1. Charcoal (Free) Collected from campfires after fire is cold. Used to mark trail, drawing, soil gear, help start new fire, filter water flavor, nutrient for plants, brush teeth, and cover floor with dust to see if later anyone moved thru. 2. Sand (Free) Can be used to temporally to blind opponent, smother fire, ruin clockworks, etc. 3. Rags (Free) Pieces of cloth that are found throughout travels can be reused for torches, patches for current clothing, patchwork sacks/clothing, secret pockets, cleaning, starting fires, bandages/binding, etc. 4. Wooden Stake/ Tent Peg (Free) Simple branch whittled down to point one side and flat on the other for striking with a branch stem to have a tie off. Used to stake vampires, tent/canvas peg, snares, wedges to keep doors open, firewood or tether animals. 5. Wood Wedge/Shive (Free) This simple wedge of wood is commonly used to level doors and windows during installation to make minute but strong shift in spacing. Can be used to hold a door open but try to open a door that is wedged shut would require a ga great deal more strength. (I would add 5 to DC) --------------------------------------------------------------------------------------------------------------------------- 6. Candle (1cp) A lit candle provides light in a small area but messes up Darkvision. So, let’s say your 60 ft away and a creature walks within the candlelight, using ranged attack (if you don’t have disadvantage) would have advantage due to you being unseen. Using wax to make gear water resistant, temporary seal/repair or to have an effect you want delayed effect like sticking a needle into the side if the candle that happens to be connected to a string holding a bell from falling.
healer's kits are really good with thief rogues who can make the "use object" action as a bonus action. when pared with the healer character feat, your rogue can now stabilise people at 1 hp as a bonus action and then use the healer's kit on them again as their action to heal them for 1d8 + their number of hit dice.
You should change your name because that is a very good idea. That is a really cool concept for a nonmagical healer character. You could make a super cool battlefield surgeon character with this combo.
A sling. Better yet get a few of them at only 1sp each. Small size, can be worn around the waist, tied around a sword scabbard, in your bag or pack, as a hair tie... and is considered a simple weapon. Ammunition is cheap(4cp for 20), and you can use pebbles lying around on the ground for free just waiting for you to collect them. The Magic Stone cantrip adds 1d6 plus your spellcasting ability modifier to the damage. Now you and your party always have ranged weapons when you need them. They can also be used as short ropes for tying things or making traps.
Playing Baldurs Gate 3 has really opened my eyes as a dm to what is possible in terms of set decoration and loot. It's a more visual medium than most tabletops where dnd is played, so there needs to be STUFF everywhere, and I've had trouble in the past coming up wth stuff. And it's relatively difficult to keep track of all the stuff on papers. But there are so many useful possibilities I've never considered and that I'm definitely gonna steal for myself. This video is similar, in the way that you tend to forget about mundane items or get them only when you need them
BG3 absolutely has a lot of useful concepts to snag for the tabletop. I agree that people tend to wait until they need a specific mundane item and then seek it out instead of outfitting themselves with a variety of things to use creatively. A fun way I've found to help with this is to give players a free 50 gp at character creation that has to all be spent on the equipment table. This gives a nice starting satchel of miscellaneous stuff to use creatively early on.
some other really great mundane things i like to get as often as i can - some extra rope. you can NEVER have enough rope. -A mastiff. for 25g you have a pet who can haul around 190 pounds of gear, is a good boy, has a passive perception of 18, and can cause a distraction by barking. one of the best investments i ever made - Hunting traps. In the same idea of caltrops and ball bearings, hunting traps are extremely useful for shutting down movement through areas. the biggest difference is that hunting traps are reusable, and dont take as long to clean up as the other 2. They're also so useful because they're so obvious. who in their right mind is going to step down a hallway if they see a bear trap sitting there in plain sight? cuz if that's in the open, they gotta wonder what isn't. -Your primary weapon. Don't just look at it as a weapon, look at it as a tool. Use the handguard on your sword as a makeshift step. use your polearm as a pole. Use your darts to hold things to the wall as a piton. greatclubs make great torches. be creative! Bag of flour. turn those pesky invisible enemies into powdered doughnuts! Those pesky tripwires become as plain as day under a dusting of the white stuff! Mix it with water and make a white paste to coat walls with to mark trails! As i typed before, be creative! there's probably hundreds of uses for items i haven't listed here.
These are some great suggestions. Just like you said with a little creativity there is a near endless amount of utility to be found on the equipment list.
@@downtimeactivities945 thank you for the kind words! i'll try to think of some more items and their uses one thing i just thought of: Fishing line! It's nearly invisible in the dark and makes a great tripwire. Combine it with a bell and you've got a great alarm system that should wake at least 1 member of your party. you can also use it as a cheap way to tie someone up instead of using rope. The disguise kit is absolutely amazing. you can use it in so many creative ways. Need to get into a chapel or a hospital? use the makeup to make one of your friends look hurt. need to hide a really valuable item? Use the kit to make the item look like a cheap knockoff. or use it to make an item look way more expensive. use the makeup powder like flour, use the mirror inside as an actual mirror, jsut... so many useful items inside this 1 kit.
I don't know if it's still usable in 5e. but back in 3.5 I discovered a thing you can buy that I thought was pretty broken at low leves. Hear me out: A DOG. DOGS RULE. It's basically buying a class feature (something like a weak animal companion) for 25gp. It can track, it can enter dungeons, it can guard the camp. They could also sort of fight low level enemies like goblins and such for some extra damage, although if you are going to do that you shouldn't get too attached. They'd die, maybe don't name them and just call them "the hounds". Buy two while you are at it!
I can assure you this is totally a thing in 5e as well. The mastiff is a wonderful piece of mundane equipment, but the heartache of watching so many good boys perish might dissuade you from using this all too much.
Combine a 10 for pools with the mending cantrip and a saw. Cut your pole into a couple of short pieces until you need it. Then mend it to the size you need. Recut it when done.
@@downtimeactivities945Late to the discussion but I always thought about a segmented pole, where the pieces interlock. I had a painters pole like that and it was handy to keep around, then screws (or slips) together when needed
@@hcpookie I like that idea a lot. It is something that would absolutely be able to be made by a character with woodworking ability, and it would give you a sort of mundane pole of collapsing.
7:50 just hope their names don't end in -wick or have larges noses. Also heard of collapsible ladder, wedge(for door), false money-bag(Maybe filled with a few copper pieces). Camping: a tarp (overhead) 2 hammocks second one is sandwiched under the first with a waterproof down quilt in it. Pioneer kit so you don't mess up weapons digging holes of splitting logs.
bag of flour - super cheap. can be used as a weight, can be thrown as a missile and potentially cause temporary obscurement, can be spread on a floor to show up footprints, can be cooked with water to make basic bread, can be mixed with water to make basic glue, can be thrown into the air and ignited for makeshift fireball.. I'm sure there are other uses.
You mentioned vials but you forgot to mention sacks. Got to have something to haul all that treasure in. And also for things like feathers, teeth and body parts of monsters you've slain. Another good one to have is a sack of flour. Those invisible guys hate it and you can use it and pepper to give some monsters trouble with seeing and them sneezing. Pepper is also good to stop tracking when you are trying to get away.
Flour is also extremely combustible when in the form of dust scattered into the air. Explosions used to be super common in the early days of factory flour production. Dust an area where you think invisible enemies may be, then hit it with a flame or spark
@@downtimeactivities945 yeah it probably bears repeating that this is an extremely dangerous property of flour, which has caused loss of life in the real world. Fun in a fantasy game. Not something to play with IRL
As a non-magical substance chalk should not outline an invisible creature, it could however dust the floor and you would be able to see the invisible creatures footsteps.
As long as they have the dex to use it effectively that is absolutely an option. I feel like any caster worth their slots should have at least one damaging cantrip though.
Burning oil and caltrops in the same square are a strong combo, especially if you can convince your hirelings to keep the fire fed with matches & oil so you don't have to spend your own actions
If you can convince one more very loyal hireling to give the monster in the oil and caltrops a big hug and not let go, then you have quite the death trap.
For #3, I don't think the ball bearing is as big as you think it is. Sounds like you're thinking those small marble size. When it would be more like the ball of a ball point pen size. So I doubt a DM would say it set off a trap or disturbs the thing in the water. You're talking something smaller (though heavier) than a fly. One you missed are whistles. Very cheap, everyone in the party should have one.
That is a fair point. Ball bearings are not all that big, but I still think they have many great uses. Whistles are a super useful piece of mundane kit, especially when combined with Hirelings!
Uhm........ Draft Horses do not have a carrying capacity of 270 lbs, they have a carry capacity of 540 lbs. You severely undersold their carry capacity because at 540 lbs x 5, you get 2,700 lbs it can carry in it's wagon, 6,400 lbs if you do two draft horses.
You are correct. I believe at the time of making this I used the rules for carrying capacity from the phb which is strength score x 15. Draft horses have a strength of 18 so 18x15=270. I think I missed the capacity section of the animals chart which does specify the 540. Either way the point stands that a wagon and a couple of horses makes moving a lot of stuff very convenient.
1. Charcoal (Free)
Collected from campfires after fire is cold. Used to mark trail, drawing, soil gear, help start new fire, filter water flavor, nutrient for plants, brush teeth, and cover floor with dust to see if later anyone moved thru.
2. Sand (Free)
Can be used to temporally to blind opponent, smother fire, ruin clockworks, etc.
3. Rags (Free)
Pieces of cloth that are found throughout travels can be reused for torches, patches for current clothing, patchwork sacks/clothing, secret pockets, cleaning, starting fires, bandages/binding, etc.
4. Wooden Stake/ Tent Peg (Free)
Simple branch whittled down to point one side and flat on the other for striking with a branch stem to have a tie off. Used to stake vampires, tent/canvas peg, snares, wedges to keep doors open, firewood or tether animals.
5. Wood Wedge/Shive (Free)
This simple wedge of wood is commonly used to level doors and windows during installation to make minute but strong shift in spacing. Can be used to hold a door open but try to open a door that is wedged shut would require a ga great deal more strength. (I would add 5 to DC)
---------------------------------------------------------------------------------------------------------------------------
6. Candle (1cp)
A lit candle provides light in a small area but messes up Darkvision. So, let’s say your 60 ft away and a creature walks within the candlelight, using ranged attack (if you don’t have disadvantage) would have advantage due to you being unseen. Using wax to make gear water resistant, temporary seal/repair or to have an effect you want delayed effect like sticking a needle into the side if the candle that happens to be connected to a string holding a bell from falling.
Some great ideas Luis! I love this list because it shows you don't have to spend much (if any) gold to have some useful kit.
healer's kits are really good with thief rogues who can make the "use object" action as a bonus action. when pared with the healer character feat, your rogue can now stabilise people at 1 hp as a bonus action and then use the healer's kit on them again as their action to heal them for 1d8 + their number of hit dice.
You should change your name because that is a very good idea. That is a really cool concept for a nonmagical healer character. You could make a super cool battlefield surgeon character with this combo.
A sling. Better yet get a few of them at only 1sp each. Small size, can be worn around the waist, tied around a sword scabbard, in your bag or pack, as a hair tie... and is considered a simple weapon. Ammunition is cheap(4cp for 20), and you can use pebbles lying around on the ground for free just waiting for you to collect them. The Magic Stone cantrip adds 1d6 plus your spellcasting ability modifier to the damage.
Now you and your party always have ranged weapons when you need them. They can also be used as short ropes for tying things or making traps.
Slings are a very useful tool that you can be very creative with. They are also very easy to sneak into places that normally wouldn't allow weapons.
Playing Baldurs Gate 3 has really opened my eyes as a dm to what is possible in terms of set decoration and loot. It's a more visual medium than most tabletops where dnd is played, so there needs to be STUFF everywhere, and I've had trouble in the past coming up wth stuff. And it's relatively difficult to keep track of all the stuff on papers. But there are so many useful possibilities I've never considered and that I'm definitely gonna steal for myself. This video is similar, in the way that you tend to forget about mundane items or get them only when you need them
BG3 absolutely has a lot of useful concepts to snag for the tabletop. I agree that people tend to wait until they need a specific mundane item and then seek it out instead of outfitting themselves with a variety of things to use creatively. A fun way I've found to help with this is to give players a free 50 gp at character creation that has to all be spent on the equipment table. This gives a nice starting satchel of miscellaneous stuff to use creatively early on.
some other really great mundane things i like to get as often as i can
- some extra rope. you can NEVER have enough rope.
-A mastiff. for 25g you have a pet who can haul around 190 pounds of gear, is a good boy, has a passive perception of 18, and can cause a distraction by barking. one of the best investments i ever made
- Hunting traps. In the same idea of caltrops and ball bearings, hunting traps are extremely useful for shutting down movement through areas. the biggest difference is that hunting traps are reusable, and dont take as long to clean up as the other 2. They're also so useful because they're so obvious. who in their right mind is going to step down a hallway if they see a bear trap sitting there in plain sight? cuz if that's in the open, they gotta wonder what isn't.
-Your primary weapon. Don't just look at it as a weapon, look at it as a tool. Use the handguard on your sword as a makeshift step. use your polearm as a pole. Use your darts to hold things to the wall as a piton. greatclubs make great torches. be creative!
Bag of flour. turn those pesky invisible enemies into powdered doughnuts! Those pesky tripwires become as plain as day under a dusting of the white stuff! Mix it with water and make a white paste to coat walls with to mark trails!
As i typed before, be creative! there's probably hundreds of uses for items i haven't listed here.
These are some great suggestions. Just like you said with a little creativity there is a near endless amount of utility to be found on the equipment list.
@@downtimeactivities945 thank you for the kind words! i'll try to think of some more items and their uses
one thing i just thought of: Fishing line! It's nearly invisible in the dark and makes a great tripwire. Combine it with a bell and you've got a great alarm system that should wake at least 1 member of your party. you can also use it as a cheap way to tie someone up instead of using rope.
The disguise kit is absolutely amazing. you can use it in so many creative ways.
Need to get into a chapel or a hospital? use the makeup to make one of your friends look hurt. need to hide a really valuable item? Use the kit to make the item look like a cheap knockoff. or use it to make an item look way more expensive. use the makeup powder like flour, use the mirror inside as an actual mirror, jsut... so many useful items inside this 1 kit.
I don't know if it's still usable in 5e. but back in 3.5 I discovered a thing you can buy that I thought was pretty broken at low leves. Hear me out:
A DOG. DOGS RULE. It's basically buying a class feature (something like a weak animal companion) for 25gp. It can track, it can enter dungeons, it can guard the camp. They could also sort of fight low level enemies like goblins and such for some extra damage, although if you are going to do that you shouldn't get too attached. They'd die, maybe don't name them and just call them "the hounds". Buy two while you are at it!
I can assure you this is totally a thing in 5e as well. The mastiff is a wonderful piece of mundane equipment, but the heartache of watching so many good boys perish might dissuade you from using this all too much.
Combine a 10 for pools with the mending cantrip and a saw. Cut your pole into a couple of short pieces until you need it. Then mend it to the size you need. Recut it when done.
Great way to make a diy pole of collapsing.
@@downtimeactivities945Late to the discussion but I always thought about a segmented pole, where the pieces interlock. I had a painters pole like that and it was handy to keep around, then screws (or slips) together when needed
@@hcpookie I like that idea a lot. It is something that would absolutely be able to be made by a character with woodworking ability, and it would give you a sort of mundane pole of collapsing.
An important note about oil if used on areas is that the damage is automatic. Fighting an enemy with 30 AC and the shield spell? kill it with fire.
That is a great creative way to damage hard to hit enemies.
Great, your chalk idea saved me. I used flour instead of it, its cheaper in the end.
I am glad I could help save some of that hard earned gold!
7:50 just hope their names don't end in -wick or have larges noses.
Also heard of collapsible ladder, wedge(for door), false money-bag(Maybe filled with a few copper pieces).
Camping: a tarp (overhead) 2 hammocks second one is sandwiched under the first with a waterproof down quilt in it. Pioneer kit so you don't mess up weapons digging holes of splitting logs.
Some good suggestions especially if camping and exploration are a big part of your game. Even mighty heroes ought to stay out of the rain!
bag of flour - super cheap. can be used as a weight, can be thrown as a missile and potentially cause temporary obscurement, can be spread on a floor to show up footprints, can be cooked with water to make basic bread, can be mixed with water to make basic glue, can be thrown into the air and ignited for makeshift fireball.. I'm sure there are other uses.
Flour is a great tool in the adventuring arsenal. Never underestimate the flammability of flour!
The 10-foot pole can be chopped down and reformed using the Mending cantrip
The old diy pole of collapsing.
I used a shovel once to clear snow that was making difficult terrain
An incredibly practical use for a shovel! It is a good thing you had one available when you needed it.
You mentioned vials but you forgot to mention sacks. Got to have something to haul all that treasure in. And also for things like feathers, teeth and body parts of monsters you've slain.
Another good one to have is a sack of flour. Those invisible guys hate it and you can use it and pepper to give some monsters trouble with seeing and them sneezing. Pepper is also good to stop tracking when you are trying to get away.
A fine point CaptCook. I think containers in general are criminally underused in most rpgs.
Flour is also extremely combustible when in the form of dust scattered into the air. Explosions used to be super common in the early days of factory flour production. Dust an area where you think invisible enemies may be, then hit it with a flame or spark
@@The_Taiji_Viking This is indeed a very weaponizable (if very dangerous) use of flour.
@@downtimeactivities945 yeah it probably bears repeating that this is an extremely dangerous property of flour, which has caused loss of life in the real world. Fun in a fantasy game. Not something to play with IRL
@@The_Taiji_Viking Don't try this at home kids! Also be careful trying this in your game because you might blow yourself up too!
As a non-magical substance chalk should not outline an invisible creature, it could however dust the floor and you would be able to see the invisible creatures footsteps.
However you want to rule that is totally up to you, but either way it is useful for helping to locate invisible creatures.
A sling and stones for the spell casters when they run out of spell slots and skipped taking a damage dealing cantrip.
As long as they have the dex to use it effectively that is absolutely an option. I feel like any caster worth their slots should have at least one damaging cantrip though.
We need more people making these lists with there own input, thx much
We absolutely do! Thank you for watching.
Burning oil and caltrops in the same square are a strong combo, especially if you can convince your hirelings to keep the fire fed with matches & oil so you don't have to spend your own actions
If you can convince one more very loyal hireling to give the monster in the oil and caltrops a big hug and not let go, then you have quite the death trap.
Some pretty useful tips here!
Thank you Georami! We are glad you found it useful.
For #3, I don't think the ball bearing is as big as you think it is. Sounds like you're thinking those small marble size. When it would be more like the ball of a ball point pen size. So I doubt a DM would say it set off a trap or disturbs the thing in the water. You're talking something smaller (though heavier) than a fly.
One you missed are whistles. Very cheap, everyone in the party should have one.
That is a fair point. Ball bearings are not all that big, but I still think they have many great uses. Whistles are a super useful piece of mundane kit, especially when combined with Hirelings!
Also, iron spikes or pitons are good to have.
That is certainly worthy of an honorable mention on our list. There are lots of creative uses for a sharp metal stick.
Uhm........ Draft Horses do not have a carrying capacity of 270 lbs, they have a carry capacity of 540 lbs. You severely undersold their carry capacity because at 540 lbs x 5, you get 2,700 lbs it can carry in it's wagon, 6,400 lbs if you do two draft horses.
You are correct. I believe at the time of making this I used the rules for carrying capacity from the phb which is strength score x 15. Draft horses have a strength of 18 so 18x15=270. I think I missed the capacity section of the animals chart which does specify the 540. Either way the point stands that a wagon and a couple of horses makes moving a lot of stuff very convenient.
This guy eigther has never played dnd or plays EXTREMELY RAW