A lovely and quite elegant way of demonstrating this. A couple of things to add: a.) Turn on "Always Record History", and you can update the Flow Along Surface dynamically. So you can move the base surface and the objects will move on the target surface. This can speed up the trial and error process. b.) Controlling the UV and Normal orientations of the surface are good for Flow Along Surface, but ultimately not 100% necessary. If you find the seam and use the same respective matching corners on the base surface and reference surface, they should orientate correctly. Failing that, you can try the next corner down and it will flip.
Great vid as usual PJ. So how can you invert the flow? What I mean is, I am doing simple rectangle back on to cylinder but I want the flowed geometries to face inward?
Thank you. If you put an x or a mark on a corner of the seam of the original srf before flowing, will it be visible on the uv srf? That would help me identify the orientation when doing the flow.
Hi PJ, thank you for the great video, I just have a problem where my pattern seems to scale up after I have done the flow along surface command and it doesn't match the original surface. I create the UV curves from an untrimmed surface, would you be able to help?
Thanks for doing videos on the basics, your videos are by far the most helpful.
Glad you like them!
Exellent tip about allocating different colours to the inside and outside surfaces! I can't tell you how many times I had that comment failed.
Glad it was helpful!
Thanks PJ!!!
Very helpful tip to color the inside and outside with different colors.
Glad it was helpful!
Your tutorials are great and excellent, I have learned a lot.
Thank you very much, cordial greetings from Mexico.
Hello from USA!! Glad you like my videos
A lovely and quite elegant way of demonstrating this.
A couple of things to add:
a.) Turn on "Always Record History", and you can update the Flow Along Surface dynamically. So you can move the base surface and the objects will move on the target surface. This can speed up the trial and error process.
b.) Controlling the UV and Normal orientations of the surface are good for Flow Along Surface, but ultimately not 100% necessary. If you find the seam and use the same respective matching corners on the base surface and reference surface, they should orientate correctly. Failing that, you can try the next corner down and it will flip.
great tips. thanks for sharing
Thanks PJ
Glad you like it!
Great vid as usual PJ. So how can you invert the flow? What I mean is, I am doing simple rectangle back on to cylinder but I want the flowed geometries to face inward?
Brilliant. Very clear. Thanks PJ!
Glad you enjoyed it!
Excellent tip!! Thank you PJ!!!!!!!!!!!!!!
You bet!
It worked!!! Thanks so much!
You're welcome!
Thank you very much PJ!!
My pleasure!
Good tip, Thanks PJ!!
You bet!
really well explained, thank you
You are welcome!
Thanks for another great video
Thanks for watching!
Thanks a lot mam
Most welcome 😊
Thank you very very happy
You are most welcome
Wow! Thanks for making this amazing video. Plz explain how to use array along surface
noted and your welcome
Thank you. If you put an x or a mark on a corner of the seam of the original srf before flowing, will it be visible on the uv srf? That would help me identify the orientation when doing the flow.
you can flow with the curve of X or text if that help.
Thank you
You're welcome
Thanks for the teachings, you're great..
There is any solution for don't deform the arrayed objects?
Thank you so much
make sure rigid=Yes in the options
Thanks
Welcome
I like this vdo. Thank you very much.
Thanks for liking
Lovely
super
great video
Glad you enjoyed it
Thanks alot teacher :)
You are welcome!
Hi PJ, thank you for the great video, I just have a problem where my pattern seems to scale up after I have done the flow along surface command and it doesn't match the original surface. I create the UV curves from an untrimmed surface, would you be able to help?
what about create uv curve from trimmed surface. also check on this video ruclips.net/video/uKh9rYLVZZQ/видео.html
👏
Thanks
nice master, master..
Super
Nice!
Thanks!
Why the spirals get deformed once they are on the target surface ?
you can click on Rigid option to keep them not deformed.
Good day. How about if u click on a right corner but spirals projecting inside the target surface?
yes you can click on opposite corners.
For projecting like so should we use “surface from planar curve” command only or we can use smthng different also?
which part is that in the video you refer to?
@@PJChenJewelryDesign 3:16
Fantastik!!!
thank you
Mam if I flow any curves (circles) on surface it it doesn't look like circle after flowing y?
The shape will stretch base on the surface curvature.
@@PJChenJewelryDesign then how to flow
Can we fix the tapering on top and bottom by somthing
not really. it is from your original shape that contract into a point on the top and bottom
👏👏👏👏👏
Thanks
10x
Super!
🌹🌹🌹👌👏
Thanks
hello by what means could you contact me or the discord chat
You can contact me by email at pj@pjchendesign.com
Thats a horrible design..it looks like snakes. But the tuturial video is awesome.
hahahha... Glad you like it
thank you
You're welcome