I once had a player who was a centaur. In my world, the centaurs were Indian (not Native American, but Indian), and were seperated from the main continent by dangerous seas and impassable desert. Also, orcs were Mongolian, and they stopped attacking the party when the centaur player joined. It turned out that the reason for this was because their oral legends claimed that they were once centaurs, but were split into orcs and horses by the gods when they dared to build a city around a source of immortality.
Intentional or not, the idea of travel being aerial, nautical, and sub-nautical brilliantly highlights the value of controlling Dragons, as the different types could potentially control all three!
Twisted Logic I’m not finding Dwarf Fortress as a map making tool. Are you referring to using the PC game called “Dwarf Fortress” as a reference for your maps??
@@TriMarkC Yes. Dwarf Fortress uses realistic erosion and climate simulation to generate a world map, then simulates history to populate it with civilizations, settlements, and monsters which can give you a starting point from which to build your own world. And given some artistic liberty with motivations you can actually glean some great stories from the generated history that can give flavor to your world and provide inspiration for side quests. For example: in my favorite world the was a large, prosperous human civilization that had settled almost the entire west coast of its native continent, but then the local elf civilization suddenly invaded from multiple fronts and conquered the entire human civilization within two years... save for a single encampment of soldiers. Over a hundred years later the two civilizations are still officially at war with the descendant of the old general leading the rogue group of soldiers in secret from the original capital. Can't tell me you can't make a cool side quest outta that. ;)
Been busy finally catching up on this series. Just had to say it's so nice to know someone else names things by just sounding out random syllables until it clicks! My wife always laughs at me when I do that lol
I wish there was an extended version of this where we get to hear what he was saying while the music was playing. I really like the way Guy describes his thoughts when designing ideas.
Got 2 world building ideas rattling around in my head while watching this video. serious world building begins in 3-4 weeks... (when I finish school). I will be adding Wonderdraft to my WB tools. Thanks for great the video! p.s. thanks for the very useful weather forecast... I believe you helped save my tomatoes!
@TRISTAN KAHL Another good one is to use the Transverse Mercator projection and rotate it 90 degrees (you have to rotate or flip it because Africa is still recognizable otherwise)
Wonderdraft looks like a superb mapping tool, I was also looking at grid cartographer 4 for smaller battle maps and dungeons. I have made campaigns before along with numerous small adventures but with mapping tools I feel as though I can defiantly step up my game and widen the array of things that I can make for my players.
Consider looking into the ancient Greek versions of dragons and drakes, it'd fit well for the Greek theming and they still work as dragons, particularly aquatic ones. Also, the name for residents of Gypthos is totally Gypsies, and the Saran Ocean is conveniently wrapped in land. While I'm not drawing a full-on map for my test campaign world I'm engineering along with this series, I can envision the rough map of the world. It's fun to take the approach of adapting an existing but wildly different world (Warframe) into a fantasy D&D campaign, and this is one of the most fun parts - condensing its solar system setting into only a part of a single planet. Since I already adapted spaceships into regular ships, I'm thinking of an unusual feature: having rapid travel be facilitated by ancient high elven translocation arrays... which happen to require being in water as a quirk of their magic and are traversed using waterborne vessels. That'd make my world rely on water and waterways heavily, but not necessarily be sea-themed, since a river or lake can just as easily be the location of such an array. Normal overland or seaborne travel would still be fully possible, but the arrays let a vessel instantly go across the inhabited world where it would take months of normal travel otherwise. It is these arrays that link the world's inhabited areas together, whereas things farther from them are generally wilderness that had gone dark all the way back after the fall of the high elven imperium, which makes direct physical travel through them extremely risky. Kingdom-wise, there are two initial major powers in this world. The first is where General Keximus comes from, the half-orc nation most commonly referred to as Builders or Servitors - former slave labour of the high elves that rose up in arms at the time of their fall and have since become a deeply militaristic absolute monarchy of the mysterious but worshipped Twin Queens that clings heavily to its past as slaves-become-masters and takes pride in their old name. The other major power is the Concordance of Guilds, commonly known as Cogs - heirs to the high elven imperium's merchant and business class, fervent worshippers of a religion deifying money and profit and posessors of the most know-how of the past's magics and designs; they're composed of most races, such as half-elves, dwarves and gnomes (in this world, elves were the majority for a long time and there're few if any "pure" members of compatible races left, though those with low levels of elvish heritage use normal stats of their race, not half-elf ones), grouped into fairly tight-knit guilds dedicated to specific industries and ruled over by a council of masters. These latter ones are responsible for most civilian conveniences, have a stranglehold on trade and are maintaining the translocation arrays. They exist in a state of permanent cold war with the Builder half-orcs, since they struggle for control over the pockets of civilized life, but the half-orcs need their arrays to operate effectively while the Cogs can't resist the profits trading with them means even as they despise them. Militarily they're asymmetrically matched, with half-orcs stronger overall but the Cogs able to counter them effectively with extensive use of artifice and magic; between themselves, they control most of the inhabited area with spheres of influence moreso than borders, ever jostling for this or that region and sometimes engaging in skirmishes, but outside easy access via translocation arrays, smaller communities are able to form and survive independent of Builder/Servitor or Cog overlords.
This does seem an odd approach to me, but if it works for you that's great. My current, nascent, campaign world started with the idea that I wanted cities to be rare and fantastic. This led me to start with creating an area that was roughly akin to the Fertile Crescent; the home of civilization. To get this, however, I then had to delve into plate tectonics and weather systems. These weren't strictly necessary, but it gives depth. From here we get the biomes, the human cultures and trade routes. Magic plays a part, of course, it is a fantasy campaign, and so I chose to accelerate things like the Neolithic expansion, in the backstory, and allow for higher population densities than would have been seen in our bronze age; the campaign is bronze age. I find this approach gives more depth, as I said, with interactions just popping out of the geography. It may be obvious, but the narrative (and game) elements are less important to me. It's up to the players to create the story.
We all have different approaches. And where we draw our inspiration from is also varied. How did your campaign work out with only a few major cities? Did the PCs have to return a lot or was it more of a survival game?
@@HowtobeaGreatGM As I said, it's still the beginnings of a campaign world, so the players have yet to see any of it. The cities are in one, small, part of the world which draws some inspiration from Earth at about 2000BCE. Outside this civilized area are lands populated by everything from steppes nomads to agrarian societies to transhumant peoples of the desert. The players may elect to come from these and visit the great cities or be from one of the cities. They could choose to stay in the cities or they could follow the clues that lead them outward. I have ideas for narratives and they will coalesce as my world building advances, but the players could ignore these and do their own thing. I'm still at an early stage of design, so much may change. My main difficulty is in putting the fantastical into the fantasy; it is all to seductive to just create something very much like our historical Earth. It doesn't help that I feel obliged to avoid fantasy cliches; I'm not sure I am succeeding.
Step 1: open amidst for minecraft Step 2: enter a random seed Step 3: zoom out a lot Step 4: take the outline and make it your map Step 5: ad biomes according to how the real world is Step 6:map created
I’m so confused why your videos are getting less views, I feel like it may be the thumb nails and upload schedule? I noticed the thumb nails are a little less eye catching, for instance, they’ve been you exclaiming certain emotions in a black shirt recently, but before I can recall on your “How to avoid dumb backstories” video, your thumb nail was a big pull in because you looked like Fidel Castro about to shoot the camera. So obscure and funny. I guess what I’m trying to say is I think you’re getting less views because of generic thumb nails, and maybe your upload schedule? Hope this helps, you’ve helped me create way more interesting worlds in my 5e games
This kind of feedback is fantastic. Thank you. We keep trying to change our thumbnails to see which ones work best. We ran a poll and people seemed to like the new ones. Also I am travelling the world at the moment and my props are scattered. But keep these comments coming! I love it.
Any chance we could get you to show us how you created your worldmap? I can. Use wonderdraft recently enough but creating a world map in particular is difficult for me. You're map looks phenomenal
The Iceni were the Celtic peoples ruled by Boddicia and were the center of the famed rebellion against the Romans that saw, among other things the sacking of Londonium. I have often thought that it would be an interesting backdrop for adventuring.
I do not enjoy mapping, I absolutely suck at it... I used Azgaar's generator because Wonderdraft does not work on my laptop. It generates the cultures and populace as well, so I am fairly happy. Unfortunately it does not build a world worth of stuff and things, only bits, and pieces. Thanks, Guy for the great videos. I love this series, I have a reminder set on my calendar to watch and follow the instructions as they come in.
Aw I was thinking that isthmus could be great, for dividing the good Greek, with some evil faction to basically recreate the battle of Thermopylae (300) Something else to consider is if your world should have an underdark and what is it like? While the potential mix/interactions of Greek and Japanese culture are interesting, is it realistic for a Japan style culture to be there? Part of the reason it formed as it did was because of their long isolation, so if you still want a Japanese culture, a place like that small isolated island in the top left might be a more sensible place for it.
It is an excellent observation - however, wait until we get to finishing up the actual culture. You are right for Japanese culture. But we have a few other tricks up our sleeves :)
I've decided not to build a World Map as I like to discover that as I explore in solo play. But I have determined either through ideas that pop into my head at any given moment or through play the cultures and their approximate positions in terms of east or west. • Greek (invaders) build cities and towns along the riiver Axe which meets the sea on the west coast known as the Axe Coast. Named after a river in the UK • Britons (native Druids) live in the Great Forest of Whispers and native Rangers live in the Villages between the forest and the river. The forest is ancient and is rumoured to have many many secrets of the magically/spiritual kind some good some dark. • Vikings (native Barbarians) live a nomadic lifestyle on the Plain of Bones to the east of the forest avoiding Ankheg attacks while hunting Boar • Vampires are also rumoured to live in the ancient ruined castles in the mountains to the Far East My PC in a 16 year old level 1 wizard who is working as librarian scribe in the Great Library of Canos, a Greek city. My character is also a Briton from one of the Briton Villages. This allows potential conflict (good thing) with his allegiance to both the Britons and the Greeks should the Greeks and Britons go to war in a future adventure.
So, what video came before this one where he goes into how he made that map. Also, this is 3 years later, is wonderdraft still the map maker of choice?
Day 6 of making my campaign, and I've learnt that faction making isn't my forte. I've made a map dominated by the Lands Left Behind, the focus of this adventure, with a corner of the world the players come from. The Lands are primarily dominated by jungles, with mountains far larger than any from the rest of the world, with the tallest being visible halfway across the entire expanse. I've populated it with a large handful of civilisations, though with many empty spaces that are yet unclaimed.
Guildmasters Guide to Ravnica is my favorite template for building factions. Dungeons of Drakkenheim does it very well also. Some not D&D games have creative faction systems which can be reflavored.
I Know I'm Late, But Perhaps It Would've Be Interesting To Have Icene Kinda Of Based On Sicily, With Utherian Colonies And Colonies From Some Other Culture (I.E. Phoenicians).
How the hell does everyone make awesome maps like this, I've spent hours and hours and used different programs and they all come out looking like shit, I'm so tired of trying to make maps
lol dude all very intersting, but you need to brush up your classic culture! Parthenon is in Athens, as well as the acropoli. Great content bt the way.
Having "Good" And "Evil" Realms Seems Silly To Me. You Could Maybe Have 1 Or 2 "Good" Or "Evil" Kingdoms, And Perhaps Some Smaller Tribes Aligned With Them, But Most Kingdoms Would Just Do Whatever They Feel Is Best For Their Kingdom. If One Kingdom Becomes An Empire And Starts Invading A Bunch Of Other Kingdoms, Is That Inherently Evil? I Wouldn't Say So, They Just Decided To Invade These Other Kingdoms. If A Bunch Of Kingdoms Founded A Coalition Against This Mighty Empire Would That Make Them Inherently Good? No, They Just Don't Want To Be Conquered.
@@Mooxieclang I Mean In A Medieval Setting There Aren't Really Many Other Options For People To Do If They Want More Resources, Plus What If The Kingdom Is Suffering From Overpopulation, They Need More Land And Resources Or Loads Of Their People Are Going To Die, And There's A Very Sparsley Populated Kingdom Next Door, Is It Evil For These People To Do What They Literally Need To Do To Survive, Relagating Another People Of Lands They Barely Even Used? It Doesn't Sound Terribly Evil To Me.
D&D tends to have stories connected to the alignment system. Players tend to like being the heroes fighting against evil. But I do enjoy playing around in the gray areas.
@@pheralanpathfinder4897 Idk, Personally in D&D I prefer to just kinda be a guy going around doing stuff. Plus it's more fun when the villains are somewhat morally grey instead of like pure evil.
Dude, seriously, you need to do nature documentaries. You have the voice for it.
I once had a player who was a centaur. In my world, the centaurs were Indian (not Native American, but Indian), and were seperated from the main continent by dangerous seas and impassable desert. Also, orcs were Mongolian, and they stopped attacking the party when the centaur player joined. It turned out that the reason for this was because their oral legends claimed that they were once centaurs, but were split into orcs and horses by the gods when they dared to build a city around a source of immortality.
FreedomFiend That’s a very cool myth/legend! Well done!
Intentional or not, the idea of travel being aerial, nautical, and sub-nautical brilliantly highlights the value of controlling Dragons, as the different types could potentially control all three!
Love this idea. But perhaps smaller, dumbed down version of dragons rather than the big bad ones I normally use!
What an intro. David Attenborough does DnD. That just has to be campaign narrator voice!
Well done all around... especially the Attenborough at the beginning.
Oh, Kanadas!
My Home, and sacred Land!
Dwarf Fortress is a great resource for generating a map with landforms and settlements.
How I made my world of... four years now!
@@sebastianwinters9864 Please tell me there's at least a Urist involved somewhere.
Twisted Logic I’m not finding Dwarf Fortress as a map making tool. Are you referring to using the PC game called “Dwarf Fortress” as a reference for your maps??
@@TriMarkC Yes. Dwarf Fortress uses realistic erosion and climate simulation to generate a world map, then simulates history to populate it with civilizations, settlements, and monsters which can give you a starting point from which to build your own world. And given some artistic liberty with motivations you can actually glean some great stories from the generated history that can give flavor to your world and provide inspiration for side quests.
For example: in my favorite world the was a large, prosperous human civilization that had settled almost the entire west coast of its native continent, but then the local elf civilization suddenly invaded from multiple fronts and conquered the entire human civilization within two years... save for a single encampment of soldiers. Over a hundred years later the two civilizations are still officially at war with the descendant of the old general leading the rogue group of soldiers in secret from the original capital.
Can't tell me you can't make a cool side quest outta that. ;)
Been busy finally catching up on this series. Just had to say it's so nice to know someone else names things by just sounding out random syllables until it clicks! My wife always laughs at me when I do that lol
I know I'm a few years late but damn that David Attenborough impression was spot on
I wish there was an extended version of this where we get to hear what he was saying while the music was playing. I really like the way Guy describes his thoughts when designing ideas.
I’m genuinely working on building a full scale world because I write fantasy and DM and wanna use the same world for everything I do
Seriously one of the main reasons why I subscribed to this channel is because of the intros 😁
That conclusion is my favorite moment from this channel.
Got 2 world building ideas rattling around in my head while watching this video. serious world building begins in 3-4 weeks... (when I finish school). I will be adding Wonderdraft to my WB tools. Thanks for great the video! p.s. thanks for the very useful weather forecast... I believe you helped save my tomatoes!
I'm using a map of Earth because 1. I have no conception of distance on fantasy maps and 2. Earth is absolutely baller.
@TRISTAN KAHL Another good one is to use the Transverse Mercator projection and rotate it 90 degrees (you have to rotate or flip it because Africa is still recognizable otherwise)
Wonderdraft looks like a superb mapping tool, I was also looking at grid cartographer 4 for smaller battle maps and dungeons. I have made campaigns before along with numerous small adventures but with mapping tools I feel as though I can defiantly step up my game and widen the array of things that I can make for my players.
Consider looking into the ancient Greek versions of dragons and drakes, it'd fit well for the Greek theming and they still work as dragons, particularly aquatic ones. Also, the name for residents of Gypthos is totally Gypsies, and the Saran Ocean is conveniently wrapped in land.
While I'm not drawing a full-on map for my test campaign world I'm engineering along with this series, I can envision the rough map of the world. It's fun to take the approach of adapting an existing but wildly different world (Warframe) into a fantasy D&D campaign, and this is one of the most fun parts - condensing its solar system setting into only a part of a single planet. Since I already adapted spaceships into regular ships, I'm thinking of an unusual feature: having rapid travel be facilitated by ancient high elven translocation arrays... which happen to require being in water as a quirk of their magic and are traversed using waterborne vessels. That'd make my world rely on water and waterways heavily, but not necessarily be sea-themed, since a river or lake can just as easily be the location of such an array. Normal overland or seaborne travel would still be fully possible, but the arrays let a vessel instantly go across the inhabited world where it would take months of normal travel otherwise. It is these arrays that link the world's inhabited areas together, whereas things farther from them are generally wilderness that had gone dark all the way back after the fall of the high elven imperium, which makes direct physical travel through them extremely risky.
Kingdom-wise, there are two initial major powers in this world. The first is where General Keximus comes from, the half-orc nation most commonly referred to as Builders or Servitors - former slave labour of the high elves that rose up in arms at the time of their fall and have since become a deeply militaristic absolute monarchy of the mysterious but worshipped Twin Queens that clings heavily to its past as slaves-become-masters and takes pride in their old name. The other major power is the Concordance of Guilds, commonly known as Cogs - heirs to the high elven imperium's merchant and business class, fervent worshippers of a religion deifying money and profit and posessors of the most know-how of the past's magics and designs; they're composed of most races, such as half-elves, dwarves and gnomes (in this world, elves were the majority for a long time and there're few if any "pure" members of compatible races left, though those with low levels of elvish heritage use normal stats of their race, not half-elf ones), grouped into fairly tight-knit guilds dedicated to specific industries and ruled over by a council of masters. These latter ones are responsible for most civilian conveniences, have a stranglehold on trade and are maintaining the translocation arrays. They exist in a state of permanent cold war with the Builder half-orcs, since they struggle for control over the pockets of civilized life, but the half-orcs need their arrays to operate effectively while the Cogs can't resist the profits trading with them means even as they despise them. Militarily they're asymmetrically matched, with half-orcs stronger overall but the Cogs able to counter them effectively with extensive use of artifice and magic; between themselves, they control most of the inhabited area with spheres of influence moreso than borders, ever jostling for this or that region and sometimes engaging in skirmishes, but outside easy access via translocation arrays, smaller communities are able to form and survive independent of Builder/Servitor or Cog overlords.
An epic weather report indeed.
This does seem an odd approach to me, but if it works for you that's great. My current, nascent, campaign world started with the idea that I wanted cities to be rare and fantastic. This led me to start with creating an area that was roughly akin to the Fertile Crescent; the home of civilization. To get this, however, I then had to delve into plate tectonics and weather systems. These weren't strictly necessary, but it gives depth. From here we get the biomes, the human cultures and trade routes.
Magic plays a part, of course, it is a fantasy campaign, and so I chose to accelerate things like the Neolithic expansion, in the backstory, and allow for higher population densities than would have been seen in our bronze age; the campaign is bronze age.
I find this approach gives more depth, as I said, with interactions just popping out of the geography. It may be obvious, but the narrative (and game) elements are less important to me. It's up to the players to create the story.
We all have different approaches. And where we draw our inspiration from is also varied. How did your campaign work out with only a few major cities? Did the PCs have to return a lot or was it more of a survival game?
@@HowtobeaGreatGM As I said, it's still the beginnings of a campaign world, so the players have yet to see any of it. The cities are in one, small, part of the world which draws some inspiration from Earth at about 2000BCE. Outside this civilized area are lands populated by everything from steppes nomads to agrarian societies to transhumant peoples of the desert. The players may elect to come from these and visit the great cities or be from one of the cities. They could choose to stay in the cities or they could follow the clues that lead them outward. I have ideas for narratives and they will coalesce as my world building advances, but the players could ignore these and do their own thing. I'm still at an early stage of design, so much may change. My main difficulty is in putting the fantastical into the fantasy; it is all to seductive to just create something very much like our historical Earth. It doesn't help that I feel obliged to avoid fantasy cliches; I'm not sure I am succeeding.
@@davidmorgan6896 Sounds dope.
I think Gypthea, and Pythes sound better than Gypthos and Pythios, they would offer some variety while still fitting in a Greek inspired culture
Step 1: open amidst for minecraft
Step 2: enter a random seed
Step 3: zoom out a lot
Step 4: take the outline and make it your map
Step 5: ad biomes according to how the real world is
Step 6:map created
I’m so confused why your videos are getting less views, I feel like it may be the thumb nails and upload schedule? I noticed the thumb nails are a little less eye catching, for instance, they’ve been you exclaiming certain emotions in a black shirt recently, but before I can recall on your “How to avoid dumb backstories” video, your thumb nail was a big pull in because you looked like Fidel Castro about to shoot the camera. So obscure and funny. I guess what I’m trying to say is I think you’re getting less views because of generic thumb nails, and maybe your upload schedule? Hope this helps, you’ve helped me create way more interesting worlds in my 5e games
This kind of feedback is fantastic. Thank you. We keep trying to change our thumbnails to see which ones work best. We ran a poll and people seemed to like the new ones. Also I am travelling the world at the moment and my props are scattered. But keep these comments coming! I love it.
Any chance we could get you to show us how you created your worldmap? I can. Use wonderdraft recently enough but creating a world map in particular is difficult for me. You're map looks phenomenal
The Iceni were the Celtic peoples ruled by Boddicia and were the center of the famed rebellion against the Romans that saw, among other things the sacking of Londonium.
I have often thought that it would be an interesting backdrop for adventuring.
THAT WAS A BEAUTIFUL ATTENBOROUGH IMPRESSION :D for a moment i thought i was watching Planet Earth lol
Step 5: Mapping Your World
Ah, but you see, I map my worlds before I even know there's going to be a campaign.
So I have changed a bit my campaign as I listened to this video for forest on to corail chain I believe it will give a bit... Of depth to it ;)
A Greco-Japonic sea does sound interesting, I must say.
I love making maps.
I do not enjoy mapping, I absolutely suck at it... I used Azgaar's generator because Wonderdraft does not work on my laptop. It generates the cultures and populace as well, so I am fairly happy. Unfortunately it does not build a world worth of stuff and things, only bits, and pieces.
Thanks, Guy for the great videos. I love this series, I have a reminder set on my calendar to watch and follow the instructions as they come in.
I also used azgaars but that’s cause I can’t afford wonderdraft. Shame it didn’t work on your laptop.
Hurray for playing in London, I don't have to come up with any names
I liked your Attenborough.
Aw I was thinking that isthmus could be great, for dividing the good Greek, with some evil faction to basically recreate the battle of Thermopylae (300)
Something else to consider is if your world should have an underdark and what is it like?
While the potential mix/interactions of Greek and Japanese culture are interesting, is it realistic for a Japan style culture to be there? Part of the reason it formed as it did was because of their long isolation, so if you still want a Japanese culture, a place like that small isolated island in the top left might be a more sensible place for it.
It is an excellent observation - however, wait until we get to finishing up the actual culture. You are right for Japanese culture. But we have a few other tricks up our sleeves :)
I've decided not to build a World Map as I like to discover that as I explore in solo play. But I have determined either through ideas that pop into my head at any given moment or through play the cultures and their approximate positions in terms of east or west.
• Greek (invaders) build cities and towns along the riiver Axe which meets the sea on the west coast known as the Axe Coast. Named after a river in the UK
• Britons (native Druids) live in the Great Forest of Whispers and native Rangers live in the Villages between the forest and the river. The forest is ancient and is rumoured to have many many secrets of the magically/spiritual kind some good some dark.
• Vikings (native Barbarians) live a nomadic lifestyle on the Plain of Bones to the east of the forest avoiding Ankheg attacks while hunting Boar
• Vampires are also rumoured to live in the ancient ruined castles in the mountains to the Far East
My PC in a 16 year old level 1 wizard who is working as librarian scribe in the Great Library of Canos, a Greek city. My character is also a Briton from one of the Briton Villages. This allows potential conflict (good thing) with his allegiance to both the Britons and the Greeks should the Greeks and Britons go to war in a future adventure.
So, what video came before this one where he goes into how he made that map. Also, this is 3 years later, is wonderdraft still the map maker of choice?
My issue with making a global map is 1)I never get a really good auto genarated on to work with and 2) I have no sense of scaling.
The three Musketeers of Greek, Gypthos, Xolos, and Pythios, with Defini being the one trying to join the Musketeers.
Mintaros....
I both hate and love this comment. Well done.
@@oz_jones Thanks.
Day 6 of making my campaign, and I've learnt that faction making isn't my forte.
I've made a map dominated by the Lands Left Behind, the focus of this adventure, with a corner of the world the players come from. The Lands are primarily dominated by jungles, with mountains far larger than any from the rest of the world, with the tallest being visible halfway across the entire expanse.
I've populated it with a large handful of civilisations, though with many empty spaces that are yet unclaimed.
Guildmasters Guide to Ravnica is my favorite template for building factions. Dungeons of Drakkenheim does it very well also.
Some not D&D games have creative faction systems which can be reflavored.
What style of map is that? I know it's a wonderdraft creation but what settings are used to create that look?
I Know I'm Late, But Perhaps It Would've Be Interesting To Have Icene Kinda Of Based On Sicily, With Utherian Colonies And Colonies From Some Other Culture (I.E. Phoenicians).
Is it just me or does this video only have 385 views?
470
37 k
Seems to be a good couple videos rolled into a single video.
Edit: Finally reached the end of this "very short video."
What's the program you used to make your map?
Wonderdraft and it's amazing.
What if you changed "Macisios" to "Macisiopolis", & "Macisio" to "Macisios" or "Macisia"
Ugh I'm in school I can't watch this yet...
David Attenborough voice needs still some work 😋😋😋
...i.m.o he does a good job...! ;-)
Idea. A xenophobic race of elves could inhabit the neutral zone.
I'm having flying whales in my comic I hope that doesn't step on your toes
Do they befriend flower pots?
"Defini"?
If you want to make it more Greek like, you should change it to "Dephini", because Ancient Greek didnt have "F"s. (Latin did)
Has anyone had players who had issues with cultural appropriation in your game? Is there a line you don't cross?
Imagine getting mad at something imaginary.
How the hell does everyone make awesome maps like this, I've spent hours and hours and used different programs and they all come out looking like shit, I'm so tired of trying to make maps
lol dude all very intersting, but you need to brush up your classic culture! Parthenon is in Athens, as well as the acropoli. Great content bt the way.
It May Just Be Me, But Utherios Doesn't Sound Very Greek. I Might Have Gone More With Utherioi.
@38:35 does anyone else see a bear?
What software are you using to color in the countries on your map? I have wonderdraft but don't seem to see any way to do that in there?
Having "Good" And "Evil" Realms Seems Silly To Me. You Could Maybe Have 1 Or 2 "Good" Or "Evil" Kingdoms, And Perhaps Some Smaller Tribes Aligned With Them, But Most Kingdoms Would Just Do Whatever They Feel Is Best For Their Kingdom. If One Kingdom Becomes An Empire And Starts Invading A Bunch Of Other Kingdoms, Is That Inherently Evil? I Wouldn't Say So, They Just Decided To Invade These Other Kingdoms. If A Bunch Of Kingdoms Founded A Coalition Against This Mighty Empire Would That Make Them Inherently Good? No, They Just Don't Want To Be Conquered.
The kingdom doing the conquering is inherently evil. Using violence to take what you want by force is inherently evil.
@@Mooxieclang I Mean In A Medieval Setting There Aren't Really Many Other Options For People To Do If They Want More Resources, Plus What If The Kingdom Is Suffering From Overpopulation, They Need More Land And Resources Or Loads Of Their People Are Going To Die, And There's A Very Sparsley Populated Kingdom Next Door, Is It Evil For These People To Do What They Literally Need To Do To Survive, Relagating Another People Of Lands They Barely Even Used? It Doesn't Sound Terribly Evil To Me.
D&D tends to have stories connected to the alignment system. Players tend to like being the heroes fighting against evil.
But I do enjoy playing around in the gray areas.
@@pheralanpathfinder4897 Idk, Personally in D&D I prefer to just kinda be a guy going around doing stuff. Plus it's more fun when the villains are somewhat morally grey instead of like pure evil.
First
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Put it on your resumé.
Put it on your resumé.
Kanadas, eh? Lol
Sparta isn't really greek in my mind. I mean they used greek as their slaves and always saw themselves as an occupation force.