Aeldari sculpts are not "old enough to drink" they have genuinely the most ancient models in all of 40k. Their absolute oldest model, one of their named characters, hit 36 years old this year.
Even better, a lot of their HQ choices are in finecast, and also only online purchasable. Which seems to be a routine issue with the whole army. I like my space elves, but GW wants to make it difficult to find them.
Xenos negatives: "sometimes you can go a whole edition without seeing any new models" Xenos positives: "sometimes you can go a whole edition without seeing any new models"
@@mosesborras3221 it means you’re not hemorrhaging money trying to keep up with the new releases because particular factions keep getting something new that invalidate something old meaning that you have to buy. Every time something new comes up you have to buy it if you wanna keep up it’s not a rebalancing thing it it’s just something new that makes something else you had in your army either no longer use on table or so bad it’s garbage and you can’t use it on the table. Just from last edition to this edition my space marine army had about 70-80% of it made legends and the few CSM models I was buying went legends as well.
@@miguelperez9906 Yikes. This is why I'm on the outside looking in. You can't trust GW to do anything but screw the consumer. Dudes have a level of unchecked greed that's just a marvel to behold.
Orkz get the best of both worlds. Sometimes you go an entire edition without a new model. Sometimes you get a new model as an old one becomes obsolete Sometimes an obsolete model returns as meta. No matter what happens, 1 model will hold up until the end of time, just loot it
5:09 Space Clowns - not really a full army 5:24 Eldar - old, fragile models 7:10 Votann - barely a full army 8:51 Genestealers - hard to play, hard to paint 11:11 Tau - no melee, also, you need an airbrush 14:03 Dark Eldar - even older models (that will physically hurt you during painting) 16:32 Greenskins - kitbash central cause the kits are bad 19:06 Nids - lore, or rather lack of, and you'll wish for a CTRL-V for your brush 20:52 Necrons - assembly from hell 23:54 Custodes - enjoy forgeworld 25:09 Grey Knights - 10th edition ate your fun stuff, old (small) models 27:37 Marines - every marine is a rifleman. There are all rifleman. There is only rifleman. 29:07 Space Nuns - the models are way worse than they have a right to be 30:21 AdMech - more expensive than lost tech 31:26 Guard - the lifes of guardmen are cheap, the army is not 32:45 Knights - games are binary, either your opponent brought Saint Javelin or they didn't 33:47 Knights, but more angry - Chaos has standardized its army to use exactly one model 35:40 Chaos Marines - dreadnaughts forgeworld was exterminatused 37:30 Grandpa's Marines - he's gotten old and frail 40:07 Blue Wizard Marines - painting will drive you insane faster than Tzeentch 41:57 Angriest Marines - half the army had a stroke and is gone 43:34 Demons - I hope you like undivided
Ok Brad on the Deathguard point... historically Nurgle has been the durability faction since the before times. Mark of nurgle was a +1 Toughness when that actually mattered more because strength was more limited. The book of nurgle in 3e was full of durability options and a handful of "rot" options where they did special damage out of squence. Fantasy nurgle chaos warriors having options for a mechanic indentical to feel no pain when that was a mechanic unique to them in fantasy outside of a handful of magic items.
During the spotify episode, i had the fbi agent throwing headphones meme moment when he said Death Guard/Nurgle was never about being resilient. That has always been their saving grace/fatal flaw ever since the beginning editions and horus hersey.
And in lore DG, even pre fall, were known for being the legion with tougher marines. Also DG currently in 10th have 1 more toughness over other marines.
Funny enough, my biggest issue with Chaos Knights wasn't even mentioned: Besides the Abominant and War Dogs, you do not have _any_ actual kits. For all of your big knights, you have to use google-fu to figure out what the Imperial Knight equivalent is and then give it spikes and sometimes a different gun.
I mean the imperials get 1 kit being the perceptor/canis rex, chaos gets the abominant and 3 variations of war dog EDIT: And the variant with the big laser who I forgot the name of. So even if we count the perceptor and canis rex as 2 separate models even if they are indentical, it still gives chaos 3 more units to play with
One day, I saw a guy bring up a Purple Sun of Shyish to a game. It was his proxy for a Transcendant C'tan. Said it was a clever way not to build the Obelisk. Then someone asked what did he do with the rest of the 50 pound Malign Sorcery boxset.
@@DJROCKSTAZ Despite my dramatic effect, he actually sold the rest of the Spells to AoS player. It is easy enough considering those are usable by all faction. So it is actually a nice way to avoid having to own one or several Obelisk. You just have to accept your C'tan are Smogos
As someone who got the Malign Sorcery set for his Seraphon to have fun with and has now started collecting Necrons, huge thanks thanks for the inspiration! Painting it glowy green now lmao.
Horde Mode has been great for my playgroup, one guy already got his wife into the hobby by letting her control the horde, giving her a way to play without having to worry about army rules, detachment rules or strategems, and letting her just do cool stuff. Getting another game in of it today before I send the email! Anyway now to watch the rest of the episode!
I quite like it, but they can be fiddly as hell and you definitely need to follow the 17 steps in the insert in the correct order to make sure you don't glue tits onto their legs. It's also helpful with them to do some 3D chess beforehand and figure out what to paint before gluing them together.
@@spacechannelfiverYep, dry fit before gluing, and for god sake get yourself some green stuff. Solid, the liquid variety does NOT hide those shoulder pad gaps!
Death’s Guard’s resilience has been a thing since 3rd edition(maybe before, I only joined in 3rd), I remember reading the white dwarf about them being a slowly advancing inexorable force. They were known for being the tough legion pre heresy, deployed into the worst of environments, and post heresy too.
Yeah! I joined in 6th and Nurgle in general was about being tough and Plague Marines in addition were about slow but steady advance and plague grenades.
Their legion unique trait was their durability and warcrime weapons, they specifically wear the most protective armour AND have the defensive blessings of Nurgle. All that for a 5 up save.
Considering Nurgle marines have been THE resilient marines since 2nd edition I would say that was their deal (Plague Marines got +1 toughness as their upgrade over basic CSM)
For those who want to understand the Flayed Ones in Necrons: the building is the worst, but for price, $50 for 5 when they came out, and there may be more plastic in the sprue than the models. Then they went UP in price. As for building, look at their hands. Not their fingers, their hands. That tiny little thing where their knuckles and their palms are. On the easier models, you only have to glue TWO pieces together there. Usually it's THREE: the arm and thumb, two fingers and the back of the hand, and the final two fingers and the edge of their palm. God help you if you're not using brush on plastic glue.
In addition. They have one sprue for 5 models, while necron warriors kit has 13 (10 warriors + 3 scarabs) models, EXTRA 10 ARMS WITH GUNSand more sprues FOR A LESSER PRICE
I didn't have much more problem with the flayed ones than the rest of the army. The one model with skin on the spine spikes did get fucked up, just literally couldn't figure out how to get it aligned to be normal looking. The claws were essentially the same as wraiths but those have two. Luckily I have relatively tiny hands. But for those not so lucky, it is essentially gluing the ends of toothpicks together. I really don't like gluing wrists and cables on the necron models. The cables on the back of immortals /assassins kit for their Big Guns that attach to their spines, I totally fucked up one of them, not even remotely close to connecting. There are a lot of parts that seem like you can snap on interchangeable because they are the same part, but end up not being so, and then are like impossible to take back off because they snap fit.
@@priestking8636 well, that had an easy solution for me. There are a total of fifteen actual size pictures of flayed ones on the front, back, and one side of the box. Cut some cross pieces out of the rest of the box to make them standees, and there you go, one full unit of 20 out of one box. And only the first five were hard to make. ^_^
It's still baffling to me with guard that they clearly want the faction to be Cadians, but then they BLEW UP CADIA and instead of pivoting their range refresh to other guard forces they doubled down on only having Cadians
Because every single Guard fanboy only knows to repeat that 1 single meme "THe PlANeT BrOkE BEfoRE thE GuARd Did" so GW thought "Oh our fanbase must really love Cadians".
@@rnlansdownemobileme when i'm in a "be unoriginal to the point where you're borderline annoying" competition and my opponent is a cadia/catachan fan : 😱😱😱
The flip side to Votann is with the limited range, you can actually FINISH the army. If you're like me and you feel overwhelmed with how many options most armies have, it's nice to look at my painted Votann and say THOSE ARE DONE.
This is exactly the reason I got some league models recently. They seem fairly straightforward to paint, and there's just enough variety to have a bunch of uniquely posed units with enough points to play the average sized game at my shop. Plus the new kill team coming soon has more drippy fur-trimmed leather coats.
I'm adding to pile on for Orks. If you're like me and like the scrapyard that grew legs aesthetic of the Orks than it feels like you're being left behind with the squid riders taking up all the oxygen and it certainly doesn't help that they're seen as the main viable way to play Orks and you're shooting yourself in the foot to play with other stuff. I presented a few lists for Orks and the recurring feedback I got on it from others more in touch with the game than me was "Needs more Squiq boys"
Which is a shame because units like the cyborks, bikers, warboss on bike, Mini-meks are super interesting and very flavorful were such a staple for a long time. Seems wierd to nearly phase out those units while doubling down on this new branch of the army. I also dislike the aspect of beastboyz that respresents the dehordification of the game. Theyre a more elite unit and what seems like yet a another attempt to reduce the model count of horde armies. And heavily slant balance in a way that discourages boatloads of guardsmen or boyz.
It's just GW trying to sell product, same as always. Once their squid models have sold enough they'll go update the trucks and battlewagons side and push people back towards it again.
@@IVIaskeradethat makes sense from an imperial player perspective. Not for xenos and especially not for orks. Xenos in general take forever to get new kits (as was mentioned in the vid), so it might be years before we see a new or redesigned ork vehicle. Also, I still remember when the gorkanaut and morkanaught came out, they had the worst rules in the game on release. Gw is so horrible at rules writing and balancing that they will completely fumble new models they want to sell just because they often forget to make the new models overpowered.
I've found orks to be shockingly anti-meta and largely disregard that advice. I mostly run a shooty ork army and it takes people by surprise when the see the VOLUME of fire boyz can put out. Doesn't matter how bad of a shot you are if you have enough dakka.
@@terrydavis5924 Same. I've bought most of the Squig/Beastsnagga units, and the only unit that's been a regular in my army lists is the Ork Kill Rig (and that's mostly because I kitbashed a zoggin' "Looted Carnifex" Kill Rig from a Carnifex, plasticard, sprue and bitz the minute I found out about the Kill Rig's existence. I have the actual Kill Rig model, but haven't used it in a game yet). Sometimes I'll throw in the Beastsnaggas too, but that's only really if I have room for them. Granted, I've been collecting Greenskins since '03 and the only models I don't have were the ones exclusive to Forge world (I had 6 of the cool Black Reach Deffkoptas long before the new koptas were released), so I'm a bit spoiled for choice when it comes to building an army list.
Death Guard have always been extra resilient. That is the entire point of the faction and when someone tries to say they're not actually supposed to be extra tough they're just talking out of their ass.
I love my Chaos models and I *love* making blood sacrifices to Khorne when I stab myself on them. The trim is definitely the hardest part but I find it much easier to start with the trim before doing anything else. Saves *so much* frustration. Spent an hour trimming up a squad of 5 Chosen last night, it's honestly super zen on the new kits. But *screw* the bikers...god I hope the rumor about their update is true.
Ended up building 10 boxes of eightbound and it was super easy to memorize what pieces were exalted / non-exalted and what weapon bits went with what unit. Built 60 berserkers and didn't really ever get bogged down, but the new Jakhals were a bit of a slog compared to the rest though
Local game store is getting none, huge stores are getting 10 of each and thats uk, i think theres gonna be a lot of disappointment because these arent exactly leviathan numbers
I got into 40k at the beginning of 8th edition with the dark imperium box set. I chose death guard and gave the space marines to my brother. I picked death guard specifically due to them being presented as the impossible to kill monsters. It has been extremely painful for me to see GW take away the primary reason of why I initially got into the army.
I picked up Death Guard and went deep on them 8th edition specifically for the 5+ FNP Disgustingly Resilient. It made them so stupidly fun to play. Not that they were unstoppable, but I loved it thematically- the idea they just shrugged off storms of bullets because they're so rotten and necrotic much like zombies. Without that mechanic they just don't feel the same and I genuinely don't care for playing them anymore because what's the point in being so slow now if not laughing as you roll all 5s and 6s on your FNP.
Death Guard are supposed to be very, very durable. Since 4th ed, between Typhus and plague marines, they have had T5 and FNP. At the end of 7th, traitor legions gave the almost every unit FNP. This continued in 8th. Then FNP was swapped for -1 damage in 9th. It is the first line in the Overview section of their 10th ed faction focus. At least for me, it is a key reason I liked the army originally. I like the idea of the slow attrition army that can't be stopped. I see this has been pointed by many people. Thank you fellow plague brethen!
34:59 as an Iron Warriors player: 30k kits are your friends. There's a lovely new Mark III box that has 20(!) Marines for $70, that would look right at home for several Legions. Plenty of rivets, very dark industrial. Just FYI, they don't come with special or heavy weapons so you would have to buy these separately. Mixing in regular chaos bits doesn't really work too well because of the omnipresent spikes/tentacles/eyeballs.
@JanitorScruffy for real. If I ever want Heresy stuff, it's always in stock at my local stores. The only CSM vehicle that's consistently in stock is a Rhino.
@JanitorScruffy one box is around 45, so about $115 total, but you're not far off the mark. It's still a great deal. There's a couple of potential issues though. 1, you're kind of stuck with what comes in the box. One of these sets has both Lascannons and Autocannons, so that's great for meta. Your Bolters and Missile Launchers are in another box, and Chaincannons are in the special weapons box. Like I said, that's fine for this editions meta so far but when the codex drops I'm sure it'll be different. 2, these were made to be compatible with the older Mk 3/4 kits. I don't know how they scale with the newer Mk 6/3 kits. It might not be a problem, or it might require significant modeling.
The biggest problem wiht monopose models is you only really want to build them once. It gets boring after the 2nd or 3rd time. Which...most armies struggling with this are on the hordy side, especially after the recent points drop. The only exception is when you want your unit to look like a very discipled group of soilders lining up, but then you have to pick similarly posed monopose models from a couple of units.
Mmm, like if I were marines I wouldn't know what my real anti-tank infantry was between Hellblasters, Desolators and... the meltagun ones. Especially with 10ths changes that make none of those weapons good in any other army. Oh god, we're gonna get a Primaris lascannon unit aren't we?
Even if Death Guard weren't super resilient before 8th edition, which other comments have said isn't true, the modern 40k game bases itself very heavily off of the Horus Heresy novels and in those books ENDURANCE is heavily stressed as the key virtue of the Death Guard and their entire character. The reason their corruption to Nurgle upsets them so much is because they found something they couldn't endure and were so weak that they let the disease take them rather than resist it.
You guys made a mistake with necrons; the Lokhust Destroyers don't have green rods anymore. They have grey rods that have been added to the negative space of the sprue. They still could use an update though, they're the last pre-5th ed plastic kit in the range and it shows. The Destroyer Lord kit just dissolves of its own free will too.
Isn't the Grey Rod is meant to be an Alternative option to the Green Rod ? Like you can paint your Rod to whatever color, or replace it with the Green Rod bits that GW use to sell. It's still just a plain Rod tho
@@jcmsaucey6555 I didn't even realise they'd finally killed it off. Should be easy enough to bash together using Lychguard parts. A Ressurection Orb shouldn't be too hard to source, or use a glob of green stuff if you can't.
Brad and Eric: AdMech are the most expensive army to build, they don't have any good discount boxes. Games Workshop, cackling and dancing like a terrible little gnome: Oho! So you like a discount box for AdMech, hmm? Here's a Combat Patrol that adds up to ALMOST 300 points! Weeeeee hee-hee hee-hee! Only by reciting my name backwards can your army get playable rules!
*Sigh* I miss the variety of Guard armies in the Mordians, Valhallans, and Tallarns...even the tongue in cheek Praetorians were a neat thing to see from time to time back in the day...
Tyranids should NOT be given a character. The unknown is their character, as cliche as that might sound for some. If you know your enemy, your enemy is diminished for it. The closest thing we should get are other factions trying to ascertain how the tyranids think, and presumably failing.
I used to say the same thing about Necrons. While I do miss their old identity of being spooky scary skeletons in space, it did get boring after a while. That kind of lore loses it's impact after the fanbase becomes too familiar with it, so I'm actually a fan of how they revamped the Necron faction identity and lore in 5th edition (disagreements with some parts of the fluff like Blood Angels and Necrons being BFFs aside). I think Tyranids could benefit from a similar treatment; the problem I have with Tyranid lore is that there is zero lore from the Tyranid point of view outside of a short blurb they got back in 2001 in a White Dwarf article which explained why each faction would get involved in the Eye of Terror campaign IRRC. I thought it was the coolest shit ever and begged by parents to buy me some Tyranid models after reading that. Tyranids would benefit from some additional characterization 100%. They can still be an incomprehensible horror from beyond the stars while also establishing some lore and history from their own perspective. I'm getting bored of reading about Tyranid lore exclusively from the perspective of whoever they're fighting at the time. Shadowbrink was a pretty good example of something close to a Tyranid perspective.
@@Tehstampede One of the main arguments that the Newcron advocates made and still make is that the Tyranids already occupy the faceless horror niche. If you want the nids gone it means you want the faceless horror niche gone.
I think that they could write books from the Tyranid's perspective if they thought of Swarmlord/tyrant as a really good general with an excellent communication system but that would bring into question the motives of the fleets and I think it would lessen their mystique. Alternatively bring back zoats, characters with personality but not the omniscience of upper echelon nids.
I'm just getting into 40k and looking at the Tyranids -- and I am leaning on your side. I want them to be under-stated lore wise because that leaves some fun room for interpretation. However, I feel like that can be preserved while still giving some lore from their perspective, as @Tehstampede suggests. It'd be a delicate balance but surely possible.
One of the weird things Ork players don't talk about enough is the pressure given from other players to have a completely kit bashed and unique army. I've been playing orks for about six years and they have been my absolute favorite thing about 40k. Every time I go to an event, whether it be narrative or competitive, I always have people comment on how few kit bashes I have in a ork army and how "cool ____ would be in a army. It would be simple and cool to do, right?". It's also very meme based and you will hear the same 3 jokes hundreds of times. If you care about the lore of orks and want to discuss different aspects of kultur or how their story is evolving, because it is an exciting and new time for the greenskins, if you're talking to the wrong person the conversation will devolve to one of those basic three jokes. Love the army, more people should play it.
I mean, part the fun of being an Ork player is you can legitimately kitbash a soup-can together with some plasticard, plastic tubing and GW sprue bits to make a Gorkanaut/Morkanaut/Deff Dread and have it be 'table legal' because _it's Orks._ Granted, an old narrative Freeboota like meme from the ancient days can understand where you're coming from as well. Kitbashing is time-consuming as hell, and sometimes you look at other Ork's kitbashes (especially the Looted models) and feel you didn't do a good job on your own kitbash. There is an argument not to enter that race and just go with the basic stuff. As for the lore/story progression of the Orks... we don't get that much as a faction. Probably a good thing too because the last major 'faction progression' had the Orks lose the Octarius war to the overgrown bugs instead of squishing them good an' proppa. Having a mostly static lore (that hilariously was never really rebooted from the old Rogue Trader days. Majority of the lore for Orks from when "WAAAGH!!" was 'WAAARGH!!" is still considered canon, including Gork and Mork being OP as hell). I'll grant the lore stagnation might cause Ork players to lean into the memes a bit too much, but in my personal experience as an Ork player talking with other players about Ork lore is always entertaining.
I love when Barellio (sorry I’m sure I spelt that wrong) does the little black and white parts to show more candid moments, or things that almost didnt make the cut
Tinfoil hat on/hot take: I think the reason why they cut FW models from the Astartes line was because GW outcompeted themselves regarding the traitor legions with Horus Heresy. They want you to buy two seperate armies without any crossover
This makes sense especially considering that the 30k marines don’t actually work for 40k. Tactical squads form HH don’t come with special weapons you need for 40k and the special weapon upgrade kits come with WAY too much to use for 40k. It’s obvious they don’t want people using pen for the other forcing you to buy more armies.
@@JanitorScruffyif you don’t think they were trying to sell them to 40K guys I don’t know what to tell you. It was a blatant “come here 40K man, but your formerly forgeworld only model for much less money… wait, you’re not trying heresy? Be gone with you!”
Playing casually though they work pretty great especially if you want to play Chaos marines but not corrupted. Like the new HH Assault squad could easily work as two Night Lords Raptor squads. The real reason GW is due to £££. For example Horus Heresy MKIII Tactical Squad is £38.25 for 20 models and a Chaos Space Marine legionary box is £34.01 for 10 models. If you were playing Iron Warriors why would you get the 10 man box when the HH box fits the look of your army so much better?
36:58 According to the "Horus Heresy Legends: Adeptus Astartes" you CAN take all the Heresy era Dreadnoughts in CSM, DG, WE and TS armies. GW being GW, they put this rule at the very bottom of the last page of a document that is not about those armies, while publishing a separate document detailing all the units CSM, DG, etc can actually take from the Heresy era and not including those. Apparently this was part of the Legends document since August (according to when that document says it was updated on the GW site) and no one noticed. I only found out today because Wahapedia updated their CSM section to include those rules, which probably means that they only noticed today.
Termagants are at least cheap right now via the Space Marine board game. 20 Termagants, 2 Ripper Swarms, and an exclusive Lt. Titus, all for $40 at Target
I'm surprised they haven't tried to make a few new models for the monopose Ork Boyz and sell them in different kits as Shoota Boys and Choppa Boyz. Preference is definitely for the classic way of just having extra options in the box (hell, they do it with Beast Snaggas for the Boss Nob and Thump Gunner.)
Grey Knights have gotten two models in the past 13 years and both of them were monopose characters. One of them was subfaction exclusive in 9th and didn't even have a helmeted option. There isn't an army that needs a refresh more lol
@@primary2630 Ignoring that they just announced new Striking Scorpions, the entire Harlequin lineup is less than a decade old, and all the vehicles still hold up really well? The modern warriors box is at least a decent height. Grey Knights infantry are shorter than Kasrkin and equal height with Votann.
@@primary2630 most armies have at least one or two kits still floating around that are on the older side lol. Even Tau are still using some of the same tanks from 2001
I picked up Deathwatch Overkill for the beautiful DW models. Got a nice start for a Genestealer army in that box, now Im all in. Paint schemes simple just the sheer volume of models that wears you down.
@@DINOROAR2912 not really because all of those options are either garbage themselves (tzaangors, heldrake etc) or have no synergy (maulerfiend etc) Virtually every successful list is rubric spam and a handful of characters
@@william3958that’s less of a thousand sons issue than it is a balance issue for most armies in general. NOBODY is running canoptek wraiths/praetorians/tomb blades in necrons rn because they don’t have any support.
As some one with both k sons and votann. I think why votann gets called half an army and not k sons is because k sons has things like Cultists, multiple tanks, demon engines, mutalith. But in reality for an stand alone codex I would agree thousand sons dosnt have enough THOUSAND SONS models. I personally hate the idea of using generic tanks/ demon engines painted blue. I'd love for k sons to be like death gaurd and have special demon engines. Votann has 12 data sheets and k sons technically has double that but most of it is generic junk
10:43 Wow, I really hope that anyone who wanted to start a Genestealer army followed this advice before this week. The new Combat Patrol does not help make this army semi-affordable any longer. RIP one of the best value combat patrol boxes of 10th
Death Guard's thing was resilience even before the Emperor found Mortarion. Mortarion and the members of his legion became hardy after spending their lives in the poisonous air of Barbarus. Pre-Heresy they were attrition fighters. In the Buried Dagger, they were able to survive more of Nurgle's diseases because of how resilient they were. I'm alright with them making them more disease-focused in game, but in the lore they have always been THE durable SM legion.
I won't lie, I kitbashed the fùck out of 7 new boyz kits in the last year to end up with 4 melee squads, 1 shootas plus one each of burnas, lootas and bustas, with old kits, spare bits from commandos (everywhere I could find variety really) I'm proud of it, really I got a ton of compliments. It also happens the thought of doing just another one sends shivers down my spine
As a Dark Eldar collector: they're the only army where your own models are the bigger threat than the enemy army. And yes, I have more than one model that has tasted blood.
my CW eldar army was stolen before finecast was a thing. when I stopped playing the dark eldar relaunch was just announced. I remember how the models were the oldest in the game and people were desperate for new ones. love to see history repeat itself and we are now in the same boat with ancient models nobody likes.
On Custodes - I've found the major downside to be, once you get out of competitive 40k circles, the majority of players seem to hate playing against them. They can't figure out how to kill them and therefore Custodes are permanently broken and OP to them. Custodes are my favorite army and it's actually very difficult for me to find opponents who have a good time playing against them. Of course no one wants to hear that they just need to get better at the game or, at the very least, create a more optimized list and focus fire on a single squad.
The only time I find Custodes that hard to play against was back when they had a 4++ and a 4+ FNP on top of it. Now that the FNP is gone they’re hard to bring down but coated appropriately. I don’t understand people complaining about them.
It's another Knights situation where you're kind of a skew list. If you aren't equipped to deal with Custodes, you're going to have a bad time. If you aren't skilled enough yet to play around their limitations, you're going to have a bad time. No one in casual play signs up to have a bad time.
My bro plays Custodes and i play necrons. I have honestly not had a lot of times where I stress over killing him, it’s more placement and objectives that I worry against Custodes
Problem is, that Custodes do not have a large variety of models/units, so that limits a lot how they can be played (against) at all. Any of the "old" or "classic" armies can easily bring a lot of high S shooting. So when you want to play non-competitvely, say against a friend, they will have likely to adapt or it might get one sided (meaning they will always bring all the big guns)
@@Bluecho4I also feel like it is on you, the casual player, to know what armies your friends have. You may not know exactly what he is bringing on any given day, but you can then say “well if he does X I have this plan and Y this plan”. It’s different if you’re trying to teach someone new, sure, but I don’t think Custodes is bad for casual play at all. Especially since casual play is usually more mixed arms (hey I brought my light infantry for objectives and my tanks and…) and less “I brought the best units in my army roster”
You could've mentioned that all of the smaller Slaanesh daemons (Daemonettes, Seekers, Hellflayers, Seeker Chariots) all have their arms fall off every two seconds and the chariots are held together with the smallest connection point in existence. I feel like I need to pin every arm so they don't explode
Horde mode has been pretty dope! My group (Who for some reasons likes collecting the forge world primarchs) decided that we’d put some of those on the table whenever we set down Guillibro got picked… We had the Horus Heresy Traitors by the end of the night…
There’s nothing as painful as being a World Eaters player and not having unique stuff on launch. One of the most infuriating things was the mention of Berzerker Surgeons (presumably some sort of Apothecary equivalent). It was a thing they brought up multiple times in both the 9th Ed codex and the preview articles, and then they just went “eat shit and die” when our army launched. It’s honestly even more tragic considering that the army is actually pretty good, we just have 0 variety. Great video, though. You guys do great work.
I started playing in 1999 with Eldar, many of the same models are still for sale: Falcon, Wave Serpent, Vyper, 4 phoenix lords. The Votann Land Fortress is extra expensive because TMNT needed to paid royalties. Of the five factions I collect, Thousand Sons are the only ones that are only primed.
The flayed one kit isn't so bad to build. It took me a while to build the first set but then the second set was easier since I understood what to do. Then it was actually rather quick the third time.
Might be up to physical differences in hands and tools available. Some people use plastic glue instead of super glue etc. I have thin fingers and found pretty much any necron model spindly and a bitch to assemble so it wasn't noticeably different. One downside of super glue I have for spindly bits is sometimes gravity will make it fall apart, so I have to have it dry with them laying down on its side so that it stays together.
My lgs did try something like it but it was more of a case of our vehicles running a gauntlet versus their overwhelming numbers. Quite well as it turns out. Space Marines against a lot of orks.
Just gonna offer some slight push back on the Death Guard not being Resilient comment. To my knowledge the reason Morty sold his soul to Nurgle in the first place was because when Typhon warped their ship straight into Nurgles domain that they immediately began suffering from horrible disease and mutations, but because Death Guard were so natually resiliant and tough from living on barbarous they just wouldn't die and were instead suffering from the disease and mutations just continuing on. And so Morty pledged alegence to Nurgle to take away their pain and end their suffering.
I am actually pretty scared of kitbashing with my orks, so i would be happy to hear how you well, start doing it. Is it allowed to use 3d printed parts? Can i build a stompa using well, spare bits, bucket and something else? I really would like to hear about that
As someone who as literally built a trukk out of chopped up bases, packaging straps and sprue bits for a frame, you can definitely build a stompa out of a bucket and spare bitz. It does not have to be 100% GW plastic either, but I'd recommend yoinking a Scout Sentinel cockpit for the stompa's head and then orking it up a bit with chopped up sprues to make it look. Only think you'd need to come up with is the feet/feet replacement... maybe use sprue bits around the edge of the bucket and say the Stompa has a looted Repulsor tank's anti-grav unit installed somewhere? You wouldn't be winning any Golden Demon awards, but it'd be a playable model at the local GW stores I've been to.
I feel like we missed breaking the antennas and servo-skulls from Admech models. Paint the trim before the armour. When painting the armor the trim will help guide the brush. Still time consuming but considerably less errors
The thing about Necron arms is so true, I once dropped a Hexmark Destroyer from about a foot height and literally all 6 arms went flying off the body. I'll fight you about the green rods, they're sick as fuck. I even put old green rods in my newer warriors' guns!
Aay my comment made into the video. On Tyranid painting: I got bored of painting the same scheme over and over and over, so now each new squad of Nids is whatever colors I feel like this week with little matching details here and there to tie everything together.
I hate how space marines if you want faction specific elites just don't exist unless your an ultramarine or black Templar. We need new sanguinary guard new dark angel terminators
You forgot to mention Cadians have faces and if you don’t want to paint fifty tiny faces you have to find the 1 in 10 GW stores that have Krieg Still great vid
All I'm hearing for every faction is never ever buy anything from GW and only print or pay someone too, buy a printer, pay for a course on how to use a printer and you'd still pay less than actually buying from GW.
Honestly, I dont know why GW doesn't make upgrade kits for IG. Now I have never built guard so maybe this is a dumb take, but I could see tallarn being an upgrade kit for most guard models with maybe 1 or 2 uniques to make it a faction.
@@rnlansdownemobile There is a cadian upgrade set that adds a lot of extra parts to use, however you could do the same to have vostroyn, tallarn, or any of the other regiments people would want to field
As a guard player, I would like to adress the "Cadian-centric" theme, because while a lot of models are officially Cadian, they are INCREDIBLY easy to proxy or flavor as any other force you want. Most of the Guard use the same generic kit as the Cadians, so its just kind of seen as the baseline; thats how my army works, they use mostly Cadian equipment but are not from Cadia.
I tried to kitbash Cadian bodies with Krieg arms and honestly it's so hard because of how the Krieg's shoulder pads has the slight angle that keep pushing the actual arm from being in the spot you want.
@@rnlansdownemobile okay yeah, that's like the one exception to this. The Krieger kill team bits just don't mesh very well with most other Guard bits, both physically and also asthetically given the great coats and all.
Outside of the Tankbustas and some finecast characters, I like that a lot of the Ork models are old. Looks better to me then most of the newer stuff they've released, and there's more building flexibility
Honestly, maybe I'm too used to HH, but I really think they should've gone for something like the SM route for CSM, in 10th. It'd solve a lot of the range limitation problems the aligned legions have, especially World Eaters, and it kinda seems like that's what they were leaning towards, with the half-hearted "souping" rules CSM has for taking the aligned troops.
For Tyranid lore I think the way to go would be using Eldar and Necron as the conduit. You could plausibly say that both ancient tech races could tap into someone connected to the hive mind and explore the fleets that way by going through the memories of the organisms. So you have the same nid but each time they are recycled by the hive you experience what they used to be; A human, a bush, an ancient bone, a lost xenos that way you can create pathways of the swarm as a cohesive story the same way that infinite and the divine plays with time passing by
Yeah playing space marines is a lot. Honestly at this point I'm viewing it as collecting and playing on the side and trying to slowly build up to a chapter of Ultramarines.
I discovered this channel like a week ago and watched some podcast episodes I think about starting with 40k every now and then (been a fan since like 20 years ago) and every single army I was thinking about to start with got either "yeah not or barely enough models to play with" or "yeah point to money wise terrible" The armies were: sisters, ad mech, harlequin, tau or astra militarum xD
People who are getting into 40K(specifically imperium) get a knight that you want to run as a freeblade. Even better get some agents of the imperium too. You can play like 10 factions(including space marine chapters) and you only have to buy like 1000 points of ever new faction.
I think running a freeblade is a must to make AdMech slightly less unaffordable. Maybe I will do it one day, 1000 pts list and half of it will be the knight xD
On the bright side when it comes to Votann: our biggest problem right now is a finite one. We’ll get our second wave of releases sometime this edition and no longer be half an army. In particular I’d like some jumppack melee units, some cool Ironkyn mega robots, something to run as a 25 point secondary scorer, and for a lord of war perhaps an entire votann as a fieldable unit
As an Alpha Legion fan, you summed up my issue why I have struggled to get into playing. They are RENEGADES not heretics, they're about messing with people through subterfuge and SOMETIMES certain warbands are touching on chaos but generally they're as clean of chaos taint as loyalists.
I know it is probably a pain, and would make your videos longer-- but it would be awesome if you guy would cover the special flavors of Space Marines like you do with CSM in your vids. Because (hear me out) I don't care about SM... I care about my Wolf Bois. 🐺 And I'm sure plenty of other people feel the same way about their special flavor dudes.
I wish other armies' subfactions got as much attention as space marine subfactions. Different craftworlds should have different models. Different T'au septs should have different models. Space marines shouldn't be the only army with unique options for their subfactions.
@@delilahfox3427tbf just having unique rules support for the craft worlds is good enough. 9th was good at this - uthawe gets special stuff with their guardians and extra special psychic stuff. CSM in 3rd edition was one of the best books without split codexes because it just had good flavorful support for each of the legions. World eaters, tson, DG and EC all got like 4 pages to themselves... undivided got 2 pages for each legion specific rules. Everything else was just generic units. Thats how it should be - rules thats shake up advantages and selection for units everyone. A great example was death guard couldnt get bikers or rapters. Their fast attack options were transports for dudes on foot. IWs could lose an elite or fast attack choice for an additional heavy support option and got access to the IG basilisk platform meaning IW theorectically had the most indirect fire in the game between that and the defiler (surprisingly relevent at the time!).
@@delilahfox3427 Yeah I always found it a bit odd that SM are the only ones where you need TWO Codicies (aside from maybe CSM/Daemons). Would be nice if the Space Wolves Codex had all the other Marine info in it as well. Either that or flesh out the Xenos more & give them more units. Maybe they will do that one day-- I really would like to do either Tau or Tyranids as my second army (which will be awhile because I'm broke & have a ton of Space Wolves to be built and/or painted). Maybe by then Xenos will be more fleshed out, but with GW... probably not lol.
I started with genestealers as my first army back roughly in 2019 I mostly went around the high price by second hand miniatures that are terribly put together, it was fun to paint up but required a lot of research to do my first game because everyone doesn't recommend it so it was required to make it easier to use and I'm still yet to win a game lol but at the end of the day I'm still having fun.
Ever play against them in 5th, when they could pop out, turn a unit to goo from across the table, and go "hee hoo, jet pack behind wall, fuck you for trying to play uwu"? Nah, you probably didn't.
When you live in the uk there is another issue that is more of a double edged sword, the gw stuff is really cheap and finding stock is very easy so in 2 years i have 7 armies and just no space for more 😂 i walked into a store and came out with 4 boxes of wardogs and 2 knights like it was nornal
36:46 Disagree here, mainly because all the primaris dreads are ugly as sin and the HH dreads coming to plastic combined with their marketing really made it seem like they were here to stay. It is inarguably the bigger loss for CSM, but SM also misses them.
WEIRDLY there are implications in the lore that Tau will get psychic sometime soon. I dont really want this, but now the lore is all about the chaos demon of the greater good for some reason. I really hope you can soup votann into tau as auxiliaries at some point.
Jokes on you, I can't afford any faction.
Play Kill Team!
Checkmate rich people
@@breadcast17hahaha you can’t be rich and collect 40k you’d just be broke with lots more plastic
Maybe if I traded out some of my premium cardboard rectangles I could afford warhammer.
@@9807036That's what I did ,ERO regrets!
The Silent King returned from his untold millenia absence and said, "Wow. Eldar still haven't got new sculpts?"
"bUT ElDaR iS a DYinG RacE, ThEY ShoULdn't HAVe NeW mODEls"
has anyone ever said this@@theotv5522
@@theotv5522 Nearly every race is dying.
@@Nicache1918 But Eldar is the most obvious dead of them all, unless some crazy retcon happens, they're gonna stay that way.
unless the cronesword storyline gets continued its looking that way
Aeldari sculpts are not "old enough to drink" they have genuinely the most ancient models in all of 40k. Their absolute oldest model, one of their named characters, hit 36 years old this year.
Which character?
@@thetimebinder Baharroth.
Even better, a lot of their HQ choices are in finecast, and also only online purchasable. Which seems to be a routine issue with the whole army. I like my space elves, but GW wants to make it difficult to find them.
Eldar models are not just old enough to drink, they are *too old for the draft.* Think about that.
You can on average find amazing aged whiskey that's younger than Baharroth. Cheaper than a Land Fortress too sometimes. Haha.
Xenos negatives: "sometimes you can go a whole edition without seeing any new models"
Xenos positives: "sometimes you can go a whole edition without seeing any new models"
I don’t get it
@@mosesborras3221 It means you don't have to buy new models, but your models are also really outdated
@@mosesborras3221 it means you’re not hemorrhaging money trying to keep up with the new releases because particular factions keep getting something new that invalidate something old meaning that you have to buy. Every time something new comes up you have to buy it if you wanna keep up it’s not a rebalancing thing it it’s just something new that makes something else you had in your army either no longer use on table or so bad it’s garbage and you can’t use it on the table. Just from last edition to this edition my space marine army had about 70-80% of it made legends and the few CSM models I was buying went legends as well.
@@miguelperez9906 Yikes. This is why I'm on the outside looking in. You can't trust GW to do anything but screw the consumer. Dudes have a level of unchecked greed that's just a marvel to behold.
Orkz get the best of both worlds.
Sometimes you go an entire edition without a new model.
Sometimes you get a new model as an old one becomes obsolete
Sometimes an obsolete model returns as meta.
No matter what happens, 1 model will hold up until the end of time, just loot it
5:09 Space Clowns - not really a full army
5:24 Eldar - old, fragile models
7:10 Votann - barely a full army
8:51 Genestealers - hard to play, hard to paint
11:11 Tau - no melee, also, you need an airbrush
14:03 Dark Eldar - even older models (that will physically hurt you during painting)
16:32 Greenskins - kitbash central cause the kits are bad
19:06 Nids - lore, or rather lack of, and you'll wish for a CTRL-V for your brush
20:52 Necrons - assembly from hell
23:54 Custodes - enjoy forgeworld
25:09 Grey Knights - 10th edition ate your fun stuff, old (small) models
27:37 Marines - every marine is a rifleman. There are all rifleman. There is only rifleman.
29:07 Space Nuns - the models are way worse than they have a right to be
30:21 AdMech - more expensive than lost tech
31:26 Guard - the lifes of guardmen are cheap, the army is not
32:45 Knights - games are binary, either your opponent brought Saint Javelin or they didn't
33:47 Knights, but more angry - Chaos has standardized its army to use exactly one model
35:40 Chaos Marines - dreadnaughts forgeworld was exterminatused
37:30 Grandpa's Marines - he's gotten old and frail
40:07 Blue Wizard Marines - painting will drive you insane faster than Tzeentch
41:57 Angriest Marines - half the army had a stroke and is gone
43:34 Demons - I hope you like undivided
Thank you
❤
Thanks, I no longer have to watch the video.
Thanks dude, saved me watching the rest of this
You people are watching podcast?
Ok Brad on the Deathguard point... historically Nurgle has been the durability faction since the before times. Mark of nurgle was a +1 Toughness when that actually mattered more because strength was more limited. The book of nurgle in 3e was full of durability options and a handful of "rot" options where they did special damage out of squence. Fantasy nurgle chaos warriors having options for a mechanic indentical to feel no pain when that was a mechanic unique to them in fantasy outside of a handful of magic items.
During the spotify episode, i had the fbi agent throwing headphones meme moment when he said Death Guard/Nurgle was never about being resilient. That has always been their saving grace/fatal flaw ever since the beginning editions and horus hersey.
And in lore DG, even pre fall, were known for being the legion with tougher marines. Also DG currently in 10th have 1 more toughness over other marines.
@@poc3791 sure but that means a lot less when heavy interessors are running around at T6 like wtf. Even ork boyz are t5 now. It means nothing anymore.
@@keyanklupacs6333 i miss the old editions of warhammer where flavor mattered more than selling overpriced models
@@keyanklupacs6333 But heavy intercessors are in gravis? im talking about normal ass intercessors and legionaries
Funny enough, my biggest issue with Chaos Knights wasn't even mentioned:
Besides the Abominant and War Dogs, you do not have _any_ actual kits. For all of your big knights, you have to use google-fu to figure out what the Imperial Knight equivalent is and then give it spikes and sometimes a different gun.
I mean the imperials get 1 kit being the perceptor/canis rex, chaos gets the abominant and 3 variations of war dog
EDIT: And the variant with the big laser who I forgot the name of. So even if we count the perceptor and canis rex as 2 separate models even if they are indentical, it still gives chaos 3 more units to play with
Lancer.....ohh it's chaos too.
One day, I saw a guy bring up a Purple Sun of Shyish to a game. It was his proxy for a Transcendant C'tan. Said it was a clever way not to build the Obelisk.
Then someone asked what did he do with the rest of the 50 pound Malign Sorcery boxset.
How did that go?
@@DJROCKSTAZ Despite my dramatic effect, he actually sold the rest of the Spells to AoS player. It is easy enough considering those are usable by all faction.
So it is actually a nice way to avoid having to own one or several Obelisk. You just have to accept your C'tan are Smogos
As someone who got the Malign Sorcery set for his Seraphon to have fun with and has now started collecting Necrons, huge thanks thanks for the inspiration! Painting it glowy green now lmao.
@@Axquirix Great, now I'm looking at my painted PURPLE sun and wondering if I should repaint it orange to match my Mephrit dynasty colors
Horde Mode has been great for my playgroup, one guy already got his wife into the hobby by letting her control the horde, giving her a way to play without having to worry about army rules, detachment rules or strategems, and letting her just do cool stuff.
Getting another game in of it today before I send the email!
Anyway now to watch the rest of the episode!
Nurgle was the super tough (chaos) marine faction all the way back when I played in 3rd-5th.
Sisters go together like a 3-D jigsaw puzzle. I was gobsmacked when I started my Sisters army.
I quite like it, but they can be fiddly as hell and you definitely need to follow the 17 steps in the insert in the correct order to make sure you don't glue tits onto their legs. It's also helpful with them to do some 3D chess beforehand and figure out what to paint before gluing them together.
@@spacechannelfiverYep, dry fit before gluing, and for god sake get yourself some green stuff. Solid, the liquid variety does NOT hide those shoulder pad gaps!
Death’s Guard’s resilience has been a thing since 3rd edition(maybe before, I only joined in 3rd), I remember reading the white dwarf about them being a slowly advancing inexorable force.
They were known for being the tough legion pre heresy, deployed into the worst of environments, and post heresy too.
Yeah! I joined in 6th and Nurgle in general was about being tough and Plague Marines in addition were about slow but steady advance and plague grenades.
Their legion unique trait was their durability and warcrime weapons, they specifically wear the most protective armour AND have the defensive blessings of Nurgle. All that for a 5 up save.
Just before it pops off
Guard: In terms of money…..we have no money.
Considering Nurgle marines have been THE resilient marines since 2nd edition I would say that was their deal (Plague Marines got +1 toughness as their upgrade over basic CSM)
They already had +1 toughness when first introduced in the second Realm of Chaos book in 1st edition.
I had no idea this happened to them.
For those who want to understand the Flayed Ones in Necrons: the building is the worst, but for price, $50 for 5 when they came out, and there may be more plastic in the sprue than the models. Then they went UP in price.
As for building, look at their hands. Not their fingers, their hands. That tiny little thing where their knuckles and their palms are.
On the easier models, you only have to glue TWO pieces together there. Usually it's THREE: the arm and thumb, two fingers and the back of the hand, and the final two fingers and the edge of their palm. God help you if you're not using brush on plastic glue.
In addition.
They have one sprue for 5 models, while necron warriors kit has 13 (10 warriors + 3 scarabs) models, EXTRA 10 ARMS WITH GUNSand more sprues FOR A LESSER PRICE
I didn't have much more problem with the flayed ones than the rest of the army. The one model with skin on the spine spikes did get fucked up, just literally couldn't figure out how to get it aligned to be normal looking. The claws were essentially the same as wraiths but those have two. Luckily I have relatively tiny hands. But for those not so lucky, it is essentially gluing the ends of toothpicks together. I really don't like gluing wrists and cables on the necron models. The cables on the back of immortals /assassins kit for their Big Guns that attach to their spines, I totally fucked up one of them, not even remotely close to connecting. There are a lot of parts that seem like you can snap on interchangeable because they are the same part, but end up not being so, and then are like impossible to take back off because they snap fit.
Funny how the faction with supposedly strong sturdy robot bodies has the flimsiest models
Heat pva glue for 10 seconds or less in the microwave. Instant yucky flesh to drape over warriors for flayed one conversions.
@@priestking8636 well, that had an easy solution for me. There are a total of fifteen actual size pictures of flayed ones on the front, back, and one side of the box. Cut some cross pieces out of the rest of the box to make them standees, and there you go, one full unit of 20 out of one box. And only the first five were hard to make. ^_^
It's still baffling to me with guard that they clearly want the faction to be Cadians, but then they BLEW UP CADIA and instead of pivoting their range refresh to other guard forces they doubled down on only having Cadians
Because every single Guard fanboy only knows to repeat that 1 single meme "THe PlANeT BrOkE BEfoRE thE GuARd Did" so GW thought "Oh our fanbase must really love Cadians".
@@rnlansdownemobileme when i'm in a "be unoriginal to the point where you're borderline annoying" competition and my opponent is a cadia/catachan fan : 😱😱😱
give me the valhallans. I want my steel legions! I NEED THE VARIETY!
@@aaabbb-zc7sxCould be worse, could be an Ultramarine player
It’s fucking hilarious
The flip side to Votann is with the limited range, you can actually FINISH the army. If you're like me and you feel overwhelmed with how many options most armies have, it's nice to look at my painted Votann and say THOSE ARE DONE.
This is exactly the reason I got some league models recently. They seem fairly straightforward to paint, and there's just enough variety to have a bunch of uniquely posed units with enough points to play the average sized game at my shop.
Plus the new kill team coming soon has more drippy fur-trimmed leather coats.
fair point
I'm adding to pile on for Orks. If you're like me and like the scrapyard that grew legs aesthetic of the Orks than it feels like you're being left behind with the squid riders taking up all the oxygen and it certainly doesn't help that they're seen as the main viable way to play Orks and you're shooting yourself in the foot to play with other stuff. I presented a few lists for Orks and the recurring feedback I got on it from others more in touch with the game than me was "Needs more Squiq boys"
Which is a shame because units like the cyborks, bikers, warboss on bike, Mini-meks are super interesting and very flavorful were such a staple for a long time. Seems wierd to nearly phase out those units while doubling down on this new branch of the army. I also dislike the aspect of beastboyz that respresents the dehordification of the game. Theyre a more elite unit and what seems like yet a another attempt to reduce the model count of horde armies. And heavily slant balance in a way that discourages boatloads of guardsmen or boyz.
It's just GW trying to sell product, same as always. Once their squid models have sold enough they'll go update the trucks and battlewagons side and push people back towards it again.
@@IVIaskeradethat makes sense from an imperial player perspective. Not for xenos and especially not for orks.
Xenos in general take forever to get new kits (as was mentioned in the vid), so it might be years before we see a new or redesigned ork vehicle.
Also, I still remember when the gorkanaut and morkanaught came out, they had the worst rules in the game on release. Gw is so horrible at rules writing and balancing that they will completely fumble new models they want to sell just because they often forget to make the new models overpowered.
I've found orks to be shockingly anti-meta and largely disregard that advice. I mostly run a shooty ork army and it takes people by surprise when the see the VOLUME of fire boyz can put out. Doesn't matter how bad of a shot you are if you have enough dakka.
@@terrydavis5924 Same. I've bought most of the Squig/Beastsnagga units, and the only unit that's been a regular in my army lists is the Ork Kill Rig (and that's mostly because I kitbashed a zoggin' "Looted Carnifex" Kill Rig from a Carnifex, plasticard, sprue and bitz the minute I found out about the Kill Rig's existence. I have the actual Kill Rig model, but haven't used it in a game yet). Sometimes I'll throw in the Beastsnaggas too, but that's only really if I have room for them.
Granted, I've been collecting Greenskins since '03 and the only models I don't have were the ones exclusive to Forge world (I had 6 of the cool Black Reach Deffkoptas long before the new koptas were released), so I'm a bit spoiled for choice when it comes to building an army list.
Death Guard have always been extra resilient. That is the entire point of the faction and when someone tries to say they're not actually supposed to be extra tough they're just talking out of their ass.
I love my Chaos models and I *love* making blood sacrifices to Khorne when I stab myself on them. The trim is definitely the hardest part but I find it much easier to start with the trim before doing anything else. Saves *so much* frustration. Spent an hour trimming up a squad of 5 Chosen last night, it's honestly super zen on the new kits. But *screw* the bikers...god I hope the rumor about their update is true.
Omce youve painted a chaos army painting anything else is easy
Ended up building 10 boxes of eightbound and it was super easy to memorize what pieces were exalted / non-exalted and what weapon bits went with what unit. Built 60 berserkers and didn't really ever get bogged down, but the new Jakhals were a bit of a slog compared to the rest though
Wondering what your opinions are on the new holiday boxes coming out. Would enjoy seeing a vs video with the combat patrols!
Orks. Orks are da des.
Local game store is getting none, huge stores are getting 10 of each and thats uk, i think theres gonna be a lot of disappointment because these arent exactly leviathan numbers
@@chaosclgbased on prior Christmas boxes, my LGS will receive 1/each.
@@timunderbakke8756 my local got 5 of each last year, this year he has been allocated none lol
@ThaUltimateHunter rather pay more for a better game battletech is trash
I got into 40k at the beginning of 8th edition with the dark imperium box set. I chose death guard and gave the space marines to my brother. I picked death guard specifically due to them being presented as the impossible to kill monsters. It has been extremely painful for me to see GW take away the primary reason of why I initially got into the army.
I picked up Death Guard and went deep on them 8th edition specifically for the 5+ FNP Disgustingly Resilient. It made them so stupidly fun to play. Not that they were unstoppable, but I loved it thematically- the idea they just shrugged off storms of bullets because they're so rotten and necrotic much like zombies. Without that mechanic they just don't feel the same and I genuinely don't care for playing them anymore because what's the point in being so slow now if not laughing as you roll all 5s and 6s on your FNP.
Death Guard are supposed to be very, very durable. Since 4th ed, between Typhus and plague marines, they have had T5 and FNP. At the end of 7th, traitor legions gave the almost every unit FNP. This continued in 8th. Then FNP was swapped for -1 damage in 9th. It is the first line in the Overview section of their 10th ed faction focus.
At least for me, it is a key reason I liked the army originally. I like the idea of the slow attrition army that can't be stopped.
I see this has been pointed by many people. Thank you fellow plague brethen!
34:59 as an Iron Warriors player: 30k kits are your friends. There's a lovely new Mark III box that has 20(!) Marines for $70, that would look right at home for several Legions. Plenty of rivets, very dark industrial. Just FYI, they don't come with special or heavy weapons so you would have to buy these separately. Mixing in regular chaos bits doesn't really work too well because of the omnipresent spikes/tentacles/eyeballs.
@JanitorScruffy for real. If I ever want Heresy stuff, it's always in stock at my local stores. The only CSM vehicle that's consistently in stock is a Rhino.
@JanitorScruffy one box is around 45, so about $115 total, but you're not far off the mark. It's still a great deal. There's a couple of potential issues though.
1, you're kind of stuck with what comes in the box. One of these sets has both Lascannons and Autocannons, so that's great for meta. Your Bolters and Missile Launchers are in another box, and Chaincannons are in the special weapons box. Like I said, that's fine for this editions meta so far but when the codex drops I'm sure it'll be different.
2, these were made to be compatible with the older Mk 3/4 kits. I don't know how they scale with the newer Mk 6/3 kits. It might not be a problem, or it might require significant modeling.
The biggest problem wiht monopose models is you only really want to build them once. It gets boring after the 2nd or 3rd time. Which...most armies struggling with this are on the hordy side, especially after the recent points drop. The only exception is when you want your unit to look like a very discipled group of soilders lining up, but then you have to pick similarly posed monopose models from a couple of units.
Necron Warriors just BARELY avoid this problem, and it’s because they’re push to fit kits, so you just knock out the whole kit in like, 30 minutes
My issue with Space Marine bloat is when you have so many variation, nothing stands out.
Mmm, like if I were marines I wouldn't know what my real anti-tank infantry was between Hellblasters, Desolators and... the meltagun ones. Especially with 10ths changes that make none of those weapons good in any other army.
Oh god, we're gonna get a Primaris lascannon unit aren't we?
Even if Death Guard weren't super resilient before 8th edition, which other comments have said isn't true, the modern 40k game bases itself very heavily off of the Horus Heresy novels and in those books ENDURANCE is heavily stressed as the key virtue of the Death Guard and their entire character. The reason their corruption to Nurgle upsets them so much is because they found something they couldn't endure and were so weak that they let the disease take them rather than resist it.
You guys made a mistake with necrons; the Lokhust Destroyers don't have green rods anymore. They have grey rods that have been added to the negative space of the sprue. They still could use an update though, they're the last pre-5th ed plastic kit in the range and it shows. The Destroyer Lord kit just dissolves of its own free will too.
Isn't the Grey Rod is meant to be an Alternative option to the Green Rod ? Like you can paint your Rod to whatever color, or replace it with the Green Rod bits that GW use to sell.
It's still just a plain Rod tho
The Lokhust Lord kit doesn't even exist anymore, you have to kitbash it
@@thevupham5605 yeah I was being pedantic lmao- the kit is so old they had to update it just to fill in the blanks of the parts they no longer make
@@jcmsaucey6555 I didn't even realise they'd finally killed it off. Should be easy enough to bash together using Lychguard parts. A Ressurection Orb shouldn't be too hard to source, or use a glob of green stuff if you can't.
@@jcmsaucey6555 Never been happier GW discontinued something.
Brad and Eric: AdMech are the most expensive army to build, they don't have any good discount boxes.
Games Workshop, cackling and dancing like a terrible little gnome: Oho! So you like a discount box for AdMech, hmm? Here's a Combat Patrol that adds up to ALMOST 300 points! Weeeeee hee-hee hee-hee! Only by reciting my name backwards can your army get playable rules!
Love the auto-captions rendering Genestealers as Jean Stealers (capitalized like a name)
*Sigh* I miss the variety of Guard armies in the Mordians, Valhallans, and Tallarns...even the tongue in cheek Praetorians were a neat thing to see from time to time back in the day...
When I chose my first army I still had to pay twelve Deutsche Mark for a blister of Steel Legion I still don't regret it
Tyranids should NOT be given a character. The unknown is their character, as cliche as that might sound for some. If you know your enemy, your enemy is diminished for it. The closest thing we should get are other factions trying to ascertain how the tyranids think, and presumably failing.
I used to say the same thing about Necrons. While I do miss their old identity of being spooky scary skeletons in space, it did get boring after a while. That kind of lore loses it's impact after the fanbase becomes too familiar with it, so I'm actually a fan of how they revamped the Necron faction identity and lore in 5th edition (disagreements with some parts of the fluff like Blood Angels and Necrons being BFFs aside). I think Tyranids could benefit from a similar treatment; the problem I have with Tyranid lore is that there is zero lore from the Tyranid point of view outside of a short blurb they got back in 2001 in a White Dwarf article which explained why each faction would get involved in the Eye of Terror campaign IRRC. I thought it was the coolest shit ever and begged by parents to buy me some Tyranid models after reading that.
Tyranids would benefit from some additional characterization 100%. They can still be an incomprehensible horror from beyond the stars while also establishing some lore and history from their own perspective. I'm getting bored of reading about Tyranid lore exclusively from the perspective of whoever they're fighting at the time. Shadowbrink was a pretty good example of something close to a Tyranid perspective.
@@Tehstampede One of the main arguments that the Newcron advocates made and still make is that the Tyranids already occupy the faceless horror niche. If you want the nids gone it means you want the faceless horror niche gone.
I think that they could write books from the Tyranid's perspective if they thought of Swarmlord/tyrant as a really good general with an excellent communication system but that would bring into question the motives of the fleets and I think it would lessen their mystique. Alternatively bring back zoats, characters with personality but not the omniscience of upper echelon nids.
@@nettrawler1202 Genestealer Cults are already there to elude to possible behavior patterns of the hive mind without actually setting it in stone
I'm just getting into 40k and looking at the Tyranids -- and I am leaning on your side. I want them to be under-stated lore wise because that leaves some fun room for interpretation.
However, I feel like that can be preserved while still giving some lore from their perspective, as @Tehstampede suggests.
It'd be a delicate balance but surely possible.
Just got out of working in prison confinement. I really needed this thank you guys
Hearing why your fav. faction sucks must really sooth ones soul.
One of the weird things Ork players don't talk about enough is the pressure given from other players to have a completely kit bashed and unique army. I've been playing orks for about six years and they have been my absolute favorite thing about 40k. Every time I go to an event, whether it be narrative or competitive, I always have people comment on how few kit bashes I have in a ork army and how "cool ____ would be in a army. It would be simple and cool to do, right?". It's also very meme based and you will hear the same 3 jokes hundreds of times. If you care about the lore of orks and want to discuss different aspects of kultur or how their story is evolving, because it is an exciting and new time for the greenskins, if you're talking to the wrong person the conversation will devolve to one of those basic three jokes. Love the army, more people should play it.
You claim to love ork kultur yet refuse to kitbash? Lol.
I mean, part the fun of being an Ork player is you can legitimately kitbash a soup-can together with some plasticard, plastic tubing and GW sprue bits to make a Gorkanaut/Morkanaut/Deff Dread and have it be 'table legal' because _it's Orks._
Granted, an old narrative Freeboota like meme from the ancient days can understand where you're coming from as well. Kitbashing is time-consuming as hell, and sometimes you look at other Ork's kitbashes (especially the Looted models) and feel you didn't do a good job on your own kitbash. There is an argument not to enter that race and just go with the basic stuff.
As for the lore/story progression of the Orks... we don't get that much as a faction. Probably a good thing too because the last major 'faction progression' had the Orks lose the Octarius war to the overgrown bugs instead of squishing them good an' proppa. Having a mostly static lore (that hilariously was never really rebooted from the old Rogue Trader days. Majority of the lore for Orks from when "WAAAGH!!" was 'WAAARGH!!" is still considered canon, including Gork and Mork being OP as hell).
I'll grant the lore stagnation might cause Ork players to lean into the memes a bit too much, but in my personal experience as an Ork player talking with other players about Ork lore is always entertaining.
Wish GW would release some proto-krorks as an elite option, would be sweet
I love when Barellio (sorry I’m sure I spelt that wrong) does the little black and white parts to show more candid moments, or things that almost didnt make the cut
Tinfoil hat on/hot take:
I think the reason why they cut FW models from the Astartes line was because GW outcompeted themselves regarding the traitor legions with Horus Heresy. They want you to buy two seperate armies without any crossover
This makes sense especially considering that the 30k marines don’t actually work for 40k. Tactical squads form HH don’t come with special weapons you need for 40k and the special weapon upgrade kits come with WAY too much to use for 40k. It’s obvious they don’t want people using pen for the other forcing you to buy more armies.
@@JanitorScruffyif you don’t think they were trying to sell them to 40K guys I don’t know what to tell you. It was a blatant “come here 40K man, but your formerly forgeworld only model for much less money… wait, you’re not trying heresy? Be gone with you!”
Playing casually though they work pretty great especially if you want to play Chaos marines but not corrupted. Like the new HH Assault squad could easily work as two Night Lords Raptor squads.
The real reason GW is due to £££. For example Horus Heresy MKIII Tactical Squad is £38.25 for 20 models and a Chaos Space Marine legionary box is £34.01 for 10 models. If you were playing Iron Warriors why would you get the 10 man box when the HH box fits the look of your army so much better?
I run my HH Thousand Sons as proxy Blood Angels in 40k. Works pretty damn good.
You can easily deal with trim by priming them gold and if you use contrast paints you get a really cool effect
36:58 According to the "Horus Heresy Legends: Adeptus Astartes" you CAN take all the Heresy era Dreadnoughts in CSM, DG, WE and TS armies. GW being GW, they put this rule at the very bottom of the last page of a document that is not about those armies, while publishing a separate document detailing all the units CSM, DG, etc can actually take from the Heresy era and not including those.
Apparently this was part of the Legends document since August (according to when that document says it was updated on the GW site) and no one noticed. I only found out today because Wahapedia updated their CSM section to include those rules, which probably means that they only noticed today.
Termagants are at least cheap right now via the Space Marine board game. 20 Termagants, 2 Ripper Swarms, and an exclusive Lt. Titus, all for $40 at Target
I'm surprised they haven't tried to make a few new models for the monopose Ork Boyz and sell them in different kits as Shoota Boys and Choppa Boyz. Preference is definitely for the classic way of just having extra options in the box (hell, they do it with Beast Snaggas for the Boss Nob and Thump Gunner.)
Grey Knights have gotten two models in the past 13 years and both of them were monopose characters. One of them was subfaction exclusive in 9th and didn't even have a helmeted option. There isn't an army that needs a refresh more lol
A lot of factions have been neglected and it will get worse as GW continues to expand it's lines without expanding it's resources.
What about eldar
@@primary2630 Ignoring that they just announced new Striking Scorpions, the entire Harlequin lineup is less than a decade old, and all the vehicles still hold up really well? The modern warriors box is at least a decent height. Grey Knights infantry are shorter than Kasrkin and equal height with Votann.
@@SquidGangRiseUp yeah I don't know them well I just saw some guy say an Eldar named model is 36 years old
@@primary2630 most armies have at least one or two kits still floating around that are on the older side lol. Even Tau are still using some of the same tanks from 2001
I picked up Deathwatch Overkill for the beautiful DW models. Got a nice start for a Genestealer army in that box, now Im all in. Paint schemes simple just the sheer volume of models that wears you down.
Always wondered why votaan is the gold standard of being a half army when thousand sons has 4 units
I mean, that's kinda inaccurate though, 1KSons has other ways around it
@@DINOROAR2912 not really because all of those options are either garbage themselves (tzaangors, heldrake etc) or have no synergy (maulerfiend etc)
Virtually every successful list is rubric spam and a handful of characters
If you're only counting unique units then Salamanders and other Space marine chapters have Tsons beat.
@@william3958that’s less of a thousand sons issue than it is a balance issue for most armies in general. NOBODY is running canoptek wraiths/praetorians/tomb blades in necrons rn because they don’t have any support.
As some one with both k sons and votann. I think why votann gets called half an army and not k sons is because k sons has things like Cultists, multiple tanks, demon engines, mutalith. But in reality for an stand alone codex I would agree thousand sons dosnt have enough THOUSAND SONS models. I personally hate the idea of using generic tanks/ demon engines painted blue. I'd love for k sons to be like death gaurd and have special demon engines. Votann has 12 data sheets and k sons technically has double that but most of it is generic junk
10:43 Wow, I really hope that anyone who wanted to start a Genestealer army followed this advice before this week. The new Combat Patrol does not help make this army semi-affordable any longer. RIP one of the best value combat patrol boxes of 10th
I'm so glad you talked about sister's of battle having gaps and bad mould lines, after putting mine together I thought I just was bad and messed up
Death Guard's thing was resilience even before the Emperor found Mortarion. Mortarion and the members of his legion became hardy after spending their lives in the poisonous air of Barbarus. Pre-Heresy they were attrition fighters. In the Buried Dagger, they were able to survive more of Nurgle's diseases because of how resilient they were.
I'm alright with them making them more disease-focused in game, but in the lore they have always been THE durable SM legion.
What do you think of forgeworld being killed? Now they still have the minis, but the separation between GW and FW is gone now
Honestly I think the biggest problem with any faction be boiled down to two simple words.
Games Workshop
I won't lie, I kitbashed the fùck out of 7 new boyz kits in the last year to end up with 4 melee squads, 1 shootas plus one each of burnas, lootas and bustas, with old kits, spare bits from commandos (everywhere I could find variety really) I'm proud of it, really I got a ton of compliments. It also happens the thought of doing just another one sends shivers down my spine
As a Dark Eldar collector: they're the only army where your own models are the bigger threat than the enemy army.
And yes, I have more than one model that has tasted blood.
my CW eldar army was stolen before finecast was a thing. when I stopped playing the dark eldar relaunch was just announced. I remember how the models were the oldest in the game and people were desperate for new ones. love to see history repeat itself and we are now in the same boat with ancient models nobody likes.
@@Zectifin mine are from '98. would you believe they used to have an EXTRA SPRUE of nothing but ADDITIONAL SPIKES AND BLADES for your kabalites?
6:21 very fair point brad I just wish everyone got the space marine treatment but wanted to shout my army out specifically
On Custodes - I've found the major downside to be, once you get out of competitive 40k circles, the majority of players seem to hate playing against them. They can't figure out how to kill them and therefore Custodes are permanently broken and OP to them. Custodes are my favorite army and it's actually very difficult for me to find opponents who have a good time playing against them. Of course no one wants to hear that they just need to get better at the game or, at the very least, create a more optimized list and focus fire on a single squad.
The only time I find Custodes that hard to play against was back when they had a 4++ and a 4+ FNP on top of it. Now that the FNP is gone they’re hard to bring down but coated appropriately.
I don’t understand people complaining about them.
It's another Knights situation where you're kind of a skew list. If you aren't equipped to deal with Custodes, you're going to have a bad time. If you aren't skilled enough yet to play around their limitations, you're going to have a bad time. No one in casual play signs up to have a bad time.
My bro plays Custodes and i play necrons. I have honestly not had a lot of times where I stress over killing him, it’s more placement and objectives that I worry against Custodes
Problem is, that Custodes do not have a large variety of models/units, so that limits a lot how they can be played (against) at all.
Any of the "old" or "classic" armies can easily bring a lot of high S shooting.
So when you want to play non-competitvely, say against a friend, they will have likely to adapt or it might get one sided (meaning they will always bring all the big guns)
@@Bluecho4I also feel like it is on you, the casual player, to know what armies your friends have. You may not know exactly what he is bringing on any given day, but you can then say “well if he does X I have this plan and Y this plan”.
It’s different if you’re trying to teach someone new, sure, but I don’t think Custodes is bad for casual play at all. Especially since casual play is usually more mixed arms (hey I brought my light infantry for objectives and my tanks and…) and less “I brought the best units in my army roster”
The chaos marine part is facts my poor forgefiend is toothless he can't bite well
Toothless? This is Slaanesh's doing no doubt 😏
Every choice is the wrong one is the truest thing that can be said about buying into 40k
You could've mentioned that all of the smaller Slaanesh daemons (Daemonettes, Seekers, Hellflayers, Seeker Chariots) all have their arms fall off every two seconds and the chariots are held together with the smallest connection point in existence.
I feel like I need to pin every arm so they don't explode
Literally doing that rn, insane how easily daemonette arms fall off without pinning
At least a few of the missing models from the Drukhari line match up pretty well to use some Age of Sigmar models as proxies.
Specifically the Idoneth Deepkin Thralls and Skaven Stormfiends with a little kitbashing.
Horde mode has been pretty dope! My group (Who for some reasons likes collecting the forge world primarchs) decided that we’d put some of those on the table whenever we set down Guillibro got picked…
We had the Horus Heresy Traitors by the end of the night…
16:00 I resin printed a swarmlord. I was bleeding while putting it together
The big one for sisters of battle is that they're one of the most expensive armies in the game.
We are going to try Hoard Mode tonight at my local game store.
There’s nothing as painful as being a World Eaters player and not having unique stuff on launch. One of the most infuriating things was the mention of Berzerker Surgeons (presumably some sort of Apothecary equivalent). It was a thing they brought up multiple times in both the 9th Ed codex and the preview articles, and then they just went “eat shit and die” when our army launched. It’s honestly even more tragic considering that the army is actually pretty good, we just have 0 variety.
Great video, though. You guys do great work.
If you really want a good cry, go look through the AoS Blades of Khorne mortals range. Absolutely ridiculous what they did to you guys.
I started playing in 1999 with Eldar, many of the same models are still for sale: Falcon, Wave Serpent, Vyper, 4 phoenix lords.
The Votann Land Fortress is extra expensive because TMNT needed to paid royalties.
Of the five factions I collect, Thousand Sons are the only ones that are only primed.
I bought a new night spinner last weekend. One of the sprues (one!) was from 1997
The flayed one kit isn't so bad to build. It took me a while to build the first set but then the second set was easier since I understood what to do. Then it was actually rather quick the third time.
Might be up to physical differences in hands and tools available. Some people use plastic glue instead of super glue etc. I have thin fingers and found pretty much any necron model spindly and a bitch to assemble so it wasn't noticeably different. One downside of super glue I have for spindly bits is sometimes gravity will make it fall apart, so I have to have it dry with them laying down on its side so that it stays together.
My lgs did try something like it but it was more of a case of our vehicles running a gauntlet versus their overwhelming numbers. Quite well as it turns out. Space Marines against a lot of orks.
Poorhammer strikes again. Closer and closer we go to the funny number of 69,420. Thank you as always to the editor, and to our lovely hosts.
BOY did the Tau bit age like fine milk, as they just introduced like 6 Kroot models, the poorhammer curse!
I've hand painted a T'au army. It's a lot of fun of you like the challenge, but yeah, definitely a time consuming pursuit.
Just gonna offer some slight push back on the Death Guard not being Resilient comment.
To my knowledge the reason Morty sold his soul to Nurgle in the first place was because when Typhon warped their ship straight into Nurgles domain that they immediately began suffering from horrible disease and mutations, but because Death Guard were so natually resiliant and tough from living on barbarous they just wouldn't die and were instead suffering from the disease and mutations just continuing on. And so Morty pledged alegence to Nurgle to take away their pain and end their suffering.
I am actually pretty scared of kitbashing with my orks, so i would be happy to hear how you well, start doing it. Is it allowed to use 3d printed parts? Can i build a stompa using well, spare bits, bucket and something else? I really would like to hear about that
Has to be 100% GW plastic, always a better idea to stick to local games
As someone who as literally built a trukk out of chopped up bases, packaging straps and sprue bits for a frame, you can definitely build a stompa out of a bucket and spare bitz. It does not have to be 100% GW plastic either, but I'd recommend yoinking a Scout Sentinel cockpit for the stompa's head and then orking it up a bit with chopped up sprues to make it look. Only think you'd need to come up with is the feet/feet replacement... maybe use sprue bits around the edge of the bucket and say the Stompa has a looted Repulsor tank's anti-grav unit installed somewhere? You wouldn't be winning any Golden Demon awards, but it'd be a playable model at the local GW stores I've been to.
I can't wait to try horde mode out with my friends! Hopefully I'll be in position to support you guys. Love your content
I feel like we missed breaking the antennas and servo-skulls from Admech models.
Paint the trim before the armour. When painting the armor the trim will help guide the brush. Still time consuming but considerably less errors
The thing about Necron arms is so true, I once dropped a Hexmark Destroyer from about a foot height and literally all 6 arms went flying off the body.
I'll fight you about the green rods, they're sick as fuck. I even put old green rods in my newer warriors' guns!
i played 4 games of horde mode so far im in love with it
Aay my comment made into the video. On Tyranid painting: I got bored of painting the same scheme over and over and over, so now each new squad of Nids is whatever colors I feel like this week with little matching details here and there to tie everything together.
I hate how space marines if you want faction specific elites just don't exist unless your an ultramarine or black Templar. We need new sanguinary guard new dark angel terminators
It is rumored the DA will be getting new Deathwing terminators and command squad kits. Which I am excited about.
37:21 and then all of a sudden, all the Horus heresy sales dropped to shit out of nowhere.
I wonder why?
You forgot to mention Cadians have faces and if you don’t want to paint fifty tiny faces you have to find the 1 in 10 GW stores that have Krieg
Still great vid
All I'm hearing for every faction is never ever buy anything from GW and only print or pay someone too, buy a printer, pay for a course on how to use a printer and you'd still pay less than actually buying from GW.
Honestly, I dont know why GW doesn't make upgrade kits for IG. Now I have never built guard so maybe this is a dumb take, but I could see tallarn being an upgrade kit for most guard models with maybe 1 or 2 uniques to make it a faction.
I thought the shock troops have an upgrade box that's sold separately?
@@rnlansdownemobile There is a cadian upgrade set that adds a lot of extra parts to use, however you could do the same to have vostroyn, tallarn, or any of the other regiments people would want to field
death guard has a nurgling with a helmet and that makes it the best army ever
As a guard player, I would like to adress the "Cadian-centric" theme, because while a lot of models are officially Cadian, they are INCREDIBLY easy to proxy or flavor as any other force you want. Most of the Guard use the same generic kit as the Cadians, so its just kind of seen as the baseline; thats how my army works, they use mostly Cadian equipment but are not from Cadia.
I tried to kitbash Cadian bodies with Krieg arms and honestly it's so hard because of how the Krieg's shoulder pads has the slight angle that keep pushing the actual arm from being in the spot you want.
@@rnlansdownemobile okay yeah, that's like the one exception to this. The Krieger kill team bits just don't mesh very well with most other Guard bits, both physically and also asthetically given the great coats and all.
Is it heresy to kitbash 40k guard weaps with historical models?
@@Sorrowdusk fuck no, go for it! Most of the actual guard range is based on historical/movie soldiers
Outside of the Tankbustas and some finecast characters, I like that a lot of the Ork models are old. Looks better to me then most of the newer stuff they've released, and there's more building flexibility
Honestly, maybe I'm too used to HH, but I really think they should've gone for something like the SM route for CSM, in 10th. It'd solve a lot of the range limitation problems the aligned legions have, especially World Eaters, and it kinda seems like that's what they were leaning towards, with the half-hearted "souping" rules CSM has for taking the aligned troops.
For Tyranid lore I think the way to go would be using Eldar and Necron as the conduit. You could plausibly say that both ancient tech races could tap into someone connected to the hive mind and explore the fleets that way by going through the memories of the organisms.
So you have the same nid but each time they are recycled by the hive you experience what they used to be; A human, a bush, an ancient bone, a lost xenos that way you can create pathways of the swarm as a cohesive story the same way that infinite and the divine plays with time passing by
Yeah playing space marines is a lot. Honestly at this point I'm viewing it as collecting and playing on the side and trying to slowly build up to a chapter of Ultramarines.
I discovered this channel like a week ago and watched some podcast episodes
I think about starting with 40k every now and then (been a fan since like 20 years ago) and every single army I was thinking about to start with got either "yeah not or barely enough models to play with" or "yeah point to money wise terrible"
The armies were: sisters, ad mech, harlequin, tau or astra militarum xD
People who are getting into 40K(specifically imperium) get a knight that you want to run as a freeblade. Even better get some agents of the imperium too. You can play like 10 factions(including space marine chapters) and you only have to buy like 1000 points of ever new faction.
I think running a freeblade is a must to make AdMech slightly less unaffordable. Maybe I will do it one day, 1000 pts list and half of it will be the knight xD
Genestealers is almost a flex with the expense. “I won’t tell you how much I make, but let’s just say I have a sizable genestealer cult army.”
With mono-pose models, I'd be okay if at the very least the heads were interchangeable.
On the bright side when it comes to Votann: our biggest problem right now is a finite one. We’ll get our second wave of releases sometime this edition and no longer be half an army. In particular I’d like some jumppack melee units, some cool Ironkyn mega robots, something to run as a 25 point secondary scorer, and for a lord of war perhaps an entire votann as a fieldable unit
As an Alpha Legion fan, you summed up my issue why I have struggled to get into playing. They are RENEGADES not heretics, they're about messing with people through subterfuge and SOMETIMES certain warbands are touching on chaos but generally they're as clean of chaos taint as loyalists.
All I want for Christmas is a psychic dreadnought for my dusty bois.
I know it is probably a pain, and would make your videos longer-- but it would be awesome if you guy would cover the special flavors of Space Marines like you do with CSM in your vids.
Because (hear me out) I don't care about SM... I care about my Wolf Bois. 🐺
And I'm sure plenty of other people feel the same way about their special flavor dudes.
WOLFY BOIS! WOLFY BOIS! WOLFY BOIS! 🐺🔥🐺🔥🐺
I wish other armies' subfactions got as much attention as space marine subfactions. Different craftworlds should have different models. Different T'au septs should have different models. Space marines shouldn't be the only army with unique options for their subfactions.
@@delilahfox3427tbf just having unique rules support for the craft worlds is good enough. 9th was good at this - uthawe gets special stuff with their guardians and extra special psychic stuff. CSM in 3rd edition was one of the best books without split codexes because it just had good flavorful support for each of the legions.
World eaters, tson, DG and EC all got like 4 pages to themselves... undivided got 2 pages for each legion specific rules. Everything else was just generic units. Thats how it should be - rules thats shake up advantages and selection for units everyone. A great example was death guard couldnt get bikers or rapters. Their fast attack options were transports for dudes on foot.
IWs could lose an elite or fast attack choice for an additional heavy support option and got access to the IG basilisk platform meaning IW theorectically had the most indirect fire in the game between that and the defiler (surprisingly relevent at the time!).
@@delilahfox3427 Yeah I always found it a bit odd that SM are the only ones where you need TWO Codicies (aside from maybe CSM/Daemons).
Would be nice if the Space Wolves Codex had all the other Marine info in it as well.
Either that or flesh out the Xenos more & give them more units.
Maybe they will do that one day-- I really would like to do either Tau or Tyranids as my second army (which will be awhile because I'm broke & have a ton of Space Wolves to be built and/or painted).
Maybe by then Xenos will be more fleshed out, but with GW... probably not lol.
I started with genestealers as my first army back roughly in 2019 I mostly went around the high price by second hand miniatures that are terribly put together, it was fun to paint up but required a lot of research to do my first game because everyone doesn't recommend it so it was required to make it easier to use and I'm still yet to win a game lol but at the end of the day I'm still having fun.
T’au have super long range guns and everyone uses line of sight blocking terrain.
Ever play against them in 5th, when they could pop out, turn a unit to goo from across the table, and go "hee hoo, jet pack behind wall, fuck you for trying to play uwu"?
Nah, you probably didn't.
Reminder that once you've done your trim on your Thousand Sons you've got a trillion yellow stripes to paint on the helms.
When you live in the uk there is another issue that is more of a double edged sword, the gw stuff is really cheap and finding stock is very easy so in 2 years i have 7 armies and just no space for more 😂 i walked into a store and came out with 4 boxes of wardogs and 2 knights like it was nornal
36:46 Disagree here, mainly because all the primaris dreads are ugly as sin and the HH dreads coming to plastic combined with their marketing really made it seem like they were here to stay. It is inarguably the bigger loss for CSM, but SM also misses them.
Well you could at least try to proxy/kitbash a leviathan as one of the primaris dreads, with the appropriate weapons. Shouldn't be too hard.
WEIRDLY there are implications in the lore that Tau will get psychic sometime soon. I dont really want this, but now the lore is all about the chaos demon of the greater good for some reason. I really hope you can soup votann into tau as auxiliaries at some point.
I think it’d be really cool if there was some kind of rule for Tau like GSC where you can a squadron or two of Hearthkyn or IG infantry squads.