Glad to know I'm not the only one suffering the random gun equipping as i traverse the game! I'll have a sniper equipped then i go to pull it out and its now a 20% shotgun wtf
I tried it multiple times and did the same... felt kinda good tho, getting the message that it has fallen, when i was far away enough - that's what you get for not letting me in the sstation boys!
i fixed it but u literally have to download the console commands mod, delete the door to the town hall building, and run around shooting a loud gun until monolith comes out of the building
@@skintendowii8426 You can just pickup a random corpse around Zalissya, open the door, place the corpse on the floor there, so it prevents the door from closing. :D
Actually, the light anomaly in Zaton does have an artifact. Specifically, the most powerful artifact in the entire game. It doesn't appear on any detectord and the anomaly itself only activates at night. You have to find it (a bottle of Weird Water) the hard way, walking around the lights and dodging them while examining the ground. The artifact gives you a near-total immunity to radiation AND about 60kg of max carrying. All at the cost of being a little drunk when you're overburdened.
Wait it only activates when over encumbered?? Makes sense why I'm always drunk with it equipped cause I only equip it on return trips to base when I'm hauling a ton of items.
I think I almost encountered the bug. It was weird. As soon as I went near it after the monolithians showed up, they called on the radio for help. I went in, took everyone out and saved it the first time. Grenade spam hell, by the way. And I even killed the idiots standing on the hill. Then I got hit by waves and waves of ghost monsters when that monster spawner thing showing up in town. Finally killed them and I left, and the town immediately radioed me again like minutes later that they were under attack. I ran back and killed another army of monolithians again. This time they thanked me for rescuing the town, had one mission to fetch surgical tools, but the town stayed open. Unfortunately, dozens of hours later and nobody has ever cleaned up the bodies, and nobody has returned to their shops, so it's a complete ghost town except the 4 dudes in the main building. I have a feeling we are *supposed* to lose Zalyissa, but the devs added a contingency in case we managed to save them all.
There is supposed to be two waves of monoliths. The first one is the initial call for help. Once you beat them, you go talk to the people inside the main building. Like Gaffer and Warlock. They will give you side missions. Do ALL the side missions. One is getting warlocks gun. It is in lenses shop leaned against the couch. Its a named M1A called Partner. You can choose to keep it but there are plenty of better guns. Another is getting a surgery kit out of 3 stashes. If you want loot, search the one under the big bubble anomaly last. I don't know if its random per playthough but my surgery kit was in the stash near the big bubble that sucks you in. (Where you find the Weird Ball artifact). There is a Stalker outside the main building that will ask you to take out the recon team on the hill and you gotta go kill the priest dude. Also Hamster is held up in underground across from the main building. He will have a body guard. You either kill him or bribe him to protect the main building instead of Hamster. After all that you walk out of Zelissya. Any direction will do. If leaving doesn't prompt the second radio for help try another direction. South worked for me. This will spawn the second wave of monolith. Kill them all and try not to let anyone die for bonus points. Once that is done Gaffer should say triumphantly "We did it, come to the hall." Gaffer will give a small speech and thank you. This ends that quest. Hope to the lord Milk survived. I watched him die infront of me 6 times and I was like "Is his death scripted?" but he died in so many different ways it def wasn't a scripted death.
Seems like the first wave spawns INSIDE the building. Dx I found that I needed the exoskeleton stalker to be outside the building, not inside. Luckly he managed to get out after I went to bed. The enemies stayed inside but I was still able to get those first quests triggered because the 14:23 guy seems to be an important trigger.
I had a similar glitch where 11 monolith soldiers were stuck in what I call “city hall” in Zalissya. I had to run out of the town limits to despawn them and return in order to put them in alert status. Everytime I did that one or two of them would run out to get killed. It was annoying but still funny because they’re not aggro until they leave the building and all the citizens are inside as well.
Pretty much the same bug and I applied the same solution you did. Does not work everytime, but most of the time a couple respawn outside and at some point the quest goes on.
There are a couple of things you can try if you cannot/ will not load an earlier save. The one that worked for me was to sleep inside the building which caused one Loner to teleport outside. He asks you to help with a Monolith scout party on the hill. Instead of sniping them, go up and engage them in close combat. When I returned to town everybody was in the streets fighting. I did the side missions and triggered the final wave when trying to leave town
Great videos man keep it up. I got lucky and already planned to go to Zalissya straight after Sircaa but it was still half bugged and i had too many saves afterwards to roll back. Then they fixed the bugs less then 12 hours later which was even more annoying but at least I happened to do everything right so I can still return there with no issues. Just hamster and the merc died when they entered the main building.
Man, I am glad I looked this up after doing Sirrca. After I ended up fast tracing straight to Rostok to finish the arena and then went to Zalyssa. Got the bug. Luckily I’ll just load a save about an hour back and do the arena later. Thanks for the straight answer!
What I did as this happened to me was, I would run back and forth to the exits of town where you'll hear distant gunfire, and as I'm doing this, 1 or more ward would come outside and engage with the zalyssia soldiers, I would kill them and repeat running around until all the ward soldiers exited the building and the mission would complete. Frustrating but I did not have to load a previous save.
I hit to this bug 2 days ago. Never encountered bugs before. Took me good couple hours. Used console commands to kill the monolith, doors opened, got the quest completed and then randomly the quest started again and spawned monolith. Killed all of em again and didn't let me finish it. It randomly failed in the monolith attack part and the guy inside told me that Zalissya failed and I don't come back again because I shot an npc( I didn't) Holy fuck man this quest is broken to the DNA.
to me he told me first something like good job we saved zalissya, then right after he told me zalissya has fallen and right after that he told me i shot one of our own and should never return LMAO. Then I went back and it was like i saved Zalissya and also got the achievement
just finished this mission yesterday, What worked for me was going into the white house across the road and to the right of the main building, at this point some of the npcs would make it outside and start fighting. Done this about 3 or 4 times until all hostiles were cleared and i could then speak to Gaffer and progress the mission. Hope this helps.
You can unbug Zalissya reliably if you go over to the sphere, agro the guards, and kite them over to the locked door. It will for some reason trigger the NPC’s to open the door and you can begin the quest. Then the entire quest line will be playable. I tried it more than once (not on purpose, I kept getting my shit kicked in by monolith and dying) and it worked every time. Make sure you have a lot of meds cause you’re gonna take a lot of damage kiting the guards over. And then you’re gonna fight a lot of monolith after (plus the guards now too)
That anomaly wandering lights drops the weird water, arguably one of the better artifacts in the game. You have to show up around 21 : 00 game time as darkness hits. Then the artifact spawns.
I managed to do the Zalissya quest 2 ways. I first found them all inside the safezone building and was able to get most of them outside by just waiting for them to move outside. The only reason I got the rest of the monolithians out was that there was an emission and they started running out for some reason and was able to kill the rest and finish the quest. I did revert back to previous save because I was not sure if it the situation Zalissya was as it was supposed to be. I did some google searches and found a console command that will kill all the monolithians on a certain range which made clearing the safezone building a bit more easier. There was actually one more try where the NPCs already started giving me quests before all the monolithians were killed then I just had like 3 monolithians running around one of the rooms but decided I will try again from older save. Kinda shame that this quest is still bugged. Would have rather played it trough normally even though it does seem that I did not loose much FYI: On an unrelated note, In case someone reading this comment is a total hoarder like me I think there is a chance that you can totally corrupt your save game if you store too much items in your Stash. At one point I was farming for money in Cordon military checkpoint by camping the tower and just waiting for enemies to spawn and then hauling that loot to Cordon stash. At one point the game just refused to load up any of my latest savegames and I assume that the reason was the stash having too much items. One thing I noticed at one point that some of the guns that I stored to the stash started overlapping over previous loot so I was kind of expecting something to go wrong already.
My Zalissya was bugged out as well; I got it to work by randomly approaching the centre again and again from one angle along the shooting sounds. Every time another couple of Monolith soldiers were outside, I killed them and, at some point, two stalkers, and I think the remaining Monolith came out of the building and I could end it. I would say definitely not all of the guys who were inside that building came out, because they got clustered in two groups inside and one had definitely no chance to wander out by accident. Anyhow, immersion was lost big time but it worked. I got the side quests with the monolith guide in between but was only able to "deliver" them after that happened. Sadly, I could not enter for the winning celebrations because of some stupid stalker getting stuck in the door. And while I was running around and waiting for an emission to take care of it, Gaffer ended the quest through the radio. Sadly, this took a lot of joy out of the game, not so much because of the bug; that shit happens, but it's timing. The entire pacing with SIRCAA and the main quest right before that is terrible. You are poor; you have managed to improve your main weapons; you are holding on to some scrap for so long but the main quest does not stop. No trader or private stash at SIRCAA, so you are forced to soldier through so much with destroyed weapons and armour which you are not giving up, fighting with the garbage you find, which is alright, but leaving behind so much you need because you are already broke after refitting your old stuff. Then that old monolith shop is not working and then you get the call from Zalissya, which lost its shops. I was crawling around, overcumbered, of course, and not very happy with how I had to rush through this. I think a place to repair, stash, or shop at SIRCAA would have solved the biggest drawback for me, but this was a drag that made me somewhat disconnected.
It's a pretty easy glitch to avoid. You just need to haul ass to Zalissya once you exit SIRCAA. As long as you get there before the emission hits, you will have no problems.
I've experienced something around the same time. Had to get a artifact for the barkeep, but in the dialogue after the Sircaa mission. There is no option to deliver the artifact...
I've had the random gun bug a couple of times. It's like the game just shoves a random gun in your hands. I think i got a weapon i hadn't encountered yet both times, it's happened, so it was like getting random gifts from the game itself lol
ik there are many ways in witch this side mission can bug out. for my playthrough the monolith guys spawned inside of the townhall and wouldnt come out no matter what, tried lureing them out with walking around and shooting randomly, 2 or 3 came out but the rest got stuck and wouldnt move at all. reloading saves also didnt do anything. in the end i managed to fix it by downloading UETools and killing the monolith with the console. after that the mission went as it should have been from the very start. this was also the only major bug in my entire playthrough. I just finished the story with 100+ hours cuz i was exploring alot xD
Btw. When you do the arena matches in Rostok, you can dtop the guns and armour by the door, talk to the guy, collect your stuff from the safe, THEN pick up the gear on the floor. Free sniper and much better armour. Youre welcome ;) took me all of 5 minutes to work that glitch out.
The zombie gun glitch made me a LOT of money last night. I got no less than 6 SVDs within about 4 minutes running though red forest. All 60-70% condition
For those with access to console commands, turn on no clip with speed set at 3000 and run your ass straight to Zalissya as soon as you leave circaa. You can get there before the bug does (just did it on my second playthrough)
if you just continually go from one end of Zalyssa to the other and fire your gun every now and then it will eventually bait all the monolith outside. took me about 20 mins
I had this but found a fix pretty quick on accident. You just need to get in combat or bring an enemy into the safe zone. Best thing would be dogs. Since the monolithians are in the safe zone they will “protect it” just like the other npcs and come out to shoot at the dogs.
A tiny squad of like 3 monolithians can also spawn ontop of a cliff that you can see looking south from the buildings front door. If you shoot at them from infront of the building it will aggro the ones inside and they’ll file out.
I solved it by loading my game back to the moment after we talker to Richter after gettting out from SIRCA. Then I went straight to Sultansk and fast-travelled to the Chemical Plant (or choose any location close enough for you to run there). Then when I approached Zalissya I heard Batya (Gaffer) calling for help and monolith were outside the building attacking as it was supposed to be.
I was in this predicament yesterday. After having two other game breaking bugs (Which I fixed by coming up with strategies to tricking the game) and 2 filed support tickets, to which I got no response, I was just sad and quit the game two days ago. After finishing the institute I ran to the Skadowsk and took a guide to rookie village to sell and repair my stuff with the friendship bonus. When I was done I got the radio call that the monolith are attacking the sphere. It was only a small detour so I cleared the sphere and accidently skipped some quests. That completely broke the game and Zalissya. All NPCs simply despawned and there were random sound sources for gunfire. Had to load the save where I just arrived in Rookie village and did the quests in the intended order. Zalissya was still bugged, with like 4 Monoliths spawning outside and 10 running around inside pulling and holstering their weapons constantly while the quest NPCs talked to me. Ridiculous. Opened a ticket and got a copy pasted response some hours later. They didn't even say sorry, just "We understand how this impacts your gameplay experience, and we’re working to ensure it’s addressed in upcoming patches." My tolerance for all the bullshit has reached it's limit, they didn't deliver the "soulful slavjank" like back then but an actual broken product. My immersion is constanly broken by stuff that has me go "Yo, did they even but the game up once before shipping it?" The tree pop-in, the ghosting, Lumen completely shitting the bed when entering buldings sometimes, man....
The zalissya bug was annoying but how I fixed it was by just running into the bar, no idea why it fixed itself, the thing that also troubled me was that the waves of enemies were not appearing for several minutes, that or I couldn't find them
i saved them. then when i left the game said they lost. gaffers ghost gets on the PA to celebrate the victory while his body lies in the entry. zalyssia is its own anomaly.
thankfully only took me about 2, but after a series of Furious Google searches... i Ended up dragging some monolith from the sphere to the town, and it seemed to have caused the doors to open and me to complete the quest
I didn't have to reverse to old save games in that mission in Zalissysia... I just reloaded a few times my last save game just before starting the shooting and that was it... At one point all of the monoliths were inside the headquarters, at some other point I was attack by friendlies but after a few reloads I was able to kill the monolithics and keep playing normally
Very easy glitch to fix, get UE tools and use a kill command to kill the monolith stuck inside the Zalissya building, that fixes the quest. The problem here is that the monolith run inside the building during an emission after leaving Sircaa.
Odd, I didn't encounter the Zalissya glitch but I also think I didn't meet the criteria to avoid it. I was not aware of it, but happened to go straight from SIRCAA to Zalissya anyway. When I got there I started the fight and then an emission hit. I used the bar for cover and then came out to finish the fight. It worked fine. No enemy NPCs stuck in the main building. I did this over a week, possibly close to two weeks, ago now. I want to say prior to 1.0.3. I wonder if the glitch is actually for if an emission hits without the area loaded at all, like if you don't go straight from SIRCAA to Zalissya. I also wonder how many fail the quest because key NPCs die and that gets conflated with the bug. The one scare I had with a possibly semi bricked situation was with getting into Jupiter. I used the tunnel, then jumped over train cars to get back south of the wall to Yaniv, then found there was no way north again without jumping train cars because the special scanner doesn't actually work once you've left the area and come back. And also if you try to pick it up then it just disappears so there is no reverting to handing it over to the corps after having taken the tunnel. So really if you take the tunnel, you are stuck not being able to traverse the wall other than the one time, but for using jumps that are probably not meant to exist. The random guns are a bug when it spawns an NPC by the way. Sometimes the gun meant for the NPC goes into your hands instead.
And how I fixed it... I used no clip to go inside and talk to the gaffer... that unlocked the door. I then ran in a circle around the town and killed all the monos I found, this made a few of the ones inside come outside. Killed those, ran across the street to the garage which made a few more come out, killed those, went back to the garage, rinse and repeat until all of them finally left the building and I got a radio message from gaffer thanking me. Went inside talked to warlock got his quest, talked to the doctor got his quest, talked to gaffer got his quest did those. Mono attacked again but from outside this time. finished that and I was done.
yea got to this side mission and decided to wait for some patches to fix as bugs have been bothering me a lot now after the certain story main quests, and also my game keeps crashing, has so much potential to be really really good but the bugs are killing me.....
Makes sense went back to zalissya and everyone was holed up in a building i was like am i too late but it was weird there was gunfire going on and all that but still all monolithians were locked in a building
I'm glad you enjoyed the vid! and no I'm actually not currently streaming, while I'm capturing footage I'm just straight up talking to myself the whole time 😅 but streaming is certainly something that could be on the table in the future.
Running around the map back and forth cost me 30 hours. Beat the game and no new game+. Hopefully the DLC will allow us to start it with our end game save-please help!
It may have nothing to do with what I'm about to say, but I'm currently in the price goes up, I seen a vid u can sprint without depleting stamina if u talk to any NPC while ducking, talk to them, you'll stand up, finish convo, you now don't burn stamina, works for covering long distances, especially the lighter you are. As long as you dont duck, it continues as normal. If you duck you just find another NPC when necessary if you want to cover large areas farming etc. I thought wow, I'll have to remember that one just in case, maybe try when I'm in need of getting back to base or something. Welp I tried it, went to go get Kharod, extended mag and bp of drinking system at Yantar dam, farthest leftside of Yantar, so I went through Garbage by way of train tracks into Rostok up into Red Forest and I realized I was going northish, anyway I was around bridge and the forest cemetery when I first noticed my shotgun was unequipped from 2nd slot and I now had an svdm-2. Happened again as I made my way to pile driver in to sell other guns cuz was getting to heavy at that point. Happened a 3rd time entering pile driver location from stepping up over little wall runs into 10ft ft edge, got a Fora-221 that time. Idk if it was a coincidence but right when I went over that step, or jump which seem like I was just jumping when it happened 2nd time too. Was wondering if orhers used bug to sprint or possibly some other glitch and then the extra gun picking up started happening? But I got the liquid rock on my 2nd time visiting poison pit (didn't even know that they responded honestly) on my way out to pile driver area, no way I'm resetting to early save now. 🤨 I'll just have to deal with free guns...
I believe I experience that bug last night lol all the Monolithians and stalkers were inside the town hall just wondering about not attacking each other. I just went inside with them, stashed my stuff and talked to Gaffer and Warlock, it gave me the side mission to check on Uncle Loya... (idr his name) mission. I went to do it and when I returned they all slowly started coming out of the building and that mission finally passed lol
I got the first part of the quest done. Now Gaffer just says Zalissya is free over the intercom but the technician and guide never came back? Warlock is the vendor and there is a doctor but no tech or guide so I think the rest of the quest is bugged. That was 20 plus hours ago so I’m not going back.
Another lovely game breaking thing. Deceive the deceiver. Atopyan is gone from my game. Maybe he died by mutants or emission. But he is not at Slag heap anymore.. So that will probably bot be doable
@zackerylamb1045 oh ok i will look it, i did 3/4 main quest rushing a bit just for that sidequest but maybe i'm not there yet 👍🏿 *I stoped before they send u to the swamp
Well, this game has been a rollercoaster. Its got so many issues, i have 35 mods on it so far and its MUCH better. I can climb walls, sell broken guns, trade to zonies, run further because what soldier runs 5 ft then stops? I can put weapon attachments on different wrapons, the anomolies show their actual stats ratjer than "weak" ive got a new shader for much better visuals. I have a mod for better UI and ultrawide tweaks. Better prices for repairs, 130k to repair??? What??? Better Inventory. Make sure you download some mods, leave it to the community to do the real work for free.
I fix this issuse and save all the people in xbox series s, u must have to go directly to zalissya after leave circa and thats it. The game get that bug because the emission force all the people to going inside the building so u must go there before the emission after leaving circa and thats the way to save all the people.🤙
You could've also just ran inside/outside the building and shoot or throw nades around town, that also aggros them outside the building, and not have to waste 6 hours of gametime. That's how I did it, though still buggy as fuck and dialogue was messed up a bit.
Idk if you figured it out but walk over to the "Sphere" location on your map and you'll get another radio call saying they need help aswell, ignore their call for help for now and try and lure the Monolith's from the Sphere and bring them to Zalissya and kill them there, once you kill them the doors to the building will be open, 100% worked for me when I had this happen to me, but I just never saw any RUclips videos on this method I discovered, so if it works for you maybe make a video haha free content lol, Well ez hunting fellow Stalker!
When i opened a discussion about this bug asking for help on steam, i received a lot of helpful request but non of them worked. Wasted 4 hours myself till the entire thing finally worked. Oh and also got told from some smartpants that it´s my fault for not being able to read simple instructions. So i guess welcome to the club of "simpletons" that waste hours of their life to maybe get the mission going. As one thing is certain reading through many posts about it, watching videos about it, there is no simple solution. For some it triggers at this point, for some on an entirely different point. It´s really sloppy game design imo. Just run around the town hall, run around the local area and cross your fingers that at some point it triggers some to leave and getting aggro. As this will then trigger the side missions to take out the scouts on the hill, which seems to finally get the rest of them to aggro you and leave the hall. But prior to that you can go to the hill and there is nothing.
I had this same glitch, all of the enemies were trapped inside the main building but wouldnt come out or aggro on me I solved it by using console commands to kill all the enemies in the town
Glad to know I'm not the only one suffering the random gun equipping as i traverse the game! I'll have a sniper equipped then i go to pull it out and its now a 20% shotgun wtf
You'll have enough broken shotguns to equip a whole Army of zombies🤣
Yep, it also happened to me. I was surprised I got the M14 when I pulled out my weapon. I forgot what zone it was.
The npcs spawn in and the game believes you are one of those npcs so it gives you their guns, small bug but funny
And its always my favorite/go to that gets replaced
the zone giveth, the zone taketh away
Yeah I just said fuck it. I'll save zalissya next play through
I tried it multiple times and did the same... felt kinda good tho, getting the message that it has fallen, when i was far away enough - that's what you get for not letting me in the sstation boys!
You have to chose ward and it’s that’s how I fixed it and save it I was very frustrated I was thinking it’s bug for good :/
i fixed it but u literally have to download the console commands mod, delete the door to the town hall building, and run around shooting a loud gun until monolith comes out of the building
@@skintendowii8426 You can just pickup a random corpse around Zalissya, open the door, place the corpse on the floor there, so it prevents the door from closing. :D
Jack Black looks younger then i remember! Subbed!
That glitch where you got the shotguns I got that but with 4 of the super snipers and I had only just left lesser zone. Was a nice boost to my wallet.
Actually, the light anomaly in Zaton does have an artifact. Specifically, the most powerful artifact in the entire game. It doesn't appear on any detectord and the anomaly itself only activates at night. You have to find it (a bottle of Weird Water) the hard way, walking around the lights and dodging them while examining the ground. The artifact gives you a near-total immunity to radiation AND about 60kg of max carrying. All at the cost of being a little drunk when you're overburdened.
wow I didn't know that, cheers
Wait it only activates when over encumbered?? Makes sense why I'm always drunk with it equipped cause I only equip it on return trips to base when I'm hauling a ton of items.
@@mrepicpanduh drunk effect activates when you carry more then 50 kg
I think I almost encountered the bug. It was weird. As soon as I went near it after the monolithians showed up, they called on the radio for help. I went in, took everyone out and saved it the first time. Grenade spam hell, by the way. And I even killed the idiots standing on the hill. Then I got hit by waves and waves of ghost monsters when that monster spawner thing showing up in town. Finally killed them and I left, and the town immediately radioed me again like minutes later that they were under attack. I ran back and killed another army of monolithians again. This time they thanked me for rescuing the town, had one mission to fetch surgical tools, but the town stayed open. Unfortunately, dozens of hours later and nobody has ever cleaned up the bodies, and nobody has returned to their shops, so it's a complete ghost town except the 4 dudes in the main building. I have a feeling we are *supposed* to lose Zalyissa, but the devs added a contingency in case we managed to save them all.
There is supposed to be two waves of monoliths. The first one is the initial call for help. Once you beat them, you go talk to the people inside the main building. Like Gaffer and Warlock. They will give you side missions. Do ALL the side missions. One is getting warlocks gun. It is in lenses shop leaned against the couch. Its a named M1A called Partner. You can choose to keep it but there are plenty of better guns. Another is getting a surgery kit out of 3 stashes. If you want loot, search the one under the big bubble anomaly last. I don't know if its random per playthough but my surgery kit was in the stash near the big bubble that sucks you in. (Where you find the Weird Ball artifact). There is a Stalker outside the main building that will ask you to take out the recon team on the hill and you gotta go kill the priest dude. Also Hamster is held up in underground across from the main building. He will have a body guard. You either kill him or bribe him to protect the main building instead of Hamster. After all that you walk out of Zelissya. Any direction will do. If leaving doesn't prompt the second radio for help try another direction. South worked for me. This will spawn the second wave of monolith. Kill them all and try not to let anyone die for bonus points. Once that is done Gaffer should say triumphantly "We did it, come to the hall." Gaffer will give a small speech and thank you. This ends that quest. Hope to the lord Milk survived. I watched him die infront of me 6 times and I was like "Is his death scripted?" but he died in so many different ways it def wasn't a scripted death.
Seems like the first wave spawns INSIDE the building. Dx
I found that I needed the exoskeleton stalker to be outside the building, not inside. Luckly he managed to get out after I went to bed. The enemies stayed inside but I was still able to get those first quests triggered because the 14:23 guy seems to be an important trigger.
I had a similar glitch where 11 monolith soldiers were stuck in what I call “city hall” in Zalissya. I had to run out of the town limits to despawn them and return in order to put them in alert status. Everytime I did that one or two of them would run out to get killed. It was annoying but still funny because they’re not aggro until they leave the building and all the citizens are inside as well.
Pretty much the same bug and I applied the same solution you did. Does not work everytime, but most of the time a couple respawn outside and at some point the quest goes on.
There are a couple of things you can try if you cannot/ will not load an earlier save. The one that worked for me was to sleep inside the building which caused one Loner to teleport outside. He asks you to help with a Monolith scout party on the hill. Instead of sniping them, go up and engage them in close combat. When I returned to town everybody was in the streets fighting. I did the side missions and triggered the final wave when trying to leave town
Great videos man keep it up. I got lucky and already planned to go to Zalissya straight after Sircaa but it was still half bugged and i had too many saves afterwards to roll back. Then they fixed the bugs less then 12 hours later which was even more annoying but at least I happened to do everything right so I can still return there with no issues. Just hamster and the merc died when they entered the main building.
Man, I am glad I looked this up after doing Sirrca.
After I ended up fast tracing straight to Rostok to finish the arena and then went to Zalyssa. Got the bug.
Luckily I’ll just load a save about an hour back and do the arena later.
Thanks for the straight answer!
When corpses are stacked like that, just lift them up and move them aside.
Go to sphere, grief the monolithians there and have them follow you via the road to zallisya. Takes some practice to do, but this worked for me.
This is the method I found online, and it worked for me.
What I did as this happened to me was, I would run back and forth to the exits of town where you'll hear distant gunfire, and as I'm doing this, 1 or more ward would come outside and engage with the zalyssia soldiers, I would kill them and repeat running around until all the ward soldiers exited the building and the mission would complete. Frustrating but I did not have to load a previous save.
I hit to this bug 2 days ago. Never encountered bugs before. Took me good couple hours. Used console commands to kill the monolith, doors opened, got the quest completed and then randomly the quest started again and spawned monolith. Killed all of em again and didn't let me finish it. It randomly failed in the monolith attack part and the guy inside told me that Zalissya failed and I don't come back again because I shot an npc( I didn't)
Holy fuck man this quest is broken to the DNA.
It is absolutely the buggiest quest in the game, I think that's why the developer said they aren't sure if the next patch will fix it
to me he told me first something like good job we saved zalissya, then right after he told me zalissya has fallen and right after that he told me i shot one of our own and should never return LMAO. Then I went back and it was like i saved Zalissya and also got the achievement
just finished this mission yesterday, What worked for me was going into the white house across the road and to the right of the main building, at this point some of the npcs would make it outside and start fighting. Done this about 3 or 4 times until all hostiles were cleared and i could then speak to Gaffer and progress the mission. Hope this helps.
You can unbug Zalissya reliably if you go over to the sphere, agro the guards, and kite them over to the locked door. It will for some reason trigger the NPC’s to open the door and you can begin the quest. Then the entire quest line will be playable.
I tried it more than once (not on purpose, I kept getting my shit kicked in by monolith and dying) and it worked every time. Make sure you have a lot of meds cause you’re gonna take a lot of damage kiting the guards over. And then you’re gonna fight a lot of monolith after (plus the guards now too)
You can actually just fix the Zalissya bug by going into the Bar of Zalissya and waiting a few minutes until the monolithians come out
That anomaly wandering lights drops the weird water, arguably one of the better artifacts in the game. You have to show up around 21 : 00 game time as darkness hits. Then the artifact spawns.
I managed to do the Zalissya quest 2 ways.
I first found them all inside the safezone building and was able to get most of them outside by just waiting for them to move outside. The only reason I got the rest of the monolithians out was that there was an emission and they started running out for some reason and was able to kill the rest and finish the quest.
I did revert back to previous save because I was not sure if it the situation Zalissya was as it was supposed to be. I did some google searches and found a console command that will kill all the monolithians on a certain range which made clearing the safezone building a bit more easier.
There was actually one more try where the NPCs already started giving me quests before all the monolithians were killed then I just had like 3 monolithians running around one of the rooms but decided I will try again from older save.
Kinda shame that this quest is still bugged. Would have rather played it trough normally even though it does seem that I did not loose much
FYI: On an unrelated note, In case someone reading this comment is a total hoarder like me I think there is a chance that you can totally corrupt your save game if you store too much items in your Stash. At one point I was farming for money in Cordon military checkpoint by camping the tower and just waiting for enemies to spawn and then hauling that loot to Cordon stash. At one point the game just refused to load up any of my latest savegames and I assume that the reason was the stash having too much items. One thing I noticed at one point that some of the guns that I stored to the stash started overlapping over previous loot so I was kind of expecting something to go wrong already.
My Zalissya was bugged out as well; I got it to work by randomly approaching the centre again and again from one angle along the shooting sounds. Every time another couple of Monolith soldiers were outside, I killed them and, at some point, two stalkers, and I think the remaining Monolith came out of the building and I could end it. I would say definitely not all of the guys who were inside that building came out, because they got clustered in two groups inside and one had definitely no chance to wander out by accident. Anyhow, immersion was lost big time but it worked. I got the side quests with the monolith guide in between but was only able to "deliver" them after that happened. Sadly, I could not enter for the winning celebrations because of some stupid stalker getting stuck in the door. And while I was running around and waiting for an emission to take care of it, Gaffer ended the quest through the radio.
Sadly, this took a lot of joy out of the game, not so much because of the bug; that shit happens, but it's timing. The entire pacing with SIRCAA and the main quest right before that is terrible. You are poor; you have managed to improve your main weapons; you are holding on to some scrap for so long but the main quest does not stop. No trader or private stash at SIRCAA, so you are forced to soldier through so much with destroyed weapons and armour which you are not giving up, fighting with the garbage you find, which is alright, but leaving behind so much you need because you are already broke after refitting your old stuff. Then that old monolith shop is not working and then you get the call from Zalissya, which lost its shops. I was crawling around, overcumbered, of course, and not very happy with how I had to rush through this. I think a place to repair, stash, or shop at SIRCAA would have solved the biggest drawback for me, but this was a drag that made me somewhat disconnected.
Enjoyed. Liked. Subscribed. Good job. 👍🏼
Thanks for the sub!
It's a pretty easy glitch to avoid. You just need to haul ass to Zalissya once you exit SIRCAA. As long as you get there before the emission hits, you will have no problems.
I've experienced something around the same time. Had to get a artifact for the barkeep, but in the dialogue after the Sircaa mission. There is no option to deliver the artifact...
Man those scientist had the armor of smoke break 🤣🤣
I call it "can't be bothered" Maxing 😂
I've had the random gun bug a couple of times. It's like the game just shoves a random gun in your hands. I think i got a weapon i hadn't encountered yet both times, it's happened, so it was like getting random gifts from the game itself lol
Reloaded save about 50 times until the monolith soldiers randomly came out of the main hall. Once they were all dead the quest worked fine.
ik there are many ways in witch this side mission can bug out. for my playthrough the monolith guys spawned inside of the townhall and wouldnt come out no matter what, tried lureing them out with walking around and shooting randomly, 2 or 3 came out but the rest got stuck and wouldnt move at all. reloading saves also didnt do anything. in the end i managed to fix it by downloading UETools and killing the monolith with the console. after that the mission went as it should have been from the very start. this was also the only major bug in my entire playthrough. I just finished the story with 100+ hours cuz i was exploring alot xD
Btw. When you do the arena matches in Rostok, you can dtop the guns and armour by the door, talk to the guy, collect your stuff from the safe, THEN pick up the gear on the floor. Free sniper and much better armour. Youre welcome ;) took me all of 5 minutes to work that glitch out.
i mean arena is really easy even with the guns you get. The only one thats slightly hard is the last one
@MrJIIIIF oh I mean on the way out, not in 😜
The zombie gun glitch made me a LOT of money last night. I got no less than 6 SVDs within about 4 minutes running though red forest. All 60-70% condition
I have two bugged missions I can't complete but there are other things to do until they patch it.
For those with access to console commands, turn on no clip with speed set at 3000 and run your ass straight to Zalissya as soon as you leave circaa. You can get there before the bug does (just did it on my second playthrough)
if you just continually go from one end of Zalyssa to the other and fire your gun every now and then it will eventually bait all the monolith outside. took me about 20 mins
I had this but found a fix pretty quick on accident. You just need to get in combat or bring an enemy into the safe zone. Best thing would be dogs. Since the monolithians are in the safe zone they will “protect it” just like the other npcs and come out to shoot at the dogs.
A tiny squad of like 3 monolithians can also spawn ontop of a cliff that you can see looking south from the buildings front door. If you shoot at them from infront of the building it will aggro the ones inside and they’ll file out.
I solved it by loading my game back to the moment after we talker to Richter after gettting out from SIRCA. Then I went straight to Sultansk and fast-travelled to the Chemical Plant (or choose any location close enough for you to run there). Then when I approached Zalissya I heard Batya (Gaffer) calling for help and monolith were outside the building attacking as it was supposed to be.
I was in this predicament yesterday. After having two other game breaking bugs (Which I fixed by coming up with strategies to tricking the game) and 2 filed support tickets, to which I got no response, I was just sad and quit the game two days ago.
After finishing the institute I ran to the Skadowsk and took a guide to rookie village to sell and repair my stuff with the friendship bonus.
When I was done I got the radio call that the monolith are attacking the sphere. It was only a small detour so I cleared the sphere and accidently skipped some quests. That completely broke the game and Zalissya. All NPCs simply despawned and there were random sound sources for gunfire. Had to load the save where I just arrived in Rookie village and did the quests in the intended order. Zalissya was still bugged, with like 4 Monoliths spawning outside and 10 running around inside pulling and holstering their weapons constantly while the quest NPCs talked to me. Ridiculous. Opened a ticket and got a copy pasted response some hours later. They didn't even say sorry, just "We understand how this impacts your gameplay experience, and we’re working to ensure it’s addressed in upcoming patches."
My tolerance for all the bullshit has reached it's limit, they didn't deliver the "soulful slavjank" like back then but an actual broken product. My immersion is constanly broken by stuff that has me go "Yo, did they even but the game up once before shipping it?" The tree pop-in, the ghosting, Lumen completely shitting the bed when entering buldings sometimes, man....
The zalissya bug was annoying but how I fixed it was by just running into the bar, no idea why it fixed itself, the thing that also troubled me was that the waves of enemies were not appearing for several minutes, that or I couldn't find them
I love the Vvardenfell map prior to the Bloodmoon DLC behind ya. Now thats a relic!
i saved them. then when i left the game said they lost. gaffers ghost gets on the PA to celebrate the victory while his body lies in the entry.
zalyssia is its own anomaly.
Thank you. I'm just about to get to SIRCCA so this is good to know.
Hope My video didn't spoil any story for you!
thankfully only took me about 2, but after a series of Furious Google searches... i Ended up dragging some monolith from the sphere to the town, and it seemed to have caused the doors to open and me to complete the quest
Alright! I had the same issue so decided not to go to SIRCAA before it fixed. But now I can try to pass that mission. Thank you!
I didn't have to reverse to old save games in that mission in Zalissysia... I just reloaded a few times my last save game just before starting the shooting and that was it... At one point all of the monoliths were inside the headquarters, at some other point I was attack by friendlies but after a few reloads I was able to kill the monolithics and keep playing normally
so glad I didn't get this bug, made a save just before going in SIRCAA just in case
Very easy glitch to fix, get UE tools and use a kill command to kill the monolith stuck inside the Zalissya building, that fixes the quest. The problem here is that the monolith run inside the building during an emission after leaving Sircaa.
Odd, I didn't encounter the Zalissya glitch but I also think I didn't meet the criteria to avoid it. I was not aware of it, but happened to go straight from SIRCAA to Zalissya anyway. When I got there I started the fight and then an emission hit. I used the bar for cover and then came out to finish the fight. It worked fine. No enemy NPCs stuck in the main building. I did this over a week, possibly close to two weeks, ago now. I want to say prior to 1.0.3. I wonder if the glitch is actually for if an emission hits without the area loaded at all, like if you don't go straight from SIRCAA to Zalissya.
I also wonder how many fail the quest because key NPCs die and that gets conflated with the bug.
The one scare I had with a possibly semi bricked situation was with getting into Jupiter. I used the tunnel, then jumped over train cars to get back south of the wall to Yaniv, then found there was no way north again without jumping train cars because the special scanner doesn't actually work once you've left the area and come back. And also if you try to pick it up then it just disappears so there is no reverting to handing it over to the corps after having taken the tunnel. So really if you take the tunnel, you are stuck not being able to traverse the wall other than the one time, but for using jumps that are probably not meant to exist.
The random guns are a bug when it spawns an NPC by the way. Sometimes the gun meant for the NPC goes into your hands instead.
It took me around an hour to get it fixed and I was laughing the entire time.
That's definitely better than having to reload a save from 6 hours prior 😅
And how I fixed it... I used no clip to go inside and talk to the gaffer... that unlocked the door. I then ran in a circle around the town and killed all the monos I found, this made a few of the ones inside come outside. Killed those, ran across the street to the garage which made a few more come out, killed those, went back to the garage, rinse and repeat until all of them finally left the building and I got a radio message from gaffer thanking me. Went inside talked to warlock got his quest, talked to the doctor got his quest, talked to gaffer got his quest did those. Mono attacked again but from outside this time. finished that and I was done.
same
@@DefinitelyNotaHedgehog heh I was 40 hours in realized I fudged up a few crucial choices and restarted
Now that's a proper Stalker right there
had that same bug when playing, completing the mission required really good skill of criativity, good bug
Bruh, i'm way past the Duga, no way i'm comming back 15+ hours!
guess no Zalissya for this playthrough
yea got to this side mission and decided to wait for some patches to fix as bugs have been bothering me a lot now after the certain story main quests, and also my game keeps crashing, has so much potential to be really really good but the bugs are killing me.....
THATS WHY THEY WERE ALL THERE!
I just brute forced this.
Makes sense went back to zalissya and everyone was holed up in a building i was like am i too late but it was weird there was gunfire going on and all that but still all monolithians were locked in a building
There is a pda you need to pick up in zalysia then the monolithians attack its in one of the houses thats destroyed with bodys in it.
Lol 0:07 the loot Faust soft locked me. Spent hours going back through saves to find the one during the final battle
I just gave up zalissya, i'll try to save it in another playthrough
Are you a streamer? I wanna see the whole gameplay. Also awesome videos I though you had like a 1million subs looking for a twitch
I'm glad you enjoyed the vid! and no I'm actually not currently streaming, while I'm capturing footage I'm just straight up talking to myself the whole time 😅 but streaming is certainly something that could be on the table in the future.
Running around the map back and forth cost me 30 hours. Beat the game and no new game+. Hopefully the DLC will allow us to start it with our end game save-please help!
I'm at 60 hours and still haven't beaten the game yet, you must have been running fast lol
It may have nothing to do with what I'm about to say, but I'm currently in the price goes up, I seen a vid u can sprint without depleting stamina if u talk to any NPC while ducking, talk to them, you'll stand up, finish convo, you now don't burn stamina, works for covering long distances, especially the lighter you are. As long as you dont duck, it continues as normal. If you duck you just find another NPC when necessary if you want to cover large areas farming etc.
I thought wow, I'll have to remember that one just in case, maybe try when I'm in need of getting back to base or something.
Welp I tried it, went to go get Kharod, extended mag and bp of drinking system at Yantar dam, farthest leftside of Yantar, so I went through Garbage by way of train tracks into Rostok up into Red Forest and I realized I was going northish, anyway I was around bridge and the forest cemetery when I first noticed my shotgun was unequipped from 2nd slot and I now had an svdm-2. Happened again as I made my way to pile driver in to sell other guns cuz was getting to heavy at that point. Happened a 3rd time entering pile driver location from stepping up over little wall runs into 10ft ft edge, got a Fora-221 that time.
Idk if it was a coincidence but right when I went over that step, or jump which seem like I was just jumping when it happened 2nd time too. Was wondering if orhers used bug to sprint or possibly some other glitch and then the extra gun picking up started happening?
But I got the liquid rock on my 2nd time visiting poison pit (didn't even know that they responded honestly) on my way out to pile driver area, no way I'm resetting to early save now. 🤨 I'll just have to deal with free guns...
I believe I experience that bug last night lol all the Monolithians and stalkers were inside the town hall just wondering about not attacking each other. I just went inside with them, stashed my stuff and talked to Gaffer and Warlock, it gave me the side mission to check on Uncle Loya... (idr his name) mission. I went to do it and when I returned they all slowly started coming out of the building and that mission finally passed lol
First dude I see playing stalker 2 with a weight bar. Mostly, others have it cheated to 0 weight.
Weight management is a crucial component of any stalker game. However that being said I'm currently STACKED on artifacts and can carry over 140 kgs 😅
I got the first part of the quest done. Now Gaffer just says Zalissya is free over the intercom but the technician and guide never came back? Warlock is the vendor and there is a doctor but no tech or guide so I think the rest of the quest is bugged. That was 20 plus hours ago so I’m not going back.
You can also go to the bar and whait one or two minutes, they start coming out one by one. thats what i did.
I had the same bug, i speed the game to 10x with cheat engine, after 5-10 minutes monoliths comes out and so i completed mission
Another lovely game breaking thing.
Deceive the deceiver.
Atopyan is gone from my game. Maybe he died by mutants or emission. But he is not at Slag heap anymore..
So that will probably bot be doable
I have a similar problem with the 4th arena fight
it starts after you get the law and order quest
@zackerylamb1045 oh ok i will look it, i did 3/4 main quest rushing a bit just for that sidequest but maybe i'm not there yet 👍🏿
*I stoped before they send u to the swamp
Totally thinks he's Jack Black
Well, this game has been a rollercoaster. Its got so many issues, i have 35 mods on it so far and its MUCH better. I can climb walls, sell broken guns, trade to zonies, run further because what soldier runs 5 ft then stops? I can put weapon attachments on different wrapons, the anomolies show their actual stats ratjer than "weak" ive got a new shader for much better visuals. I have a mod for better UI and ultrawide tweaks. Better prices for repairs, 130k to repair??? What??? Better Inventory. Make sure you download some mods, leave it to the community to do the real work for free.
Seppuku is the word you were looking for... Sudoku??)
I fix this issuse and save all the people in xbox series s, u must have to go directly to zalissya after leave circa and thats it. The game get that bug because the emission force all the people to going inside the building so u must go there before the emission after leaving circa and thats the way to save all the people.🤙
You could've also just ran inside/outside the building and shoot or throw nades around town, that also aggros them outside the building, and not have to waste 6 hours of gametime.
That's how I did it, though still buggy as fuck and dialogue was messed up a bit.
Didnt know Jack black was a streamer😄
Idk if you figured it out but walk over to the "Sphere" location on your map and you'll get another radio call saying they need help aswell, ignore their call for help for now and try and lure the Monolith's from the Sphere and bring them to Zalissya and kill them there, once you kill them the doors to the building will be open, 100% worked for me when I had this happen to me, but I just never saw any RUclips videos on this method I discovered, so if it works for you maybe make a video haha free content lol, Well ez hunting fellow Stalker!
When i opened a discussion about this bug asking for help on steam, i received a lot of helpful request but non of them worked. Wasted 4 hours myself till the entire thing finally worked.
Oh and also got told from some smartpants that it´s my fault for not being able to read simple instructions. So i guess welcome to the club of "simpletons" that waste hours of their life to maybe get the mission going.
As one thing is certain reading through many posts about it, watching videos about it, there is no simple solution. For some it triggers at this point, for some on an entirely different point. It´s really sloppy game design imo.
Just run around the town hall, run around the local area and cross your fingers that at some point it triggers some to leave and getting aggro. As this will then trigger the side missions to take out the scouts on the hill, which seems to finally get the rest of them to aggro you and leave the hall. But prior to that you can go to the hill and there is nothing.
🎉🎉
i had the same bug but i just killed who i could left and whent to the sphere and i got the diolog saying the place was gone but also that they won
I guess I’m a speedrunner lol
I got the gauss gun Like than Just in the inventory 🤣
It has no consequences on the ending. You wasted your time for nothing.
I SPENT time for the immersion, because I'm a good hero protagonist that saves people
Ue tools kill all takes like 10 seconds and move on... 🤣
You look like someone who's jackin. it regularly in the big old USofA
I had this same glitch, all of the enemies were trapped inside the main building but wouldnt come out or aggro on me
I solved it by using console commands to kill all the enemies in the town