The NPCs You Actually Need - Campaign Creator #24

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  • Опубликовано: 29 сен 2024
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Комментарии • 61

  • @HowtobeaGreatGM
    @HowtobeaGreatGM  5 лет назад +10

    Thanks for watching! if you are looking for a more in depth guide to creating campaigns, take a look at our Complete Guide to Creating Epic Campaigns book here: www.greatgamemaster.com/dm/product-category/tabletop-role-playing-e-books/ :)

    • @jeremythompson1905
      @jeremythompson1905 5 лет назад +1

      How to be a Great Game Master this book is CRAZY helpful if you want to write an epic story. He goes into such detail. I felt like the 121 and 122 act made more sense in the book too. Also, purple is a really nice color for you Guy! Very flattering.

  • @ethanbascom6959
    @ethanbascom6959 5 лет назад +87

    The real question is did Julian want something badly? Was he having difficulty getting it?

    • @larsdahl5528
      @larsdahl5528 5 лет назад +2

      Yes, more attention, but...

    • @ROD2o
      @ROD2o 5 лет назад +3

      How to summarize one whole channel with 2 sentences

    • @chaosmastermind
      @chaosmastermind 4 года назад +1

      He wanted more screen time, but was having difficulty getting it before the campaign ends, with PC interactions, because he is a bland uninteresting drone, and then he died anti-climatically.

  • @oz_jones
    @oz_jones 3 года назад

    Alas, poor Julian. I knew hi... never mind.

  • @ericobrien6961
    @ericobrien6961 5 лет назад +37

    Julian will always be in my heart, despite the fact the the gm just wanted him to be a no name red shirt.

    • @The_Custos
      @The_Custos 5 лет назад +3

      I get really attached to common npcs that fight well.

  • @alexanderbrown5707
    @alexanderbrown5707 5 лет назад +32

    Brand new DM and I'm doing some last-minute npc work before my first night tomorrow

    • @clairegranier2428
      @clairegranier2428 5 лет назад +7

      alex brown good luck!

    • @codypatton2859
      @codypatton2859 5 лет назад +2

      How was your first game?

    • @alexanderbrown5707
      @alexanderbrown5707 5 лет назад +2

      Well, I had a call out and a drop in. So, I went from have 2 of my players having fully made characters. To only have one and everyone else was new to D&D so I spent the 2 hours, cooking and teaching the rules. I have that one player coming by today to go over the final character sheet and going over what they're looking for from the game. Wednesday is first game-game day now. Everyone has the day off and I'm ordering Pizza.

    • @bishbashbosh2015
      @bishbashbosh2015 5 лет назад +1

      @@alexanderbrown5707 How did it go? I'm a new DM myself, and we're on session 4.

    • @alexanderbrown5707
      @alexanderbrown5707 5 лет назад

      I didn't have 2 players come. So, I did a one off where I wanted to use this trash panda chase I came up with as the main thing but they spent the night attacking guards that called em a pest and named him rocket, cause of course they did. It was fun but I haven't got everyone to show to do the campaign.

  • @Awesome_Force
    @Awesome_Force 5 лет назад +13

    I think developing the inn keeper is usually a good idea since most parties have frequent contact with them.

    • @Tortue-et-Fitness
      @Tortue-et-Fitness 5 лет назад +1

      My party tried to scam one
      Granted, the guy was partially a scammer himself
      They bid their time and blew up the guy and accidently set his business on fire, too

  • @The_Custos
    @The_Custos 5 лет назад +5

    Couldn't be more relevant to my new campaign. Also really thinking "death will come" as a focusing theme. Sorry NPCs. Cheers.

  • @zay9593
    @zay9593 5 лет назад +6

    I'll remember you Julian!

  • @sebbychou
    @sebbychou 5 лет назад +2

    Captain Tsundere. It's not like I like you or anything.

  • @MadMaxwellP216
    @MadMaxwellP216 5 лет назад +3

    Intregrally: The need to be integral, to integrate integerily into the intestines of our interesting endeavors.

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer 2 года назад +1

    "In fact his name wasn't even Julian, it was Sebastian, but he was so bland we couldn't even remember that."

  • @fhuber7507
    @fhuber7507 5 лет назад +3

    I've got a set of D12 dice that were blanks. I wrote race names on one char classes on another, major background types on a 3rd.... add 1D4 to 6D4 to determine the level and... you have a rapid random NPC generation system.
    This limits them to PHB.
    You'd need a table and % dice to add all of the "official" races and classes.

    • @The_Custos
      @The_Custos 5 лет назад

      So good! I made some tables recently.

  • @PumpkinHoard
    @PumpkinHoard 5 лет назад +3

    Oh look, it's Shadiversity. Wait.....

    • @codypatton2859
      @codypatton2859 5 лет назад +1

      I just realized how similar they look. Lol

  • @donkongo5272
    @donkongo5272 5 лет назад +1

    I love your videos so much; your off the cuff alliteration and examples are as joy-sparking as your well-thought wisdom. 😊

  • @daveford5683
    @daveford5683 5 лет назад +1

    Guy, I just gotta start following your games more, you seem like such an awesome DM, totally engaged with your players, but not against them!

  • @LightingInvoker
    @LightingInvoker 5 лет назад +1

    Some of Guy's NPC's of note 💛💛💛
    Windswift Series:
    1. Captain Jessani Tye - started out as the first officer of the Windswift. Took charge of the ship when the PCs were doing their thing. Very prim, proper, & by the book. No nonsense career military woman, very good at her job and very loyal to the pcs.
    2. Mios - started off as a cabin boy rescued from an allied vessel that was destroyed. Continued those duties on board the Windswift, learning from the various NPCs and idolizing the PCs. Young & eager, Mios grew up and found his confidence, being promoted to first officer. #MiosDiesWeRiot
    Kharos Stones series:
    1. Captain Sarak - the rotund and kinda greedy merchant captain of the sky whale Sartune. Follows and transports the PCs around the broken world Karr, with the promise of fame and fortune. Helpful with his local knowledge and always being there to plot the next course.
    2. Scratches - the talking donkey dragged into their epic journey to the core of the planet. Not just a missing piece to their puzzle, but a knowledgeable character who helped teach some of the PCs to read, as well impart his expertise of social situations & interactions. Was a huge comedic force.

    • @daveford5683
      @daveford5683 5 лет назад +1

      LightningInvoker Scratches....what an ass!

  • @steakslapn9724
    @steakslapn9724 5 лет назад +1

    Come on Guy, you know you wanna do that fancy dress fashion show! Lol, when are we gonna get that video???🙃

  • @kronos661
    @kronos661 5 лет назад +1

    There was an old lady in my 40k RPG just beeing around in a public transport. After meeting her twice my players decided that they want to visit her after their scuicide mission. Those two players are playing a sister of battle and a very short Krieg guardsman :D. She just was around and for some god forsaken reason my players LOVE HER. Can somebody tell me why the fuck?

    • @robot2024
      @robot2024 5 лет назад +2

      Possibly some attitudes attract some of the players towards them, maybe a voice they liked, or how they interacted with them.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад

      It's one of the things you can't plan for. Just run with it when it happens.

  • @adude5425
    @adude5425 5 лет назад +1

    I just love making max effort likable NPCs not capable of doing anything the normal way :D

  • @spampants5155
    @spampants5155 5 лет назад +5

    I think the content in this video is good, but I miss the "workshop" format of the earlier entries in this series. Actually seeing the brainstorming and creation process, rather than just being given bullet points about it, was valuable and made this series unique.

  • @Hiraether
    @Hiraether 4 года назад

    As a Julian, it's odd to hear my own name for a character. Glad you didn't use Yorrick, as he always gets confused for Horacio by silly people. Julian is worthy of studying in Rome, as the last real Pagan uprising before Christendom. His uncle Constantine is often held to be some great person, but was the biggest rapist aside from Ghengis Khan based on DNA. Constantine invented the cross (Jesus being crucified on an X shape) and Julian tried to stop it quite unsuccessfully, but Paganism never died even in the church. Angela being considered false gods meant Jews became pagan by proxy. Very worthwhile to study this time due to modern relevance, as we go from religion to science. Julian might well argue science is paganism without deities. This one does at least. ;P. We all owe alchemy a lot to our modernization and should be thankful. Usually I play an AO follower in D&D, as my character believes the 'gods' are fallen angel impersonators or just ancient beings that don't die. It's great for RP being a nondenominational pagan but tricky. It's like Thomas the doubter Gnostic style; the gods are to be respected, feared, not trusted, and only trustable through skepticism and scientific analysis... with alchemy.

  • @chaosmastermind
    @chaosmastermind 4 года назад

    Why did you give the baby a lollypop?
    GM: SO I CAN TAKE IT AWAY BWA HA HA HA HA HA HA HA

  • @krudmonger
    @krudmonger 5 лет назад +1

    Hopefully you get ad revenue from World Anvil because you just sold me on them.

  • @kodidavis2819
    @kodidavis2819 5 лет назад +3

    Do all permanent npc have to die

    • @kodidavis2819
      @kodidavis2819 5 лет назад +1

      @@zacharygadzinski3147 thanks

    • @zacharygadzinski3147
      @zacharygadzinski3147 5 лет назад

      @@kodidavis2819 no problem. I'm not a D&D player, but I am getting interested in it though. Yet I would probably try to use a digital format though.
      Yet finding time is another thing too. I may wait until after I join the military before playing. Yet I may try do it via livestream on DLive. Also, once I become an indie game dev I could also with my co-workers once a week after working on the project to unwind from whatever game we might work on.
      Yet I could already see myself lean towards a Player DM style where I would have a co-DM present.

    • @The_Custos
      @The_Custos 5 лет назад

      Npcs, what are they good for? Huh!

    • @zacharygadzinski3147
      @zacharygadzinski3147 5 лет назад

      @@The_Custos plot and character development. They help the PCs flesh out their characters and how the PCs react will affect the story and where they are on the alignment scale just like the Shin Megami Tensei games.

  • @MegaMawileTheNommer
    @MegaMawileTheNommer 5 лет назад

    Or... hear me out... you can NOT kill them and surprise your players. Because the "Kill the beloved NPC" is such an overused cliche that it has no effect if you never let a beloved NPC LIVE on occasion. Keep them guessing and worried. But that's just my players input. When I do finally kill an NPC they feel it strongly.
    But it just may be I've had a dedicated group for the past 5 years so they've had time to build immunities to such tropes. I imagine playing with Randoms can be different

  • @mikestrouse
    @mikestrouse 5 лет назад

    Lol how did he "misplace" 3 soldiers under his command. And why would he still be looking for them... I mean if they are not on the battle field 10 years ago .... I mean identify bones?

  • @isitnotwrittenthat1680
    @isitnotwrittenthat1680 5 лет назад

    Death will come... my players have personally killed a whole 8 enemies in 2 sessions. Not just NPCs but also monsters. Death is only coming by the DMs hand.
    (This is especially strange as they will do things like sleep some enemies and then loot the bodies, steal the horses, break their weapons, and leave them sleeping unharmed by the side of the road)

  • @aclairefranken7660
    @aclairefranken7660 5 лет назад

    In my game it was 'Alas Actual Smith' (Because we knew his name was actually Smith) the Scientist who had been looking over our Trio of Mutant Animals

  • @LightingInvoker
    @LightingInvoker 5 лет назад +1

    *sitting Guy* 😐
    🤣

  • @captainmanx5615
    @captainmanx5615 5 лет назад

    Just to have some "Jooleans" ready, I say build some generic npcs; peasant, skilled, soldier, merchant, etc. Just use the one you need to at the time and carry them over to other cities, just change their names.

  • @TheLearthur
    @TheLearthur 5 лет назад

    oh boy, i'm the 666th view. Or yt is just bugged and stopped counting

  • @CalmWolf-Swe
    @CalmWolf-Swe 5 лет назад

    Love your tube videos! it looks OK, but way to expensive for year.

  • @dm_ex_machina3395
    @dm_ex_machina3395 5 лет назад

    There are 69 likes and I don't want to be the one who changes that. I will soundly like it when there are 70 likes, though lol

    • @Gam3rHiv3bigsam
      @Gam3rHiv3bigsam 5 лет назад +2

      There, i unliked it, you like it to get to 69, and I'll ruin it for 70

  • @frederation321
    @frederation321 5 лет назад

    Cool

  • @jeffstormer2547
    @jeffstormer2547 5 лет назад +1

    Just curious-- how does the Heroes UI affect any of your directions in this playlist? Especially in terms of "segregating" campaigns from worlds?

    • @dm_ex_machina3395
      @dm_ex_machina3395 5 лет назад

      I create all of my NPCs and plot outlines through the Storyteller's Screen. I can fill out all the important sections for the NPCs right there and expand them if I want, and I can select which NPCs and what plot I'll be using for the next session. Locations and historical figures or names I work on from the regular main section for the World itself. But I manage everything else through the campaign UI because it's really neat.

    • @jeffstormer2547
      @jeffstormer2547 5 лет назад +1

      @@dm_ex_machina3395 I'll have to play with it more then. I've been working entirely through the worldbuilding UI. My first impressions were that the campaign UI was more for notes on the fly while gaming, whereas the other was more foundational.
      My question was framed from the first couple of videos in this playlist in which Guy started the campaign under the worldbuilder (obviously because Heroes didn't exist then). Just kind of curious.
      It's actually a moot point given that I've already begun worldbuilding, but haven't focused on any campaign yet. I lean toward OSR, XDM, ICRPG--definitely homebrew-- moreso than any specific system. For example, I love the Harn material in terms of worldbuilding. HarnMaster, as a gaming system, is WAY too crunchy. I'd only be tempted to try that again if someone set up a spreadsheet or app that did all that heavy lifting.
      I appreciate your perspective! I may have to shift some focus on building some stat blocks and so on to get a game or two launched.
      Thanks!