Gain Staging Details Every Audio Engineer Should Know: Part 1
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- Опубликовано: 23 авг 2024
- Gain Staging Details Every Audio Engineer Should Know: Part 1
Let’s talk about gain staging! I promise this is more interesting a conversation than you might think!
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** About This Video **
In this video, we talk about a couple of details about gain staging. Gain staging can seem super simple, but there are a few considerations that you should keep in mind. These gain staging details and tips can help you do your gain staging better, when you’re working on your audio projects. Hope you like it!
This channel will eventually blow up. You definitely deserve way more than 2k subs!
Hey guys, thanks for watching! Let me know here in the comments how you've adjusted your gain staging habits over time?
Your knowledge on recording is immense. I was watching this and thinking you can t turn this off in your head if you wanted too?!
For whatever reason about half Way through I thought. This is Cato at a dinner date if there is even a casual reference to a recording topic lol.
Friends eyes glass over.........
I've learned alot from you already and It's translating to my mixes. It's really important to me because musicians really need to master production these days.
Thanks Cato. I appreciate you and your channel.
Thanks for the kind words! I'm glad you've found some of this stuff useful! And hahaha, yes, that's exactly me at a dinner date if someone sets me off! Haha, sometimes I just stay quiet, but every once in a while it comes out and my friends learn way more than they care to know. lololol
“A plugin that’s modeling an analog device might not replicate its analog counterpart as well when you’re pushing super-hot signal through it.” Wow, is that ever true! Sometimes the gorgeous, distressed, retro-feeling artwork adorning that legacy-device plug-in can lull you into imagining it's acting just like the real thing. That's when the THD spec creeps up on you. (fade up ominous undercurrent music here...)
These are fantastic learning videos - thank you. So well explained and understandable. Please do a video on LUFS meteing as opposed to dbu and DFBS. Also compression in audio and or limiting :) Thanks again.
Thanks!
Thanks so much! I'm glad you liked it!
Awesome tips. Learned alot! Thank you for sharing!
Thanks! I'm glad you liked it! ^_^
Great points, thanks!
Cato, would do a tutorial about how to make impulse responses? I really appreciate what you do! I need these refresher coarses, more than sometimes.lol. keep it up and I will!
That's a good recommendation - I'll add it to my list, thanks!
From 8:29 its more interesting sound effects
Nice video! Thumbs up to you. Do you have an Apollo twin MK11 as your audio interface?
Thanks! Glad you liked the video! I have an Apollo 8 interface. I really like it!
@@CatoNoise Cool! I have an apollo Twin MK11 desktop interface and a Neumann TLM 103 microphone and cannot get good quality vocal recording to save my life..beginners mistakes i guess.
@@shaunblack3142 It's probably your room. What kind of space are you trying to record in? And do visuals matter (like, are you filming video too)?
@@CatoNoise I record vocals in my room.. I make bedroom music in a poorly treated room..but i started to learn that mic placement is a big deal..I was too close to the mic causing a boomy effects..at times too far from the mic recording more of the room and less of my voice..now I'M hanging out on RUclips watching tutorials trying to learn from the ground up.
Oh yeah, no visuals
Hey, Im kinda new to your channel. Saw you interview ILL-MIND. Anyways. Good content. Im currently using Presonus Studio One. Q: Is it ok to clip some tracks(kick, sub, snare) way past zero, thrn once you get a overall mix, use a bus fader and pull the master signal down below zero to creat headroom. Ive done it this with some of my mixes and it sounds good, but when I try and keep everything below zero with headroom, I dont get the FEEL I want in the mix. Any suggestions or tips you have??? Thanks.
Yeah, there's some stuff you can do to make things sound bigger and louder without actually making it any louder - that sounds like what you're trying to do, right? Psychologically, we hear different frequency balances as different loudnesses, even if they're the same loudness on the meters. So, I would mess with EQ to try to make it sound bigger and louder - and dynamic EQ is another great way to control this loudness and frequency balance issue. I'd also be careful about your transients - so make sure you're not destroying those too much with your compression and other effects. If you destroy those too much (with too much compression, for example), it can really mess with that big "feel". You can also do things like adding some saturation to the high frequencies to make it sound a bit wider ; sometimes things that are designed to make your mix sound wider will also help with that big/loud feel. I hope that helps! Let me know how it goes?
Cato Zane Thanks for getting backk with me. YES. That is my goal to make the overall mix sound bigger. Funny enough, since I asked the question I did find a way to keep everything below zero with headroom and it sounds big. I did incorporate some eq'ing strategies and just some simple volume adjustments (bring things down instead of up) to get the "feel" I wanted. Thanks again!
@@natronthegreat5150 That's awesome! I'm glad it worked out ^_^