3dsmax tutorial :particle reform using data operator
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- Опубликовано: 11 сен 2024
- exploding object or breaking them is fairly easy,but putting them back together or reforming them is a very hard task,in this tutorial you learn how to explode an object and reform it back together,we will use the data operator extensively so you need to pay attention:-)
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This is amazing! Thank you very much for sharing this! Very well done tutorial and explanation!
thank you!
Just a question... Can you guys do one about animating the data sub operators.?
I thought mP shape-s "by density" is supposed to calculate the mass by volume. So it does what you did with the data operator manually. Am I wrong?
mp Shape give a uniform mass to all the pieces that's why i used the data operator so the mass of the piece will be according to their volume
You are correct mp Shape->By Density does calculate using the volume. You would use a Data Operator if you wanted to included something like a multiplier for the mass.
i did follow the Tut exactly but i am having a problem one of data operators wont connect (in data operator 002 output new 001 refusing to connect to point position 4) can you help plz
OUT of focus! ?? Go to 1080p.
i appreciate the comment and sorry for the inconvenient.
i promised one tutorial every week .so when i finish recording i upload it straight a way without checking it,i`ll make sure that this want happen again
thanks for the sparing little of your time to comment and watching :-)
I hope that you make it better. I sad that to open your eyes :)
Thanks for this video. I wonder if this would be easier accomplished in thinking particles or houdini. Anyone now the answer to that?
Van Dammage Houdini is the god of particles lol. This effect is probably could be done using just out of the box tools
yes I think so too.... I'm a long time max user, love the software but for FX houdini looks great. The question is more like would something like this take fewer steps/faster to create in Houdini? The fragmentation is not that important it's the final part in pflow and data operators I'm curious about.
Van Dammage yes it extremely easy process in Houdini
CGfriends thank you for that clarification. I'm gonna dive into houdini soon, love how everything is connected unlike 3ds and maya
Van Dammage Houdini is my main vfx tool .i would love to do tutorial about Houdini ,but there’s not much interest in it.because most find it too intimidating and complex
merci pour le tuto mec ! tu devrais faire des tutos en francais aussi ! ;) , en francais arabe et anglais tu auras encore plus de publics
merci mec;-)
En dirais que tu est dans ma tete,je vous le faire mais sa prendre du temps est vraiment j`ait pas beaucoup de temps dans mais main ,entre mon travellie est la famille c tres dificile ,maids je vas l`essayer dans mon prochain tutorial
you must be rich to have all the big software applications out there :)
lol I wish. it's the company pc
+CGfriends haha, then ur company is rich!