assuming it works on bosses, it’s their attempt to solve the problem where the unique power sucks against bosses.
The power is multiplicatively dependent on how many enemies you drain. You’d get up to a 50% multiplicative bonus on the mini novas, so I’m hoping this basically gives you 4 drains (1 for initial cast then up to +3 on the item) on the boss so you’re at least getting a 40%[x] on the unique proc instead of only getting 10% unless the boss has adds.
Will that be good enough? Maybe. I understand that they probably don’t want it to be giga busted for single target and AoE, but this should dramatically help smooth out the gap instead of it being all in on AoE and you cry when you engage a boss.
Shako is insane. 20% cdr in a single affix is really huge. Imagine having one with cdr greater affix and triple masterworked.
Surprised you didn’t go over Iri Loop since it goes in a lot of sorc builds because of fire bolt enchant and teleport. The buffs didn’t seem crazy at first glance but each stat got changed and it looks even better now!
19:47 YES! I like playing multiple builds but switching builds is super annoying IMO. I just want ONE extra build slot so i can keep my strong, functioning build while using the other build for theorycrafting or just messing around having fun.
Plus 9 to fireball between gloves and staff, add to it plus 4 from shako, plus 13 to fireball thats without any upgrade or greater affixes😳, i am positiv that fireball gonna be meta in S5
what a time to be alive as a d4 player
This is a better direction for D4! I'm excit d for the expansion and the next season!
Also, are you telling me I can finally play an upheaval barb?!!
patch notes ASMR
Shako is so good that even Andariel's awesome buff.. it would still be left out.. shame. They should do an Andariel's Pants or ring with the same stats..
Overall fantastic update, but I think they really missed the mark with some of the uniques.
For example I strongly feel that Razorplate should be changed to have at least one DR roll (or even added as an Implicit) and instead of a 10% chance to deal up to 200x, have it debuff enemies that attack you to take increasing X thorns damage the more they attack you.
If that warrants changing it to a Mythic then so be it, but at least make it THE defining item for Thorns enthusiasts like myself.
Also not a fan of Ramaladni's now draining TEN fury per second instead of 2 for just 10% more damage like what the F?
20:16 THIS, we need to feel like weve achieved something with our builds and for that you need as many wild and whacky combinations as possible. Even if it turns out to be total garbage, its FUN to theorise something and try it out
I have mixed feelings about binding build changes on super rare items. One year has passed since launch and I NEVER found a Uber unique. I vastly prefer Last Epoch approach where most the builds are enabled by the skill tries and you don’t need to find ultra rare stuff to play the build you want. If they wanna go the D3 route, the uniques drop rate has to be adjusted accordingly. I don’t want to be in S3 situation where I found the Pulv unique at level 70 ever again.
I had so much fun with Fireball in season 2. Got a lot of rage from BL sorcs because in HT and Legion events everything was dead before they arrived at the mobs 🙂
tbh, this is how it should've been.
Unique drops should feel exciting...Non-unique items should be items that simply support the unique items.
In season 4, in all the good that it brought to the game, it actually made uniques completly useless due to tempering unfortunatly.
I am super glad that they are fixing uniques and not just by giving them more additive stats, but by giving them UNIQUE things....
So much fun things to check out... Upheaval barb, fireball sorc, frozen orb sorc, meteor sorc, posion rogue, landslide druid...
Although tbh , what u said about hard content is not entirely true....Bosses are just a farming simulation but the Pit is where u go and test your build..
Question: do the mythic uniques replace any uber ones you may have, or we should get them again?
Slaydra says we have to get em again
@@charlesb6123 oh man...
When will there be updates on maxroll for build guides and tier lists
I would've loved if you took a look at Lidless Wall :) Anyway, these unique changes are the literal representation of what the word "bonkers" means.
Really strange to not have the Unique changes in the PTR. Knowing these devs... we will probably see alot of bugs on these items.
To be fair - Fists of Fate gloves are the best thing that Blizzard came up with in a very long time. Rolling high stats on them and then aiming to perfectly Masterwork them even further looks like a quite fun chase
Greater Affix enforces Max Roll, by the way, so Greater Affix Fists of Fate will be the most fun drop in the game.
I like the new changes for Druid, since i play ONLY Druid and i barely can do stuff compare with a barb for example,
BUT i fear for the game when i see new Mythics with insane dmg boost like GrandFather's 300% more dmg!!!! This reminds me D3 multipliers.
Hey Raxx! Do you think the devs making all of these crazy items have anything to do with just how powerful Spiritborn is going to be is VoH? Like they might be trying to level the playing field after they’ve said that SB is going to “broken in the most fun way?”
I wish they would add more cold build options for ice outside of ice spikes and frost orb. Ice shards are sooo much fun but no sorc specifics give it a boost
Can’t wait for S5 then pretty soon after the expansion. It’s going to be a super fun couple of months.
For the memes, gonna do an arrowstorm cold byild with the rogue, looks like it may be fairly fun With some of the new legendary aspects.
i cant wait to try fire ball again especially with my +18 ranks to fire ball end game
God I can't wait! I don't think I can work on the patch day cause I'm gonna be thinking about this game all day.p
I love that they are deciding to take these risks instead of being stolid like before. The game's future changed wildly after S2; what we saw in S3 with the crunch changes, and in S4 with the new hellides, I can only think that it was a massive change of leadership to push to a new direction. Yes the merger was finalized, and the arsehole (kotick) was removed. That cannot be overstated to the overall impact to the franchise. Based solely on the output, the direction of the game looks trending up. The past 3 seasons I have been excited by the prospect of playing this game.
For 1 year and 6 months they've been tweaking numbers, creating problems by nerfing items then giving us solution by buffing them. The only proper content that we have is 1 new class and 1 new zone which is $40, just a huge slap on the face to D4 players. Blizzard will never change...
Did they mention what happens to your season 4 uniques? Do they inherit the new stats, or do you have to farm new ones? I typically play seasonal, so I would prefer not to lol
66% All Res on a weapon is useless. You're forced to have 25% on neck, 10% on each ring. There is no "All-Res" shortage in the game, you're basically given the cap for free as it's mandatory on 3 pieces of gear in huge amounts. You're also more than likely going to be gemming it in rings as Armor cap is extremely low and there aren't any damage options to place in a ring as an alternative.
@Raxxanterax, what would you go for with grandfather when it comes to master working? 150 all stats vs 300% dmg? what gives more? and also question - dmg reduction stacks from shaco/tyr? same as with pvp (flat 92% in character profile)
I'm for sure going Fireball sorc when Season 5 start.Planing on leveling whit Chain lightning until i get my Fireball uniques.
Wow these look so so much better. Super excited to try these out.
Definitely the right direction. Uniques should be bonkers in comparison to legendaries
Hard to imagine this season being bad. They have a 40 buck DLC to move. It's the season after DLC release I'd worry about.
All those affixes will get increased by a ton when we masterwork the item also. I'm worried that the increase in damage reduction on certain items will make the game even more trivial since they nerfed the pit boss damage too
Dont masterwork. Problem solved
Actually excited about unique drops now - great!
My favorite thing about raxx videos is the goofy pixeling from his green screen.
New uniques look sweet, I know Bone Spirit is king of Necro builds but I want to try Blood Surge and Bone Spear as well to try out these new items. On the challenge side of things, I feel like Blizzard gets conflicting messages on this. They seem to be lowering the health of the ladder bosses as though we aren't already oneshot farming them, and I see so many comments of people saying the game's still too hard, nerf the pit, omg what do you mean I have to farm my mythic uniques again, etc.
so season 5 seems better than season 4? - ppl said season 4 was the best season by far so
it might be time to come back
Tibalts is a bit of a mixed change. DR while Unstoppable, but to gain 50 resource, you have to lose the DR temporarily. If it was DR while Unstoppable and for 5 seconds after, that would be much better or some other change that didn't make the power and the DR stat work against each other.